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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>UT3, Stranglehold sell more than a million worldwide</title><link>http://www.joystiq.com/2008/03/13/ut3-stranglehold-sell-more-than-a-million-worldwide/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/13/ut3-stranglehold-sell-more-than-a-million-worldwide/</guid><comments>http://www.joystiq.com/2008/03/13/ut3-stranglehold-sell-more-than-a-million-worldwide/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><div align="center"><a href="http://www.shacknews.com/onearticle.x/51722"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/03/silver_lining_midway.jpg" alt="" /></a><br /></div>
It's silver lining time. Midway Games, which <a href="http://www.joystiq.com/2008/03/07/midway-loses-100-million-to-the-ether-in-2007/">misplaced nearly $100 million</a> in 2007, has announced that despite leaking money like a rusty sieve, two of its most prominent releases last year, <em>Unreal Tournament 3</em> and <em>Stranglehold</em>, each managed to sell through more than a million units globally. <br /><br />The announcement was made by company CEO David Zucker during a recent conference call, and while sales were not broken down across platform or region, the executive did note that "European PC sales of <em>Unreal Tournament 3</em> are outpacing North America." Still, we'd encourage Midway not to call out the cheerleaders <em>just yet</em>. There is still that nagging issue of all that <em>missing money</em>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.shacknews.com/onearticle.x/51722>Read</a> | <a href="http://www.joystiq.com/2008/03/13/ut3-stranglehold-sell-more-than-a-million-worldwide/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1139127/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/03/13/ut3-stranglehold-sell-more-than-a-million-worldwide/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>david-zucker</category><category>davidzucker</category><category>midway</category><category>stranglehold</category><category>unreal-tournament-iii</category><category>unrealtournamentiii</category><category>ut3</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-03-13T10:00:00+00:00</dc:date></item><item><title>Stranglehold ad gets choked off UK airwaves</title><link>http://www.joystiq.com/2008/01/16/stranglehold-ad-gets-choked-off-uk-airwaves/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/16/stranglehold-ad-gets-choked-off-uk-airwaves/</guid><comments>http://www.joystiq.com/2008/01/16/stranglehold-ad-gets-choked-off-uk-airwaves/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gamesindustry.biz/content_page.php?aid=32144"><img width="490" vspace="4" hspace="0" height="246" border="1" align="top" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/01/stranglehold.jpg" /></a><br /></div>
The UK's Advertising Standards Authority has banned the ad for <em>John Woo Presents: <a href="http://www.joystiq.com/tag/stranglehold">Stranglehold</a></em> from the airwaves, citing the ad could be seen as "encouraging and condoning violence." <a href="http://www.gamesindustry.biz/content_page.php?aid=32144">GI.biz</a> reports that Midway believes the ad was edited in a way that it would show no blood or gore. Considering there's no negotiation on the matter, it's time for Midway to go back to the editing room.<br /><br />The ASA has been rather comical in its banning practices whenever they pop up on the gaming radar. Last year the ASA <a href="http://www.joystiq.com/2007/04/04/brits-ban-old-xbox-360-commercial/">banned an old Xbox 360 ad</a> depicting people doing stunts and driving recklessly despite the ad clearly stating: "Dramatisation. Professional stunt. Do not attempt." We can't wait to see what ad the ASA decides to ban next by throwing darts blindfolded at an index card covered wall.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamesindustry.biz/content_page.php?aid=32144>Read</a> | <a href="http://www.joystiq.com/2008/01/16/stranglehold-ad-gets-choked-off-uk-airwaves/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1088572/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/01/16/stranglehold-ad-gets-choked-off-uk-airwaves/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>ad</category><category>ads</category><category>banned</category><category>midway</category><category>stranglehold</category><category>uk</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2008-01-16T14:45:00+00:00</dc:date></item><item><title>Best of the Rest: Ludwig's picks of 2007</title><link>http://www.joystiq.com/2008/01/02/best-of-the-rest-ludwigs-picks-of-2007/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/02/best-of-the-rest-ludwigs-picks-of-2007/</guid><comments>http://www.joystiq.com/2008/01/02/best-of-the-rest-ludwigs-picks-of-2007/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><strong style="font-style: italic;"><img width="490" vspace="4" hspace="0" height="343" border="1" align="middle" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/10/zack-and-wiki-huh-490.jpg" /></strong><br /></div>
<strong style="font-style: italic;">Zack &amp; Wiki: Quest for Barbaros' Treasure</strong> (Wii)<br /><br />Though its puzzles may occasionally infuriate, the real source of frustration regarding<em> Zack &amp; Wiki</em> stems from the fact that <em>nobody bought it</em>. Every year has its share of titles that deserve an audience yet never find one, and in this regard, <em>Zack &amp; Wiki</em> is easily one of the most tragic games to put an uncontrollable smile on your face. Relentlessly charming and beautifully presented, the debut of Capcom's choc-chomping pirate and his simian sidekick challenges the mind and warms that cynical, meh-spouting lump in your chest. How refreshing it was to overcome obstacles and bosses by choosing the power of the mind over an impossibly large bazooka.<br /><br />
<div style="text-align: center;"><img width="490" vspace="4" hspace="0" height="276" border="1" align="middle" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/11/uncharted-metareview.jpg" /><br /></div>
<span style="font-weight: bold; font-style: italic;">Uncharted: Drake's Fortune</span> (PlayStation 3)<br /><br />Don't praise this game as the PlayStation 3's long-awaited <span style="font-style: italic;">killer app</span>. Don't praise it for its guided tour of Cell and Blu-ray possibilities. Rather heap your kind words on Naughty Dog's impeccable design, snappy writing and tight grip on the very concept of "adventure." It may not be a riot of innovation -- <span style="font-style: italic;">Gears of Indiana Jones</span> and whatnot -- but the game's likable characters and cinematic flair make sure that the edge of your seat is as far as you go.<br /><br />
<div style="text-align: center;"><img width="490" vspace="4" hspace="0" height="266" border="1" align="middle" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/12/pce-botr-jrw.jpg" /><br /></div>
<span style="font-weight: bold; font-style: italic;">Pac-Man: Championship Edition</span> (Xbox Live Arcade)<br /><br />If I was to envision a mental calendar representing what I was doing with my life for most of the year, there'd be a mysterious black patch, lasting several weeks, around the time <span style="font-style: italic;">Pac-Man: Championship Edition</span> saw release. The truth is, in-between the game's addictive modification of the Pac-Man formula and a constant high score war with folks on my friends list, my life outside of games became a complete blur. If it didn't help me plot a more efficient way of devouring ghosts, it was<span style="font-style: italic;"> irrelevant</span>.<br /><br />
<div style="text-align: center;"><img width="490" vspace="4" hspace="0" height="183" border="1" align="middle" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/01/tomb-raider-anniv-490px.jpg" /><br /></div>
<span style="font-weight: bold; font-style: italic;">Tomb Raider Anniversary</span> (PC)<br /><br />Honestly, I'm tired of having to explain this game to friends who raise an eyebrow and say, "But dude, hasn't <span style="font-style: italic;">Tomb Raider</span> been rubbish for the last twenty games or so?" The series had its <span style="font-style: italic;">Batman Begins</span> reboot with <span style="font-style: italic;">Tomb Raider: Legend</span> and has been totally awesome since. <span style="font-style: italic;">Dude</span>. Anniversary remakes Lara's iconic debut, melding Legend's superior controls and fluidity with the original game's intelligent level design. Trust me, the result is better than the game in you imperfectly remember. <br /><br />
<div style="text-align: center;"><img width="490" vspace="4" hspace="0" height="275" border="0" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/08/metroid490.jpg" /><br /></div>
<span style="font-weight: bold; font-style: italic;">Metroid Prime 3: Corruption</span> (Wii)<br /><br />It's impossible for me to tell if this is the best <span style="font-style: italic;">Metroid Prime</span> overall, but there are certain things which it's best at compared to the previous two and utterly fantastic games. <span style="font-style: italic;">Prime 3</span> is perfectly paced, to the point where "just one more missile upgrade" becomes "just one more area." Next you'll be wanting to do "just one more planet," only you've finished the game and remarked that the end of the trilogy finally brings with it a truly engaging story. The Wii's controller also delivers the best combat yet -- I think we can drop that "First-Person Adventure" nonsense now and call this one a shooter.<br /><br />
<div style="text-align: center;"><img width="490" vspace="4" hspace="0" height="281" border="1" align="middle" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/08/dirtdemo.jpg" /><br /></div>
<span style="font-weight: bold; font-style: italic;">DiRT</span> (Xbox 360)<br /><br />The only game to cause me <a href="http://www.joystiq.com/2007/10/17/the-b-ack-log-coming-clean-about-dirt/">personal injury</a>, <span style="font-style: italic;">Dirt </span>is the most thrilling racer to come along in years. From out of nowhere, Codemasters produced an amazing graphics and physics engine, one conveying every bump, jolt and ill-advised jump on the track. Choose an interior viewpoint and watch out for the trees!<br /><br />
<div style="text-align: center;"><img width="490" vspace="4" hspace="0" height="323" border="1" align="middle" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/01/phoenix-wright-3-490px.jpg" /><br /></div>
<span style="font-weight: bold;"><span style="font-style: italic;">Phoenix Wright 3: Trials &amp; Tribulations</span> </span>(DS)<br /><br />Let's face it, there's not a whole lot going on here in terms of pure gameplay. Strange then, that the game I had the most fun <span style="font-style: italic;">playing</span> was Phoenix Wright's third and final turn(about) as the most chronically and comically unprepared attorney in the world. A great cast of characters and a story which thrives on ridiculous twists make it a great read... but what makes it a good game? I know exactly what the answer is now. It's the swell of excitement that arrives when you make the connection, when the amazing soundtrack kicks in and you flip an impossible case around at the <span style="font-style: italic;">very</span> last and desperate moment.<span style="font-style: italic;"><span style="font-style: italic;"></span></span> <br /><br />
<div style="text-align: center;"><img width="490" vspace="4" hspace="0" height="270" border="1" align="middle" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/01/zelda_phourglass_490px.jpg"  alt="" /><br /></div>
<span style="font-weight: bold;">Disappointments<br /></span>
<ul>
    <li><span style="font-weight: bold; font-style: italic;">The Legend of Zelda: Phantom Hourglass</span> (DS) -- Bad poetry says it best: A bore, a snore and a chore. It took me several months to claw my way through this game, as all desire to play it quickly evaporated every time I touched my DS and remembered that <span style="font-style: italic;">yet another</span> return to the <span style="font-style: italic;">Temple of the Ocean King</span> awaited me. I could forgive the bland music, dull environments and utterly dreadful sailing, but this was one bad design boomerang I loathed. I desperately wanted a sequel to my beloved Wind Waker... just not <span style="font-style: italic;">this</span> one. </li>
    <li><span style="font-weight: bold;"><span style="font-style: italic;">Blue Dragon</span></span> (Xbox 360) -- Assembled by a JRPG dream team, I think it's fair to say that <span style="font-style: italic;">Blue Dragon</span> delivered what I expected. <span style="font-style: italic;">Exactly</span> what I expected and what I <span style="font-style: italic;">thought</span> I wanted. It turns out the line between "traditional" and "old fashioned" isn't always clear, a fact which Blue Dragon learns throughout its unevenly paced adventure. I liked it, but I should have loved it. The feeling that Mr. Final Fantasy phoned this one in just couldn't be avoided.</li>
    <li><span style="font-weight: bold; font-style: italic;">Super Paper Mario</span> (Wii) -- I send my condolences to the families of the developers responsible for this charming title. As I understand it after playing the game, the entire team was mysteriously killed halfway through development, leaving the disastrous second half to random amateurs. What a shame.</li>
    <li><span style="font-weight: bold; font-style: italic;">Stranglehold</span> (PS3) -- Though it captured the destructive action of <span style="font-style: italic;">Hard Boiled</span> fairly well, it also did a good job of capturing silly aspects of game design. Do we really need irritating bosses that, for some reason, absorb 10,000 bullets before keeling over? Certainly no more than we need poor checkpointing, sluggish aiming and the ugliest implementation of Unreal 3.0 to date.</li>
    <li><span style="font-weight: bold; font-style: italic;">The Darkness</span> (Xbox 360) -- A surprisingly forgettable game, <span style="font-style: italic;">The Darkness</span> was carried by its morbid atmosphere and highly entertaining use of vicious tentacles. There was a decent game here, but every mechanic felt woefully underdeveloped. The last part of the game is a complete mess, deluging you in abrupt cutscenes (depicting things you could do yourself!) and leading you to believe that there's an important choice to be made. There isn't.</li>
</ul><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/01/02/best-of-the-rest-ludwigs-picks-of-2007/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1074643/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/01/02/best-of-the-rest-ludwigs-picks-of-2007/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Best-of-the-rest-2007</category><category>BlueDragon</category><category>Dirt</category><category>GOTY-2007</category><category>Metroid-Prime</category><category>MetroidPrime3</category><category>Pac-Man</category><category>Phantom-Hourglass</category><category>PhantomHourglass</category><category>Phoenix-Wright</category><category>PhoenixWright</category><category>Stranglehold</category><category>SuperPaperMario</category><category>TheDarkness</category><category>Tomb-Raider</category><category>TombRaiderAnniversary</category><category>Uncharted</category><category>Zack-and-Wiki</category><category>ZackAndWiki</category><category>Zelda</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-01-02T06:30:00+00:00</dc:date></item><item><title>Stranglehold getting new DLC, achievements</title><link>http://www.joystiq.com/2007/12/07/stranglehold-getting-new-dlc-achievements/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/07/stranglehold-getting-new-dlc-achievements/</guid><comments>http://www.joystiq.com/2007/12/07/stranglehold-getting-new-dlc-achievements/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><a href="http://www.gamesindustry.biz/content_page.php?aid=31318"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/12/gallagherenemy.jpg" /></a>Hello, my name is Michael Beck, and I represent the Exploding Fruit Consortium of North America. Every day, our technicians are working to make your fruit not only delicious, but volatile, ready to pop at the slightest touch, sending succulent meat and shrapnel-like rind flying in every conceivable direction. But there's someone out there who doesn't want you to (carefully, and while always wearing eye protection) enjoy our products. There's someone out there who would rather use this nutritious (and often fatal) food source as a mere <em>prop</em> for his shoot-em'-up bullet ballet. That person ... is Chow Yun-Fat, star of the game <em><a href="http://www.joystiq.com/tag/Stranglehold/">Stranglehold</a></em>.<br /><br />Now we hear that his brutal game is getting even more despicable with downloadable content on the way soon soon. The pack will include multiplayer maps like Wong's Estate Grounds, Rooftops of Chicago and (the one that gets our blood boiling) Kowloon Market. There will also be 21 new character skins and 250 achievement points, whatever that means. Honestly, it turns our stomachs. Please, Midway put a stop to this. If not for the exploding watermelons ... think of the children (who, by the way, should not be within 100 feet of exploding watermelons).<br /><br />[Via <a href="http://www.xbox360fanboy.com/2007/12/06/stranglehold-gets-new-achievements-and-dlc/">X3F</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamesindustry.biz/content_page.php?aid=31318>Read</a> | <a href="http://www.joystiq.com/2007/12/07/stranglehold-getting-new-dlc-achievements/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1057272/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/12/07/stranglehold-getting-new-dlc-achievements/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>dlc</category><category>midway</category><category>psn</category><category>stranglehold</category><category>xbox-live</category><dc:creator>Justin McElroy</dc:creator><dc:date>2007-12-07T08:45:00+00:00</dc:date></item><item><title>Midway expects no more PS3 delays in 2008</title><link>http://www.joystiq.com/2007/11/02/midway-expects-no-more-ps3-delays-in-2008/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/02/midway-expects-no-more-ps3-delays-in-2008/</guid><comments>http://www.joystiq.com/2007/11/02/midway-expects-no-more-ps3-delays-in-2008/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=16091"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/08/stranglehold490.jpg" alt="" /></a><br /></div>
Did you know that the American PS3 version of <em><a href="http://www.joystiq.com/tag/Stranglehold/">Stranglehold</a></em> slow-mo dived out the door this week? Midway's destructive <em>Hard Boiled</em> follow-up, like <a href="http://www.joystiq.com/2007/09/06/the-orange-box-delayed-on-ps3/">several</a> <a href="http://www.joystiq.com/2007/01/23/graw-2-delayed-for-ps3-demo-soon-for-xbox-360/">PS3</a> <a href="http://www.joystiq.com/2007/07/06/medal-of-honor-airborne-ps3-delayed-until-november/">games</a> in the past few months, had been <a href="http://www.joystiq.com/2007/08/31/stranglehold-slips-again-on-pc-ps3/">pushed</a> off the edge of the calendar so many times that many eventually lost sight of it, played it on competing platforms or just moved on to other things. Midway CEO David F. Zucker <a href="http://www.gamasutra.com/php-bin/news_index.php?story=16091">recently discussed</a> the predicament following a <strike>Top Secret!</strike> financial conference call, noting that technical hurdles on Sony's platform initially slowed them down. <br /><br />"For our first wave of next-gen games... lead development has been on the Xbox 360, due to its earlier introduction and larger installed base," said Zucker. "We ran into some technical issues developing for the PlayStation 3 that have taken more time to finalize than we expected." He now considers said issues resolved, however, and expects "PS3 versions of [Midway] titles to ship day and date" with those on other platforms beginning next year. As for <a href="http://www.joystiq.com/2007/10/02/midway-expects-unreal-tournament-3-to-slip-into-08/"><em>Unreal Tournament III</em></a>, PS3 owners should look for it "as soon as it's ready."<br /><br />Finally, with development hassles supposedly out of the way, Midway can continue work on a soon-to-be-announced title described by Zucker as an "ambitious open-world game." We certainly hope he means the <em>Psi-Ops</em> meets <em>Crackdown </em>adventure we just envisioned.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamasutra.com/php-bin/news_index.php?story=16091>Read</a> | <a href="http://www.joystiq.com/2007/11/02/midway-expects-no-more-ps3-delays-in-2008/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1028244/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/11/02/midway-expects-no-more-ps3-delays-in-2008/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Blacksite</category><category>Midway</category><category>Stranglehold</category><category>UnrealTournament</category><category>UT3</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2007-11-02T18:25:00+00:00</dc:date></item><item><title>Wildfires prompt Midway to evacuate San Diego office</title><link>http://www.joystiq.com/2007/10/24/wildfires-prompt-midway-to-evacuate-san-diego-office/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/24/wildfires-prompt-midway-to-evacuate-san-diego-office/</guid><comments>http://www.joystiq.com/2007/10/24/wildfires-prompt-midway-to-evacuate-san-diego-office/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://biz.gamedaily.com/industry/news/?id=17896"><img vspace="4" hspace="0" border="0" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/10/midway-logo-490.jpg" alt="" /></a><br /></div>
As firefighters battle to control ongoing wildfires in Southern California, almost 1 million people have been forced from their homes in what <a href="http://www.bloomberg.com/apps/news?pid=20601087&amp;sid=aufnKvlM.Et8&amp;refer=home">Bloomberg</a> deems the largest evacuation in California's history. The blazes have also affected businesses, with <a href="http://biz.gamedaily.com/industry/news/?id=17896">GameDaily BIZ</a> reporting that <a href="http://www.joystiq.com/tag/Midway/">Midway</a> employees have been asked to leave the publisher's San Diego offices (one of many spread across the world). <br /><br />In response to less sensitive gamers asking, "But what about mah gamez?!" Midway has provided assurances that its development schedules remain unaffected and that the company's <em>Mortal Kombat</em>, <em>Strangleholds and so forth </em>remain in the hands of employees dutifully tinkering at home.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://biz.gamedaily.com/industry/news/?id=17896>Read</a> | <a href="http://www.joystiq.com/2007/10/24/wildfires-prompt-midway-to-evacuate-san-diego-office/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1021381/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/10/24/wildfires-prompt-midway-to-evacuate-san-diego-office/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Midway</category><category>Mortal-Kombat</category><category>MortalKombat</category><category>Stranglehold</category><category>Unreal-Tournament</category><category>UnrealTounament</category><category>UT3</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2007-10-24T22:12:00+00:00</dc:date></item><item><title>Concept art glued and bound in 'The Art of Midway'</title><link>http://www.joystiq.com/2007/10/18/concept-art-glued-and-bound-in-the-art-of-midway/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/18/concept-art-glued-and-bound-in-the-art-of-midway/</guid><comments>http://www.joystiq.com/2007/10/18/concept-art-glued-and-bound-in-the-art-of-midway/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://biz.gamedaily.com/industry/news/?id=17796"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/10/tn_cover.jpg" /></a>We'll admit that when approached with the subject of art in video games,<a href="http://www.joystiq.com/tag/midway/"> Midway</a> is not the first company that comes to mind. Not to say that their games are not art, as we sidestep that <a href="http://www.joystiq.com/2007/07/23/ebert-admits-games-can-be-art-but-not-high-art/">land</a> <a href="http://www.joystiq.com/2007/09/26/barker-lays-smackdown-on-ebert-about-games-not-being-art/">mine</a> and save the explosion for another day, but Midway's titles have never come across as particularly driven by aesthetic style, making us all the more curious as to the contents of Midway's newly released art book, <em>The Art of Midway: Before Pixels and Polygons</em>.<br /><br />A 160-page collection of concept art for some of Midway's top titles, the book is said to include 200 illustrations covering such games as <em>The Suffering</em> and <em>Psi-Ops: The Mindgate Conspiracy</em>, to the more recently shipped <a href="http://www.joystiq.com/tag/Stranglehold/"><em>Stranglehold</em></a>. And of course you can bet there will be quite a few doodles from the <a href="http://www.joystiq.com/tag/mortalkombat/"><em>Mortal Kombat</em></a> franchise as well, with Baraka's toothy grin featured on the book's cover. However, what's more interesting to us are the unpublished works said to be included in the book from Midway artists such as Stephan Martini&egrave;re, Vince Proce, Ben Olson, and Bruno Werneck. Our coffee table has been looking a bit barren lately, and this book would fit quite nicely next to the sweat ring and stack of back issues of People.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://biz.gamedaily.com/industry/news/?id=17796>Read</a> | <a href="http://www.joystiq.com/2007/10/18/concept-art-glued-and-bound-in-the-art-of-midway/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1015308/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/10/18/concept-art-glued-and-bound-in-the-art-of-midway/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>art</category><category>book</category><category>coffee table</category><category>CoffeeTable</category><category>concept</category><category>midway</category><category>Mortal Kombat</category><category>MortalKombat</category><category>psi-ops</category><category>Stranglehold</category><category>The Suffering</category><category>TheSuffering</category><dc:creator>Jason Dobson</dc:creator><dc:date>2007-10-18T18:55:00+00:00</dc:date></item><item><title>Stranglehold demo now available on US PSN</title><link>http://www.joystiq.com/2007/09/06/stranglehold-demo-now-available-on-us-psn/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/06/stranglehold-demo-now-available-on-us-psn/</guid><comments>http://www.joystiq.com/2007/09/06/stranglehold-demo-now-available-on-us-psn/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://blog.us.playstation.com/2007/09/06/more-playstation-store-updates/"><img hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/08/stranglehold-490-pic.jpg" /></a><br /></div>
<br />Hey, American PS3 owners ... tired of your Xbox 360-owning friends laughing in your face because they can play <em>Stranglehold</em> right now while you're stuck <a href="http://www.joystiq.com/2007/08/31/stranglehold-slips-again-on-pc-ps3/">waiting until the end of the month</a> for your interactive John Woo-inspired goodness. Well the mockery is over, because today you can play <em>Stranglehold </em>on your console of choice.<br /><br />True, it's just a <a href="http://blog.us.playstation.com/2007/09/06/more-playstation-store-updates/">downloadable demo</a>, but playing it over and over and over again until Sept. 25 is kind of like having the full version. And if you get tired of it, hey, that <a href="http://www.joystiq.com/2007/07/17/joystiq-impressions-pixeljunk-racers-psn/"><em>PixelJunk Racers</em></a> trailer ought to keep you busy for a good few minutes.<br /><br />A complete list of the new content available at the PSN store today:<br />
<ul>
    <li><em>Stranglehold</em> demo (Free)</li>
    <li><em>NBA Live 08</em> demo (Free)</li>
    <li><em>Motorstorm </em>Coyote Weekend VIP Pass ($5.99)</li>
    <li><em>Motorstorm </em>vehicle packs 1 to 4 ($0.99 each)</li>
    <li><em>Ninja Gaiden Sigma</em> Weapons Master add-on ($2.99)</li>
    <li><em>Turok</em> "Quiet Kills" trailer (Free)</li>
    <li><em>PixelJunk Racers</em> trailer (Free)</li>
    <li><em>Heavenly Sword</em> Making-Of episode 5 (Free)</li>
    <li><em>Heavenly Sword </em>Anime episode 5 (Free)</li>
    <li><em>Lair</em> "World in Chaos" trailer (Free)</li>
    <li><em>Motorstorm</em> Coyote Revenger trailer (Free)</li>
    <li><em>Drillbit</em> trailer (Free)</li>
    <li><em>Resident Evil: Extinction</em> trailer (Free)</li>
    <li><em>Heavenly Sword</em> Anime wallpaper (Free)<br /></li>
</ul>
[Via <a href="http://www.ps3fanboy.com/2007/09/06/american-psn-releases-for-september-6th/">PS3Fanboy</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://blog.us.playstation.com/2007/09/06/more-playstation-store-updates/>Read</a> | <a href="http://www.joystiq.com/2007/09/06/stranglehold-demo-now-available-on-us-psn/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/983240/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/09/06/stranglehold-demo-now-available-on-us-psn/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>demo</category><category>download</category><category>PSN</category><category>stranglehold</category><dc:creator>Kyle Orland</dc:creator><dc:date>2007-09-06T21:25:00+00:00</dc:date></item><item><title>Stranglehold slips again on PC, PS3</title><link>http://www.joystiq.com/2007/08/31/stranglehold-slips-again-on-pc-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/31/stranglehold-slips-again-on-pc-ps3/</guid><comments>http://www.joystiq.com/2007/08/31/stranglehold-slips-again-on-pc-ps3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.shacknews.com/onearticle.x/48737"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/08/stranglehold490.jpg" alt="" /></a><br /></div>
Guy with two guns epic <a href="http://www.joystiq.com/tag/stranglehold"><em>Stranglehold</em> </a>is still struggling to get a grip on the PS3 and PC, with both versions facing delays just as the Xbox 360 version sees completion. Inspector Tequila's seething vendetta against neatly stacked grocery stands begins on the Xbox 360 September 5th (September 14th in Europe), with the PC version now following on September 18th in the US and the 21st in Europe. <br /><br /><a href="http://www.shacknews.com/onearticle.x/48737">Shacknews</a> reports that the PS3 version of the bullet bonanza is now scheduled for release on September 25th, which translates to an imprecise "October" for Europe.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.shacknews.com/onearticle.x/48737>Read</a> | <a href="http://www.joystiq.com/2007/08/31/stranglehold-slips-again-on-pc-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/978568/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/08/31/stranglehold-slips-again-on-pc-ps3/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Delays</category><category>JohnWoo</category><category>Midway</category><category>Stranglehold</category><category>UnrealEngine3</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2007-08-31T15:00:00+00:00</dc:date></item><item><title>PAX 07: The licensed games panel</title><link>http://www.joystiq.com/2007/08/27/pax-07-the-licensed-games-panel/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/27/pax-07-the-licensed-games-panel/</guid><comments>http://www.joystiq.com/2007/08/27/pax-07-the-licensed-games-panel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/08/license0826072.jpg"  alt="" /><br /></div>
There's nothing more indicative of gamer culture than the fact that a bunch of us got together at a fan event, with <em>games to be played</em> right over in the exhibition hall, to talk about business. We can't help it! We love sales numbers and such.<br /><br />Vlad Ceraldi and Steve Bocska from <a href="http://www.hotheadgames.com/">Hothead</a>, Steve Bowler from Midway, and David Freeman from Sabertooth Games held a panel to talk about licensed games yesterday at PAX. All of these individuals have unique qualifications to talk about the subject: the two Hothead representatives, in addition to working on <em><a href="http://www.joystiq.com/tag/pennyarcadeadventures">Penny Arcade Adventures</a> </em>now, previously worked on last generation's <em>Simpsons</em> games. Bowler worked on <em>NBA Ballers</em> and is now on <em>John Woo Presents Stranglehold</em>, and Freeman juggles licenses in his work with Sabertooth's <a href="http://www.sabertoothgames.com/ufs/ufs.asp">Universal Fighting System</a> card game.<br /><br /><br /><br />One major issue that kept coming up was the deadline associated with licensed games. All agreed that the major factor in the often low quality of licensed games is the drive to release the game according to a schedule other than its own. An analogy was made to a giant bucket: the game must come out when advertising for every other associated property hits, so that the advertising for the movie, the show, toys, cereal, etc., helps the game as well, and allows the game to contribute to the total earnings (the bucket) of the property.<br /><br />Another issue is what Ceraldi described as "too many cooks," which involves licensors and advertisors setting restrictions on what can happen ingame-- one example being that McDonalds wouldn't allow the Golden Arches to be destroyed or used as weapons in <span style="font-style: italic;">Hulk: Ultimate Destruction. </span>Also, the NBA did not allow the use of gold teeth as unlockable items in <span style="font-style: italic;">NBA Ballers</span> (though they later showed up in a Tiger Woods golf game). Namco and Capcom characters could not be bundled together in the UFS card game, although Freeman said that otherwise, his company has near-total freedom with licensors.<br /><br />The other major problem with licensed games is the money required to secure a license. All of the developers mentioned that the high cost of licensing a game limits the budget for the actual game. <br /><br />With such investments required, then, it is easy to understand why all four developers supported the shutdown of fan games based on licensed properties. We rarely hear opinions on this from developers themselves, though we never have any problem figuring out how publishers feel about such creations. Ceraldi described a feeling of protectiveness of the license they've laid out so much for and put so much time into.<br /><br /><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/08/27/pax-07-the-licensed-games-panel/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/974563/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/08/27/pax-07-the-licensed-games-panel/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>hothead</category><category>licensedgames</category><category>midway</category><category>pennyarcadeadventures</category><category>sabertooth</category><category>stranglehold</category><category>ufs</category><dc:creator>JC Fletcher</dc:creator><dc:date>2007-08-27T04:30:00+00:00</dc:date></item><item><title>Stranglehold slips to Sept. 5 on PC and Xbox 360</title><link>http://www.joystiq.com/2007/08/23/stranglehold-slips-to-september-5th-for-pc-and-xbox-360/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/23/stranglehold-slips-to-september-5th-for-pc-and-xbox-360/</guid><comments>http://www.joystiq.com/2007/08/23/stranglehold-slips-to-september-5th-for-pc-and-xbox-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/08/stranglehold490.jpg" /><br />Midway has confirmed to Joystiq that guy with two guns epic, <em><a href="http://www.joystiq.com/tag/Stranglehold/">Stranglehold</a></em>, has been delayed past its initial <a href="http://www.joystiq.com/2007/07/27/stranglehold-placed-on-xbox-360-and-pc-aug-27/">August 27th</a> release date on Xbox 360 and PC. John Woo's thoughtful study into the nature of <a href="http://www.joystiq.com/2007/06/23/todays-chowiest-video-john-woo-and-chow-yun-fat-in-stranglehol/">exploding watermelons</a> will now release on September 5th, with the PlayStation 3 version still following on September 17th. If you're clueless about <em>Stranglehold</em> or just have an urge to crush goons beneath suspiciously tethered neon signs, we'd recommend you have a look at the <a href="http://www.joystiq.com/2007/08/08/stranglehold-demo-slo-mo-dives-onto-live-also-there-are-doves/">demo</a> currently on the Xbox Live Marketplace.<br /><br />[Thanks, <a href="http://adultgamingenthusiasts.com/forums/thread/133338.aspx">Kyleia</a> and Justin]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/08/23/stranglehold-slips-to-september-5th-for-pc-and-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/972466/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/08/23/stranglehold-slips-to-september-5th-for-pc-and-xbox-360/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>JohnWoo</category><category>Midway</category><category>Stranglehold</category><category>UnrealEngine3</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2007-08-23T16:55:00+00:00</dc:date></item><item><title>Stranglehold PS3 still coming to Europe this year [update]</title><link>http://www.joystiq.com/2007/08/09/stranglehold-ps3-delayed-still-coming-in-2007/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/09/stranglehold-ps3-delayed-still-coming-in-2007/</guid><comments>http://www.joystiq.com/2007/08/09/stranglehold-ps3-delayed-still-coming-in-2007/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.ps3only.nl/nieuwsitem.php?nid=6018"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/08/stranglehold-490-pic.jpg" alt="" /></a></div>
<span style="font-weight: bold;">Update: </span>Alright, that's enough of this "delay" rubbish. Though still due out <a href="http://www.joystiq.com/2007/07/27/stranglehold-placed-on-xbox-360-and-pc-aug-27/">August 27</a> for Xbox 360 and PC, and on September 17 for PlayStation 3 in the US, some confusion has arisen regarding the European version of <em>John Woo's Stranglehold</em>. Dutch site <a href="http://www.ps3only.nl/nieuwsitem.php?nid=6018">PS3 Only</a> obtained a statement from Midway that didn't feature a release date but noted (translation via <a href="http://www.n4g.com/ps3/News-58010.aspx">N4G</a>) that the game is "definitely [coming] out this year." That's the news -- the misinterpretation implied a delay to the European PS3 release. <br /><br /><a href="http://www.1up.com/do/newsStory?cId=3161861">1UP</a> confirms that <em>Stranglehold </em>for the PlayStation 3 has not been delayed and will retain its September 17 release date. The lack of a release date in the European Midway statement was simply due to human error (those humans are always messing things up). Our sincerest apologies for the confusion -- we've been tasked with cleaning the repeatedly destroyed fruit stalls in your favorite action film.<br /><br />[Via <a href="http://www.ps3fanboy.com/2007/08/09/stranglehold-delayed-indefinitely-for-ps3/">PS3 Fanboy</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.ps3only.nl/nieuwsitem.php?nid=6018>Read</a> | <a href="http://www.joystiq.com/2007/08/09/stranglehold-ps3-delayed-still-coming-in-2007/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/961828/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/08/09/stranglehold-ps3-delayed-still-coming-in-2007/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>johnwoo</category><category>stranglehold</category><dc:creator>Ross Miller</dc:creator><dc:date>2007-08-09T14:56:00+00:00</dc:date></item><item><title>Stranglehold demo slo-mo dives onto Live (also, there are doves)</title><link>http://www.joystiq.com/2007/08/08/stranglehold-demo-slo-mo-dives-onto-live-also-there-are-doves/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/08/stranglehold-demo-slo-mo-dives-onto-live-also-there-are-doves/</guid><comments>http://www.joystiq.com/2007/08/08/stranglehold-demo-slo-mo-dives-onto-live-also-there-are-doves/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><a href="http://www.majornelson.com/archive/2007/08/08/demo-stranglehold.aspx"><img vspace="4" hspace="0" border="1" align="middle" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/08/stranglehold490.jpg" /></a><br /></div>
There's a demo for <em><a href="http://www.joystiq.com/tag/Stranglehold/">Stranglehold</a></em>, the video game sequel to John Woo's <em>Hard Boiled</em>, now on Xbox Live, and we couldn't be more excited. And it's not just that its cinematic gun battles are a little bit of fresh air after being locked in the hot station wagon that is the summer <a href="http://www.joystiq.com/tag/newgames">game release schedule</a>. We're also really excited, if only for a few moments, to get to be Chow Yun-Fat, uncanny valley be damned.<br /><br />And honestly, if you're going to be Chow Yun-Fat, <em>Hard Boiled</em> Chow Yun-Fat is the one to be, though <a href="http://www.imdb.com/title/tt0092263/"><em>Better Tomorrow</em></a> Chow Yun-Fat would have also been acceptable. Can you imaging having to play as <a href="http://www.imdb.com/title/tt0166485/"><em>Anna and the King</em></a> Chow Yun-Fat? Or even <a href="http://www.imdb.com/title/tt0470984/"><em>The Postmodern Life of My Aunt</em></a> Chow Yun-Fat? We probably wouldn't even download the demo for that. ... Oh, who are we kidding? It's summer, we'll play anything.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.majornelson.com/archive/2007/08/08/demo-stranglehold.aspx>Read</a> | <a href="http://www.joystiq.com/2007/08/08/stranglehold-demo-slo-mo-dives-onto-live-also-there-are-doves/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/960612/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/08/08/stranglehold-demo-slo-mo-dives-onto-live-also-there-are-doves/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>demos</category><category>johnwoo</category><category>stranglehold</category><category>xboxlive</category><dc:creator>Justin McElroy</dc:creator><dc:date>2007-08-08T08:35:00+00:00</dc:date></item><item><title>Stranglehold placed on Xbox 360 and PC Aug. 27</title><link>http://www.joystiq.com/2007/07/27/stranglehold-placed-on-xbox-360-and-pc-aug-27/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/27/stranglehold-placed-on-xbox-360-and-pc-aug-27/</guid><comments>http://www.joystiq.com/2007/07/27/stranglehold-placed-on-xbox-360-and-pc-aug-27/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.gamespot.com/news/6175761.html?part=rss&amp;tag=gs_news&amp;subj=6175761"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/stranglehold_release_date.jpg" alt="" /></a><br /></div>
Guy plus two guns news now, with <a href="http://www.gamespot.com/news/6175761.html?part=rss&amp;tag=gs_news&amp;subj=6175761">Gamespot </a>conveying the long-awaited release date for Midway's bullet-time bonanza, <em><a href="http://www.joystiq.com/2007/07/13/joystiq-impressions-stranglehold/">Stranglehold</a>.</em> The destructive action title, labeled as the interactive sequel to John Woo's classic Hong Kong film, <em>Hard Boiled</em>, starts its commercial shootout on Xbox 360 and PC on August 27th. Slow-mo effects seem to be a little more pronounced in the PlayStation 3 version, however, as it's scheduled to arrive three weeks later on September 17th. <br /><br />One might speculate that <em>Stranglehold</em> is yet another title to be sucked into the increasingly epic <a href="http://www.joystiq.com/2007/07/23/developers-talk-about-unreal-engine-3-lawsuit/"><em>Unreal</em> situation</a>, though a three-week delay is certainly preferable to <a href="http://www.joystiq.com/2007/07/02/fatal-inertia-hits-xbox-360-in-september-delayed-indefinitely/">indefinite postponement</a> (and <a href="http://www.joystiq.com/2007/07/23/sony-says-theyre-giving-epic-more-ps3-support/">help</a> is on the way!). PS3 owners can take solace in the fact that an <a href="http://www.joystiq.com/2007/05/17/ps3s-stranglehold-coming-with-woos-hard-boiled-in-hd/">HD version</a> of <a href="http://www.imdb.com/title/tt0104684/"><em>Hard Boiled</em></a> awaits them on that special edition Blu-ray disc -- well, except for the ones that actually had to click on that IMDB link.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamespot.com/news/6175761.html?part=rss&amp;tag=gs_news&amp;subj=6175761>Read</a> | <a href="http://www.joystiq.com/2007/07/27/stranglehold-placed-on-xbox-360-and-pc-aug-27/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/952177/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/07/27/stranglehold-placed-on-xbox-360-and-pc-aug-27/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>JohnWoo</category><category>Midway</category><category>Stranglehold</category><category>UnrealEngine3</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2007-07-27T23:00:00+00:00</dc:date></item><item><title>Joystiq impressions: Stranglehold</title><link>http://www.joystiq.com/2007/07/13/joystiq-impressions-stranglehold/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/13/joystiq-impressions-stranglehold/</guid><comments>http://www.joystiq.com/2007/07/13/joystiq-impressions-stranglehold/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/e3_5_2007460.jpg" alt="" /><br /></div>
Don't mess with Chow Yun Fat. <em>Stranglehold</em>, the video game "sequel" to the classic Hong Kong flick <em>Hard Boiled</em>, more than impressed at its E3 showing. The promise of making you feel like a star of a John Woo film has been fully realized, and we couldn't be happier.<br /><br />What makes <em>Stranglehold</em> so impressive is how intuitive it is. The controls have been fully streamlined to make the player look awesome at all times. Is there a table blocking your way? Simply run to it, and you'll jump right over it. Want to roll to the side, and hide behind a cabinet? Just use your analog stick. Simple movement is anything but: the interaction that the player has with the environment is incredible, and it's even more impressive knowing that a single button doesn't need to be used.<br /><br />But, <em>Stranglehold</em> would be a failure if all you did was move around. Unsurprisingly, the shooting is fun, brutal, and intuitive. The L button activates a bullet time mode, which will allow the player to jump and doge in slow-mo while shooting. A clever mix of careful navigation and wise use of slow-mo will make you a lethal killer. However, <em>Strangehold</em> ups the ante even further: the D-Pad is used to activate some truly over-the-top bonuses. Our favorite has to be the zoom-in function, which will focus your aim. By pressing the trigger, the camera will follow the high-powered bullet, making head shots even that much more enjoyable.Other abilities include high-powered, rapid-fire shooting. Press RIght on the D-Pad, and the shotgun will become a devastating weapon that will literally tear up the environment, and your enemies. Finally, there's one special attack which will unleash Tequila's signature spinning move, where he circles around, firing at all enemies around him.<br /><br />The environmental effects are nothing short of astounding. The graphics are impressive as-is, but seeing almost every element in a level destroyed is awe-inspiring. Nearly everything in a level can be destroyed. Not only will everything fall apart, but the debris that's left behind will remain in the stage permanently. It's highly refreshing to see everything simply stay, without fading away, or disappearing. After a quick gunfight, utilizing all of Tequila's advanced abilities, the world will be absolutely devastated. In addition, the physics in the world can be used to your advantage: building signs can be shot to fall on enemies, wooden floors can be destroyed beneath goons, and explosives will, well, explode.<br /><br /><span style="font-style: italic;">Stranglehold</span> combines great graphics, intuitive controls, and dynamic gameplay to craft a true action movie experience. The game will launch on both PS3 and Xbox 360 in August.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/07/13/joystiq-impressions-stranglehold/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/940187/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/07/13/joystiq-impressions-stranglehold/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>e307</category><category>midway</category><category>stranglehold</category><dc:creator>Andrew Yoon</dc:creator><dc:date>2007-07-13T17:25:00+00:00</dc:date></item><item><title>Today's chowiest video: John Woo and Chow Yun-Fat in Stranglehold</title><link>http://www.joystiq.com/2007/06/23/todays-chowiest-video-john-woo-and-chow-yun-fat-in-stranglehol/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/23/todays-chowiest-video-john-woo-and-chow-yun-fat-in-stranglehol/</guid><comments>http://www.joystiq.com/2007/06/23/todays-chowiest-video-john-woo-and-chow-yun-fat-in-stranglehol/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><center> <object width="425" height="410" align="middle" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gamevideos6">
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<param name="bgcolor" value="#000000" /> <embed width="425" height="410" align="middle" src="http://www.gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com:80/video/videoListXML%3Fid%3D12446%26ordinal%3D1182554246114%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowfullscreen="true" type="application/x-shockwave-flash"></embed></object> </center> <br /> So, you know how developers say things like, "Oh yes, Steven Spielberg was very involved in the development of this game" when what they actually mean is "Yeah, we sent a fax to his office and showed him a picture." We've been wondering if that's how involved John Woo and Chow Yun-Fat were with Midway's <a href="http://www.joystiq.com/2007/05/23/sgd-07-joystiq-hands-on-with-john-woos-stranglehold/"><em>Stranglehold</em></a>.<br /><br />Here's video evidence to quell our fears that John Woo's involvement was simply sending a smiley-face emoticon to the development team when they asked him for feedback. Plus, seeing Chow (Mr. Yun-Fat? Fat? CYF?) recording lines for the game and sitting in meetings warms the slow-motion, dove-filled cockles of our hearts.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamevideos.com/video/id/12446>Read</a> | <a href="http://www.joystiq.com/2007/06/23/todays-chowiest-video-john-woo-and-chow-yun-fat-in-stranglehol/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/924690/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/06/23/todays-chowiest-video-john-woo-and-chow-yun-fat-in-stranglehol/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Chow Yun-Fat</category><category>Hard Boiled</category><category>HardBoiled</category><category>John Woo</category><category>JohnWoo</category><category>Stranglehold</category><dc:creator>Kevin Kelly</dc:creator><dc:date>2007-06-23T00:01:00+00:00</dc:date></item><item><title>Stranglehold cover system is a lot like Space Invaders</title><link>http://www.joystiq.com/2007/05/30/stranglehold-cover-system-is-a-lot-like-space-invaders/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/30/stranglehold-cover-system-is-a-lot-like-space-invaders/</guid><comments>http://www.joystiq.com/2007/05/30/stranglehold-cover-system-is-a-lot-like-space-invaders/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://blogs.ign.com/Strangleholdgame/2007/05/29/56069/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/05/strangle-hold-space-invader.jpg" /></a></div>
The latest post in the development blog for <a href="http://www.joystiq.com/tag/%selectedClean%/">John Woo's</a> <em><a href="http://www.joystiq.com/tag/stranglehold">Stranglehold</a></em> explains the action game's cover system with a rather ingenious analogy: <em>Space Invaders.<br /><br /></em>More specifically, Senior designer <a href="http://www.joystiq.com/2007/01/06/patrick-curry-completes-his-52-game-ideas/">Patrick Curry</a> is describing medium-sized objects (e.g. couches, concrete columns) that you can use for cover and are destructible. "<span id="ctl00_ctl00_cphMainContent_ccThreeColumnContent_ccThreeColumnTwo_cphMainContent_BlogEntryView1_lblMessageBody">As your cover shrinks Tequila will automatically crouch down to use whatever cover's left," he said, "but in <em>Stranglehold</em> no cover lasts forever."</span> It was lead designer <span id="ctl00_ctl00_cphMainContent_ccThreeColumnContent_ccThreeColumnTwo_cphMainContent_BlogEntryView1_lblMessageBody">Neill Glancy who came up with the analogy, which explains how gunfire will slowly whittle </span>down cover that either you or your opponents may be using.<br /><br />We know what you're thinking: will you have the <em>cojones</em> to blast through your <em>own</em> cover, just like in <em>Space Invaders</em>? Real-world application of retro gaming skills embedded after the break.<br /><center><object width="425" height="350">
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<param value="transparent" name="wmode" /><embed width="425" height="350" wmode="transparent" type="application/x-shockwave-flash" src="http://www.youtube.com/v/BMuXha6USrc"></embed></object></center><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://blogs.ign.com/Strangleholdgame/2007/05/29/56069/>Read</a> | <a href="http://www.joystiq.com/2007/05/30/stranglehold-cover-system-is-a-lot-like-space-invaders/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/906945/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/05/30/stranglehold-cover-system-is-a-lot-like-space-invaders/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>chow yun fat</category><category>ChowYunFat</category><category>futurama</category><category>john woo</category><category>JohnWoo</category><category>mid way</category><category>MidWay</category><category>space invaders</category><category>SpaceInvaders</category><category>strangle hold</category><category>StrangleHold</category><dc:creator>Ross Miller</dc:creator><dc:date>2007-05-30T17:45:00+00:00</dc:date></item><item><title>John Woo directing Ninja Gold film in conjunction with Warren Spector's game</title><link>http://www.joystiq.com/2007/05/29/john-woo-directing-ninja-gold-film-in-conjunction-with-warren-sp/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/29/john-woo-directing-ninja-gold-film-in-conjunction-with-warren-sp/</guid><comments>http://www.joystiq.com/2007/05/29/john-woo-directing-ninja-gold-film-in-conjunction-with-warren-sp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><center><a href="http://www.reuters.com/article/filmNews/idUSN2839762520070528"><img vspace="4" hspace="4" border="0" alt="john woo" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/05/woo-shot.jpg" /></a></center>John Woo will direct and produce the film-half of <em>Ninja Gold</em>, a multiformat project co-created with celebrated game creator <a href="http://www.joystiq.com/tag/warrenspector" target="_blank">Warren Spector</a>. According to Woo's production partner Terrence Chang, the concept is based on ongoing factual accounts of the Yakuza and Russian mob stealing gold from South Africa. "The idea actually started with John Woo," Spector told <a target="_blank" href="http://www.reuters.com/article/filmNews/idUSN2839762520070528?pageNumber=2">Reuters</a>, "He wanted to do something involving traditional ninjas in a modern-day setting, and the idea just resonated with me."<br /><br />The two components, the game and film, will be developed somewhat independently, while retaining similar elements that will provide a narrative link. In a departure from the norm, neither will be entirely based on the other -- think: <a target="_blank" href="http://www.joystiq.com/tag/convergence/">convergence</a>, like, totally. Though Spector has been credited as an executive producer of the film, he implied that Woo will be commanding the movie with little help from the game developers. Chang added that the film will be more reality-based (so no signature-Woo bullet ballets?), borrowing lightly from the fantastic elements of the game. Chang hopes that a script can be completed soon, so that production can begin next year. No timetable has been given for the game's development.<br /><br />As for Woo's other game-related project, <a href="http://www.joystiq.com/tag/stranglehold" target="_blank"><em>Stranglehold</em></a>, Chang suggested that a film adaptation was a strong possibility. "We would definitely bring <em>Stranglehold</em> to the big screen," Chang said. "We would like game titles to have all kinds of possibility. Having a movie made from them is certainly a major consideration for deciding on a title."<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.reuters.com/article/filmNews/idUSN2839762520070528>Read</a> | <a href="http://www.joystiq.com/2007/05/29/john-woo-directing-ninja-gold-film-in-conjunction-with-warren-sp/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/905979/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/05/29/john-woo-directing-ninja-gold-film-in-conjunction-with-warren-sp/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>convergence</category><category>direct</category><category>director</category><category>film</category><category>john woo</category><category>JohnWoo</category><category>movie</category><category>ninja gold</category><category>NinjaGold</category><category>produce</category><category>producer</category><category>spector</category><category>stranglehold</category><category>warren spector</category><category>WarrenSpector</category><category>woo</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2007-05-29T11:14:00+00:00</dc:date></item><item><title>SGD '07: Joystiq hands-on with John Woo's Stranglehold</title><link>http://www.joystiq.com/2007/05/23/sgd-07-joystiq-hands-on-with-john-woos-stranglehold/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/23/sgd-07-joystiq-hands-on-with-john-woos-stranglehold/</guid><comments>http://www.joystiq.com/2007/05/23/sgd-07-joystiq-hands-on-with-john-woos-stranglehold/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><div align="center"><a href="http://www.joystiq.com/media/2007/05/shold_ps3_fob800.jpg"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/05/shold_ps3_fob.1.jpg" alt="" /></a><br /><em>Click for the full version of the box art.</em><br />
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Waiting for <em>John Woo's Stranglehold</em> to hit store shelves is a bit like watching one of his movies; there's a lot of slow-motion, and plenty of bullets and destruction during the wait. We got our hands on the latest build at Sony's recent Gamers Day, and fired thousands of rounds in an effort to see how we were at controlling Chow Yun Fat.<br /><br />Now, if you haven't seen a John Woo film, you need to rush out and rent one right now. Since <em>Hard Boiled</em>, which is the prequel to this game, <a href="http://www.joystiq.com/2007/05/17/ps3s-stranglehold-coming-with-woos-hard-boiled-in-hd/">comes on the Blu-ray disc</a>, we'd recommend <em>The Killer</em>. Both of 'em star Chow Yun Fat, tons of guns, and a lot of over-the-top action. Hong Kong action cinema at it's finest.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/stranglehold-ps3/">Stranglehold (PS3)</a></strong></p><a href="http://www.joystiq.com/photos/stranglehold-ps3/244706/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/05/screenshot_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/stranglehold-ps3/244705/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/05/screenshot_3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/stranglehold-ps3/244704/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/05/screenshot_2_thumbnail.jpg" alt="" title="" /></a></div><br /><br />The game takes places ten years after the events of <span style="font-style: italic;">Hard Boiled</span>, and you played Fat in his iconic Inspector Tequila role. He obviously hasn't been trying to get himself promoted, or else he's still a pain in the ass to work with. After all, he does tend to leave high body counts behind him. Probably the best news about this game is that Chow Yun Fat lent both his voice and his likeness to the game, otherwise this would be just another shoot 'em up with bullet-time.<br /><br />Actually, make that "Tequila Time" ... seriously, that's what Midway is calling it in this game. It works the same way as bullet-time in other games, hit a button, slow time down, watch meter drain, refill, repeat. Besides that, Tequila also has several special moves that can be triggered once you've blown away enough bad guys. There's a focus aiming feature that also slows time down a bit, and offers some extremely graphic death animations which vary based on where you shoot the baddie. You also get a unique 360&deg; spin feature which lets you whirl around like Wonder Woman, firing guns like crazy. <br /><br />We played through a museum level where you can literally blow away everything ... the Tyrannosaurus Rex skeleton, the stuffed meerkats, even the paintings on the wall. Nothing is safe from our poor aim, and we sure hope that place is insured. You can also interact with the environment; sliding over tables, sliding down bannisters (whilst firing two guns, of course) and even swinging from the pterodactyls that are hanging from the ceiling. Talk about a night at the museum. Zing!<br /><br />Even though diving through the air and firing guns as Chow Yun Fat is pretty awesome, we wish we'd seen a bit of the story to let us know what was going on. Granted, the storyline in <span style="font-style: italic;">Hard Boiled</span> is pretty thin, and its all about balletic gunplay, just like this game, but we wanted to hear some dialogue and seen some Fat (zing, again) cutscenes. Interestingly enough, the Midway developers told us that the Xbox 360 version was much more finished than the PS3 version, and that it looks a bit better to them. Make of that what you will, fanpeoples. <br /> <br /> <center> <object width="425" height="362" id="gtembed" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000">
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<param value="high" name="quality" /> <embed width="425" height="362" align="middle" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" quality="high" allowscriptaccess="sameDomain" name="gtembed" swliveconnect="true" src="http://www.gametrailers.com/remote_wrap.php?mid=19674"></embed> </object> </center><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/05/23/sgd-07-joystiq-hands-on-with-john-woos-stranglehold/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/902604/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/05/23/sgd-07-joystiq-hands-on-with-john-woos-stranglehold/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Chow Yun Fat</category><category>John Woo</category><category>JohnWoo</category><category>SGD07</category><category>Stranglehold</category><dc:creator>Kevin Kelly</dc:creator><dc:date>2007-05-23T20:26:00+00:00</dc:date></item><item><title>PS3's Stranglehold coming with Woo's Hard Boiled in HD</title><link>http://www.joystiq.com/2007/05/17/ps3s-stranglehold-coming-with-woos-hard-boiled-in-hd/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/17/ps3s-stranglehold-coming-with-woos-hard-boiled-in-hd/</guid><comments>http://www.joystiq.com/2007/05/17/ps3s-stranglehold-coming-with-woos-hard-boiled-in-hd/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/05/screenshot_3.jpg" alt="" /><br /></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/playstation_3/PS3s_Stranglehold_coming_with_Woos_Hard_Boiled_in_HD'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>Good news for PS3 owners, and a <a href="http://www.joystiq.com/2007/04/30/new-games-this-week-spider-man-3-edition/">synergistic slap</a> in the face to Xbox 360 lovers: the PlayStation 3 Collectors Edition of <em><a href="http://www.joystiq.com/tag/stranglehold">John Woo's Stranglehold</a> </em>will have the HD Blu-ray version of his classic film (and Chow Yun-Fat's classic firing-two-guns-whilst-jumping-through-the-air starring role) included on the game disc.<br /><br />Midway had to work out a special deal with the Weinstein's <a href="http://www.dragondynasty.com/">Dragon Dynasty</a> imprint, which owns the rights to John Woo's Chinese-language films. They'll be releasing a new special edition of Hard Boiled sometime later this year under that banner, so this may be the only way you can see the movie in HD for some time.<br /><br />Mind you, the fancy version of <em>Stranglehold</em> will cost you $10 on top of your standard "next-gen" fee, resulting in a steep $70 price tag. No word on special features, or if the disc will play in regular Blu-ray players ... but we'll take our game with a shot of Inspector Tequila. Thank you very much.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/stranglehold-ps3/">Stranglehold (PS3)</a></strong></p><a href="http://www.joystiq.com/photos/stranglehold-ps3/244706/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/05/screenshot_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/stranglehold-ps3/244705/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/05/screenshot_3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/stranglehold-ps3/244704/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/05/screenshot_2_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/05/17/ps3s-stranglehold-coming-with-woos-hard-boiled-in-hd/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/898044/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/05/17/ps3s-stranglehold-coming-with-woos-hard-boiled-in-hd/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Chow Yun-Fat</category><category>Hard Boiled</category><category>John Woo</category><category>sgd07</category><category>Stranglehold</category><dc:creator>Kevin Kelly</dc:creator><dc:date>2007-05-17T03:01:00+00:00</dc:date></item></channel></rss>