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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Zynga's website removes Facebook login requirement]]></title><link>http://www.joystiq.com/2013/03/21/zyngas-website-removes-facebook-login-requirement/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/21/zyngas-website-removes-facebook-login-requirement/</guid><comments>http://www.joystiq.com/2013/03/21/zyngas-website-removes-facebook-login-requirement/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/21/zyngas-website-removes-facebook-login-requirement/"><img alt="Zynga's website no longer requires a Facebook login" data-src-height="269" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/zyngaplaywebsite.jpg" /></a></div>Zynga has <a href="http://www.reuters.com/article/2013/03/21/net-us-zynga-facebook-site-idUSBRE92K18Z20130321">redesigned its website</a>, no longer requiring gamers to log into the site using the Facebook credentials.<br /><br />Once upon a time, Facebook and Zynga were <a href="http://www.joystiq.com/2010/05/18/facebook-and-zynga-make-nice-announce-long-term-relationship/">the best of pals</a>, with Zynga's titles driving engagement on the big blue social network and Facebook providing a steady stream of new users to play Zynga's offerings. Last year, however, Facebook and Zynga decided to start <a href="http://www.joystiq.com/2012/11/29/facebook-and-zynga-agree-to-new-terms-create-potential-for-offi/">parting ways</a>, and that's led us to this current situation, where Zynga is pushing its platform beyond the walls of the Facebook system.<br /><br />Not completely outside, however: Zynga players can still log into Facebook on Zynga.com if they like, and as <a href="http://zynga.com/">you can see on the site</a>, the Facebook logo and login box are still prominently displayed. But players are no longer forced to use that process to partake in Zynga's library of games.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/21/zyngas-website-removes-facebook-login-requirement/">Zynga's website removes Facebook login requirement</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Mar 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/21/zyngas-website-removes-facebook-login-requirement/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20513867/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/21/zyngas-website-removes-facebook-login-requirement/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>design</category><category>engagement</category><category>facebook</category><category>fb</category><category>login</category><category>pc</category><category>social-gaming</category><category>social-network</category><category>users</category><category>website</category><category>zynga</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 21 Mar 2013 20:00:00 EST</pubDate></item><item><title><![CDATA[EA's Riccitiello on social games: 'Consumers won't pay for crap']]></title><link>http://www.joystiq.com/2012/10/20/eas-riccitiello-on-social-games-consumers-wont-pay-for-crap/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/20/eas-riccitiello-on-social-games-consumers-wont-pay-for-crap/</guid><comments>http://www.joystiq.com/2012/10/20/eas-riccitiello-on-social-games-consumers-wont-pay-for-crap/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/20/eas-riccitiello-on-social-games-consumers-wont-pay-for-crap/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/johnriccitiello_530x300.jpg" /></a></div>The decline of social games has been "overhyped," Electronic Arts CEO John Riccitiello said at Friday's App Conference in San Jose, California, <a href="http://allthingsd.com/20121019/electronic-arts-ceo-consumers-wont-pay-for-crap/">AllThingsD</a> reported. "Companies that are now suffering will have another day," Riccitiello said.<br /><br />The CEO noted that viral marketing-style messages in social games that spam friends lists with requests don't make for "great gaming," and that "consumers won't pay for crap." Riccitiello had similar <a href="http://www.joystiq.com/2012/05/04/riccitiello-hip-to-eas-social-failings-id-say-were-a-distan/">comments in May</a>, when he said that "consumers want to be entertained, they don't want to be data managed."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/20/eas-riccitiello-on-social-games-consumers-wont-pay-for-crap/">EA's Riccitiello on social games: 'Consumers won't pay for crap'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 20 Oct 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/20/eas-riccitiello-on-social-games-consumers-wont-pay-for-crap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20355840/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/20/eas-riccitiello-on-social-games-consumers-wont-pay-for-crap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>app-conference</category><category>EA</category><category>ea-mobile</category><category>John-riccitiello</category><category>social</category><category>social-games</category><category>social-gaming</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sat, 20 Oct 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[Riccitiello hip to EA's social failings: 'I'd say we're a distant number two']]></title><link>http://www.joystiq.com/2012/05/04/riccitiello-hip-to-eas-social-failings-id-say-were-a-distan/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/04/riccitiello-hip-to-eas-social-failings-id-say-were-a-distan/</guid><comments>http://www.joystiq.com/2012/05/04/riccitiello-hip-to-eas-social-failings-id-say-were-a-distan/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/04/riccitiello-hip-to-eas-social-failings-id-say-were-a-distan/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/johnriccitiello_530x300.jpg" style="width: 530px; height: 300px; " /></a></div>EA's embattled CEO John Riccitiello isn't above <a href="http://www.joystiq.com/2011/05/24/eas-riccitiello-fail-well-and-learn-from-it/">admitting his mistakes</a>, nor is he above admitting those of his company. That honesty was in full swing during an episode of <a href="http://www.npr.org/2012/05/04/152001799/game-giant-forced-to-play-catch-up">NPR's Morning Edition</a> today where he spoke to EA's social business. "We would like to be number one in every possible area, in every geography. That's a grand ambition. We're not there yet," Riccitiello said.<br /><br />But then he got much, much more honest. "When it comes to Facebook, while we're number two, I'd say we're a distant number two. I mean, the other guys have lapped us three times," he said, referencing major social player Zynga. Riccitiello said EA is in the entertainment business, while his competition in social is in the data business, which he's had a hard time cracking. But he may not have to, according to his predictions.<br /><br />"They're not really in the entertainment business. I think that will eventually die. Consumers want to be entertained, they don't want to be data managed," he said. Rather than model EA's future social business on that of the data-driven giants, Riccitiello hired up EA's first chief technology officer, Rajat Taneja, and is trying to get ahead of the Zyngas of the world before they take their next steps.<br /><br />He told the Morning Edition that EA is planning to "apply techniques like machine learning and neural nets, to figure out what will happen next so that we can tailor the game and experiences to delight our customers." Wait ... <em>what?</em> In reality, this means using data for predictive modeling, which can help figure out what you'll like before you, er, like it.<br /><br />Also in the report: Riccitiello wouldn't confirm or deny his company's <a href="http://www.joystiq.com/2012/04/16/ea-denies-report-of-incoming-mass-layoffs/">plans to axe approximately 1,000 jobs</a> in the near future, but he did say the company's internal statistics will see a shift from one of every eight employees being an engineer to one in two. Sounds like a bad time to be a concept artist at EA.<br /><br />[Thanks, Curtis.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/04/riccitiello-hip-to-eas-social-failings-id-say-were-a-distan/">Riccitiello hip to EA's social failings: 'I'd say we're a distant number two'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 May 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/04/riccitiello-hip-to-eas-social-failings-id-say-were-a-distan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20231016/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/04/riccitiello-hip-to-eas-social-failings-id-say-were-a-distan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>ea-mobile</category><category>electronic-arts</category><category>john-riccitiello</category><category>rajat-taneja</category><category>social</category><category>social-gaming</category><category>zynga</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 04 May 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Zynga's paid $300 per new user in the past nine months, says analyst]]></title><link>http://www.joystiq.com/2012/01/21/zyngas-paid-300-per-new-user-in-the-past-nine-months-says-ana/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/21/zyngas-paid-300-per-new-user-in-the-past-nine-months-says-ana/</guid><comments>http://www.joystiq.com/2012/01/21/zyngas-paid-300-per-new-user-in-the-past-nine-months-says-ana/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/01/21/zyngas-paid-300-per-new-user-in-the-past-nine-months-says-ana/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/farmvilledisaster.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>Zynga has been <a href="http://www.joystiq.com/2012/01/16/zynga-ceo-defends-stock-price-says-culture-not-ultra-competiti/">struggling with its stock price</a> since the IPO late last year, and Sterne Agee analyst Arvind Bhatia says there are more dark days ahead. When you compare Zynga's $120 million marketing budget to its recent rise in only 400,000 new players (about $300 a person), the numbers don't look good: "We know that, on average, these people are spending about $150 or so," says Bhatia, which suggests that Zynga is spending about $300 for every $150 in profit. "That math won't work for very long," obviously.<br /><br />Zynga's spending is indicative of a few trends in social gaming. First, the company has discovered it's very hard to earn new players. Many of Zynga's games are similar, and without really experimenting, it's going to be hard to generate uniques. Second, Zynga's earnings are based on "whales": A small percentage of players who spend big. You need to find a lot of unique free-to-play players to land a few whales, and Bhatia doesn't see Zynga doing that lately.<br /><br />So what's the solution? "Zynga will have to find their next <em>FarmVille</em>," says Bhatia. Until the company finds another phenomenally popular hit and the surge in new players that comes along with it (which is incredibly tough to do), Bhatia expects to see even more problems with Zynga and its stock.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/21/zyngas-paid-300-per-new-user-in-the-past-nine-months-says-ana/">Zynga's paid $300 per new user in the past nine months, says analyst</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 21 Jan 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/21/zyngas-paid-300-per-new-user-in-the-past-nine-months-says-ana/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20153851/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/21/zyngas-paid-300-per-new-user-in-the-past-nine-months-says-ana/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arvind-bhatia</category><category>farmville</category><category>financials</category><category>gaming</category><category>ipo</category><category>mafia-wars</category><category>mobile</category><category>pc</category><category>prices</category><category>social</category><category>social-gaming</category><category>stock</category><category>zynga</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sat, 21 Jan 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Will Wright reveals 'Hivemind,' his new, personal gaming venture]]></title><link>http://www.joystiq.com/2011/11/16/will-wright-reveals-hivemind-his-new-personal-gaming-venture/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/16/will-wright-reveals-hivemind-his-new-personal-gaming-venture/</guid><comments>http://www.joystiq.com/2011/11/16/will-wright-reveals-hivemind-his-new-personal-gaming-venture/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/willwrightsuperfunclub580pxheaderimg.jpg" style="width: 530px; height: 312px; " /></div>
Will Wright has told <a href="http://venturebeat.com/2011/11/16/will-wright-hivemind/">VentureBeat</a> that he, in conjunction with a new California-based social gaming startup named Hivemind, is working on a new genre of "personal gaming" -- the first installment of which shares the name of his new company. The "personal" aspect of <em>Hivemind</em> will be derived from the game's capacity for learning about "you and your routines." Wright added, "If we can learn enough about the player, we can create games about their real life."<br />
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Of course, since we spend a majority of our time writing about games, we're worried about the potentially infinite feedback loop Wright's title would create. Don't get us wrong, we're just egotistical enough to enjoy such an experience, but it would pretty much be a game about writing about a game about writing about a game about writing about a game, and so on, forever and ever, ad infinitum.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/16/will-wright-reveals-hivemind-his-new-personal-gaming-venture/">Will Wright reveals 'Hivemind,' his new, personal gaming venture</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Nov 2011 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/16/will-wright-reveals-hivemind-his-new-personal-gaming-venture/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20107788/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/16/will-wright-reveals-hivemind-his-new-personal-gaming-venture/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hivemind</category><category>mobile</category><category>pc</category><category>social-gaming</category><category>will-wright</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 16 Nov 2011 11:30:00 EST</pubDate></item><item><title><![CDATA[Oh god, they're probably making a Farmville movie]]></title><link>http://www.joystiq.com/2011/10/08/oh-god-theyre-probably-making-a-farmville-movie/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/08/oh-god-theyre-probably-making-a-farmville-movie/</guid><comments>http://www.joystiq.com/2011/10/08/oh-god-theyre-probably-making-a-farmville-movie/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/10/07/oh-god-theyre-probably-making-a-farmville-movie/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/farmvillescreenshot.jpg" style="width: 530px; height: 239px; " /></a></div>
Never before have our hearts received news with such confusion: In a recent interview with <a href="http://movies.ign.com/articles/119/1198680p1.html">IGN</a>, <em>Toy Story</em> writers Alec Sokolow and Joel Cohen hinted at their next project: A movie adaptation of Zynga's <a href="http://www.joystiq.com/game/farmville"><em>Farmville</em></a> franchise. "We're in conversations with Zynga to do something with one of their brands," they teased. "Can't really say too much on that front yet, but 'Old MacDonald' didn't have a factory, if you get our drift." We do not get your drift. Your drift makes us <em>sad</em>.<br />
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We trust the two to craft a compelling story, but we worry there's not enough rich source material for them to base it on. All we know is we're not looking forward to receiving a hundred daily invitations to go to the movie from our distant, distant cousins and fourth grade math teachers.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/08/oh-god-theyre-probably-making-a-farmville-movie/">Oh god, they're probably making a Farmville movie</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 08 Oct 2011 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/08/oh-god-theyre-probably-making-a-farmville-movie/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20076336/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/08/oh-god-theyre-probably-making-a-farmville-movie/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>farmville</category><category>film</category><category>movie</category><category>pc</category><category>social-gaming</category><category>toy-story</category><category>zynga</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 08 Oct 2011 03:00:00 EST</pubDate></item><item><title><![CDATA[Capcom forms Beeline mobile brand]]></title><link>http://www.joystiq.com/2011/04/19/capcom-forms-beeline-mobile-brand/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/19/capcom-forms-beeline-mobile-brand/</guid><comments>http://www.joystiq.com/2011/04/19/capcom-forms-beeline-mobile-brand/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/04/19/capcom-forms-beeline-mobile-brand/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/capcombeeline530-2.jpg" style="border-width: 0px; border-style: solid; margin: 0px; width: 530px; height: 260px;" /></a></div>
Capcom has created its first publishing sub-brand, Beeline, to create social and freemium-based games for the mobile market. The parent company's forays into the space have seen success, with titles in the casual market like <em>Smurfs' Village</em>, <em>Zombie Cafe</em> and <em>Lil' Pirates</em> reaching 15 million downloads.<br />
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Beeline is meant to keep up the publisher's <em>buzz</em> in the space, capitalizing on its success so far with "a brand and team focused on the mobile casual gamer." Worker bees will be humming along out of four hives set up in LA, Tokyo, Toronto and London. Beeline is expected to publish eight games by next April.<br />
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As for targeting the "hardcore" mobile gamer, the publisher will continue to develop (and <a href="http://www.joystiq.com/2011/01/13/capcom-saddened-by-maxplosion-situation/">copy</a>) such titles under the familiar "Capcom" name.<p><a href="http://www.joystiq.com/2011/04/19/capcom-forms-beeline-mobile-brand/" rel="bookmark">Continue reading <em>Capcom forms Beeline mobile brand</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/19/capcom-forms-beeline-mobile-brand/">Capcom forms Beeline mobile brand</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 Apr 2011 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/19/capcom-forms-beeline-mobile-brand/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19917826/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/19/capcom-forms-beeline-mobile-brand/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Beeline</category><category>Capcom</category><category>capcom-mobile</category><category>freemium</category><category>mobile</category><category>social-games</category><category>social-gaming</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 19 Apr 2011 23:00:00 EST</pubDate></item><item><title><![CDATA[Madden creative director departs along with EA Sports CTO [update]]]></title><link>http://www.joystiq.com/2011/04/16/madden-creative-director-departs-along-with-ea-sports-cto/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/16/madden-creative-director-departs-along-with-ea-sports-cto/</guid><comments>http://www.joystiq.com/2011/04/16/madden-creative-director-departs-along-with-ea-sports-cto/#comments</comments><description><![CDATA[<a href="http://www.joystiq.com/2011/04/16/madden-creative-director-departs-along-with-ea-sports-cto/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/ian-cummings-madden-blog-225w.jpg" style="border-width: 0px; border-style: solid; margin: 4px; float: left; padding-right: 10px;" /></a><em>Madden 12</em> creative director Ian Cummings has announced his departure from EA on the official <a href="http://www.ea.com/madden-nfl/blog/a-note-from-ian">Madden Blog</a>. His last day with EA Sports and the Central Florida-based Tiburon studio was yesterday, he confirmed in a <a href="http://twitter.com/#!/ian_cummings_xx/status/58866144836198400">tweet</a>. He leaves behind a nearly 11-year career with the company to "seek opportunities elsewhere" -- <a href="http://twitter.com/#!/ian_cummings_xx/status/58869660636033024">in other words</a>, "a new company."<br />
<br />
"I leave the <a href="http://www.joystiq.com/game/madden-nfl-12"><em>Madden NFL 12</em></a> development team with confidence that it is in great hands," wrote Cummings in his final Madden Blog post. Apparently, those hands don't belong to Richard Wifall. The EA Sports chief technology officer <a href="http://twitter.com/iNikkor/status/59262455318183937">tweeted</a> today that he had left, too.<br />
<br />
The pair of high-profile resignations was first hinted at in a report last Sunday by sports game news site <a href="http://www.pastapadre.com/2011/04/10/senior-members-of-the-madden-nfl-development-team-departing-tiburon">pastapadre.com</a>, which suggested that "several high level members" of the <em>Madden</em> development team "may be joining a new studio." That studio is thought to be social gaming startup Row Sham Bow, founded by former EA Tiburon GM Philip Holt (aha!) and conveniently located in nearby Winter Park, Fla. According to the <a href="http://www.bizjournals.com/orlando/print-edition/2011/04/08/former-ea-tiburon-execs-new-firm.html">Orlando Business Journal</a>, Row Sham Bow plans to create 60 "high-wage" jobs -- just the thing to lure over a few <a href="http://twitter.com/#!/PhilipHolt/status/4774366067">old friends</a>.<br />
<br />
<strong>Update:</strong> Wifall confirmed with Joystiq that he is indeed teaming up with Holt, Cummings, "and some other talented individuals" at Row Sham Bow. "We aren't ready to talk about our plans just yet," he added. "When we are ready to talk, you can expect to find out more at <a href="http://www.rowshambow.com/">rowshambow.com</a>."<br />
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[Pictured: Cummings; image credit: <a href="http://web-vassets.ea.com/Assets/Richmedia/Image/NewsArticle/ianc_656x369.jpg?cb=1302886502">EA.com</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/16/madden-creative-director-departs-along-with-ea-sports-cto/">Madden creative director departs along with EA Sports CTO [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 16 Apr 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/16/madden-creative-director-departs-along-with-ea-sports-cto/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19915312/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/16/madden-creative-director-departs-along-with-ea-sports-cto/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea-sports</category><category>ea-tiburon</category><category>ian-cummings</category><category>madden</category><category>madden-nfl-12</category><category>philip-holt</category><category>richard-wifall</category><category>row-sham-bow</category><category>social-gaming</category><category>tiburon</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Sat, 16 Apr 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Atari launches Atari GO, with plans to 'reinvent' classics for social gaming]]></title><link>http://www.joystiq.com/2010/09/23/atari-launches-atari-go-with-plans-to-reinvent-classics-for-s/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/23/atari-launches-atari-go-with-plans-to-reinvent-classics-for-s/</guid><comments>http://www.joystiq.com/2010/09/23/atari-launches-atari-go-with-plans-to-reinvent-classics-for-s/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/23/atari-launches-atari-go-with-plans-to-reinvent-classics-for-s/"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/playatarigo.jpg" /></a></div>
Atari today launched a new initiative called "Atari GO" (short for "Atari Games Online"), which is designed to leverage the company's current and future catalog across a number of platforms, including consoles, mobile, social and online gaming.<br />
<br />
Joystiq spoke with Atari Executive VP of Online and Mobile Gaming Thom Kozik, who said that the new program aims to use Atari's catalog and partnered indie developers to "not only move Atari more aggressively into providing casual online and social games, but leverage that well of experience and creativity that all of these independent developers have."<br />
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Kozik reiterated that Atari has slowly built and acquired a large infrastructure for online and social gaming, and the company is now opening up that infrastructure to both developers interested in creating new Atari titles and online affiliates that can embed and host Atari's games. Through Atari GO, Kozik said he hopes to turn sites that are currently hosting unofficial versions of Atari's oldies into new sources of income. "Take that unofficial version down, replace it with our official version," he suggested, "and you'll be able to share in the revenue."<br />
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Kozik revealed that some of the Atari GO games will be tied into the company's core games. For example, a Facebook tie-in game might unlock extra content in the upcoming console racer <a href="http://www.joystiq.com/game/test-drive-unlimited-2"><em>Test Drive Unlimited 2</em></a>. "So we're able to wire together, for a particular player, their virtual goods, their experiences and what they'll be able to share, back and forth," he explained. Additionally, Atari plans to "reinvent" some of its historic games within a social gaming context. Both <a href="http://www.atari.com/play/game/asteroids_online"><em>Asteroids Online</em></a> and <a href="http://www.atari.com/play/game/deer_hunter_online"><em>Deer Hunter Online</em></a> are due out by the end of the year and serve as "new reimaginings of those IPs in a socialized context," according to Kozik, "with microtransactions and a broader narrative."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/23/atari-launches-atari-go-with-plans-to-reinvent-classics-for-s/">Atari launches Atari GO, with plans to 'reinvent' classics for social gaming</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 23 Sep 2010 18:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/23/atari-launches-atari-go-with-plans-to-reinvent-classics-for-s/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19646178/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/23/atari-launches-atari-go-with-plans-to-reinvent-classics-for-s/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asteroids-online</category><category>atari</category><category>atari-go</category><category>deer-hunter-online</category><category>microsoft</category><category>microtransactions</category><category>mobile</category><category>online</category><category>pc</category><category>playstation</category><category>ps3</category><category>social-games</category><category>social-gaming</category><category>test-drive-unlimited-2</category><category>thom-kozik</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 23 Sep 2010 18:40:00 EST</pubDate></item><item><title><![CDATA[THQ partners with Joyent for 'rapid prototyping and deployment' of social games]]></title><link>http://www.joystiq.com/2010/09/20/thq-partners-with-joyent-for-rapid-prototyping-and-deployment/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/20/thq-partners-with-joyent-for-rapid-prototyping-and-deployment/</guid><comments>http://www.joystiq.com/2010/09/20/thq-partners-with-joyent-for-rapid-prototyping-and-deployment/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center; "><a href="http://www.joystiq.com/2010/09/20/thq-partners-with-joyent-for-rapid-prototyping-and-deployment/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/farmville530pxredfaction22.jpg" /></a></div>
THQ and its core games VP Danny Bilson have been <a href="http://www.joystiq.com/2010/07/26/thqs-danny-bilson-reveals-the-universe-of-red-faction-media/">touting</a> the publisher's dedication to making properties flexible across multiple mediums ("transmedia") -- for instance, <em>Red Faction</em> is getting <a href="http://joystiq.com/game/red-faction-origins">a movie</a>, a <a href="http://www.joystiq.com/game/red-faction-battlegrounds">downloadable game</a>, and a <a href="http://www.joystiq.com/game/red-faction-armageddon">retail game</a> (we're unceremoniously awaiting the inevitable book or comic tie-in). One area the publisher has yet to tap into with its core games IPs is social gaming, though that may no longer be the case. This morning, THQ announced a partnership with digital infrastructure company Joyent for the "rapid prototyping and deployment of online games." <br />
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We spoke with VP of online publishing and operations Mike Hogan just late last week about the partnership and what it means for THQ. Will we see <em>Red FactionVille</em> anytime soon on Facebook? "We have a pretty strong online strategy right now -- next week we're launching <em><a href="http://www.joystiq.com/game/company-of-heroes-online">Company of Heroes Online</a></em>, it's been in open beta for some time now and we've had great results on that," he told us. "If you take a look at the social applications, it is a part of what we do but it's certainly not all of it. As far as the actual games, I really can't tell you specifically what we have in development, but if you take a look at our license -- THQ has a great portfolio of licenses -- it wouldn't be too far of a stretch to think that some of those are involved."<p><a href="http://www.joystiq.com/2010/09/20/thq-partners-with-joyent-for-rapid-prototyping-and-deployment/" rel="bookmark">Continue reading <em>THQ partners with Joyent for 'rapid prototyping and deployment' of social games</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/20/thq-partners-with-joyent-for-rapid-prototyping-and-deployment/">THQ partners with Joyent for 'rapid prototyping and deployment' of social games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 20 Sep 2010 15:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/20/thq-partners-with-joyent-for-rapid-prototyping-and-deployment/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19640762/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/20/thq-partners-with-joyent-for-rapid-prototyping-and-deployment/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>joyent</category><category>mac</category><category>mike-hogan</category><category>mobile</category><category>pc</category><category>red-faction</category><category>social-gaming</category><category>thq</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 20 Sep 2010 15:20:00 EST</pubDate></item><item><title><![CDATA[MySpace launches Games Lab, aims to tackle social gaming]]></title><link>http://www.joystiq.com/2010/05/25/myspace-launches-games-lab-aims-to-tackle-social-gaming/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/25/myspace-launches-games-lab-aims-to-tackle-social-gaming/</guid><comments>http://www.joystiq.com/2010/05/25/myspace-launches-games-lab-aims-to-tackle-social-gaming/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.industrygamers.com/news/facebook-rival-myspace-launches-myspace-games-lab/"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/myspacegameslab.jpg" /></a></div>
Like <a href="http://en.wikipedia.org/wiki/The_Poky_Little_Puppy">a pokey little puppy</a>, social network MySpace has announced that it's starting up a Games Lab to try and beef up the gaming space on the site. A pilot program has been underway for a while now with <a href="http://www.thebroth.com/?facebook">TheBroth</a> and <a href="http://www.meez.com/">Meez</a>, and MySpace has now announced <a href="http://joystiq.com/tag/playdom">Playdom</a> as a partner in building the platform. Rival network Facebook has been <a href="http://www.joystiq.com/2010/05/18/facebook-and-zynga-make-nice-announce-long-term-relationship/">growing in leaps and bounds</a>, especially in the gaming space, but now MySpace wants to <a href="http://www.joystiq.com/2010/03/11/gdc-myspace-making-a-push-into-games-hopes-itll-be-as-popular/">leapfrog its success</a> on the music side into social games.<br />
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Will it work? There's <a href="http://www.joystiq.com/2010/04/29/playdom-ceo-core-gamers-are-playing-this-stuff/">a lot of money still to be made</a> in social games, and there's no reason why MySpace couldn't grab its own piece of the pie. But MySpace is certainly coming late to the game, so if it can garner an audience, it'll likely be a fraction of <a href="http://www.joystiq.com/2010/02/20/farmville-community-surpasses-80-million-players/">what Facebook already has</a> running.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/25/myspace-launches-games-lab-aims-to-tackle-social-gaming/">MySpace launches Games Lab, aims to tackle social gaming</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 25 May 2010 03:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.industrygamers.com/news/facebook-rival-myspace-launches-myspace-games-lab/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/25/myspace-launches-games-lab-aims-to-tackle-social-gaming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19489750/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/25/myspace-launches-games-lab-aims-to-tackle-social-gaming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>facebook</category><category>kingdoms-of-camelot</category><category>meez</category><category>myspace</category><category>online</category><category>playdom</category><category>social-games</category><category>social-gaming</category><category>social-networking</category><category>thebroth</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 25 May 2010 03:30:00 EST</pubDate></item><item><title><![CDATA['FIFA Superstars' Facebook game is first big EA-brand social game created by Playfish]]></title><link>http://www.joystiq.com/2010/05/10/fifa-superstars-facebook-game/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/10/fifa-superstars-facebook-game/</guid><comments>http://www.joystiq.com/2010/05/10/fifa-superstars-facebook-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.easports.com/blogs/itsinthegame/post/slug/great-news-for-world-cup-new-news-on-facebook"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/fifa.facebook.051010-580px.jpg" /></a></div>
EA Sports head Peter Moore has announced on <a href="http://www.easports.com/blogs/itsinthegame/post/slug/great-news-for-world-cup-new-news-on-facebook">his company blog</a> that the label will be bringing <em>FIFA Superstars </em>to Facebook. The game is being created by social games developer Playfish, which EA <a href="http://www.joystiq.com/2009/11/09/ea-acquires-social-network-game-dev-playfish-for-300-million/">purchased</a> for a cool $300 million last fall. Earlier this year, the Wall Street Journal <a href="http://www.joystiq.com/2010/02/02/wsj-playfish-creating-social-game-based-on-well-known-ea-brand/">reported</a> that the developer was working with a "well-known EA brand" for social networking platforms, and <em>FIFA</em> would certainly qualify as that project (despite <em>The Sims</em> being the best guess at the time).<br />
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Moore didn't offer up any concrete details about <em>FIFA Superstars'</em> gameplay in his post, but did comment that additional information would be coming "soon." Seeing as how the <a href="http://en.wikipedia.org/wiki/2010_FIFA_World_Cup">World Cup</a> kicks off in just a month, on June 11, it's reasonable to assume we'll hear more from Moore on the topic before then.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/10/fifa-superstars-facebook-game/">'FIFA Superstars' Facebook game is first big EA-brand social game created by Playfish</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 May 2010 15:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.easports.com/blogs/itsinthegame/post/slug/great-news-for-world-cup-new-news-on-facebook>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/10/fifa-superstars-facebook-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19471320/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/10/fifa-superstars-facebook-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser-based</category><category>ea</category><category>ea-sports</category><category>electronic-arts</category><category>facebook</category><category>fifa</category><category>fifa-superstars</category><category>playfish</category><category>social-games</category><category>social-gaming</category><category>social-networking</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Mon, 10 May 2010 15:29:00 EST</pubDate></item><item><title><![CDATA[Playdom CEO: 'Core gamers are playing this stuff']]></title><link>http://www.joystiq.com/2010/04/29/playdom-ceo-core-gamers-are-playing-this-stuff/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/29/playdom-ceo-core-gamers-are-playing-this-stuff/</guid><comments>http://www.joystiq.com/2010/04/29/playdom-ceo-core-gamers-are-playing-this-stuff/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/mobsters2logo.jpg" /></div>
<div style="text-align: left;">Social gaming is bigger than ever. <a href="http://www.playdom.com/signup">Playdom</a> CEO John Pleasants gave an interview on stage at the <a href="http://www.lagamesconference.com/">LA Games Conference</a> today, and said that while the western market for Facebook and social games currently pulls in over $750 million, it's going to balloon to as much as <em>$4 to 5 billion</em> in the next five years or so. His own company is developing at an extremely rapid pace -- it's purchased and acquired enough companies and studios to have ten different teams developing, and they plan to release ten games, "all original ideas," in just the next five months.<br />
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So why aren't you "core" gamers playing these games yet? Pleasants says you are. He told Joystiq after the presentation that "If you look at something like <a href="http://joystiq.com/tag/mobsters-2"><em>Mobsters 2</em></a>, and you go look at the boards where people are talking about it, they're like, 'Look, I love this game, but I have to go back and play <a href="http://joystiq.com/tag/halo"><em>Halo</em></a>.' Core gamers are playing this stuff." He said that the numbers alone prove that traditional gamers are already on board with social games. "This business is bigger than that business, in terms of reach," he told us. "By definition, those circles overlap." <br />
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Pleasants also believes that the core game companies like Sony, EA, and Microsoft already know that -- in the next year or so, he said, almost 20% of the social gaming market will be owned by bigger brands. "This space has gotten enough notice now that people believe it's real."</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/29/playdom-ceo-core-gamers-are-playing-this-stuff/">Playdom CEO: 'Core gamers are playing this stuff'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Apr 2010 16:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/29/playdom-ceo-core-gamers-are-playing-this-stuff/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19459158/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/29/playdom-ceo-core-gamers-are-playing-this-stuff/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brands</category><category>casual</category><category>ea</category><category>Electronic-Arts</category><category>facebook</category><category>halo</category><category>john-pleasants</category><category>la-games-conference</category><category>la-games-conference-2010</category><category>market</category><category>microsoft</category><category>mobsters-2</category><category>mobsters-2-vendetta</category><category>playdom</category><category>social-gaming</category><category>sony</category><category>western</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 29 Apr 2010 16:45:00 EST</pubDate></item><item><title><![CDATA[Study: Average social gamer age is only 29 in the US]]></title><link>http://www.joystiq.com/2010/03/26/study-average-social-gamer-age-is-only-27-in-the-us/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/26/study-average-social-gamer-age-is-only-27-in-the-us/</guid><comments>http://www.joystiq.com/2010/03/26/study-average-social-gamer-age-is-only-27-in-the-us/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.gamesindustry.com/about-newzoo/todaysgamers_graphs_socialgaming"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/farmvillescreenshot.jpg" alt="" /></a></div>
If you think that those silly social games like <a href="http://www.joystiq.com/tag/farmville"><em>Farmville</em></a> and <a href="http://joystiq.com/tag/mafia-wars"><em>Mafia Wars</em></a> are full of teenagers, you're only half right. The average player of social games is actually <a href="http://www.gamesindustry.com/about-newzoo/todaysgamers_graphs_socialgaming">younger than previously believed</a>, according to a new study, but a little older than teenage: 29 in the US and 27 in the EU. That's an interesting conclusion, especially since <a href="http://www.joystiq.com/2008/07/16/new-game-industry-stats-straight-from-the-esa/">the average gamer is actually a little older</a> than that (s/he <a href="http://www.joystiq.com/2005/10/21/news-flash-gamers-arent-kids-after-all/">was 30 a few years ago</a> and has been <a href="http://www.joystiq.com/2008/06/23/new-study-compares-360-ps3-consumers/">getting steadily older</a> since then), and most people believe that social gamers on Facebook tend to <a href="http://www.time.com/time/magazine/article/0,9171,1879169,00.html">skew even older</a>.<br />
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<a href="http://www.gamesindustry.com/about-newzoo/todaysgamers_graphs_socialgaming">This survey by GamesIndustry.com</a>, however, goes against that grain, and claims that while there are more females playing these games than males, they tend to be younger than expected. Peter Warman of that site says that the reason for this is that most such surveys don't poll any lower than age 18: "It is therefore not at all surprising that their average age is extraordinarily high ... Data from kids and teens is vital and should always be taken into account." <br />
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If these surveys aren't representing anyone below age 18, then it's possible gamers, especially those playing social games on Facebook and elsewhere, are even younger than anyone's guessed previously.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/26/study-average-social-gamer-age-is-only-27-in-the-us/">Study: Average social gamer age is only 29 in the US</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 26 Mar 2010 03:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.com/about-newzoo/todaysgamers_graphs_socialgaming>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/26/study-average-social-gamer-age-is-only-27-in-the-us/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19414933/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/26/study-average-social-gamer-age-is-only-27-in-the-us/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age</category><category>average</category><category>average-gamer</category><category>eu</category><category>facebook</category><category>farmville</category><category>gamer</category><category>gamesindustry</category><category>gaming</category><category>mafia-wars</category><category>older</category><category>social-gaming</category><category>survey</category><category>us</category><category>younger</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 26 Mar 2010 03:30:00 EST</pubDate></item><item><title><![CDATA[Richard Garriott re-enters games atmosphere with new social media project: Portalarium]]></title><link>http://www.joystiq.com/2010/02/17/richard-garriott-returns-to-gaming-with-portalarium/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/17/richard-garriott-returns-to-gaming-with-portalarium/</guid><comments>http://www.joystiq.com/2010/02/17/richard-garriott-returns-to-gaming-with-portalarium/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;newsId=20100217005228&amp;newsLang=en"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/20090506-fif93gjgn2hsddq2d72cgc31ib.jpg" /></a></div>
Known <a href="http://www.joystiq.com/2008/10/14/watch-richard-garriott-get-shot-into-space/">spacefarer</a> and <a href="http://www.youtube.com/watch?v=mM109_EbMcs">castle-owner</a> Richard Garriott isn't going to let a relatively <a href="http://www.joystiq.com/tag/tabula-rasa">unsuccessful MMORPG launch</a> keep him down. Lord British himself, along with former NCSoft colleagues Dallas Snell, Fred Schmidt and Stephen Nichols, has <a href="http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;newsId=20100217005228&amp;newsLang=en">revealed</a> the launch of a "broad-based" social media company dubbed Portalarium. The outfit is working to first offer "online game apps" and then hopes to expand into "open learning, open health, open science/environment, open government and much more." Whatever <em>that </em>means.<br />
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The announcement was kind enough to detail the company's first big project: The Portalarium Player, a browser plug-in that allows games developed on a number of platforms (i.e., not just Flash) to work within the confines of social networking sites like Facebook and MySpace. Garriott is speaking more about the young company's future at D.I.C.E. -- so we'll flag him down later today to find out what gamers can expect from the studio. (At the very least, we hope to get some totally awesome <em>space stories</em>.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/17/richard-garriott-returns-to-gaming-with-portalarium/">Richard Garriott re-enters games atmosphere with new social media project: Portalarium</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Feb 2010 13:18:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;newsId=20100217005228&amp;newsLang=en>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/17/richard-garriott-returns-to-gaming-with-portalarium/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19362072/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/17/richard-garriott-returns-to-gaming-with-portalarium/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dice-2010</category><category>dice-summit-2010</category><category>facebook</category><category>flash</category><category>lord-british</category><category>myspace</category><category>portalarium</category><category>portalarium-player</category><category>richard-garriott</category><category>social-games</category><category>social-gaming</category><category>social-media</category><category>social-networking</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 17 Feb 2010 13:18:00 EST</pubDate></item><item><title><![CDATA[Sony launches a salt on Home with 'Sodium One' social gaming space]]></title><link>http://www.joystiq.com/2009/12/17/sony-launches-a-salt-on-home-with-sodium-one-social-gaming-spa/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/17/sony-launches-a-salt-on-home-with-sodium-one-social-gaming-spa/</guid><comments>http://www.joystiq.com/2009/12/17/sony-launches-a-salt-on-home-with-sodium-one-social-gaming-spa/#comments</comments><description><![CDATA[<center><a href="http://www.prnewswire.com/news-releases/sony-computer-entertainment-america-broadens-playstationrhome-3d-gaming-experience-with-launch-of-unprecedented-mmo-space-79481757.html"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/sodiumonelogo.jpg" /></a></center>Sony heard you liked games, so it put an MMO in your <em>Home</em> so you could socially game while you socially game. The company just announced the launch of <em>Sodium One</em> (yeah, we don't know either), a self-contained social MMO space within <a href="http://joystiq.com/tag/playstation-home"><em>PlayStation Home</em></a>. <br />
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By taking the Teleporter installed in the Central Plaza, <em>Home</em> users can receive in-game objectives from an AI called "VICKIE." Said objectives then task the player with playing various minigames, including "objective-based meta-games, full arcade-style games and community events." The first game accessible in the space:<em> Salt Shooter</em>, a game in which players use tanks to shoot robots. Only five levels of this minigame are available for free, with more levels and items unlockable through microtransactions. <br />
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Sony is <a href="http://blog.us.playstation.com/2009/12/introducing-sodium-one-the-next-evolution-of-playstation-home/">giving away</a> 1,050 free <em>Salt Shooter </em>unlocks to early <em>Sodium One</em> adopters, so be sure to go check that out <em>soon</em> if you're interested. More games, events, and virtual goods will be added over time.<p><a href="http://www.joystiq.com/2009/12/17/sony-launches-a-salt-on-home-with-sodium-one-social-gaming-spa/" rel="bookmark">Continue reading <em>Sony launches a salt on Home with 'Sodium One' social gaming space</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/17/sony-launches-a-salt-on-home-with-sodium-one-social-gaming-spa/">Sony launches a salt on Home with 'Sodium One' social gaming space</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Dec 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.prnewswire.com/news-releases/sony-computer-entertainment-america-broadens-playstationrhome-3d-gaming-experience-with-launch-of-unprecedented-mmo-space-79481757.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/17/sony-launches-a-salt-on-home-with-sodium-one-social-gaming-spa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19285025/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/17/sony-launches-a-salt-on-home-with-sodium-one-social-gaming-spa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>home</category><category>lockwood-publishing</category><category>mmo</category><category>outso</category><category>playstation-home</category><category>salt-shooter</category><category>social-gaming</category><category>sodium</category><category>sodium-one</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 17 Dec 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Report: EA acquires social games dev Playfish]]></title><link>http://www.joystiq.com/2009/10/15/report-ea-acquires-social-games-dev-playfish/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/15/report-ea-acquires-social-games-dev-playfish/</guid><comments>http://www.joystiq.com/2009/10/15/report-ea-acquires-social-games-dev-playfish/#comments</comments><description><![CDATA[<div align="center"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/playfish-pet-society-sold.jpg" /><br /></div>
Industry sources claim EA has completed a deal to acquire social games developer Playfish, report <a href="http://www.insidesocialgames.com/2009/10/13/is-ea-going-to-buy-zynga-or-playfish-in-social-gaming-bid/">Inside Social Games</a> and <a href="http://www.businessinsider.com/rumor-ea-acquires-playfish-for-250-million-2009-10">Silicon Alley Insider</a>. Unconfirmed estimates put EA's buyout bill at $250 million, while ISG believes Playfish could earn as much as $75 million in revenue this year alone. That's <em>alotta money</em> for those janky, little games on Facebook, right?<br /><br />For years, EA has been dabbling in social gaming -- a slightly less <em>dirty</em> designation than "casual gaming" -- starting with the <a href="http://www.joystiq.com/2007/06/05/ea-announces-casual-games-branch/">launch</a> and <a href="http://www.joystiq.com/2007/06/18/ea-reorganizes-business-into-four-labels/">consolidation</a> of the EA Casual Entertainment division in 2007, and then with <a href="http://www.joystiq.com/2008/02/11/ea-blueprint-developing-games-for-social-networking-sites/">the creation</a> of EA Blueprint expressly for social ventures in 2008. The company has done plenty of outside spending, too, like <a href="http://www.joystiq.com/2008/05/09/ea-purchases-napster-creators-social-networking-site/">throwing some dollars</a> at Napster creator Shawn Fanning <a href="http://www.joystiq.com/2008/07/14/e3-ea-previews-new-social-networking-model-in-nucleus-rupture/">for his Rupture</a> service. Just this week, EA launched <em>Pogo Puppies</em> for Facebook -- which actually competes with Playfish's <em>Pet Society</em> (pictured above) -- and scooped up social games publishing technology company J2PLay, as reported by <a href="http://blog.games.com/2009/10/15/ea-expands-its-social-circle-with-j2play/">Games.com</a>.<br /><br />It's difficult to predict how EA Casual's major investments in social gaming might affect the EA Games label -- makers of the kinda games <em>we care about</em> -- but let's just hope there's a mighty thick wall between the two divisions. Okay, so maybe we've got some <em>social anxiety,</em> but we just can't stand the thought of our extravagant, big-budget, dim-the-lights, and shut-out-the-world games go the way of the dodo.<br /><br />[Via <a href="http://www.industrygamers.com/news/report-ea-hooking-playfish-for-250-million/">Industry Gamers</a>]<br /><br /><a href="http://www.insidesocialgames.com/2009/10/13/is-ea-going-to-buy-zynga-or-playfish-in-social-gaming-bid/">Source</a> - Is EA Going to Buy Zynga or Playfish in Social Gaming Bid? [Inside Social Games]<br /><a href="http://www.businessinsider.com/rumor-ea-acquires-playfish-for-250-million-2009-10">Source</a> - Rumor: EA Acquires Playfish For $250 Million [Silicon Alley Insider]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/15/report-ea-acquires-social-games-dev-playfish/">Report: EA acquires social games dev Playfish</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Oct 2009 12:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/10/15/report-ea-acquires-social-games-dev-playfish/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19196999/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/15/report-ea-acquires-social-games-dev-playfish/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>casual</category><category>ea</category><category>ea-casual-entertainment</category><category>Electronic-Arts</category><category>facebook</category><category>playfish</category><category>rumor</category><category>social</category><category>social-anxiety</category><category>social-games</category><category>social-gaming</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 15 Oct 2009 12:20:00 EST</pubDate></item></channel></rss>