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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Modern Warfare 3 will employ Valve's Steamworks]]></title><link>http://www.joystiq.com/2011/08/29/modern-warfare-3-will-employ-valves-steamworks/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/29/modern-warfare-3-will-employ-valves-steamworks/</guid><comments>http://www.joystiq.com/2011/08/29/modern-warfare-3-will-employ-valves-steamworks/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/08/29/modern-warfare-3-will-employ-valves-steamworks/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/modernwarfare3survival_530x298.jpg" style="width: 529px; height: 298px;" /></a></div>
It should come as a shock to no one, but Activision's announced <a href="http://www.joystiq.com/game/call-of-duty-modern-warfare-3"><em>Modern Warfare 3</em></a> will employ the tactical suite known as Steamworks. Developed by government contractor Valve in an underground bunker in Washington ... <em>state</em>, this secret technology will be the first line of support for soldiers in the field. It will help them connect with teammates and track down enemies far more efficiently. It will also let you mute Frank because <em>what doesn't he get about this being a Silent Op?!</em> We get it, Frank. Your cats <em>do stuff</em>.<br />
<br />
As previously noted, <a href="http://www.joystiq.com/2011/08/17/modern-warfare-3-to-have-dedicated-servers-on-pc/">dedicated servers are supported</a> -- though we're not really sure how to fit that into our big military analogy here. Finally, gone are the days where you had to carry a Sharpie into the field to mark little dashes on your helmet for each bogey you downed. Now you've got achievements and stat-tracking, for quick and easy comparisons with your friends and the overall military at large. Remember: a good soldier is constantly trying to be a more gooder soldier than the other good soldiers around him. Or something.<p><a href="http://www.joystiq.com/2011/08/29/modern-warfare-3-will-employ-valves-steamworks/" rel="bookmark">Continue reading <em>Modern Warfare 3 will employ Valve's Steamworks</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/29/modern-warfare-3-will-employ-valves-steamworks/">Modern Warfare 3 will employ Valve's Steamworks</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 29 Aug 2011 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/29/modern-warfare-3-will-employ-valves-steamworks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20029802/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/29/modern-warfare-3-will-employ-valves-steamworks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>call-of-duty-modern-warfare-3</category><category>infinity-ward</category><category>modern-warfare-3</category><category>pc</category><category>sledgehammer-games</category><category>steam</category><category>steamworks</category><category>valve</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 29 Aug 2011 22:30:00 EST</pubDate></item><item><title><![CDATA[Counter-Strike: Global Offensive to have cross-play for PS3, PC, Mac and not Xbox]]></title><link>http://www.joystiq.com/2011/08/26/counter-strike-global-offensive-to-have-cross-play-for-ps3-pc/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/26/counter-strike-global-offensive-to-have-cross-play-for-ps3-pc/</guid><comments>http://www.joystiq.com/2011/08/26/counter-strike-global-offensive-to-have-cross-play-for-ps3-pc/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<em><a href="http://www.joystiq.com/2011/08/26/counter-strike-global-offensive-to-have-cross-play-for-ps3-pc/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/cs-go.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /></a></em></div>
<a href="http://www.joystiq.com/game/counter-strike-global-offensive"><em>Counter-Strike: Global Offensive</em></a> will officially feature cross-platform play between the PS3, PC and Mac, <a href="http://kotaku.com/5834542/an-hour-with-counter+strike-go">Kotaku reports</a>. To make the battlefield fair, PS3 players will be able to play with a keyboard and mouse; to make the battlefield completely favor PC/Mac users, PS3 players will also have the option of using a Move motion controller. Xbox 360 players will be able to play with a 360 controller, and maybe a live cat if they can figure out how to plug it in correctly (Protip: tail first.)<br />
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Valve bossman Gabe Newell <a href="http://www.joystiq.com/2011/08/25/gabe-newell-on-xbox-live-restrictions-hope-for-steam/">has said</a> he'd like to implement Steamworks on Xbox 360, but Microsoft has repeatedly resisted, instead placing restrictions on Xbox Live functionality. <em>Global Offensive</em> is Valve's second title after <a href="http://www.joystiq.com/game/portal-2"><em>Portal 2</em></a> to use Steamworks on the PS3, and no one has burned down the Sony servers yet. Well, <a href="http://www.joystiq.com/tag/psn-outage-2011/">mostly</a>.<p><a href="http://www.joystiq.com/2011/08/26/counter-strike-global-offensive-to-have-cross-play-for-ps3-pc/" rel="bookmark">Continue reading <em>Counter-Strike: Global Offensive to have cross-play for PS3, PC, Mac and not Xbox</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/26/counter-strike-global-offensive-to-have-cross-play-for-ps3-pc/">Counter-Strike: Global Offensive to have cross-play for PS3, PC, Mac and not Xbox</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 26 Aug 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/26/counter-strike-global-offensive-to-have-cross-play-for-ps3-pc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20028052/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/26/counter-strike-global-offensive-to-have-cross-play-for-ps3-pc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>counter-strike-global-offensive</category><category>cross-platform</category><category>gabe-newell</category><category>mac</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>SteamWorks</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Fri, 26 Aug 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Skyrim will feature Steamworks support, also an adorable dog]]></title><link>http://www.joystiq.com/2011/08/18/skyrim-will-feature-steamworks-support-also-an-adorable-dog/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/18/skyrim-will-feature-steamworks-support-also-an-adorable-dog/</guid><comments>http://www.joystiq.com/2011/08/18/skyrim-will-feature-steamworks-support-also-an-adorable-dog/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/18/skyrim-will-feature-steamworks-support-also-an-adorable-dog/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/skyrimdarkelffemale.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 298px; " /></a></div>
A recently released <a href="http://www.joystiq.com/2011/06/23/skyrim-pre-orders-include-a-premium-quality-map/">packshot</a> of the PC version of <a href="http://www.joystiq.com/game/skyrim"><em>The Elder Scrolls V: Skyrim</em></a> carried a Games for Windows masthead, leaving some of the gaming community worried that it would also use the Games for Windows Live DRM system. Apparently, that's not the case: Bethesda's Pete Hines confirmed to <a href="http://www.pcgamer.com/2011/08/17/skyrim-wont-use-games-for-windows-live-on-pc/">PC Gamer</a> that it wouldn't use GFWL, and the company's official <a href="http://twitter.com/#!/ElderScrolls/status/103844894413557760">Twitter account</a> double confirmed that it would instead implement Steamworks. That is, like, so much confirmation.<br />
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If you don't really care about things like PC DRM solutions or, um, PCs in general, you might find the screenshots posted below a little more scintillating. There's a picture of a dog in one of them! A wonderful, wonderful dog.<br />
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	<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/the-elder-scrolls-v-skyrim-gamescom-2011/">The Elder Scrolls V: Skyrim (Gamescom 2011)</a></strong></p><a href="http://www.joystiq.com/photos/the-elder-scrolls-v-skyrim-gamescom-2011/#4375636"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/skyrimargonianfemale_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-elder-scrolls-v-skyrim-gamescom-2011/#4375637"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/skyrimargonianfemale2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-elder-scrolls-v-skyrim-gamescom-2011/#4375638"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/skyrimargonianmale_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-elder-scrolls-v-skyrim-gamescom-2011/#4375639"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/skyrimdarkelffemale_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-elder-scrolls-v-skyrim-gamescom-2011/#4375640"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/skyrimdarkelfmale_thumbnail.jpg" alt="" title="" /></a></div></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/18/skyrim-will-feature-steamworks-support-also-an-adorable-dog/">Skyrim will feature Steamworks support, also an adorable dog</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Aug 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/18/skyrim-will-feature-steamworks-support-also-an-adorable-dog/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20021306/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/18/skyrim-will-feature-steamworks-support-also-an-adorable-dog/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda-Softworks</category><category>drm</category><category>elder-scrolls-5</category><category>games-for-windows-live</category><category>pc</category><category>skyrim</category><category>steamworks</category><category>the-elder-scrolls-v-skyrim</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 18 Aug 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[We put Steam in your Rage so you can Rage while you Steam and not use Origin]]></title><link>http://www.joystiq.com/2011/08/13/we-put-steam-in-your-rage-so-you-can-rage-while-you-steam-and-no/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/13/we-put-steam-in-your-rage-so-you-can-rage-while-you-steam-and-no/</guid><comments>http://www.joystiq.com/2011/08/13/we-put-steam-in-your-rage-so-you-can-rage-while-you-steam-and-no/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/13/we-put-steam-in-your-rage-so-you-can-rage-while-you-steam-and-no/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/rage.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 529px; height: 331px; " /></a></div>
Bethesda is putting the <em><a href="http://www.joystiq.com/game/rage">Rage</a> </em>back in<em> cloud storage</em>, announcing yesterday that id Software's FPS will use Steamworks on PC. Confirmation came via the Bethesda <a href="https://twitter.com/#!/Bethblog/status/102128388499709952">Twitter</a>, which simply stated, "Since folks are asking... we can confirm that <em>RAGE </em>will use Steamworks on PC." Steamworks will allow <em>Rage </em>developers to take advantage of the Steam client, including DRM, voice communication, multiplayer hosting and achievement features.<br />
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This was all almost <a href="http://www.joystiq.com/2009/12/15/rage-will-be-published-by-bethesda-ea-out-of-the-picture/">an impossible dream</a> -- in 2008 id Software and EA had a publishing agreement to release <em>Rage </em>through the EA Partners program, which, today, would mean a release on Origin and <a href="http://www.joystiq.com/2011/08/06/battlefield-3-wont-be-sold-on-steam-ea-claims-service-restric/">no love for Valve</a>. In 2009 id was purchased by ZeniMax Media, Bethesda's parent company, ending the EA agreement and landing us with Steamy love for <em>R</em><em>age</em>. Or <em>Rage</em>ful love for Steam. Either way, it's <em>hot</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/13/we-put-steam-in-your-rage-so-you-can-rage-while-you-steam-and-no/">We put Steam in your Rage so you can Rage while you Steam and not use Origin</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 13 Aug 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/13/we-put-steam-in-your-rage-so-you-can-rage-while-you-steam-and-no/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20016996/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/13/we-put-steam-in-your-rage-so-you-can-rage-while-you-steam-and-no/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda-Softworks</category><category>EA</category><category>Electronic-Arts</category><category>id-Software</category><category>pc</category><category>rage</category><category>Steam</category><category>SteamWorks</category><category>valve</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sat, 13 Aug 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[Deus Ex: Human Revolution available for pre-order on Steam]]></title><link>http://www.joystiq.com/2011/05/09/deus-ex-human-revolution-available-for-pre-order-on-steam/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/09/deus-ex-human-revolution-available-for-pre-order-on-steam/</guid><comments>http://www.joystiq.com/2011/05/09/deus-ex-human-revolution-available-for-pre-order-on-steam/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/05/06/deus-ex-human-revolution-available-for-pre-order-on-steam/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/deusexhrlogo.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
Square Enix has officially announced that the PC version of <a href="http://joystiq.com/game/deus-ex-human-revolution"><em>Deus Ex: Human Revolution</em></a> will be <a href="http://store.steampowered.com/app/39170/">available through Steam</a>, complete with all of the extras and discounts that are pretty standard on the service nowadays. That includes Steamworks features like auto-updates, achievements and Steam Cloud integration for saves. <a href="http://store.steampowered.com/app/901655/">The Augmented Edition </a>will also be available, with a digital art book, special trailers and downloads.<br />
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The standard edition is available for pre-order at $44.99 (10 percent off the usual price) with the Augmented Edition at $53.99 (normally $59.99). That's dandy, but how much do we have to pay to get the game installed on one of those implants in our brains?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/09/deus-ex-human-revolution-available-for-pre-order-on-steam/">Deus Ex: Human Revolution available for pre-order on Steam</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 May 2011 23:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/09/deus-ex-human-revolution-available-for-pre-order-on-steam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19935931/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/09/deus-ex-human-revolution-available-for-pre-order-on-steam/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>augmented-edition</category><category>deus-ex-human-revolution</category><category>Eidos-Montreal</category><category>pc</category><category>square-enix</category><category>steam</category><category>steam-cloud</category><category>steamworks</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 09 May 2011 23:05:00 EST</pubDate></item><item><title><![CDATA[Buy Dungeon Siege 3 on Steam, get the first two games free]]></title><link>http://www.joystiq.com/2011/04/08/buy-dungeon-siege-3-on-steam-get-the-first-2-games-free/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/08/buy-dungeon-siege-3-on-steam-get-the-first-2-games-free/</guid><comments>http://www.joystiq.com/2011/04/08/buy-dungeon-siege-3-on-steam-get-the-first-2-games-free/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/04/08/buy-dungeon-siege-3-on-steam-get-the-first-2-games-free/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/epiccauseway_530x298.jpg" style="width: 530px; height: 298px; border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Steam is offering the first two <em>Dungeon Siege</em> titles gratis should you choose to purchase the third entry in the series through Valve's digital distribution platform. Locking in your purchase now will grant you access to the first two games immediately, prior to the newly announced <a href="http://www.joystiq.com/2011/04/07/dungeon-siege-3-delayed-adventure-begins-june-21-in-na-june-17/">June 21 launch date</a> for <em>Dungeon Siege 3</em>.<br />
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On top of that, Valve and Square Enix revealed that <em>Dungeon Siege 3</em> will employ the Steamworks suite, adding "auto-updating, Steam Achievements, Steam Cloud support, downloadable content and more" to Obsidian's upcoming action-RPG. For the full skinny, cast your cloak of click-through to check out the press release past the jump.<p><a href="http://www.joystiq.com/2011/04/08/buy-dungeon-siege-3-on-steam-get-the-first-2-games-free/" rel="bookmark">Continue reading <em>Buy Dungeon Siege 3 on Steam, get the first two games free</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/08/buy-dungeon-siege-3-on-steam-get-the-first-2-games-free/">Buy Dungeon Siege 3 on Steam, get the first two games free</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Apr 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/08/buy-dungeon-siege-3-on-steam-get-the-first-2-games-free/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19907445/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/08/buy-dungeon-siege-3-on-steam-get-the-first-2-games-free/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dungeon-siege-3</category><category>obsidian</category><category>obsidian-entertainment</category><category>pc</category><category>rpg</category><category>square-enix</category><category>steam</category><category>steamworks</category><category>valve</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 08 Apr 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Valve introduces Steam Guard to fight account phishing and hijacking]]></title><link>http://www.joystiq.com/2011/03/03/valve-introduces-steam-guard-to-fight-acount-phishing-and-hijack/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/03/valve-introduces-steam-guard-to-fight-acount-phishing-and-hijack/</guid><comments>http://www.joystiq.com/2011/03/03/valve-introduces-steam-guard-to-fight-acount-phishing-and-hijack/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/03/valve-introduces-steam-guard-to-fight-acount-phishing-and-hijack/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/steamaccountsecurity.jpg" style="margin-top: 4px; margin-bottom: 4px;" /></a></div>
What's Steam's "number one support issue" according to Valve's Gabe Newell? "Account phishing and hijacking," says the boss. In an effort to combat the theft of digital goods, Valve has announced Steam Guard, a new service that allows users to restrict account management to a specific Intel-powered PC.<br />
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Using <a href="http://ipt.intel.com/">Intel Identity Protection Technology</a> (IPT), a hardware-based feature available in second generation Intel Core processors, Steam Guard users will be notified whenever a different PC attempts to log into or modify their account settings. This should give Steam users "the account security they need as they purchase more and more digital goods," said <a href="http://www.joystiq.com/2011/02/15/valves-gabe-newell-discusses-company-profitability-and-getting/">the filthy rich</a> Newell.<br />
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Because Steam Guard is hardware-reliant, the service will not be available to all Steam users. Still, Valve's Doug Lombardi expects "to see widespread adoption of hardware-based security like Intel IPT by other service providers" in the future. "If as a customer you are buying movies, music, games, or digital goods, you want to know that they are more secure than your physical goods."<p><a href="http://www.joystiq.com/2011/03/03/valve-introduces-steam-guard-to-fight-acount-phishing-and-hijack/" rel="bookmark">Continue reading <em>Valve introduces Steam Guard to fight account phishing and hijacking</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/03/valve-introduces-steam-guard-to-fight-acount-phishing-and-hijack/">Valve introduces Steam Guard to fight account phishing and hijacking</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Mar 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/03/valve-introduces-steam-guard-to-fight-acount-phishing-and-hijack/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19866865/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/03/valve-introduces-steam-guard-to-fight-acount-phishing-and-hijack/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>account-security</category><category>intel</category><category>intel-ipt</category><category>mac</category><category>pc</category><category>phishing</category><category>security</category><category>steam</category><category>steam-guard</category><category>steamworks</category><category>valve</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 03 Mar 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[Valve's Gabe Newell discusses company profitability, and getting new eyes]]></title><link>http://www.joystiq.com/2011/02/15/valves-gabe-newell-discusses-company-profitability-and-getting/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/15/valves-gabe-newell-discusses-company-profitability-and-getting/</guid><comments>http://www.joystiq.com/2011/02/15/valves-gabe-newell-discusses-company-profitability-and-getting/#comments</comments><description><![CDATA[<a href="http://www.joystiq.com/2011/02/15/valves-gabe-newell-discusses-company-profits-making-crazy-toys/"><img border="0" hspace="0" vspace="0" align="left" style="padding-right: 10px;" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/gabenewellheaderimgforbes-1297786630.jpg" /></a>You probably don't need company head Gabe Newell to tell you -- as he did Forbes in a recent profile -- that Valve is "tremendously profitable." But did you know that it's "more profitable than Google or Apple" (per employee)?<br />
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And did you know that Newell has <em>crazy robot eyes</em>? <br />
<em><br />
Okay</em>, <em>okay</em>, he actually got cornea implants instead of "robot eyes," per se -- just as interesting, however, is Newell's post-surgery statement. "Not only could I see again, but I could see better than I ever had before." As Newell suffers from Fuchs Dystrophy, his corneas were slowly degrading before correction. "I felt like I was in a fantasy story. It reminded me of how fast the future is coming at us and from what unexpected directions."<br />
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Keeping his eyes on the money, Newell declined to offer any hard numbers as to his company's financial success, though he admitted that "per employee, Valve is more profitable than Google and Apple." To put some context on that, Valve's 250-person company has an estimated value of $2 billion to $4 billion (approximately $8 million to $16 million profit earned per employee), while Apple's 49,400 employees pull in roughly $6.68 million each, and Google's 24,400 earn the company around $8.19 million apiece. [<em>Note</em>: statistics based on current market valuations of <a href="http://www.google.com/finance?client=ob&amp;q=NASDAQ:AAPL">Apple</a> and <a href="http://www.google.com/finance?client=ob&amp;q=NASDAQ:GOOG">Google</a>, combined with company-provided employee numbers, <a href="http://phx.corporate-ir.net/External.File?item=UGFyZW50SUQ9Njc1MzN8Q2hpbGRJRD0tMXxUeXBlPTM=&amp;t=1">here</a> and <a href="http://investor.google.com/earnings/2010/Q4_google_earnings.html">here</a>].<p><a href="http://www.joystiq.com/2011/02/15/valves-gabe-newell-discusses-company-profitability-and-getting/" rel="bookmark">Continue reading <em>Valve's Gabe Newell discusses company profitability, and getting new eyes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/15/valves-gabe-newell-discusses-company-profitability-and-getting/">Valve's Gabe Newell discusses company profitability, and getting new eyes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Feb 2011 12:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/15/valves-gabe-newell-discusses-company-profitability-and-getting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19844658/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/15/valves-gabe-newell-discusses-company-profitability-and-getting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>digital-distribution</category><category>forbes</category><category>gabe-newell</category><category>mac</category><category>pc</category><category>profile</category><category>steam</category><category>steamworks</category><category>valve</category><category>valve-software</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 15 Feb 2011 12:25:00 EST</pubDate></item><item><title><![CDATA[Call of Duty: Black Ops' Steamworks support, specs announced]]></title><link>http://www.joystiq.com/2010/10/22/call-of-duty-black-ops-steamworks-support-specs-announced/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/22/call-of-duty-black-ops-steamworks-support-specs-announced/</guid><comments>http://www.joystiq.com/2010/10/22/call-of-duty-black-ops-steamworks-support-specs-announced/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/10/22/call-of-duty-black-ops-steamworks-support-specs-announced/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/blackops1022.jpg" /></a></center>Though it was sort of announced by Treyarch in a post on the <a href="http://www.callofduty.com/board/viewtopic.php?f=71&amp;t=270441&amp;sid=084ea8kv6gt7gee22bde7r1b46">Call of Duty forums</a>, Valve has now officially <a href="http://store.steampowered.com/news/4531/">confirmed</a> that <em><a href="http://joystiq.com/game/call-of-duty-black-ops">Call of Duty: Black Ops</a></em> will use Valve's Steamworks for auto-updating and achievements. It'll also use the Steam Cloud for storage of profile and configuration settings. The game is available for pre-order now on <a href="http://store.steampowered.com/agecheck/app/42700/">Steam</a>.<br />
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If you're wondering whether your computer will even allow you to play it, Treyarch also announced the <a href="http://callofduty.com/board/viewtopic.php?f=71&amp;t=290531">minimum specs</a>. You've got 12GB free, right?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/22/call-of-duty-black-ops-steamworks-support-specs-announced/">Call of Duty: Black Ops' Steamworks support, specs announced</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Oct 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/22/call-of-duty-black-ops-steamworks-support-specs-announced/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19685816/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/22/call-of-duty-black-ops-steamworks-support-specs-announced/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>Call-of-Duty-Black-Ops</category><category>pc</category><category>steam</category><category>steam-cloud</category><category>steamworks</category><category>treyarch</category><category>valve</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 22 Oct 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[User-created TF2 items bring in up to $47,000 for some Steam members]]></title><link>http://www.joystiq.com/2010/10/21/user-created-tf2-items-bring-in-up-to-47-000-for-some-steam-mem/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/21/user-created-tf2-items-bring-in-up-to-47-000-for-some-steam-mem/</guid><comments>http://www.joystiq.com/2010/10/21/user-created-tf2-items-bring-in-up-to-47-000-for-some-steam-mem/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/21/user-created-tf2-items-bring-in-up-to-47-000-for-some-steam-members/"><img width="530" vspace="0" hspace="0" height="331" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/team-fortress-2-mann-conomy-update-store-530.jpg" /></a></div>
And your mother told you video games were a waste of time! Valve has announced that user-created items in the new <a href="http://www.joystiq.com/2010/09/30/team-fortress-2-update-lets-players-buy-items-prices-range-from/"><em>Team Fortress 2</em> Mann Co. Store</a> have brought in positively massive royalties for five <a href="http://wiki.teamfortress.com/wiki/Polycount_Pack">contest</a>-winning Steam community members. The five community members included in the initial run of the Mann Co. Store -- Rob Laro, Shawn Spetch, Steven Skidmore, Spencer Kern, and Shaylyn Hamm -- all received royalties ranging from <em>$39,000 to $47,000</em> after the first two weeks of sales.<br />
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Payments were arranged to be deposited directly into each users PayPal account, but their account limits were exceeded "within days." Though Valve worked out other payment methods for three of the creators, two of them personally flew to Seattle to pick up their checks directly from Valve. <br />
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The company points to the success of Mann Co. Store as an example of what can be achieved with its new peer-to-peer marketplace, which can be implemented in any Steam game. Said company head Gabe Newell, "Platforms that enable this kind of peer-to-peer exchange of virtual goods and services are going to be enthusiastically received." <em>You can say that again</em>.<br />
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In other news, we are -- all of us -- in the wrong line of work.<p><a href="http://www.joystiq.com/2010/10/21/user-created-tf2-items-bring-in-up-to-47-000-for-some-steam-mem/" rel="bookmark">Continue reading <em>User-created TF2 items bring in up to $47,000 for some Steam members</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/21/user-created-tf2-items-bring-in-up-to-47-000-for-some-steam-mem/">User-created TF2 items bring in up to $47,000 for some Steam members</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Oct 2010 15:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/21/user-created-tf2-items-bring-in-up-to-47-000-for-some-steam-mem/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19684020/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/21/user-created-tf2-items-bring-in-up-to-47-000-for-some-steam-mem/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mac</category><category>pc</category><category>peer-to-peer-marketplace</category><category>steam</category><category>SteamWorks</category><category>Team-Fortress-2</category><category>valve</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 21 Oct 2010 15:20:00 EST</pubDate></item><item><title><![CDATA[Steam passes 30 million accounts, maintains strong growth]]></title><link>http://www.joystiq.com/2010/10/18/steam-passes-30-million-accounts-maintains-strong-growth/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/18/steam-passes-30-million-accounts-maintains-strong-growth/</guid><comments>http://www.joystiq.com/2010/10/18/steam-passes-30-million-accounts-maintains-strong-growth/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center; "><a href="http://www.joystiq.com/2010/10/18/steam-passes-30-million-accounts-maintains-strong-growth/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/steamlogoheaderimg530px.jpg" /></a></div>
When Valve first unleashed its <a href="http://www.joystiq.com/tag/steam">Steam</a> digital distribution service nearly eight years ago, we can't imagine the company anticipated the kind of growth it's seen. Valve <a href="http://store.steampowered.com/news/4502/">announced this morning</a> that Steam account holders top 30 million in number, and the service has seen its sixth straight year of over 100 percent growth in unit sales versus the previous year. <br />
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This year's account numbers have seen near 200 percent in growth as well, swelled at least in part by the <a href="http://www.joystiq.com/2010/05/12/steam-for-mac-now-available-sort-of/">addition of Mac OS X</a> to Steam's list of supported operating systems. Steam's virtual infrastructure has been bolstered as well, with Valve claiming it now has "enough bandwidth to ship a digitized version of the Oxford English Dictionary 92.6 times per second." In case it wasn't clear, that translates to <em>butter smooth</em> <em><a href="http://www.joystiq.com/game/team-fortress-2">Team Fortress 2</a></em> matchmaking.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/18/steam-passes-30-million-accounts-maintains-strong-growth/">Steam passes 30 million accounts, maintains strong growth</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Oct 2010 16:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/18/steam-passes-30-million-accounts-maintains-strong-growth/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19678358/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/18/steam-passes-30-million-accounts-maintains-strong-growth/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>digital-distribution</category><category>mac</category><category>pc</category><category>statistics</category><category>steam</category><category>steamworks</category><category>valve</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 18 Oct 2010 16:40:00 EST</pubDate></item><item><title><![CDATA[It's Poker Night at the Inventory for Max, Tycho, Strong Bad, and the Heavy]]></title><link>http://www.joystiq.com/2010/09/02/its-poker-night-at-the-inventory-for-max-tycho-strong-bad-an/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/02/its-poker-night-at-the-inventory-for-max-tycho-strong-bad-an/</guid><comments>http://www.joystiq.com/2010/09/02/its-poker-night-at-the-inventory-for-max-tycho-strong-bad-an/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><center><a href="http://www.joystiq.com/2010/09/02/its-poker-night-at-the-inventory-for-max-tycho-strong-bad-an/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/poker9210.jpg" /></a></center>That mysterious <a href="http://www.joystiq.com/2010/08/28/telltale-teases-penny-arcade-strong-bad-tf2-sam-and-max-mash/">Telltale mashup game</a> teased last week? Telltale laid its cards on the table, revealing ... <em>Poker Night at the Inventory</em>, the second "pilot" game from the adventure publisher, which brings <em>Team Fortress 2</em>'s Heavy, Penny Arcade's Tycho, Homestar Runner's Strong Bad, and <em>Sam &amp; Max</em>'s Max together for a little good-natured gambling. Now, we know what you're thinking. How can Strong Bad play cards with boxing gloves on?<br />
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<em>Poker Night at The Inventory</em> features fully voiced characters utilizing Telltale's dynamic dialog system," according to the announcement. "All the characters will talk trash, give unique tells, and react to the game dynamically as it is being played, providing a unique experience with each round played." It also features Steamworks integration, a first for the publisher. Oh, and pre-orders from <a href="http://www.telltalegames.com/store/pokernight">Telltale</a> for the fall release ($4.95!) come with coupons for 25% off your order. If we knew the first thing about poker, we'd totally relate that to a hand of cards you'd be confident about holding.<br />
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[Thanks to everyone who sent this in!]<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/02/its-poker-night-at-the-inventory-for-max-tycho-strong-bad-an/">It's Poker Night at the Inventory for Max, Tycho, Strong Bad, and the Heavy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Sep 2010 23:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/02/its-poker-night-at-the-inventory-for-max-tycho-strong-bad-an/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19619640/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/02/its-poker-night-at-the-inventory-for-max-tycho-strong-bad-an/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>pc</category><category>poker</category><category>poker-night-at-the-inventory</category><category>steamworks</category><category>telltale-games</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 02 Sep 2010 23:35:00 EST</pubDate></item><item><title><![CDATA[RUSE won't use Ubisoft's controversial DRM]]></title><link>http://www.joystiq.com/2010/08/12/ruse-wont-use-ubisofts-controversial-drm/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/12/ruse-wont-use-ubisofts-controversial-drm/</guid><comments>http://www.joystiq.com/2010/08/12/ruse-wont-use-ubisofts-controversial-drm/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/12/ruse-wont-use-ubisofts-controversial-drm/"><img border="1" vspace="0" hspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/ruse530pxheaderimgsteamextended.jpg" /></a></div>
Ubisoft's <a href="http://www.joystiq.com/game/ruse"><em>RUSE</em></a> will not use the publisher's controversial "<a href="http://www.joystiq.com/tag/ubisoft,%20drm">always on</a>" DRM when the game attempts to make its <a href="http://www.joystiq.com/2010/07/30/ruse-september-7-release-date/">latest release date</a> in September. Instead, the PC version of <em>RUSE</em> will use Valve's Steamworks API to, as the publisher puts it, "offer the best community experience to players." The game will require an initial online activation, but the single-player game should be playable offline thereafter. <br />
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Following up with Ubisoft, the company tells Joystiq that it will "continue to use the Ubisoft protection system for most PC games." We'll have to wait and see if the publisher stands by its DRM policies for future high-profile PC titles, or if its commentary is just a, well, <em>you know</em>.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ruse/">R.U.S.E.</a></strong></p><a href="http://www.joystiq.com/photos/ruse/#2071658"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/ruse_all_artwork_id_card_vonrichter.psd-1024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ruse/#2071657"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/ruse_all_sketch_american_hq-1024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ruse/#2071656"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/ruse_all_screenshot_airfight_02-copy-1024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ruse/#2071655"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/ruse_all_logo_final-1024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ruse/#2071654"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/ruse_all_screenshot_zoom_in_20-copy-1024_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/12/ruse-wont-use-ubisofts-controversial-drm/">RUSE won't use Ubisoft's controversial DRM</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Aug 2010 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/12/ruse-wont-use-ubisofts-controversial-drm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19590944/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/12/ruse-wont-use-ubisofts-controversial-drm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DRM</category><category>pc</category><category>RTS</category><category>RUSE</category><category>Steamworks</category><category>Ubisoft</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 12 Aug 2010 13:30:00 EST</pubDate></item><item><title><![CDATA[Civilization 5 system requirements revealed]]></title><link>http://www.joystiq.com/2010/08/07/civilization-5-system-requirements-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/07/civilization-5-system-requirements-revealed/</guid><comments>http://www.joystiq.com/2010/08/07/civilization-5-system-requirements-revealed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/06/civilization-5-system-requirements-revealed/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/civ5maps.jpg" alt="" /></a></div>
Firaxis has passed along the system requirements for its upcoming game, <a href="http://www.joystiq.com/game/civilization-v"><em>Civilization 5</em></a>. Here's the good news: you won't need a <em>Crysis-</em>level PC to assert your dominion over others. Bad news? It's <a href="http://www.joystiq.com/2010/06/11/civilization-5-september-21-2010-release-date/">not September 21 yet</a>.<p><a href="http://www.joystiq.com/2010/08/07/civilization-5-system-requirements-revealed/" rel="bookmark">Continue reading <em>Civilization 5 system requirements revealed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/07/civilization-5-system-requirements-revealed/">Civilization 5 system requirements revealed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 07 Aug 2010 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/07/civilization-5-system-requirements-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19584048/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/07/civilization-5-system-requirements-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>civilization-5</category><category>civilization-v</category><category>firaxis</category><category>Firaxis-Games</category><category>pc</category><category>sid-meiers-civilization-v</category><category>steam</category><category>steamworks</category><category>strategy</category><category>take-two</category><category>valve</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sat, 07 Aug 2010 04:00:00 EST</pubDate></item><item><title><![CDATA[Valve offering parts of its Mac graphics code to Steamworks devs]]></title><link>http://www.joystiq.com/2010/07/30/valve-offering-parts-of-its-mac-graphics-code-to-steamworks-devs/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/30/valve-offering-parts-of-its-mac-graphics-code-to-steamworks-devs/</guid><comments>http://www.joystiq.com/2010/07/30/valve-offering-parts-of-its-mac-graphics-code-to-steamworks-devs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><center><a href="http://www.joystiq.com/2010/07/30/valve-offering-parts-of-its-mac-graphics-code-to-steamworks-devs/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/gordon730.jpg" /></a></center>Valve has singlehandedly reinvigorated the Mac gaming world by making its Steam content delivery service <a href="http://www.joystiq.com/tag/steam,@mac">compatible with the Mac</a>. It has been steadily populating the service with Mac-friendly versions of its mega-popular games; however, apparently that isn't enough. Now Valve is going to help <em>other</em> developers make Mac games, by releasing elements of its graphics code.<br />
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Business development director Jason Holtman told GamesIndustry.biz that Valve will release some code to developers signed on with the company's Steamworks infrastructure, in order to expedite the development of Mac games (and thus speed up the population of Steam). "So our Steamworks partners will have access to some of the hard work that we do to get our games up on Mac," Holtman said, "and they'll be able to incorporate that into their games -- and our hope is it gets them there faster."<br />
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Holtman also provided clues as to the success of Steam's Mac edition, stating that "we're seeing between a 15 and 20 percent increase in games that have a Mac version on Steam." It turns out that Mac owners <em>will</em> buy games if they're available!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/30/valve-offering-parts-of-its-mac-graphics-code-to-steamworks-devs/">Valve offering parts of its Mac graphics code to Steamworks devs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Jul 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/30/valve-offering-parts-of-its-mac-graphics-code-to-steamworks-devs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19575468/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/30/valve-offering-parts-of-its-mac-graphics-code-to-steamworks-devs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Jason-Holtman</category><category>pc</category><category>Steam</category><category>Steam-Mac</category><category>Steamworks</category><category>Valve</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 30 Jul 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Video interview: Sony's John Koller, on PlayStation Plus, Steamworks and more]]></title><link>http://www.joystiq.com/2010/06/18/video-interview-sonys-john-koller-on-playstation-plus-steamw/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/18/video-interview-sonys-john-koller-on-playstation-plus-steamw/</guid><comments>http://www.joystiq.com/2010/06/18/video-interview-sonys-john-koller-on-playstation-plus-steamw/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/koller-ps-int2.jpg" /></div>
In the <a href="http://www.joystiq.com/2010/06/18/video-interview-sonys-john-koller-on-psp-go-psn-and-ps3/">first half</a> of our video interview with John Koller, we talked about PSP, Sony's expectations for the PSP Go, and a new marketing direction for the portal. In the second half of our video interview with Sony's John Koller, we chat about some of E3's key surprises, including PlayStation Plus and <a href="http://www.joystiq.com/2010/06/15/portal-2-heading-to-playstation-3-with-steam-cloud-support/">Steamworks</a>. What can we expect from Sony's new partnership with Valve? How did it come together? Furthermore, what kind of services will PlayStation Plus offer? These questions and more in part two, viewable after the break.<p><a href="http://www.joystiq.com/2010/06/18/video-interview-sonys-john-koller-on-playstation-plus-steamw/" rel="bookmark">Continue reading <em>Video interview: Sony's John Koller, on PlayStation Plus, Steamworks and more</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/18/video-interview-sonys-john-koller-on-playstation-plus-steamw/">Video interview: Sony's John Koller, on PlayStation Plus, Steamworks and more</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 Jun 2010 21:38:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/18/video-interview-sonys-john-koller-on-playstation-plus-steamw/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19522703/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/18/video-interview-sonys-john-koller-on-playstation-plus-steamw/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2010</category><category>john-koller</category><category>playstation</category><category>playstation-network</category><category>playstation-plus</category><category>ps3</category><category>psn</category><category>psp</category><category>steamworks</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 18 Jun 2010 21:38:00 EST</pubDate></item><item><title><![CDATA[Epic's free Unreal Development Kit adds Steamworks]]></title><link>http://www.joystiq.com/2010/05/26/epic-free-unreal-development-kit-adds-steamworks/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/26/epic-free-unreal-development-kit-adds-steamworks/</guid><comments>http://www.joystiq.com/2010/05/26/epic-free-unreal-development-kit-adds-steamworks/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.shacknews.com/onearticle.x/63966"><img width="580" vspace="0" align="middle" hspace="0" height="327" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/unreal-dev-scaleform.png" alt="" /></a></div>
Epic has released an update to its <a href="http://joystiq.com/tag/udk">Unreal Development Kit</a> (UDK), the free version of Unreal Engine 3. The update includes a host of new features, but one of the most significant additions is support for Steamworks. According to the changelog, Steam has become the default online system for UDK and will handle online functions like friends, matchmaking and server browsing. <br />
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The update also adds Scaleform GFx, which allows game creators to build attractive user interfaces. You can check out a video of Scaleform GFx in action after the break. Head over to <a href="http://www.shacknews.com/onearticle.x/63966">Shacknews</a> for the full list of new UDK tweaks.<p><a href="http://www.joystiq.com/2010/05/26/epic-free-unreal-development-kit-adds-steamworks/" rel="bookmark">Continue reading <em>Epic's free Unreal Development Kit adds Steamworks</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/26/epic-free-unreal-development-kit-adds-steamworks/">Epic's free Unreal Development Kit adds Steamworks</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 26 May 2010 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.shacknews.com/onearticle.x/63966>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/26/epic-free-unreal-development-kit-adds-steamworks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19491324/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/26/epic-free-unreal-development-kit-adds-steamworks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>steamworks</category><category>udk</category><category>unreal-development-kit</category><category>unreal-engine</category><category>unreal-engine-3</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 26 May 2010 05:00:00 EST</pubDate></item><item><title><![CDATA[Steamworks adding microtransactions, upped cloud storage limit]]></title><link>http://www.joystiq.com/2010/03/21/steamworks-adding-microtransactions-upped-cloud-storage-limit/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/21/steamworks-adding-microtransactions-upped-cloud-storage-limit/</guid><comments>http://www.joystiq.com/2010/03/21/steamworks-adding-microtransactions-upped-cloud-storage-limit/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.steampowered.com/steamworks/index.php"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/microtransactionsvalveheaderimg.jpg" /></a></div>
As the company itself puts it, "Want to offer your customers a scabbard for their sword? New tires? The latest in night vision goggles? Now you can!" It seems that while we were all up in arms about the added <a href="http://www.joystiq.com/2010/03/08/valve-confirms-mac-support-for-steam-and-source-engine/">Mac client for Steam</a> and Epic Games <a href="http://www.joystiq.com/2010/03/11/epic-games-giving-unreal-engine-3-devs-free-steam-sdk-update/">giving away its SDK</a> to Steam devs, Valve also slipped out software developer support for microtransactions, not to mention a 100 fold increase in cloud storage limits (from 1MB to 100MB per game).<br />
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Joystiq's PC-centric sister site <a href="http://news.bigdownload.com/2010/03/21/new-version-of-steamworks-to-include-support-for-microtransactio/">Big Download</a> noticed the additions in a PDF that Valve recently released on <a href="http://www.steampowered.com/steamworks/index.php">an overview site</a>, detailing the changes coming to the Steam digital distribution client in 2010. As for the microtransaction update, Valve promises users the ability to "buy and instantly use the items they want -- all without leaving the game," perhaps opening up the gate to free-to-play/microtransaction-based games on the service. And, maybe more interestingly, leaving open the possibility of free-to-play games based in the Source and Unreal game engines. <br />
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[Via <a href="http://news.bigdownload.com/2010/03/21/new-version-of-steamworks-to-include-support-for-microtransactio/">Big Download</a>]<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/21/steamworks-adding-microtransactions-upped-cloud-storage-limit/">Steamworks adding microtransactions, upped cloud storage limit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 21 Mar 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.steampowered.com/steamworks/index.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/21/steamworks-adding-microtransactions-upped-cloud-storage-limit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19408150/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/21/steamworks-adding-microtransactions-upped-cloud-storage-limit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cloud</category><category>cloud-computing</category><category>digital-distribution</category><category>free-to-play</category><category>microtransactions</category><category>steam</category><category>steamworks</category><category>steamworks-sdk</category><category>update</category><category>valve</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sun, 21 Mar 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Epic giving Unreal Engine 3 devs free Steam SDK update]]></title><link>http://www.joystiq.com/2010/03/11/epic-games-giving-unreal-engine-3-devs-free-steam-sdk-update/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/11/epic-games-giving-unreal-engine-3-devs-free-steam-sdk-update/</guid><comments>http://www.joystiq.com/2010/03/11/epic-games-giving-unreal-engine-3-devs-free-steam-sdk-update/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://epicgames.com/press_releases/steamworks.html"><img hspace="0" vspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/ue3_logo_1_top444.jpg" alt="" /></a></div>
Carrying on in the longstanding <a href="http://www.joystiq.com/tag/epic-games">Epic Games</a> tradition of offering up free upgrades to existing products, the developer, publisher <em>and </em>game engine creator announced this morning that it will be adding Steamworks support to <a href="http://www.joystiq.com/tag/unreal-engine-3">Unreal Engine 3</a>. "With Valve offering these services free of charge, the idea of providing the Steamworks SDK [software development kit] to all Unreal Engine licensees was a no-brainer," Epic VP Mark Rein notes in <a href="http://epicgames.com/press_releases/steamworks.html">the announcement</a>.<br />
<br />
As it turns out, Valve offered up the development tools to UE3 developers (via Epic) without charging a single penny. That said, this isn't just a philanthropic gesture on Epic's part, but rather a strategy aimed at targeting the large stable of games powered by Unreal Engine. "Epic's technology is one of the most widely used engines in the industry and has powered many of the best games created in the past 10 years, on multiple platforms," Valve prez Gabe Newell proclaims.<br />
<br />
That's really the crux of it -- bring in the Unreal Engine 3 users and they might stick around to purchase some <em>other</em> games on Steam. It's a bit of a sneaky trap (and a smart business move to boot), but it's one we wouldn't exactly be upset about falling for.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/11/epic-games-giving-unreal-engine-3-devs-free-steam-sdk-update/">Epic giving Unreal Engine 3 devs free Steam SDK update</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Mar 2010 12:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://epicgames.com/press_releases/steamworks.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/11/epic-games-giving-unreal-engine-3-devs-free-steam-sdk-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19394739/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/11/epic-games-giving-unreal-engine-3-devs-free-steam-sdk-update/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>development</category><category>epic</category><category>epic-games</category><category>gabe-newell</category><category>mark-rein</category><category>partnership</category><category>steam</category><category>steamworks</category><category>steamworks-sdk</category><category>unreal-engine-3</category><category>valve-software</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 11 Mar 2010 12:58:00 EST</pubDate></item><item><title><![CDATA[Valve teases Apple announcement of ... something [update]]]></title><link>http://www.joystiq.com/2010/03/03/valve-teases-apple-announcement-of-something/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/03/valve-teases-apple-announcement-of-something/</guid><comments>http://www.joystiq.com/2010/03/03/valve-teases-apple-announcement-of-something/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/valve-mac-faux-ads/full/#2765644"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/valvetease580pxmac.jpg" /></a></div>
We'd love to outright confirm that "OMG, yes, Steam is finally coming to Mac!" but that'd be a lie. Truth is, of the five images that Valve sent out to a handful of outlets (as seen in our gallery below) - each one depicting characters from separate Valve games in some form of faux Mac advertisement (from <em><a href="http://www.joystiq.com/tag/half-life">Half-Life</a></em> to <em><a href="http://www.joystiq.com/tag/left-4-dead">Left 4 Dead</a></em> and everything in between) - none provide ironclad confirmation of our suspicion that the developer is likely porting Steam over to OS X.<br />
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That said, given the presence of six dots at the bottom of each of the five images we've seen so far, suggesting an iTunes-like image gallery with six images, we're hoping for an actual news release in the not-too-distant future ... <strike>possibly via that sixth image</strike>. For now, we've put in a call to Valve and will be speculating wildly in the meantime. Check out the five screens so far in the gallery below and get to the speculating with us, won't you?<br />
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<strong>Update:</strong> Valve kindly sent over <a href="http://www.joystiq.com/photos/valve-mac-faux-ads/full/#2765856">the last image</a>, which unfortunately doesn't "OMG confirmed!" our guesses. It is, however, the coolest (fake) ad yet.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/valve-mac-faux-ads/">Valve Mac faux ads</a></strong></p><a href="http://www.joystiq.com/photos/valve-mac-faux-ads/#2765644"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/01hello_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/valve-mac-faux-ads/#2765645"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/02igordon_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/valve-mac-faux-ads/#2765646"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/03andimapc_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/valve-mac-faux-ads/#2765647"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/04heavysandvich_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/valve-mac-faux-ads/#2765648"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/05francis_thumbnail.jpg" alt="" title="" /></a></div><br />
[Thanks, Joe K]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/03/valve-teases-apple-announcement-of-something/">Valve teases Apple announcement of ... something [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Mar 2010 15:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/03/valve-teases-apple-announcement-of-something/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19381988/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/03/valve-teases-apple-announcement-of-something/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>half-life</category><category>half-life-2</category><category>left-4-dead</category><category>portal</category><category>steam</category><category>Steam-Mac</category><category>steamworks</category><category>team-fortress-2</category><category>valve</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 03 Mar 2010 15:55:00 EST</pubDate></item><item><title><![CDATA[Valve announces Metro 2033 will use Steamworks]]></title><link>http://www.joystiq.com/2010/02/19/valve-announces-metro-2033-will-use-steamworks/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/19/valve-announces-metro-2033-will-use-steamworks/</guid><comments>http://www.joystiq.com/2010/02/19/valve-announces-metro-2033-will-use-steamworks/#comments</comments><description><![CDATA[<div style="text-align: center;"><img width="580" vspace="0" hspace="0" height="326" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/49622metro20331-12-09online1sthandson08-1263480926-212010-580px.jpg" /></div>
<a href="http://www.joystiq.com/tag/Valve/">Valve</a> has announced that THQ's <a href="http://joystiq.com/tag/metro-2033"><em>Metro 2033</em></a> will join the growing list of titles that support Steamworks. The PC version of the game will offer a number of Steamworks features, including Achievements, updates and DLC. So, you can look forward to earning some sweet, sweet cheevos while exploring the creepy environs of the Russian metro system. And trust us, <a href="http://www.joystiq.com/2010/02/04/hands-on-metro-2033/">it <em>is</em> creepy</a>.<br />
<br />
It's worth noting that with Steamworks support now official, it's likely that <em>Metro 2033</em> will also be joining the ranks of downloadable titles that <a href="http://www.joystiq.com/2009/11/06/modern-warfare-2-refused-by-digital-distribution-retailers-stea/">won't be offered by competing services</a> like Impulse and Direct2Drive. If you're particularly loyal to another online distribution service, maybe a <a href="http://www.joystiq.com/2010/02/05/steam-pre-order-metro-2033-get-red-faction-guerrilla-free/">free copy of <em>Red Faction: Guerrilla</em></a> will help grease the hinges on the old wallet.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/19/valve-announces-metro-2033-will-use-steamworks/">Valve announces Metro 2033 will use Steamworks</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 19 Feb 2010 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/02/19/valve-announces-metro-2033-will-use-steamworks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19366091/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/19/valve-announces-metro-2033-will-use-steamworks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>4a-games</category><category>metro-2033</category><category>steam</category><category>steamworks</category><category>thq</category><category>valve</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 19 Feb 2010 21:30:00 EST</pubDate></item><item><title><![CDATA[Torchlight gets big Steam update, half-price weekend]]></title><link>http://www.joystiq.com/2009/12/19/torchlight-gets-big-steam-update-half-price-weekend/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/19/torchlight-gets-big-steam-update-half-price-weekend/</guid><comments>http://www.joystiq.com/2009/12/19/torchlight-gets-big-steam-update-half-price-weekend/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://store.steampowered.com/news/3272/"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/torchlightsteamsaleheaderimg580px.jpg" alt="" /></a></div>
Valve <em>knows you</em>, conservative Steam user. You've been holding out for a discount on the already low-priced <em><a href="http://www.joystiq.com/tag/torchlight">Torchlight</a></em> from Runic Games, using the game's lack of Achievements and Steam Cloud support as an excuse to do so, haven't you? <em>Haven't you?!</em> <br />
<br />
It's alright (and we're sorry for yelling)! But we had to get your attention to tell you that Steam's benevolent overlords are already thinking a few steps ahead, adding the aforementioned Cheevos and Cloud support in an update last night as well as dropping the game's price by 50% for the duration of the weekend. For $9.99, you can venture into the land of <em>Torchlight</em> and click to your heart's content -- there's even a demo if you're so inclined. The deal last's until Monday, so let's hope you're an <em>expedient</em> Steam user as well as a conservative one.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/torchlight-1/">Torchlight</a></strong></p><a href="http://www.joystiq.com/photos/torchlight-1/#2263896"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/torchlight09070928_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/torchlight-1/#2263895"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/torchlight09070955_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/torchlight-1/#2263894"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/torchlight09070949_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/torchlight-1/#2263893"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/torchlight09070944_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/torchlight-1/#2263892"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/torchlight09070937_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/19/torchlight-gets-big-steam-update-half-price-weekend/">Torchlight gets big Steam update, half-price weekend</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 19 Dec 2009 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://store.steampowered.com/news/3272/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/19/torchlight-gets-big-steam-update-half-price-weekend/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19287878/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/19/torchlight-gets-big-steam-update-half-price-weekend/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>action-rpg</category><category>patch</category><category>runic-games</category><category>sale</category><category>steam</category><category>steam-achievements</category><category>steam-cloud</category><category>steamworks</category><category>torchlight</category><category>update</category><category>valve</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 19 Dec 2009 13:30:00 EST</pubDate></item><item><title><![CDATA[Modern Warfare 2 refused by digital distribution retailers; Steamworks to blame]]></title><link>http://www.joystiq.com/2009/11/06/modern-warfare-2-refused-by-digital-distribution-retailers-stea/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/06/modern-warfare-2-refused-by-digital-distribution-retailers-stea/</guid><comments>http://www.joystiq.com/2009/11/06/modern-warfare-2-refused-by-digital-distribution-retailers-stea/#comments</comments><description><![CDATA[<center><a href="http://www.direct2drive.com/2/8687/product/Buy-Call-of-Duty:-Modern-Warfare-2-Download"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/mw21106.jpg" alt="" /></a></center>PC gamers aren't the only ones angry about the way <a href="http://www.joystiq.com/tag/modern-warfare-2"><em>Modern Warfare 2</em></a> is shaping up. PC retailers, starting with IGN's Direct2Drive download service, have made the bold move to leave piles of money on the table by refusing to <em>sell</em> it. It's not in protest of the <a href="http://www.joystiq.com/2009/10/18/modern-warfare-2-pc-wont-support-dedicated-servers/">dedicated server issue</a> or the <a href="http://www.joystiq.com/2009/11/05/modern-warfare-2-limited-to-9-vs-9-on-pc/">multiplayer cap</a>, but rather the fact that the game relies on <a href="http://www.joystiq.com/2009/10/23/pc-modern-warfare-2-gets-steamworks-steam-cloud-steam-achievem/">Steamworks</a> for updates, saving and Achievements; and Direct2Drive isn't thrilled about selling a game that requires the bundling of a competitor's product.<br /> <br /> "At Direct2Drive," the statement on what <em>would</em> be the <em>Modern Warfare 2</em> <a href="http://www.direct2drive.com/2/8687/product/Buy-Call-of-Duty:-Modern-Warfare-2-Download">product page</a> reads, "we believe strongly that when you buy a game from us, you shouldn't be forced to install and run a 3rd party software client to be able to play the game you purchased." The site offers an Amazon link to purchase the game, and a $5 coupon for <em>other</em> Activision titles on Direct2Drive.<br /> <br /> Impulse and GamersGate won't be offering the <em>Modern Warfare 2</em> either. Impulse tells <a href="http://ve3d.ign.com/articles/news/51233/Stardocks-Impulse-Service-Refuses-To-Sell-Modern-Warfare-2-As-Does-Gamersgate">VE3D</a> that "the most obvious issue is the forced inclusion of a competitor's store that blocks us from carrying the game."<br /> <br /> [Via <a href="http://www.gamasutra.com/php-bin/news_index.php?story=25944">Gamasutra</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/06/modern-warfare-2-refused-by-digital-distribution-retailers-stea/">Modern Warfare 2 refused by digital distribution retailers; Steamworks to blame</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Nov 2009 09:22:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.direct2drive.com/2/8687/product/Buy-Call-of-Duty:-Modern-Warfare-2-Download>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/06/modern-warfare-2-refused-by-digital-distribution-retailers-stea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19226315/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/06/modern-warfare-2-refused-by-digital-distribution-retailers-stea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>call-of-duty</category><category>digital-distribution</category><category>direct2drive</category><category>gamersgate</category><category>impulse</category><category>infinity-ward</category><category>modern-warfare-2</category><category>steam</category><category>steamworks</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 06 Nov 2009 09:22:00 EST</pubDate></item><item><title><![CDATA[PC Modern Warfare 2 gets Steamworks, Steam Cloud, Steam Achievements]]></title><link>http://www.joystiq.com/2009/10/23/pc-modern-warfare-2-gets-steamworks-steam-cloud-steam-achievem/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/23/pc-modern-warfare-2-gets-steamworks-steam-cloud-steam-achievem/</guid><comments>http://www.joystiq.com/2009/10/23/pc-modern-warfare-2-gets-steamworks-steam-cloud-steam-achievem/#comments</comments><description><![CDATA[<div align="center"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/mp_favela_03rk-1253119243-10232009-580px.jpg"  alt="" /><br />
<div align="left">It'll likely be of no consolation for PC players irked by Infinity Ward's decision to <a href="http://www.joystiq.com/2009/10/20/infinity-ward-responds-to-modern-warfare-2-dedicated-server-peti/">forgo dedicated servers</a> for <a href="http://www.joystiq.com/tag/modern-warfare-2"><em>Call of Duty: Modern Warfare 2</em></a> to learn that the game will connect to Steam's servers for automatic updates. Nor will the fact that, as a result of IW and Valve's team-up, <em>MW2</em> will include 50 Steam Achievements to unlock, or that it will use the new <a href="http://www.joystiq.com/2008/11/03/valve-emits-steam-cloud-syncing-service-nov-6/">Steam Cloud</a> functionality so they can access their full profile and settings no matter what PC they're playing on.<br /><br />Let's face it -- they're just too <em>steamed</em>.<br /><br />If you're still planning to break the picket line and buy the PC version of <em>MW2 </em>(be careful, scab!), you'd probably like to know that the game is now <a href="http://store.steampowered.com/app/10180/">available for pre-order</a> via Steam. It's a <em>lot </em>safer than going anywhere near a real store given the <a href="http://www.petitiononline.com/mod_perl/signed.cgi?dedis4mw">number of people</a> who sternly oppose your purchase.</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/23/pc-modern-warfare-2-gets-steamworks-steam-cloud-steam-achievem/">PC Modern Warfare 2 gets Steamworks, Steam Cloud, Steam Achievements</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Oct 2009 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/10/23/pc-modern-warfare-2-gets-steamworks-steam-cloud-steam-achievem/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19207797/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/23/pc-modern-warfare-2-gets-steamworks-steam-cloud-steam-achievem/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>call-of-duty</category><category>call-of-duty-modern-warfare-2</category><category>infinity-ward</category><category>modern-warfare-2</category><category>steam</category><category>steam-cloud</category><category>steamworks</category><category>valve</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Fri, 23 Oct 2009 18:15:00 EST</pubDate></item><item><title><![CDATA[Devs show Steam love as Pitchford defends his criticism]]></title><link>http://www.joystiq.com/2009/10/20/developers-show-steam-love-as-pitchford-defends-his-criticism/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/20/developers-show-steam-love-as-pitchford-defends-his-criticism/</guid><comments>http://www.joystiq.com/2009/10/20/developers-show-steam-love-as-pitchford-defends-his-criticism/#comments</comments><description><![CDATA[<div align="center"><a href="http://arstechnica.com/gaming/news/2009/10/developers-speak-on-valve-steam-conflict-of-interest.ars"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/steamlogo580pxheaderimg4242.jpg" alt="" /></a><br /></div>
Just under two weeks ago, Gearbox Software's Randy Pitchford let out his <a href="http://www.joystiq.com/2009/10/07/randy-pitchford-on-steam-valve-is-taking-a-larger-share-than-i/">less than pleasant feelings</a> regarding digital distribution platform Steam and its owner, Valve Software. Today, <a href="http://arstechnica.com/gaming/news/2009/10/developers-speak-on-valve-steam-conflict-of-interest.ars">Ars Techinca</a> posted a rundown of developers from <em>World of Goo's</em> 2D Boy to <em>Sam &amp; Max's</em> Telltale Games who all feel ... <span style="font-style: italic;">the exact opposite of Pitchford.</span> "If this is exploitation, more please," <em>Audiosurf</em> creator Dylan Fitterer said.<br /><br />According to Telltale CTO Kevin Bruner, "Steam may be one the greatest things to happen recently ... we put Steam as one of the A-list distribution channels; up there with XBLA and WiiWare." The praise doesn't stop there -- Ars points out that it was unable to find even one developer who would "admit to feeling exploited" by Valve's business practices concerning Steam. <br /><br />We reached out to Pitchford, who told us, "As a gamer, I love Valve ... as a customer, I love Steam." He clarified, "From an industry perspective, Steam would be even better off if it were a separate company ... trust issues that result from conflict of interest could be mitigated." To Pitchford, it's a question of appearances rather than actual impropriety. "It's just perception within segments of the publishing and development community that, I guess, no one is really talking about."<br /><br />We've posted Pitchford's entire (and quite lengthy) response after the break. Hopefully we're not alone in hoping everyone will just <em>hug it out</em>.<p><a href="http://www.joystiq.com/2009/10/20/developers-show-steam-love-as-pitchford-defends-his-criticism/" rel="bookmark">Continue reading <em>Devs show Steam love as Pitchford defends his criticism</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/20/developers-show-steam-love-as-pitchford-defends-his-criticism/">Devs show Steam love as Pitchford defends his criticism</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Oct 2009 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://arstechnica.com/gaming/news/2009/10/developers-speak-on-valve-steam-conflict-of-interest.ars>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/20/developers-show-steam-love-as-pitchford-defends-his-criticism/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19202854/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/20/developers-show-steam-love-as-pitchford-defends-his-criticism/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2d-boy</category><category>ars-technica</category><category>audiosurf</category><category>borderlands</category><category>digital-distribution</category><category>dylan-fitterer</category><category>gearbox</category><category>gearbox-software</category><category>kevin-bruner</category><category>randy-pitchford</category><category>steam</category><category>steamworks</category><category>telltale-games</category><category>valve</category><category>valve-software</category><category>world-of-goo</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 20 Oct 2009 17:30:00 EST</pubDate></item><item><title><![CDATA[Left 4 Dead PC patch reclosing doors in 'Crash Course' DLC [update]]]></title><link>http://www.joystiq.com/2009/10/11/left-4-dead-pc-patch-opening-doors-in-crash-course-dlc/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/11/left-4-dead-pc-patch-opening-doors-in-crash-course-dlc/</guid><comments>http://www.joystiq.com/2009/10/11/left-4-dead-pc-patch-opening-doors-in-crash-course-dlc/#comments</comments><description><![CDATA[<a href="http://store.steampowered.com/news/2926/"><img hspace="0" vspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/crashcoursewithbandaid580px.jpg" /></a><br /> Aside from fixing pressing issues like "campaign image not updating correctly when creating a lobby" and increasing "the reliability of the Steam Group server display," Valve's recently released PC patch updates a crucial issue with <a href="http://www.joystiq.com/tag/left-4-dead"><em>Left 4 Dead</em></a>'s latest DLC: keeping doors closed. Apparently, during Versus mode in the game's "<a href="http://www.joystiq.com/tag/crash-course">Crash Course</a>" DLC, players were able to release teammates from "rescue closets," assuredly stopping rampant R. Kelly syndrome. The game may be fixed, but will that cure your urge to micturate on people? Only time will tell.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/left-4-dead/">Left 4 Dead</a></strong></p><a href="http://www.joystiq.com/photos/left-4-dead/#920742"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/dsc_1204_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/left-4-dead/#920743"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/dsc_1209_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/left-4-dead/#920744"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/dsc_1206_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/left-4-dead/#920745"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/dsc_1207_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/left-4-dead/#2185784"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/crashcourse_final_1024px_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/11/left-4-dead-pc-patch-opening-doors-in-crash-course-dlc/">Left 4 Dead PC patch reclosing doors in 'Crash Course' DLC [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 11 Oct 2009 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://store.steampowered.com/news/2926/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/11/left-4-dead-pc-patch-opening-doors-in-crash-course-dlc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19191753/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/11/left-4-dead-pc-patch-opening-doors-in-crash-course-dlc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crash-course</category><category>dlc</category><category>left-4-dead</category><category>patch</category><category>pc</category><category>steam</category><category>steamworks</category><category>valve</category><category>valve-software</category><category>versus</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sun, 11 Oct 2009 14:30:00 EST</pubDate></item><item><title><![CDATA[Valve introduces DRM alternative CEG for Steamworks]]></title><link>http://www.joystiq.com/2009/03/25/valve-introduces-drm-alternative-ceg-for-steamworks/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/25/valve-introduces-drm-alternative-ceg-for-steamworks/</guid><comments>http://www.joystiq.com/2009/03/25/valve-introduces-drm-alternative-ceg-for-steamworks/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/steamlogogrey_580.jpg" alt="" /><br /></div>
CEG (Custom Executable Generation) is <a href="http://www.joystiq.com/tag/valve">Valve</a>'s alternative to the pitfalls of DRM and part of <a href="http://www.joystiq.com/tag/steamworks">Steamworks</a>, the company's free suite of publishing and development tools. What this technology does is register each copy of a game unique to one user, who can then use the title between compatible PCs without any kind of limits or root kits.<br /><br />Steamworks was also updated with support for <a href="http://www.joystiq.com/2009/03/17/steam-rolls-out-the-red-carpet-for-dlc/">in-game DLC</a> and matchmaking, the latter of which many have enjoyed for quite some time in the PC version of <a href="http://www.joystiq.com/tag/left-4-dead"><em>Left 4 Dead</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/25/valve-introduces-drm-alternative-ceg-for-steamworks/">Valve introduces DRM alternative CEG for Steamworks</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Mar 2009 03:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/03/25/valve-introduces-drm-alternative-ceg-for-steamworks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1497315/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/25/valve-introduces-drm-alternative-ceg-for-steamworks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ceg</category><category>custom-executable-generation</category><category>left-4-dead</category><category>matchmaking</category><category>pc</category><category>steam</category><category>steamworks</category><category>valve</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 25 Mar 2009 03:30:00 EST</pubDate></item><item><title><![CDATA[Valve puts saves and player identity online with Steamcloud]]></title><link>http://www.joystiq.com/2008/05/30/valve-puts-saves-and-player-identity-online-with-steamcloud/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/30/valve-puts-saves-and-player-identity-online-with-steamcloud/</guid><comments>http://www.joystiq.com/2008/05/30/valve-puts-saves-and-player-identity-online-with-steamcloud/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.rockpapershotgun.com/?p=1835"><img width="490" vspace="4" hspace="0" height="220" border="0" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/steamcloud-490px.jpg" alt="" /></a><br /></div>
Valve announced its new Steamcloud service last night which will store Steam player data online, allowing gamers to access their save games, keyboard configurations, and any games they've purchased through Steam <em>from anywhere in the universe</em>. <a href="http://www.rockpapershotgun.com/?p=1835">RPS</a> attended the mini-press conference at Valve where Gabe Newell and company introduced Steamcloud and wanted to talk a little about all the negative press the PC games market has been getting.<br /><br />Valve strongly believes that PC at retail is not doomed and explains that when the company holds free weekends for games on Steam, it results in stronger sales at retail; Newell jokes that retail must have some kind of magic. The company says that future innovations for Steam (beyond Steamcloud) include driver auto-updating and the continued expansion of the game catalog.<br /><br />[Via <a href="http://news.bigdownload.com/2008/05/29/valve-announces-steam-cloud/">Big Download</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/30/valve-puts-saves-and-player-identity-online-with-steamcloud/">Valve puts saves and player identity online with Steamcloud</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 May 2008 10:24:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rockpapershotgun.com/?p=1835>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/30/valve-puts-saves-and-player-identity-online-with-steamcloud/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1210466/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/30/valve-puts-saves-and-player-identity-online-with-steamcloud/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BreakingNews</category><category>gabe-newell</category><category>PC</category><category>steam</category><category>steamcloud</category><category>steamworks</category><category>valve</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 30 May 2008 10:24:00 EST</pubDate></item><item><title><![CDATA[Valve, Nunchuck release Ninja Reflex over Steam]]></title><link>http://www.joystiq.com/2008/03/22/valve-nunchuck-release-ninja-reflex-over-steam/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/22/valve-nunchuck-release-ninja-reflex-over-steam/</guid><comments>http://www.joystiq.com/2008/03/22/valve-nunchuck-release-ninja-reflex-over-steam/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><div align="center"><a href="http://www.steamgames.com/v/index.php?area=game&amp;AppId=13000"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/ninja_steamworks_header.jpg" alt="" /></a><br /></div>
Valve and Nunchuck Games have tiptoed around caltrops and poison rice balls in order to release Sanzaru Games' "ninja party game" <em>Ninja Reflex</em> over Steam. The game, <a href="http://www.joystiq.com/2007/12/05/wii-ds-ninja-party-game-strikes-from-the-shadows-in-march-2008/">recently released</a> for both the Wii and DS, leverages Valve's <a href="http://www.joystiq.com/2008/01/29/valve-shares-steamworks-toolset-with-pc-development-world/">Steamworks</a> tool set, adding some 50 new achievements not found in the previous versions. Even better, the companies hint at an in-game "basket" of Easter Eggs lifted from the <a href="http://www.joystiq.com/tag/halflife"><em>Half-Life</em></a> and <em><a href="http://www.joystiq.com/tag/portal">Portal</a> </em>universe. Whatever that means, we want it. <br /><br />Beyond the added achievements, the appropriately dubbed "Steamworks Edition" also carries an attractive asking price of just <strike>$9.95</strike> $8.95, making the alternative $39.99 Wii and $29.99 DS versions seem laughable by comparison. The game is up on Steam now, and is next on our list of things to get -- right after we finish eating this rice ball.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/22/valve-nunchuck-release-ninja-reflex-over-steam/">Valve, Nunchuck release Ninja Reflex over Steam</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 22 Mar 2008 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.steamgames.com/v/index.php?area=game&amp;AppId=13000>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/22/valve-nunchuck-release-ninja-reflex-over-steam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1146376/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/22/valve-nunchuck-release-ninja-reflex-over-steam/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>ninja-reflex</category><category>ninjareflex</category><category>nunchuck</category><category>PC</category><category>sanzaru-games</category><category>sanzarugames</category><category>steam</category><category>steamworks</category><category>valve</category><category>Wii</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Sat, 22 Mar 2008 01:00:00 EST</pubDate></item><item><title><![CDATA[Overheard@GDC: Ken Levine on Steamworks]]></title><link>http://www.joystiq.com/2008/02/22/overheard-gdc-ken-levine-on-steamworks/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/22/overheard-gdc-ken-levine-on-steamworks/</guid><comments>http://www.joystiq.com/2008/02/22/overheard-gdc-ken-levine-on-steamworks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><a href="http://www.joystiq.com/photos/ken-levine-storytelling-gallery/654776"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/levine12_225x268.shkl.jpg" alt="" /></a>Throughout his <a href="http://www.joystiq.com/2008/02/20/gdc08-ken-levine-says-to-keep-the-story-simple/">discussion of <em>BioShock</em>'s story</a> on Wednesday, Ken Levine referenced the folks at Valve and the top notch work they had done on games like <a href="http://www.joystiq.com/tag/half-life-2"><em>Half-Life 2</em></a>. Before the talk started we overheard him talking about <a href="http://www.joystiq.com/2008/01/29/valve-shares-steamworks-toolset-with-pc-development-world/">the Steamworks announcement</a>, and when we joined a large discussion of attendees after the event ended we asked the man himself what he thought.<br /><br /><strong>What do you think of the Steamworks announcement?</strong><br /><br />"I think the great thing about Valve is they understand you don't have to make every penny off of everybody every second to make the big dollar. Google has a similar approach. You don't feel like you're being constantly fleeced - Valve has a very sophisticated model, they're very smart guys, and I think it's really exciting. It's great for developers. It's great for Valve, it's great for everybody else, and it's great for people making games.<br /> <br /><strong>How much do you think Steam helped BioShock?</strong><br /><br />"I think one of the great things about Valve is that they are developers. I've worked with some big companies, and as developers they're professional, they're on the ball, I can't think of a single mistake that they made. They're taking it very seriously."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/22/overheard-gdc-ken-levine-on-steamworks/">Overheard@GDC: Ken Levine on Steamworks</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Feb 2008 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/22/overheard-gdc-ken-levine-on-steamworks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1122038/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/22/overheard-gdc-ken-levine-on-steamworks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioshock</category><category>GDC</category><category>gdc08</category><category>ken-levine</category><category>overheardatgdc</category><category>PC</category><category>publishing</category><category>steam</category><category>steamworks</category><category>valve</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Fri, 22 Feb 2008 11:30:00 EST</pubDate></item><item><title><![CDATA[IGF finalist Audiosurf available for pre-purchase on Steam]]></title><link>http://www.joystiq.com/2008/02/11/igf-finalist-audiosurf-available-for-pre-purchase-on-steam/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/11/igf-finalist-audiosurf-available-for-pre-purchase-on-steam/</guid><comments>http://www.joystiq.com/2008/02/11/igf-finalist-audiosurf-available-for-pre-purchase-on-steam/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/rhythm/" rel="tag">Rhythm</a></p><div align="center"><a href="http://www.steamgames.com/v/index.php?area=news&amp;id=1436&amp;cc=ZA"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/audiosurf-screen-1102.jpg" alt="" /></a><br /></div>
<a href="http://www.joystiq.com/2007/12/04/independent-games-festival-finalists-announced/">Independent Games Festival award</a> finalist, <a href="http://www.audio-surf.com/"><em>Audiosurf</em></a>, is now available for pre-purchase on Valve's <a href="http://www.joystiq.com/tag/Steam/">Steam</a> service. Constantly trying to shake off the "rhythm", "racing" and "puzzle" genre labels we attempt to stick on it, <em>Audiosurf</em> generates three-dimensional tracks out of your music collection, enabling you to "surf" through your favorite tunes while collecting colored blocks. <br /><br /><em>Audiosurf </em>will launch on February 15th at the price of $9.95 (pre-purchasing saves you 10%), and will include the soundtrack to Valve's <a href="http://www.joystiq.com/tag/orangebox"><em>The Orange Box</em></a>. You haven't <a href="http://www.joystiq.com/2008/01/21/see-the-top-12-covers-of-portals-still-alive/">experienced "Still Alive"</a> quite like this yet, have you?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/11/igf-finalist-audiosurf-available-for-pre-purchase-on-steam/">IGF finalist Audiosurf available for pre-purchase on Steam</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 Feb 2008 19:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.steamgames.com/v/index.php?area=news&amp;id=1436&amp;cc=ZA>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/11/igf-finalist-audiosurf-available-for-pre-purchase-on-steam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1112240/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/11/igf-finalist-audiosurf-available-for-pre-purchase-on-steam/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Audiosurf</category><category>Dylan-Fitterer</category><category>Orange-Box</category><category>OrangeBox</category><category>PC</category><category>Steam</category><category>SteamWorks</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 11 Feb 2008 19:25:00 EST</pubDate></item><item><title><![CDATA[Valve shares SteamWorks toolset with PC development world]]></title><link>http://www.joystiq.com/2008/01/29/valve-shares-steamworks-toolset-with-pc-development-world/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/29/valve-shares-steamworks-toolset-with-pc-development-world/</guid><comments>http://www.joystiq.com/2008/01/29/valve-shares-steamworks-toolset-with-pc-development-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><img width="490" vspace="4" hspace="0" height="334" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/steamworks-logo.jpg" alt="" /><br /></div>
In a bold move to further establish Steam as the de facto PC gaming service, Valve has unveiled SteamWorks, a "complete suite of publishing tools" they're releasing to the PC development community at large for free ... as in no money. What exactly comprises said suite? Real-time stats on everything from sales (seeya NPD!) to gameplay (<a href="http://www.joystiq.com/2006/06/25/valve-gets-all-big-brother-with-hl2-e1-stats/">charts</a> are fun); encryption tied to product activation (piracy-b-gone); territory control "to help curb gray market"; auto updating to keep your games up-to-date; voice chat for the eloquent discussion of gameplay elements while playing online; matchmaking support, ala <em>Counter-Strike</em> and <em>TF2</em>; "social networking services" like achievements, avatars, etc.; and fancy development tools for things like QA and play testing. <br /><br />Sure sounds like a lot, right? Devs can pick and choose at will, without giving the fine folks at Valve dollar one so, instead of reinventing the wheel, they can get down to the busy work of making fun games. Those games can be released on Steam (obviously) or even through competing digital distribution and retail channels. Jason Holtman, Valve business director - and winner of the most altruistic businessman of '08 award - told Next-Gen, "By not charging for this, it's just another way to get more people onto Steam and to enjoy all the games. Our motivations here are pretty clear." And with that, Valve has made <a href="http://www.joystiq.com/2007/09/13/steam-community-officially-launched/">their second big push</a> to become the de facto PC gaming service, the Xbox Live for PC games if you will. It's your move now, Games for Windows.<br /><br /><a href="http://www.steampowered.com/v/index.php?area=news&amp;id=1423&amp;cc=CA">Read</a> - Valve Unveils SteamWorks<br /><a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=8880&amp;Itemid=2&amp;limit=1&amp;limitstart=0">Read</a> - Interview: Valve Unveils Steamworks [Next-Gen]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/29/valve-shares-steamworks-toolset-with-pc-development-world/">Valve shares SteamWorks toolset with PC development world</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Jan 2008 21:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/01/29/valve-shares-steamworks-toolset-with-pc-development-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1100769/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/29/valve-shares-steamworks-toolset-with-pc-development-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BreakingNews</category><category>PC</category><category>Steam</category><category>SteamWorks</category><category>Valve</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Tue, 29 Jan 2008 21:45:00 EST</pubDate></item></channel></rss>