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Posts tagged sound

DS Daily: The sound

We'll be the first to admit it -- we don't listen to most DS games. Unless the music and effects are really great (or essential), we've usually got the sound turned down, and rarely break out headphones. Oddly, we often treat console games the opposite, listening to the music or sounds whether or...

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Iwata asks about Wii Fit, Volume 4

The fourth and final segment of Iwata Asks deals with an often overlooked part of gaming -- sound. The interview also focuses on the design and planning of Wii Fit. Three of the people Iwata questioned had previously worked on Zelda games, which (as you can imagine) are completely different than Wii...

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DS Daily: Volume up or volume down?

When you play DS games, do you usually listen to the music and sound effects if they're not essential to gameplay? The DS has many fine features, but its speaker is really not one of them. Still, some games manage some great music that really enhances the gaming experience ... and some don't. Give...

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A look at the auditory pleasure Halo 3 will bring

Listen to this. No, it's not just the sound of a creaky old door, it's the sound of a creaky old door that'll be in Halo 3. Over on Bungie.net lukems posted an insiders look into how sounds and music are being implemented into Halo 3 and the craziness that's going on right now. Most interesting is...

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Wired EIC talks Halo 3, voice acting

You probably wish you had Chris Anderson's life. Not only is the guy the head of Wired Magazine and the author of best-selling book The Long Tail, but he also got a sneak peek at Halo 3 through connections with Bungie Audio Director Marty O'Donnell. Oh yeah, Anderson also got to lend his voice to a...

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Follow the bouncing ball with Ontama

Ontama is a new rhythm game for the DS. Which is, really, all we needed to know for our hype-generating machine to go into full power. In case you hadn't noticed, we tend to get worked up about the music games. Rather than telling little mini-stories like Elite Beat Agents, Noise Factory's new...

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Game Boy sound comparison delights musicians, confuses others

More geeky than most of us can handle, musician Herbert Weixelbaum has an in-depth analysis of the sound output for every Game Boy system, including both Nintendo DS models. He even included minor upgrades to the line and tested systems with backlighting both on and off. The guide is aimed squarely...

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Groovy sound-reactive PSP LED mod

The incredible team at AcidMods has done it yet again: they've ripped apart another PSP (this time, including the motherboard!) to create a totally awesome, innovative mod for the system. Today, they're showing off a sound-reactive PSP, one that lights up according to the beat of the music. By...

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DS Daily: Headphones?

The DS Lite's speakers are certainly nothing to be ashamed of. They deliver fairly crisp sound (Elite Beat Agents is a wonderful example) at a decent volume. Still, is this enough in public places? Or are you simply too embarrassed for some games' vibrational happiness to be transmitted to the...

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Dude, did my controller just talk? (Wii delight #1)

In all the excitement and brouhaha over the Wii controller's motion sensing technology, another unique feature of the controller has been severely overlooked. The little speaker in each and every Wii remote is a tiny addition that goes a long way to making games more fun and engaging. Sure, the...

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