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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Wait, did Cliffy confirm GoW2 four player co-op? [update 2]]]></title><link>http://www.joystiq.com/2008/05/16/wait-did-cliffy-confirm-gow2-four-player-co-op/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/16/wait-did-cliffy-confirm-gow2-four-player-co-op/</guid><comments>http://www.joystiq.com/2008/05/16/wait-did-cliffy-confirm-gow2-four-player-co-op/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/video-1/" rel="tag">Videos</a></p><center><a href="http://www.gamespot.com/video/938611/6190921/gears-of-war-2-interview"><img vspace="4" hspace="0" border="0" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/gow2cliffycomegain.jpg" alt="" /></a></center><strong>Update 2: </strong>As much as we'd like to think Cliffy was referring to four player co-op, the evidence is proving otherwise. For the time being, let's all let go of our four player co-op dreams until Epic talks deets.<strong><br /><br />Update:</strong> It has come to our attention that Cliffy may have actually said "multiple difficulty settings <strong>FOR </strong>co-op players", meaning different difficulty levels for all co-op players and not confirmation of four player co-op. Though, there is a noticeable vocal pause between "settings" and "four" or "for". Meh, make your own judgment and be just as confused as everyone else.<br /><br /><a href="http://www.joystiq.com/tag/gow2"><em>Gears of War 2</em></a> multiplayer details were noticeably lacking at this year's <a href="http://www.joystiq.com/tag/spring-showcase-08">Spring Showcase</a>, as Microsoft sticks to their well thought out marketing plan by feeding eager fanboys nuggets of <em>GoW2 </em>info piece by piece . But sometimes information leaks prematurely from loose lips, loose Cliffy B lips that make us believe that we can count on four player <em>Gears of War 2 </em>co-op come November.<br /><br />Why do we speculate four player <em>Gears 2 </em>co-op? Well, because we think Cliffy B actually let slip the secret in a recent interview with <a href="http://www.gamespot.com/video/938611/6190921/gears-of-war-2-interview">Gamespot</a>. You'll have to click towards the jump to watch the video interview (stupid Gamespot embedding works like crud), fast forward to about 4:12 and listen carefully to what Cliffy says. From what we can tell, it sounds like Cliffy says "the co-op is drop in, drop out, multiple difficulty settings, <strong>four co-op players</strong>, uhh, much more multiplayer modes." Four co-op players? Hmm, he either confirmed <em>GoW2</em>'s four player co-op secret or said something about "more co-op players". Either way, we're interested in hearing what's the real word.<br /><br />[Via <a href="http://xboxfocus.com/news/318-gears-of-war-2-to-have-four-player-co-op/index.html">XboxFocus</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/16/wait-did-cliffy-confirm-gow2-four-player-co-op/">Wait, did Cliffy confirm GoW2 four player co-op? [update 2]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 May 2008 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/video/938611/6190921/gears-of-war-2-interview>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/16/wait-did-cliffy-confirm-gow2-four-player-co-op/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1197204/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/16/wait-did-cliffy-confirm-gow2-four-player-co-op/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cliffy-b</category><category>epic</category><category>epic-games</category><category>gears-of-war-2</category><category>gow2</category><category>spring-showcase-08</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Fri, 16 May 2008 02:00:00 EST</pubDate></item><item><title><![CDATA[Shane Kim talks motion control rumors and more]]></title><link>http://www.joystiq.com/2008/05/15/shane-kim-talks-motion-control-rumors-and-more/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/15/shane-kim-talks-motion-control-rumors-and-more/</guid><comments>http://www.joystiq.com/2008/05/15/shane-kim-talks-motion-control-rumors-and-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="left">
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<div align="left"><a href="http://www.eurogamer.net/article.php?article_id=140526&amp;page=1"><img width="225" vspace="4" hspace="4" height="169" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/shane-kim.jpg" /></a>At Microsoft's <a href="http://www.joystiq.com/tag/spring-showcase-08">Spring Showcase</a>, Eurogamer got some face time with <a href="http://www.joystiq.com/tag/microsoft-game-studios">Microsoft Game Studios</a> VP (and PR jedi) Shane Kim. As one might expect, they took the opportunity to ask Kim about Microsoft's upcoming lineup, <a href="http://www.joystiq.com/2008/05/06/sony-european-ps3-sales-surpass-360s/">Sony's claimed victory in Europe</a>, and, of course, <a href="http://www.joystiq.com/tag/gtaiv"><em>Grand Theft Auto IV</em></a>. Regarding the lineup, Kim said that 2008 will be "another landmark year" for Microsoft thanks to a range of exclusive titles like <a href="http://www.joystiq.com/tag/gears-of-war-2"><em>Gears of War 2</em></a>, <a href="http://www.joystiq.com/tag/fable-2"><em>Fable 2</em></a>, <a href="http://www.joystiq.com/tag/banjo-kazooie-3"><em>Banjo Kazooie: Nuts and Bolts</em></a>, and others. <br /></div>
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<br />Perhaps the most interesting part of the interview, Kim spoke to the <a href="http://www.joystiq.com/2008/05/14/rumor-spring-update-adds-game-installs-drm-fixes-motion-sens/">rumors</a> about Microsoft's secret motion controller development. When asked directly about the rumors, Kim gave the typical no comment response, but also noted, "I do think that would be a mistake, if we just tried to come out and copy what Nintendo has done. What Nintendo has done has worked well for them, but we have to think about what our innovation aspect is going to be." Let's focus on the word "just" and the phrase "is going to be" for a moment. "Just" implies that Microsoft plans to do <em>more</em> than Nintendo has done with control methods, while "is going to be" implies that Microsoft is definitely up to <em>something</em>. Just what that is remains a mystery. Is it <a href="http://www.joystiq.com/tag/lips">Lips</a>, <a href="http://www.joystiq.com/2008/04/09/rumor-x360-motion-sensing-controller-by-winter-codenamed-newto/">Newton</a>, or something else?<br /><br />Check out <a href="http://www.eurogamer.net/article.php?article_id=140526&amp;page=1">Eurogamer</a> for the full interview.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/15/shane-kim-talks-motion-control-rumors-and-more/">Shane Kim talks motion control rumors and more</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 May 2008 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=140526&amp;page=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/15/shane-kim-talks-motion-control-rumors-and-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1196447/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/15/shane-kim-talks-motion-control-rumors-and-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>lips</category><category>motion-control</category><category>motion-controls</category><category>newton</category><category>shane-kim</category><category>spring-showcase-08</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 15 May 2008 12:15:00 EST</pubDate></item><item><title><![CDATA[Epic to set limits on GoW2 achievement progress]]></title><link>http://www.joystiq.com/2008/05/15/epic-to-set-limits-on-gow2-achievement-progress/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/15/epic-to-set-limits-on-gow2-achievement-progress/</guid><comments>http://www.joystiq.com/2008/05/15/epic-to-set-limits-on-gow2-achievement-progress/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.computerandvideogames.com/article.php?id=188947"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/cliffyhuhhuh.jpg" /></a>During their interview with Cliffy B, the guys over at <a href="http://www.computerandvideogames.com/article.php?id=188947">CVG</a> learned an interesting <a href="http://www.joystiq.com/tag/gow2"><em>Gears of War 2</em></a> achievement fact that will probably make "achievement whores" a bit furious. Scratch that, it <em>will</em> make achievement whores furious.<br /><br />As it's currently planned, Epic will be "throttling" <em>GoW2</em>'s achievements by limiting how much unlocking progress can be made per game or round. <span class="text_article_body">Cliffy gave an example of the unlocking system by saying that "if you're going for headshots, you get one headshot that counts and any other headshots won't count towards your Achievement" which is being done "so players don't just play to get headshots the entire round just to get Achievements." It's an interesting idea, but one we aren't sure we (or any achievement addicts for that matter) fully embrace.<br /><br />[Thanks, shay07]<br /></span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/15/epic-to-set-limits-on-gow2-achievement-progress/">Epic to set limits on GoW2 achievement progress</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 May 2008 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=188947>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/15/epic-to-set-limits-on-gow2-achievement-progress/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1196077/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/15/epic-to-set-limits-on-gow2-achievement-progress/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>epic</category><category>epic-games</category><category>gears-of-war-2</category><category>gow2</category><category>spring-showcase-08</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Thu, 15 May 2008 11:30:00 EST</pubDate></item><item><title><![CDATA[Spring Showcase no shows: Halo Wars and Alan Wake]]></title><link>http://www.joystiq.com/2008/05/14/spring-showcase-no-shows-halo-wars-and-alan-wake/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/14/spring-showcase-no-shows-halo-wars-and-alan-wake/</guid><comments>http://www.joystiq.com/2008/05/14/spring-showcase-no-shows-halo-wars-and-alan-wake/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/halo-wake-missing.jpg" /><br /></div>
Now that the onslaught of <a href="http://www.joystiq.com/tag/spring-showcase-08">Spring Showcase</a> information has mostly subsided (we've still got some hands-on impressions on the way), we have some time to reflect. There were many games on display at the Spring Showcase, which makes the absence of two of Microsoft's premiere titles stand out. The games about which we speak are <a href="http://www.joystiq.com/tag/alan-wake"><em>Alan Wake</em></a> and <a href="http://www.joystiq.com/tag/halo-wars"><em>Halo Wars</em></a>. While <em>Alan Wake</em> is perhaps less anticipated (thanks to its seemingly eternal development schedule and its status as a new IP), it's pretty strange that a high profile title like <em>Halo Wars</em> was absent. According to our friends at Joystiq, who spoke to Microsoft on the matter, the Spring Showcase wasn't considered the proper venue for the two games.<br /><br />It's kind of hard to believe that an event designed around letting journalists try their collective hand at all the latest games isn't the right venue for these games (or any game, really). We suppose it's fair to say that <em>Alan Wake</em> -- a survival horror game -- might require more intimacy to appreciate, but <em>Halo Wars</em>? Perhaps Microsoft thought journos wouldn't be able to grasp the controls in the 30-45 minutes of playtime they were allowed.<br /><br />Whatever the reason behind the decision to leave out two of Microsoft Games Studios' biggest titles from the Spring Showcase, we hope we'll see something soon. And we <em>really</em> hope that their absence doesn't <a href="http://www.joystiq.com/2008/05/14/microsoft-no-alan-wake-release-day-yet/">portend any delays</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/14/spring-showcase-no-shows-halo-wars-and-alan-wake/">Spring Showcase no shows: Halo Wars and Alan Wake</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 May 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/05/14/spring-showcase-no-shows-halo-wars-and-alan-wake/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1195318/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/14/spring-showcase-no-shows-halo-wars-and-alan-wake/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alan-wake</category><category>ensemble</category><category>ensemble-studios</category><category>halo-wars</category><category>mgs</category><category>microsoft-game-studios</category><category>remedy</category><category>spring-showcase-08</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 14 May 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[Video: Birds sing and swords swing in Fable 2]]></title><link>http://www.joystiq.com/2008/05/14/video-birds-sing-and-swords-swing-in-fable-2/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/14/video-birds-sing-and-swords-swing-in-fable-2/</guid><comments>http://www.joystiq.com/2008/05/14/video-birds-sing-and-swords-swing-in-fable-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/video-1/" rel="tag">Videos</a></p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="420" height="343">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=33940"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=33940" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="420" height="343"></embed> </object><br />Cleaning up after a long day of <a href="http://www.joystiq.com/tag/spring-showcase-08">Spring Showcase</a> coverage, we discovered a short yet sweet <a href="http://www.gametrailers.com/player/33940.html"><em>Fable 2 </em>video</a> burried under a box of <a href="http://en.wikipedia.org/wiki/Twinkie">Twinkies</a>. A Twinkie fate that was brought upon the video due to yesterday's news madness. So, being the good bloggers we believe ourselves to be, we embedded the latest <em><a href="http://www.joystiq.com/tag/fable-2">Fable 2</a> </em>footage above for your viewing enjoyment and finished off the box of Twinkies for good measure. Like we said, it's a short vid, but it does a pretty solid job at showcasing some of <em>Fable 2</em>'s enivornents, natural sites and concludes with an unlucky chap getting knocked into a well. It's priceless!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/14/video-birds-sing-and-swords-swing-in-fable-2/">Video: Birds sing and swords swing in Fable 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 May 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/33940.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/14/video-birds-sing-and-swords-swing-in-fable-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1194966/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/14/video-birds-sing-and-swords-swing-in-fable-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable-2</category><category>gamers-day-08</category><category>lionhead</category><category>lionhead-studios</category><category>spring-showcase-08</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Wed, 14 May 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Dyack: 'Strong chance' of Eternal Darkness sequel]]></title><link>http://www.joystiq.com/2008/05/14/dyack-strong-chance-of-eternal-darkness-sequel/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/14/dyack-strong-chance-of-eternal-darkness-sequel/</guid><comments>http://www.joystiq.com/2008/05/14/dyack-strong-chance-of-eternal-darkness-sequel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.totalvideogames.com/news/Dyack:_Strong_Chance_Of_Eternal_Darkness_Return_13217_7557_0.htm"><img width="415" vspace="4" hspace="4" height="288" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/eternaldark-415.jpg" /></a><br /></div>
Alright, this isn't <em>officially</em> Xbox 360 news, but given Silicon Knights' <a href="http://www.joystiq.com/tag/too-human">current relationship</a> with Microsoft, we're fairly confident that it <em>could</em> be. Speaking to <a href="http://www.totalvideogames.com/news/Dyack:_Strong_Chance_Of_Eternal_Darkness_Return_13217_7557_0.htm">TVG</a> at Microsoft's Spring Showcase, Silicon Knights head Dennis Dyack had some hopeful things to say regarding an <em>Eternal Darkness</em> sequel. After noting that Silicon Knights doesn't want to be "pigeon-holed" into any specific genres, he admitted, "There's a strong chance we'll return to it, but there's no announcements yet." This marks the best news we've heard about a possible sequel <a href="http://www.joystiq.com/2006/07/09/eternal-darkness-2-absolutely-yes/">since 2006</a>. That joyous yet vaguely disturbing sound you just heard was a worldwide nerd-splosion of the highest order.<br /><br />[Via <a href="http://www.joystiq.com/2008/05/14/dyack-strong-chance-that-eternal-darkness-will-return/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/14/dyack-strong-chance-of-eternal-darkness-sequel/">Dyack: 'Strong chance' of Eternal Darkness sequel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 May 2008 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.totalvideogames.com/news/Dyack:_Strong_Chance_Of_Eternal_Darkness_Return_13217_7557_0.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/14/dyack-strong-chance-of-eternal-darkness-sequel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1195449/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/14/dyack-strong-chance-of-eternal-darkness-sequel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dennis-dyack</category><category>eternal-darkness</category><category>silicon-knights</category><category>spring-showcase-08</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 14 May 2008 14:00:00 EST</pubDate></item><item><title><![CDATA[CliffyB: No party system in GOW2 would be "a pretty big f*ckup"]]></title><link>http://www.joystiq.com/2008/05/14/cliffyb-no-party-system-in-gow2-would-be-a-pretty-big-f-ckup/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/14/cliffyb-no-party-system-in-gow2-would-be-a-pretty-big-f-ckup/</guid><comments>http://www.joystiq.com/2008/05/14/cliffyb-no-party-system-in-gow2-would-be-a-pretty-big-f-ckup/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.joystiq.com/2008/05/14/joystiq-interview-cliffyb/"><img width="415" vspace="4" hspace="4" height="278" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/cliffyb-360-spring-08-415.jpg" /></a><br /></div>
Joystiq managed to grab a second of Cliff Bleszinski's time at Microsoft's <a href="http://www.joystiq.com/tag/spring-showcase-08">Spring Showcase</a> yesterday (seems like <a href="http://www.joystiq.com/2008/05/14/gow2-details-multiplayer-vehicles-carmines-back/">everyone</a> <a href="http://www.joystiq.com/2008/05/14/cliffy-gow2-has-best-cover-system-ever-trilogy-talk/">did</a>). Naturally, the discussion centered around Epic's bigger, badder, more badass sequel to <em>Gears of War</em>, which they have wisely dubbed <em>Gears of War 2</em>. Lots of things are discussed in the interview, ranging from merchandising to how <em>Gears of War</em> pacing will work with hundreds of enemies on screen. The biggest tidbit in the interview, however, centers around the game's online functionality. When asked whether or not <em>Gears of War 2</em> will feature a party system, Cliffy responded, "I think that if we were not to have a feature like that, it would probably be a pretty big fuckup."<br /><br />Yeah, that should be enough to pique your interest. <a href="http://www.joystiq.com/2008/05/14/joystiq-interview-cliffyb/">Head over to Joystiq</a> for the full interview.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/14/cliffyb-no-party-system-in-gow2-would-be-a-pretty-big-f-ckup/">CliffyB: No party system in GOW2 would be "a pretty big f*ckup"</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 May 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2008/05/14/joystiq-interview-cliffyb/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/14/cliffyb-no-party-system-in-gow2-would-be-a-pretty-big-f-ckup/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1195384/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/14/cliffyb-no-party-system-in-gow2-would-be-a-pretty-big-f-ckup/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>gears</category><category>gears-of-war</category><category>gears-of-war-2</category><category>gow2</category><category>mgs</category><category>microsoft-game-studios</category><category>spring-showcase-08</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 14 May 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[X3F Impressions - Banjo Kazooie: Nuts and Bolts]]></title><link>http://www.joystiq.com/2008/05/14/x3f-impressions-banjo-kazooie-nuts-and-bolts/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/14/x3f-impressions-banjo-kazooie-nuts-and-bolts/</guid><comments>http://www.joystiq.com/2008/05/14/x3f-impressions-banjo-kazooie-nuts-and-bolts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.joystiq.com/2008/05/14/x3f-impressions-banjo-kazooie-nuts-and-bolts/"><img width="415" vspace="4" hspace="4" height="250" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/bkdsci0017.jpg" /></a><br />
<div align="left"><span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/xbox/Hands_on_with_Banjo_Kazooie_Nuts_Bolts'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>Alright fanboys, time to get the difficult news out of the way first. <em>Banjo Kazooie: Nuts and Bolts</em> is not much like its predecessors at all. The main gameplay focus is still on platforming, only it's now platforming with vehicles too. Like most platformers, the specific objectives you have to complete are slightly varied, but are mostly different takes on collecting items.<br /><br />To do so, you'll have a massive tool kit at your fingertips. The vehicles seen in <a href="http://www.joystiq.com/photos/banjo-kazooie-3/800503/full/">the gallery</a> can all be broken down into various pieces, and a large portion of the gameplay stems from mixing and matching vehicle parts to suit the task at hand. Or y'know, to just suit messing around with infinitely customizable vehicles in a physics playground. That playground can be taken online as well, and the game's multiplayer is very physics-focused and custom-content heavy.<br /><br />Hit the break for more on <em>Banjo.</em><br /></div>
</div><p><a href="http://www.joystiq.com/2008/05/14/x3f-impressions-banjo-kazooie-nuts-and-bolts/" rel="bookmark">Continue reading <em>X3F Impressions - Banjo Kazooie: Nuts and Bolts</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/14/x3f-impressions-banjo-kazooie-nuts-and-bolts/">X3F Impressions - Banjo Kazooie: Nuts and Bolts</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 May 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/05/14/x3f-impressions-banjo-kazooie-nuts-and-bolts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1195008/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/14/x3f-impressions-banjo-kazooie-nuts-and-bolts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>banjo-kazooie-3</category><category>banjo-kazooie-nuts-and-bolts</category><category>gamers-day-08</category><category>joystiqfeatures</category><category>microsoft-gamers-day</category><category>spring-showcase-08</category><category>x3f-impressions</category><dc:creator><![CDATA[Terrence Stasse]]></dc:creator><pubDate>Wed, 14 May 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Cliffy: GoW2 has best cover system ever, trilogy talk]]></title><link>http://www.joystiq.com/2008/05/14/cliffy-gow2-has-best-cover-system-ever-trilogy-talk/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/14/cliffy-gow2-has-best-cover-system-ever-trilogy-talk/</guid><comments>http://www.joystiq.com/2008/05/14/cliffy-gow2-has-best-cover-system-ever-trilogy-talk/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center><a href="http://www.eurogamer.net/article.php?article_id=140426"><img vspace="4" hspace="0" border="0" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/cliffybforrealz3.jpg" /></a></center>Adding to what we've <a href="http://www.joystiq.com/2008/05/14/gow2-details-multiplayer-vehicles-carmines-back/">already learned</a> about <em>GoW2 </em>(thanks to the media's poking and prodding of Cliffy B), the <a href="http://www.eurogamer.net/article.php?article_id=140426">Eurogamer</a> crew got the chance to chat with Cliffy who was more than happy to gloat about the newly reworked cover system in <em>Gears 2 </em>and even talked about the possibility of doing a trilogy.<br /><br />As far as cover is concerned, Cliffy admitted that, in the original <em>Gears</em>,"10 percent of the time, players were going into cover when they didn't want to" so they reworked by doing "some of those [cover system] tweaks in a patch for <em>Gears 1</em>, we iterated on them for <em>Gears PC</em>, and now we're bringing it full circle for <em>Gears 2</em>." Simply said, <em>GoW2 </em>will feature what Cliffy calls the "the best cover system ever seen in the videogame industry". Can you say oh-freakin-yeah! Finally, when talking about a sequel to the upcoming sequel, Cliffy wanted to make it clear that he "never announced a [<em>Gears of War</em>] trilogy" no matter what any journalist says, but also wanted everyone to know that if "<em>Gears 2</em> has a wonderful ship-in, if gamers buy it, then we'll consider a sequel." Confirmed. We get a trilogy if 3 million <em>GoW2 </em>units ship ... start pre-ordering NOW!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/14/cliffy-gow2-has-best-cover-system-ever-trilogy-talk/">Cliffy: GoW2 has best cover system ever, trilogy talk</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 May 2008 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=140426>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/14/cliffy-gow2-has-best-cover-system-ever-trilogy-talk/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1195164/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/14/cliffy-gow2-has-best-cover-system-ever-trilogy-talk/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>epic-games</category><category>gears-of-war-2</category><category>gow2</category><category>spring-showcase-08</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Wed, 14 May 2008 12:30:00 EST</pubDate></item><item><title><![CDATA[GOW2 details: multiplayer, vehicles, Carmine's back!]]></title><link>http://www.joystiq.com/2008/05/14/gow2-details-multiplayer-vehicles-carmines-back/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/14/gow2-details-multiplayer-vehicles-carmines-back/</guid><comments>http://www.joystiq.com/2008/05/14/gow2-details-multiplayer-vehicles-carmines-back/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="415" height="339">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=33954"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=33954" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="415" height="339"></embed> </object></center>In a recent <a href="http://www.gametrailers.com/player/33954.html">interview</a> with GameTrailers at Microsoft's <a href="http://www.joystiq.com/tag/spring-showcase-08">Spring Showcase</a> event, <a href="http://www.joystiq.com/tag/gears-of-war-2"><em>Gears of War 2</em></a> maestro Cliff Bleszinski dropped a ton of details regarding Marcus Fenix's second outing. Cliffy had plenty to talk about, including new details on <em>Gears of War 2</em> multiplayer, storyline, vehicles, and the return of a certain fan-favorite character. Here's a quick rundown of exactly what CliffyB had to say:<br />
<ul>
    <li><em>Gears 2</em> will feature 5-on-5 multiplayer with more modes and more maps out of the box than <em>Gears 1</em>. Online functionality wasn't detailed, but Cliffy promises it will be "very competitive with other titles in this space." Dare we hope for a <em>Halo</em>-inspired party system?</li>
    <li> About executions:</li>
    <ul>
        <li>Chainsaw duels can end in a draw, but only occasionally.<br /></li>
        <li>The curb stomp is back</li>
        <li>Players are no longer invulnerable when performing executions</li>
        <li>Once a duel is over, the actual chainsawing is faster, making the entire duel last about as long as a normal chainsaw kill.</li>
    </ul>
    <li>Players who are down but not out can now attempt to crawl away, tapping the A button to crawl faster.</li>
    <li>The game will have "buckets and buckets" of blood. For example, Marcus will leave trails of blood on a wall while taking cover after being injured. "Meat shields" (i.e. hostages) will also drip blood as they are dragged around.</li>
    <li>Players will be able to drive the new Centaur tank, which is something like a cross between a tank and a monster truck (we think it's briefly in the video at around 3:50)</li>
    <li>Carmine (most famous for being on the receiving end of a headshot in the first <em>Gears</em>) will return ... <em>somehow</em>.</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/14/gow2-details-multiplayer-vehicles-carmines-back/">GOW2 details: multiplayer, vehicles, Carmine's back!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 May 2008 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/33954.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/14/gow2-details-multiplayer-vehicles-carmines-back/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1195142/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/14/gow2-details-multiplayer-vehicles-carmines-back/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>gears-of-war</category><category>gears-of-war-2</category><category>gow2</category><category>microsoft-game-studios</category><category>spring-showcase-08</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 14 May 2008 11:15:00 EST</pubDate></item><item><title><![CDATA[X3F Impressions - Penny Arcade Adventures]]></title><link>http://www.joystiq.com/2008/05/14/x3f-impressions-penny-arcade-adventures/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/14/x3f-impressions-penny-arcade-adventures/</guid><comments>http://www.joystiq.com/2008/05/14/x3f-impressions-penny-arcade-adventures/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.joystiq.com/2008/05/14/x3f-impressions-penny-arcade-on-the-rain-slick-precipice-of-d/"><img width="415" vspace="4" hspace="4" height="250" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/padsci0036.jpg" alt="" /></a><br /></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/Hands_on_with_Penny_Arcade_Adventures'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>While the visual look of the game has been well known for some time now, the details of the long winded <a href="http://www.joystiq.com/2008/05/13/penny-arcade-adventures-storms-xbla-on-may-21st/"><em>Penny Arcade: On the Rain-Slick Precipice of Darkness</em></a> have been a bit sketchy. Admittedly, we are Penny Arcade fans, but we were skeptical of the game, mostly because we didn't know of what it consisted. Turns out the game is a meld of Japanese RPG and old-school adventure. <br /><br />The exploration, battle setup, and nested menus are straight out of traditional RPGs, but the cutscenes (if they can be called such) consist of a partly animated Penny Arcade comic. Albeit a Penny Arcade comic set in (*checks press release*) the deranged 1920's universe of New Arcadia. While the RPG elements have been updated for the times and are designed not be be slow, there isn't much here to hold you if you don't enjoy the Penny Arcade style of writing and humor. If you like the writing and are looking for something a little deeper and more involved, but just as funny and wrapped in a good RPG, give this a shot.<br /><br />More details and impressions after the break.<p><a href="http://www.joystiq.com/2008/05/14/x3f-impressions-penny-arcade-adventures/" rel="bookmark">Continue reading <em>X3F Impressions - Penny Arcade Adventures</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/14/x3f-impressions-penny-arcade-adventures/">X3F Impressions - Penny Arcade Adventures</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 May 2008 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/05/14/x3f-impressions-penny-arcade-adventures/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1195020/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/14/x3f-impressions-penny-arcade-adventures/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamers-day-08</category><category>joystiqfeatures</category><category>microsoft-gamers-day</category><category>penny-arcade</category><category>spring-showcase-08</category><category>x3f-impressions</category><dc:creator><![CDATA[Terrence Stasse]]></dc:creator><pubDate>Wed, 14 May 2008 10:45:00 EST</pubDate></item><item><title><![CDATA[A pair of Spring Showcase Alone in the Dark videos]]></title><link>http://www.joystiq.com/2008/05/13/a-pair-of-gamers-day-08-alone-in-the-dark-videos/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/13/a-pair-of-gamers-day-08-alone-in-the-dark-videos/</guid><comments>http://www.joystiq.com/2008/05/13/a-pair-of-gamers-day-08-alone-in-the-dark-videos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="415" height="339">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=33877"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=33877" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="415" height="339"></embed> </object></center>Of all the things that could have been showcased for <a href="http://www.joystiq.com/tag/alone-in-the-dark"><em>Alone in the Dark</em></a> at Microsoft's <a href="http://www.joystiq.com/tag/spring-showcase-08">Spring Showcase</a>, we're not sure we would have picked the <a href="http://www.gametrailers.com/player/33876.html">two</a> sequences featured in these videos. <em>Alone in the Dark</em> is a survival horror game, right? As such, one would expect to be treated to sequences of surviving horrifying situations. Speaking literally, we suppose these videos do just that, but we were expecting some ghosts, monsters, a mutant insect, <em>something</em>. What we get is some ledge-grabbing platforming and a car escape sequence. Don't get us wrong, it doesn't look <em>bad</em> -- in fact, these are things you don't see in many other survival horror games -- but we're just waiting to see some gameplay that lives up to the atmosphere created by the cinematic trailers that have been released.<br /><br />Who knows, maybe we'll get lucky and see the <a href="http://www.joystiq.com/2008/04/16/alone-in-the-dark-demo-in-early-may/">promised demo</a> before the week is out. We're <em>really</em> hoping it will make believers out of us. We want to believe.<p><a href="http://www.joystiq.com/2008/05/13/a-pair-of-gamers-day-08-alone-in-the-dark-videos/" rel="bookmark">Continue reading <em>A pair of Spring Showcase Alone in the Dark videos</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/13/a-pair-of-gamers-day-08-alone-in-the-dark-videos/">A pair of Spring Showcase Alone in the Dark videos</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 May 2008 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/05/13/a-pair-of-gamers-day-08-alone-in-the-dark-videos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1194542/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/13/a-pair-of-gamers-day-08-alone-in-the-dark-videos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alone-in-the-dark</category><category>alone-in-the-dark-5</category><category>atari</category><category>eden</category><category>eden-games</category><category>gamers-day-08</category><category>spring-showcase-08</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 13 May 2008 17:15:00 EST</pubDate></item><item><title><![CDATA[Hey, what happened to those 'Lips'?]]></title><link>http://www.joystiq.com/2008/05/13/hey-what-happened-to-those-lips/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/13/hey-what-happened-to-those-lips/</guid><comments>http://www.joystiq.com/2008/05/13/hey-what-happened-to-those-lips/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/lipsarefirmlysealed.jpg" />Don't think we already forgot about those <a href="http://www.joystiq.com/2008/05/12/lips-and-ninja-blade-revealed-what-are-they/">mysterious "Lips"</a> that were supposed to be unveiled as part of today's <a href="http://www.joystiq.com/tag/spring-showcase-08">Spring Showcase</a> announcement. But, as you are well aware, there has been absolutely zero "Lip" talk coming from Microsoft's, erm ... lips. Is it a new game? Is it a <a href="http://www.joystiq.com/2008/05/12/rumor-lips-isnt-a-game-its-a-new-accessory/">new voice accessory</a>? We aren't sure, but hopefully an explanation will still be coming sometime today. Though, as the minutes tick by, we're beginning to think that "Lips" is no longer a Gamer's Day announcement and may now be E3 talk.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/13/hey-what-happened-to-those-lips/">Hey, what happened to those 'Lips'?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 May 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/05/13/hey-what-happened-to-those-lips/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1194501/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/13/hey-what-happened-to-those-lips/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamers-day-08</category><category>lips</category><category>microsoft</category><category>spring-showcase-08</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Tue, 13 May 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[New Banjo 3 details: co-op and online play]]></title><link>http://www.joystiq.com/2008/05/13/new-banjo-3-details-co-op-and-online-play/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/13/new-banjo-3-details-co-op-and-online-play/</guid><comments>http://www.joystiq.com/2008/05/13/new-banjo-3-details-co-op-and-online-play/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/banjo-fact-sheet-415.jpg" alt="" /></div>
More <a href="http://www.joystiq.com/tag/spring-showcase-08">Spring Showcase</a> goodness as we continue to dig through the assets provided by Microsoft. Perusing the <a href="http://www.joystiq.com/tag/banjo-kazooie-3"><em>Banjo Kazooie: Nuts and Bolts</em></a> fact sheet, we've uncovered a few tasty bits of info. First and foremost, the game <em>will</em> feature multiplayer modes. Said modes will be available online, though the fact sheet is unclear if they will be offline capable as well. Given that Rare's other big game for 2008, <a href="http://www.joystiq.com/2008/05/13/viva-pinata-trouble-in-paradise-confirmed-hits-retail-this-sep/"><em>Viva Pi&ntilde;ata: Trouble in Paradise</em></a>, features offline multiplayer, we'd say it will <em>probably</em> be available in <em>Nuts and Bolts </em>as well. Cooperative multiplayer is listed as well, though the label "cooperative challenges" makes us think that co-op through the single-player campaign is probably out.<br />
<br />
Oh, and in case you'd rather not futz with the do-it-yourself vehicle creation (you old fuddy-duddy, you), the fact sheet assures gamers that many pre-built vehicles are available. The fact sheet also refers to the vehicle creation as user created content. Could this mean that players will be able to trade their vehicle designs? Guess we'll have to wait and see.<br />
<br />
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/13/new-banjo-3-details-co-op-and-online-play/">New Banjo 3 details: co-op and online play</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 May 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/05/13/new-banjo-3-details-co-op-and-online-play/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1194431/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/13/new-banjo-3-details-co-op-and-online-play/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>banjo-kazooie</category><category>banjo-kazooie-3</category><category>Banjo-Kazooie-Nuts-and-Bolts</category><category>gamers-day-08</category><category>mgs</category><category>microsoft-game-studios</category><category>nuts-and-bolts</category><category>rare</category><category>spring-showcase-08</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 13 May 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Loads of new Ninja Gaiden II images]]></title><link>http://www.joystiq.com/2008/05/13/loads-of-new-ninja-gaiden-ii-images/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/13/loads-of-new-ninja-gaiden-ii-images/</guid><comments>http://www.joystiq.com/2008/05/13/loads-of-new-ninja-gaiden-ii-images/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.joystiq.com/photos/ninja-gaiden-ii-gamers-day-2008/803370/full/"><img width="415" vspace="4" hspace="4" height="233" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/ng2-gamers-day-awesome-415.jpg" /></a><br /><font size="1"><em>click to enlarge<br /><br /></em></font></div>
Good lord. So many <a href="http://www.joystiq.com/tag/ninja-gaiden-2"><em>Ninja Gaiden II</em></a> images. Adding more the already huge pile of <a href="http://www.joystiq.com/tag/spring-showcase-08">Spring Showcase</a> media, we bring you 40 new images of <em>Ninja Gaiden II</em>. We've got character renders. We've got concept art. We've got new screenshots. Hell, we even have special screenshots with <em>no blood</em> (good thinking on that one Microsoft). Please, dive into the <a href="http://www.joystiq.com/photos/ninja-gaiden-ii-gamers-day-2008/">gallery</a> below. Just dive right in. Caress each image lovingly with your eyes. Your eyes work very hard, and they deserve the treat.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/13/loads-of-new-ninja-gaiden-ii-images/">Loads of new Ninja Gaiden II images</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 May 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox.joystiq.com/photos/ninja-gaiden-ii-gamers-day-2008/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/13/loads-of-new-ninja-gaiden-ii-images/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1194331/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/13/loads-of-new-ninja-gaiden-ii-images/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamers-day-08</category><category>ng2</category><category>ngii</category><category>ninja-gaiden</category><category>ninja-gaiden-2</category><category>ninja-gaiden-ii</category><category>spring-showcase-08</category><category>team-ninja</category><category>tecmo</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 13 May 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[Fable 2 arrives Holiday 2008, new media]]></title><link>http://www.joystiq.com/2008/05/13/fable-2-arrives-holiday-2008-new-media/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/13/fable-2-arrives-holiday-2008-new-media/</guid><comments>http://www.joystiq.com/2008/05/13/fable-2-arrives-holiday-2008-new-media/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.joystiq.com/photos/fable-2-gamers-day-08/803186/full/"><img width="415" vspace="4" hspace="4" height="629" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/female-hero-evil-415.jpg" alt="" /></a><br /><small><em>click to enlarge<br /><br /></em></small></div>
<a href="http://www.joystiq.com/tag/spring-showcase-08">Spring Showcase</a> news just keeps pouring out, and now we've got some brand new shots from <a href="http://www.joystiq.com/tag/fable-2"><em>Fable 2</em></a> and (finally) a scheduled release for Holiday 2008. Granted, it's not too specific, but at least we've narrowed it down to somewhere between October and December. Included in our <a href="http://www.joystiq.com/photos/fable-2-gamers-day-08/">new gallery</a> below are screenshots, character renders, concept art, and the official (and awesome) <em>Fable 2</em> box art. We particularly like the image of the evil heroine seen above. We're not sure if <em>all</em> evil characters will receive the pale, vampiric look or if our evil hero simply spends too much time indoors. Either way, she looks badass, and frankly we don't think we'd have the courage to ask. Check out the gallery below.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/13/fable-2-arrives-holiday-2008-new-media/">Fable 2 arrives Holiday 2008, new media</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 May 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox.joystiq.com/photos/fable-2-gamers-day-08/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/13/fable-2-arrives-holiday-2008-new-media/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1194275/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/13/fable-2-arrives-holiday-2008-new-media/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable</category><category>fable-2</category><category>gamers-day-08</category><category>lionhead</category><category>lionhead-studios</category><category>mgs</category><category>microsoft-game-studios</category><category>spring-showcase-08</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 13 May 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[Gears of War 2 features weapon specific executions [update]]]></title><link>http://www.joystiq.com/2008/05/13/gears-of-war-2-features-weapon-specific-executions/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/13/gears-of-war-2-features-weapon-specific-executions/</guid><comments>http://www.joystiq.com/2008/05/13/gears-of-war-2-features-weapon-specific-executions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center><img vspace="4" hspace="0" border="0" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/gowcurbstompback3.jpg" /></center><span style="float: left; margin-right: 10px; margin-top: 7px;"> <iframe width="52" scrolling="no" height="80" frameborder="0" src="http://digg.com/tools/diggthis.php?u=http://digg.com/xbox/Gears_of_War_2_features_weapon_specific_executions"> </iframe></span><strong>Update:</strong> It was just brought to our attention that GSB's <a href="http://www.joystiq.com/2008/05/13/see-gears-2-banjo-pinata-2-or-gamerscore-blog-loves-us/">Spring Showcase video</a> features previously unseen footage of another execution. Look for Marcus fist punching the snot out of a Locust at around 30 seconds in.<br /><br />After digging through today's new<em> </em><a href="http://www.joystiq.com/tag/spring-showcase-08">Spring Showcase</a><em> <a href="http://www.joystiq.com/tag/gow2">Gears of War 2</a></em> press kit, on what we initially thought to be an unsuccessful mission to find something new, we stumbled across an interesting feature reveal. Listed on the official <em>GoW2 </em>May 2008 fact sheet comes mention that the "overall tone of 'Gears of War 2' is more badass - replete with new <strong>weapon-specific executions</strong>, chain saw duels and shocking boss fights." Weapon specific executions? SUH-WEET! Maybe that's why the recently released <a href="http://www.joystiq.com/2008/05/10/video-this-is-gears-of-war-2/">gameplay video</a> didn't show the option to curb stomp Locusts which lead us to think neck-snapping replaced the iconic foot to the back of head, head to the curb move. We can only imagine what other weapon specific executions will be included when <em>Gears </em>ships and what twisted execution the crew over at Epic will think up for the torque bow.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/13/gears-of-war-2-features-weapon-specific-executions/">Gears of War 2 features weapon specific executions [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 May 2008 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/05/13/gears-of-war-2-features-weapon-specific-executions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1194155/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/13/gears-of-war-2-features-weapon-specific-executions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>epic-games</category><category>gamers-day-08</category><category>gears-of-war-2</category><category>gow2</category><category>spring-showcase-08</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Tue, 13 May 2008 13:15:00 EST</pubDate></item><item><title><![CDATA[See Gears 2, Banjo, Piņata 2 (or: Gamerscore Blog loves us)]]></title><link>http://www.joystiq.com/2008/05/13/see-gears-2-banjo-pinata-2-or-gamerscore-blog-loves-us/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/13/see-gears-2-banjo-pinata-2-or-gamerscore-blog-loves-us/</guid><comments>http://www.joystiq.com/2008/05/13/see-gears-2-banjo-pinata-2-or-gamerscore-blog-loves-us/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><center><object type="application/x-shockwave-flash" data="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&amp;feedurl=http%3A%2F%2Fgamerscoreblog%2Eblip%2Etv%2Frss%2Fflash&amp;file=http%3A%2F%2Fblip%2Etv%2Frss%2Fflash%2F908072%3Freferrer%3Dhttp%3A%2F%2Fgamerscoreblog%2Ecom%2Fteam%2Farchive%2F2008%2F05%2F13%2F559124%2Easpxsource%3D3&amp;brandlink=http%3A%2F%2Fblip%2Etv%2F%3Futm%5Fsource%3Dbrandlink&amp;brandname=blip%2Etv&amp;showplayerpath=http%3A%2F%2Fblip%2Etv%2Fscripts%2Fflash%2Fshowplayer%2Eswf" width="415" height="265" allowfullscreen="true" id="showplayer"><param name="movie" value="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&amp;feedurl=http%3A%2F%2Fgamerscoreblog%2Eblip%2Etv%2Frss%2Fflash&amp;file=http%3A%2F%2Fblip%2Etv%2Frss%2Fflash%2F908072%3Freferrer%3Dhttp%3A%2F%2Fgamerscoreblog%2Ecom%2Fteam%2Farchive%2F2008%2F05%2F13%2F559124%2Easpxsource%3D3&amp;brandlink=http%3A%2F%2Fblip%2Etv%2F%3Futm%5Fsource%3Dbrandlink&amp;brandname=blip%2Etv&amp;showplayerpath=http%3A%2F%2Fblip%2Etv%2Fscripts%2Fflash%2Fshowplayer%2Eswf" /><param name="quality" value="best" /><embed src="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&amp;feedurl=http%3A%2F%2Fgamerscoreblog%2Eblip%2Etv%2Frss%2Fflash&amp;file=http%3A%2F%2Fblip%2Etv%2Frss%2Fflash%2F908072%3Freferrer%3Dhttp%3A%2F%2Fgamerscoreblog%2Ecom%2Fteam%2Farchive%2F2008%2F05%2F13%2F559124%2Easpxsource%3D3&amp;brandlink=http%3A%2F%2Fblip%2Etv%2F%3Futm%5Fsource%3Dbrandlink&amp;brandname=blip%2Etv&amp;showplayerpath=http%3A%2F%2Fblip%2Etv%2Fscripts%2Fflash%2Fshowplayer%2Eswf" quality="best" width="415" height="265" name="showplayer" type="application/x-shockwave-flash"></embed></object></center>In the <a href="http://gamerscoreblog.com/team/archive/2008/05/13/559124.aspx">video</a> above, you will see many things. Ostensibly, it's a video press release letting gamers know exactly what will be shown at Microsoft's <a href="http://www.joystiq.com/tag/spring-showcase-08">Spring Showcase</a>. Yes, the video contains footage of <a href="http://www.joystiq.com/tag/gears-of-war-2"><em>Gears of War 2</em></a>, <a href="http://www.joystiq.com/2008/05/13/banjo-kazooie-nuts-and-bolts-trailer-headshots-mario/"><em>Banja Kazooie: Nuts and Bolts</em></a>, <a href="http://www.joystiq.com/2008/05/13/viva-pinata-trouble-in-paradise-confirmed-hits-retail-this-sep/"><em>Viva Pi&ntilde;ata 2</em></a>, <a href="http://www.joystiq.com/2008/05/13/too-human-gets-august-release-and-co-op-too/"><em>Too Human</em></a>, and more, but the most important thing occurs at 1:22. This is when Gamerscore Blog displays some of the gaming websites that will be attending the event. Who's that displayed right in the middle, front and center? That's right, it's us. Take that Kotaku, 1Up, and IGN. Oh, and especially Joystiq. We hate them the most.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/13/see-gears-2-banjo-pinata-2-or-gamerscore-blog-loves-us/">See Gears 2, Banjo, Piņata 2 (or: Gamerscore Blog loves us)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 May 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamerscoreblog.com/team/archive/2008/05/13/559124.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/13/see-gears-2-banjo-pinata-2-or-gamerscore-blog-loves-us/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1194246/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/13/see-gears-2-banjo-pinata-2-or-gamerscore-blog-loves-us/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamers-day</category><category>gamers-day-08</category><category>spring-showcase-08</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 13 May 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Penny Arcade Adventures storms XBLA on May 21st]]></title><link>http://www.joystiq.com/2008/05/13/penny-arcade-adventures-storms-xbla-on-may-21st/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/13/penny-arcade-adventures-storms-xbla-on-may-21st/</guid><comments>http://www.joystiq.com/2008/05/13/penny-arcade-adventures-storms-xbla-on-may-21st/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a></p><center><a href="http://www.xbox.com/en-US/community/news/2008/0513-blockbusterlineup.htm"><img vspace="4" hspace="0" border="0" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/pennyarcadwander3.jpg" alt="" /></a></center>Just because we know you haven't already had enough <a href="http://www.joystiq.com/2008/05/13/viva-pinata-trouble-in-paradise-confirmed-hits-retail-this-sep/">Microsoft</a> <a href="http://www.joystiq.com/2008/05/13/banjo-kazooie-nuts-and-bolts-trailer-headshots-mario/">Spring Showcase</a> <a href="http://www.joystiq.com/2008/05/13/too-human-gets-august-release-and-co-op-too/">announcements</a>, we thought we'd pass along word that Penny Arcade's (deep breath) <a href="http://www.xbox.com/en-US/games/p/pennyarcadexboxlivearcade/"><em>Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness: Episode 1</em></a> has now been confirmed to release onto the XBLA next Wednesday, May 21st. Phew! The semi-bad news is that this little Penny Arcade gem will cost a whopping 1600 Microsoft points, which is guaranteed to cause a lot of people's reaction to be something along the lines of "ouch!" or "no-way!" Though, we expect true Penny Arcade fans to unanimously agree that the $20 is worth every penny (pun intended) to experience a Gabe and Tycho featured episodic RPG. Check the new screens below.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/13/penny-arcade-adventures-storms-xbla-on-may-21st/">Penny Arcade Adventures storms XBLA on May 21st</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 May 2008 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xbox.com/en-US/community/news/2008/0513-blockbusterlineup.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/13/penny-arcade-adventures-storms-xbla-on-may-21st/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1194105/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/13/penny-arcade-adventures-storms-xbla-on-may-21st/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamers-day-08</category><category>hot-head-games</category><category>penny-arcade</category><category>penny-arcade-adventures</category><category>spring-showcase-08</category><category>xbla</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Tue, 13 May 2008 12:30:00 EST</pubDate></item><item><title><![CDATA[Too Human gets August release and co-op too [update]]]></title><link>http://www.joystiq.com/2008/05/13/too-human-gets-august-release-and-co-op-too/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/13/too-human-gets-august-release-and-co-op-too/</guid><comments>http://www.joystiq.com/2008/05/13/too-human-gets-august-release-and-co-op-too/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="420" height="268" id="gamevideos6" align="middle"><param name="quality" value="high"><param name="play" value="true"><param name="loop" value="true"><param name="scale" value="showall"><param name="wmode" value="window"><param name="devicefont" value="false"><param name="bgcolor" value="#000000"><param name="menu" value="true"><param name="allowScriptAccess" value="sameDomain"><param name="allowFullScreen" value="true"><param name="salign" value=""><param name="movie" value="http://www.gamevideos.com/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com/video/videoListXML%3Fid%3D18833%26ordinal%3D1210696719982%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /> <embed src="http://www.gamevideos.com/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com/video/videoListXML%3Fid%3D18833%26ordinal%3D1210696719982%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" width="420" height="268" /></object><br /><strong>Update:</strong> Embedded the new <em>Too Human</em> <a href="http://www.gamevideos.com/video/id/18833">co-op trailer </a>above.<br /><br />The unthinkable and the unimaginable has actually come true. Microsoft and Silicon Knights have settled on a <a href="http://www.joystiq.com/tag/too-human"><em>Too Human</em></a> release date and we've also confirmed that pigs can indeed fly.<br /><br />Microsoft just <a href="http://www.xbox.com/en-US/community/news/2008/0513-blockbusterlineup.htm">announced</a> that the ever so delayed <em>Too Human </em>will storm North America retailers this August 19th. And that's a guarantee! It was also revealed that <em>Too Human</em> will feature two player Xbox Live co-op gaming all the way through the entire campaign. So, enjoy the newly released <a href="http://www.joystiq.com/photos/too-human/">screenshots</a> below and the comforting knowledge that even though it had a <a href="http://www.joystiq.com/2008/03/13/dyack-talks-sales-delays-and-naysayers/">rocky</a> <a href="http://www.joystiq.com/2007/11/01/epic-motion-denied-silicon-knights-lawsuit-goes-forward/">road</a> into existence, we'll finally be able to experience <em>Too Human</em> this August. Joy!<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/13/too-human-gets-august-release-and-co-op-too/">Too Human gets August release and co-op too [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 May 2008 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xbox.com/en-US/community/news/2008/0513-blockbusterlineup.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/13/too-human-gets-august-release-and-co-op-too/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1194176/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/13/too-human-gets-august-release-and-co-op-too/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamers-day-08</category><category>microsoft</category><category>silicon-knights</category><category>spring-showcase-08</category><category>too-human</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Tue, 13 May 2008 12:15:00 EST</pubDate></item><item><title><![CDATA[Viva Pinata: Trouble in Paradise confirmed, hits retail this September]]></title><link>http://www.joystiq.com/2008/05/13/viva-pinata-trouble-in-paradise-confirmed-hits-retail-this-sep/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/13/viva-pinata-trouble-in-paradise-confirmed-hits-retail-this-sep/</guid><comments>http://www.joystiq.com/2008/05/13/viva-pinata-trouble-in-paradise-confirmed-hits-retail-this-sep/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center><a href="http://www.xbox.com/en-US/games/v/vptip/"><img hspace="0" border="0" vspace="4" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/vivapinatatroubleheader.jpg" /></a></center>With <a href="http://www.joystiq.com/2008/05/12/viva-pinata-and-scene-it-sequels-are-real/">numerous</a> <a href="http://www.joystiq.com/2008/05/12/banjo-3-and-viva-2-details/">leaks</a> behind us, Microsoft has just <a href="http://www.xbox.com/en-US/community/news/2008/0513-blockbusterlineup.htm">confirmed</a> that <a href="http://www.xbox.com/en-US/games/v/vptip/"><em>Viva Pi&ntilde;ata: Trouble in Paradise</em></a> is really real and is scheduled to release sometime this September.<br />
<br />
The sequel to the cult-hit <a href="http://www.joystiq.com/tag/viva-pinata"><em>Viva Pi&ntilde;ata</em></a> aims at building upon the pi&ntilde;ata managing experience by adding a plethora of new features. In <em>Trouble in Paradise</em>, gamers will encounter over 100 different pi&ntilde;atas, including 32 new ones that you'll be able to teach tricks to and purchase toys for. Not only that, but <em>Trouble in Paradise</em> will add the ability to change the weather, hunt for rare pi&ntilde;atas and will introduce new game modes including free-play as well as local co-op. The Vision camera will also be utilized in the sequel by adding the ability to "scan" barcodes found on cards which will instantly add the animal into your garden. Finally, gamers will be able to take pictures of their pi&ntilde;atas or gardens, upload them onto the internet to share or can be assigned a special barcode to share with friends so they can add the pi&ntilde;ata to their garden. Check out the official <a href="http://www.xbox.com/en-US/games/v/vptip/">Xbox.com</a> <em>Viva Pi&ntilde;ata: Trouble in Paradise</em> webspace, view the <a href="http://www.joystiq.com/photos/viva-pinata-trouble-in-paradise/">screenshots</a> below and get pumped for more pi&ntilde;ata fun this September!<br />
<br />
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/13/viva-pinata-trouble-in-paradise-confirmed-hits-retail-this-sep/">Viva Pinata: Trouble in Paradise confirmed, hits retail this September</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 May 2008 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xbox.com/en-US/games/v/vptip/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/13/viva-pinata-trouble-in-paradise-confirmed-hits-retail-this-sep/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1194074/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/13/viva-pinata-trouble-in-paradise-confirmed-hits-retail-this-sep/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>rare</category><category>spring-showcase-08</category><category>viva-pinata</category><category>viva-pinata-2</category><category>viva-pinata-trouble-in-paradise</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Tue, 13 May 2008 11:45:00 EST</pubDate></item></channel></rss>
