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Amazon deal: Mad Catz Street Fighter IV Tournament FightStick for $99
Mad Catz's Street Fighter IV Tournament FightSticks are currently priced to move at sonic boom speeds on Amazon at $99 for Xbox 360. Regularly priced at $150, there was a serious shortage of the peripheral last year, but now these baby Blankas are looking for a home.
For those with a little patience, the Super Street Fighter IV Tournament FightSticks are coming in April, but are priced at $150 like the original.
For those with a little patience, the Super Street Fighter IV Tournament FightSticks are coming in April, but are priced at $150 like the original.
Super Street Fighter IV anime in the works, explains Juri's creepy eye
How to see the anime is a bit of a mystery. Capcom is offering it to Xbox 360 buyers of Super Street Fighter IV as a bonus (possibly as some kind of download or through Xbox Live Marketplace), but that offer is for Japan only. The fact that a trailer is available on Xbox Live Marketplace in North America suggests that it will be available here in some form. We're checking with Capcom for details. In the meantime, enjoy the trailer above or through your Xbox.
Shortcut: Download the Super Street Fighter IV anime trailer
Street Fighter: The Legend of Chun-Li wins major award
You hear a lot of talk about bad movies made out of video games, but finally the trend is being broken by Street Fighter: The Legend of Chun-Li, which has won Rotten Tomatoes' Golden Tomato award! We haven't checked the category yet, but we're sure it's ... oh. It's the Golden Tomato for "Worst Reviewed Movie of the Year."
Disheartening? Sure. But keep in mind: Though it only netted four percent positive reviews, those two good ones came from the New York Times and Variety, so Street Fighter fans still sort of have reason to keep their Chuns up. Sort of.
[Thanks, Markusdragon]
Disheartening? Sure. But keep in mind: Though it only netted four percent positive reviews, those two good ones came from the New York Times and Variety, so Street Fighter fans still sort of have reason to keep their Chuns up. Sort of.
[Thanks, Markusdragon]
Capcom explains strengths of the new Super Street Fighter IV characters
Have you been curious to see how Super Street Fighter IV's newly indoctrinated jailbird Cody does his titular street fighting? What about the lightning-quick Adon? Or the generically-named Guy? All three of these brawler's techniques are dissected in the three GameTrailers videos we've posted after the jump. If you're an expert SFIV player, it'll show you the new strategies you'll need to develop to succeed in the game's Super iteration. If you're like us, it'll show you the moves you'll occasionally and accidentally execute as your hands flail across the controller's surface.
Gallery: Super Street Fighter IV - CES 2010
Mad Catz reveals teased Super Street Fighter IV accessories

Unfortunately, Capcom recently pulled Super Street Fighter IV from its Q1 release window; however, we can only presume the controllers will be made available within the same time frame as the game itself. When we pried a Mad Catz rep for a release window on the new controllers they would only confirm it's slated for a release this spring. Hopefully that means we'll get our hands on both items in time to shield us from the April showers.
Capcom teases Super version of SFIV Tournament Edition joystick [update]
Considering the Consumer Electronics Show is happening right this minute in Las Vegas, it's no surprise that Capcom's Twitter account is busy teasing pictures of yet-to-be-revealed arcade sticks for the upcoming sorta-sequel Super Street Fighter IV. As you can see in the image above, an inky outline of Ryu overlooks a more colorful button set than the previous game's stick. Additionally, the shape of the controller's box certainly bears a striking resemblance to the Street Fighter IV Tournament Edition joysticks from Mad Catz that were in such short supply last year. We've followed up with Capcom but were told there's no official comment just yet.
Best of the Rest: Randy's Picks of 2009
Might and Magic: Clash of Heroes
If I had my way ... well, a lot of things would be different. When it came to video games, I'd make sure that everyone -- whether they own a Nintendo DS or not -- had a chance to play Might and Magic: Clash of Heroes. Now, I know, Might and Magic? Isn't that some long-dead RPG franchise that's probably best left in the ground? Well, yes -- but Clash of Heroes is about as far from any of the other games in the series as you can get. At its core, it's a puzzle game -- a combat puzzle game -- developed by Capybara, the same team behind PSN's wonderful Critter Crunch. Take that game's core mechanic, add a load of clever new ones and build a story-driven experience around it and you have one of the finest (not to mention most addicting) DS games ever.
If I had my way ... well, a lot of things would be different. When it came to video games, I'd make sure that everyone -- whether they own a Nintendo DS or not -- had a chance to play Might and Magic: Clash of Heroes. Now, I know, Might and Magic? Isn't that some long-dead RPG franchise that's probably best left in the ground? Well, yes -- but Clash of Heroes is about as far from any of the other games in the series as you can get. At its core, it's a puzzle game -- a combat puzzle game -- developed by Capybara, the same team behind PSN's wonderful Critter Crunch. Take that game's core mechanic, add a load of clever new ones and build a story-driven experience around it and you have one of the finest (not to mention most addicting) DS games ever.
Capcom takes its Fight Club to Las Vegas

Which, it turns out, is not many. If you want to try out Guy, Cody, or Adon in a tournament, the only way to get in is to follow the instructions in this post and hope you're one of the few chosen to attend. We feel bad for all those people in Las Vegas that day who won't be at the video game party. What are they going to do?
Dress like a Street Fighter with Triumvir's Shadaloo Psycho Brigade clothing
Alright, well, maybe not quite like a street fighter per se, so much as like a member of Street Fighter antagonist M. Bison's Shadaloo Psycho Brigade. From the $38 cap you see above (not to be confused with a Harry Potter mark) to the unbelievably priced $200 "M-65" jacket, Triumvir is offering everything you could ever want in the way of SF offshoot gear.
Though the prices are a bit on the high side, the clothing certainly appears to be of high quality. And considering that tough guys may very well punch out anyone manufacturing their attire at a less than satisfactory level, we're thinking that might have been a smart move. Good on you, Triumvir!
[Via GameSetWatch]
Though the prices are a bit on the high side, the clothing certainly appears to be of high quality. And considering that tough guys may very well punch out anyone manufacturing their attire at a less than satisfactory level, we're thinking that might have been a smart move. Good on you, Triumvir!
[Via GameSetWatch]
Rumor: Super Street Fighter IV getting 10 new characters in total
Every Street Fighter fan site ever perked up its ears late last week when Famitsu held a live streaming demo of Super Street Fighter IV. The administrators and visitors of said sites immediately began to pick the bones of the demo clean of important gameplay details -- the most fascinating of which comes from the above still image of the game's character select screen. The alleyway brawling enthusiasts of EventHubs.com discerned from said image that SSF IV will add 10 new characters to the game's roster -- four of which are still unannounced.
You can watch a brief YouTube clip of the Famitsu stream after the jump -- it definitely contains the menu seen above. We've contacted Capcom to find out if these fans' assumptions are accurate.
You can watch a brief YouTube clip of the Famitsu stream after the jump -- it definitely contains the menu seen above. We've contacted Capcom to find out if these fans' assumptions are accurate.
NintendoWare Weekly: Rayman, Stop Stress, Shinobi, Street Fighter Alpha 2
There's some classic platforming to be had in both Rayman and Shinobi in this week's Nintendo downloads, and even a way to deal with Jack's overabundance of stress in Stop Stress: A Day of Fury. There's over ten titles in all, so cruise past the break for the full list.
Jackie Chan as Chun-Li, E. Honda in Street Fighter II spoof
You know how old-timers always talk about how it was better in their day? Well, if their day was the early nineties, then for once they're right. This clip from 1993's City Hunter starring Jackie Chan (we guess he's a cop prowling the streets for law-breaking skyscrapers?) takes us back to a magical time of innocence, before Chan became the superstar he is today -- back to when he was a lesser star in Hong Kong cinema and had no qualms with playing dress up as Street Fighter II characters like Chun-Li and E. Honda in one of the craziest things we've ever seen. Head past the break to have your mind blown by something that Capcom actually approved!
[Via Capcom-Unity]
[Via Capcom-Unity]
Super Street Fighter IV Team Battles and Endless modes detailed
Teams of two, three and four will be able to see who's the best Hadoukener around in the new Team Battles mode, which is a "round-robin elimination" mode where "one man stays until beaten, next team member rotates in," Capcom's Chris Kramer told Joystiq. So players will be able to either control a team themselves or assign slots to other players in the room. Just don't go expecting any tagging in and out -- that only happens in other Capcom games.
The other new mode is Endless mode, a one-on-one elimination mode where two players duke it out and the winner stays in the hot seat and fights the next individual queued up. If you've had any experience with DOA 4, then Endless mode is kinda like that game ... sans the ability to be a chicken in a sombrero running around a martial arts dojo.
Capcom was also kind enough to include some new videos, strictly for training purposes. You can check out newcomer Juri fight T. Hawk above and, if you want some MAXIMUM gameplay footage, head past the break to see her fight Deejay.
Gallery: Super Street Fighter IV (11.16.09)
NintendoWare Weekly: WiiWare demos, Pokemon Rumble, Indiana Jones' Greatest Adventures
Super Street Fighter IV getting 8-person lobbies for online multiplayer
Much to the chagrin of many Street Fighter fans trying to get their online multiplayer on, matchmaking issues and lack of a multiplayer lobby system really stood out as glaring missteps in Street Fighter IV. Thankfully, it appears that Capcom has taken the hint and will be including an eight-person multiplayer lobby for groups to observe other matches and virtually "quarter up," as it were.
SSFIV's Masahiro Taguchi let the cat out of the bag on the official Japanese blog for the game (translated by Andriasang), saying that the regular ol' Street Fighter IV did not properly convey "the feeling of players gathering together for fights." He says that the ability to create multiplayer lobbies was on the table before creating SFIV, but was scrapped in favor of the one-on-one model currently in place. As frame rate can be a particularly important issue with fighting games relative to other genres, Taguchi makes a point to dispel any worries of online stuttering while observers look on to games in progress, though admitting that the process of making this lag free was a bit of a "technical feat." We're looking forward to putting Taguchi's claims to the test in 2010 when Super Street Fighter IV lands on our consoles.
[Via Andriasang]
SSFIV's Masahiro Taguchi let the cat out of the bag on the official Japanese blog for the game (translated by Andriasang), saying that the regular ol' Street Fighter IV did not properly convey "the feeling of players gathering together for fights." He says that the ability to create multiplayer lobbies was on the table before creating SFIV, but was scrapped in favor of the one-on-one model currently in place. As frame rate can be a particularly important issue with fighting games relative to other genres, Taguchi makes a point to dispel any worries of online stuttering while observers look on to games in progress, though admitting that the process of making this lag free was a bit of a "technical feat." We're looking forward to putting Taguchi's claims to the test in 2010 when Super Street Fighter IV lands on our consoles.
[Via Andriasang]

























