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Posts tagged social-gaming

Zynga's website removes Facebook login requirement

Zynga has redesigned its website, no longer requiring gamers to log into the site using the Facebook credentials. Once upon a time, Facebook and Zynga were the best of pals, with Zynga's titles driving engagement on the big blue social network and Facebook providing a steady stream of new users to...

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EA's Riccitiello on social games: 'Consumers won't pay for crap'

The decline of social games has been "overhyped," Electronic Arts CEO John Riccitiello said at Friday's App Conference in San Jose, California, AllThingsD reported. "Companies that are now suffering will have another day," Riccitiello said. The CEO noted that viral marketing-style messages in...

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Riccitiello hip to EA's social failings: 'I'd say we're a distant number two'

EA's embattled CEO John Riccitiello isn't above admitting his mistakes, nor is he above admitting those of his company. That honesty was in full swing during an episode of NPR's Morning Edition today where he spoke to EA's social business. "We would like to be number one in every possible area, in...

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Zynga's paid $300 per new user in the past nine months, says analyst

Zynga has been struggling with its stock price since the IPO late last year, and Sterne Agee analyst Arvind Bhatia says there are more dark days ahead. When you compare Zynga's $120 million marketing budget to its recent rise in only 400,000 new players (about $300 a person), the numbers don't look...

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Will Wright reveals 'Hivemind,' his new, personal gaming venture

Will Wright has told VentureBeat that he, in conjunction with a new California-based social gaming startup named Hivemind, is working on a new genre of "personal gaming" -- the first installment of which shares the name of his new company. The "personal" aspect of Hivemind will be derived from...

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Oh god, they're probably making a Farmville movie

Never before have our hearts received news with such confusion: In a recent interview with IGN, Toy Story writers Alec Sokolow and Joel Cohen hinted at their next project: A movie adaptation of Zynga's Farmville franchise. "We're in conversations with Zynga to do something with one of their...

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Capcom forms Beeline mobile brand

Capcom has created its first publishing sub-brand, Beeline, to create social and freemium-based games for the mobile market. The parent company's forays into the space have seen success, with titles in the casual market like Smurfs' Village, Zombie Cafe and Lil' Pirates reaching 15 million...

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Madden creative director departs along with EA Sports CTO [update]

Madden 12 creative director Ian Cummings has announced his departure from EA on the official Madden Blog. His last day with EA Sports and the Central Florida-based Tiburon studio was yesterday, he confirmed in a tweet. He leaves behind a nearly 11-year career with the company to "seek opportunities...

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Atari launches Atari GO, with plans to 'reinvent' classics for social gaming

Atari today launched a new initiative called "Atari GO" (short for "Atari Games Online"), which is designed to leverage the company's current and future catalog across a number of platforms, including consoles, mobile, social and online gaming. Joystiq spoke with Atari Executive VP of Online and...

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THQ partners with Joyent for 'rapid prototyping and deployment' of social games

THQ and its core games VP Danny Bilson have been touting the publisher's dedication to making properties flexible across multiple mediums ("transmedia") -- for instance, Red Faction is getting a movie, a downloadable game, and a retail game (we're unceremoniously awaiting the inevitable book or...

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