Posts with tag sony
by Kyle Orland Sep 5th 2008 6:20PM
Filed under: Culture, Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, Business
Since CNBC analyst Jane Wells granted us poor peons a glimpse into "
the ultimate proof Sony is winning" two months ago, we at Joystiq have been eagerly awaiting another chance to hear from her son, the
twelve16-year-old oracle who
sealed Microsoft's fate by trading his Xbox 360 for a PS3. And lo, today the all-knowing king of business analysis
didst speak once more, granting his youthful wisdom to us poor, unwashed masses.
"Hear me!" came the oracle's
booming, high-pitched voice from on high as he surveyed his subjects from his beanbag chair throne. "Though mine PS3 still brings me pleasure, the pleasure of Xbox Live friends may be one that I have treated too lightly. My patience waiting for an offering of new games from Sony has forced me once more to explore the
shores of Azeroth. Lo, though times are tough, do not be tempted by the spawn of Nintendo, for I would not be caught dead with that thing."
With that, the doors of knowledge closed with a shattering thud, once again leaving us confused and in the dark. Still, we thank our benevolent information masters for this new glimpse into the heart of the game industry, however brief.
by Justin McElroy Sep 4th 2008 1:29PM
Filed under: Sony PlayStation 3, RPGs
Update: Ack! It seems the release date is
still unconfirmed. Why are you doing this to us, Sony? Why?
Is this what the "
day of awakening" was hinting at? Just a couple of days after we got that promise of new info from Sony, we hear that
Famitsu has nailed down a date for
White Knight Chronicles (that's
White Knight Story to you and me): December 11.
Now, does that mean that you'll be getting your hands on this terrifically sexy PS3 RPG anytime soon? Well, no, not necessarily. But it's certainly not bad news if you've been salivating since our
2007 hands-on with the game.
[Thanks, erico316]
by Kyle Orland Sep 4th 2008 12:00AM
Filed under: Sony PlayStation 3, Casual
Like a hot nurse kissing a mime, there's something good and something bad in
today's update from the always-busy developers behind the PS3's bone-breaking simulator,
Pain. First, the bad news: the downloadable "Uncle Jimmy's Fun Park" level,
originally planned for release tomorrow, has been delayed, and is currently targeted for release on the ominous date of Sept. 11.
Why was it delayed? Well that's the good news: the development team has been spending its time scaling back the difficulty of the
somewhat ridiculous trophies it announced last month. Seems testers didn't have too much fun grinding their way through the "one billion points" trophy, among others. The new trophy list, which is copied below the break, is also set to be downloadable on Sept. 11
Continue reading Pain DLC delayed a week, trophies toned down
by Randy Nelson Sep 2nd 2008 9:30PM
Filed under: Sony PlayStation 3, Online
You may have
downloaded the PlayStation Home theme from the PSN Store thinking, "How can this possibly work? How will I know I've ...
won?" The answer to that question arrived today for the Selected Ones, the latest batch of Home beta recruits who were informed via email that they'd won out over the presumably
thousands of others who'd downloaded the theme. That's right: Sony knows
where you live your email address.
Sony isn't saying how many invites are going out, but has confirmed that it's happening in waves over the next 24 hours, so keep checking your email if you haven't received one yet – you might still get lucky. We're told by Sony that another "beta wave" will hit in the next few weeks, so look for more news on that as we get it. Did you land an invite? Lets us know in comments, and have fun Home-ing.
by Alexander Sliwinski Sep 2nd 2008 8:00PM
Filed under: Sony PlayStation 3
The standalone version of the official PS3 headset has been given a price of ¥5000 ($46) on
PlayStation.com in Japan. The headset, which will also be packaged in a
$60 SOCOM Confrontation bundle, will also be released as a
standalone product in North America. We're expecting official details about the standalone headset's price and release date very soon.
Depending on the headset's price in North America, it could become Sony's answer to
Wii Play. If the earpiece's standalone price ends up being equivalent to the price in Japan, for $10-15 more it's probably worth just getting the
SOCOM bundle (if you have even the slightest interest in the series). If the headset is $40 or less, the $20 difference sounds like it could be used to finance some other product in the glut of this holiday season.
[Via
PS3 Fanboy]
by Jem Alexander Sep 1st 2008 3:30PM
Filed under: Features, Sony PlayStation 3, Driving
It's been a long time coming, but
WipEout HD is, we're assured, almost with us. Now
improved and 100%
epilepsy free, the game was available to play on the PAX show floor at Sony's booth. With idle hands leading to all sorts of terrible things, it seemed only right that we put them to work on something constructive by taking a futuristic hover car for a test drive.
It's easy to forget just how pretty
WipEout HD is, seeing as the last time we saw it was at Leipzig 2007. The art style is so strong and works so well in HD -- we saw it draw many people passing by to stop and watch. Screenshots are one thing, but the game in motion is a joy to behold. Even whilst close up to the screen, the game looked sharp, with aliasing being almost imperceptible on some levels. Though, having said that, it was more visible on other levels, but never was it a distraction from
WipEout HD's overall visual quality.
Continue reading PAX 2008 hands-on: WipEout HD
by Randy Nelson Aug 28th 2008 10:30PM
Filed under: Sony PSP, Business
Das Gamer has posted a thought-provoking piece on the current (gloomy) state of PSP outside of Japan, where game releases on the platform can be heard grinding slowly to a halt. The site spoke with games industry analyst extraordinaire Michael Pachter, of Wedbush Morgan, for his thoughts on the root cause(s) of the situation.
Pachter says that the platform's troubles began early on. "PSP struggled to have marquee titles at the beginning, and it's costing it in the long run." The
recently announced "PSP Brite" will do little to help things, in his opinion. "Constant tech tweaks and upgrades might work for telephones, but they're not what gamers want," he said, adding "It creates confusion, and leaves many users with older models feeling inadequate."
The real problem according to Pachter, however, is general mismanagement of the platform out of Sony Japan, who he says is, "Instructing the US to play catch-up with Microsoft on Xbox Live, step up its online game with Home, offer movie downloads and push the Blu-ray home theater initiative just to begin with. Something had to give. The company has been spreading itself too thin." That "something," according to Pachter, is the PSP. It's a great piece of hardware, sure, but without key software titles – the lack of which at E3, apart from
Resistance: Retribution, was staggering – it will continue to run on fumes. But for how long?
[Via
PSP Fanboy]
by James Ransom-Wiley Aug 28th 2008 4:45PM
Filed under: Sony PlayStation 3, Nintendo Wii, Business
Sony CEO Howard Stringer has rightfully conceded that Nintendo has executed a winning business plan. "Nintendo makes money with the hardware alone," Stringer observed in a recent interview with
WELT Online, adding that the competitor's strategy "may be a superior business model,
but the Wii is not succeeding at our expense -- it is not hurting [PlayStation 3]." No, PlayStation 3 is hurting PlayStation 3. When questioned about the possibility of recouping the
$3.32 billion loss attributed to the console's launch, Stringer joked, "Not for as long as I live." Wait a sec, was that a joke?
[Via
Edge Online]
by Randy Nelson Aug 27th 2008 3:00PM
Filed under: Sony PlayStation 3, Action, Online
As
promised, Sony and Incognito have rolled the latest
Warhawk update out of its hanger, prompting a mandatory install once you start the game. Major additions for version 1.5 of the game include much-anticipated
PlayStation Trophies (57 of them, with a good mix of gold, silver, bronze, and "mystery offerings") and support for custom music via the in-game XMB.
We've just installed the patch and are firing up a match with Hanson's "MMMBop" on full blast! Sure, the update's no new-map-and-rocket-packs gala like the
upcoming Fallen Star booster pack – which hits tomorrow – but it's nevertheless another nice show of
free support for a still very popular, ever-expanding game.
by James Ransom-Wiley Aug 26th 2008 5:00PM
Filed under: Sony PlayStation 3, Sony PSP, Business
PlayStation Europe boss David Reeves is on the verge of extending the long arm of Sony onto the mat and tapping out -- exclusivity is just getting too darned expensive. "I think we have to accept that exclusivity is not a thing of the past, but it is probably with publishers," Reeves told
GamesIndustry.biz in a recent interview. Of course, Reeves is only referring to the millions upon millions of cash money papers console manufactures might be expected to fork over to a publisher for exclusivity these days. There is still hope in striking deals with developers that haven't been scooped under a corporate umbrella. (See
Quantic Dream, for example.) "[Developers] need a little bit of funding, external development," Reeves explained, "In exchange, it's exclusive -- that works."
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