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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Here's some wonderful Smash Bros. whiteboard art from Sakurai's team]]></title><link>http://www.joystiq.com/2012/07/02/heres-some-wonderful-smash-bros-whiteboard-art-from-sakurais/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/02/heres-some-wonderful-smash-bros-whiteboard-art-from-sakurais/</guid><comments>http://www.joystiq.com/2012/07/02/heres-some-wonderful-smash-bros-whiteboard-art-from-sakurais/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/07/02/heres-some-wonderful-smash-bros-whiteboard-art-from-sakurais/"><img alt="This adorable Smash Bros art from Sakurai says a thousand words" height="319" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/smash72.jpg" style="margin:4px" width="530" /></a></center>We don't know how far in development <a href="http://www.joystiq.com/2012/06/21/nintendo-brings-in-namco-bandai-to-work-on-new-smash-bros/"><em>Super Smash Bros.</em> for 3DS and Wii U</a> is, but we know for a fact that the staff at Sora Ltd. is at least thinking about the series. And by "thinking" we mean "doodling on a whiteboard."<br /><br />Studio head Masahiro Sakurai tweeted the above whiteboard portrait, explaining that the staff drew it, and it's "excellent." They were smart enough to make Kirby the center of attention, which is always a good move when the guy who created him is your boss. But check out flying Luigi!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/02/heres-some-wonderful-smash-bros-whiteboard-art-from-sakurais/">Here's some wonderful Smash Bros. whiteboard art from Sakurai's team</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Jul 2012 11:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/02/heres-some-wonderful-smash-bros-whiteboard-art-from-sakurais/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20270228/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/02/heres-some-wonderful-smash-bros-whiteboard-art-from-sakurais/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>masahiro-sakurai</category><category>sora</category><category>sora-ltd</category><category>super-smash-bros</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 02 Jul 2012 11:40:00 EST</pubDate></item><item><title><![CDATA[Smash Bros. for Wii U and 3DS 'several years' away, Sakurai says]]></title><link>http://www.joystiq.com/2011/06/23/smash-bros-for-wii-u-and-3ds-several-years-away-sakurai-says/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/23/smash-bros-for-wii-u-and-3ds-several-years-away-sakurai-says/</guid><comments>http://www.joystiq.com/2011/06/23/smash-bros-for-wii-u-and-3ds-several-years-away-sakurai-says/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/06/23/smash-bros-for-wii-u-and-3ds-several-years-away-sakurai-says/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/sakuraiiwataheaderimg530px.jpg" /></a></div>
When Nintendo announced that <a href="http://www.joystiq.com/2011/06/07/smash-bros-annouced-for-wii-u-and-3ds/"><em>Smash Bros</em>. was en route</a> to its Wii U and 3DS systems, longtime fans of the fighting series may have, in elation, momentarily forgotten how much time elapses during the announcement and launch. As creative lead Masahiro Sakurai explains in his weekly Famitsu column (translated by <a href="http://www.1up.com/news/don-expect-smash-bros-anytime">1UP</a>), the next game is "several years" away from completion.<br />
<br />
"It makes me cringe," he laments, referring to the two game projects being added to his plate. "And I'm not sure it's the smartest thing to make gamers wait for several years, but the early announcement was made chiefly in order to attract new team members." Apparently all of his studio's resources are currently being poured into <a href="http://www.joystiq.com/game/kid-icarus-uprising"><em>Kid Icarus: Uprising</em></a> for the 3DS. "We've got no plans whatsoever -- we've got two new games out there in the open when there's no extra time to work with them at all."<br />
<br />
At least with these games, Sakurai knew ahead of time. With the Wii's <em>Super Smash Bros. Brawl</em>, Nintendo head Satoru Iwata announced the game <a href="http://us.wii.com/iwata_asks/ssbb/vol1_page2.jsp">before Sakurai even knew</a> it was a project he would be working on. "With previous projects I had a game design document in place before forming a team, but with this I don't have the time for that. I won't be able to look at every aspect of the game and balance out all the characters by myself this time," he writes.<br />
<br />
Before the Wii U announcement Sakurai's studio, Project Sora, "had intended to make a 3DS <em>Smash Bros</em>.," but doubled up after seeing the Wii U. "If we went solely for the Wii U, the HD graphics would really bump up the visual effects, but then we'd be stuck in another arms race. If we made this game another extension over the previous one, we'd have to cut out the new things we could possibly do on the 3DS hardware and compete with ourselves again over the size of the character roster and the amount of gameplay we can put in it."<br />
<br />
If your heart stops every time Iwata takes the stage at a press conference, just imagine how Mr. Sakurai reacts.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/23/smash-bros-for-wii-u-and-3ds-several-years-away-sakurai-says/">Smash Bros. for Wii U and 3DS 'several years' away, Sakurai says</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 23 Jun 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/23/smash-bros-for-wii-u-and-3ds-several-years-away-sakurai-says/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19974711/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/23/smash-bros-for-wii-u-and-3ds-several-years-away-sakurai-says/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>famitsu</category><category>kid-icarus-uprising</category><category>masahiro-sakurai</category><category>nintendo</category><category>project-sora</category><category>smash-bros</category><category>smash-bros-3ds</category><category>smash-bros-brawl</category><category>smash-bros-wii-u</category><category>sora</category><category>wii-u</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 23 Jun 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Nomura working to 'realize' Kingdom Hearts III, explains Sora's furry origins]]></title><link>http://www.joystiq.com/2010/02/06/nomura-working-to-realize-kingdom-hearts-iii-explains-soras/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/06/nomura-working-to-realize-kingdom-hearts-iii-explains-soras/</guid><comments>http://www.joystiq.com/2010/02/06/nomura-working-to-realize-kingdom-hearts-iii-explains-soras/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.andriasang.com/e/blog/2010/02/06/tetsuya_nomura_on_sora/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/gamkingdomheartscat580-copy.jpg" alt="" /></a></div>
Two noteworthy pieces of information came out of a recent Famitsu interview (<a href="http://www.andriasang.com/e/blog/2010/02/06/tetsuya_nomura_on_sora/">as translated by Andriasang</a>) with Square Enix's Tetsuya Nomura regarding the prolific Disney-<em>Final Fantasy</em> mash-up franchise, <a href="http://www.joystiq.com/tag/kingdom-hearts"><em>Kingdom Hearts</em></a>. The first isn't all that surprising -- when questioned at the end of the interview about <em>Kingdom Hearts III</em>, Nomura simply replied "Regarding <em>III</em>, fans and partners alike are pressing us for it, so we'll work to realize it as soon as possible."<br />
<br />
Here's the more intriguing (or disturbing, depending on how you look at it) tidbit -- when asked about Sora's character design, Nomura remarked that the Disney staff made a few alterations to his outfit, explaining his <em>stupid</em> big shoes and pants. He went on to reveal that, in addition to <a href="http://www.joystiq.com/2009/07/08/nomura-the-kingdom-hearts-keyblade-was-originally-a-chainsaw/">wielding a chainsaw-sword</a> instead of a giant key, Sora once possessed a tail and "beast-like ears." That can only mean one thing in our book: <em>Furry</em>. We'll take outrageously baggy pants over unsettling therianthropy any day of the week.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/06/nomura-working-to-realize-kingdom-hearts-iii-explains-soras/">Nomura working to 'realize' Kingdom Hearts III, explains Sora's furry origins</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 06 Feb 2010 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.andriasang.com/e/blog/2010/02/06/tetsuya_nomura_on_sora/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/06/nomura-working-to-realize-kingdom-hearts-iii-explains-soras/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19347560/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/06/nomura-working-to-realize-kingdom-hearts-iii-explains-soras/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disney</category><category>furry</category><category>kingdom-hearts</category><category>kingdom-hearts-3</category><category>sora</category><category>square-enix</category><category>tetsuya-nomura</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 06 Feb 2010 17:30:00 EST</pubDate></item><item><title><![CDATA[Project Sora hiring for non-Smash Bros. game]]></title><link>http://www.joystiq.com/2009/03/18/project-sora-hiring-for-non-smash-bros-game/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/18/project-sora-hiring-for-non-smash-bros-game/</guid><comments>http://www.joystiq.com/2009/03/18/project-sora-hiring-for-non-smash-bros-game/#comments</comments><description><![CDATA[<center><a href="http://www.1up.com/do/newsStory?cId=3173316"><img hspace="0" vspace="4" border="1" alt="" src="http://www.blogcdn.com/nintendo.joystiq.com/media/2009/03/sora031809.jpg" /></a></center>Last month, Nintendo announced the formation of <a href="http://www.joystiq.com/2009/02/18/nintendo-opens-new-studio-helmed-by-sakurai/">Project Sora</a>, a <a href="http://www.project-sora.co.jp/">new studio</a> created from the combination of <em><a href="http://nintendo.joystiq.com/tag/Smash-Bros/">Smash Bros</a>. </em>creator Masahiro Sakurai's Sora Ltd. and a pile of Nintendo's money. This week, the new company took out a full-page ad in <em>Famitsu</em> seeking new employees.<br /><br />The ad reiterates that Sora is working on "something that Nintendo can't create by themselves." Nintendo president Satoru Iwata also has quotes in the ad, which provide one small detail: "I am asking for something special here, something that isn't <em>Smash Bros</em>.," Iwata says. While it's entirely possible Sora or another studio <em>is</em> also working on another <em>Smash Bros. </em>title, the mysterious game that the developer is focusing on right now is something <em>else. </em>We don't even know which system it will involve!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/18/project-sora-hiring-for-non-smash-bros-game/">Project Sora hiring for non-Smash Bros. game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Mar 2009 14:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3173316>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/18/project-sora-hiring-for-non-smash-bros-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1491678/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/18/project-sora-hiring-for-non-smash-bros-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>iwata</category><category>masahiro-sakurai</category><category>nintendo</category><category>project-sora</category><category>smash-bros-brawl</category><category>sora</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 18 Mar 2009 14:55:00 EST</pubDate></item><item><title><![CDATA[Nintendo opens new studio helmed by Sakurai]]></title><link>http://www.joystiq.com/2009/02/18/nintendo-opens-new-studio-helmed-by-sakurai/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/18/nintendo-opens-new-studio-helmed-by-sakurai/</guid><comments>http://www.joystiq.com/2009/02/18/nintendo-opens-new-studio-helmed-by-sakurai/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.andriasang.com/e/articles/2009/02/18/nintendo_sakurai_project_sora/"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/projectsoradialogueheader180209580.jpg" alt="" /></a></div>
Nintendo <a href="http://www.andriasang.com/e/articles/2009/02/18/nintendo_sakurai_project_sora/">has announced</a> the opening of a new Tokyo-based studio named Project Sora. The studio will be helmed by <em>Smash Bros </em>director Masahiro Sakurai, who seems to have been given complete creative freedom for the project. The <a href="http://www.project-sora.co.jp/">official website</a> is relatively bare at the moment, but includes a dialogue between Sakurai and Iwata, in which they discuss the studio's direction.<br /><br />Information regarding the studio's first title is sparse, though Iwata says that it is "<span>something that can be made because Nintendo is backing you up, but is also something that Nintendo could not make.</span>" He also indicates that it doesn't fit in the Touch Generations catalog, hopefully meaning it'll be geared more towards hardcore gamers. <span> "If one were simply considering effective use of funding, we'd have went [sic] with a plan similar to Touch Generations. But that's not I wanted."<br /><br />We're intrigued to find out more about Project Sora, but it's very early days. Give them a year or so and we should be hearing a lot more about what they've got cooking.<br /></span><br />[Via <a href="http://www.gamesindustry.biz/articles/smash-bros-director-heads-up-new-studio">GI.biz</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/18/nintendo-opens-new-studio-helmed-by-sakurai/">Nintendo opens new studio helmed by Sakurai</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Feb 2009 10:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.andriasang.com/e/articles/2009/02/18/nintendo_sakurai_project_sora/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/18/nintendo-opens-new-studio-helmed-by-sakurai/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1464070/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/18/nintendo-opens-new-studio-helmed-by-sakurai/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>masahiro-sakurai</category><category>nintendo</category><category>project-sora</category><category>sora</category><category>studio</category><category>Wii</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Wed, 18 Feb 2009 10:20:00 EST</pubDate></item><item><title><![CDATA[Kingdom Hearts: 358/2 Days + NA release confirmed = headline]]></title><link>http://www.joystiq.com/2008/12/02/kingdom-hearts-358-2-days-na-release-confirmed-headline/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/02/kingdom-hearts-358-2-days-na-release-confirmed-headline/</guid><comments>http://www.joystiq.com/2008/12/02/kingdom-hearts-358-2-days-na-release-confirmed-headline/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><div align="center"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/kingdom.hearts.ds.490.jpg" /><br /></div>
Square Enix has confirmed a North American release for <em>Kingdom Hearts: Ludicrous Subtitle</em> (AKA <a href="http://www.joystiq.com/tag/kingdom-hearts"><em>Kingdom Hearts: 358/2 Days</em></a>), the Action-RPG franchise's first entry on the Nintendo DS. The game revolves around Roxas, star of <em>Kingdom Hearts II</em>'s prolonged prologue and one-time member of <strike>My Chemical Romance</strike> Organization XIII. <br /><br />Though Square Enix has yet to provide a definitive release date for the English version, players can start looking forward to a series first: a multiplayer mode that allows "players to control their favorite Organization XIII members!" Oh, <em>our</em> favorite? Uh, well ... the one with the spiky hair, ominous coat and largely impractical weapon, obviously.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/02/kingdom-hearts-358-2-days-na-release-confirmed-headline/">Kingdom Hearts: 358/2 Days + NA release confirmed = headline</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Dec 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/12/02/kingdom-hearts-358-2-days-na-release-confirmed-headline/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1389050/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/02/kingdom-hearts-358-2-days-na-release-confirmed-headline/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BreakingNews</category><category>DS</category><category>JS-Twitter</category><category>Kingdom-Hearts</category><category>Kingdom-Hearts-3582-days</category><category>Roxas</category><category>Sora</category><category>Square-Enix</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 02 Dec 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[Classic Melee stages returning in Smash Bros. Brawl]]></title><link>http://www.joystiq.com/2007/11/30/classic-melee-stages-returning-in-smash-bros-brawl/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/30/classic-melee-stages-returning-in-smash-bros-brawl/</guid><comments>http://www.joystiq.com/2007/11/30/classic-melee-stages-returning-in-smash-bros-brawl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/nintendo-gamecube/" rel="tag">Nintendo GameCube</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><div align="center"><a href="http://www.smashbros.com/en_us/stages/stage18.html"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/brawlclassicmeleestages.jpg"  alt="" /></a><br /></div>
Players intimidated by the chaotic, hazard-heavy stages of <a href="http://www.joystiq.com/tag/ssbb"><em>Super Smash Bros. Brawl</em></a> will be delighted to hear that <a href="http://www.smashbros.com/en_us/stages/stage18.html">several classic stages will be returning from <em>Smash Bros. Melee</em></a>. Pictured above, the Temple stage is the only one officially announced, though director Masahiro Sakurai promises "a number" of stages from the <a href="http://www.joystiq.com/tag/gamecube">Gamecube</a> title (a few of the original N64 states couldn't hurt either, but there's no word on whether or not that's even a possibility).<br /><br />In other news, next Monday is December 3, otherwise known as the <a href="http://www.joystiq.com/2007/10/11/smash-bros-brawl-delayed-in-us-until-february-10/">former release date of <em>Super Smash Bros. Brawl</em></a>. As this date has been slowly approaching, we here at Joystiq have noticed that the daily <em>Brawl</em> updates have lacked any startling new information. The last character announced was <a href="http://www.joystiq.com/2007/10/25/king-dedede-joins-the-smash-bros-brawl-cast/">back in October</a>, meaning that <em>Brawl</em>'s blog is definitely overdue for some earth-shattering information. Perhaps Nintendo is holding off to make an announcement on the day we all expected to get our <em>Brawl </em>on? Maybe, maybe not. We'll just have to wait and see what happens.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/30/classic-melee-stages-returning-in-smash-bros-brawl/">Classic Melee stages returning in Smash Bros. Brawl</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Nov 2007 14:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.smashbros.com/en_us/stages/stage18.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/30/classic-melee-stages-returning-in-smash-bros-brawl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1051634/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/30/classic-melee-stages-returning-in-smash-bros-brawl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>gamecube</category><category>melee</category><category>nintendo</category><category>smash-bros-brawl</category><category>smash-bros-melee</category><category>smashbrosbrawl</category><category>smashbrosmelee</category><category>sora</category><category>ssbb</category><category>ssbm</category><category>wii</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Fri, 30 Nov 2007 14:03:00 EST</pubDate></item><item><title><![CDATA[Kingdom Hearts' Sora goes on a homebrew adventure]]></title><link>http://www.joystiq.com/2007/01/16/kingdom-hearts-sora-goes-on-a-homebrew-adventure/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/16/kingdom-hearts-sora-goes-on-a-homebrew-adventure/</guid><comments>http://www.joystiq.com/2007/01/16/kingdom-hearts-sora-goes-on-a-homebrew-adventure/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/homebrew/" rel="tag">Homebrew</a></p><div align="center"><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/y584aJgOMdo"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/y584aJgOMdo" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></div><p><em><a href="http://www.joystiq.com/2007/01/16/play-zelda-on-your-psp/">Zelda</a></em> isn't the only homebrew game to make a splash today. <a href="http://www.dcemu.co.uk/vbulletin/showthread.php?t=49624">DCEmu's forums</a> brings news about <em>Sora's Adventure</em>, which has no reached "version 0.2." It's still unplayable, as it's still very much a work-in-progress, but the trailer (seen above) shows some exciting potential. From the blurry video grab, we see a <em>Chain of Memories</em>-inspired Sora sprite side-scrolling and fighting enemies. An interesting effort, to say the least--I certainly approve of fan-inspired projects over the stealing bootleggers.</p><p>Hopefully, word of this homebrew game will inspire the over-protective Square-Enix (killers of the <a href="http://www.joystiq.com/2004/09/10/chrono-resurrection-laid-to-rest/">ambitious <em>Chrono Trigger</em> remake</a>) to get working on an official version of <em>Kingdom Hearts</em> for the rest of us.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/16/kingdom-hearts-sora-goes-on-a-homebrew-adventure/">Kingdom Hearts' Sora goes on a homebrew adventure</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Jan 2007 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dcemu.co.uk/vbulletin/showthread.php?t=49624>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/16/kingdom-hearts-sora-goes-on-a-homebrew-adventure/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/737293/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/16/kingdom-hearts-sora-goes-on-a-homebrew-adventure/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>homebrew</category><category>kingdom hearts</category><category>KingdomHearts</category><category>sora</category><category>square</category><category>square enix</category><category>SquareEnix</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 16 Jan 2007 22:30:00 EST</pubDate></item><item><title><![CDATA[Game weapon lets us into our hotel room]]></title><link>http://www.joystiq.com/2006/09/23/game-weapon-lets-us-into-our-hotel-room/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/23/game-weapon-lets-us-into-our-hotel-room/</guid><comments>http://www.joystiq.com/2006/09/23/game-weapon-lets-us-into-our-hotel-room/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><p><img id="vimage_2" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/keyblade_sora_small.jpg" vspace="4" border="1" alt="" /></p>
<p>Pictured above: a life-size statue of Sora, the protagonist from hit action-RPG franchise <em>Kingdom Hearts</em> (PS2). We have it on good authority that he held that rictus grin all day, despite the sweaty photogs who shoved lenses in his face. </p>
<p>Pictured below: the key to our hotel rooms at the Century Hyatt in Tokyo. Coincidence? Yeah. That's just how some keys are made 'round here.  But I'm obsessed with games, so <em><a href="http://www.joystiq.com/2006/05/08/rogue-building-boasts-playstation-symbols/">whatever it is I think I see, becomes a tootsie roll to me.</a></em></p>
<p><img id="vimage_3" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/keyblade.jpg" vspace="4" border="1" alt="" /></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/23/game-weapon-lets-us-into-our-hotel-room/">Game weapon lets us into our hotel room</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 23 Sep 2006 02:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/09/23/game-weapon-lets-us-into-our-hotel-room/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/673616/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/23/game-weapon-lets-us-into-our-hotel-room/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>keyblade</category><category>kingdom hearts</category><category>sora</category><category>tgs</category><category>tgs06</category><category>tokyo game show</category><dc:creator><![CDATA[Vladimir Cole]]></dc:creator><pubDate>Sat, 23 Sep 2006 02:30:00 EST</pubDate></item></channel></rss>