Wasting little time, Ubisoft has staffed up the studio with a "core team of 12 developers," led by Blazing Angels: Secret Missions of WWII dev Vitalii Blazheiev. The studio is expected to eventually employ 50 people over the next 12 months, with more than 800 working for the company's numerous Eastern European studios by 2009. Clearly Ubisoft has found something special in the region that it can't ignore. Germknödel perhaps?
Ubisoft opens up new studio in Kiev
Ubisoft has expanded its reach once more, this time establishing another Eastern European studio in Kiev, Ukraine. According to a GameDaily report, the studio is currently working with Ubisoft Bucharest on the PC version of the previously announced Tom Clancy's HAWX.
Wasting little time, Ubisoft has staffed up the studio with a "core team of 12 developers," led by Blazing Angels: Secret Missions of WWII dev Vitalii Blazheiev. The studio is expected to eventually employ 50 people over the next 12 months, with more than 800 working for the company's numerous Eastern European studios by 2009. Clearly Ubisoft has found something special in the region that it can't ignore. Germknödel perhaps?
Wasting little time, Ubisoft has staffed up the studio with a "core team of 12 developers," led by Blazing Angels: Secret Missions of WWII dev Vitalii Blazheiev. The studio is expected to eventually employ 50 people over the next 12 months, with more than 800 working for the company's numerous Eastern European studios by 2009. Clearly Ubisoft has found something special in the region that it can't ignore. Germknödel perhaps?
Ex-Naughty Dog staffers start Big Red Button Entertainment
It's been said that the ultimate user interface would be "a little box with a single red button; when pushed it would give you exactly what you need exactly when you need it." We'd like to think that this was the inspiration that led two ex-Naughty Dog staffers to create game studio Big Red Button Entertainment. Or maybe their inspiration was a little less high-minded. We don't know.Anyway, the new studio has vowed to become the "United Artists of games" (much like EA) by creating "original character based intellectual properties for cross platform and cross media development." OK, so that doesn't really mean anything, but with titles like Crash Bandicoot, Jak & Daxter and Uncharted: Drake's Fortune to the creators' credit, we're still excited about the possibilities. Hey, maybe they should design some games for the Buzz controller. Y'know ... because it has a big red button ...? No? Not funny? FINE! WHO ASKED YOU?!
Human Head survives fire, no data loss reported
Early Friday morning (late Thursday night for most), a devastating fire feasted on a historical building in Madison, Wisconsin. Local news coverage identified the multi-use building as home to Human Head Studios, developer of last year's long-incubated shooter Prey. Thankfully, the level designers had been released from their shackles for the night. No one was harmed in the fire.But what of the precious MEE data? Had Marc Ecko's rags-to-renders dream gone up in ... smoke? According to today's update from Human Head, no. "[Though] we suffered some equipment and furniture loss due to smoke and water, we suffered no significant data loss," reports the studio. A temporary relocation plan seems to indicate that Human Head is eager to get back to work on the Ecko-endorsed project, shedding any stigma earned from Prey's 5-year development cycle.
Dark Water Studios open for business
Let's all give a warm welcome to Dark Water Studios, which has just officially opened its doors. The Northern Ireland developer is headed by industry vet Mike Brown, with former Acclaim man Paul Houbart named as technology manager, and Rory Fellowes, another vet, on board as lead animator. Dark Water currently totals 10 employees, with a goal to reach 25 by the end of the year.The studio is developing a multiplayer PC title, partially funded by DETI, the economic development branch of Northern Ireland's government. Dark Water is also working on a prototype project for PC and consoles.
Capcom squashes Clover, lights out for bright studio
Quality doesn't always pay the bills, as Clover Studio found out today. Capcom's Board of Directors has elected to dissolve the promising studio, which was formed in July 2004 and brought us the acclaimed Viewtiful Joe series before unleashing its masterpiece, Okami, just last month (in North America). Clover's latest project, God Hand, was released just this week! Here's Capcom's "Clover Studio Co., Ltd. has met the goal of developing unique and creative original home video game software, however, in view of promoting a business strategy that concentrates management resources on a selected business to enhance the efficiency of the development power of the entire Capcom group, the dissolution of Clover Studio Co., Ltd. has been raised and passed at a Board of Directors' meeting."
But it may not be all doom and gloom. Wired's Game|Life blog reports, via anonymous sources, that the superstars behind Clover have decided to up and make their own independent development studio. So, if Game|Life is correct, then Capcom's dissolution of Clover could simply be because Clover had jumped ship, eager to get out from under Capcom's oppressive thumb and finally make the creative and unique games they'd always dreamed of ... err, wait a second.
[Thanks to everyone that sent this in]
Media Molecule: Rag Doll Kung Fu creator's new studio
He's now founded a new studio, Media Molecule, which includes other ex-Lionhead staff. For the next part of this ongoing soap opera, stay tuned -- the team are "mega busy" at the moment, and we're looking forward to what comes out of this new indie developer.
Hands-on with God of War II

IGN got an early hands-on preview of God of War II, and they're lovin' what Sony's Santa Monica studio has come up with so far.
Without revealing too much of the sequel's plot, our hairless hero now sports some new magical attacks and context-sensitive finishing moves. Needless to say, prominent Greek mythological figures will also be showing up to keep Kratos company, and there will certainly be a lot of flashy slashing-first-ask-questions-later kind of action to fill the hours.
For more spoilers on "an early section of the sequel," simply follow the image link above or Read link below, where you can find a few more details on the new power-up system and annoying enemy combatants (otherwise known as smarter fodder for your sharper blades). A practical explanation goes into the reasons for keeping things on the PS2 rather than the PS3, and hopefully less frustrating puzzles are revealed as well. More will likely be revealed at Sony's big E3 press conference today.
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Yuji Naka confirmed to be leaving Sega to form Prope
Back in March, we heard rumblings that Sega stalwart Yuji Naka was planning to leave Sega to start his own studio. Today, that rumor's been confirmed.According to Next Generation, Naka's new company is called Prope, which means "'beside' and 'near' future." Prope's web site (not linked on Next Gen) apparently explains that the name was chosen "in the hopes of bringing game entertainment much closer to users, establishing closer ties between users and us, and creating near future entertainment."
We're just happy that Naka is retaining some ties to his old corporate home thanks to a 10% contribution on Sega's part to prop up the emerging new independent studio (a concept which Sega seems to support with its developers). Unfortunately, as the firm "will commit to new IP," you shouldn't expect updates of Sega classic franchises from the old hand anytime soon. It will also be interesting to see who's guiding the new Sonic games as well. Prope will open for business on June 1st.
[Thanks, Sense; via 8-bit Ninja]
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Rumor: Yuji Naka set to leave Sega
Yuji Naka,
the original programmer behind Sonic the Hedgehog and arguably the most influential man at Sega (next to Yu
Suzuki, of course), is rumored to be leaving Sega.Citing sources "close to Sega," Next Generation claims that the influential leader "is planning to set up his own studio." If true, this action would mirror those of other game industry greats such as Tetsuya Mizuguchi (who founded Q Entertainment) and Hironobu Sakaguchi (who started Mistwalker).
Unfortunately, this kind of rumor is difficult to confirm as you don't know for sure whether someone's leaving a developer until he's actually gone. With all the organizational changes at the company, however (especially since Sammy bought Sega), such a move wouldn't be too surprising. We just hope the next-gen sequels to Sonic are in good hands.
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