Posts tagged steve-papoutsis 
Dead Space 3 'Dev Team Edition' has a lot of cool stuff in it
Sure, you could buy the regular version of Dead Space 3, but if cash isn't an issue and you want a bunch of extra stuff, you may want to consider the newly announced Dev Team Edition. Within this exclusive bundle lies an 8-inch Marker statue, an aluminum data pad, a water bottle that looks like a ...
Dead Space 3's Isaac Clarke as 'the reluctant participant'
The original Dead Space introduced us to Isaac Clarke: a masked, silent engineer doing his best to survive an extremely lonely and hostile environment. His weapons were that of an engineer, though they served Isaac well enough in strategically dismembering the ghouls that came creeping at him. The ...
The quiet, solo side of Dead Space 3
Sitting in a brightly lit office above Times Square in the middle of the day made it easy not to be scared by Dead Space 3, even with bodies reanimating, spawning grotesque appendages, and chasing me down. Which isn't to say it isn't scary, just that my surroundings – not to mention two other...
Enjoy 20 minutes of necromorph dismemberin' in Dead Space 3
You got a bit of a taste earlier this month of Dead Space 3's co-opified gameplay, but those paltry seven minutes hardly hold a candle to the 20-ish minutes of producer-narrated gameplay EA released recently. Take a gander above (and maybe bring a parka)!...
Dead Space 2 preview: The reeducation of Isaac Clarke
We've heard Isaac Clarke's voice, and it's deeper than you'd expect. It's also got an edge of fear that simply didn't manifest as he stomped through the Ishimura, saving the day with nary a whisper or whimper. If you're worried that a talkative Isaac Clarke might ruin Dead Space 2, though, you shou...
Dead Space 2 producer reflects on the changes and challenges of the sequel
First on the agenda for my meeting with Dead Space 2 executive producer Steve Papoutsis at Comic-Con was an earnest request: better tutorials, please. After all, I had played through the entire first game without realizing that I could press a button to use a medkit -- that I didn't have to open up...
'Plenty' of Dead Space material planned, producer wary of diluting franchise
Speaking at a recent EA showcase in London, Dead Space executive producer Steve Papoutsis explained that while Visceral Games has plenty of ideas for the deep space horror series, the studio doesn't intend to run the franchise into the ground. According to Videogamer.com, Papoutsis told attendees, ...
Impressions: Dead Space 2
Click to fill your browser space with Dead Space 2 In the run-up to Dead Space 2's full unveiling at E3 next month, Visceral Games executive producer Steve Papoutsis recently gave me an all-too-brief run-through of some environments from the game, introducing me to a new array of nasty necromorp...
Visceral Games to stream Dead Space 2 panel live from PAX East
Can't make it to PAX East this year? We feel your pain -- while there are quite a few Joystiqeurs winging their way off to the East Coast to partake with Mike and Jerry and the gang, there are almost as many of us still stranded back at home with all of you. But fortunately, our friends at Viscer...
EA soliciting ideas for Dead Space 2 'Collector's Edition'
EA is informally considering a limited edition release of Dead Space 2 (surprise!) and has taken to Facebook to get some ideas from fans about what to include in it. "I will have our Executive Producer Steve Papoutsis comment on some of your suggestions next week," the announcement reads, " ... so m...
