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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Lollipop Chainsaw heads to US on June 12]]></title><link>http://www.joystiq.com/2012/03/05/lollipop-chainsaw-heads-to-us-on-june-12/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/05/lollipop-chainsaw-heads-to-us-on-june-12/</guid><comments>http://www.joystiq.com/2012/03/05/lollipop-chainsaw-heads-to-us-on-june-12/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/03/05/lollipop-chainsaw-heads-to-us-on-june-12/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/lollipopchainsaw530party.jpg" vspace="4" /></a></div>At the <a href="http://www.joystiq.com/game/lollipop-chainsaw"><em>Lollipop Chainsaw</em></a> event this evening it was announced the game will cut into North American retail on June 12. We're sure to have more details from the event as the night goes on.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/lollipop-chainsaw-3-5-12/">Lollipop Chainsaw (3/5/12)</a></strong></p><a href="http://www.joystiq.com/photos/lollipop-chainsaw-3-5-12/#4870172"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/highresscreenshot00000_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lollipop-chainsaw-3-5-12/#4870173"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/highresscreenshot00009_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lollipop-chainsaw-3-5-12/#4870174"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/highresscreenshot00011_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lollipop-chainsaw-3-5-12/#4870175"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/highresscreenshot00015_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lollipop-chainsaw-3-5-12/#4870176"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/highresscreenshot00019_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/05/lollipop-chainsaw-heads-to-us-on-june-12/">Lollipop Chainsaw heads to US on June 12</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Mar 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/05/lollipop-chainsaw-heads-to-us-on-june-12/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20186434/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/05/lollipop-chainsaw-heads-to-us-on-june-12/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grasshopper-manufacture</category><category>james-gunn</category><category>lollipop-chainsaw</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>release-date</category><category>suda-51</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 05 Mar 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq Top 10 of 2011: Shadows of the Damned]]></title><link>http://www.joystiq.com/2012/01/02/joystiq-top-10-of-2011-shadows-of-the-damned/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/02/joystiq-top-10-of-2011-shadows-of-the-damned/</guid><comments>http://www.joystiq.com/2012/01/02/joystiq-top-10-of-2011-shadows-of-the-damned/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/02/joystiq-top-10-of-2011-shadows-of-the-damned/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/goty-2011-shadows-of-the-damned.jpg" vspace="4" /></a></div>
This sojourn in hell inspires the most intense evangelism, and that makes me think nobody in EA's marketing department bothered to play <a href="http://joystiq.com/game/shadows-of-the-damned"><em>Shadows of the Damned</em></a>.<br />
<br />
Even those who acted as envoys for the game's off-kilter charms, those people who were unpaid but still rewarded, might have gotten stuck on the easy marquee description: "It's the unfathomable oddness of Suda 51, paired with Shinji Mikami sensibility and an Akira Yamaoka soundtrack!"<br />
<br />
The summation is accurate (if a bit unfair to the major input from design lead <a href="http://www.joystiq.com/2011/07/19/shadows-of-the-damned-director-guarini-leaves-grasshopper-forms/">Massimo Guarini</a>, who left Grasshopper Manufacture in 2011), but hardly a detailed message for those unfamiliar with star Japanese designers. At least <em>Shadows of the Damned</em> had no troubles conveying its obvious qualities: a surprising and properly grotesque vision of post-life limbo, a protagonist passionate to a fault and a hilarious skull-on-a-stick to guide him.<p><a href="http://www.joystiq.com/2012/01/02/joystiq-top-10-of-2011-shadows-of-the-damned/" rel="bookmark">Continue reading <em>Joystiq Top 10 of 2011: Shadows of the Damned</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/02/joystiq-top-10-of-2011-shadows-of-the-damned/">Joystiq Top 10 of 2011: Shadows of the Damned</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Jan 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/02/joystiq-top-10-of-2011-shadows-of-the-damned/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20138464/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/02/joystiq-top-10-of-2011-shadows-of-the-damned/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea-partners</category><category>grasshopper-manufacture</category><category>joystiq-best-of-2011</category><category>massimo-guarini</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>shadows-of-the-damned</category><category>suda-51</category><category>xbox</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 02 Jan 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Suda 51 wants Grasshopper Manufacture to be like real grasshoppers]]></title><link>http://www.joystiq.com/2011/10/11/suda-51-wants-grasshopper-manufacture-to-be-like-real-grasshoppe/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/11/suda-51-wants-grasshopper-manufacture-to-be-like-real-grasshoppe/</guid><comments>http://www.joystiq.com/2011/10/11/suda-51-wants-grasshopper-manufacture-to-be-like-real-grasshoppe/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/10/11/suda-51-wants-grasshopper-manufacture-to-be-like-real-grasshoppe/"><img alt="Suda" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/suda51.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 346px; " /></a></div>
<a href="http://joystiq.com/tag/grasshopper-manufacture">Grasshopper Manufacture</a> revealed a major change in its development strategy during the <a href="http://joystiq.com/tag/tgs-2011">Tokyo Game Show</a> this year. Of the eight different games on display, the majority were downloadable titles, including high-profile titles like <em>Sine Mora</em>, <em>Black Knight Sword</em> and <a href="http://joystiq.com/game/diabolical-pitch"><em>Diabolical Pitch</em></a>. During the show, we managed to snag some time with Grasshopper's CEO, Goichi Suda, more commonly known as Suda 51.<br />
<br />
During our chat, we discussed Grasshopper's new direction, <em>Sdatcher</em> and even the possibility of a collaboration between Grasshopper and Kojima Productions. Suda's ultimate goal? For Grasshopper Manufacture to become more like <em>actual</em> grasshoppers.<p><a href="http://www.joystiq.com/2011/10/11/suda-51-wants-grasshopper-manufacture-to-be-like-real-grasshoppe/" rel="bookmark">Continue reading <em>Suda 51 wants Grasshopper Manufacture to be like real grasshoppers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/11/suda-51-wants-grasshopper-manufacture-to-be-like-real-grasshoppe/">Suda 51 wants Grasshopper Manufacture to be like real grasshoppers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Oct 2011 21:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/11/suda-51-wants-grasshopper-manufacture-to-be-like-real-grasshoppe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20057147/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/11/suda-51-wants-grasshopper-manufacture-to-be-like-real-grasshoppe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-knight-sword</category><category>grasshopper-manufacture</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>suda-51</category><category>tgs-2011</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 11 Oct 2011 21:45:00 EST</pubDate></item><item><title><![CDATA['Watch' Sdatcher in English right here]]></title><link>http://www.joystiq.com/2011/09/26/watch-sdatcher-in-english-right-here/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/26/watch-sdatcher-in-english-right-here/</guid><comments>http://www.joystiq.com/2011/09/26/watch-sdatcher-in-english-right-here/#comments</comments><description><![CDATA[<center>
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		<img alt="" border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/sdatcher88.jpg" style="display:none" vspace="0" /></center>
	<iframe allowfullscreen="" frameborder="0" height="389" src="http://www.youtube.com/embed/M8DbnPJ-awU" width="530"></iframe></center>
<br />
A group of heroic fans has begun the work of making Suda 51's <a href="http://joystiq.com/tag/sdatcher">Sdatcher</a>, the Snatcher-inspired radio drama, available to Anglophone fans. A fan-subtitled version of the first installment has been posted to YouTube -- in English and Spanish -- allowing us to check in with Jean Jack Gibson, a "JUNKER" agent tasked with finding and destroying humanoid robots (Snatchers) who have infiltrated human society.<br />
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This first episode is a sort of futuristic police procedural, with Gibson and his robotic partner "Little John" (played by Hideo Kojima) chatting amiably and going for lunch in Neo Kobe's Chinatown as they conduct an investigation.<br />
<br />
We can't help but wish we were seeing what was going on as we listen to this ... and that we were <em>playing</em> it. Thankfully, Akira Yamaoka's music does an admirable job of dropping us into the kind of cyberpunk future-'80s dreamed up in the original game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/26/watch-sdatcher-in-english-right-here/">'Watch' Sdatcher in English right here</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Sep 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/26/watch-sdatcher-in-english-right-here/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20066437/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/26/watch-sdatcher-in-english-right-here/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fansub</category><category>hideo-kojima</category><category>konami</category><category>sdatcher</category><category>suda-51</category><category>suda-51s-sdatcher</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 26 Sep 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[Seen@TGS: Shoe-da 51]]></title><link>http://www.joystiq.com/2011/09/16/seen-tgs-shoe-da-51/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/16/seen-tgs-shoe-da-51/</guid><comments>http://www.joystiq.com/2011/09/16/seen-tgs-shoe-da-51/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/09/16/seen-tgs-shoe-da-51/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/suda916.jpg" vspace="4" /></a></center>
When we went to Grasshopper Manufacture's meeting room to interview <a href="http://joystiq.com/tag/suda-51">Suda 51</a>, our attention immediately went to his feet. <p><a href="http://www.joystiq.com/2011/09/16/seen-tgs-shoe-da-51/" rel="bookmark">Continue reading <em>Seen@TGS: Shoe-da 51</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/16/seen-tgs-shoe-da-51/">Seen@TGS: Shoe-da 51</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Sep 2011 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/16/seen-tgs-shoe-da-51/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20044539/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/16/seen-tgs-shoe-da-51/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grasshopper-manufacture</category><category>suda-51</category><category>tgs-2011</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 16 Sep 2011 10:30:00 EST</pubDate></item><item><title><![CDATA[The Damned collaboration: How Shadows of the Damned found its closing act]]></title><link>http://www.joystiq.com/2011/09/05/the-damned-collaboration-how-shadows-of-the-damned-found-its-cl/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/05/the-damned-collaboration-how-shadows-of-the-damned-found-its-cl/</guid><comments>http://www.joystiq.com/2011/09/05/the-damned-collaboration-how-shadows-of-the-damned-found-its-cl/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/05/the-damned-collaboration-how-shadows-of-the-damned-found-its-cl/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/sotd91.jpg" /></a></div>
It takes a lot of people a lot of time to license a track for a video game. Among other things, that's what The Damned drummer Andrew "Pinch" Pinching learned in the fall of 2010 when he worked with Grasshopper Manufacture composer Akira Yamaoka on the title track from this year's grindhouse-inspired third-person shooter, <a href="http://www.joystiq.com/game/shadows-of-the-damned"><em>Shadows of the Damned</em></a>. According to Pinch, it took "about a hundred emails" before an agreement was even reached regarding the collaboration.<br />
<br />
"I kid you not, they are VERY thorough," Pinch explained to me via email earlier this summer. He was speaking to the GhM side of the partnership, which he described as "treading a different path in the games industry" from other dev studios. "I did a bit of research and found out about Suda51 and <a href="http://www.joystiq.com/game/no-more-heroes"><em>No More Heroes</em></a>," Pinch added. "[He] was regarded as a bit of an edgy rebel, which appealed to me immensely. It didn't hurt that his games looked great as well."<br />
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The end product of the collaboration was, as we now know, the excellent (and if I may say so myself, <em>rockin</em>') final track from <em>Shadows of the Damned</em>. But that wasn't always the plan, as Pinch told me. "Initially, they [GhM] wanted what everyone wants -- an old Damned track. In this instance, a track called '<a href="http://en.wikipedia.org/wiki/Love_Song_(The_Damned_song)">Love Song</a>,' which in hindsight would have fitted the theme of the game rather nicely." But "Love Song" wasn't meant to be, and The Damned pushed to create an original track for the game.<p><a href="http://www.joystiq.com/2011/09/05/the-damned-collaboration-how-shadows-of-the-damned-found-its-cl/" rel="bookmark">Continue reading <em>The Damned collaboration: How Shadows of the Damned found its closing act</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/05/the-damned-collaboration-how-shadows-of-the-damned-found-its-cl/">The Damned collaboration: How Shadows of the Damned found its closing act</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Sep 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/05/the-damned-collaboration-how-shadows-of-the-damned-found-its-cl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20013611/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/05/the-damned-collaboration-how-shadows-of-the-damned-found-its-cl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>akira-yamaoka</category><category>andrew-pinch-pinching</category><category>andrew-pinching</category><category>captain-sensible</category><category>dave-vanian</category><category>grasshopper-manufacture</category><category>microsoft</category><category>music</category><category>playstation</category><category>ps3</category><category>shadows-of-the-damned</category><category>suda-51</category><category>suda51</category><category>the-damned</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 05 Sep 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Sdatcher radio drama begins, swag for sale at TGS]]></title><link>http://www.joystiq.com/2011/09/02/sdatcher-radio-drama-begins-swag-for-sale-at-tgs/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/02/sdatcher-radio-drama-begins-swag-for-sale-at-tgs/</guid><comments>http://www.joystiq.com/2011/09/02/sdatcher-radio-drama-begins-swag-for-sale-at-tgs/#comments</comments><description><![CDATA[<center>
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For those of you who can understand Japanese, or just like the way it sounds, the first act of Kojima Productions and Suda 51's "Sdatcher" radio drama has been posted. You can access it from the <em>Snatcher</em>-inspired <a href="http://www.konami.jp/project_s/">website</a> set up for the series.<br />
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And if you're the type of person who has been waiting for years for new Snatcher merchandise, and plans on attending Tokyo Game Show -- we're mostly referring to ourselves here -- Konami will be selling some exclusive <a href="http://www.facebook.com/photo.php?fbid=255320521165710">Sdatcher stuff</a>, including a postcard set and a clear file folder. We'll make sure to look and sound as <em>American</em> as we can, to send a clear message to Konami staff that there are Anglophones who are way into this stuff.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/02/sdatcher-radio-drama-begins-swag-for-sale-at-tgs/">Sdatcher radio drama begins, swag for sale at TGS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Sep 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/02/sdatcher-radio-drama-begins-swag-for-sale-at-tgs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20033564/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/02/sdatcher-radio-drama-begins-swag-for-sale-at-tgs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hideo-kojima</category><category>japan</category><category>kojima-productions</category><category>konami</category><category>sdatcher</category><category>snatcher</category><category>suda-51</category><category>tgs-2011</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 02 Sep 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Lollipop Chainsaw preview: Suck on this]]></title><link>http://www.joystiq.com/2011/08/20/lollipop-chainsaw-preview-suck-on-this/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/20/lollipop-chainsaw-preview-suck-on-this/</guid><comments>http://www.joystiq.com/2011/08/20/lollipop-chainsaw-preview-suck-on-this/#comments</comments><description><![CDATA[<div style="text-align: center;">
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<em>Buffy the <a href="http://www.joystiq.com/tag/no-more-heroes">No More Heroes</a> Zombie Slayer</em>. That's the best way to sum up <em>Lollipop Chainsaw</em> at first glance. Featuring a Lichtenstein-inspired pop art HUD and over-the-top humor drawn from the <a href="http://www.joystiq.com/tag/suda-51">Suda 51</a> vein, the game revels in the expected brutality of a zombie outbreak, but adds a dash of the unexpected with rainbows and sparkles following finishing moves and combos.<br />
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Developed by Suda 51's Grasshopper Manufacture, the cult name-dropping doesn't stop there. Writer and director James Gunn (<em>Dawn of the Dead, Tromeo and Juliet, Slither</em>) created the script, while Akira Yamaoka (<em>Silent Hill, Shadows of the Damned</em>) is handling music -- but none of his work is featured in the current demo.<br />
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Yamaoka said during our Gamescom presentation, "This game will be crazier than it is now." A terrifying thought, since the game already has the crazy dialed to 11.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/lollipop-chainsaw-gamescom-2011/">Lollipop Chainsaw (Gamescom 2011)</a></strong></p><a href="http://www.joystiq.com/photos/lollipop-chainsaw-gamescom-2011/#4372952"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/lpc-screen-1cc0100001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lollipop-chainsaw-gamescom-2011/#4372953"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/lpc-screen-11cc0100001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lollipop-chainsaw-gamescom-2011/#4372954"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/lpc-screen-17cc0100001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lollipop-chainsaw-gamescom-2011/#4372955"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/lpc-screen-34cc0100001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lollipop-chainsaw-gamescom-2011/#4372956"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/lpc-screen-37cc0100001_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/08/20/lollipop-chainsaw-preview-suck-on-this/" rel="bookmark">Continue reading <em>Lollipop Chainsaw preview: Suck on this</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/20/lollipop-chainsaw-preview-suck-on-this/">Lollipop Chainsaw preview: Suck on this</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 20 Aug 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/20/lollipop-chainsaw-preview-suck-on-this/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20020303/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/20/lollipop-chainsaw-preview-suck-on-this/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Akira-Yamaoka</category><category>grasshopper-manufacture</category><category>James-Gunn</category><category>lollipop-chainsaw</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>Suda-51</category><category>Warner-Bros</category><category>WBIE</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Sat, 20 Aug 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[Lollipop Chainsaw gets a debut trailer at Gamescom]]></title><link>http://www.joystiq.com/2011/08/15/lollipop-chainsaw-gets-a-debut-trailer-at-gamescom/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/15/lollipop-chainsaw-gets-a-debut-trailer-at-gamescom/</guid><comments>http://www.joystiq.com/2011/08/15/lollipop-chainsaw-gets-a-debut-trailer-at-gamescom/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/08/15/lollipop-chainsaw-gets-a-debut-trailer-at-gamescom/"><img alt="Juliet goes a little nuts with a chainsaw in Lollipop Chainsaw." src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/lolllipopchainsawtrailer.jpg" style="border-width: 0px; border-style: solid; margin: 0px; display: none;" /></a>
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Germany's Gamescom show has brought us this debut trailer for <a href="http://joystiq.com/game/lollipop-chainsaw"><em>Lollipop Chainsaw</em></a>, a new title in the works from developer Goichi "Suda51" Suda's Grasshopper Manufacture. As you can tell from the (scandalous!) footage above, the game's about a cheerleader named Juliet -- who also happens to be a zombie slayer with a chainsaw.<br />
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<a href="http://us.lollipopchainsaw.com/#/intro">The official site</a> lists the location as "San Romero High School," and since American horror/comedy director <a href="http://en.wikipedia.org/wiki/James_Gunn_%28filmmaker%29">James Gunn</a> is also <a href="http://www.jamesgunn.com/2011/08/01/my-new-video-game-with-suda15-grasshopper-lollipop-chainsaw/">along for the ride</a>, you can probably expect plenty of sly references like that one in the game. <em>Lollipop Chainsaw</em> is targeting a 2012 release on Xbox 360 and PlayStation 3.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/15/lollipop-chainsaw-gets-a-debut-trailer-at-gamescom/">Lollipop Chainsaw gets a debut trailer at Gamescom</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Aug 2011 18:53:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/15/lollipop-chainsaw-gets-a-debut-trailer-at-gamescom/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20018385/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/15/lollipop-chainsaw-gets-a-debut-trailer-at-gamescom/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamescom-2011</category><category>gore</category><category>james-gunn</category><category>lollipop-chainsaw</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>suda-51</category><category>trailer</category><category>xbox</category><category>zombies</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 15 Aug 2011 18:53:00 EST</pubDate></item><item><title><![CDATA['Sdatcher' radio drama will be distributed for free, sold on CD later]]></title><link>http://www.joystiq.com/2011/08/08/sdatcher-radio-drama-will-be-distributed-for-free-sold-on-cd/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/08/sdatcher-radio-drama-will-be-distributed-for-free-sold-on-cd/</guid><comments>http://www.joystiq.com/2011/08/08/sdatcher-radio-drama-will-be-distributed-for-free-sold-on-cd/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/08/08/sdatcher-radio-drama-will-be-distributed-for-free-sold-on-cd/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/sdatcher88.jpg" vspace="4" /></a></center>
In a tweet, Hideo Kojima announced that the Snatcher-universe radio drama, "<a href="http://www.joystiq.com/2011/07/08/kojima-announces-snatcher-inspired-radio-drama-for-real-this-ti/">Suda 51's Sdatcher</a>," will be released as a free download. A CD will be sold later to pay the voice actors, including many <a href="http://www.andriasang.com/e/blog/2011/07/16/sdatcher_cast_and_art/">Metal Gear series cast members</a>. There's still no official release date for the drama, but it was planned to be concurrent with Hideradio podcast number 300 -- they're on <a href="http://www.kjp.konami.jp/gs/hideoblog/2011/08/000457.html">298</a> right now. Kojima subsequently tweeted the character art of Jean Jack Gibson above.<br />
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Kojima also said that he's heard the music Akira Yamaoka is making for the drama, which was to be '70s progressive rock and '80s electro pop. Per <a href="http://www.andriasang.com/e/blog/2011/08/08/sdatcher_free/">Andriasang's</a> translation, Kojima likes it but questioned its reception by the masses. And when you bring in Suda 51 to make a podcast radio drama based on an adventure game from 1988, you don't want anything to get in the way of that built-in mass appeal.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/08/sdatcher-radio-drama-will-be-distributed-for-free-sold-on-cd/">'Sdatcher' radio drama will be distributed for free, sold on CD later</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Aug 2011 09:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/08/sdatcher-radio-drama-will-be-distributed-for-free-sold-on-cd/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20011906/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/08/sdatcher-radio-drama-will-be-distributed-for-free-sold-on-cd/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>akira-yamaoka</category><category>hideo-kojima</category><category>japan</category><category>konami</category><category>radio-drama</category><category>sdatcher</category><category>snatcher</category><category>suda-51</category><category>suda51</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 08 Aug 2011 09:55:00 EST</pubDate></item><item><title><![CDATA[Warner Bros. picks up Lollipop Chainsaw for Western release]]></title><link>http://www.joystiq.com/2011/08/01/warner-bros-picks-up-lollipop-chainsaw-for-western-release/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/01/warner-bros-picks-up-lollipop-chainsaw-for-western-release/</guid><comments>http://www.joystiq.com/2011/08/01/warner-bros-picks-up-lollipop-chainsaw-for-western-release/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/08/01/warner-bros-picks-up-lollipop-chainsaw-for-western-release/"><img border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/lollipopchainsaw81.jpg" vspace="0" /></a></center>
Grasshopper Manufacture's cheerleader-versus-zombie action game, <em><a href="http://joystiq.com/game/lollipop-chainsaw">Lollipop Chainsaw</a>, </em>will be released outside of Japan in 2012, thanks to Warner Bros. Interactive. The publisher announced a new partnership with <em>Lollipop's</em> Japanese publisher, Kadokawa Games. That seems like a good match -- both companies are media conglomerates who have only recently expanded into games.<br />
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Warner is using those media connections to bring in some Hollywood talent: writer/director <a href="http://www.jamesgunn.com/">James Gunn</a> (<em>Slither</em>,<em> Dawn of the Dead</em>) will "bring his cult humor and edgy storytelling to <em>Lollipop Chainsaw</em>." Considering that the Suda 51 game already appears to be 100% cult humor ... that's a lot of cult humor.<br />
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If WB is putting this much effort and cash into the writing, it seems possible that the company could go so far as to <em>market</em> the game, something that didn't fully happen with Grasshopper's <a href="http://joystiq.com/game/shadows-of-the-damned">last game</a>.<br />
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[Image: <a href="http://www.famitsu.com/news/201108/01047749.html">Famitsu</a>]<p><a href="http://www.joystiq.com/2011/08/01/warner-bros-picks-up-lollipop-chainsaw-for-western-release/" rel="bookmark">Continue reading <em>Warner Bros. picks up Lollipop Chainsaw for Western release</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/01/warner-bros-picks-up-lollipop-chainsaw-for-western-release/">Warner Bros. picks up Lollipop Chainsaw for Western release</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Aug 2011 09:49:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/01/warner-bros-picks-up-lollipop-chainsaw-for-western-release/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20005924/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/01/warner-bros-picks-up-lollipop-chainsaw-for-western-release/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grasshopper-manufacture</category><category>kadokawa-games</category><category>lollipop-chainsaw</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>suda-51</category><category>Warner-Bros-Interactive</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 01 Aug 2011 09:49:00 EST</pubDate></item><item><title><![CDATA[No More Heroes social game will be appropriately bloody]]></title><link>http://www.joystiq.com/2011/07/26/no-more-heroes-social-game-will-be-appropriately-bloody/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/26/no-more-heroes-social-game-will-be-appropriately-bloody/</guid><comments>http://www.joystiq.com/2011/07/26/no-more-heroes-social-game-will-be-appropriately-bloody/#comments</comments><description><![CDATA[<center>
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Suda 51's contribution to DeNA's "<a href="http://www.joystiq.com/2011/07/25/inafune-suda-51-signed-for-mobile-development/">Super Creators Initiative</a>" is a social <em>No More Heroes</em> game. And, being a <em>No More Heroes</em> game, it'll be about people assassinating one another. It shouldn't be too much of a surprise, then, that Suda 51 told attendees at a press conference, "We're aiming to make it the social game with the most blood."<br />
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We suppose it <em>could</em> be a surprise, given that the original Japanese and European releases of <em>No More Heroes </em>were bloodless, subsituting a shower of coins. So by being even<em> a little bloody</em>, the new social game is bloodier than the real game in Japan.<br />
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Suda also expressed a desire to give this game enough "power" and "impact" to make it outside of Japan, a lofty goal for a Japanese mobile game. That was a goal that the three previous <a href="http://www.joystiq.com/2008/07/08/more-heroes-for-cell-phones/">mobile NMH games</a>, released by Marvelous in 2008, couldn't achieve.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/26/no-more-heroes-social-game-will-be-appropriately-bloody/">No More Heroes social game will be appropriately bloody</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Jul 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/26/no-more-heroes-social-game-will-be-appropriately-bloody/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20000887/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/26/no-more-heroes-social-game-will-be-appropriately-bloody/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dena</category><category>japan</category><category>mobage</category><category>mobile</category><category>No-More-Heroes</category><category>social-games</category><category>suda-51</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 26 Jul 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[Grasshopper Manufacturing 'Lollipop Chainsaw' for PS3 and 360 [update]]]></title><link>http://www.joystiq.com/2011/07/20/rumor-grasshopper-manufacturing-lollipop-chainsaw-for-ps3-and/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/20/rumor-grasshopper-manufacturing-lollipop-chainsaw-for-ps3-and/</guid><comments>http://www.joystiq.com/2011/07/20/rumor-grasshopper-manufacturing-lollipop-chainsaw-for-ps3-and/#comments</comments><description><![CDATA[<center>
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Being a secondhand report of data out of an early leak of Japanese mag Famitsu, it's only right to approach the news of Grasshopper Manufacture's <em>Lollipop Chainsaw</em> for PS3 and Xbox 360 with skepticism.<br />
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The reports also describe it as a game about a cheerleader raised by zombie hunters, who uses her acrobatic training and a chainsaw to destroy zombies ... which certainly <em>sounds</em> like a Suda game. Additionally, the zombies will spray pink blood on the screen when destroyed, something that <a href="http://www.siliconera.com/2011/07/19/lollipop-chainsaw-is-grasshopper-manufactures-zombie-killing-game/">Siliconera</a> says is meant to convey a "pop" feel.<br />
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According to <a href="http://www.andriasang.com/e/blog/2011/07/20/lollipop_staff/">Andriasang</a>, Suda 51 is serving as creative director, with the very busy Akira Yamaoka working on sound. It's reportedly 70% complete, and will be published by Kadokawa Games.<br />
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<strong>Update:</strong> <a href="http://www.famitsu.com/news/201107/21047067.html">Famitsu</a> has posted the first artwork and screenshots of the game, including the above screen.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/20/rumor-grasshopper-manufacturing-lollipop-chainsaw-for-ps3-and/">Grasshopper Manufacturing 'Lollipop Chainsaw' for PS3 and 360 [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Jul 2011 09:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/20/rumor-grasshopper-manufacturing-lollipop-chainsaw-for-ps3-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19995267/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/20/rumor-grasshopper-manufacturing-lollipop-chainsaw-for-ps3-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>akira-yamaoka</category><category>famitsu</category><category>grasshopper-manufacture</category><category>japan</category><category>kadokawa-games</category><category>lollipop-chainsaw</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>suda-51</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 20 Jul 2011 09:55:00 EST</pubDate></item><item><title><![CDATA[Kojima announces Snatcher-inspired radio drama, for real this time]]></title><link>http://www.joystiq.com/2011/07/08/kojima-announces-snatcher-inspired-radio-drama-for-real-this-ti/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/08/kojima-announces-snatcher-inspired-radio-drama-for-real-this-ti/</guid><comments>http://www.joystiq.com/2011/07/08/kojima-announces-snatcher-inspired-radio-drama-for-real-this-ti/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/07/08/kojima-announces-snatcher-inspired-radio-drama-for-real-this-ti/"><img border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/snatcher78.jpg" vspace="0" /></a></center>
This week, Hideo Kojima teased a surprise announcement coming on the latest edition of his <a href="http://www.kjp.konami.jp/gs/hideoblog/2011/07/000454.html">Hideradio</a> podcast. The <em>real</em> surprise is that it's something he already announced in 2007: a <a href="http://www.joystiq.com/2007/04/18/suda-51-and-kojimas-project-s-based-on-snatcher-radio-drama-an/">radio drama</a> inspired by his 1988 cyberpunk adventure game <em>Snatcher</em>, scripted by Suda 51. It's called "Sdatcher" as a pun on Suda's name. This is the long-awaited Kojima/Suda "Project S."<br />
<br />
The drama will include music by Akira Yamaoka, and will be released to coincide with the 300th episode of Hideradio -- this one is #296, and they are released biweekly, on Fridays. So ... two months or so? Of course, we'll then have to wait for some kind of translation, official or otherwise.<br />
<br />
We take back what we said earlier. The real real surprise with this announcement is that Kojima actually announced something that isn't <em>Metal Gear</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/08/kojima-announces-snatcher-inspired-radio-drama-for-real-this-ti/">Kojima announces Snatcher-inspired radio drama, for real this time</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Jul 2011 09:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/08/kojima-announces-snatcher-inspired-radio-drama-for-real-this-ti/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19986441/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/08/kojima-announces-snatcher-inspired-radio-drama-for-real-this-ti/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>akira-yamaoka</category><category>hideo-kojima</category><category>radio-drama</category><category>sdatcher</category><category>snatcher</category><category>suda-51</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 08 Jul 2011 09:55:00 EST</pubDate></item><item><title><![CDATA[Suda and Mikami get silly in Shadows of the Damned dev diary]]></title><link>http://www.joystiq.com/2011/04/29/suda-and-mikami-get-silly-in-shadows-of-the-damned-dev-diary/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/29/suda-and-mikami-get-silly-in-shadows-of-the-damned-dev-diary/</guid><comments>http://www.joystiq.com/2011/04/29/suda-and-mikami-get-silly-in-shadows-of-the-damned-dev-diary/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/04/29/suda-and-mikami-get-silly-in-shadows-of-the-damned-dev-diary/#continued"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/hadows.of.the.damned.dev.diary.042911-530px-play.jpg" vspace="4" /></a></div>
Watch as famous game designers <a href="http://www.joystiq.com/tag/suda-51">Goichi Suda</a> and <a href="http://www.joystiq.com/tag/shinji-mikami">Shinji Mikami</a> pretend to strangle each another, act like zombies and generally goof off. The point? They're promoting <a href="http://www.joystiq.com/game/shadows-of-the-damned"><em>Shadows of the Damned</em></a>, the new survival-horror title they're co-developing for EA. Oh, there's plenty of gameplay footage in here, too.<p><a href="http://www.joystiq.com/2011/04/29/suda-and-mikami-get-silly-in-shadows-of-the-damned-dev-diary/" rel="bookmark">Continue reading <em>Suda and Mikami get silly in Shadows of the Damned dev diary</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/29/suda-and-mikami-get-silly-in-shadows-of-the-damned-dev-diary/">Suda and Mikami get silly in Shadows of the Damned dev diary</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Apr 2011 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/29/suda-and-mikami-get-silly-in-shadows-of-the-damned-dev-diary/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19927301/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/29/suda-and-mikami-get-silly-in-shadows-of-the-damned-dev-diary/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>ea</category><category>Electronic-Arts</category><category>goichi-suda</category><category>grasshopper-manufacture</category><category>horror</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>shadows-of-the-damned</category><category>Shinji-Mikami</category><category>suda-51</category><category>xbox</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Fri, 29 Apr 2011 03:00:00 EST</pubDate></item><item><title><![CDATA[Shadows of the Damned preview: Hardly Hell]]></title><link>http://www.joystiq.com/2011/04/21/shadows-of-the-damned-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/21/shadows-of-the-damned-preview/</guid><comments>http://www.joystiq.com/2011/04/21/shadows-of-the-damned-preview/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/04/21/shadows-of-the-damned-preview/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/shadows530pxdph.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
As the tall, blood-covered Frankenstein doppleganger leapt from a gigantic flame in the middle of a courtyard, I thought to myself, "Man, this guy could really use a bath." The shock set in when the demon reached into his own chest and ripped out its heart, then ate it, causing him to transform into a gigantic beast-man with a grotesque wolf's head. Howling at the moon, he summoned forth a mouthless steed covered in blood and rotting skin. Mounting his hell ride, he then conjured a trident and spear from the ether and set his sights on me.<br />
<br />
If there's one thing I can say about the brief 15-minute <em><a href="http://www.joystiq.com/game/shadows-of-the-damned">Shadows of the Damned</a></em> demo I played this week, it's that the game isn't short on crazy. Also, I wish I got to kill that demon and the disfigured horse he rode in on.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/shadows-of-the-damned-4-21-11/">Shadows of the Damned (4/21/11)</a></strong></p><a href="http://www.joystiq.com/photos/shadows-of-the-damned-4-21-11/#4086913"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/image1-1303765016_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/shadows-of-the-damned-4-21-11/#4086914"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/image2-1303765017_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/shadows-of-the-damned-4-21-11/#4086915"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/image3-1303765017_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/shadows-of-the-damned-4-21-11/#4086916"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/image4-1303765018_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/shadows-of-the-damned-4-21-11/#4086917"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/image5-1303765019_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/04/21/shadows-of-the-damned-preview/" rel="bookmark">Continue reading <em>Shadows of the Damned preview: Hardly Hell</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/21/shadows-of-the-damned-preview/">Shadows of the Damned preview: Hardly Hell</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Apr 2011 14:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/21/shadows-of-the-damned-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19919039/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/21/shadows-of-the-damned-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea-partners</category><category>goichi-suda</category><category>grasshopper-manufacture</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>shadows-of-the-damned</category><category>shinji-mikami</category><category>suda-51</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 21 Apr 2011 14:20:00 EST</pubDate></item><item><title><![CDATA[Shadows of the Damned launching on June 21, 2011]]></title><link>http://www.joystiq.com/2011/04/21/shadows-of-the-damned-launching-on-june-21-2011/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/21/shadows-of-the-damned-launching-on-june-21-2011/</guid><comments>http://www.joystiq.com/2011/04/21/shadows-of-the-damned-launching-on-june-21-2011/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/04/21/shadows-of-the-damned-launching-on-june-21-2011/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/shadows916.jpg" style="width: 530px; height: 298px; border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
At a recent event in San Francisco, Suda 51 from Grasshopper Manufacture announced the new launch date for <a href="http://www.joystiq.com/game/shadows-of-the-damned">Shadows of the Damned</a>: June 21. That gives it two weeks to get out of E3's way (the game was originally scheduled for June 7).<br />
<br />
<em> Shadows of the Damned</em> is a bizarre, horror-themed third-person shooter coming from EA Partners and a trio of well-known Japanese developers. If the names Shinji Mikami (<em>Resident Evil</em>), Suda 51 (<em>No More Heroes</em>) and Akira Yamaoka (<em>Silent Hill</em> composer) don't ring any bells, then you really have no idea just how weird this game is going to be.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/21/shadows-of-the-damned-launching-on-june-21-2011/">Shadows of the Damned launching on June 21, 2011</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Apr 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/21/shadows-of-the-damned-launching-on-june-21-2011/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19918345/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/21/shadows-of-the-damned-launching-on-june-21-2011/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>ea-partners</category><category>grasshopper-manufacture</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>release-date</category><category>shadows-of-the-damned</category><category>shinji-mikami</category><category>suda-51</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 21 Apr 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Suda 51 would like to do No More Heroes 3, it just won't happen anytime soon]]></title><link>http://www.joystiq.com/2011/03/30/suda-51-would-like-to-do-another-no-more-heroes-wont-happen-an/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/30/suda-51-would-like-to-do-another-no-more-heroes-wont-happen-an/</guid><comments>http://www.joystiq.com/2011/03/30/suda-51-would-like-to-do-another-no-more-heroes-wont-happen-an/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/30/suda-51-would-like-to-do-another-no-more-heroes-wont-happen-an/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/nmh0825_530x298.jpg" style="width: 530px; height: 298px; border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
It appears that Suda 51 thinks the odds of another <em><a href="http://www.joystiq.com/game/no-more-heroes">No More Heroes</a></em> game happening in the near future are about nil. During Grasshopper Manufacture's recent <a href="http://www.joystiq.com/2011/03/24/grasshopper-announcing-charity-app-at-streaming-event-march-30/">streaming event</a>, Suda said (translation via <a href="http://www.andriasang.com/e/blog/2011/03/31/suda_51_new_no_more_heroes/">Andriasang</a>) he'd "like to" do another entry "at some point," but it isn't something that would happen anytime "soon." Oh, now you've got <a href="http://www.joystiq.com/editor/jc-fletcher">JC</a> crying, Mr. Suda. <em>Wonderful</em>.<br />
<br />
Character designer <span>Yusuke Kozaki also offered an interesting proposition: a new game where Shinobu, the </span>high school student by day, assassin by night who appeared in both <em>No More Heroes</em> and <em><a href="http://www.joystiq.com/tag/No-More-Heroes-2-Desperate-Struggle/">No More Heroes: Desperate Struggle</a> </em>is the main character<em>.</em> Kozaki also revealed that Grasshopper had come up with so many characters, it had enough for two more <em>No More Heroes</em> games. Okay, guys, now you're just being <em>cruel!</em><br />
<br />
The remainder of the event then shifted to <em><a href="http://www.joystiq.com/game/frog-minutes">Frog Minutes</a></em>, the studio's charity iOS game. We spent some time with it, which you can <a href="http://www.joystiq.com/2011/03/28/grasshoppers-charity-ios-game-is-frog-minutes-coming-march-30/">read all about here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/30/suda-51-would-like-to-do-another-no-more-heroes-wont-happen-an/">Suda 51 would like to do No More Heroes 3, it just won't happen anytime soon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Mar 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/30/suda-51-would-like-to-do-another-no-more-heroes-wont-happen-an/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19897952/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/30/suda-51-would-like-to-do-another-no-more-heroes-wont-happen-an/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grasshopper-manufacture</category><category>nintendo</category><category>no-more-heroes-heroes-paradise</category><category>playstation</category><category>ps3</category><category>suda-51</category><category>Suda51</category><category>ubisoft</category><category>wii</category><category>yusuke-kazaki</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 30 Mar 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[Grasshopper releases free songs in memory of Japan's quake victims]]></title><link>http://www.joystiq.com/2011/03/15/grasshopper-releases-free-songs-in-memory-of-japans-quake-victi/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/15/grasshopper-releases-free-songs-in-memory-of-japans-quake-victi/</guid><comments>http://www.joystiq.com/2011/03/15/grasshopper-releases-free-songs-in-memory-of-japans-quake-victi/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/03/15/grasshopper-releases-free-songs-in-memory-of-japans-quake-victi/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/ghm.logo.031511-530px.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
<a href="http://www.joystiq.com/tag/grasshopper-manufacture">Grasshopper Manufacture</a> has released a trio of songs produced by its audio team in remembrance of those affected by its native Japan's devastating earthquake and subsequent tsunami. Two of the songs, "Otomodachi, as you wake" and "Otomodachi, before you sleep," were created by <em>Silent Hill</em> composer Akira Yamaoka. A third, "Otomodachi, in the afternoon," is by his GhM co-worker Tak Hiraoka.<br />
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The tracks are available for free <a href="http://www.facebook.com/pages/Grasshopper-Manufacture-Inc/108889785816901">via the dev's Facebook page</a>. Although they don't cost a cent, consider contributing to the relief efforts of the Red Cross (<a href="http://www.redcross.org">redcross.org</a>) if you like them -- or even if you don't. It's nice to be, well ... <em>nice</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/15/grasshopper-releases-free-songs-in-memory-of-japans-quake-victi/">Grasshopper releases free songs in memory of Japan's quake victims</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Mar 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/15/grasshopper-releases-free-songs-in-memory-of-japans-quake-victi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19880431/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/15/grasshopper-releases-free-songs-in-memory-of-japans-quake-victi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Akira-Yamaoka</category><category>charity</category><category>disaster-relief-japan</category><category>facebook</category><category>free</category><category>grasshopper-manufacture</category><category>No-More-Heroes-2</category><category>No-More-Heroes-2-Desperate-Struggle</category><category>no-more-heroes-heroes-paradise</category><category>red-cross</category><category>suda-51</category><category>tak-hiraoka</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Tue, 15 Mar 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Voice of the Damned: Suda 51 on being an EA Partner and surviving the Japanese market]]></title><link>http://www.joystiq.com/2011/03/08/voice-of-the-damned-suda-51-on-being-an-ea-partner-and-survivin/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/08/voice-of-the-damned-suda-51-on-being-an-ea-partner-and-survivin/</guid><comments>http://www.joystiq.com/2011/03/08/voice-of-the-damned-suda-51-on-being-an-ea-partner-and-survivin/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/03/07/voice-of-the-damned-suda-51-on-being-an-ea-partner-and-survivin/"><img border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/shadowsinterview38.jpg" vspace="0" /></a></center>
At a preview event alongside GDC, EA offered the first playable demo of Grasshopper Manufacture's <em>From Dusk Till Dawn</em>-esque third-person shooter, <a href="http://www.joystiq.com/game/shadows-of-the-damned"><em>Shadows of the Damned</em></a>. Immediately after experiencing its floating skull sidekicks, baby-head gates, and demons in seductive-woman suits, we spoke to Grasshopper's CEO, Suda 51, and asked the first thing that came to mind: how did he convince EA to back such a <em>strange</em> game?<br />
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Suda, of course, understood the intention, saying that "strange equals compliment for us." And besides, "Actually, EA has always respected our punk rock style. It was really easy, and we had a lot of freedom. EA is not just a giant corporation, but they're very accepting." He said that Grasshopper pitched the game to EA -- though later in the same interview, he told us that it was at EA's request that the game became a shooter. "We wanted to do well with the Western market," Suda said, "and we wanted to have that challenge of creating shooters," and so the studio agreed.<p><a href="http://www.joystiq.com/2011/03/08/voice-of-the-damned-suda-51-on-being-an-ea-partner-and-survivin/" rel="bookmark">Continue reading <em>Voice of the Damned: Suda 51 on being an EA Partner and surviving the Japanese market</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/08/voice-of-the-damned-suda-51-on-being-an-ea-partner-and-survivin/">Voice of the Damned: Suda 51 on being an EA Partner and surviving the Japanese market</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Mar 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/08/voice-of-the-damned-suda-51-on-being-an-ea-partner-and-survivin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19871407/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/08/voice-of-the-damned-suda-51-on-being-an-ea-partner-and-survivin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea-partners</category><category>gdc-2011</category><category>grasshopper-manufacture</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>shadows-of-the-damned</category><category>suda-51</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 08 Mar 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Grasshopper announcing new title next month]]></title><link>http://www.joystiq.com/2011/02/28/grasshopper-announcing-new-title-next-month/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/28/grasshopper-announcing-new-title-next-month/</guid><comments>http://www.joystiq.com/2011/02/28/grasshopper-announcing-new-title-next-month/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/02/28/grasshopper-announcing-new-title-next-month/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/suda51.jpg" /></a></div>
Suda51's Japanese dev studio, Grasshopper Manufacture, is working on a ton of stuff. Between <a href="http://www.joystiq.com/game/shadows-of-the-damned"><em>Shadows of the Damned</em></a>, <a href="http://www.joystiq.com/game/sine-mora"><em>Sine Mora</em></a>, <a href="http://www.joystiq.com/game/codename-d"><em>codename D</em></a> and an <a href="http://www.joystiq.com/2011/01/27/heres-a-big-list-of-developers-and-publishers-working-on-ngp-pr/">uannounced NGP project</a>, we have to imagine the folks at Grasshopper don't have much free time. Regardless, the studio will take a timeout on March 30 to host a Ustream event, during which Grasshopper will announce a new game -- perhaps that NGP title?<br />
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Dubbed "Grasstream 2: Travis vs. Garcia" (named for the main characters of <em>No More Heroes</em> and <em>Shadows of the Damned),</em> the event will feature frank discussion from Suda51 on <em>Scott Pilgrim vs. The World,</em> an acoustic performance of music from <em>No More Heroes,</em> the aforementioned "new game announce," and "hands-on impressions" of said game from "Vanilla Beans and model/gamer Kayo Sato." Yes, <em>really</em>.<p><a href="http://www.joystiq.com/2011/02/28/grasshopper-announcing-new-title-next-month/" rel="bookmark">Continue reading <em>Grasshopper announcing new title next month</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/28/grasshopper-announcing-new-title-next-month/">Grasshopper announcing new title next month</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Feb 2011 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/28/grasshopper-announcing-new-title-next-month/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19861783/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/28/grasshopper-announcing-new-title-next-month/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>announcement</category><category>grasshopper-manufacture</category><category>Grasstream-2-Travis-vs-Garcia</category><category>suda-51</category><category>suda51</category><category>ustream</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 28 Feb 2011 22:30:00 EST</pubDate></item><item><title><![CDATA[Shadows of the Damned blood boss pours its heart out in new screenshots]]></title><link>http://www.joystiq.com/2011/02/14/shadows-of-the-damned-blood-boss-pours-its-heart-out-in-new-scre/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/14/shadows-of-the-damned-blood-boss-pours-its-heart-out-in-new-scre/</guid><comments>http://www.joystiq.com/2011/02/14/shadows-of-the-damned-blood-boss-pours-its-heart-out-in-new-scre/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/14/shadows-of-the-damned-blood-boss-pours-its-heart-out-in-new-scre/"><img border="1" hspace="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/sotdboss530pxheaderimg.jpg" alt="" /></a></div>
Maybe you didn't notice, but this guy is <em>made of blood</em>. He's a "blood monster," if you will, and he's just one of many bosses players will face in Grasshopper Manufacture's <em><a href="http://www.joystiq.com/game/shadows-of-the-damned">Shadows of the Damned</a></em>. More horrific V-Day screens can be found after the break.<p><a href="http://www.joystiq.com/2011/02/14/shadows-of-the-damned-blood-boss-pours-its-heart-out-in-new-scre/" rel="bookmark">Continue reading <em>Shadows of the Damned blood boss pours its heart out in new screenshots</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/14/shadows-of-the-damned-blood-boss-pours-its-heart-out-in-new-scre/">Shadows of the Damned blood boss pours its heart out in new screenshots</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 Feb 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/14/shadows-of-the-damned-blood-boss-pours-its-heart-out-in-new-scre/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19843151/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/14/shadows-of-the-damned-blood-boss-pours-its-heart-out-in-new-scre/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea-partners</category><category>grasshopper-manufacture</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>shadows-of-the-damned</category><category>shinji-mikami</category><category>suda-51</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 14 Feb 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Marvelous's Wada and Kimura join Grasshopper Manufacture]]></title><link>http://www.joystiq.com/2010/10/13/marvelouss-wada-and-kimura-join-grasshopper-manufacture/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/13/marvelouss-wada-and-kimura-join-grasshopper-manufacture/</guid><comments>http://www.joystiq.com/2010/10/13/marvelouss-wada-and-kimura-join-grasshopper-manufacture/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><center><a href="http://www.joystiq.com/2010/10/13/marvelouss-wada-and-kimura-join-grasshopper-manufacture/"><img border="0" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/ghm1013.jpg" /></a></center>Grasshopper Manufacture has added even more talent to its roster, according to a report from the latest Famitsu.<a href="http://joystiq.com/tag/yasuhiro-wada"> Yasuhiro Wada</a>, former president of Marvelous Interactive (and creator of <em>Harvest Moon</em>), and <em>Little King's Story</em> director <a href="http://www.joystiq.com/2009/09/30/tgs-2009-interview-little-king-storys-yoshiro-kimura/">Yoshiro Kimura</a>, have joined Suda 51's team as chief operating officer and chief creative officer, respectively.<br />
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"We haven't released a single [original] title in the past year, which is something that caused a lot of regret in my mind," Suda told Famitsu (according to <a href="http://www.1up.com/news/japanese-creators-defect-grasshopper">1UP</a>'s translation). "Having these two people join Grasshopper will make us a more sturdily-organized company, and it'll improve our development, technical, and release skills." Both have previously worked as producers for Grasshopper games, including both <em>No More Heroes</em>. Suda suggested that the new hires could help Grasshopper expand into new genres, including games for all ages.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/13/marvelouss-wada-and-kimura-join-grasshopper-manufacture/">Marvelous's Wada and Kimura join Grasshopper Manufacture</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Oct 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/13/marvelouss-wada-and-kimura-join-grasshopper-manufacture/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19672739/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/13/marvelouss-wada-and-kimura-join-grasshopper-manufacture/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grasshopper-manufacture</category><category>Little-Kings-Story</category><category>suda-51</category><category>yasuhiro-wada</category><category>yoshiro-kimura</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 13 Oct 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Kinect comes to XBLA, Microsoft Game Studios reveals five Japanese titles]]></title><link>http://www.joystiq.com/2010/09/16/kinect-comes-to-xbla-microsoft-game-studios-reveals-five-japane/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/16/kinect-comes-to-xbla-microsoft-game-studios-reveals-five-japane/</guid><comments>http://www.joystiq.com/2010/09/16/kinect-comes-to-xbla-microsoft-game-studios-reveals-five-japane/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center; ">
	<img alt="" height="388" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/msft-tgs-keynote0602.jpg" width="580" /></div>
Microsoft Game Studios unveiled five new Japanese partnerships during its <a href="http://www.joystiq.com/2010/09/15/microsoft-tgs-2010-liveblog/">Tokyo Game Show 2010 keynote</a> today, each intended to "provide fun for users throughout the world." Takashi Sensui, general manager of Xbox in Japan, claimed the projects would "define the future of Xbox 360 and Kinect" -- a future that now promises Kinect-enabled Xbox Live Arcade games.<br />
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Out of the five new XBLA-exclusive games announced today, three will use Kinect: <em><a href="http://www.joystiq.com/2010/09/15/haunt-to-materialize-on-kinect-in-2011/">Haunt</a></em>, a spooky adventure from <em>Parappa the Rappa</em>'s Masaya Matsuura; <strike><em><a href="http://www.joystiq.com/2010/09/15/project-draco-brings-dragons-to-kinect-in-2011/">Project</a></em></strike><em><a href="http://www.joystiq.com/2010/09/15/project-draco-brings-dragons-to-kinect-in-2011/"> Codename D</a></em>, a stylish new endeavor from Grasshopper Manufacture's Suda 51; and <em><a href="http://www.joystiq.com/2010/09/15/project-draco-brings-dragons-to-kinect-in-2011/">Project Draco</a></em>, a <em>Panzer Dragoon</em>-esque flight game from <em>Phantom Dust</em> creator Yukio Futatsugi. These will join third-party Kinect games <em><a href="http://joystiq.com/game/child-of-eden">Child of Eden</a></em>, <em><a href="http://www.joystiq.com/2010/09/15/steel-battalion-heavy-armor-goes-button-free-on-kinect/">Steel Battalion: Heavy Armor</a></em> and <em><a href="http://www.joystiq.com/2010/09/15/rise-of-nightmares-attacks-kinect-in-2011/">Rise of Nightmares</a></em> in 2011.<br />
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Microsoft also revealed <em><a href="http://www.joystiq.com/2010/09/15/fire-pro-wrestling-pins-xbox-360-release-with-avatar-support/">Fire-Pro Wrestling</a></em> from Spike, and a new version of <em><a href="http://www.joystiq.com/2010/09/15/radiant-silvergun-shining-on-xbla/">Radiant Silvergun</a></em> from Treasure (much to the chagrin of eBay profiteers). Both are coming to XBLA in 2011.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/16/kinect-comes-to-xbla-microsoft-game-studios-reveals-five-japane/">Kinect comes to XBLA, Microsoft Game Studios reveals five Japanese titles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 Sep 2010 00:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/16/kinect-comes-to-xbla-microsoft-game-studios-reveals-five-japane/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19635793/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/16/kinect-comes-to-xbla-microsoft-game-studios-reveals-five-japane/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>child-of-eden</category><category>codename-d</category><category>diabolical-pitch</category><category>fire-pro-wrestling</category><category>haunt</category><category>japan</category><category>kinect</category><category>masaya-matsuura</category><category>microsoft</category><category>microsoft-game-studios</category><category>project-draco</category><category>radiant-silvergun</category><category>rise-of-nightmares</category><category>steel-battalion-heavy-armor</category><category>suda-51</category><category>takashi-sensui</category><category>tgs-2010</category><category>xbla</category><category>xbox</category><category>xbox-live-arcade</category><category>yukio-futatsugi</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 16 Sep 2010 00:10:00 EST</pubDate></item><item><title><![CDATA[Codename D revealed as Suda 51 Kinect game]]></title><link>http://www.joystiq.com/2010/09/15/codename-d-revealed-as-suda-51-kinect-game/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/15/codename-d-revealed-as-suda-51-kinect-game/</guid><comments>http://www.joystiq.com/2010/09/15/codename-d-revealed-as-suda-51-kinect-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;">
	<a href="http://www.joystiq.com/2010/09/15/codename-d-revealed-as-suda-51-kinect-game/"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/codenamed530.jpg" vspace="4" /></a></div>
<em>No More Heroes</em> and <em>Killer 7</em> auteur Suda 51 is a <a href="http://www.joystiq.com/2010/09/15/is-the-long-awaited-suda-mikami-ea-partners-collaboration/">busy, busy boy</a> this TGS. During the <a href="http://www.joystiq.com/2010/09/15/microsoft-tgs-2010-liveblog/">Microsoft Press Conference</a> the Grasshopper Manufacture head announced the studio is working on a Kinect game entitled <em>Codename D</em>. Mr. 51 stated that the game will not feature guns or swords but will be a core action game. The brief trailer showed a lot of things exploding and a Suda dose of weirdness. The game is scheduled for 2011.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/codename-d-kinect/">Codename D (Kinect)</a></strong></p><a href="http://www.joystiq.com/photos/codename-d-kinect/#3368261"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/d01-1284607821_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/codename-d-kinect/#3368262"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/d02-1284607825_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/codename-d-kinect/#3368263"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/d03-1284607830_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/codename-d-kinect/#3368264"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/codename-d-white_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/codename-d-kinect/#3368265"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/codename-d-black_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/15/codename-d-revealed-as-suda-51-kinect-game/">Codename D revealed as Suda 51 Kinect game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Sep 2010 23:13:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/15/codename-d-revealed-as-suda-51-kinect-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19635794/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/15/codename-d-revealed-as-suda-51-kinect-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Codename-D</category><category>diabolical-pitch</category><category>grasshopper-manufacture</category><category>microsoft</category><category>Suda-51</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 15 Sep 2010 23:13:00 EST</pubDate></item><item><title><![CDATA[Shadows of the Damned announcement trailer enters the light]]></title><link>http://www.joystiq.com/2010/09/15/shadow-of-the-damned-announcement-trailer-enters-light/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/15/shadow-of-the-damned-announcement-trailer-enters-light/</guid><comments>http://www.joystiq.com/2010/09/15/shadow-of-the-damned-announcement-trailer-enters-light/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/15/shadow-of-the-damned-announcement-trailer-enters-light/#continued"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/shadowofthedamnedvideo530.jpg" /></a></div>
<em>Shadows of the Damned</em>, a new "psychological action thriller" from EA Partners, Grasshopper Manufacture's Suda 51 and Platinum's Shinji Mikami was just <a href="http://www.joystiq.com/2010/09/15/is-the-long-awaited-suda-mikami-ea-partners-collaboration/">announced</a> at <a href="http://www.joystiq.com/tag/TGS-2010/">TGS</a> -- and now it has a spiffy trailer. Check out the footage featuring the "hunter of demons," whose "wrath is your hell," after the break.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/shadows-of-the-damned/">Shadows of the Damned</a></strong></p><a href="http://www.joystiq.com/photos/shadows-of-the-damned/#3364442"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/jsdepths_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/shadows-of-the-damned/#3364444"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/jspresentpistol_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/shadows-of-the-damned/#3364447"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/jsstreetfight_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/shadows-of-the-damned/#3364448"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/jstakethis_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/shadows-of-the-damned/#3364449"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/jstrouble_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/09/15/shadow-of-the-damned-announcement-trailer-enters-light/" rel="bookmark">Continue reading <em>Shadows of the Damned announcement trailer enters the light</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/15/shadow-of-the-damned-announcement-trailer-enters-light/">Shadows of the Damned announcement trailer enters the light</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Sep 2010 07:18:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/15/shadow-of-the-damned-announcement-trailer-enters-light/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19634411/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/15/shadow-of-the-damned-announcement-trailer-enters-light/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>ea-partners</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>shadows-of-the-damned</category><category>suda-51</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 15 Sep 2010 07:18:00 EST</pubDate></item><item><title><![CDATA['Shadows of the Damned' is the long-awaited Suda/Mikami/EA Partners collaboration]]></title><link>http://www.joystiq.com/2010/09/15/is-the-long-awaited-suda-mikami-ea-partners-collaboration/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/15/is-the-long-awaited-suda-mikami-ea-partners-collaboration/</guid><comments>http://www.joystiq.com/2010/09/15/is-the-long-awaited-suda-mikami-ea-partners-collaboration/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><img hspace="0" height="355" border="0" width="531" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/ea-keynote-0509.jpg" alt="" /></div>
"We've had you waiting for a long time." Grasshopper Manufacture's Suda 51 and Platinum's Shinji Mikami took the stage at EA's TGS showcase to reveal <em>Shadows of the Damned</em>, a new "psychological action thriller" from EA's Partners division. According to Suda, he and Mikami wanted to make this game for a long time, and searched for the right publisher to bring it to a global audience. "Finally, today, we can reveal our game that we've been working on together with EA," he said. The game is expected to release in 2011.<br />
<br />
EA Partners announced this new horror franchise in August 2008, under the direction of game "auteurs" Suda and Shinji Mikami. Since then, Grasshopper has increased its roster of stars with musician Akira Yamaoka and designer Kazutoshi Iida, released <em>No More Heroes 2</em>, and announced the downloadable <em>Sine Mora</em>.<br />
<br />
in this game, a character named Garcia travels to Hell to rescue his love. Hopefully, this will be a bit classier than<em> Dante's Inferno</em>...<br />
<br />
<strong>Update</strong>: <a href="http://www.joystiq.com/2010/09/15/shadow-of-the-damned-announcement-trailer-enters-light/">Trailer now available</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/15/is-the-long-awaited-suda-mikami-ea-partners-collaboration/">'Shadows of the Damned' is the long-awaited Suda/Mikami/EA Partners collaboration</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Sep 2010 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/15/is-the-long-awaited-suda-mikami-ea-partners-collaboration/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19634272/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/15/is-the-long-awaited-suda-mikami-ea-partners-collaboration/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>ea-partners</category><category>electronic-arts</category><category>grasshopper-manufacture</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>shadows-of-the-damned</category><category>shinji-mikami</category><category>suda-51</category><category>tgs-2010</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 15 Sep 2010 05:00:00 EST</pubDate></item><item><title><![CDATA[Electronic Arts TGS 2010 liveblog]]></title><link>http://www.joystiq.com/2010/09/15/electronic-arts-tgs-2010-liveblog/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/15/electronic-arts-tgs-2010-liveblog/</guid><comments>http://www.joystiq.com/2010/09/15/electronic-arts-tgs-2010-liveblog/#comments</comments><description><![CDATA[<div style="text-align: center; "><img border="1" hspace="4" vspace="4" width="530" height="355" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/dsc0002.jpg" /></div>
We're at the Keio Plaza Hotel in lovely Shinjuku, Tokyo for Electronic Arts' 2010 TGS press conference. Things are getting underway, we've taken our seats in a small, but well attended ballroom. Join us just past the break for all the news, live from Tokyo. <br />
<br type="_moz" /><p><a href="http://www.joystiq.com/2010/09/15/electronic-arts-tgs-2010-liveblog/" rel="bookmark">Continue reading <em>Electronic Arts TGS 2010 liveblog</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/15/electronic-arts-tgs-2010-liveblog/">Electronic Arts TGS 2010 liveblog</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Sep 2010 03:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/15/electronic-arts-tgs-2010-liveblog/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19634056/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/15/electronic-arts-tgs-2010-liveblog/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA</category><category>EA-Partners</category><category>Electronic-Arts</category><category>Grasshopper-Manufacture</category><category>Shinji-Mikami</category><category>Suda-51</category><category>TGS</category><category>TGS-2010</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 15 Sep 2010 03:30:00 EST</pubDate></item><item><title><![CDATA[EA's Suda51, Mikami horror collaboration will be at TGS; no mention of Wii, PC anymore]]></title><link>http://www.joystiq.com/2010/08/23/eas-suda51-mikami-horror-collaboration-will-be-at-tgs-no-m/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/23/eas-suda51-mikami-horror-collaboration-will-be-at-tgs-no-m/</guid><comments>http://www.joystiq.com/2010/08/23/eas-suda51-mikami-horror-collaboration-will-be-at-tgs-no-m/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center; "><a href="http://www.joystiq.com/2010/08/23/eas-suda51-mikami-horror-collaboration-will-be-at-tgs-no-m/"><img width="530" height="263" vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/ea.tgs.082010-530px.png" /></a></div>
Last Friday, <a href="http://www.joystiq.com/2010/08/20/ea-plans-several-game-announcements-on-eve-of-tokyo-game-show/">EA announced</a> a "Tokyo Showcase" event to be held the night before the annual Tokyo Game Show kicks off. We speculated that it was a prime opportunity to share EA Partners' highest-profile project: the Shinji Mikami-produced, Suda51-directed, <a href="http://www.joystiq.com/2010/02/03/silent-hill-composer-yamaoka-joins-suda-51s-video-game-band/">Akira Yamaoka-scored</a>, Q Entertainment co-developed horror title <a href="http://www.joystiq.com/2008/08/14/ea-publishing-new-action-horror-franchise-from-suda51-shinji/">first announced in 2008</a>. David DeMartini told Eurogamer that the title would be revealed at TGS (we're guessing at EA's aforementioned showcase) and explained the unusual pairing. <br />
<br />
"The key thing is not for us to tone down Suda or try and Westernise Suda, but to try and make sure the game gets broad enough exposure that more people appreciate it," DeMartini said. "Obviously with EA's publishing and sales team [...] people are going to get an opportunity to finally listen to what you guys have been writing about Suda for a long time."<br />
<br />
DeMartini also confirmed that the game would, unsurprisingly, be released on Xbox 360 and PS3. What is surprising, however, is the omission of the Wii. The announcement press release stated that the title was in development for all three console platforms as well as PC: "The title is being developed for the PC, Xbox 360 video game system from Microsoft, PlayStation 3 computer entertainment system and Wii." We've asked EA to comment on the title's intended platforms, but more than likely we'll be waiting until the September 15th event.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/23/eas-suda51-mikami-horror-collaboration-will-be-at-tgs-no-m/">EA's Suda51, Mikami horror collaboration will be at TGS; no mention of Wii, PC anymore</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Aug 2010 12:04:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/23/eas-suda51-mikami-horror-collaboration-will-be-at-tgs-no-m/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19604188/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/23/eas-suda51-mikami-horror-collaboration-will-be-at-tgs-no-m/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>David-DeMartini</category><category>EA</category><category>EA-Partners</category><category>Electronic-Arts</category><category>Grasshopper-Manufacture</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>Q-Entertainment</category><category>Shinji-Mikami</category><category>suda-51</category><category>Suda51</category><category>TGS-2010</category><category>xbox</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Mon, 23 Aug 2010 12:04:00 EST</pubDate></item><item><title><![CDATA[Suda 51 announces 'Sine Mora' for XBLA, PSN]]></title><link>http://www.joystiq.com/2010/08/18/suda-51-announces-sine-mora-for-xbla-and-psn/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/18/suda-51-announces-sine-mora-for-xbla-and-psn/</guid><comments>http://www.joystiq.com/2010/08/18/suda-51-announces-sine-mora-for-xbla-and-psn/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/18/suda-51-announces-side-mora-for-xbla-and-psn/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/suda51.jpg" /></a></div>
<div>Suda 51 just announced <em>Sine Mora</em> for PSN and Xbox Live Arcade this evening at Gamescom. The horizontal space shmup is being co-developed through a new partnership between Suda's Grasshopper Manufacture and Digital Reality. Grasshopper will provide art direction, music and sound. Digital Reality, perhaps best known as the developer of the <em>Imperium Galactica</em> games, will be publishing the title. The partnership between the two companies will also include "a range of [other] titles," though no information about further releases was forthcoming.</div>
<div><br />
<em>Sine Mora</em> is scheduled for a worldwide Q3 2011 release and will support 3D in the PSN version. The lack of major announcements at this year's convention prompted Suda to joke that "this is going to be the biggest announcement of this Gamescom."</div>
<div> </div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/18/suda-51-announces-sine-mora-for-xbla-and-psn/">Suda 51 announces 'Sine Mora' for XBLA, PSN</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Aug 2010 14:33:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/18/suda-51-announces-sine-mora-for-xbla-and-psn/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19598983/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/18/suda-51-announces-sine-mora-for-xbla-and-psn/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamescom-2010</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>psn</category><category>release-date</category><category>Sine-Mora</category><category>suda-51</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 18 Aug 2010 14:33:00 EST</pubDate></item><item><title><![CDATA[No More Heroes 2 finally coming to Japan with deluxe edition]]></title><link>http://www.joystiq.com/2010/07/15/no-more-heroes-2-finally-coming-to-japan-with-deluxe-edition/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/15/no-more-heroes-2-finally-coming-to-japan-with-deluxe-edition/</guid><comments>http://www.joystiq.com/2010/07/15/no-more-heroes-2-finally-coming-to-japan-with-deluxe-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><center><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/nmh2714.jpg" alt="" /></center>Marvelous has finally gotten around to announcing a Japanese release date for <a href="http://No-More-Heroes-2-Desperate-Struggle|No-More-Heroes-2"><em>No More Heroes: Desperate Struggle</em></a>. Suda 51's revenge-themed action sequel will be released in Japan on October 21 -- nine months after the game's North American release. <br />
<br />
Marvelous is compensating for the delay somewhat by offering a lovely "HOPPER's Edition" that contains the game, a soundtrack CD, a DVD recapping the events of the first game, and a new "No More Heroes 1.5" movie written by Suda 51, detailing what happened between the two games -- which means, we guess, that Travis didn't spend the whole time watching wrestling in his motel room. We hope. Those interested in this version will have to provide some compensation of their own, to the tune of &yen;8,980 ($102). A regular edition will also be released for &yen;7,140 ($81). Early purchases of either version will come with an "erotica comic" featuring character artwork and a recap of the previous game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/15/no-more-heroes-2-finally-coming-to-japan-with-deluxe-edition/">No More Heroes 2 finally coming to Japan with deluxe edition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Jul 2010 00:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/15/no-more-heroes-2-finally-coming-to-japan-with-deluxe-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19554424/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/15/no-more-heroes-2-finally-coming-to-japan-with-deluxe-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Grasshopper-Manufacture</category><category>Limited-Edition</category><category>Marvelous</category><category>nintendo</category><category>No-More-Heroes</category><category>No-More-Heroes-2</category><category>No-More-Heroes-2-Desperate-Struggle</category><category>Special-Edition</category><category>Suda-51</category><category>Suda51</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 15 Jul 2010 00:01:00 EST</pubDate></item><item><title><![CDATA[Suda 51: 'no plan' for No More Heroes 3]]></title><link>http://www.joystiq.com/2010/05/24/suda-51-no-plan-for-no-more-heroes-3/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/24/suda-51-no-plan-for-no-more-heroes-3/</guid><comments>http://www.joystiq.com/2010/05/24/suda-51-no-plan-for-no-more-heroes-3/#comments</comments><description><![CDATA[<center><a href="http://www.cubed3.com/news/14134"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/nmh0825.jpg" alt="" /></a></center><a href="http://joystiq.com/tag/suda51">Suda 51</a> has said in the past (using typically <a href="http://www.joystiq.com/2010/04/07/suda-51-hoping-for-a-diarrhea-like-no-more-heroes-3/">scatological terms</a>) that Grasshopper Manufacture has <em>thought</em> about making a<em> No More Heroes 3</em>. However, according to a <a href="http://www.cubed3.com/news/14134">Cubed3</a> interview with the designer, the studio has yet to start any kind of work on a new sequel. <br />
<br />
"Unfortunately, the story for Travis alone is completed in <em>No More Heroes 2</em>. I am very curious about his life after this," Suda told Cubed3, "however, we have no plan for <em>No More Heroes 3</em>."<br />
<br />
Later in the interview, Suda expressed his enthusiasm for the <em>Killer 7</em> franchise, saying that it was "a very very important game for me" and "part of my soul." As for the long lost DS port <em><a href="http://nintendo.joystiq.com/2007/04/19/suda-surprise-the-silver-case-will-be-localized/">The Silver Case</a></em>, Suda revealed that development on the port of Grasshopper's first game was finished, and now Suda is considering "what would be the best way to debut this game on a worldwide basis. "<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/24/suda-51-no-plan-for-no-more-heroes-3/">Suda 51: 'no plan' for No More Heroes 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 May 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.cubed3.com/news/14134>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/24/suda-51-no-plan-for-no-more-heroes-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19489128/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/24/suda-51-no-plan-for-no-more-heroes-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grasshopper-manufacture</category><category>killer-7</category><category>killer7</category><category>no-more-heroes</category><category>no-more-heroes-3</category><category>silvercase</category><category>suda-51</category><category>suda51</category><category>the-silver-case</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 24 May 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Suda 51 has 'many ideas' for 3DS]]></title><link>http://www.joystiq.com/2010/05/19/suda-51-has-many-ideas-for-3ds/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/19/suda-51-has-many-ideas-for-3ds/</guid><comments>http://www.joystiq.com/2010/05/19/suda-51-has-many-ideas-for-3ds/#comments</comments><description><![CDATA[<center><a href="http://www.officialnintendomagazine.co.uk/article.php?id=17292"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/suda519.jpg" /></a></center><em>No More Heroes</em> and <em>Killer 7</em> creator <a href="http://joystiq.com/tag/suda51">Suda 51</a> is thinking about what he'd like to do with Nintendo's 3DS -- and, naturally, the designer's first idea manages to be both movie-inspired and kind of insane. Speaking to <a href="http://www.officialnintendomagazine.co.uk/article.php?id=17292">Official Nintendo Magazine</a>, Suda offered one of his "many ideas" for the 3D handheld: "I hope for the realization of a <a href="http://www.starwars.com/databank/technology/trainingremote/index.html">training remote</a> like Luke Skywalker used for force training in <em>Star Wars Episode IV: A New Hope</em>." <br />
<br />
"I would love to try to develop a game for 3DS if I have a chance," Suda added. Perhaps he'll get his chance after completing the <a href="http://www.joystiq.com/tag/suda51,shinji-mikami">mysterious project</a> he's making for EA with Shinji Mikami. By then, he'll probably have changed his mind about making a DS game about being shot with lasers while blindfolded.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/19/suda-51-has-many-ideas-for-3ds/">Suda 51 has 'many ideas' for 3DS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 19 May 2010 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.officialnintendomagazine.co.uk/article.php?id=17292>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/19/suda-51-has-many-ideas-for-3ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19483668/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/19/suda-51-has-many-ideas-for-3ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>DS</category><category>grasshopper-manufacture</category><category>Nintendo</category><category>suda-51</category><category>suda51</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 19 May 2010 17:30:00 EST</pubDate></item><item><title><![CDATA[No More Heroes remakes outsold the original by a little]]></title><link>http://www.joystiq.com/2010/04/22/no-more-heroes-remakes-outsold-the-original-by-a-little/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/22/no-more-heroes-remakes-outsold-the-original-by-a-little/</guid><comments>http://www.joystiq.com/2010/04/22/no-more-heroes-remakes-outsold-the-original-by-a-little/#comments</comments><description><![CDATA[<center><a href="http://www.siliconera.com/2010/04/22/no-more-heroes-sells-more-in-hd/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/nomoreheroes422.jpg" /></a></center>We're not going to say that <em><a href="http://joystiq.com/tag/no-more-heroes-heroes-paradise">No More Heroes: Heroes' Paradise</a></em> is a <em>hit</em>, but those of us in constant fear of Marvelous <a href="http://www.joystiq.com/2010/01/27/marvelous-execs-take-pay-cuts-in-the-face-of-losses/">running out of money</a> can breathe a sigh of relief, as the remake has brought a <em>little</em> cash in (more considering that the game is a port and therefore probably less expensive to produce). <br />
<br />
In fact, both versions managed to make it into the <a href="http://www.gpara.com/ranking/mediacreatebn/ranking_20100422.php">Media Create top ten</a>, with the PS3 version's 16,000 copies securing a #7 position and the Xbox 360 version's 15,000 copies at #8. Both of these actually outperformed the Wii original, which sold 11,700 copies in its debut week back in 2007.<br />
<br />
Now that we think about it, however, the real story might be that 15,000 people in Japan bought an Xbox 360 game in a single week.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/">No More Heroes: Heroes' Paradise (PS3/Xbox 360)</a></strong></p><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/#2465340"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/nomoreheroes111920_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/#2465341"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/nomoreheroes111901_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/#2465342"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/nomoreheroes111902_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/#2465343"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/nomoreheroes111903_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/#2465344"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/nomoreheroes111904_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/22/no-more-heroes-remakes-outsold-the-original-by-a-little/">No More Heroes remakes outsold the original by a little</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Apr 2010 23:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/2010/04/22/no-more-heroes-sells-more-in-hd/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/22/no-more-heroes-remakes-outsold-the-original-by-a-little/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19451021/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/22/no-more-heroes-remakes-outsold-the-original-by-a-little/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>feelplus</category><category>grasshopper-manufacture</category><category>japan</category><category>marvelous</category><category>media-create</category><category>Microsoft</category><category>Nintendo</category><category>no-more-heroes</category><category>no-more-heroes-heroes-paradise</category><category>port</category><category>remake</category><category>sales</category><category>suda-51</category><category>Suda51</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 22 Apr 2010 23:15:00 EST</pubDate></item><item><title><![CDATA[New Grasshopper Manufacture project not called 'Closer']]></title><link>http://www.joystiq.com/2010/04/16/new-grasshopper-manufacture-project-not-called-closer/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/16/new-grasshopper-manufacture-project-not-called-closer/</guid><comments>http://www.joystiq.com/2010/04/16/new-grasshopper-manufacture-project-not-called-closer/#comments</comments><description><![CDATA[<div style="text-align: center; "><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/ghm0519.jpg" /></div>
After cyber spy <a href="http://supererogatory.tumblr.com/post/519501492/type-of-work-recorded-document-document-number">Superannuation</a> shed light on a U.S. copyright document, filed by <a href="http://www.joystiq.com/tag/grasshopper-manufacture">Grasshopper Manufacture</a> in August 2008, internet speculation concluded that the idiosyncratic developer's next game would be called "Closer." However, Grasshopper's international representative has told Joystiq that the name is no longer being used for any projects currently in development.<br />
<br />
"As for 'Closer,' we currently don't have any projects under that name in development. Closer was one of the names considered for a project, but that name has since been abandoned." Grasshopper's most mysterious project -- announced in <a href="http://www.joystiq.com/2008/08/14/ea-publishing-new-action-horror-franchise-from-suda51-shinji/">August 2008</a> -- is an action horror game empowered by the mind-boggling collaboration of Suda 51, Shinji Mikami, Akira Yamaoka and EA Partners. <em>And</em> <a href="http://www.grasshopper.co.jp/en/archives/1229">Unreal Engine 3</a>.<br />
<br />
Sadly, the quelling of this rumor also brings the demise of hopes that "Closer" was to be the name of Suda 51's edgy re-imagining of Kyra Sedgwick's television drama, "<a href="http://www.imdb.com/title/tt0458253/">The Closer</a>." It would have all of the show's intense confrontation, but Kyra's face would be an 8-bit parody of commercialism and she'd save the game by clipping her nails over an empty wastebasket. Oh well.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/16/new-grasshopper-manufacture-project-not-called-closer/">New Grasshopper Manufacture project not called 'Closer'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Apr 2010 17:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/16/new-grasshopper-manufacture-project-not-called-closer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19441719/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/16/new-grasshopper-manufacture-project-not-called-closer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>akira-yamaoka</category><category>closer</category><category>ea-partners</category><category>grasshopper-manufacture</category><category>horror</category><category>shinji-mikami</category><category>suda-51</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 16 Apr 2010 17:29:00 EST</pubDate></item><item><title><![CDATA[Beam saber savings: No More Heroes 2 for $35]]></title><link>http://www.joystiq.com/2010/04/16/beam-saber-savings-no-more-heroes-2-for-35/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/16/beam-saber-savings-no-more-heroes-2-for-35/</guid><comments>http://www.joystiq.com/2010/04/16/beam-saber-savings-no-more-heroes-2-for-35/#comments</comments><description><![CDATA[<center><a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2Fgp%2Ffeature.html%3Fie%3DUTF8%26ref_%3Damb%5Flink%5F85826191%5F2%26docId%3D1000208101&amp;tag=prey0f&amp;linkCode=ur2&amp;camp=1789&amp;creative=390957"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/nmh0825.jpg" /></a></center>If you couldn't find room in your budget for <em><a href="http://joystiq.com/tag/no-more-heroes-2-desperate-struggle">No More Heroes 2</a></em> amid the first quarter's <a href="http://www.joystiq.com/2010/01/12/video-game-release-date-calendar-q1-q2-2010/#continued"><em>overloaded</em> lineup</a>, perhaps Amazon's latest deal will encourage you to spend a little of that tax refund on the temporarily discounted sequel. Earth's Biggest Bookstore (remember when Amazon called itself a bookstore?) has marked down Travis Touchdown's revenge story to $35. It's the Deal of the Day, so when supplies run out or the clock strikes midnight Pacific Time, there will be no more cheap <em>No More Heroes 2</em>.<br />
<br />
If you have yet to experience the delightfully bizarre original, the Xbox 360 and PS3 <a href="http://joystiq.com/tag/no-more-heroes-heroes-paradise">ports</a> were <a href="http://www.play-asia.com/paOS-19-71-99-49-en-15-%22No%20More%20Heroes:%20Eiyuutachi%20no%20Rakuen%22.html">released</a> in Japan this week.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/16/beam-saber-savings-no-more-heroes-2-for-35/">Beam saber savings: No More Heroes 2 for $35</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Apr 2010 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.amazon.com/gp/feature.html/ref=amb_link_85826191_2?ie=UTF8&amp;docId=1000208101&amp;pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_s=right-1&amp;pf_rd_r=1WEQFY7F1G73M9EQEBRR&amp;pf_rd_t=101&amp;pf_rd_p=496383031&amp;pf_rd_i=468642>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/16/beam-saber-savings-no-more-heroes-2-for-35/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19442777/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/16/beam-saber-savings-no-more-heroes-2-for-35/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>amazon</category><category>deal-of-the-day</category><category>deals</category><category>grasshopper-manufacture</category><category>Nintendo</category><category>no-more-heroes</category><category>no-more-heroes-2</category><category>No-More-Heroes-2-Desperate-Struggle</category><category>sale</category><category>suda-51</category><category>suda51</category><category>Ubisoft</category><category>Wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 16 Apr 2010 12:30:00 EST</pubDate></item><item><title><![CDATA[Suda 51 hoping for a 'diarrhea'-like No More Heroes 3]]></title><link>http://www.joystiq.com/2010/04/07/suda-51-hoping-for-a-diarrhea-like-no-more-heroes-3/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/07/suda-51-hoping-for-a-diarrhea-like-no-more-heroes-3/</guid><comments>http://www.joystiq.com/2010/04/07/suda-51-hoping-for-a-diarrhea-like-no-more-heroes-3/#comments</comments><description><![CDATA[<center><a href="http://www.guardian.co.uk/technology/gamesblog/video/2010/apr/01/goichi-suda-no-more-heroes-2-grasshopper"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/nmh4710.jpg" alt="" /></a></center>
<div style="text-align: right;"><small>[<a href="http://www.famitsu.com/game/news/1212350_1124.html">Famitsu</a>]<br />
</small></div>
Not only has Suda 51 been thinking about a third <em><a href="http://joystiq.com/tag/no-more-heroes">No More Heroes</a></em> game, he's been working on his scatological simile for its development -- so you know he's serious. To recap: <em>No More Heroes</em> was like <a href="http://nintendo.joystiq.com/2008/01/21/so-goichi-suda-how-would-you-describe-making-no-more-heroes/">taking a dump</a>, and <em>No More Heroes 2</em> was the result of <a href="http://www.joystiq.com/2009/09/29/tgs-2009-interview-suda-51/">lingering on the toilet afterwards</a>. Yes, this is how the man sells his games.<br />
<br />
"What we are hoping to do now with <em>No More Heroes 3</em>," the Grasshopper Manufacture leader told <a href="http://www.guardian.co.uk/technology/gamesblog/video/2010/apr/01/goichi-suda-no-more-heroes-2-grasshopper">The Guardian</a> in a video interview, "is probably to digest everything we eat and then purge absolutely everything in our guts, just like diarrhea!" In no way is this ... vivid ... description a confirmation that the game is definitely being released, but it is <a href="http://nintendo.joystiq.com/2010/02/12/suda-51-interested-in-continuing-no-more-heroes-on-next-nintendo/">further indication</a> that Suda wants to make such a game.<br />
<br />
Speaking about the troubled state of the Japanese game market (without the use of poop metaphors), Suda said, "I am aware of the importance of the Japanese game industry, but we need to try not to think about how the market is behaving. Instead, we should concentrate on polishing our creativity, and taking our creativity to a higher level."<br />
<br />
[Via <a href="http://www.siliconera.com/2010/04/06/no-more-heroes-3-is-just-like-diarrhea-according-to-suda51/">Siliconera</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/07/suda-51-hoping-for-a-diarrhea-like-no-more-heroes-3/">Suda 51 hoping for a 'diarrhea'-like No More Heroes 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Apr 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.guardian.co.uk/technology/gamesblog/video/2010/apr/01/goichi-suda-no-more-heroes-2-grasshopper>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/07/suda-51-hoping-for-a-diarrhea-like-no-more-heroes-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19429752/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/07/suda-51-hoping-for-a-diarrhea-like-no-more-heroes-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>grasshopper-manufacture</category><category>Nintendo</category><category>no-more-heroes</category><category>no-more-heroes-2</category><category>No-More-Heroes-2-Desperate-Struggle</category><category>no-more-heroes-3</category><category>suda-51</category><category>suda51</category><category>Ubisoft</category><category>Wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 07 Apr 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[Interview: Akira Yamaoka explains Grasshopper jump]]></title><link>http://www.joystiq.com/2010/04/02/interview-akira-yamaoka-explains-grasshopper-jump/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/02/interview-akira-yamaoka-explains-grasshopper-jump/</guid><comments>http://www.joystiq.com/2010/04/02/interview-akira-yamaoka-explains-grasshopper-jump/#comments</comments><description><![CDATA[<div style="text-align: center; "><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/yamaoka-gdc-2010.jpg" /></div>
Having composed <em><a href="http://www.joystiq.com/tag/silent-hill">Silent Hill</a></em>'s unmistakable audio ever since the series began, Akira Yamaoka is best known for unsettling even the soundest of minds with an unpredictable mixture of industrial noise, haunting melodies and straight-up rock. He left his position as producer and fan-made custodian of the survival-horror franchise earlier this year to <a href="http://www.joystiq.com/2010/02/03/silent-hill-composer-yamaoka-joins-suda-51s-video-game-band/">join Grasshopper Manufacture</a> and Goichi "Suda 51" Suda's "video game band." <br />
<br />
Although Grasshopper isn't ready to talk specifically about its upcoming <a href="http://www.joystiq.com/2008/08/14/ea-publishing-new-action-horror-franchise-from-suda51-shinji/">collaboration with EA</a>, we did get an opportunity at <a href="http://www.joystiq.com/tag/gdc-2010">GDC</a> to ask Akira Yamaoka a few general questions about his move and his relationship with <em>Silent Hill</em>.<br />
<br />
<strong>Joystiq: What have you seen at GDC this year that interested you? </strong><br />
<br />
Akira Yamaoka: [laughs] I'm actually really busy with having interviews and <a href="http://www.joystiq.com/2010/03/12/akira-yamaoka-on-the-disturbing-power-of-audio/">I did a session</a>, so I was busy with preparation for that. So, I didn't have much chance to look at a lot of sessions yet because of that, but the image around GDC has been changing. It seems like a lot of seminars are more like -- they don't really talk about new technology but they talk more about concepts and stuff like that. That's what I feel about GDC now. <b><br />
</b><p><a href="http://www.joystiq.com/2010/04/02/interview-akira-yamaoka-explains-grasshopper-jump/" rel="bookmark">Continue reading <em>Interview: Akira Yamaoka explains Grasshopper jump</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/02/interview-akira-yamaoka-explains-grasshopper-jump/">Interview: Akira Yamaoka explains Grasshopper jump</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Apr 2010 14:36:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/02/interview-akira-yamaoka-explains-grasshopper-jump/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19414466/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/02/interview-akira-yamaoka-explains-grasshopper-jump/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>akira-yamaoka</category><category>audio</category><category>gdc-2010</category><category>grasshopper-manufacture</category><category>interview</category><category>konami</category><category>silent-hill</category><category>suda-51</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 02 Apr 2010 14:36:00 EST</pubDate></item><item><title><![CDATA[Suda 51 wants to make new IP for Natal and PlayStation Motion Controller]]></title><link>http://www.joystiq.com/2010/03/04/suda-51-wants-to-make-new-ip-for-natal-and-playstation-motion/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/04/suda-51-wants-to-make-new-ip-for-natal-and-playstation-motion/</guid><comments>http://www.joystiq.com/2010/03/04/suda-51-wants-to-make-new-ip-for-natal-and-playstation-motion/#comments</comments><description><![CDATA[<center><a href="http://uk.gamespot.com/news/6252758.html"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/suda0927.jpg" alt="" /></a></center>Grasshopper Manufacture studio head Suda 51 is "very interested" in working on games for both Microsoft's <a href="http://joystiq.com/tag/project-natal">Project Natal</a> and the <a href="http://joystiq.com/tag/playstation-motion-controller">PlayStation Motion Controller</a>, he told <a href="http://uk.gamespot.com/news/6252758.html">GameSpot UK</a>. However, his interest doesn't lie in adapting <em>No More Heroes</em> or other Grasshopper games to the new control scheme.<br />
<br />
"I will make some original IP to fit that control system," he said. <em>No More Heroes</em> was the result of experimentation with the Wii Remote, and the same will be required for the other systems. Suda said that the new IP would be designed in response to the control scheme.<br />
<br />
Suda also spoke about <em>Heavy Rain</em>, saying that he approved of "designs and anything that gives new experiences to the players." Given his history with <a href="http://joystiq.com/tag/flower-sun-and-rain">mindbending adventure games</a>, his interest in the title comes as little surprise.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/04/suda-51-wants-to-make-new-ip-for-natal-and-playstation-motion/">Suda 51 wants to make new IP for Natal and PlayStation Motion Controller</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Mar 2010 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://uk.gamespot.com/news/6252758.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/04/suda-51-wants-to-make-new-ip-for-natal-and-playstation-motion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19383261/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/04/suda-51-wants-to-make-new-ip-for-natal-and-playstation-motion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>heavy-rain</category><category>Microsoft</category><category>no-more-heroes</category><category>playstation-motion-controller</category><category>project-natal</category><category>suda-51</category><category>suda51</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 04 Mar 2010 15:30:00 EST</pubDate></item><item><title><![CDATA[New trailer for No More Heroes: Heroes' Paradise adds to our frustration]]></title><link>http://www.joystiq.com/2010/02/25/new-trailer-for-no-more-heroes-heroes-paradise-adds-to-our-fru/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/25/new-trailer-for-no-more-heroes-heroes-paradise-adds-to-our-fru/</guid><comments>http://www.joystiq.com/2010/02/25/new-trailer-for-no-more-heroes-heroes-paradise-adds-to-our-fru/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.siliconera.com/2010/02/24/another-dose-of-no-more-heroes-in-hd/"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/nomoreheroes129.jpg" alt="" /></a></div>
Other than providing a more specific April release date of the 15th (in Japan at least), the latest trailer for <em><a href="http://www.joystiq.com/tag/no-more-heroes-heroes-paradise">No More Heroes: Heroes' Paradise</a></em> which we've dropped after the break does little but fill us with frustration. First and foremost, we don't have any idea what it says because the whole thing's in Japanese. Second, the quick cuts don't give us enough of a chance to ogle the newly HDified graphics in the Xbox 360 and PS3 port. Third, we wanna see <em>pure madness</em> produced by that light ... sword (not a <em>saber</em>, that's for sure) if the game's gonna be in HD.<br />
<br />
We might normally say something at this point about hoping for the best when the game arrives at retail, but this one's a Japan-only release, folks. Time to bust out that extra milk money (and Japanese dictionary) for the import copy, eh?<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/">No More Heroes: Heroes' Paradise (PS3/Xbox 360)</a></strong></p><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/#2465340"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/nomoreheroes111920_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/#2465341"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/nomoreheroes111901_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/#2465342"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/nomoreheroes111902_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/#2465343"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/nomoreheroes111903_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/#2465344"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/nomoreheroes111904_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/02/25/new-trailer-for-no-more-heroes-heroes-paradise-adds-to-our-fru/" rel="bookmark">Continue reading <em>New trailer for No More Heroes: Heroes' Paradise adds to our frustration</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/25/new-trailer-for-no-more-heroes-heroes-paradise-adds-to-our-fru/">New trailer for No More Heroes: Heroes' Paradise adds to our frustration</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 Feb 2010 17:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/2010/02/24/another-dose-of-no-more-heroes-in-hd/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/25/new-trailer-for-no-more-heroes-heroes-paradise-adds-to-our-fru/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19373436/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/25/new-trailer-for-no-more-heroes-heroes-paradise-adds-to-our-fru/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>feelplus</category><category>grasshopper-manufacture</category><category>marvelous</category><category>Microsoft</category><category>no-more-heroes</category><category>no-more-heroes-heroes-paradise</category><category>remake</category><category>suda-51</category><category>trailer</category><category>ubisoft</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 25 Feb 2010 17:40:00 EST</pubDate></item></channel></rss>
