We've all witnessed the incredible ways that technomancer Johnny Lee can put a Wiimote to good use, but apparently, attendees of the TED (Technology, Entertainment, Design) conference were unaware of the handheld peripheral's vast potential. You can actually hear their minds crackle, then implode as Lee shows off two of his cost-efficient tech demos -- the multi-touch whiteboard, and 3-D head tracking (which was further confirmed to be in EA/Speilburg's Boom Blox as an easter egg). Like all Johnny Lee videos, we can guarantee this to be the coolest thing you've seen today -- unless, of course, you've just watched the entire "American Ninja" quintology.
Johnny Lee's Wii-nnovations blow TED's collective mind
We've all witnessed the incredible ways that technomancer Johnny Lee can put a Wiimote to good use, but apparently, attendees of the TED (Technology, Entertainment, Design) conference were unaware of the handheld peripheral's vast potential. You can actually hear their minds crackle, then implode as Lee shows off two of his cost-efficient tech demos -- the multi-touch whiteboard, and 3-D head tracking (which was further confirmed to be in EA/Speilburg's Boom Blox as an easter egg). Like all Johnny Lee videos, we can guarantee this to be the coolest thing you've seen today -- unless, of course, you've just watched the entire "American Ninja" quintology.
Spielberg's name outshines EA on Boom Blox box art
GDC08: Boom Blox to include head tracking. Seriously.

Speaking briefly to Joystiq after the session, Castle explained that it was more of an easter egg inclusion and they weren't planning to actively promote the feature. We'll have more from the Boom Blox session later this week. After the break, a video of do-it-yourself head tracking.
Continue reading GDC08: Boom Blox to include head tracking. Seriously.
Joystiq impressions: Boom Blox ... a Steven Spielberg game

An idea so simple, it's really only plausible for Wii. You just pitch a baseball at blocks -- that's it (well, sometimes it's a bowling ball, bomb, or shotty blast ... you get the idea). But where so many mindless motion farts dissipate into the foul heap of Wii "mini-game" crap, Boom Blox stands tall, as a tangible actualization of what Wii games
Continue reading Joystiq impressions: Boom Blox ... a Steven Spielberg game
Spielberg's BOOM BLOX to be featured at GDC 2008
The game will be discussed during "Creating Spielberg's BOOM BLOX", a session led by EALA's VP of Creative Development, Louis Castle. Sadly, it doesn't seem like Spielberg himself will be on-hand to discuss the physics-based puzzle game.
Check out some early footage of BOOM BLOX from E3 2007 after the break.
Continue reading Spielberg's BOOM BLOX to be featured at GDC 2008
Spielberg spells new projects with Newsweek
In an article dated July 16 (published a bit too early?), Croal talks about his projects codenamed LMNO (Xbox 360 and PS3) and PQRS (for the Wii). The latter title is reportedly a physics-based action puzzler simulator "that neatly blends the creativity of the building-blocks game Jenga with the charm of a Saturday-morning cartoon," he said. Blocks are manipulated using motion gestures via the Wii remote.
Project LMNO is described as North by Northwest meets E.T. and has you playing as an ex-secret agent alongside an AI-controlled woman. "The challenge is," said Spielberg, "can the game have an emotional impact on players while they are actively manipulating the world?"
We know Spielberg has one other project in the works. Is it ABC, DEFG, HIJK, TUVW, or XYZ? And what happens when he runs out of letters? Hiragana? No news on release dates, but the Wii title was previously mentioned in an EA financial report as coming out before April 2008.
[Update: revised unannounced project suggestions]
Spielberg's Wii project to be released before April 2008
Electronic Arts said in a conference call today that the Steven Spielberg-helmed Wii project will be released during the upcoming fiscal year, which ends March 31, 2008. This would likely make the Wii project, dubbed "Wii Spielberg" in the conference call, his first of three games planned to be released.Regarding Spore's delay, EA's recently-returned CEO John Riccitiello said that though it might come out at the end of the fiscal year, it is more likely to be pushed until the following quarter, which puts the release date sometime before July 1, 2008.
The Spielberg Wii project is said to join other Army of Two, SKATE, EA Playground and Boogie as original IPs being released this fiscal year. In terms of quantity of release, EA said that they are planning around 20-23 games for PlayStation 3 and Xbox 360, 10-13 for Nintendo DS and 10-13 for the Wii.
Spielberg EA project built for Wii
EA Los Angeles VP and General Manager Neil Young slipped a little tidbit about the studio's trio of Steven Spielberg games to GameDaily in an interview to be published next week. "I can't really share any game details, but recall our original announcements was for three projects. Well, two of those are underway right now in the studio," Young told GameDaily, adding, "The second project is something Lou Castle is producing, one of the great producers in this industry, and that's one of the products we're building for the Wii."Apparently Spielberg pops into the studio for a few hours a week to
Spielberg of gaming and Spielberg of movies play Wii

The AP managed to snap some shots of Shigeru Miyamoto -- often called the Spielberg of video games -- and Steven Spielberg -- the, uh, Spielberg of movies -- playing a quick round of tennis in LA last week, as celebrities are wont to do. Couple things though: they played using Nintendo's new Wii console, and they did it in amidst the frenzy of E3.
Really wish we got in there for this although, judging by the relatively empty space behind them, it appears Nintendo had these VIPs isolated from the unwashed masses. That reminds me, things to do before I die: play a Nintendo game with Shigeru Miyamoto.
[Thanks to everyone who sent this in]






















