Most UI panels at the Game Developers' Conference tend to be full of dry technical information, all about how the team developed their own font kerning tool and organized menu elements in a data-driven fashion. The Harmonix UI panel this morning hosted by Senior Artist Kevin McGinnis did have that...
Posted on Aug 31st 2014 2:36PM
Posted on Aug 30th 2014 10:30PM
Posted on Aug 30th 2014 1:30PM