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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Street Fighter 2 HD coming 'very soon,' says Capcom]]></title><link>http://www.joystiq.com/2008/10/21/street-fighter-2-hd-coming-very-soon-says-capcom/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/21/street-fighter-2-hd-coming-very-soon-says-capcom/</guid><comments>http://www.joystiq.com/2008/10/21/street-fighter-2-hd-coming-very-soon-says-capcom/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><a href="http://www.joystiq.com/photos/super-street-fighter-ii-turbo-hd-remix-10-21-08/1110108/full/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/super-sf2-turbo-hd-remix-1021-02-490.jpg" alt="" /></a><br /><small><em>click to enlarge</em></small><em></em><br /></div>
As if sensing our growing impatience, its size nearly eclipsing that of <a href="http://www.joystiq.com/tag/ssf2hd"><em>Super Street Fighter II Turbo HD Remix</em></a>'s elaborate title, Capcom has sent out an e-mail assuring -- nay, <em>promising</em> -- that the graphically remade brawler would arrive on Xbox Live Arcade and PlayStation Network "very soon." <br /><br />And when is that, exactly? Well, perhaps it'll be out by the time you've finished perusing the twenty new screenshots, featuring Cammy, Zangief and Blanka landing high-definition blows, below. <br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/super-street-fighter-ii-turbo-hd-remix-10-21-08/">Super Street Fighter II Turbo HD Remix (10/21/08)</a></strong></p><a href="http://www.joystiq.com/photos/super-street-fighter-ii-turbo-hd-remix-10-21-08/#1110108"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/super-sf2-turbo-hd-remix-1021-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-street-fighter-ii-turbo-hd-remix-10-21-08/#1110107"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/super-sf2-turbo-hd-remix-1021-18_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-street-fighter-ii-turbo-hd-remix-10-21-08/#1110106"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/super-sf2-turbo-hd-remix-1021-11_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-street-fighter-ii-turbo-hd-remix-10-21-08/#1110105"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/super-sf2-turbo-hd-remix-1021-05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-street-fighter-ii-turbo-hd-remix-10-21-08/#1110104"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/super-sf2-turbo-hd-remix-1021-03_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/21/street-fighter-2-hd-coming-very-soon-says-capcom/">Street Fighter 2 HD coming 'very soon,' says Capcom</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Oct 2008 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/21/street-fighter-2-hd-coming-very-soon-says-capcom/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1348426/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/21/street-fighter-2-hd-coming-very-soon-says-capcom/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>How-Many-Tags-Do-We-Have-For-This-Anyway</category><category>PS3</category><category>PSN</category><category>SF2HD</category><category>SSF2HD</category><category>SSFIITHDR</category><category>Street-Fighter-2</category><category>Street-Fighter-2-HD</category><category>XBLA</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 21 Oct 2008 15:15:00 EST</pubDate></item><item><title><![CDATA[Capcom explains lack of SF2HD beta on PSN]]></title><link>http://www.joystiq.com/2008/03/17/capcom-explains-lack-of-sf2hd-beta-on-psn/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/17/capcom-explains-lack-of-sf2hd-beta-on-psn/</guid><comments>http://www.joystiq.com/2008/03/17/capcom-explains-lack-of-sf2hd-beta-on-psn/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><div align="center"><a href="http://ww2.capcom.com/BBS/showpost.php?p=493137&amp;postcount=34"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/ssf2hdremixfirstscreens.jpg" /></a></div>
If you're wondering why there's <a href="http://www.joystiq.com/2008/03/12/street-fighter-ii-hd-beta-bundled-with-commando-3/">no PlayStation 3 beta</a> for <a href="http://www.joystiq.com/tag/ssf2hd/"><em>Super Street Fighter II Turbo Remix HD</em></a>, Capcom Senior Director of Strategy Christian Svensson has offered an explanation via <a href="http://ww2.capcom.com/BBS/showpost.php?p=493137&amp;postcount=34">the official forums</a>. What it came down to, he said, was resource constraints, and it was easier to use Xbox Live for global tests. The test will "absolutely help the PS3" and, while he would ideally like a test on both platforms, it would've caused a delay of the game.<br /><br />Svensson concluded with a challenge, of sorts. "When you show me someone running a cross platform beta... I'll be impressed, because that's a hell of an investment," he said. "Lastly, keep it civil. If this thread turns to threats or hyperbole, I'm closing it." As it turns out, he did end up <a href="http://ww2.capcom.com/BBS/showthread.php?t=26916&amp;page=7">closing the thread</a>. So it goes.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/super-street-fighter-ii-turbo-hd-remix/">Super Street Fighter II Turbo HD Remix</a></strong></p><a href="http://www.joystiq.com/photos/super-street-fighter-ii-turbo-hd-remix/#1167186"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/sc1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-street-fighter-ii-turbo-hd-remix/#1110108"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/super-sf2-turbo-hd-remix-1021-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-street-fighter-ii-turbo-hd-remix/#1110107"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/super-sf2-turbo-hd-remix-1021-18_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-street-fighter-ii-turbo-hd-remix/#1110106"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/super-sf2-turbo-hd-remix-1021-11_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-street-fighter-ii-turbo-hd-remix/#1110105"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/super-sf2-turbo-hd-remix-1021-05_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/17/capcom-explains-lack-of-sf2hd-beta-on-psn/">Capcom explains lack of SF2HD beta on PSN</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Mar 2008 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ww2.capcom.com/BBS/showpost.php?p=493137&amp;postcount=34>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/17/capcom-explains-lack-of-sf2hd-beta-on-psn/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1142080/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/17/capcom-explains-lack-of-sf2hd-beta-on-psn/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>capcom</category><category>PS3</category><category>ssf2hd</category><category>street-fighter</category><category>street-fighter-2</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Mon, 17 Mar 2008 14:45:00 EST</pubDate></item><item><title><![CDATA[XBLA size limit no longer a problem for SF2HD]]></title><link>http://www.joystiq.com/2008/03/13/xbla-size-limit-no-longer-a-problem-for-sf2hd/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/13/xbla-size-limit-no-longer-a-problem-for-sf2hd/</guid><comments>http://www.joystiq.com/2008/03/13/xbla-size-limit-no-longer-a-problem-for-sf2hd/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><a href="http://blog.capcom.com/archives/998"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/bursting.jpg" /></a>What a difference a few weeks make. Back in January, designer Dave Sirlin was <a href="http://www.joystiq.com/2008/01/30/xbla-size-limit-causing-problems-for-sf2hd/">complaining</a> about how Microsoft's 150MB size limit for XBLA games was making it hard to squeeze everything Capcom wanted into <em><a href="http://www.joystiq.com/tag/ssf2hd/">Super Street Fighter II Turbo HD Remix</a></em>. Now, it turns out, it's not such a problem after all.<br /><br />In a <a href="http://blog.capcom.com/archives/998">blog post today</a>, Producer Ray Jiminez officially confirmed "the filesize will not be an issue" because of some "great help from the guys at Microsoft." It's not quite clear whether the size limit was waived or whether Microsoft just helped squeeze those files in there, but regardless, Jiminez promises the gameplay experience will be identical in both the Xbox and PS3 versions of the game.<br /><br />The <a href="http://blog.capcom.com/archives/998">full post</a> also has way more details than you could possibly want about the vagaries of hand-drawn HD art. Check it out if you're into that sort of thing.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/13/xbla-size-limit-no-longer-a-problem-for-sf2hd/">XBLA size limit no longer a problem for SF2HD</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Mar 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.capcom.com/archives/998>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/13/xbla-size-limit-no-longer-a-problem-for-sf2hd/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1139288/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/13/xbla-size-limit-no-longer-a-problem-for-sf2hd/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>HD</category><category>sf2</category><category>ssf2hd</category><category>street-fighter-2</category><category>super-street-fighter-2-turbo-=hd-remix</category><category>Xbox-360</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Thu, 13 Mar 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[Street Fighter II HD beta bundled with Commando 3]]></title><link>http://www.joystiq.com/2008/03/12/street-fighter-ii-hd-beta-bundled-with-commando-3/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/12/street-fighter-ii-hd-beta-bundled-with-commando-3/</guid><comments>http://www.joystiq.com/2008/03/12/street-fighter-ii-hd-beta-bundled-with-commando-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><div align="center"><a href="http://www.gamespot.com/news/6187583.html?part=rss&amp;tag=gs_news&amp;subj=6187583"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/ssf2hdremixfirstscreens.jpg" /></a><br /></div>
It seems Capcom will be <a href="http://www.joystiq.com/2007/01/25/halo-3-beta-invite-guaranteed-in-every-copy-of-crackdown/">pulling a <em>Crackdown</em></a> with its upcoming <a href="http://www.joystiq.com/tag/XBLA/">XBLA</a> and <a href="http://www.joystiq.com/tag/PSN/">PSN</a> game, <a href="http://www.xbox360fanboy.com/tag/commando-3"><em>Wolf of the Battlefield: Commando 3</em></a>. According to <a href="http://www.gamespot.com/news/6187583.html?part=rss&amp;tag=gs_news&amp;subj=6187583">Gamespot</a>, the latest entry in the top-down shooter series will grant access to an Xbox Live beta of redone and redrawn brawler, <a href="http://www.joystiq.com/tag/ssf2hd"><em>Super Street Fighter II Turbo HD Remix</em></a>. Upon purchasing the game for 800 MS Points ($10), Gold members will be offered an access key for the fighter's stress test. It's expected to become playable shortly after <em>Commando</em>'s release and should last approximately eight weeks.<br /><br /><em>Wolf of the Battlefield: Commando 3</em> is due to arrive sometime in Spring.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/12/street-fighter-ii-hd-beta-bundled-with-commando-3/">Street Fighter II HD beta bundled with Commando 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 Mar 2008 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/news/6187583.html?part=rss&amp;tag=gs_news&amp;subj=6187583>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/12/street-fighter-ii-hd-beta-bundled-with-commando-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1138383/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/12/street-fighter-ii-hd-beta-bundled-with-commando-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Beta</category><category>Capcom</category><category>Commando-3</category><category>Ssf2hd</category><category>Street-Fighter-2-HD</category><category>StreetFighter</category><category>Wolf-of-the-Battlefield</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 12 Mar 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[XBLA size limit causing difficulties for Street Fighter HD]]></title><link>http://www.joystiq.com/2008/01/30/xbla-size-limit-causing-problems-for-sf2hd/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/30/xbla-size-limit-causing-problems-for-sf2hd/</guid><comments>http://www.joystiq.com/2008/01/30/xbla-size-limit-causing-problems-for-sf2hd/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><a href="http://www.videogamer.com/news/30-01-2008-7377.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/overfull.jpg" alt="" /></a>Oh, Microsoft. When will you learn that downloadable games are sometimes going to want to be bigger than a <a href="http://www.joystiq.com/tag/memory%20unit/">memory unit</a>. First, <em>Castlevania: Symphony of the Night</em> <a href="http://www.joystiq.com/2007/01/11/castlevania-punctures-xblas-50mb-size-limit/">bumped up against</a> the then-50MB limit for XBLA games, leading to a <a href="http://www.joystiq.com/2007/03/05/microsoft-embiggens-memory-unit-xbla-game-size/">ceiling raise</a>. Then promising platformer <em>Eternity's Child</em> got <a href="http://www.joystiq.com/2007/09/10/eternitys-child-too-big-for-xbla-gets-wii-instead/">chased to the Wii</a> when it ran up against the new 150MB limit. Now, anticipated <a href="http://www.joystiq.com/tag/ssf2hd">HD remake of <span style="font-style: italic;">Street Fighter II</span></a> is apparently having trouble squeezing all its high-res graphics and remixed music into the imposed size limit.<br /><br /><a href="http://www.videogamer.com/news/30-01-2008-7377.html">Speaking to VideoGamer.com</a>, director <a href="http://www.joystiq.com/2007/11/12/game-designer-talks-rebalancing-street-fighter-2-hd/">David Sirlin</a> said that it was "difficult to store so many 1080p graphics in such a small download size." According to Sirlin, the 150MB limit "also makes it difficult or impossible to include all the original game's music AND [an] all remixed set of music."<br /><br />Xbox-owning fighting fans shouldn't lose hope, though -- Sirlin says his team is "still doing our best to fit within the limit we've been given." Still, we have to wonder why they should have to go through the aggravation at all. To satisfy the three hardcore fighting fans that own a 360 but not a hard drive? Don't punish the many for the questionable purchasing decisions of the few, Microsoft.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/30/xbla-size-limit-causing-problems-for-sf2hd/">XBLA size limit causing difficulties for Street Fighter HD</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Jan 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.videogamer.com/news/30-01-2008-7377.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/30/xbla-size-limit-causing-problems-for-sf2hd/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1102166/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/30/xbla-size-limit-causing-problems-for-sf2hd/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>150MB</category><category>capcom</category><category>david-sirlin</category><category>download</category><category>HD</category><category>microsoft</category><category>size</category><category>size-limit</category><category>ssf2hd</category><category>sstf2thdr</category><category>street-fighter-2</category><category>XBLA</category><category>Xbox-360</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Wed, 30 Jan 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Game designer talks rebalancing Street Fighter 2 HD]]></title><link>http://www.joystiq.com/2007/11/12/game-designer-talks-rebalancing-street-fighter-2-hd/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/12/game-designer-talks-rebalancing-street-fighter-2-hd/</guid><comments>http://www.joystiq.com/2007/11/12/game-designer-talks-rebalancing-street-fighter-2-hd/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><div align="center"><a href="http://blog.capcom.com/archives/542"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/sirlinbalancessf2.jpg"  alt="" /></a><br /></div>
<a href="http://www.sirlin.net">David Sirlin</a> knows fighting games. So when Capcom <a href="http://www.joystiq.com/2007/10/17/new-street-fighter-2-hd-remix-details-at-capcom-gamers-day/">tapped him</a> to re-balance <em>Super Street Fighter II Turbo HD Remix</em>, and make it better than the original, they were putting the game's untarnished reputation into just the right hands. <br /><br />Sirlin proves his worth in the <a href="http://blog.capcom.com/archives/542">first of a series of articles</a> on rebalancing <a href="http://www.joystiq.com/tag/ssf2hd"><em>Super Turbo HD</em></a>, revealing new details about the latest <em>Street Fighter II</em> sequel while discussing important decisions made to improve upon the game. Through it all, Sirlin emphasizes the need to retain and improve upon both the feel and the tournament-worthy status of what he considers to be the best in the series.<br /><br />In short, Sirlin discusses how he aims to make the game more approachable to a larger audience, while rebalancing each fighter to ensure that the title is perfected for tournament play. Purists need not worry: the HD remix will allow gamers to choose to play an unaltered, arcade-perfect version of the original <em>Super Street Fighter II Turbo</em>, which uses the enhanced graphics and sounds but includes none of the rebalancing. The article's a good read for aspiring game designers, <em>Street Fighter</em> fanatics, or just fans of fighting games in general.<br /><br />[Via <a href="http://www.gamesetwatch.com/2007/11/rebalancing_super_street_fight.php">GameSetWatch</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/12/game-designer-talks-rebalancing-street-fighter-2-hd/">Game designer talks rebalancing Street Fighter 2 HD</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Nov 2007 07:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.capcom.com/archives/542>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/12/game-designer-talks-rebalancing-street-fighter-2-hd/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1037368/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/12/game-designer-talks-rebalancing-street-fighter-2-hd/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>david-sirlin</category><category>game-design</category><category>gamedesign</category><category>PS3</category><category>ssf2hd</category><category>street-fighter</category><category>street-fighter-2</category><category>street-fighter-2-hd</category><category>streetfighter</category><category>streetfighter2hd</category><category>Xbox-360</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Mon, 12 Nov 2007 07:30:00 EST</pubDate></item><item><title><![CDATA[First screens show Street Fighter 2 HD in action, looking good]]></title><link>http://www.joystiq.com/2007/10/24/first-screens-show-street-fighter-2-hd-in-action-looking-good/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/24/first-screens-show-street-fighter-2-hd-in-action-looking-good/</guid><comments>http://www.joystiq.com/2007/10/24/first-screens-show-street-fighter-2-hd-in-action-looking-good/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><div align="center"><a href="http://blogs.capcomusa.com/blogs/digital.php/2007/10/23/sfhd_w_i_p_screenshots"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/ssf2hdremixfirstscreens.jpg" /></a><br /></div>
When screenshots described as "work in progress" look this good, you know a game's headed in the right direction. It turns out that the version of <a href="http://www.joystiq.com/tag/ssf2hd"><em>Super Street Fighter II: Turbo HD Remix</em></a> shown at <a href="http://www.joystiq.com/2007/10/17/new-street-fighter-2-hd-remix-details-at-capcom-gamers-day/">Capcom Gamer's Day in London</a> wasn't the most recent build available at the same. To make up for it, the developers decided to <a href="http://blogs.capcomusa.com/blogs/digital.php/2007/10/23/sfhd_w_i_p_screenshots">post some screen-captures</a> of the game on their blog. The high-res images show off the Ryu and Ken sprites, two of the game's levels, and the character select screen.<br /><br />Peep <a href="http://www.joystiq.com/photos/super-street-fighter-ii-turbo-hd-remix/">the gallery </a>for more images.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/super-street-fighter-ii-turbo-hd-remix/">Super Street Fighter II Turbo HD Remix</a></strong></p><a href="http://www.joystiq.com/photos/super-street-fighter-ii-turbo-hd-remix/#1167186"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/sc1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-street-fighter-ii-turbo-hd-remix/#1110108"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/super-sf2-turbo-hd-remix-1021-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-street-fighter-ii-turbo-hd-remix/#1110107"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/super-sf2-turbo-hd-remix-1021-18_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-street-fighter-ii-turbo-hd-remix/#1110106"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/super-sf2-turbo-hd-remix-1021-11_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-street-fighter-ii-turbo-hd-remix/#1110105"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/super-sf2-turbo-hd-remix-1021-05_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/24/first-screens-show-street-fighter-2-hd-in-action-looking-good/">First screens show Street Fighter 2 HD in action, looking good</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 Oct 2007 12:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.capcomusa.com/blogs/digital.php/2007/10/23/sfhd_w_i_p_screenshots>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/24/first-screens-show-street-fighter-2-hd-in-action-looking-good/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1020884/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/24/first-screens-show-street-fighter-2-hd-in-action-looking-good/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>PS3</category><category>ssf2hd</category><category>ssfii2hd</category><category>street-fighter</category><category>streetfighter</category><category>Xbox-360</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Wed, 24 Oct 2007 12:55:00 EST</pubDate></item><item><title><![CDATA[New Street Fighter 2 HD Remix details at Capcom Gamer's Day]]></title><link>http://www.joystiq.com/2007/10/17/new-street-fighter-2-hd-remix-details-at-capcom-gamers-day/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/17/new-street-fighter-2-hd-remix-details-at-capcom-gamers-day/</guid><comments>http://www.joystiq.com/2007/10/17/new-street-fighter-2-hd-remix-details-at-capcom-gamers-day/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/competitive-gaming/" rel="tag">Competitive Gaming</a></p><div align="center"><a href="http://www.sirlin.net/archive/street-fighter-hd-remix-at-capcoms-gamers-day/"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/ssf2hdnewdeetshooray.jpg" /></a><br /></div>
David Sirlin, designer and competitive gamer extraordinaire, has updated his blog with a <a href="http://www.sirlin.net/archive/street-fighter-hd-remix-at-capcoms-gamers-day/">few new details</a> regarding <em>Super Street Fighter II Turbo HD Remix</em>. Apparently, amidst all the hoopla surrounding the announcement of <a href="http://www.joystiq.com/2007/10/17/capcom-announces-street-fighter-4/">Street Fighter IV</a>, we've overlooked the fact that <em>SF2HD</em> was actually playable(!) at Capcom Gamer's Day in London, albeit with only Ken and Ryu selectable.<br /><br /><em>SF2HD</em> is newly re-balanced from the original, and features "tons of changes" according to Sirlin. The HD remix will also now include support for widescreen 16:9, and feature remixed music. And, <a href="http://www.joystiq.com/2007/04/13/super-street-fighter-ii-turbo-hd-remix-for-xbla-announced/">as originally hoped</a>, included in the package will be an arcade-perfect version of <em>Super Street Fighter II Turbo</em>, with no changes made. <br /><br />In order to achieve the best online fighting experience possible, Capcom is attempting to duplicate (rather than license) the networking technology of <a href="http://ggpo.net/online/">GGPO</a>, which attempts to streamline online gameplay in fighting games for the least lag possible. Sirlin himself is a game designer currently hard at work balancing the gameplay of <em>SF2HD</em>, so when he says it's looking great, he would know.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/17/new-street-fighter-2-hd-remix-details-at-capcom-gamers-day/">New Street Fighter 2 HD Remix details at Capcom Gamer's Day</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Oct 2007 16:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.sirlin.net/archive/street-fighter-hd-remix-at-capcoms-gamers-day/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/17/new-street-fighter-2-hd-remix-details-at-capcom-gamers-day/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1015666/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/17/new-street-fighter-2-hd-remix-details-at-capcom-gamers-day/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>PS3</category><category>ssf2hd</category><category>ssfiihd</category><category>street-fighter</category><category>streetfighter</category><category>Xbox-360</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Wed, 17 Oct 2007 16:57:00 EST</pubDate></item></channel></rss>
