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Posts tagged steve-swink

Game dev story: The final, agonizing moments of a Kickstarter campaign

When a Kickstarter campaign enters its final seconds, the page begins counting down in real-time. The widget that normally displays the number of days remaining for a project switches to read out seconds, starting with 100, 99, 98, 97 .... "Two minutes to go," says Steve Swink, the creator of Sc...

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Adventurous sizing puzzler Scale tips past funding goal

Imagine Portal, but in a whimsical dreamscape, and with a gun that can make anything larger or smaller at will. You're getting closer to imagining CubeHeart's Scale, a game that will transcend imagination and enter reality after achieving its $87,000 Kickstarter goal this week, with just days to go...

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Scale reward tiers just got bigger: $20 gets 5 extra indie games

Scale has raised $41,000 in three days on Kickstarter, almost half of its $87,000 goal, and its reward tiers keep growing. A new $20 tier called "Friends of Scale" offers a copy of Scale developer Steve Swink's LA Game Space project, Inputting, along with Steam keys for Incredipede, Osmos, Elec...

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Scale tells a tale of prison break, atomic science, a cat

Take a moment to watch this trailer for Steve Swink's Scale. You're welcome. Scale takes cues from Portal and The Swapper, blending first-person scientific gunning with a mysterious, whimsical setting ripe for exploration and adventure. Players embody Penny Prince, an inventor jailed for acc...

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The union of Scale, Gravity Ghost and the indie devs making them

Scale and Gravity Ghost share a surprising number of characteristics, especially considering how different their core mechanics are. They're both serene, soothing experiences, at least at first: In Gravity Ghost, players control a girl as she flows around the gravity fields of planets, searching fo...

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How a couple of indie devs snuck into E3

Two days before E3 began, Steve Swink and Erin Robinson finalized plans to attend the convention. They packed their laptops with the latest builds of their games, Scale and Gravity Ghost, threw some clothes in a suitcase, and started the six-hour drive from Phoenix, Arizona to Los Angeles, Californ...

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IndieCade at E3: Sizing up Scale

I also ran around the IndieCade tour at E3, and while our own Jess Conditt took a lot of creepy pleasure in the grim philosophical horror title A Mother's Inferno, my tastes ran more simple and colorful: The best game I saw in that section of E3 this year was called Scale. Scale, developed by Steve...

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Indie Fund assists with Monaco, Qube, and Shadow Physics

One year in, the Indie Fund is currently providing money for the development of three games. Nathan Vella, Ron Carmel, and Kellee Santiago of the Indie Fund – all established indies themselves – and fundees Andy Schatz (Monaco), Steve Swink (Shadow Physics), and Daniel Da Rocha (Qube)...

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