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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Indie gaming mavens plan a heist in Subversion demonstration]]></title><link>http://www.joystiq.com/2010/11/30/indie-gaming-mavens-plan-a-heist-in-subversion-demonstration/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/30/indie-gaming-mavens-plan-a-heist-in-subversion-demonstration/</guid><comments>http://www.joystiq.com/2010/11/30/indie-gaming-mavens-plan-a-heist-in-subversion-demonstration/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/30/indie-gaming-mavens-plan-a-heist-in-subversion-demonstration/#continued"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/gamsubversionvideo530.jpg" /></a></div>
What if two independent game development superstars (<em>VVVVVV</em>'s Terry Cavanagh and <em>Love</em>'s Eskil Steenberg) and one video game journalist (Kieron Gillen) coordinated a bank heist? No, that's not the setup for a poorly constructed joke -- it's the premise of <a href="http://vimeo.com/17297917">the video demonstration</a> posted after the jump of an upcoming game from indie developer Introversion titled <a href="http://www.joystiq.com/game/subversion"><em>Subversion</em></a>.<br />
<br />
The game (which was <a href="http://www.joystiq.com/2006/12/28/defcon-dev-announces-new-game-subversion/">announced</a> back in 2006, but is still in the early, pre-beta stages of development), tasks players with executing <em>Mission Impossible</em>-esque espionage missions using a real-time strategy interface. Check out the half-hour guided demo after the jump to see how these missions unfold -- and to get a look at the game's unique, <a href="http://www.joystiq.com/2007/01/04/subverison-to-deploy-procedural-city-generator/">procedurally generated</a> world in motion.<p><a href="http://www.joystiq.com/2010/11/30/indie-gaming-mavens-plan-a-heist-in-subversion-demonstration/" rel="bookmark">Continue reading <em>Indie gaming mavens plan a heist in Subversion demonstration</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/30/indie-gaming-mavens-plan-a-heist-in-subversion-demonstration/">Indie gaming mavens plan a heist in Subversion demonstration</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Nov 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/30/indie-gaming-mavens-plan-a-heist-in-subversion-demonstration/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19738341/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/30/indie-gaming-mavens-plan-a-heist-in-subversion-demonstration/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dev-diary</category><category>indie</category><category>introversion</category><category>pc</category><category>subversion</category><category>walkthrough</category><category>world-of-love</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 30 Nov 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Introversion releases first screens of Subversion]]></title><link>http://www.joystiq.com/2010/02/22/introversion-releases-first-screens-of-subversion/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/22/introversion-releases-first-screens-of-subversion/</guid><comments>http://www.joystiq.com/2010/02/22/introversion-releases-first-screens-of-subversion/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://forums.introversion.co.uk/introversion/viewtopic.php?t=2313"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/introversion.jpg" alt="" /></a></div>
It's hard to believe that, after being <a href="http://www.joystiq.com/2006/12/28/defcon-dev-announces-new-game-subversion/">announced in 2006</a>, we're just now getting our first look at <a href="http://www.joystiq.com/tag/subversion"><em>Subversion</em></a>, the tactical action game from developer Introversion, which just released <em><a href="http://www.joystiq.com/tag/darwinia-plus/">Darwinia+</a></em> on XBLA last week. The screens, recently unveiled on the <a href="http://forums.introversion.co.uk/introversion/viewtopic.php?t=2313">Introversion forums</a> (with some of the first gameplay details) look ... well, they don't look like a game.<br /> <br /> Introversion says that <em>Subversion's</em> look (which is still unfinished) is based on 3D blueprints, and it looks quite compelling. We can't seem to get enough of games that don't look like games -- especially Excel. We've been into Excel LAN parties since <em>way </em>before it was cool.<br /> <br /> [Via <a href="http://news.bigdownload.com/2010/02/22/more-info-on-subversion-first-real-in-game-screenshots/">Big Download</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/22/introversion-releases-first-screens-of-subversion/">Introversion releases first screens of Subversion</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Feb 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.introversion.co.uk/introversion/viewtopic.php?t=2313>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/22/introversion-releases-first-screens-of-subversion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19368764/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/22/introversion-releases-first-screens-of-subversion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>darwinia</category><category>introversion</category><category>subversion</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 22 Feb 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Darwinia, Defcon dev hints at console releases]]></title><link>http://www.joystiq.com/2007/02/20/darwinia-defcom-dev-hints-at-console-releases/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/20/darwinia-defcom-dev-hints-at-console-releases/</guid><comments>http://www.joystiq.com/2007/02/20/darwinia-defcom-dev-hints-at-console-releases/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=4752&amp;Itemid=2"><img vspace="16" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/darwinia-is-now-vista_22.jpg" /></a>Introvervision co-founder Mark Morris has told <em>Next Generation</em> that the company is looking into bringing a few of their titles to the home console front by way of digital distribution.<br /><br />Morris explained that their relationship so far with the console makers has allowed them to retain intellectual freedom in their design. Unlike publishers who try to give them money at the cost of some control of the game, the console makers are "just offering massive distribution of the games and to give [us] a return back on that. That works for us," he said.<br /><br />For what system and which titles is unknown -- all three of the current systems (PS3, Wii and Xbox 360) are capable of digital distribution. Morris said the game(s) would be available within the next twelve months. An earlier <a href="http://www.joystiq.com/2006/06/08/rumor-indie-darling-darwinia-to-hit-xbla/">rumor</a> from eight months ago suggest a partnership with Xbox Live, which makes since considering the recent Vista <a href="http://www.joystiq.com/2007/02/01/darwinia-upgrades-for-vista/">upgrade</a> of <em>Darwinia</em> and the similarities in architecture from Windows to Xbox 360 development.<br /><br /><a href="http://www.joystiq.com/search/?q=introversion">Introversion</a> is responsible for <em>Darwinia</em>, <em>DEFCON</em>, and <em>Uplink.</em> They are currently working on a project codenamed <a href="http://www.joystiq.com/tag/subversion"><em>Subversion</em></a>.<br /><br />[Thanks, Sam!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/20/darwinia-defcom-dev-hints-at-console-releases/">Darwinia, Defcon dev hints at console releases</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Feb 2007 08:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=4752&amp;Itemid=2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/20/darwinia-defcom-dev-hints-at-console-releases/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/755887/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/20/darwinia-defcom-dev-hints-at-console-releases/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>darwinia</category><category>defcom</category><category>introversion</category><category>PS network</category><category>PS3</category><category>PsNetwork</category><category>subversion</category><category>virtual console</category><category>VirtualConsole</category><category>Wii</category><category>xbox live</category><category>Xbox-360</category><category>XboxLive</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Tue, 20 Feb 2007 08:40:00 EST</pubDate></item><item><title><![CDATA[Subversion to deploy procedural city generator]]></title><link>http://www.joystiq.com/2007/01/04/subverison-to-deploy-procedural-city-generator/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/04/subverison-to-deploy-procedural-city-generator/</guid><comments>http://www.joystiq.com/2007/01/04/subverison-to-deploy-procedural-city-generator/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a></p><div align="center"><a href="http://forums.introversion.co.uk/introversion/viewtopic.php?t=586"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/roadgen5_425.jpg" /></a><br />
<div align="left">In an update to the development diary, Introversion's Chris Delay discussed the use of procedural generation in the <a href="http://www.joystiq.com/2006/12/28/defcon-dev-announces-new-game-subversion/">upcoming </a><em><a href="javascript:void(0);/*1167946237082*/">Subversion</a>. </em>Delay describes the tool as "<span class="postbody">utterly crucial to companies like Introversion and basically ignored by the bigger boys in favour of banks of expensive artists ... </span><span class="postbody">the secret weapon that most developers have yet to (re)discover." He provides preliminary work as to how cities will be created using procedural generation in both picture and video format.</span><br /></div>
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<em><br /></em><a href="http://en.wikipedia.org/wiki/Procedural_generation">Procedural content</a> is a new buzzword in the developer world, whereby programmers use mathematical algorithms instead of artists to create aspects of their game. Games using this technique include <a href="http://en.wikipedia.org/wiki/.kkrieger">.<em>kkrieger</em></a>, <a href="http://www.xbox360fanboy.com/2006/11/08/x360f-interviews-tian-mu-of-naked-sky/"><em>Roboblitz</em>,</a> and most notably Will Wright's upcoming <a href="http://www.joystiq.com/tag/spore"><em>Spore</em>.</a> The process, however, can be taxing on a CPU, but also tailored to the hardware so that the same code can create different levels of desired detail.<br /><em><br /></em>Very little is known about the game other than it has been planned since before the company's acclaimed <em>Darwinia </em>and <em>DEFCON.</em> Delay notes that the lack of information is intentional so as to not build excessive hype.<br /><br />[Thanks, Sam]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/04/subverison-to-deploy-procedural-city-generator/">Subversion to deploy procedural city generator</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Jan 2007 17:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.introversion.co.uk/introversion/viewtopic.php?t=586>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/04/subverison-to-deploy-procedural-city-generator/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/729309/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/04/subverison-to-deploy-procedural-city-generator/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>introversion</category><category>PC</category><category>procedural content</category><category>ProceduralContent</category><category>subversion</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Thu, 04 Jan 2007 17:55:00 EST</pubDate></item><item><title><![CDATA[Defcon dev announces new game: Subversion]]></title><link>http://www.joystiq.com/2006/12/28/defcon-dev-announces-new-game-subversion/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/28/defcon-dev-announces-new-game-subversion/</guid><comments>http://www.joystiq.com/2006/12/28/defcon-dev-announces-new-game-subversion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a></p><a href="http://forums.introversion.co.uk/introversion/viewtopic.php?t=566"><img vspace="16" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/subversion-not-screenshot.jpg" /></a>Introversion, creator of indie darlings <em><a href="http://pc.joystiq.com/2006/03/23/heard-gdc-darwinia-creator-slams-publishers-developers-cheer/">Darwinia</a> </em>and <a href="http://www.joystiq.com/2005/12/23/let-s-play-global-thermonuclear-war/"><em>DEFCON</em></a>, have announced their next project will be called <em>Subversion. </em>Company co-founder Chris Delay made the announcement earlier last week, noting that the project is early in production and the development will be blogged.<br /><br />Understanding that many <a href="http://www.joystiq.com/2004/10/01/molyneux-apologizes-for-making-a-fun-game/">developers</a> fall into the trap where hype leads to disappointment, Delay assures that he will make no promises as to final features and game play details. <br /><br />As another point, Delay points out that the attached images, including the one to the right, is <strong>not</strong> a representation of the game and anyone who treats the screenshots as such are mistaken. You've been warned.<br /><br />[Via <a href="http://www.videogamesblogger.com/2006/12/27/introversion-announces-fourth-pc-game-subversion.htm">videogames blogger</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/28/defcon-dev-announces-new-game-subversion/">Defcon dev announces new game: Subversion</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Dec 2006 13:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.introversion.co.uk/introversion/viewtopic.php?t=566>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/28/defcon-dev-announces-new-game-subversion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/725782/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/28/defcon-dev-announces-new-game-subversion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>darwinia</category><category>defcon</category><category>Introversion</category><category>PC</category><category>steam</category><category>subversion</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Thu, 28 Dec 2006 13:25:00 EST</pubDate></item></channel></rss>
