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Interview: Blizzard's Greg Canessa on Battle.Net


In recent years, Greg Canessa has bounced from Xbox Live to PopCap Games and now onto Blizzard, where he's heading up the Battle.Net team. Version 2.0 of the service is an ambitious undertaking, and we spoke with Greg during BlizzCon about its pending launch and many of the new features. Head past the break for the full interview!

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Blizzard interview: Samwise Didier talks Starcraft 2


These days Samwise Didier is better known as the lead singer for Level 80 Elite Tauren Chieftain, but he's been a Blizzard employee since 1991, and has been churning out artwork (like the above Starcraft logos) for years. He also has the dubious title of the creator of the Pandaren race.

You can check out a huge chunk of his artwork in the gallery on the Sons of the Storm website. He has a massive head of metal hair, apparently never wears pants, and is overseeing the artwork on Starcraft 2. We sat down with him at BlizzCon not long before L80ETC opened for Ozzy Osbourne, and chatted him up about his job. Read on for the full interview.

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BlizzCon 2009: The new Battle.Net


Blizzard finally unveiled the much-hyped new version of Battle.Net at BlizzCon and, as expected, it's a huge leap forward from the service that was first introduced with Diablo in 1996. Although, in typical Blizzard fashion, this is still a work in progress and could change by the time it eventually comes out. In 2013. (We kid, we kid.)

Everything shown was modeled from inside of Starcraft 2, which Blizzard is calling the Battle.Net 2.0 launch title. The developer will be working to expand it to older titles, possibly including legacy games like the original Starcraft and Warcraft. It's also safe to say that Blizzard must be working on a client-only version of Battle.Net, so you don't have to be inside a game to see when your friends are on.

Check out the gallery below, and you can read about all the new details of what Blizzard wants to be the "premiere matchmaking service out there," after the break.

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StarCraft 2 may sport semi-LAN solution

You'll likely remember almost two months ago when Blizzard announced there would be no LAN support for StarCraft 2. No? It was that time you tried angrily tearing your favorite Kerrigan poster in twain before collapsing breathlessly on the floor of your grandmother's rumpus room.

It may be lucky your attempt failed, though: Blizzard tells Shacknews it's working on a "pseudo-LAN" solution to the problem, that might allow play very similar to a regular LAN party, with Battle.net only being pinged once or periodically for authentication purposes.

Even better, Shacknews also reports that a similar system will be included with Diablo III. While it's not quite offline play, we're hoping it's close enough to keep both developers and fans happy.

BlizzCon 2009: Chris Metzen talks about casting Tricia Helfer


We snagged a couple of minutes with Blizzard's Chris Metzen as he strolled across the BlizzCon floor in search of fresh air and daylight, and we asked him about the voice casting of Battlestar Galactica's Tricia Helfer as Sarah Kerrigan in the upcoming Starcraft 2, and both expansions as well. They're going to keep her around for awhile. "For the road that Kerrigan will be set upon for the arc of the storyline, I just felt that Tricia had the right depth and emotional resonance that would work one to one," Metzen explained.

Metzen himself has done a couple of voices as well, including the "Battlecruiser operational" line from the original Starcraft, and as Thrall in several Warcraft games. Listen to the rest of the audio interview right below, where he talks more about Helfer, and obliges us by doing some of the voices.

BlizzCon 2009: StarCraft Ghost lives on (in spirit)


During the StarCraft 2 gameplay panel at BlizzCon, Dustin Browder spent much of the time talking abut the upcoming map editor that ships with SC2. If he's to be believed, it's the most powerful piece of software on the planet. Which might be a slight exaggeration. Those developers all have bias running in their veins.

However, we were fairly impressed when they showed us that the editor allows first-person game creation. What?! Yes, that even includes details as far down as UI manipulation and an inventory system. That's a lot more than you'd expect from a simple "map editor." One employee-created game was an FPS featuring a very familiar, bouncing-ponytailed Ghost that was created in just a few days.

Blizzard officially put StarCraft: Ghost on indefinite hold back in 2006, and they've been telling us here that it's still the case. Although some enterprising modder/mapper out there might just want create their own version.

BlizzCon 2009: BSG's Tricia Helfer to voice StarCraft 2's Kerrigan


During a StarCraft 2 lore panel taking place at BlizzCon this weekend, Blizzard vice president of creative development Chris Metzen revealed the voice replacement for Sarah Kerrigan. Battlestar Galactica star Tricia Helfer will replace Glynnis Talken as voice over actress in the upcoming sequel(s).

It seems as though the BSG star is getting her fair share of video game voice over work these days, as she'll also be voicing a character named Dare in Halo 3: ODST. We're thinking if she gets to talking with gaming's every man Nolan North and they work out a monopoly, we'll have a serious issue on our hands.

BlizzCon 2009: The Costumes


With the jam-packed costume contest taking place at BlizzCon in the evening, people spent all of yesterday parading around in their ginormous costumes in preparation. That's some dedication right there! Check out our massive gallery just below, and be sure to watch a video of the contest winners right after the break. The rogue above was one of the finalists, but she was ultimately robbed (robbed, we say!) of the top prize.

Stay tuned for more images -- BlizzCon ain't over yet!

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Joystiq at BlizzCon 2009


We're here inside BlizzCon 2009 in Anaheim, California, having survived the massive onslaught of people desperate to sprint and knock people over in the Quest for the Perfect Seats. The opening ceremonies start soon, and promise to reveal ... something. Will it be World of Warcraft's newest rumored expansion, Cataclysm?

We're also holding out for news on Blizzard's mystery MMO, more Diablo 3 information (go Wizard! go Monk!), and, finally, something concrete about Battle.Net. Oh, and we guess there's that Starcraft 2 game everyone's been yapping about ...

If you're hungry for WoW info, head over to our sister site WoW.com. Like, the entire website is about that game.

Gallery: BlizzCon 2009

The best of WoW.com: August 11-18, 2009


It's BlizzCon fever over on Joystiq sister site WoW.com. Blizzard's annual convention takes place this weekend in Anaheim, and boy are we ready to go there. While we're all packing and flying cross-country to see what Blizzard has in store for us (a new expansion announcement? More Diablo III and Starcraft II info?), you can read up on our most popular stories of the last seven days below.

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Interview: Dustin Browder talks StarCraft 2 development and delays

Dustin Browder is the man in the hot seat as Blizzard's lead designer for StarCraft 2. Ultimately, he's the one you can heap the blame (or the praise) upon when the final product finally ships. At the time of this interview, we didn't officially know SC2 would be delayed, but given the sheer amount of things they'd shown us during our visit, it became clear that there was no way StarCraft 2 would make 2009.

Still, Browder talks about the reasons for the delay, and ultimately gamers are going to be happy that they chose to make the game better, rather than rush it out for the holiday shopping frenzy. Read on for the full interview with him where we talk delays, easter eggs, the new matchmaking system, the single player experience, and hidden items in the game, including a fully playable Lost Viking arcade game with a data editor that will let you make your own scrolling shooters.

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Interview: Andy Chambers on writing StarCraft 2


Andy Chambers has a lot of industry work under his belt, having worked at Games Workshop for more than 14 years before joining Blizzard in 2006. He's currently the creative director on Starcraft 2, which makes him the perfect guy to quiz about the single-player aspect of the game. It's an enormously ambitious project, which still hasn't been entirely figured out yet -- and that's the main reason for the delay Blizzard announced recently.

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New Starcraft 2 videos: cinematic trailer and some single player gameplay

Consider yourself spoiler-warned: there's a very familiar face at the end of the cutscene above. But, if you played through Starcraft and the Brood War expansion, you had to know this particular person was still around. But the statute of limitations on that expired eons ago, so don't blame us.

Feast your eyes on all of the Protoss kicking Zerg butt in the Starcraft 2 cutscene above (or download the massive 490MB high-def version here), and then head beyond the jump to see more than four minutes from the single-player version of the game. Sadly, it doesn't feature the fully-rendered Jim Raynor that you'll control throughout (read about that in our hands-on), but it does pimp out the unit upgrading and the new video screens. And plus ... it's Starcraft 2. Do we really need to say more?

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Hands-on: Starcraft 2 - the single-player experience (finally!)

Don't you just love embargoes? So do we. Expect a ton of StarCraft 2 information today.

Forget everything you know about StarCraft 2. Well, forget everything you know about the single-player campaign in StarCraft 2. Which at this point is pretty much ... nothing. We've told you all about the multiplayer and its upcoming changes, but the single-player experience has been one gigantic black hole. Until now. We recently spent a day at Blizzard's campus learning all about StarCraft 2's Wings of Liberty Terran campaign, the first in a series with the Zerg and Protoss expansions coming at a later date.

One thing is for sure: this isn't anything like the old StarCraft single-player campaign. Read on to find out what you'll be doing with Jim Raynor throughout the 30 or so missions in StarCraft 2: Wings of Liberty.

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Razer announces line of 'tournament-grade' StarCraft II peripherals (and also a bag)

Serious StarCraft players know the best way to play: using peripherals that have the StarCraft logo, of course. Razer has announced that it will cater to these hardcore gamers with a line of StarCraft II peripherals, including a mouse, keyboard, and headset.

According to the press release, the devices will actually be a little more than cheap USB peripherals with the logo on them: Razer is working with Blizzard to develop the line, which will have "unique exclusive features to cater to the StarCraft II community." They should be really good thanks to the extra time the two companies have to work on them.

Razer is also releasing a StarCraft II messenger bag, which may or may not also be "tournament-grade." Lucky ticket buyers and Ozzy Osbourne will be able to get a look at the bag at BlizzCon.

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