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Super Street Fighter IV trailer unlocks bonus stages

This latest trailer for Super Street Fighter IV shows off the new online modes, including the "Endless Battle" mode that allows up to eight players to play multiple matches, with the loser of each match going to the end of the virtual line; the "Replay Channel," which allows players to record and view replays together with voice chat; and a bunch of new tournament options.

It's all great stuff, but we know what you came here to see: If you skip to about the 2:30 mark, you can watch Ryu car bashing and barrel bashing! Check out how excited the kilted barrel-dropping machine operator is -- he loves watching his barrels get smashed!

[Thanks, Vince]

Confirmed: Car-bashing bonus stage returns in Super Street Fighter IV


After scans from Famitsu all but confirmed it, Capcom today revealed that the crescendo of humanity vs. his own creations – car bashing – will return in Super Street Fighter IV. Though the image of Juri above is all we're offered by Capcom-Unity for now, various Capcom staff Twitter accounts lead us to believe we'll be hearing more about this bonus stage next week. In the meantime, we've dropped an excellent video of John Cleese beating up a car with a stick for you just after the break. You're welcome.

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Rumor: Car punching returns in Super Street Fighter IV

While Street Fighter may be the perfect symbol of man's inhumanity to man, we always considered SFII's bonus stage (which used the punching of a car as a John Henry-esque metaphor for the struggle to maintain humanity in the face of an industrial age) as the more poignant symbolism. Capcom appears to agree, as some new Famitsu scans seem to indicate that the car-punching bonus stage will return in Super Street Fighter IV.

Also depicted is the barrel smashing mini-game, though that doesn't represent anything ... except that it's fun to smash barrels.

We get beaten up at Capcom's NYC Fight Club so you don't have to


So what if you weren't able to make it out to Capcom's second annual NYC Fight Club last night? Don't worry, we went -- and got trounced by the competition -- in your stead. Though Super Street Fighter IV was only there for Capcom to demo (and give a small handful of community members time with), we snapped pictures of everything. We also played a mess of Tatsunoko vs Capcom in a next to final build (yes, we put the two recently revealed characters through their paces), and even shot some video of legendary Street Fighter player turned Capcom employee Seth Killian demoing new SSFIV characters in front of a roaring crowd (550 or so people over the course of the night, a rep approximated for us -- more than double last year's attendance numbers).

As we weren't able to get our hands on the three new fighters being showcased (Juri, Deejay, and T. Hawk), we talked to Jamal Brewster, a gentleman who exchanged kindness for some time with Deejay during one of the night's four live demos. "He doesn't feel cheap or overpowered .. he does feel good though, like he belongs in the game -- a lot of his moves have been retained from previous games," Brewster told us, echoing sentiments from Seth Killian earlier in the night. But how did you get chosen to play the game, you lucky dog? "One of the representatives here, she was almost passing out in the corner over there, and a friend of mine and I noticed this, so we did our best to try to help her out. We sat her down, gave her some water, and the people here were so grateful that they offered me a chance to play Super Street Fighter IV and they gave me an autographed hoodie of Tatsunoko vs Capcom."

In case it wasn't already clear: Yes, Capcom Fight Club is most certainly for the fans. Hit the break for a video of the new characters in action (sorry about the quality -- it was really dark) and be sure to peep the gallery below -- it's just like you were there! We'll have a hands-on of Tatsunoko vs Capcom's final two characters later on. Promise.

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Resident Evil and Street Fighter join the Capcom music store

For the longest time, we didn't understand game soundtracks. "Hey, just turn the game on and walk away," we said. But after our 17th red ring and 10th Cell chip to commit melty, plasticy suicide, we quickly began to see the value.

Capcom's feeding our new habit with three new additions to the Music section of the Capcom Store: Ten Years Of Resident Evil: The Official Soundtrack, Resident Evil 5: Original Soundtrack and Street Fighter IV: Original Soundtrack. If you too are hesitant about leaping into game soundtracks, Capcom's sweetening the offer with 25 percent off the Mega Man 9 score for anyone who purchases one of the new offerings.

Super Street Fighter IV's final boss being made even tougher to beat


We're not sure how to break this to you, so we're just going to say it straight up: Super Street Fighter IV is going to have an even tougher (read: cheaper) Seth than Street Fighter IV. But we've got good news alongside that: You won't be forced to fight him over and over until you unlock that last playable character, as they'll all be unlocked right from the get go!

After Capcom's Seth Killian spoke with Kotaku earlier today regarding the unbelievably cheap final boss (can you tell we're bitter?), we shot an email to him to make sure he hadn't misspoke when he said, "Seth will be even cheaper and more irritating." Killian clarified his statement for us, saying, "[SSFIV producer Yoshinori] Ono himself promised that Seth would be even more challenging ... 'cheaper' and 'more irritating' are premature since the AI isn't finished but he isn't going to be a pushover."

When we wrote back, terrified that we'd never get to play the game's entire cast of characters, he reassured us that, "All characters are unlocked to start." We'll be getting our hands on SSFIV later this week and hopefully we'll get to find out just how much more difficult Seth is becoming.

GameStop suggests $40 price for Super Street Fighter IV

With Super Street Fighter IV proposing to add eight new fighters to the already content-rich SFIV experience, we could easily envision Capcom charging top dollar for the title -- despite Capcom's comments to the contrary -- but that doesn't appear to be the case. According to a GameStop listing, the retailer pegs the release down to March 23, 2010, which certainly falls in line with Capcom's quoted "Spring 2010" placeholder, and suggests the game will have a $40 price tag.

Look, Capcom, all we're going to say is this: the price isn't an issue, but in all of your tinkerin' with this and that, you better not mess with our favorite character, Dan -- or we will find you ... and likely grovel at your feet, asking you to change him back.

[Via Destructoid]

Street Fighter IV's Abel before he bulked up

The official Super Street Fighter IV development blog has revealed some unused character art for the first game, revealing a different take on Abel than the giant amnesiac in bike shorts we know now. Before he was beefy and uncomfortably pant-less, he was wispy ... and pretty much only in pants.

"With Abel," battle planner Taisaku Okada explained (as translated by Andriasang) we wanted to make someone representative of 'the weak can beat the strong,' and so he was originally a small judo character who could be mistaken for a girl." Eventually, it would appear, they opted for someone representative of 'the strong can beat the ... also strong."

The post also reveals E. Honda's skeleton, which, like all the characters', is rendered in full 3D. The other characters' hairstyles probably don't have bone structure, however.

[Via Andriasang]

Super Street Fighter IV producer wants to expand online mode, add more original characters

In an interview with Famitsu, Super Street Fighter IV producer Yoshinori Ono did a lot of hinting, but didn't really offer any specifics about the new Street Fighter IV update. For example, he declined to explain what's going on with the changed Ultra Combo gauge, though Famitsu speculates the mark in the middle is a Roman numeral I, to denote the first of multiple meters filling. However, there's still enough information to be interesting in Andriasang's translated synopsis.

Ono said he wanted to expand online play, to more closely approximate the excitement of being at a tournament. Online match viewing is something Ono hopes to add to the game, making Street Fighter more of a spectator sport. He also said he wanted to augment the Replay Viewer feature in some way.

As for the most noticeable new addition to Super -- the new characters -- don't expect Juri to be the only original character among a bunch of old Street Fighter series also-rans. Ono said he wanted to add more original characters who, like C. Viper, are at "the borderline of what fans might accept" using unusual fighting styles.

Left 4 Dead, GTAIV, SFIV join Xbox Platinum Hits

Microsoft has announced that several new titles will soon be joining the ranks of the Xbox 360's budget priced Platinum Hits line. The new additions include some seriously heavy hitters, namely Grand Theft Auto IV, Street Fighter IV, Left 4 Dead, Star Wars: The Force Unleashed and Saints Row 2. Microsoft's announcement (oh so conveniently) neglected to mention prices for any of the titles, but a quick check around the ol' internet points to a price of $29.99 for most of the new additions (though SFIV curiously seems pegged around $40 for the moment).

We should also point out that while these are some legitimately great games, both SFIV and Force Unleashed are receiving upgraded, budget versions in the near future -- Ultimate Sith Edition later this year and Super Street Fighter IV in early 2010. It's also worth noting Left 4 Dead is receiving a full-blown sequel only a month from now.

Microsoft has also announced that retailers will be offering a "Buy 2, Get 1 Free" promotion for Xbox 360 Platinum Hits through October 31, though the release makes no mention of which retailers are doing so. We've contacted Microsoft for more information on the promotion.

Super Street Fighter IV introduces Dee Jay, Capcom not ruling out arcade release

T. Hawk and Juri managed to bogart most of the spotlight of Super Street Fighter IV's reveal, but there's a third character crashing the party now: Dee Jay. The Jamaican with a taste for tunes (and kicking you in the face!) returns and takes up a healthy amount of real estate in the new trailer above.

The video isn't the only update on the Super Street Fighter IV front, as the game's official blog (translation) mentions Capcom is considering an arcade update. Producer Natsuki Aizawa says while Capcom is looking at the PS3 and Xbox 360 as the main platforms for the expansion, there's still "a chance" it'll come to arcades. "One thing I absolutely want to get across is, we most definitely haven't given up on the arcade Street Fighter IV," she says. We're sure that matters to most Japanese gamers. As for America, we all know arcades are more elusive than the Great Sasquatch.

Source - New trailer
Source - Capcom says arcade release of SSFIV a possibility [Via Andriasang]

Super Street Fighter IV confirmed, eight fighters added

Looks like the rumors and speculation were spot-on -- Gamespot just revealed the first details on Super Street Fighter IV, a new version of the brawler released earlier this year in the U.S., which will rebalance the game's existing characters and add eight new fighters to the roster. For now, the only confirmed fighters we know are series regulars T. Hawk and Dee Jay, and a brand new female pugilist named Juri.

Due to the minor scope of the changes, Capcom won't be charging full price for the title -- however, the character balancing is drastic enough to prevent cross-game matches between SFIV and its Super iteration. The game is due out in Spring 2010 for the PS3 and Xbox 360. For more details about the updated Hadoken simulator, check out Gamespot's initial impressions. To see the complete version of the A-ha-esque trailer which was teased earlier today, watch the video after the jump.

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Rumor: Super Street Fighter IV unveiling tomorrow

Capcom recently launched one of the most nebulous video game teaser sites in recent history, hinting at an update for Street Fighter IV. All said site displays is a short video clip of what we believe is the music video for A-ha's "Take On Me" spliced together with footage of some sort of fluorescent fluid swirling lazily down a toilet drain. Also, a date and time: "2009.09.29. 17:00 JST." Whoa. Capcom's on Joystiq Standard Time, too?

Fortunately, French site JV247 has received a few purported, light-shedding screenshots from an anonymous source at Capcom. If legit, these screens reveal the existence of the oft-rumored Super Street Fighter IV -- a retail game (or perhaps just a DLC expansion) that will add at least two Street Fighter regulars to the game: Juri and T. Hawk (seen above). These screens look like the real deal, but details from the source are scant.

Stay tuned -- an official announcement is expected within the next 24 hours.

Keiji Inafune says Japanese game industry is over, man


Giving Tokyo Game Show attendees a chance to get some hands-on time with Western-developed Dead Rising 2 at a party this week, Capcom's Keiji Inafune stated, "Japan is over. We're done. Our game industry is finished." Bionic Commando producer Ben Judd translated the Mega Man creator's claims to the crowd (that Destructoid captured on video, found after the break), explaining the eulogy as Inafune's reaction to the show floor at this year's TGS.

Unsurprisingly, his words were less harsh about his Japanese company's upcoming titles. "Just so that you all don't think that the game industry is finished, Capcom is doing our best," he said. Next year's Dark Void and Dead Rising 2 -- both Western developed games, mind you -- can't hurt Inafune's confidence, eh?

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Mad Catz kicks off Round 2 of Street Fighter IV peripherals

Any alley brawler worth his or her salt knows that when it comes to succeeding at Street Fighter IV, a standard controller doesn't really cut it. You can try and hold out on purchasing a custom-tailored joystick, but consider yourself warned: Capcom and Mad Catz are trying very, very hard to break your spirit. Earlier today, the peripheral manufacturer announced "Round 2" of its line of FightPads and a brand new FightStick, all of which will be dropping later this fall.

At $149.99, you'd have to be a fighting game fanatic to shell out for the Tournament Edition FightStick -- though that black and white motif is strangely alluring. You're more likely to spring for the $39.99 FightPads, each of which feature a design based on one of the game's characters. We'd be remiss if we didn't point out that the placement of the Start and Select buttons on the Crimson Viper FightPad is, well ... unfortunate.

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