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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Sly Collection breaks into PSN on Nov. 29]]></title><link>http://www.joystiq.com/2011/11/16/the-sly-collection-breaks-into-psn-on-nov-29/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/16/the-sly-collection-breaks-into-psn-on-nov-29/</guid><comments>http://www.joystiq.com/2011/11/16/the-sly-collection-breaks-into-psn-on-nov-29/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/11/16/the-sly-collection-breaks-into-psn-on-nov-29/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/5303gamesinone.jpg" style="border-width: 1px; border-style: solid; margin: 4px 0px; width: 530px; height: 298px;" /></a></div>
<a href="http://www.joystiq.com/game/the-sly-collection/">The Sly Collection</a>, a high-definition bundle of the raccoon's most daring heists, will be available though PSN on November 29. Sanzaru Games president Glen Egan made the announcement deep down in the comments of a <a href="http://blog.us.playstation.com/2011/11/15/meet-ninja-master-rioichi-cooper-from-sly-cooper-thieves-in-time/">PS Blog post</a> about the upcoming <a href="http://www.joystiq.com/2011/11/16/sly-cooper-thieves-in-time-adds-rioichi-the-ninja-master-to-the/"><em>Sly Cooper: Thieves in Time</em></a>. The digitally distributed version appears to include everything that was in the retail title, with support for Trophies and stereoscopic 3D.<br />
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Launched as a retail pack last year, the collection can be purchased as a bundle on PSN for $29.99, or as individual games for $9.99 each. The HD collection is currently available on <a href="http://www.amazon.com/Sly-Collection-Playstation-3/dp/B003O680RM/ref=sr_1_1?ie=UTF8&amp;qid=1321459377&amp;sr=8-1">Amazon for $19.99</a>.<br />
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[Thanks, Colin.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/16/the-sly-collection-breaks-into-psn-on-nov-29/">The Sly Collection breaks into PSN on Nov. 29</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Nov 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/16/the-sly-collection-breaks-into-psn-on-nov-29/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20107656/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/16/the-sly-collection-breaks-into-psn-on-nov-29/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>playstation</category><category>ps3</category><category>psn</category><category>release-date</category><category>sanzaru-games</category><category>sly-cooper</category><category>sly-cooper-collection</category><category>sucker-punch</category><category>Sucker-Punch-Productions</category><category>the-sly-collection</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 16 Nov 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[PSA: inFamous 2 and Festival of Blood now support PlayStation Move]]></title><link>http://www.joystiq.com/2011/11/03/psa-infamous-2-and-festival-of-blood-now-support-playstation-mo/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/03/psa-infamous-2-and-festival-of-blood-now-support-playstation-mo/</guid><comments>http://www.joystiq.com/2011/11/03/psa-infamous-2-and-festival-of-blood-now-support-playstation-mo/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/infamous916.jpg" style="width: 530px; height: 298px; display:none" /><!--[if IE]><object width="530" height="318" id="viddlerOuter-61981ff2" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/61981ff2/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-61981ff2"><video id="viddlerVideo-61981ff2" src="//www.viddler.com/file/61981ff2/html5mobile/" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/61981ff2/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/61981ff2/" height="318" id="viddlerOuter-61981ff2" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/61981ff2/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-61981ff2"><video controls="controls" height="298" id="viddlerVideo-61981ff2" poster="//www.viddler.com/thumbnail/61981ff2/" src="//www.viddler.com/file/61981ff2/html5mobile/" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div>
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As <a href="http://www.joystiq.com/2011/09/15/infamous-2-and-festival-of-blood-getting-move-support/">promised earlier this year</a>, PlayStation Move support is now functional in <a href="http://www.joystiq.com/game/infamous-2"><em>inFamous 2</em></a> and the franchise's latest iteration, <a href="http://www.joystiq.com/game/infamous-2-festival-of-blood"><em>inFamous 2: Festival of Blood</em></a>. Even more thrilling? You can add Move functionality right into your user-created content, care of the game's level editor. Move support comes to <em>inFamous 2</em> and <em>Festival of Blood</em> via an in-game update, which players will be prompted to download at the launch of either game.<br />
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If that info weren't enough to get your arms waggling (get it? 'cause of the Move? yeah!), Sucker Punch creative lead Nate Fox starred in the handy video above, detailing the added functionality.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/03/psa-infamous-2-and-festival-of-blood-now-support-playstation-mo/">PSA: inFamous 2 and Festival of Blood now support PlayStation Move</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Nov 2011 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/03/psa-infamous-2-and-festival-of-blood-now-support-playstation-mo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20096979/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/03/psa-infamous-2-and-festival-of-blood-now-support-playstation-mo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>infamous-2-festival-of-blood</category><category>move</category><category>nate-fox</category><category>playstation</category><category>ps3</category><category>psa</category><category>sucker-punch</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 03 Nov 2011 02:00:00 EST</pubDate></item><item><title><![CDATA[Latest Infamous 2 update adds more options, more bosses to UGC]]></title><link>http://www.joystiq.com/2011/09/08/latest-infamous-2-update-adds-more-options-more-bosses-to-ugc/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/08/latest-infamous-2-update-adds-more-options-more-bosses-to-ugc/</guid><comments>http://www.joystiq.com/2011/09/08/latest-infamous-2-update-adds-more-options-more-bosses-to-ugc/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/08/latest-infamous-2-update-adds-more-options-more-bosses-to-ugc/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/gamugcbosses530.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
If you're still getting your hands dirty in the extensive suite of user-generated content tools which Sucker Punch afforded to purchasers of <a href="http://www.joystiq.com/game/infamous-2"><em>Infamous 2</em></a>, you've got another thing coming, buster. Well, a bunch of other things -- an update launched today unlocks the Titan and the Devourer (the two big minibosses from the game's campaign) for use in the mission creator. Why not tweak their settings to make them best friends? That's a thing you can probably do.<br />
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Other additions in the update include an option to link your homemade levels together, and a peer review system for UGC missions -- which should help separate some of the wheat from the chaff while you're electrically sailing through New Marais. Check out <a href="http://www.suckerpunch.com/index.php?option=com_content&amp;view=article&amp;id=269:infamous2-update-3&amp;catid=62:infamous2-game-page&amp;Itemid=115">Sucker Punch's site</a> for more details on the patch!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/08/latest-infamous-2-update-adds-more-options-more-bosses-to-ugc/">Latest Infamous 2 update adds more options, more bosses to UGC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Sep 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/08/latest-infamous-2-update-adds-more-options-more-bosses-to-ugc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20038210/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/08/latest-infamous-2-update-adds-more-options-more-bosses-to-ugc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>inFamous-2</category><category>patch</category><category>playstation</category><category>ps3</category><category>sony</category><category>Sucker-Punch</category><category>Sucker-Punch-Productions</category><category>update</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 08 Sep 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[See Infamous 2: Festival of Blood's resurrection]]></title><link>http://www.joystiq.com/2011/09/01/see-infamous-2-festival-of-bloods-resurrection/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/01/see-infamous-2-festival-of-bloods-resurrection/</guid><comments>http://www.joystiq.com/2011/09/01/see-infamous-2-festival-of-bloods-resurrection/#comments</comments><description><![CDATA[<center>
<!--[if IE]><object width="530" height="318" id="viddlerOuter-5a0f5956" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/5a0f5956/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0"><object id="viddlerInner-5a0f5956"><video id="viddlerVideo-5a0f5956" src="//www.viddler.com/file/5a0f5956/html5mobile/" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/5a0f5956/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!-->	<object data="//www.viddler.com/simple/5a0f5956/" height="318" id="viddlerOuter-5a0f5956" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/5a0f5956/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0" /><object id="viddlerInner-5a0f5956"><video controls="controls" height="298" id="viddlerVideo-5a0f5956" poster="//www.viddler.com/thumbnail/5a0f5956/" src="//www.viddler.com/file/5a0f5956/html5mobile/" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/infamous91.jpg" style="display: none" vspace="4" /></center>
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Sucker Punch and Sony are teasing <a href="http://joystiq.com/game/infamous-2-festival-of-blood"><em>Infamous 2: Festival of Blood</em></a> with a brief cutscene. It shows a shriveled corpse drinking superhero Cole McGrath's blood, in order to resurrect as some kind of super-vampire. If that's the kind of imagery that interests you, we <em>suspect</em> you'll find a lot more of it in the PSN game.<br />
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After all, it's not only about fighting vampires -- your character becomes a vampire himself. This will be <em>the</em> go-to game for scenes of blood drinking, electrocution, and, we're guessing, <a href="http://www.youtube.com/watch?v=UosmKd1krWU"><em>bloodtrocution</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/01/see-infamous-2-festival-of-bloods-resurrection/">See Infamous 2: Festival of Blood's resurrection</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 Sep 2011 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/01/see-infamous-2-festival-of-bloods-resurrection/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20032558/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/01/see-infamous-2-festival-of-bloods-resurrection/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bloodtrocution</category><category>infamous-2</category><category>infamous-2-festival-of-blood</category><category>playstation</category><category>ps3</category><category>psn</category><category>sucker-punch</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 01 Sep 2011 12:15:00 EST</pubDate></item><item><title><![CDATA[Infamous 2: Festival of Blood gets Truly Bloody this October [update: trailer!]]]></title><link>http://www.joystiq.com/2011/08/16/infamous-2-festival-of-blood-gets-truly-bloody-this-october/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/16/infamous-2-festival-of-blood-gets-truly-bloody-this-october/</guid><comments>http://www.joystiq.com/2011/08/16/infamous-2-festival-of-blood-gets-truly-bloody-this-october/#comments</comments><description><![CDATA[<center>
<!--[if IE]><object width="530" height="318" id="viddlerOuter-8afba4c6" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/8afba4c6/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0"><object id="viddlerInner-8afba4c6"><video id="viddlerVideo-8afba4c6" src="//www.viddler.com/file/8afba4c6/html5mobile/" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/8afba4c6/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!-->	<object data="//www.viddler.com/simple/8afba4c6/" height="318" id="viddlerOuter-2cc7d7db" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/8afba4c6/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0" /><object id="viddlerInner-8afba4c6"><video controls="controls" height="298" id="viddlerVideo-8afba4c6" poster="//www.viddler.com/thumbnail/8afba4c6/" src="//www.viddler.com/file/8afba4c6/html5mobile/" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--><a href="http://www.joystiq.com/2011/08/16/infamous-2-festival-of-blood-gets-truly-bloody-this-october/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/infamous2816.jpg" style="display:none" vspace="4" /></a></center>
Electro-monster Cole from <a href="http://joystiq.com/game/infamous-2"><em>Infamous 2</em></a> is now an electro-vampire in <em>Infamous 2: Festival of Blood</em>, available on PSN this October. In this downloadable game, New Marais is infested by vampires. Cole is bitten, and must find the head vampire before the night ends, to reverse his condition. Does electricity hurt vampires? We'll find out, we suppose. Also, can you make a vampire game set in Louisiana and avoid comparisons to both <em>Interview with the Vampire</em> and <em>True Blood</em>? This post has already proven that you cannot.<br />
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This was called a "brand new game available for download," which sounds more like a standalone PSN game than DLC.<br />
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<strong>Update:</strong> The <a href="http://blog.us.playstation.com/2011/08/16/infamous-2-dlc-festival-of-blood-drowns-psn-in-october/">PlayStation Blog</a> confirms that you don't need any other <em>Infamous</em> games to play this. It also posted the above trailer.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/16/infamous-2-festival-of-blood-gets-truly-bloody-this-october/">Infamous 2: Festival of Blood gets Truly Bloody this October [update: trailer!]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Aug 2011 14:24:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/16/infamous-2-festival-of-blood-gets-truly-bloody-this-october/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20019177/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/16/infamous-2-festival-of-blood-gets-truly-bloody-this-october/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Entertainment</category><category>gamescom-2011</category><category>infamous-2</category><category>infamous-2-festival-of-blood</category><category>Interview with the Vampire</category><category>playstation</category><category>ps3</category><category>psn</category><category>sony</category><category>sucker-punch</category><category>True Blood</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 16 Aug 2011 14:24:00 EST</pubDate></item><item><title><![CDATA[Sony acquires inFamous dev Sucker Punch Productions]]></title><link>http://www.joystiq.com/2011/08/02/sony-acquires-infamous-dev-sucker-punch-productions/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/02/sony-acquires-infamous-dev-sucker-punch-productions/</guid><comments>http://www.joystiq.com/2011/08/02/sony-acquires-infamous-dev-sucker-punch-productions/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/02/sony-acquires-infamous-dev-sucker-punch-productions/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/gaminfamous2review1530-1307328844.jpg" style="width: 530px; height: 298px; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
Having spent over ten years working on PlayStation-exclusive franchises like <em>Sly Cooper</em> and <em>inFamous</em>, Sucker Punch Productions is now becoming a Sony-owned developer. Sony announced the acquisition of the Bellevue, Washington-based studio this morning, formally adding it to the ranks of Sony Computer Entertainment Worldwide Studios.<br />
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According to Sucker Punch Managing Partner Brian Fleming, "the relationship with SCE has provided us the flexibility and trust to take creative risks and invent new properties."<br />
<br />
Among the studio's known properties, <em>inFamous 2</em> is notable for having been one of the top selling games in <a href="http://www.joystiq.com/2011/07/14/june-npd-duke-nukem-forever-is-2/">June</a>. The next Sucker Punch project has not been announced, but we do know of another "acquisition" that may play a role in it: the studio was recently joined by former <em>Halo</em> designer <a href="http://www.joystiq.com/2011/07/14/half-minute-halo-an-interview-with-jaime-griesemer/">Jaime Griesemer</a>.<p><a href="http://www.joystiq.com/2011/08/02/sony-acquires-infamous-dev-sucker-punch-productions/" rel="bookmark">Continue reading <em>Sony acquires inFamous dev Sucker Punch Productions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/02/sony-acquires-infamous-dev-sucker-punch-productions/">Sony acquires inFamous dev Sucker Punch Productions</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Aug 2011 04:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/02/sony-acquires-infamous-dev-sucker-punch-productions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20006838/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/02/sony-acquires-infamous-dev-sucker-punch-productions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acquisition</category><category>inFamous-2</category><category>jaime-griesemer</category><category>playstation</category><category>ps3</category><category>sony-computer-entertainment-worldwide-studios</category><category>sucker-punch</category><category>sucker-punch-productions</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 02 Aug 2011 04:58:00 EST</pubDate></item><item><title><![CDATA[Infamous 2 gets vehicular DLC for user-generated content]]></title><link>http://www.joystiq.com/2011/07/26/infamous-2-gets-vehicular-dlc-for-user-generated-content/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/26/infamous-2-gets-vehicular-dlc-for-user-generated-content/</guid><comments>http://www.joystiq.com/2011/07/26/infamous-2-gets-vehicular-dlc-for-user-generated-content/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/07/26/infamous-2-gets-vehicular-dlc-for-user-generated-content/"><img border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/infamous726.jpg" vspace="0" /></a></center>
You've designed the perfect <a href="http://joystiq.com/game/infamous-2"><em>Infamous 2</em></a> mission, but it's lacking one small detail: a truck. Good news -- you can totally download a truck now, along with an assortment of other vehicles, as the game's first user-generated content DLC pack. The free DLC includes five vehicles from the single-player game for use in the creation of UGC.<br />
<br />
And for those of you who prefer to consume user-generated content, Sony also announced a new search feature, accessible by pausing the game. You can find content by multiple search vectors, including PSN usernames. As of now, it's unclear whether you can sort by presence or absence of trucks.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/26/infamous-2-gets-vehicular-dlc-for-user-generated-content/">Infamous 2 gets vehicular DLC for user-generated content</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Jul 2011 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/26/infamous-2-gets-vehicular-dlc-for-user-generated-content/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20000730/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/26/infamous-2-gets-vehicular-dlc-for-user-generated-content/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>inFamous-2</category><category>playstation</category><category>ps3</category><category>Sucker-Punch</category><category>user-generated-content</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 26 Jul 2011 11:30:00 EST</pubDate></item><item><title><![CDATA[Half-Minute Halo: An Interview with Jaime Griesemer]]></title><link>http://www.joystiq.com/2011/07/14/half-minute-halo-an-interview-with-jaime-griesemer/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/14/half-minute-halo-an-interview-with-jaime-griesemer/</guid><comments>http://www.joystiq.com/2011/07/14/half-minute-halo-an-interview-with-jaime-griesemer/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/07/14/half-minute-halo-an-interview-with-jaime-griesemer/"><em><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/xbltop10_050509_530x330.jpg" style="width: 529px; height: 330px; " /></em></a></div>
<em>"In Halo 1, there was maybe 30 seconds of fun that happened over and over and over and over again. And so, if you can get 30 seconds of fun, you can pretty much stretch that out to be an entire game."</em><br />
<br />
Or maybe even five games. The succinct secret to <em>Halo</em>'s success, that half minute of fun, has long been a mantra repeated by developer Bungie, <a href="http://www.joystiq.com/2010/09/23/bulletstorm-preview/">repurposed</a> by game critics, and presumably whispered by Master Chief himself before he tosses a plasma grenade into a gathering of grunts. It's inoffensive, catchy and it sounds about right. Doesn't it?<br />
<br />
"Yeah, it's probably the most famous thing I ever said," says game designer Jaime Griesemer. "For some reason it really resonated with the community and got quoted and repeated to the point where I would hear it from people that didn't realize where it had come from in the first place! Especially with journalists." Like many of you, Griesemer has heard the phrase on podcasts (yes, including The Joystiq Podcast) and read it in several articles, such as Clive Thompson's examination of <em>Halo 3 </em>playtesting in <a href="http://www.wired.com/gaming/virtualworlds/magazine/15-09/ff_halo?currentPage=all">Wired</a>. "Some of the guys at Bungie were calling me 'Mr. Thirty Seconds' for a while ... heh."<br />
<br />
If only we had paid attention to Mr. Thirty Seconds for about, oh, 30 seconds longer.<p><a href="http://www.joystiq.com/2011/07/14/half-minute-halo-an-interview-with-jaime-griesemer/" rel="bookmark">Continue reading <em>Half-Minute Halo: An Interview with Jaime Griesemer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/14/half-minute-halo-an-interview-with-jaime-griesemer/">Half-Minute Halo: An Interview with Jaime Griesemer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Jul 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/14/half-minute-halo-an-interview-with-jaime-griesemer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19976157/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/14/half-minute-halo-an-interview-with-jaime-griesemer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bungie</category><category>halo</category><category>halo-2</category><category>halo-3</category><category>halo-3-odst</category><category>halo-combat-evolved</category><category>halo-combat-evolved-anniversary</category><category>halo-reach</category><category>jaime-griesemer</category><category>microsoft</category><category>sucker-punch</category><category>sucker-punch-productions</category><category>xbox</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 14 Jul 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[Infamous 2 review: A study in power]]></title><link>http://www.joystiq.com/2011/06/06/infamous-2-review-a-study-in-power/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/06/infamous-2-review-a-study-in-power/</guid><comments>http://www.joystiq.com/2011/06/06/infamous-2-review-a-study-in-power/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/gaminfamous2review1530-1307328844.jpg" vspace="4" /></div>
Video games with super-powered protagonists must be a pretty sticky wicket for developers. Make your hero -- or totally rotten villain -- too weak, and they won't tear through crowds of the un-powered with satisfying gusto. Make them too strong, however, and they'll tear through them with unsatisfying ease. If the many, many superhero titles that accidentally tumble into these two unfortunate paradigms are any indication, the sweet spot between these two boundaries is extraordinarily thin.<br />
<br />
<a href="http://www.joystiq.com/game/infamous-2"><em>Infamous 2</em></a> integrates a number of minor improvements to its already polished predecessor, but it's biggest change might also be its most imperceptible. Moreso than in <em>Infamous the First</em>, Cole MacGrath has found the happy medium between strength and vulnerability. He finds his electrical equilibrium from his very first step into the lively playground of New Marais -- and, perhaps more impressively -- maintains that balance for the millions of steps that follow.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/infamous-2-gdc-2011/">Infamous 2 (GDC 2011)</a></strong></p><a href="http://www.joystiq.com/photos/infamous-2-gdc-2011/#3933850"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/jshomesecuremediagdcbloggercolecarnival_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-2-gdc-2011/#3933851"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/jshomesecuremediagdcbloggercoleheavy1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-2-gdc-2011/#3933852"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/jshomesecuremediagdcbloggercoleheavy2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-2-gdc-2011/#3933853"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/jshomesecuremediagdcbloggercoleheavy3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-2-gdc-2011/#3933854"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/jshomesecuremediagdcbloggerdefend_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/06/06/infamous-2-review-a-study-in-power/" rel="bookmark">Continue reading <em>Infamous 2 review: A study in power</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/06/infamous-2-review-a-study-in-power/">Infamous 2 review: A study in power</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Jun 2011 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/06/infamous-2-review-a-study-in-power/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19958425/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/06/infamous-2-review-a-study-in-power/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>infamous</category><category>inFamous-2</category><category>playstation</category><category>ps3</category><category>sony-computer-entertainment</category><category>Sucker-Punch</category><category>Sucker-Punch-Productions</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 06 Jun 2011 10:30:00 EST</pubDate></item><item><title><![CDATA[InFamous 2 imPorts your inFamous Trophy data to grant rewards, alter story]]></title><link>http://www.joystiq.com/2011/05/27/infamous-2-imports-your-infamous-trophy-data-to-grant-rewards-a/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/27/infamous-2-imports-your-infamous-trophy-data-to-grant-rewards-a/</guid><comments>http://www.joystiq.com/2011/05/27/infamous-2-imports-your-infamous-trophy-data-to-grant-rewards-a/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/27/infamous-2-imports-your-infamous-trophy-data-to-grant-rewards-a/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/infamous2comic530.jpg" style="width: 530px; height: 350px; " /></a></div>
Sucker Punch wants to reward its fans for being especially good ... or especially bad. <a href="http://ps3.ign.com/articles/117/1170993p1.html">IGN reports</a> that <a href="http://www.joystiq.com/game/infamous-2"><em>InFamous 2</em></a> offers an option to import Trophy data from the original <a href="http://www.joystiq.com/game/infamous"><em>InFamous</em></a>, which is then turned into starting bonuses in Cole McGrath's new adventure.<br />
<br />
We've got a rundown of what your Trophies are worth in the sequel after the break -- starting XP bumps and the like -- but the most interesting bit of info is that having unlocked specific story-related Trophies will actually alter the dialog and side missions in <em>InFamous 2</em>. We'd tell you what they are, but then <em>you'd</em> have to kill <em>us</em>. And also, we <em>don't know</em>, because IGN didn't say.<br />
<br />
Of course, you could also look at this feature as one big morality test: Will you be a goodie two shoes and choose not to import your data, or do it and effectively use a "cheat" right at the start of the game?<p><a href="http://www.joystiq.com/2011/05/27/infamous-2-imports-your-infamous-trophy-data-to-grant-rewards-a/" rel="bookmark">Continue reading <em>InFamous 2 imPorts your inFamous Trophy data to grant rewards, alter story</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/27/infamous-2-imports-your-infamous-trophy-data-to-grant-rewards-a/">InFamous 2 imPorts your inFamous Trophy data to grant rewards, alter story</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 May 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/27/infamous-2-imports-your-infamous-trophy-data-to-grant-rewards-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19952230/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/27/infamous-2-imports-your-infamous-trophy-data-to-grant-rewards-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>inFamous-2</category><category>playstation</category><category>ps3</category><category>scea</category><category>sony</category><category>Sucker-Punch</category><category>trophies</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Fri, 27 May 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[inFamous 2 Hero Edition unboxed, new trailer unleashed]]></title><link>http://www.joystiq.com/2011/05/24/infamous-2-hero-edition-unboxed-new-trailer-unleashed/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/24/infamous-2-hero-edition-unboxed-new-trailer-unleashed/</guid><comments>http://www.joystiq.com/2011/05/24/infamous-2-hero-edition-unboxed-new-trailer-unleashed/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/24/infamous-2-hero-edition-unboxed-new-trailer-unleashed/#continued"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/colelookinginterestedheaderimg530px.jpg" /></a></div>
If you have a penchant for messenger bags, world-ending beasts and "it's totally not a toy" figurines, today's <a href="http://www.joystiq.com/game/infamous-2"><em>inFamous 2</em></a> news is <em>just right</em> for you. Beyond a thoroughly <a href="http://blog.us.playstation.com/2011/05/24/infamous-2-hero-edition-the-unboxing/">detailed photo tour</a> of the game's "<a href="http://www.joystiq.com/2011/02/18/infamous-2-release-date/">Hero Edition</a>" (an "unboxing," if you will), Sony today released a brand new trailer for this June's third-person superhero-er.<br />
<br />
Rather than show off the game's New Orleans-inspired location as so many <em>inFamous 2</em> trailers have before it, this one's all about the destruction of Cole's hometown: Empire City. Turns out that the enormous beast he was worried about in the last game is <em>kind of a dominant force</em> in his second adventure. Head past the break for some minor story spoilers from <em>inFamous 1</em> and a whole mess of destruction in <em>inFamous 2</em>.<p><a href="http://www.joystiq.com/2011/05/24/infamous-2-hero-edition-unboxed-new-trailer-unleashed/" rel="bookmark">Continue reading <em>inFamous 2 Hero Edition unboxed, new trailer unleashed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/24/infamous-2-hero-edition-unboxed-new-trailer-unleashed/">inFamous 2 Hero Edition unboxed, new trailer unleashed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 May 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/24/infamous-2-hero-edition-unboxed-new-trailer-unleashed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19948939/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/24/infamous-2-hero-edition-unboxed-new-trailer-unleashed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>empire-city</category><category>gameplay</category><category>hero-edition</category><category>inFamous-2</category><category>new-marais</category><category>playstation</category><category>ps3</category><category>scea</category><category>sony-computer-entertainment-america</category><category>sucker-punch</category><category>sucker-punch-productions</category><category>unboxing</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 24 May 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[inFamous 2's opening cinematic brings us up to speed]]></title><link>http://www.joystiq.com/2011/05/13/infamous-2s-opening-cinematic-brings-us-up-to-speed/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/13/infamous-2s-opening-cinematic-brings-us-up-to-speed/</guid><comments>http://www.joystiq.com/2011/05/13/infamous-2s-opening-cinematic-brings-us-up-to-speed/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/05/13/infamous-2s-opening-cinematic-brings-us-up-to-speed/#continued"><img border="1" hspace="4"  src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/coleplay530px.jpg" vspace="4" /></a></div>
Sure, we could sit here and give you a whole mess of reasons why you should watch this opening cinematic for <a href="http://www.joystiq.com/game/infamous-2"><em>inFamous 2</em></a>, but deep down in your heart, you already know why you should. So what are you waiting for?<p><a href="http://www.joystiq.com/2011/05/13/infamous-2s-opening-cinematic-brings-us-up-to-speed/" rel="bookmark">Continue reading <em>inFamous 2's opening cinematic brings us up to speed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/13/infamous-2s-opening-cinematic-brings-us-up-to-speed/">inFamous 2's opening cinematic brings us up to speed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 May 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/13/infamous-2s-opening-cinematic-brings-us-up-to-speed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19940150/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/13/infamous-2s-opening-cinematic-brings-us-up-to-speed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>inFamous-2</category><category>playstation</category><category>ps3</category><category>scea</category><category>sucker-punch</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 13 May 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[inFamous 2 mission designer mode dissected on video]]></title><link>http://www.joystiq.com/2011/04/18/infamous-2-mission-designer-mode-dissected-on-video/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/18/infamous-2-mission-designer-mode-dissected-on-video/</guid><comments>http://www.joystiq.com/2011/04/18/infamous-2-mission-designer-mode-dissected-on-video/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/04/18/infamous-2-mission-designer-mode-dissected-on-video/#continued"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/gaminfamous2ugc530.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
Want to know the ins and outs of the engine that powers <em>inFamous 2's</em> user-generated content? <a href="http://blog.eu.playstation.com/2011/04/18/see-infamous-2s-mission-designer-in-action-more-details-on-single-player/">PlayStation Blog</a> recently showed off the customizable innards of the open-world superhero sim's mission creator -- check out the steamy video expos&eacute; just past the jump.<p><a href="http://www.joystiq.com/2011/04/18/infamous-2-mission-designer-mode-dissected-on-video/" rel="bookmark">Continue reading <em>inFamous 2 mission designer mode dissected on video</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/18/infamous-2-mission-designer-mode-dissected-on-video/">inFamous 2 mission designer mode dissected on video</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Apr 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/18/infamous-2-mission-designer-mode-dissected-on-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19916730/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/18/infamous-2-mission-designer-mode-dissected-on-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>inFamous-2</category><category>playstation</category><category>ps3</category><category>Sony-Computer-Entertainment</category><category>Sucker-Punch</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 18 Apr 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[New inFamous 2 footage shows off Behemoth, user-generated missions]]></title><link>http://www.joystiq.com/2011/04/12/new-infamous-2-footage-shows-off-behemoth-user-generated-missio/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/12/new-infamous-2-footage-shows-off-behemoth-user-generated-missio/</guid><comments>http://www.joystiq.com/2011/04/12/new-infamous-2-footage-shows-off-behemoth-user-generated-missio/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/04/12/new-infamous-2-footage-shows-off-behemoth-user-generated-missio/#continued"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/infamous2play.jpg" vspace="4" /></a></div>
A new <em>inFamous 2</em> video reveals "The Behemoth" enemy in all its rancid glory, while a second movie showcases the possibilities of a <a href="http://www.joystiq.com/2011/03/01/infamous-2-preview/">user-generated mission</a>. If you're trying to avoid spoilers, now is the time to bail out.<br />
<br />
<em>inFamous 2</em> will be available <a href="http://www.joystiq.com/2011/02/18/infamous-2-release-date/">June 7th on PS3</a>. Check out the the 3:30 mark in the first video for a passive jab at the Xbox 360.<p><a href="http://www.joystiq.com/2011/04/12/new-infamous-2-footage-shows-off-behemoth-user-generated-missio/" rel="bookmark">Continue reading <em>New inFamous 2 footage shows off Behemoth, user-generated missions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/12/new-infamous-2-footage-shows-off-behemoth-user-generated-missio/">New inFamous 2 footage shows off Behemoth, user-generated missions</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Apr 2011 10:06:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/12/new-infamous-2-footage-shows-off-behemoth-user-generated-missio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19910247/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/12/new-infamous-2-footage-shows-off-behemoth-user-generated-missio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>inFamous-2</category><category>playstation</category><category>ps3</category><category>Sucker-Punch</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 12 Apr 2011 10:06:00 EST</pubDate></item><item><title><![CDATA[inFamous 2 trailer unleashes Cole's wrath]]></title><link>http://www.joystiq.com/2011/04/07/infamous-2-trailer-unleashes-coles-wrath/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/07/infamous-2-trailer-unleashes-coles-wrath/</guid><comments>http://www.joystiq.com/2011/04/07/infamous-2-trailer-unleashes-coles-wrath/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/04/07/infamous-2-trailer-unleashes-coles-wrath/#continued"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/colefire530pxdph.jpg" vspace="4" /></a></div>
A new trailer for <a href="http://www.joystiq.com/game/infamous-2">inFamous 2</a>, originally surfacing on <a href="http://www.youtube.com/watch?v=XkblJk7IzS0">the PlayStation EU Blog's YouTube account</a> only to be pulled shortly after, shows off some of Cole's expanded abilities in the sequel -- specifically, awesome stuff like car projectiles and <em>the ability to incinerate everything</em>.<p><a href="http://www.joystiq.com/2011/04/07/infamous-2-trailer-unleashes-coles-wrath/" rel="bookmark">Continue reading <em>inFamous 2 trailer unleashes Cole's wrath</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/07/infamous-2-trailer-unleashes-coles-wrath/">inFamous 2 trailer unleashes Cole's wrath</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Apr 2011 12:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/07/infamous-2-trailer-unleashes-coles-wrath/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19906104/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/07/infamous-2-trailer-unleashes-coles-wrath/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>inFamous-2</category><category>playstation</category><category>ps3</category><category>SCEA</category><category>sony</category><category>sucker-punch</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 07 Apr 2011 12:35:00 EST</pubDate></item><item><title><![CDATA[inFamous 2 preview: A tale of two side characters]]></title><link>http://www.joystiq.com/2011/03/29/infamous-2-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/29/infamous-2-preview/</guid><comments>http://www.joystiq.com/2011/03/29/infamous-2-preview/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/03/29/infamous-2-preview/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/td-final530pxheaderimg.jpg" /></a></div>
Sucker Punch isn't interested in subtlety when it comes to <a href="http://www.joystiq.com/game/infamous-2"><em>inFamous 2</em></a>, and you needn't look further than the game's two companion conduits, Kuo and Nix, for that to be apparent. In a preview session earlier today, reps from SP walked me through a mission midway through the game wherein Cole fought alongside both characters during separate points -- and like in the first <em>inFamous</em>, he was eventually faced with choosing one side or the other. Only rather than choosing "good" or "bad," Cole had to choose his favorite lady of the two.<br />
<br />
When the rep picked Kuo (the "good" side), Nix's reaction was ... <em>less than savory</em>. She seemingly channeled <a href="http://www.joystiq.com/2009/09/27/mass-effect-2s-subject-zero-looks-awfully-unfriendly/"><em>Mass Effect 2's</em> Jack</a>, going from Cole's partner in crime, to a sniveling, vengeance-filled brat in under 30 seconds. After her tantrum subsided, Cole was blessed with the power of ice, borrowed from Kuo. And that's where the demo ended, unfortunately.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/infamous-2-3-29-11/">inFamous 2 (3/29/11)</a></strong></p><a href="http://www.joystiq.com/photos/infamous-2-3-29-11/#4010902"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/evilvortex_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-2-3-29-11/#4010903"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/md1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-2-3-29-11/#4010904"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/td-final_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/03/29/infamous-2-preview/" rel="bookmark">Continue reading <em>inFamous 2 preview: A tale of two side characters</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/29/infamous-2-preview/">inFamous 2 preview: A tale of two side characters</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Mar 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/29/infamous-2-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19895915/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/29/infamous-2-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>inFamous-2</category><category>ken-schramm</category><category>playstation</category><category>ps3</category><category>scea</category><category>sucker-punch</category><category>sucker-punch-productions</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 29 Mar 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[inFamous 2 user-generated content beta signups now open]]></title><link>http://www.joystiq.com/2011/03/14/infamous-2-user-generated-content-beta-signups-now-open/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/14/infamous-2-user-generated-content-beta-signups-now-open/</guid><comments>http://www.joystiq.com/2011/03/14/infamous-2-user-generated-content-beta-signups-now-open/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/03/14/infamous-2-user-generated-content-beta-signups-now-open/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/530infamouseditr.jpg" /></a></div>
As promised <a href="http://www.joystiq.com/2011/03/01/infamous-2-lets-you-play-create-share-your-own-missions-publi/">during GDC 2011</a>, Sucker Punch has delivered the specifics on its beta test of user-generated content creation for <a href="http://www.joystiq.com/game/infamous-2"><em>InFamous 2</em></a>. Beginning now and running through March 21, those interested in taking part can sign up at <a href="http://www.infamousthegame.com">infamousthegame.com</a> to get the chance -- the developer will choose an unspecified number of applicants at random, who will begin receiving beta vouchers in "early April."<br />
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Since this is technically a sweepstakes, there are a couple of hoops to jump through at the site -- such as re-registering if you're already signed up there and, er, <em>opting into the contest</em> -- but once that's handled you need only sit back and hope that the Sucker Punchers smile upon you.<br />
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The best user-created missions from the beta will be featured as "Sucker Punch Selections" when the game launches on June 7. Check out <a href="http://www.joystiq.com/2011/03/01/infamous-2-preview/">our UGC preview</a> for more on what to expect in the beta.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/14/infamous-2-user-generated-content-beta-signups-now-open/">inFamous 2 user-generated content beta signups now open</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 Mar 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/14/infamous-2-user-generated-content-beta-signups-now-open/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19879195/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/14/infamous-2-user-generated-content-beta-signups-now-open/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>beta</category><category>inFamous-2</category><category>playstation</category><category>ps3</category><category>scea</category><category>sony</category><category>Sucker-Punch</category><category>user-generated-content</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Mon, 14 Mar 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[InFamous 2 preview: User-generated chaos]]></title><link>http://www.joystiq.com/2011/03/01/infamous-2-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/01/infamous-2-preview/</guid><comments>http://www.joystiq.com/2011/03/01/infamous-2-preview/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/03/01/infamous-2-preview/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/infamous2.ugc.2.030111-530px.jpg" vspace="4" /></a></div>
Before presenting the latest milestone in the development of <a href="http://www.joystiq.com/game/infamous-2"><em>InFamous 2</em></a> at GDC today, Sucker Punch Productions development director Chris Zimmerman told his captive audience, "What we saw as the biggest problem with <em>InFamous </em>was that, at some point, it ended." That won't be an issue in this sequel, thanks to user-generated content.<br />
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Zimmerman says that the developer has planned to integrate user-created missions from the outset, keeping the feature secret for two years. "That's hard to do," he said with laugh.<br />
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Players will have access to "All of the good guys, all of the bad guys, all of the props that we built for the game -- vehicles, weapons and other stuff -- and then a whole bunch of special stuff we built just for making user-generated content," he confirmed. "
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We figured we'd throw that all out there and let people create, because we think there are lots of people out there that dream of being a game designer, and this is our opportunity to give them the opportunity to share what they can do. To take all of this content we've built over the past two years and putting it together to make something we never thought possible."<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/infamous-2-gdc-2011/">Infamous 2 (GDC 2011)</a></strong></p><a href="http://www.joystiq.com/photos/infamous-2-gdc-2011/#3933850"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/jshomesecuremediagdcbloggercolecarnival_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-2-gdc-2011/#3933851"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/jshomesecuremediagdcbloggercoleheavy1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-2-gdc-2011/#3933852"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/jshomesecuremediagdcbloggercoleheavy2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-2-gdc-2011/#3933853"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/jshomesecuremediagdcbloggercoleheavy3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-2-gdc-2011/#3933854"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/jshomesecuremediagdcbloggerdefend_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/03/01/infamous-2-preview/" rel="bookmark">Continue reading <em>InFamous 2 preview: User-generated chaos</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/01/infamous-2-preview/">InFamous 2 preview: User-generated chaos</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 Mar 2011 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/01/infamous-2-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19864232/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/01/infamous-2-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc-2011</category><category>inFamous-2</category><category>playstation</category><category>ps3</category><category>SCEA</category><category>Sucker-Punch</category><category>user-generated-content</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Tue, 01 Mar 2011 23:30:00 EST</pubDate></item><item><title><![CDATA[Infamous 2 lets you play, create, share your own missions; public beta coming soon]]></title><link>http://www.joystiq.com/2011/03/01/infamous-2-lets-you-play-create-share-your-own-missions-publi/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/01/infamous-2-lets-you-play-create-share-your-own-missions-publi/</guid><comments>http://www.joystiq.com/2011/03/01/infamous-2-lets-you-play-create-share-your-own-missions-publi/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img  src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/530infamouseditr.jpg" vspace="4" /></div>
And just like that, <a href="http://www.joystiq.com/game/infamous-2"><em>inFamous 2</em></a> joins Sony's "Play, Create, Share" suite of games by allowing players to make their own missions. Developer Sucker Punch unveiled the surprising new feature at GDC. Using the new creation tool, you'll be able to create "any" kind of mission. Creators have "access to the same set of characters, creatures and props" that the designers have.<br />
<br />
A "limited" public beta will be available in April. Details on how to get in will be announced on the game's <a href="http://www.infamousthegame.com">official website</a> in two weeks, on March 14th.<br />
<br />
<strong>Update:</strong> A video, after the break!<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/infamous-2-gdc-2011/">Infamous 2 (GDC 2011)</a></strong></p><a href="http://www.joystiq.com/photos/infamous-2-gdc-2011/#3933850"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/jshomesecuremediagdcbloggercolecarnival_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-2-gdc-2011/#3933851"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/jshomesecuremediagdcbloggercoleheavy1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-2-gdc-2011/#3933852"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/jshomesecuremediagdcbloggercoleheavy2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-2-gdc-2011/#3933853"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/jshomesecuremediagdcbloggercoleheavy3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-2-gdc-2011/#3933854"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/jshomesecuremediagdcbloggerdefend_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/03/01/infamous-2-lets-you-play-create-share-your-own-missions-publi/" rel="bookmark">Continue reading <em>Infamous 2 lets you play, create, share your own missions; public beta coming soon</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/01/infamous-2-lets-you-play-create-share-your-own-missions-publi/">Infamous 2 lets you play, create, share your own missions; public beta coming soon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 Mar 2011 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/01/infamous-2-lets-you-play-create-share-your-own-missions-publi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19864209/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/01/infamous-2-lets-you-play-create-share-your-own-missions-publi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc-2011</category><category>inFamous-2</category><category>playstation</category><category>ps3</category><category>sucker-punch</category><category>user-generated-content</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 01 Mar 2011 20:15:00 EST</pubDate></item><item><title><![CDATA[inFamous 2 saves the day on June 7, Hero Edition confirmed]]></title><link>http://www.joystiq.com/2011/02/18/infamous-2-release-date/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/18/infamous-2-release-date/</guid><comments>http://www.joystiq.com/2011/02/18/infamous-2-release-date/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/02/18/infamous-2-release-date/"><img alt="" border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/gaminfamous2heroeditionbundle530.jpg" vspace="0" /></a></div>
The identity of the gaming industry's first big 2011 summer blockbuster has been revealed: Sony Computer Entertainment and Sucker Punch Productions have announced that the follow-up to 2009's ionically-charged sandbox title, <em>inFamous</em>, will hit U.S. store shelves on June 7. The publisher also confirmed that the <em><a href="http://www.joystiq.com/game/infamous-2">inFamous 2</a></em> Hero Edition is a real thing you'll be able to buy for $99.99, which nets you the game, an 8.5-inch statue of Cole, a replica messenger bag, a mini-comic, the game's soundtrack and a bevy of vouchers for downloadable content.<br />
<br />
If you want to snag said content without springing for the deluxe edition, it's been broken down piecemeal as pre-order bonuses from various retailers:<br />
<ul>
	<li>
		Folks who reserve the game on Amazon will get the 24K Gold version of Cole's "Amp" weapon.</li>
	<li>
		Shoppers at Best Buy can grab a character skin modeled after inFamous' antagonist, Kessler.</li>
	<li>
		Pre-orders at GameStop net you the telekinetic "Lightning Hook" power.</li>
	<li>
		Walmart is offering pre-orderers the radical-sounding "Electrocution Grenade" ability.</li>
</ul>
Personally, we think it's totally awesome that they chose to release the game on the first day of E3, ensuring that we'll have to go the better part of a week after its release without playing it. We hope you guys don't mind showing a little solidarity by holding off your enjoyment until we get back. (Or, at the very least, just don't Tweet about it. Please?) Check out all the pre-order bonuses and pack shots you can handle in the gallery below!<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/infamous-2-bonuses-and-box-art/">inFamous 2 - Bonuses and Box Art</a></strong></p><a href="http://www.joystiq.com/photos/infamous-2-bonuses-and-box-art/#3899495"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/infamous2p6668x768_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-2-bonuses-and-box-art/#3899490"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/infamous2p11024x689_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-2-bonuses-and-box-art/#3899491"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/infamous2p21024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-2-bonuses-and-box-art/#3899492"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/infamous2p31024x743_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-2-bonuses-and-box-art/#3899493"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/infamous2p41024x576_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/02/18/infamous-2-release-date/" rel="bookmark">Continue reading <em>inFamous 2 saves the day on June 7, Hero Edition confirmed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/18/infamous-2-release-date/">inFamous 2 saves the day on June 7, Hero Edition confirmed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 Feb 2011 11:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/18/infamous-2-release-date/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19849803/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/18/infamous-2-release-date/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>inFamous-2</category><category>playstation</category><category>pre-order</category><category>pre-order-bonus</category><category>ps3</category><category>release-date</category><category>sony-computer-entertainment</category><category>sucker-punch</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 18 Feb 2011 11:28:00 EST</pubDate></item><item><title><![CDATA[inFamous 2 trailers show off the moral dichotomy of destruction]]></title><link>http://www.joystiq.com/2011/02/11/infamous-2-trailers-show-off-the-moral-dichotomy-of-destruction/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/11/infamous-2-trailers-show-off-the-moral-dichotomy-of-destruction/</guid><comments>http://www.joystiq.com/2011/02/11/infamous-2-trailers-show-off-the-moral-dichotomy-of-destruction/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2011/02/11/infamous-2-trailers-show-off-the-moral-dichotomy-of-destruction/#continued"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/gaminfamous2traincar530.jpg" /></a></div>
For all its strengths, <em>inFamous</em>'s black-and-white morality system left more than a few players feeling fairly cold. Developer Sucker Punch is taking those criticisms to heart for the sequel, making the players' decisions affect their world and their missions in more clear-cut ways. <a href="http://blog.us.playstation.com/2011/02/11/what-goes-around-comes-around-more-on-the-infamous-2-karma-system/">PlayStation Blog</a> recently showed off a pair of videos, one showing the "Good" way to handle a rescue mission (save some cops, and let them take care of it), and the other showing the "Not So Good" method (hijack an explosive-filled streetcar and drive it into the enemy hideout).<br />
<br />
Check out these two trailers posted after the jump. Even if you're still not sold on <em><a href="http://www.joystiq.com/game/infamous-2">inFamous 2</a></em>'s moral dichotomy, you can still watch Cole <em>totally wreck shop</em> for three whole minutes. There's absolutely <em>nothing</em> wrong with that.<br type="_moz" /><p><a href="http://www.joystiq.com/2011/02/11/infamous-2-trailers-show-off-the-moral-dichotomy-of-destruction/" rel="bookmark">Continue reading <em>inFamous 2 trailers show off the moral dichotomy of destruction</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/11/infamous-2-trailers-show-off-the-moral-dichotomy-of-destruction/">inFamous 2 trailers show off the moral dichotomy of destruction</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 Feb 2011 15:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/11/infamous-2-trailers-show-off-the-moral-dichotomy-of-destruction/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19840397/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/11/infamous-2-trailers-show-off-the-moral-dichotomy-of-destruction/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>inFamous-2</category><category>morality</category><category>playstation</category><category>ps3</category><category>Sony-Computer-Entertainment</category><category>Sucker-Punch</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 11 Feb 2011 15:20:00 EST</pubDate></item><item><title><![CDATA[Infamous 2's morality system embodied by Kuo and Nix]]></title><link>http://www.joystiq.com/2011/02/01/infamous-2s-morality-system-embodied-by-kuo-and-nix/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/01/infamous-2s-morality-system-embodied-by-kuo-and-nix/</guid><comments>http://www.joystiq.com/2011/02/01/infamous-2s-morality-system-embodied-by-kuo-and-nix/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/01/infamous-2s-morality-system-embodied-by-kuo-and-nix/"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/kuonixinfamous2.jpg" /></a></div>
Subtlety is, perhaps, not <a href="http://www.joystiq.com/game/infamous-2"><em>Infamous 2</em></a>'s strength. Can you guess which of these two represents Cole's "good" side, and which one represents the "bad" one? The answer (and a new trailer and screenshots) is after the break!<p><a href="http://www.joystiq.com/2011/02/01/infamous-2s-morality-system-embodied-by-kuo-and-nix/" rel="bookmark">Continue reading <em>Infamous 2's morality system embodied by Kuo and Nix</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/01/infamous-2s-morality-system-embodied-by-kuo-and-nix/">Infamous 2's morality system embodied by Kuo and Nix</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 Feb 2011 22:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/01/infamous-2s-morality-system-embodied-by-kuo-and-nix/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19824384/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/01/infamous-2s-morality-system-embodied-by-kuo-and-nix/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>inFamous-2</category><category>morality</category><category>playstation</category><category>ps3</category><category>sucker-punch</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 01 Feb 2011 22:45:00 EST</pubDate></item><item><title><![CDATA[inFamous comic series to bridge gap between games]]></title><link>http://www.joystiq.com/2010/12/20/infamous-comic-series-to-explore-time-between-games/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/20/infamous-comic-series-to-explore-time-between-games/</guid><comments>http://www.joystiq.com/2010/12/20/infamous-comic-series-to-explore-time-between-games/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/20/infamous-comic-series-to-explore-time-between-games/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/infamous2comic530.jpg" /></a></div>
<div style="text-align: left;">Developer Sucker Punch and DC Comics are teaming up for an <em>inFamous</em> comic book that will bridge protagonist Cole McGrath's story from the first game to the sequel. The book will be written by William Harms, illustrated by Eric Nguyen, and will span six issues. <br />
<br />
Following Cole's revelation at the end of the first game, the comic will explore his <em>move</em> from "Empire City" (a.k.a. NYC) to "New Marais" (you know: New Orleans) to battle <a href="http://www.joystiq.com/2010/09/06/infamous-2-ravager-gameplay-footage/">creepy, mutant things</a> and prepare for ... well, you should go ahead and finish the first game before reading the comics. It's really good, <a href="http://www.joystiq.com/2010/01/01/joystiqs-top-10-of-2009-infamous/">we promise</a>.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/20/infamous-comic-series-to-explore-time-between-games/">inFamous comic series to bridge gap between games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 20 Dec 2010 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/20/infamous-comic-series-to-explore-time-between-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19770713/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/20/infamous-comic-series-to-explore-time-between-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>comic</category><category>DC-Comics</category><category>infamous</category><category>inFamous-2</category><category>playstation</category><category>ps3</category><category>Sucker-Punch</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 20 Dec 2010 23:30:00 EST</pubDate></item><item><title><![CDATA[Sly 4 teaser trailer unearthed from the Sly Collection]]></title><link>http://www.joystiq.com/2010/11/14/sly-4-teaser-trailer-unearthed-from-the-sly-collection/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/14/sly-4-teaser-trailer-unearthed-from-the-sly-collection/</guid><comments>http://www.joystiq.com/2010/11/14/sly-4-teaser-trailer-unearthed-from-the-sly-collection/#comments</comments><description><![CDATA[<div style="text-align: center;"><img width="529" vspace="4" hspace="0" height="291" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/sly4bmp-pt.jpg" /></div>
It looks like the recently released <a href="http://www.joystiq.com/game/the-sly-collection"><em>Sly Collection</em></a> has a special treat for fans. Unlocking all three Platinum Trophies on the disc (one for each game) will supposedly give players access to a hidden trailer, one that confirms the existence of a brand new <em>Sly Cooper</em> game for the PS3. If you don't want to unlock the teaser trailer yourself, go past the break to see the video -- captured by YouTube user <a href="http://www.youtube.com/watch?v=AfjDUcaYMEo">tatermoog</a> -- for yourself.<br />
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[Thanks, Matthew!]<p><a href="http://www.joystiq.com/2010/11/14/sly-4-teaser-trailer-unearthed-from-the-sly-collection/" rel="bookmark">Continue reading <em>Sly 4 teaser trailer unearthed from the Sly Collection</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/14/sly-4-teaser-trailer-unearthed-from-the-sly-collection/">Sly 4 teaser trailer unearthed from the Sly Collection</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 14 Nov 2010 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/14/sly-4-teaser-trailer-unearthed-from-the-sly-collection/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19716148/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/14/sly-4-teaser-trailer-unearthed-from-the-sly-collection/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>playstation</category><category>ps3</category><category>sly-4</category><category>sly-cooper-4</category><category>sucker-punch</category><category>the-sly-collection</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sun, 14 Nov 2010 16:30:00 EST</pubDate></item><item><title><![CDATA[Sly Trilogy gets its trilogy of PAL release dates]]></title><link>http://www.joystiq.com/2010/11/12/sly-trilogy-gets-its-trilogy-of-pal-release-dates/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/12/sly-trilogy-gets-its-trilogy-of-pal-release-dates/</guid><comments>http://www.joystiq.com/2010/11/12/sly-trilogy-gets-its-trilogy-of-pal-release-dates/#comments</comments><description><![CDATA[<center><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/sly11122.jpg" /></center>The <em>Sly Cooper Collection</em> is a compilation of three separate games, so it's only fitting that the PS3 disc follow the standard of three separate release dates for PAL regions, where it's called <em>The Sly Trilogy</em>. The ported rodent caper collection will arrive first in PAL territories other than the UK and Australia on December 1. Its release in Australia will follow on Dec. 2, and then it comes to the UK and Ireland on Dec. 3.<br />
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If that's too long to wait, you could either import it from the US right now -- or, you know, break out your copies of the PS2 versions.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/12/sly-trilogy-gets-its-trilogy-of-pal-release-dates/">Sly Trilogy gets its trilogy of PAL release dates</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Nov 2010 12:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/12/sly-trilogy-gets-its-trilogy-of-pal-release-dates/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19714432/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/12/sly-trilogy-gets-its-trilogy-of-pal-release-dates/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>australia</category><category>europe</category><category>pal</category><category>playstation</category><category>ps3</category><category>release-date</category><category>sanzaru-games</category><category>sly-cooper-collection</category><category>sucker-punch</category><category>the-sly-collection</category><category>uk</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 12 Nov 2010 12:20:00 EST</pubDate></item><item><title><![CDATA[The Sly Collection drops into retail November 9]]></title><link>http://www.joystiq.com/2010/10/28/the-sly-collection-drops-into-retail-november-9/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/28/the-sly-collection-drops-into-retail-november-9/</guid><comments>http://www.joystiq.com/2010/10/28/the-sly-collection-drops-into-retail-november-9/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/28/the-sly-collection-drops-into-retail-november-9/#continued"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/slycollectionplay.jpg" /></a></div>
<a href="http://www.joystiq.com/game/the-sly-collection"><em>The Sly Collection</em></a> will be available for five-finger discount beginning November 9. If you're in the mood to actually <em>pay</em> for the thievius raccoonus bundle, which includes <em>Sly Cooper</em>, <em>Sly 2: Band of Thieves </em>and <em>Sly 3: Honor Among Thieves</em>, that'll cost you $40.<br />
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The bundle will also include four new minigames for use with the PlayStation Move controller (or DualShock controller), each focusing on Sly, Bentley, Murray or Carmelita. According to Glen Egan of Sanzaru Games, which handled the port of the PS2 classics, each minigame captures "an aspect of the character and presents it in a way that's great fun to play."<br />
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Beyond all that, the games are presented in widescreen with stereoscopic threeeeeeeee-deeeeeeee. We would have typed "3D" there, but then it just looks like our keyboard broke. See: 3333333333333-DDDDDDDDDDDD.<p><a href="http://www.joystiq.com/2010/10/28/the-sly-collection-drops-into-retail-november-9/" rel="bookmark">Continue reading <em>The Sly Collection drops into retail November 9</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/28/the-sly-collection-drops-into-retail-november-9/">The Sly Collection drops into retail November 9</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Oct 2010 14:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/28/the-sly-collection-drops-into-retail-november-9/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19693442/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/28/the-sly-collection-drops-into-retail-november-9/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>playstation</category><category>ps3</category><category>q4-2010</category><category>release-date</category><category>sanzaru-games</category><category>SCEA</category><category>sly-cooper</category><category>Sucker-Punch</category><category>Sucker-Punch-Productions</category><category>the-sly-collection</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 28 Oct 2010 14:40:00 EST</pubDate></item><item><title><![CDATA[Video: InFamous 2 'Ravager' gameplay]]></title><link>http://www.joystiq.com/2010/09/06/infamous-2-ravager-gameplay-footage/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/06/infamous-2-ravager-gameplay-footage/</guid><comments>http://www.joystiq.com/2010/09/06/infamous-2-ravager-gameplay-footage/#comments</comments><description><![CDATA[<div style="text-align: center;"><img border="1" vspace="4" hspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/infamous2pax.jpg" /></div>
Gameplay footage of <em><a href="http://www.joystiq.com/game/infamous-2">inFamous 2</a></em>'s new "Ravager" enemy has burrowed itself into the bottom this post. If you're keen to see Cole's new melee attacks in this souped-up sequel -- or just the return of his original design -- just click the play icon and you'll zap right to it.<p><a href="http://www.joystiq.com/2010/09/06/infamous-2-ravager-gameplay-footage/" rel="bookmark">Continue reading <em>Video: InFamous 2 'Ravager' gameplay</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/06/infamous-2-ravager-gameplay-footage/">Video: InFamous 2 'Ravager' gameplay</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Sep 2010 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/06/infamous-2-ravager-gameplay-footage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19622480/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/06/infamous-2-ravager-gameplay-footage/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>inFamous-2</category><category>playstation</category><category>ps3</category><category>sony</category><category>Sucker-Punch</category><category>Sucker-Punch-Productions</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 06 Sep 2010 14:30:00 EST</pubDate></item><item><title><![CDATA[Infamous 2 at PAX: playable, panel and cool shirt]]></title><link>http://www.joystiq.com/2010/09/02/infamous-2-at-pax-playable-panel-and-cool-shirt/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/02/infamous-2-at-pax-playable-panel-and-cool-shirt/</guid><comments>http://www.joystiq.com/2010/09/02/infamous-2-at-pax-playable-panel-and-cool-shirt/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/02/infamous-2-at-pax-playable-panel-and-cool-shirt/"><img width="530" vspace="4" hspace="0" height="284" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/infamous2shirt530.jpg" /></a></div>
<a href="http://www.joystiq.com/game/infamous-2"><em>Infamous 2</em></a> is set to electrify (hopefully, <em>not</em> literally) the <a href="http://joystiq.com/tag/pax-2010">PAX</a> crowd with seven demo kiosks on the show floor this weekend. The demos feature Cole's new glorified cattle prod weapon and will be set up at booth #122, where developer Sucker Punch will be giving away a "limited number" of t-shirts (pictured).<br />
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The crew from Sucker Punch will also be holding the "Creating Super Powers" panel in the Seattle Sheraton's Pegasus Theater at 6:30PM PT on Saturday. They'll show off the new Kinetic Pulse power and an enemy known as the "Ravager." It's sure to be electric ... boogie woogie woogie.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/02/infamous-2-at-pax-playable-panel-and-cool-shirt/">Infamous 2 at PAX: playable, panel and cool shirt</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Sep 2010 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/02/infamous-2-at-pax-playable-panel-and-cool-shirt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19618643/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/02/infamous-2-at-pax-playable-panel-and-cool-shirt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>inFamous-2</category><category>pax-2010</category><category>pax-prime-2010</category><category>playstation</category><category>ps3</category><category>sony</category><category>sucker-punch</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 02 Sep 2010 17:30:00 EST</pubDate></item><item><title><![CDATA[Why inFamous got a new Cole (and why he was changed back)]]></title><link>http://www.joystiq.com/2010/08/26/why-infamous-got-a-new-cole-and-why-he-was-changed-back/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/26/why-infamous-got-a-new-cole-and-why-he-was-changed-back/</guid><comments>http://www.joystiq.com/2010/08/26/why-infamous-got-a-new-cole-and-why-he-was-changed-back/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center; "><a href="http://www.joystiq.com/2010/08/26/why-infamous-got-a-new-cole-and-why-he-was-changed-back/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/colethenandnow530pxheaderimg-1282830239.jpg" /></a></div>
You know, we never thought that <a href="http://www.joystiq.com/2010/07/23/infamous-2s-cole-getting-a-retro-makeover/">our joke</a> about New Orleans' heat (well, <em>fake New Orleans</em>) would hold much water in the reasoning behind Cole's new, jacket-less look in <em><a href="http://www.joystiq.com/game/infamous-2">inFamous 2</a></em>, but it turns out that's a big part of the logic. "New Marais is a city in the south: it's hot, it's humid, there's no way he can keep his leather jacket on, not for 10 minutes. So one of the decisions was to remove the jacket and put him in a T-shirt," Sucker Punch art director Mathias Lorenz said in a <a href="http://uk.playstation.com/ps3/news/articles/detail/item301356/inFamous-2-developer-interview/?site_locale=en_GB">recent interview</a>. Another factor, Lorenz says, was the addition of more complex parkour to <em>inFamous 2</em>. "I wanted to show off his body more rather than have his jacket hide his muscles," Lorenz explained.<br />
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Alongside the fresh moves, Sucker Punch enlisted the help of a new voice actor who could also do motion capture work for the sequel's 3D cutscenes. Thusly, to make the voiceover work appear more natural, the new look also reflected that voice actor's real-life looks. As we already heard, however, the decision after E3 was to revert Cole almost entirely back to his original, messenger bag-toting form. But why? "When we revealed <a href="http://www.joystiq.com/2010/07/03/video-infamous-2-gameplay-now-with-more-cyclones/">Cole at E3 2010</a>, we were taken aback by the uproar of fan support for the original Cole," Lorenz says. Though the folks at Sucker Punch weren't expecting such a backlash, "we listened to our fans and went back and took the best of everything to end up with the design we have settled on now." And there you have it -- don't go asking for the jacket to come back, though. It's simply <em>too hot</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/26/why-infamous-got-a-new-cole-and-why-he-was-changed-back/">Why inFamous got a new Cole (and why he was changed back)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Aug 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/26/why-infamous-got-a-new-cole-and-why-he-was-changed-back/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19609101/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/26/why-infamous-got-a-new-cole-and-why-he-was-changed-back/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cole</category><category>inFamous-2</category><category>playstation</category><category>ps3</category><category>sucker-punch</category><category>sucker-punch-productions</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 26 Aug 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[InFamous 2 Gamescom trailer takes us to the house of the rising cyclone]]></title><link>http://www.joystiq.com/2010/08/17/infamous-2-gamescom-trailer-takes-us-to-the-house-of-the-rising/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/17/infamous-2-gamescom-trailer-takes-us-to-the-house-of-the-rising/</guid><comments>http://www.joystiq.com/2010/08/17/infamous-2-gamescom-trailer-takes-us-to-the-house-of-the-rising/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/17/infamous-2-gamescom-trailer-takes-us-to-the-house-of-the-rising/#continued"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/infamous2play8172010530px.jpg" /></a></div>
Set to the tune of "House of the Rising Sun," the <a href="http://www.joystiq.com/game/infamous-2"><em>InFamous 2</em></a> Gamescom trailer (embedded past the break) gives us the lowdown on the current state of turmoil that has befallen the town of New Marais. Fret not: though the majority of the trailer shows "slice of life" panoramic stills of the city, we <em>do</em> get a sampling of MacGrath's power at the conclusion. It would seem the dude's battery hasn't lost its charge since 2009.<p><a href="http://www.joystiq.com/2010/08/17/infamous-2-gamescom-trailer-takes-us-to-the-house-of-the-rising/" rel="bookmark">Continue reading <em>InFamous 2 Gamescom trailer takes us to the house of the rising cyclone</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/17/infamous-2-gamescom-trailer-takes-us-to-the-house-of-the-rising/">InFamous 2 Gamescom trailer takes us to the house of the rising cyclone</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Aug 2010 14:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/17/infamous-2-gamescom-trailer-takes-us-to-the-house-of-the-rising/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19597340/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/17/infamous-2-gamescom-trailer-takes-us-to-the-house-of-the-rising/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamesCOM</category><category>gamescom-2010</category><category>inFamous-2</category><category>playstation</category><category>ps3</category><category>scea</category><category>sucker-punch</category><category>Sucker-Punch-Productions</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 17 Aug 2010 14:50:00 EST</pubDate></item><item><title><![CDATA[The Sly Collection launching at $40 this fall]]></title><link>http://www.joystiq.com/2010/07/21/the-sly-collection-launching-at-40-this-fall/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/21/the-sly-collection-launching-at-40-this-fall/</guid><comments>http://www.joystiq.com/2010/07/21/the-sly-collection-launching-at-40-this-fall/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/07/21/the-sly-collection-steals-40-price-tag/"><img width="530" vspace="0" hspace="0" height="298" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/sly-coop-price.jpg" /></a></div>
Sony has <a href="http://blog.us.playstation.com/2010/07/21/the-sly-collection-sneaking-into-retailers-for-39-99/?utm_source=facebook&amp;utm_medium=social&amp;utm_campaign=the_sly_collection_072110">priced</a> the upcoming <a href="http://joystiq.com/game/the-sly-collection"><em>The Sly Collection</em></a> at $39.99, identical to the price point given to Sony's previous HD remake release, <em><a href="http://www.joystiq.com/tag/god-of-war-collection">God of War Collection</a></em>.<br />
<br />
As previously reported, the collection features remastered, high-definition versions of all three PS2 <em>Sly Cooper </em>titles, along with 3D support, <a href="http://www.joystiq.com/2010/06/21/sly-cooper-collection-nabs-three-platinum-trophies/">Trophies</a> and a couple of PlayStation Move minigames. Even without all the newfangled technological additions, you're getting three well-received games for $40. That's a pretty good deal. Maybe even a <em>steal</em>.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/sly-cooper-collection/">The Sly Collection</a></strong></p><a href="http://www.joystiq.com/photos/sly-cooper-collection/#3102796"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/jsairplanes_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sly-cooper-collection/#3102798"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/jsimg31ps3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sly-cooper-collection/#3102799"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/jsimg0044_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sly-cooper-collection/#3102800"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/jsimg64ps3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sly-cooper-collection/#3102801"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/jsimg0114_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/21/the-sly-collection-launching-at-40-this-fall/">The Sly Collection launching at $40 this fall</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Jul 2010 16:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/21/the-sly-collection-launching-at-40-this-fall/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19563392/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/21/the-sly-collection-launching-at-40-this-fall/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>playstation</category><category>ps3</category><category>Sanzaru-Games</category><category>Sucker-Punch</category><category>the-sly-collection</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 21 Jul 2010 16:20:00 EST</pubDate></item><item><title><![CDATA[Video: inFamous 2 gameplay, now with more cyclones]]></title><link>http://www.joystiq.com/2010/07/03/video-infamous-2-gameplay-now-with-more-cyclones/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/03/video-infamous-2-gameplay-now-with-more-cyclones/</guid><comments>http://www.joystiq.com/2010/07/03/video-infamous-2-gameplay-now-with-more-cyclones/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/infamous-cole-gp2.jpg" alt="" /></div>
You'll definitely want to watch this gameplay clip of <a href="http://www.joystiq.com/game/infamous-2"><em>inFamous 2</em></a>. Not only does it show off Cole's new look, it highlights the revamped graphics engine, improved "in your face" camera ... and best of all, a new power.<p><a href="http://www.joystiq.com/2010/07/03/video-infamous-2-gameplay-now-with-more-cyclones/" rel="bookmark">Continue reading <em>Video: inFamous 2 gameplay, now with more cyclones</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/03/video-infamous-2-gameplay-now-with-more-cyclones/">Video: inFamous 2 gameplay, now with more cyclones</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 03 Jul 2010 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/03/video-infamous-2-gameplay-now-with-more-cyclones/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19541095/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/03/video-infamous-2-gameplay-now-with-more-cyclones/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>inFamous-2</category><category>playstation</category><category>ps3</category><category>sucker-punch</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sat, 03 Jul 2010 13:30:00 EST</pubDate></item><item><title><![CDATA[Preview: The Sly Collection]]></title><link>http://www.joystiq.com/2010/06/21/preview-the-sly-collection/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/21/preview-the-sly-collection/</guid><comments>http://www.joystiq.com/2010/06/21/preview-the-sly-collection/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/jsimg31ps3-530px.jpg" /></div>
With an <a href="http://www.joystiq.com/2010/06/01/a-look-at-ico-and-shadow-of-the-colossus-in-hd/">HD compilation</a> of <a href="http://www.joystiq.com/tag/ICO"><em>ICO</em></a> and <a href="http://www.joystiq.com/tag/Shadow-of-the-Colossus"><em>Shadow of the Colossus</em></a> sadly nowhere to be found at E3, we could still find solace in the fact that three of the PS2's best action-platformers -- the <em><a href="http://www.joystiq.com/tag/Sly-Cooper">Sly Cooper</a> </em>trilogy -- are being "remastered" for release on PS3 as <em>The Sly Collection</em>. Sanzaru Games, which last worked with Sony on the PS2 port of High Impact's <em>Secret Agent Clank</em>, is on the case, providing the thieving raccoon in HD, 3D and even the realm of PlayStation Move.<br />
<br />
Sanzaru started out its work on the trilogy with <em>Sly 3: Honor Among Thieves</em>, a game that was originally designed to be in 3D, but ultimately only shipped with select levels playable while wearing retro red-and-blue glasses. For the E3 demo, one of the game's boss fights was chosen, and had me squaring off against my foe in a bamboo forest. It was a good choice -- the green stalks really helped drive home the sense of depth, and the colorful, crisp HD visuals made it one of the better 3D experiences I've had with Sony's console.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/sly-cooper-collection/">The Sly Collection</a></strong></p><a href="http://www.joystiq.com/photos/sly-cooper-collection/#3102796"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/jsairplanes_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sly-cooper-collection/#3102798"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/jsimg31ps3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sly-cooper-collection/#3102799"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/jsimg0044_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sly-cooper-collection/#3102800"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/jsimg64ps3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sly-cooper-collection/#3102801"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/jsimg0114_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/06/21/preview-the-sly-collection/" rel="bookmark">Continue reading <em>Preview: The Sly Collection</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/21/preview-the-sly-collection/">Preview: The Sly Collection</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 Jun 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/21/preview-the-sly-collection/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19524974/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/21/preview-the-sly-collection/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2010</category><category>playstation</category><category>ps3</category><category>Sanzaru-Games</category><category>Sly-Cooper</category><category>Sony</category><category>Sucker-Punch</category><category>the-sly-collection</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Mon, 21 Jun 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Infamous 2 bolts for Game Informer cover]]></title><link>http://www.joystiq.com/2010/06/04/infamous-2-bolts-for-game-informer-cover/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/04/infamous-2-bolts-for-game-informer-cover/</guid><comments>http://www.joystiq.com/2010/06/04/infamous-2-bolts-for-game-informer-cover/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center; "><a href="http://gameinformer.com/b/news/archive/2010/06/04/july_5F00_cover_5F00_reveal_5F00_9988.aspx"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/infamous2wrap64-1.jpg" /></a></div>
Sensibly capitalized sequel news now, with the long-rumored and impatiently awaited <strike>inFAMOUS 2</strike> <em><a href="http://www.joystiq.com/tag/infamous-2">Infamous 2</a></em> making a bold debut on the cover of July's <em><a href="http://gameinformer.com/b/news/archive/2010/06/04/july_5F00_cover_5F00_reveal_5F00_9988.aspx">Game Informer</a></em>. The ten-page magazine feature reveals that the developers at Sucker Punch are taking their current superhero to a new city, granting him new powers and -- judging by the cover art -- casting him in a surprisingly different aesthetic. Is that really Cole MacGrath? Seems more like a Cole MacPleasure, doesn't he?<br />
<br />
Expect to hear more about <em>Infamous 2</em> at E3 2010.<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/04/infamous-2-bolts-for-game-informer-cover/">Infamous 2 bolts for Game Informer cover</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 Jun 2010 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gameinformer.com/b/news/archive/2010/06/04/july_5F00_cover_5F00_reveal_5F00_9988.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/04/infamous-2-bolts-for-game-informer-cover/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19503899/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/04/infamous-2-bolts-for-game-informer-cover/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cole-macgrath</category><category>Infamous</category><category>infamous-2</category><category>Sucker-Punch</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 04 Jun 2010 13:30:00 EST</pubDate></item><item><title><![CDATA[inFamous 2 seemingly teased in Portuguese PlayStation mag]]></title><link>http://www.joystiq.com/2010/06/01/infamous-2-seemingly-teased-in-portuguese-playstation-mag/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/01/infamous-2-seemingly-teased-in-portuguese-playstation-mag/</guid><comments>http://www.joystiq.com/2010/06/01/infamous-2-seemingly-teased-in-portuguese-playstation-mag/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://scrawlfx.com/wp-content/uploads/2010/05/inFAMOUS-2-Mag-Scan-Eyes-500x281.jpg"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/gaminfamous2eyestease580.jpg" /></a></div>
The last page in the most recent issue of Portugal's PlayStation: The Official Magazine features a pair of eyes you might be familiar with, depending on how frequently you stare into the baby blues of your video game protagonists. <a href="http://scrawlfx.com/2010/05/infamous-2-teased-for-next-issue-of-rops">Scrawl captured the image</a> of the teasing brow, which <em>appears</em> to belong to one Cole McGrath, hero (or anti-hero) of <a href="http://www.joystiq.com/tag/infamous"><em>inFamous</em></a>. That observation is supported by the text following the image, which translates to "the announcement of a great PlayStation 3 exclusive sequel in the next ROPS." (ROPS is the acronym for the magazine's Portuguese edition.)<br />
<br />
Now that the <a href="http://www.joystiq.com/tag/infamous-2">pile of evidence</a> indicating a sequel to last year's charged action game is teetering into the clouds, we think it's safe to expect some form of announcement <a href="http://www.joystiq.com/tag/e3-2010">at E3</a>. In fact, we'd be <em>shocked</em> if ... no? We can't use that one anymore? Fair enough.<br />
<br />
[Via <a href="http://www.computerandvideogames.com/article.php?id=248928">CVG</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/01/infamous-2-seemingly-teased-in-portuguese-playstation-mag/">inFamous 2 seemingly teased in Portuguese PlayStation mag</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 Jun 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://scrawlfx.com/2010/05/infamous-2-teased-for-next-issue-of-rops>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/01/infamous-2-seemingly-teased-in-portuguese-playstation-mag/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19498589/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/01/infamous-2-seemingly-teased-in-portuguese-playstation-mag/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Infamous</category><category>infamous-2</category><category>scea</category><category>sony</category><category>Sony-Computer-Entertainment-America</category><category>Sucker-Punch</category><category>teaser</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 01 Jun 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[Sony secures inFamous 2 web domain]]></title><link>http://www.joystiq.com/2010/04/30/sony-secures-infamous-2-web-domain/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/30/sony-secures-infamous-2-web-domain/</guid><comments>http://www.joystiq.com/2010/04/30/sony-secures-infamous-2-web-domain/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://whois.domaintools.com/infamous2thegame.com"><img hspace="0" vspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/infamousevil.jpg" /></a></div>
Sony recently made yet another addition to the growing mound of <a href="http://www.joystiq.com/tag/infamous-2/">evidence</a> for a sequel to last year's electrifying action title, <a href="http://www.joystiq.com/tag/infamous-2"><em>inFamous</em></a>. <a href="http://supererogatory.tumblr.com/post/559365225/record-expires-on-27-apr-2011">Superannuation</a> has discovered that SCEA has <a href="http://whois.domaintools.com/infamous2thegame.com">registered</a> the domain: infamous2thegame.com. You can try <a href="http://www.infamous2thegame.com">visiting it now</a>, if you'd like. You're going to get a "Server Not Found" error, though. And then you're going to feel <em>really</em> silly.<br />
<br />
As with all web domain registrations, this could just be a case of Sony locking down the name for <em>potential</em> future use and preventing the uncomfortable situation of having to seize it from a third-party registerer. Still, with E3 just over a month away, the timing of the <em>inFamous 2</em> domain registration could indicate that an official announcement is coming soon. Especially if, before then, Sony registers: infamous2isrealanditwillbeannouncedate3.com.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/30/sony-secures-infamous-2-web-domain/">Sony secures inFamous 2 web domain</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Apr 2010 11:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://whois.domaintools.com/infamous2thegame.com>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/30/sony-secures-infamous-2-web-domain/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19460191/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/30/sony-secures-infamous-2-web-domain/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>domain</category><category>infamous</category><category>infamous-2</category><category>registration</category><category>scea</category><category>sony</category><category>Sony-Computer-Entertainment-America</category><category>sucker-punch</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 30 Apr 2010 11:59:00 EST</pubDate></item><item><title><![CDATA[Sly Cooper makes glorious return ... in ModNation Racers]]></title><link>http://www.joystiq.com/2010/04/26/sly-cooper-makes-glorious-return-in-modnation-racers/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/26/sly-cooper-makes-glorious-return-in-modnation-racers/</guid><comments>http://www.joystiq.com/2010/04/26/sly-cooper-makes-glorious-return-in-modnation-racers/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://blog.us.playstation.com/2010/04/26/modnation-racers-artist-spotlights-sucker-punch-rebuilds-empire-city/"><img hspace="0" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/slycooper-modnation580.jpg" /></a></div>
Sorry if we got your hopes up, but we couldn't help but highlight Sucker Punch's recent addition to the <a href="http://www.joystiq.com/tag/modnation-racers"><em>ModNation Racers</em></a> universe. Using the character creator, the team was able to whip up a <em>Mod</em> recreation of its PS2 mascot, <em>Sly Cooper</em>. While he may not be <em>thieving</em> on PS3 quite yet, we're glad to see Sucker Punch hasn't completely forgotten about the anthropomorphic, rascally raccoon.<br />
<br />
Of course, Sucker Punch couldn't forget to also pay homage to its PS3 hit, <a href="http://www.joystiq.com/tag/infamous"><em>inFamous</em></a>. A new "Artist's Spotlight" video for <em>ModNation</em> features a <em>Mod</em> version of Cole MacGrath and his lightning-themed kart. However, more impressive is Sucker Punch's track creation inspired by Empire City, complete with blast crater. With play-testing and careful attention to detail, this addition could undoubtedly be one of the most polished tracks you'll be able to play in the <em>ModNation</em> online community.<br />
<br />
Check out the video after the break.<p><a href="http://www.joystiq.com/2010/04/26/sly-cooper-makes-glorious-return-in-modnation-racers/" rel="bookmark">Continue reading <em>Sly Cooper makes glorious return ... in ModNation Racers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/26/sly-cooper-makes-glorious-return-in-modnation-racers/">Sly Cooper makes glorious return ... in ModNation Racers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Apr 2010 14:47:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2010/04/26/modnation-racers-artist-spotlights-sucker-punch-rebuilds-empire-city/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/26/sly-cooper-makes-glorious-return-in-modnation-racers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19454535/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/26/sly-cooper-makes-glorious-return-in-modnation-racers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>empire-city</category><category>infamous</category><category>modnation-racers</category><category>sly-cooper</category><category>sucker-punch</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 26 Apr 2010 14:47:00 EST</pubDate></item><item><title><![CDATA[10 games added to PS3 Greatest Hits lineup, Sony confirms]]></title><link>http://www.joystiq.com/2010/04/01/10-games-added-to-ps3-greatest-hits-lineup-sony-confirms/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/01/10-games-added-to-ps3-greatest-hits-lineup-sony-confirms/</guid><comments>http://www.joystiq.com/2010/04/01/10-games-added-to-ps3-greatest-hits-lineup-sony-confirms/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://blog.us.playstation.com/2010/04/01/new-ps3-greatest-hits-titles-available-now/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+PSBlog+%28PlayStation.Blog%29"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/killzone2andrewbor.jpg" /></a></div>
Looks like <a href="http://www.joystiq.com/2010/03/31/rumor-infamous-lbp-goty-and-others-joining-greatest-hits/">the Walmart ad</a> we posted yesterday actually undersold the number of PS3 games that Sony will soon add to the $30 Greatest Hits collection. <a href="http://blog.us.playstation.com/2010/04/01/new-ps3-greatest-hits-titles-available-now/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+PSBlog+%28PlayStation.Blog%29">The following 10 titles</a> will be decked in red and reduced in price in the U.S. and Canada within the next few weeks:
<ul>
    <li><em>inFAMOUS</em> (Sony Computer Entertainment)</li>
    <li><em>God of War Collection</em> (Sony Computer Entertainment)</li>
    <li><em>Killzone 2</em> (Sony Computer Entertainment)</li>
    <li><em>LittleBigPlanet Game of the Year</em> (Sony Computer Entertainment)</li>
    <li><em>Resistance 2</em> (Sony Computer Entertainment)</li>
    <li><em>Dead Space</em> (Electronic Arts)</li>
    <li><em>Fight Night Round 4</em> (EA Sports)</li>
    <li><em>Resident Evil 5</em> (Capcom)</li>
    <li><em>Soulcalibur IV</em> (Namco Bandai Games)</li>
    <li><em>UFC 2009 Undisputed</em> (THQ)</li>
</ul>
That's a pretty good assortment of quality titles -- assuming, of course, that this isn't some kind of horribly distasteful April Fools' Day joke.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/01/10-games-added-to-ps3-greatest-hits-lineup-sony-confirms/">10 games added to PS3 Greatest Hits lineup, Sony confirms</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 Apr 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2010/04/01/new-ps3-greatest-hits-titles-available-now/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+PSBlog+%28PlayStation.Blog%29>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/01/10-games-added-to-ps3-greatest-hits-lineup-sony-confirms/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19423193/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/01/10-games-added-to-ps3-greatest-hits-lineup-sony-confirms/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-space</category><category>deal</category><category>discount</category><category>EA</category><category>EA-Canada</category><category>EA-Sports</category><category>Electronic-Arts</category><category>fight-night-round-4</category><category>Fighting</category><category>god-of-war-collection</category><category>greatest-hits</category><category>infamous</category><category>killzone-2</category><category>littlebigplanet-game-of-the-year-edition</category><category>resident-evil-5</category><category>resistance-2</category><category>sale</category><category>Sandbox</category><category>SCE</category><category>sony</category><category>Sony-Computer-Entertainment</category><category>soulcalibur-iv</category><category>Sports</category><category>Sucker-Punch</category><category>Sucker-Punch-Productions</category><category>Third-Person-Action</category><category>ufc-2009-undisputed</category><category>Xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 01 Apr 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Rumor: inFAMOUS, LBP GOTY and others joining Greatest Hits]]></title><link>http://www.joystiq.com/2010/03/31/rumor-infamous-lbp-goty-and-others-joining-greatest-hits/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/31/rumor-infamous-lbp-goty-and-others-joining-greatest-hits/</guid><comments>http://www.joystiq.com/2010/03/31/rumor-infamous-lbp-goty-and-others-joining-greatest-hits/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.neogaf.com/forum/showpost.php?p=20533646&amp;postcount=1"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/playstation.joystiq.com/media/2009/04/infamousblueup580.jpg" alt="" /></a></div>
According to a recent Walmart ad <a href="http://www.neogaf.com/forum/showpost.php?p=20533646&amp;postcount=1">dug up by NeoGAF user ghostmind</a>, a whole slew of new PS3 titles will soon be added to the $29.99 Greatest Hits collection. Featured on the ad are five games which will apparently get the red box treatment: <a href="http://www.joystiq.com/tag/littlebigplanet"><em>LittleBigPlanet: Game of the Year Edition</em></a>, <a href="http://www.joystiq.com/tag/killzone-2"><em>Killzone 2</em></a>, <a href="http://www.joystiq.com/tag/infamous"><em>inFAMOUS</em></a>, <a href="http://www.joystiq.com/tag/resistance-2"><em>Resistance 2</em></a> and <a href="http://www.joystiq.com/tag/ufc-2009-undisputed"><em>UFC 2009 Undisputed</em></a>. Actually, according to the flyer, the games are being offered for $29.83. That, dear readers, is the Walmart difference.<br />
<br />
We've contacted Sony America to find out if the Walmart ad is authentic, but we have no reason to believe it's a mock-up. We mean, all those games are "hits," and they're all pretty "great," right? <br />
<br />
[Via <a href="http://www.1up.com/do/newsStory?cId=3178581">1UP</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/31/rumor-infamous-lbp-goty-and-others-joining-greatest-hits/">Rumor: inFAMOUS, LBP GOTY and others joining Greatest Hits</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 31 Mar 2010 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.neogaf.com/forum/showpost.php?p=20533646&amp;postcount=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/31/rumor-infamous-lbp-goty-and-others-joining-greatest-hits/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19421741/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/31/rumor-infamous-lbp-goty-and-others-joining-greatest-hits/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deal</category><category>greatest-hits</category><category>infamous</category><category>killzone-2</category><category>littlebigplanet</category><category>resistance-2</category><category>sale</category><category>Sandbox</category><category>SCE</category><category>sony</category><category>Sony-Computer-Entertainment</category><category>Sucker-Punch</category><category>Sucker-Punch-Productions</category><category>Third-Person-Action</category><category>ufc-2009-undisputed</category><category>walmart</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 31 Mar 2010 20:30:00 EST</pubDate></item><item><title><![CDATA[GDC: How Sucker Punch built inFamous' big city with a small team]]></title><link>http://www.joystiq.com/2010/03/11/gdc-how-sucker-punch-built-infamous-big-city-with-a-small-team/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/11/gdc-how-sucker-punch-built-infamous-big-city-with-a-small-team/</guid><comments>http://www.joystiq.com/2010/03/11/gdc-how-sucker-punch-built-infamous-big-city-with-a-small-team/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/infamousnewpicbutnot2itsold.jpg" /></div>
Last year's <em>shockingly</em> awesome superhero title <a href="http://www.joystiq.com/tag/infamous"><em>inFamous</em></a> boasted a massive sandbox world known as Empire City -- a playground full of climbable, grindable, shootable objects. It was an impressive environment, made all the more impressive by a startling piece of information revealed by <a href="http://www.joystiq.com/2009/06/09/interview-sucker-punchs-nate-fox-on-infamous-and-inspiration/">Sucker Punch's Nate Fox</a> during a recent <a href="http://www.joystiq.com/tag/gdc">GDC</a> panel: The whole city was created by a team of just 12 artists.<br />
<br />
Fox explained that this feat was accomplished with the liberal reusing of the game's catalog of environmental assets. For example, there were only <em>two</em> types of cars in the game, differentiated by hue shifts and decals. The map was partitioned into a hexagonal grid -- the inspiration for which came from the popular board game <a href="http://en.wikipedia.org/wiki/Carcassonne_%28board_game%29"><em>Carcassonne</em></a>, Fox explained. Edges of each hex were designed to effortlessly fit together, allowing designers to make minor changes to each compartment, and paste the location into another chunk of the city.<br />
<br />
This might sound like a cheap tactic for a developer to employ, but Fox explained that a developer's time and resources are limited. By swiftly executing the creation of a game's setting, the developers are given more of an opportunity to focus on designing "evil lairs" and other memorable landmarks. Oh, and according to Fox, the industry term for these outstanding structures is "Weenies." Yes, for <em>that</em> reason. Yes, that <em>is</em> wonderful.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/infamous-1/">inFAMOUS</a></strong></p><a href="http://www.joystiq.com/photos/infamous-1/#885963"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/infamous062608-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-1/#885964"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/infamous062608-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-1/#885965"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/infamous062608-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-1/#898059"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/infamous0702081_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-1/#898060"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/infamous0702082_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/11/gdc-how-sucker-punch-built-infamous-big-city-with-a-small-team/">GDC: How Sucker Punch built inFamous' big city with a small team</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Mar 2010 18:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/11/gdc-how-sucker-punch-built-infamous-big-city-with-a-small-team/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19394901/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/11/gdc-how-sucker-punch-built-infamous-big-city-with-a-small-team/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game-design</category><category>gdc-2010</category><category>infamous</category><category>nate-fox</category><category>panel</category><category>Sandbox</category><category>SCE</category><category>Sony-Computer-Entertainment</category><category>sucker-punch</category><category>sucker-punch-productions</category><category>Third-Person-Action</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 11 Mar 2010 18:20:00 EST</pubDate></item></channel></rss>
