Posts tagged steve-gaynor 
Stories we tell in quiet houses and alien invasions
Video game experiences aren't wholly relegated to what designers have deliberately laid out for you; through gameplay, a unique narrative emerges. We all have our own stories: a car chase in Grand Theft Auto V, a battle within a hidden cave in Skyrim, an ore-rich chasm in Minecraft. These discoveri...
Gone Home finds 250K sales, most on Steam
Gone Home, the emotional exploration game from indie studio The Fullbright Company, has sold 250,000 copies, founder Steve Gaynor tells Joystiq. Roughly 80 percent of those sales were through Steam, he said, and 50,000 of them were in the first month. Gone Home was a favorite of ours last year, ...
Hit List Q&A: Gone Home's Steve Gaynor
In the "Hit List" from the Academy of Interactive Arts & Sciences, the video game industry's top talents describe their current gaming addictions, their most anticipated releases and more. This week: Steve Gaynor, co-founder of 'Gone Home' developer The Fullbright Company. Steve Gaynor is co-f...
Gone Home developer preparing free commentary track
The Fullbright Company is working on a free in-game commentary track for its inaugural outing, Gone Home. "We're working on a commentary mode right now, and we're going to release that as free DLC," Fullbright's Steve Gaynor told RPS. "If you have it on Steam, you'll just get it. We don't have a...
Gone Home review: First-Person Snooper
You have returned and found your house bereft of its family, but littered with material proof of their lives. If you've ever been left alone to ponder mom and dad's unexpected absence (always leave a note!), you'll know the mystery can swing between the wild and the mundane: Burglars. A late-night ...
