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Posts tagged sound-design

Papo & Yo's howls, grunts, steps and chirps are straight out of Panama

"I can watch any five-second clip and think about the amount of hours that were put into it to make it sound just that way." Papo & Yo Sound Designer Brian D'Oliveira isn't exaggerating – he traveled to Panama to capture unique, authentic sounds for the game, with a pledge to not use an...

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Abe's Exoddus completed without benefit of sight

We've seen incredible feats with feet, but a blind man completing Abe's Exoddus just by sound is pretty inspirational. Terry Garrett, a 23-year-old mechanical engineering student from Colorado Springs, can play the game based only on what he hears -- so, on that note, the sound design team should a...

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Brink developer diary on audio design blows us away

Brink audio director Chris Sweetman's got plenty of street cred in the "authentic gun sounds" community, for his work on Black. To learn more about the process of making Brink's armaments as sonically pleasing as possible, go read the game's latest dev diary while listening to the video below....

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Interview: Audio Director Kristofor Mellroth on the sounds of Crackdown 2

It's fair to say Crackdown was a surprise -- even if you didn't buy it for the Halo 3 beta key, odds are that you downloaded the demo and found a pretty impressive pre-GTA IV open-world shooter. That seems like a blessing and a curse for Audio Director Kristofor Mellroth and the rest of the dev tea...

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Madness: Bayonetta's crow ... is really a pig!

We appreciate Bayonetta sound designer Daisuke Sakata's position on the project. The man spends hours sifting through sound clips from an endless stream of animals to get the scream of the game's giant crow just right. And wouldn't you know it, after going through a gauntlet of bird cries, the best...

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