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Posts tagged study

July study shows 5% of Steam users are on Mac OS

Mac coming to Steam was a huge deal when first announced and, since launching in May, Mac users have become five percent of Steam's total audience. That's damn significant -- back in January, Steam reported it had 25 million users, so you do the math. That five percent figure comes via the ...

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Study: TV and games linked to attention problems in school

[Image credit: dospaz] A new study conducted by researchers at Iowa State University recently found that viewing television and playing video games were both associated with greater attention problems among young children. The study, which appeared in Pedatrics recently, followed the television and ...

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EEDAR/SMU study: review scores affect perceived quality, purchase intent

A study conducted by EEDAR and SMU's Guildhall found trusted media outlets do affect consumers' perception of video games and their willingness to purchase. Joystiq received an advanced copy of the study (releasing publicly next week), that involved 165 qualified participants split into three ...

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Science: EA Sports Active is a real workout

Think the peripheral-equipped EA Sports Active provides nothing more than a wussy, girly-man workout? You might be right, but at least it's a wussy, girly-man doctor-approved workout. So says a new study conducted by a researcher from the University of Wisconsin, who found that EA's exer-game meets ...

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Study explores link between gamers and lucid dreams

So, you know that recurring dream you've been having for the past three weeks? You know, the one where you're riding cross-country in a hot air balloon in the shape of Ed Asner's head? And then the balloon-face looks down upon you, frowns with disappointment, detaches the basket, and you fall into ...

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NPD: Console and PC gaming on the rise, portable gaming down

In its yearly online study of gaming habits for consumer panel members age two and older, the NPD says that this year shows a nine percent increase in console gaming over last year, whereas PC gaming saw an increase of six percent from those polled. Portable gaming didn't fare as well, seeing a ...

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Study finds casual gaming can help cognition

East Carolina University's Psychophysiology Lab recently published some promising findings from a study on the effect casual games can have on the cognitive abilities of older players. According to Gamasutra, the study, which has run for almost six months and counting, has measured certain mental ...

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Study says violent gaming doesn't have a major impact on sleep

A team of Australian researchers recently conducted a study to determine what effect -- if any -- late-night violent gaming sessions have on a young person's sleep cycle. Two groups of teenage boys were either made to play 50 minutes of Call of Duty 4: Modern Warfare or watch March of the Penguins ...

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DFC: 88 percent of gamers have bought virtual goods

According to a recent study, 88 percent of gamers have purchased digital content over the last several years. The study was conducted by market research firm DFC Intelligence using a survey of 5000 gamers from the US and Europe during the first two months of 2010. The study also looked at data from ...

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Study suggests game marketers are 'missing the mark'

A new study released by the Blitz marketing firm suggests that current video game marketing practices are coming up short*. The study focused on the factors that influence the buying decisions of "avid gamers" -- anyone who plays games for at least seven hours a week, according to Blitz. According ...

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