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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[No More Heroes, Seaman and Vagrant Story creators making Level-5's 'Guild 01']]></title><link>http://www.joystiq.com/2011/10/12/no-more-heroes-seaman-and-vagrant-story-creators-making-level-5/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/12/no-more-heroes-seaman-and-vagrant-story-creators-making-level-5/</guid><comments>http://www.joystiq.com/2011/10/12/no-more-heroes-seaman-and-vagrant-story-creators-making-level-5/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/10/12/no-more-heroes-seaman-and-vagrant-story-creators-making-level-5/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/level51012.jpg" vspace="4" /></a></center>
Level-5 has assembled a dream team of unconventional game designers for the 3DS "variety" game <em>Guild 01, </em>out in Japan next year. Four creators are each designing a single game, to be collected on a single cart.<br />
<br />
From Suda 51 comes <em><a href="http://andriasang.com/comyj7/">Kaiho Shojo</a></em>, a touch-controlled mech shooter starring a schoolgirl who is also "president" of Japan, and operates an 11-foot-tall winged mech. This game features animation from the studio <a href="http://en.wikipedia.org/wiki/Bones_(studio)">Bones</a>, suggesting a high-budget approach to these games (which are close to being considered "minigames").<br />
<br />
Yoot Saito, creator of <em>SimTower</em>, <em>Seaman</em>, and <em>Odama</em>, contributes <em>Air Porter</em>, a game about managing luggage at an airport. There's really no overarching theme to these things!<br />
<br />
Yasumi Matsuno, the man behind <em>Ogre Battle, Vagrant Story</em>, and <em>Final Fantasy XII</em>, is making a "darkness fantasy" RPG called <em>Crimson Shroud</em>. Matsuno is actually working full-time at Level-5 now. And, weirdest of all, comedian Yoshiyuki Hirai (from the group America Zarigani) is designing a game about running an RPG-style item shop, called <em>Rental Bukiya de Omasse</em>.<br />
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These details originate from Famitsu leaks; we'll certainly learn more this weekend at <a href="http://www.joystiq.com/2011/10/06/level-5-world-will-be-streamed/">Level-5's event</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/12/no-more-heroes-seaman-and-vagrant-story-creators-making-level-5/">No More Heroes, Seaman and Vagrant Story creators making Level-5's 'Guild 01'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 Oct 2011 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/12/no-more-heroes-seaman-and-vagrant-story-creators-making-level-5/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20079672/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/12/no-more-heroes-seaman-and-vagrant-story-creators-making-level-5/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>guild-01</category><category>japan</category><category>level-5</category><category>nintendo</category><category>suda51</category><category>yasumi-matsuno</category><category>yoot-saito</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 12 Oct 2011 09:45:00 EST</pubDate></item><item><title><![CDATA[The Damned collaboration: How Shadows of the Damned found its closing act]]></title><link>http://www.joystiq.com/2011/09/05/the-damned-collaboration-how-shadows-of-the-damned-found-its-cl/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/05/the-damned-collaboration-how-shadows-of-the-damned-found-its-cl/</guid><comments>http://www.joystiq.com/2011/09/05/the-damned-collaboration-how-shadows-of-the-damned-found-its-cl/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/05/the-damned-collaboration-how-shadows-of-the-damned-found-its-cl/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/sotd91.jpg" /></a></div>
It takes a lot of people a lot of time to license a track for a video game. Among other things, that's what The Damned drummer Andrew "Pinch" Pinching learned in the fall of 2010 when he worked with Grasshopper Manufacture composer Akira Yamaoka on the title track from this year's grindhouse-inspired third-person shooter, <a href="http://www.joystiq.com/game/shadows-of-the-damned"><em>Shadows of the Damned</em></a>. According to Pinch, it took "about a hundred emails" before an agreement was even reached regarding the collaboration.<br />
<br />
"I kid you not, they are VERY thorough," Pinch explained to me via email earlier this summer. He was speaking to the GhM side of the partnership, which he described as "treading a different path in the games industry" from other dev studios. "I did a bit of research and found out about Suda51 and <a href="http://www.joystiq.com/game/no-more-heroes"><em>No More Heroes</em></a>," Pinch added. "[He] was regarded as a bit of an edgy rebel, which appealed to me immensely. It didn't hurt that his games looked great as well."<br />
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The end product of the collaboration was, as we now know, the excellent (and if I may say so myself, <em>rockin</em>') final track from <em>Shadows of the Damned</em>. But that wasn't always the plan, as Pinch told me. "Initially, they [GhM] wanted what everyone wants -- an old Damned track. In this instance, a track called '<a href="http://en.wikipedia.org/wiki/Love_Song_(The_Damned_song)">Love Song</a>,' which in hindsight would have fitted the theme of the game rather nicely." But "Love Song" wasn't meant to be, and The Damned pushed to create an original track for the game.<p><a href="http://www.joystiq.com/2011/09/05/the-damned-collaboration-how-shadows-of-the-damned-found-its-cl/" rel="bookmark">Continue reading <em>The Damned collaboration: How Shadows of the Damned found its closing act</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/05/the-damned-collaboration-how-shadows-of-the-damned-found-its-cl/">The Damned collaboration: How Shadows of the Damned found its closing act</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Sep 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/05/the-damned-collaboration-how-shadows-of-the-damned-found-its-cl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20013611/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/05/the-damned-collaboration-how-shadows-of-the-damned-found-its-cl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>akira-yamaoka</category><category>andrew-pinch-pinching</category><category>andrew-pinching</category><category>captain-sensible</category><category>dave-vanian</category><category>grasshopper-manufacture</category><category>microsoft</category><category>music</category><category>playstation</category><category>ps3</category><category>shadows-of-the-damned</category><category>suda-51</category><category>suda51</category><category>the-damned</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 05 Sep 2011 16:30:00 EST</pubDate></item><item><title><![CDATA['Sdatcher' radio drama will be distributed for free, sold on CD later]]></title><link>http://www.joystiq.com/2011/08/08/sdatcher-radio-drama-will-be-distributed-for-free-sold-on-cd/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/08/sdatcher-radio-drama-will-be-distributed-for-free-sold-on-cd/</guid><comments>http://www.joystiq.com/2011/08/08/sdatcher-radio-drama-will-be-distributed-for-free-sold-on-cd/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/08/08/sdatcher-radio-drama-will-be-distributed-for-free-sold-on-cd/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/sdatcher88.jpg" vspace="4" /></a></center>
In a tweet, Hideo Kojima announced that the Snatcher-universe radio drama, "<a href="http://www.joystiq.com/2011/07/08/kojima-announces-snatcher-inspired-radio-drama-for-real-this-ti/">Suda 51's Sdatcher</a>," will be released as a free download. A CD will be sold later to pay the voice actors, including many <a href="http://www.andriasang.com/e/blog/2011/07/16/sdatcher_cast_and_art/">Metal Gear series cast members</a>. There's still no official release date for the drama, but it was planned to be concurrent with Hideradio podcast number 300 -- they're on <a href="http://www.kjp.konami.jp/gs/hideoblog/2011/08/000457.html">298</a> right now. Kojima subsequently tweeted the character art of Jean Jack Gibson above.<br />
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Kojima also said that he's heard the music Akira Yamaoka is making for the drama, which was to be '70s progressive rock and '80s electro pop. Per <a href="http://www.andriasang.com/e/blog/2011/08/08/sdatcher_free/">Andriasang's</a> translation, Kojima likes it but questioned its reception by the masses. And when you bring in Suda 51 to make a podcast radio drama based on an adventure game from 1988, you don't want anything to get in the way of that built-in mass appeal.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/08/sdatcher-radio-drama-will-be-distributed-for-free-sold-on-cd/">'Sdatcher' radio drama will be distributed for free, sold on CD later</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Aug 2011 09:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/08/sdatcher-radio-drama-will-be-distributed-for-free-sold-on-cd/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20011906/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/08/sdatcher-radio-drama-will-be-distributed-for-free-sold-on-cd/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>akira-yamaoka</category><category>hideo-kojima</category><category>japan</category><category>konami</category><category>radio-drama</category><category>sdatcher</category><category>snatcher</category><category>suda-51</category><category>suda51</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 08 Aug 2011 09:55:00 EST</pubDate></item><item><title><![CDATA[Suda 51 would like to do No More Heroes 3, it just won't happen anytime soon]]></title><link>http://www.joystiq.com/2011/03/30/suda-51-would-like-to-do-another-no-more-heroes-wont-happen-an/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/30/suda-51-would-like-to-do-another-no-more-heroes-wont-happen-an/</guid><comments>http://www.joystiq.com/2011/03/30/suda-51-would-like-to-do-another-no-more-heroes-wont-happen-an/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/30/suda-51-would-like-to-do-another-no-more-heroes-wont-happen-an/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/nmh0825_530x298.jpg" style="width: 530px; height: 298px; border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
It appears that Suda 51 thinks the odds of another <em><a href="http://www.joystiq.com/game/no-more-heroes">No More Heroes</a></em> game happening in the near future are about nil. During Grasshopper Manufacture's recent <a href="http://www.joystiq.com/2011/03/24/grasshopper-announcing-charity-app-at-streaming-event-march-30/">streaming event</a>, Suda said (translation via <a href="http://www.andriasang.com/e/blog/2011/03/31/suda_51_new_no_more_heroes/">Andriasang</a>) he'd "like to" do another entry "at some point," but it isn't something that would happen anytime "soon." Oh, now you've got <a href="http://www.joystiq.com/editor/jc-fletcher">JC</a> crying, Mr. Suda. <em>Wonderful</em>.<br />
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Character designer <span>Yusuke Kozaki also offered an interesting proposition: a new game where Shinobu, the </span>high school student by day, assassin by night who appeared in both <em>No More Heroes</em> and <em><a href="http://www.joystiq.com/tag/No-More-Heroes-2-Desperate-Struggle/">No More Heroes: Desperate Struggle</a> </em>is the main character<em>.</em> Kozaki also revealed that Grasshopper had come up with so many characters, it had enough for two more <em>No More Heroes</em> games. Okay, guys, now you're just being <em>cruel!</em><br />
<br />
The remainder of the event then shifted to <em><a href="http://www.joystiq.com/game/frog-minutes">Frog Minutes</a></em>, the studio's charity iOS game. We spent some time with it, which you can <a href="http://www.joystiq.com/2011/03/28/grasshoppers-charity-ios-game-is-frog-minutes-coming-march-30/">read all about here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/30/suda-51-would-like-to-do-another-no-more-heroes-wont-happen-an/">Suda 51 would like to do No More Heroes 3, it just won't happen anytime soon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Mar 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/30/suda-51-would-like-to-do-another-no-more-heroes-wont-happen-an/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19897952/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/30/suda-51-would-like-to-do-another-no-more-heroes-wont-happen-an/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grasshopper-manufacture</category><category>nintendo</category><category>no-more-heroes-heroes-paradise</category><category>playstation</category><category>ps3</category><category>suda-51</category><category>Suda51</category><category>ubisoft</category><category>wii</category><category>yusuke-kazaki</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 30 Mar 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[Grasshopper announcing new title next month]]></title><link>http://www.joystiq.com/2011/02/28/grasshopper-announcing-new-title-next-month/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/28/grasshopper-announcing-new-title-next-month/</guid><comments>http://www.joystiq.com/2011/02/28/grasshopper-announcing-new-title-next-month/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/02/28/grasshopper-announcing-new-title-next-month/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/suda51.jpg" /></a></div>
Suda51's Japanese dev studio, Grasshopper Manufacture, is working on a ton of stuff. Between <a href="http://www.joystiq.com/game/shadows-of-the-damned"><em>Shadows of the Damned</em></a>, <a href="http://www.joystiq.com/game/sine-mora"><em>Sine Mora</em></a>, <a href="http://www.joystiq.com/game/codename-d"><em>codename D</em></a> and an <a href="http://www.joystiq.com/2011/01/27/heres-a-big-list-of-developers-and-publishers-working-on-ngp-pr/">uannounced NGP project</a>, we have to imagine the folks at Grasshopper don't have much free time. Regardless, the studio will take a timeout on March 30 to host a Ustream event, during which Grasshopper will announce a new game -- perhaps that NGP title?<br />
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Dubbed "Grasstream 2: Travis vs. Garcia" (named for the main characters of <em>No More Heroes</em> and <em>Shadows of the Damned),</em> the event will feature frank discussion from Suda51 on <em>Scott Pilgrim vs. The World,</em> an acoustic performance of music from <em>No More Heroes,</em> the aforementioned "new game announce," and "hands-on impressions" of said game from "Vanilla Beans and model/gamer Kayo Sato." Yes, <em>really</em>.<p><a href="http://www.joystiq.com/2011/02/28/grasshopper-announcing-new-title-next-month/" rel="bookmark">Continue reading <em>Grasshopper announcing new title next month</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/28/grasshopper-announcing-new-title-next-month/">Grasshopper announcing new title next month</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Feb 2011 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/28/grasshopper-announcing-new-title-next-month/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19861783/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/28/grasshopper-announcing-new-title-next-month/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>announcement</category><category>grasshopper-manufacture</category><category>Grasstream-2-Travis-vs-Garcia</category><category>suda-51</category><category>suda51</category><category>ustream</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 28 Feb 2011 22:30:00 EST</pubDate></item><item><title><![CDATA[EA's Suda51, Mikami horror collaboration will be at TGS; no mention of Wii, PC anymore]]></title><link>http://www.joystiq.com/2010/08/23/eas-suda51-mikami-horror-collaboration-will-be-at-tgs-no-m/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/23/eas-suda51-mikami-horror-collaboration-will-be-at-tgs-no-m/</guid><comments>http://www.joystiq.com/2010/08/23/eas-suda51-mikami-horror-collaboration-will-be-at-tgs-no-m/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center; "><a href="http://www.joystiq.com/2010/08/23/eas-suda51-mikami-horror-collaboration-will-be-at-tgs-no-m/"><img width="530" height="263" vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/ea.tgs.082010-530px.png" /></a></div>
Last Friday, <a href="http://www.joystiq.com/2010/08/20/ea-plans-several-game-announcements-on-eve-of-tokyo-game-show/">EA announced</a> a "Tokyo Showcase" event to be held the night before the annual Tokyo Game Show kicks off. We speculated that it was a prime opportunity to share EA Partners' highest-profile project: the Shinji Mikami-produced, Suda51-directed, <a href="http://www.joystiq.com/2010/02/03/silent-hill-composer-yamaoka-joins-suda-51s-video-game-band/">Akira Yamaoka-scored</a>, Q Entertainment co-developed horror title <a href="http://www.joystiq.com/2008/08/14/ea-publishing-new-action-horror-franchise-from-suda51-shinji/">first announced in 2008</a>. David DeMartini told Eurogamer that the title would be revealed at TGS (we're guessing at EA's aforementioned showcase) and explained the unusual pairing. <br />
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"The key thing is not for us to tone down Suda or try and Westernise Suda, but to try and make sure the game gets broad enough exposure that more people appreciate it," DeMartini said. "Obviously with EA's publishing and sales team [...] people are going to get an opportunity to finally listen to what you guys have been writing about Suda for a long time."<br />
<br />
DeMartini also confirmed that the game would, unsurprisingly, be released on Xbox 360 and PS3. What is surprising, however, is the omission of the Wii. The announcement press release stated that the title was in development for all three console platforms as well as PC: "The title is being developed for the PC, Xbox 360 video game system from Microsoft, PlayStation 3 computer entertainment system and Wii." We've asked EA to comment on the title's intended platforms, but more than likely we'll be waiting until the September 15th event.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/23/eas-suda51-mikami-horror-collaboration-will-be-at-tgs-no-m/">EA's Suda51, Mikami horror collaboration will be at TGS; no mention of Wii, PC anymore</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Aug 2010 12:04:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/23/eas-suda51-mikami-horror-collaboration-will-be-at-tgs-no-m/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19604188/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/23/eas-suda51-mikami-horror-collaboration-will-be-at-tgs-no-m/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>David-DeMartini</category><category>EA</category><category>EA-Partners</category><category>Electronic-Arts</category><category>Grasshopper-Manufacture</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>Q-Entertainment</category><category>Shinji-Mikami</category><category>suda-51</category><category>Suda51</category><category>TGS-2010</category><category>xbox</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Mon, 23 Aug 2010 12:04:00 EST</pubDate></item><item><title><![CDATA[No More Heroes 2 finally coming to Japan with deluxe edition]]></title><link>http://www.joystiq.com/2010/07/15/no-more-heroes-2-finally-coming-to-japan-with-deluxe-edition/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/15/no-more-heroes-2-finally-coming-to-japan-with-deluxe-edition/</guid><comments>http://www.joystiq.com/2010/07/15/no-more-heroes-2-finally-coming-to-japan-with-deluxe-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><center><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/nmh2714.jpg" alt="" /></center>Marvelous has finally gotten around to announcing a Japanese release date for <a href="http://No-More-Heroes-2-Desperate-Struggle|No-More-Heroes-2"><em>No More Heroes: Desperate Struggle</em></a>. Suda 51's revenge-themed action sequel will be released in Japan on October 21 -- nine months after the game's North American release. <br />
<br />
Marvelous is compensating for the delay somewhat by offering a lovely "HOPPER's Edition" that contains the game, a soundtrack CD, a DVD recapping the events of the first game, and a new "No More Heroes 1.5" movie written by Suda 51, detailing what happened between the two games -- which means, we guess, that Travis didn't spend the whole time watching wrestling in his motel room. We hope. Those interested in this version will have to provide some compensation of their own, to the tune of &yen;8,980 ($102). A regular edition will also be released for &yen;7,140 ($81). Early purchases of either version will come with an "erotica comic" featuring character artwork and a recap of the previous game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/15/no-more-heroes-2-finally-coming-to-japan-with-deluxe-edition/">No More Heroes 2 finally coming to Japan with deluxe edition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Jul 2010 00:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/15/no-more-heroes-2-finally-coming-to-japan-with-deluxe-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19554424/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/15/no-more-heroes-2-finally-coming-to-japan-with-deluxe-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Grasshopper-Manufacture</category><category>Limited-Edition</category><category>Marvelous</category><category>nintendo</category><category>No-More-Heroes</category><category>No-More-Heroes-2</category><category>No-More-Heroes-2-Desperate-Struggle</category><category>Special-Edition</category><category>Suda-51</category><category>Suda51</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 15 Jul 2010 00:01:00 EST</pubDate></item><item><title><![CDATA[Japanese devs sound off about 3DS]]></title><link>http://www.joystiq.com/2010/07/14/japanese-devs-sound-off-about-3ds/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/14/japanese-devs-sound-off-about-3ds/</guid><comments>http://www.joystiq.com/2010/07/14/japanese-devs-sound-off-about-3ds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><center><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/3ds71410.jpg" alt="" /></center>Famitsu recently rounded up some high-profile Japanese developers to gauge their reactions to Nintendo's <a href="http://joystiq.com/tag/3ds">3DS</a> hardware. According to a translation by <a href="http://www.andriasang.com/e/blog/2010/07/14/3ds_producer_commentary/">Andriasang</a>, the responses ran from business-minded declarations of intent to somewhat philosophical thinking-out-loud. <br />
<br />
<em>Street Fighter IV</em> producer <a href="http://joystiq.com/tag/yoshinori-ono">Yoshinori Ono</a> seemed to be most able to keep his excitement in check. He was collected and business-minded when he said, "We'd like to put in some ideas that make effective use of the portability." Hideo Kojima was happy that he wouldn't have to change glasses to use 3DS and mused about the implementation of CO-OPs, the multiuplayer mode featured in <em><a href="http://www.joystiq.com/game/metal-gear-solid-peace-walker">Peace Walker</a>,</em> "and other things -- elements fitting of a 3D and portable game machine." <em>Super Monkey Ball</em> (and <em>Yakuza</em>) creator Toshihiro Nagoshi, already working on a 3DS <em>Monkey Ball</em> game, said that he would "like to make a variety of proposals" for games that use the Wi-Fi and 3D aspects of the system. <a href="http://joystiq.com/tag/shinji-mikami">Shinji Mikami</a> and <a href="http://joystiq.com/tag/tomonobu-itagaki">Tomonobu Itagaki</a> were on their way to a meeting in which they planned to talk about the system (and eat yakiniku).<br />
<br />
Others developers got more ... <em>philosophical</em>. <a href="http://joystiq.com/tag/suda51">Suda 51</a>, for example, wants to make "The Next Game," in the same sense that he sees 3DS as "The Next Hardware." <em>Bayonetta</em> producer <a href="http://www.joystiq.com/tag/hideki-kamiya">Hideki Kamiya</a> hopes to make "a 3D game where you can enjoy the feeling of existence given by portable 3D." Kamiya's Platinum Games partner Atsushi Inaba, "experienced a strong jolt of the feeling 'I want to make something.'" He added, "Since the start of the game industry, there's never been a system that better fit the words 'dream' and 'next generation.'"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/14/japanese-devs-sound-off-about-3ds/">Japanese devs sound off about 3DS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Jul 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/14/japanese-devs-sound-off-about-3ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19554067/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/14/japanese-devs-sound-off-about-3ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3DS</category><category>atsushi-inaba</category><category>ds</category><category>Hideki-Kamiya</category><category>Hideo-Kojima</category><category>nintendo</category><category>Shinji-Mikami</category><category>Suda51</category><category>Tomonobu-Itagaki</category><category>yoshinori-ono</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 14 Jul 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[Suda 51: 'no plan' for No More Heroes 3]]></title><link>http://www.joystiq.com/2010/05/24/suda-51-no-plan-for-no-more-heroes-3/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/24/suda-51-no-plan-for-no-more-heroes-3/</guid><comments>http://www.joystiq.com/2010/05/24/suda-51-no-plan-for-no-more-heroes-3/#comments</comments><description><![CDATA[<center><a href="http://www.cubed3.com/news/14134"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/nmh0825.jpg" alt="" /></a></center><a href="http://joystiq.com/tag/suda51">Suda 51</a> has said in the past (using typically <a href="http://www.joystiq.com/2010/04/07/suda-51-hoping-for-a-diarrhea-like-no-more-heroes-3/">scatological terms</a>) that Grasshopper Manufacture has <em>thought</em> about making a<em> No More Heroes 3</em>. However, according to a <a href="http://www.cubed3.com/news/14134">Cubed3</a> interview with the designer, the studio has yet to start any kind of work on a new sequel. <br />
<br />
"Unfortunately, the story for Travis alone is completed in <em>No More Heroes 2</em>. I am very curious about his life after this," Suda told Cubed3, "however, we have no plan for <em>No More Heroes 3</em>."<br />
<br />
Later in the interview, Suda expressed his enthusiasm for the <em>Killer 7</em> franchise, saying that it was "a very very important game for me" and "part of my soul." As for the long lost DS port <em><a href="http://nintendo.joystiq.com/2007/04/19/suda-surprise-the-silver-case-will-be-localized/">The Silver Case</a></em>, Suda revealed that development on the port of Grasshopper's first game was finished, and now Suda is considering "what would be the best way to debut this game on a worldwide basis. "<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/24/suda-51-no-plan-for-no-more-heroes-3/">Suda 51: 'no plan' for No More Heroes 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 May 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.cubed3.com/news/14134>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/24/suda-51-no-plan-for-no-more-heroes-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19489128/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/24/suda-51-no-plan-for-no-more-heroes-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grasshopper-manufacture</category><category>killer-7</category><category>killer7</category><category>no-more-heroes</category><category>no-more-heroes-3</category><category>silvercase</category><category>suda-51</category><category>suda51</category><category>the-silver-case</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 24 May 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Suda 51 has 'many ideas' for 3DS]]></title><link>http://www.joystiq.com/2010/05/19/suda-51-has-many-ideas-for-3ds/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/19/suda-51-has-many-ideas-for-3ds/</guid><comments>http://www.joystiq.com/2010/05/19/suda-51-has-many-ideas-for-3ds/#comments</comments><description><![CDATA[<center><a href="http://www.officialnintendomagazine.co.uk/article.php?id=17292"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/suda519.jpg" /></a></center><em>No More Heroes</em> and <em>Killer 7</em> creator <a href="http://joystiq.com/tag/suda51">Suda 51</a> is thinking about what he'd like to do with Nintendo's 3DS -- and, naturally, the designer's first idea manages to be both movie-inspired and kind of insane. Speaking to <a href="http://www.officialnintendomagazine.co.uk/article.php?id=17292">Official Nintendo Magazine</a>, Suda offered one of his "many ideas" for the 3D handheld: "I hope for the realization of a <a href="http://www.starwars.com/databank/technology/trainingremote/index.html">training remote</a> like Luke Skywalker used for force training in <em>Star Wars Episode IV: A New Hope</em>." <br />
<br />
"I would love to try to develop a game for 3DS if I have a chance," Suda added. Perhaps he'll get his chance after completing the <a href="http://www.joystiq.com/tag/suda51,shinji-mikami">mysterious project</a> he's making for EA with Shinji Mikami. By then, he'll probably have changed his mind about making a DS game about being shot with lasers while blindfolded.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/19/suda-51-has-many-ideas-for-3ds/">Suda 51 has 'many ideas' for 3DS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 19 May 2010 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.officialnintendomagazine.co.uk/article.php?id=17292>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/19/suda-51-has-many-ideas-for-3ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19483668/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/19/suda-51-has-many-ideas-for-3ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>DS</category><category>grasshopper-manufacture</category><category>Nintendo</category><category>suda-51</category><category>suda51</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 19 May 2010 17:30:00 EST</pubDate></item><item><title><![CDATA[No More Heroes remakes outsold the original by a little]]></title><link>http://www.joystiq.com/2010/04/22/no-more-heroes-remakes-outsold-the-original-by-a-little/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/22/no-more-heroes-remakes-outsold-the-original-by-a-little/</guid><comments>http://www.joystiq.com/2010/04/22/no-more-heroes-remakes-outsold-the-original-by-a-little/#comments</comments><description><![CDATA[<center><a href="http://www.siliconera.com/2010/04/22/no-more-heroes-sells-more-in-hd/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/nomoreheroes422.jpg" /></a></center>We're not going to say that <em><a href="http://joystiq.com/tag/no-more-heroes-heroes-paradise">No More Heroes: Heroes' Paradise</a></em> is a <em>hit</em>, but those of us in constant fear of Marvelous <a href="http://www.joystiq.com/2010/01/27/marvelous-execs-take-pay-cuts-in-the-face-of-losses/">running out of money</a> can breathe a sigh of relief, as the remake has brought a <em>little</em> cash in (more considering that the game is a port and therefore probably less expensive to produce). <br />
<br />
In fact, both versions managed to make it into the <a href="http://www.gpara.com/ranking/mediacreatebn/ranking_20100422.php">Media Create top ten</a>, with the PS3 version's 16,000 copies securing a #7 position and the Xbox 360 version's 15,000 copies at #8. Both of these actually outperformed the Wii original, which sold 11,700 copies in its debut week back in 2007.<br />
<br />
Now that we think about it, however, the real story might be that 15,000 people in Japan bought an Xbox 360 game in a single week.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/">No More Heroes: Heroes' Paradise (PS3/Xbox 360)</a></strong></p><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/#2465340"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/nomoreheroes111920_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/#2465341"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/nomoreheroes111901_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/#2465342"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/nomoreheroes111902_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/#2465343"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/nomoreheroes111903_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/#2465344"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/nomoreheroes111904_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/22/no-more-heroes-remakes-outsold-the-original-by-a-little/">No More Heroes remakes outsold the original by a little</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Apr 2010 23:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/2010/04/22/no-more-heroes-sells-more-in-hd/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/22/no-more-heroes-remakes-outsold-the-original-by-a-little/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19451021/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/22/no-more-heroes-remakes-outsold-the-original-by-a-little/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>feelplus</category><category>grasshopper-manufacture</category><category>japan</category><category>marvelous</category><category>media-create</category><category>Microsoft</category><category>Nintendo</category><category>no-more-heroes</category><category>no-more-heroes-heroes-paradise</category><category>port</category><category>remake</category><category>sales</category><category>suda-51</category><category>Suda51</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 22 Apr 2010 23:15:00 EST</pubDate></item><item><title><![CDATA[Beam saber savings: No More Heroes 2 for $35]]></title><link>http://www.joystiq.com/2010/04/16/beam-saber-savings-no-more-heroes-2-for-35/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/16/beam-saber-savings-no-more-heroes-2-for-35/</guid><comments>http://www.joystiq.com/2010/04/16/beam-saber-savings-no-more-heroes-2-for-35/#comments</comments><description><![CDATA[<center><a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2Fgp%2Ffeature.html%3Fie%3DUTF8%26ref_%3Damb%5Flink%5F85826191%5F2%26docId%3D1000208101&amp;tag=prey0f&amp;linkCode=ur2&amp;camp=1789&amp;creative=390957"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/nmh0825.jpg" /></a></center>If you couldn't find room in your budget for <em><a href="http://joystiq.com/tag/no-more-heroes-2-desperate-struggle">No More Heroes 2</a></em> amid the first quarter's <a href="http://www.joystiq.com/2010/01/12/video-game-release-date-calendar-q1-q2-2010/#continued"><em>overloaded</em> lineup</a>, perhaps Amazon's latest deal will encourage you to spend a little of that tax refund on the temporarily discounted sequel. Earth's Biggest Bookstore (remember when Amazon called itself a bookstore?) has marked down Travis Touchdown's revenge story to $35. It's the Deal of the Day, so when supplies run out or the clock strikes midnight Pacific Time, there will be no more cheap <em>No More Heroes 2</em>.<br />
<br />
If you have yet to experience the delightfully bizarre original, the Xbox 360 and PS3 <a href="http://joystiq.com/tag/no-more-heroes-heroes-paradise">ports</a> were <a href="http://www.play-asia.com/paOS-19-71-99-49-en-15-%22No%20More%20Heroes:%20Eiyuutachi%20no%20Rakuen%22.html">released</a> in Japan this week.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/16/beam-saber-savings-no-more-heroes-2-for-35/">Beam saber savings: No More Heroes 2 for $35</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Apr 2010 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.amazon.com/gp/feature.html/ref=amb_link_85826191_2?ie=UTF8&amp;docId=1000208101&amp;pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_s=right-1&amp;pf_rd_r=1WEQFY7F1G73M9EQEBRR&amp;pf_rd_t=101&amp;pf_rd_p=496383031&amp;pf_rd_i=468642>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/16/beam-saber-savings-no-more-heroes-2-for-35/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19442777/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/16/beam-saber-savings-no-more-heroes-2-for-35/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>amazon</category><category>deal-of-the-day</category><category>deals</category><category>grasshopper-manufacture</category><category>Nintendo</category><category>no-more-heroes</category><category>no-more-heroes-2</category><category>No-More-Heroes-2-Desperate-Struggle</category><category>sale</category><category>suda-51</category><category>suda51</category><category>Ubisoft</category><category>Wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 16 Apr 2010 12:30:00 EST</pubDate></item><item><title><![CDATA[Suda 51 hoping for a 'diarrhea'-like No More Heroes 3]]></title><link>http://www.joystiq.com/2010/04/07/suda-51-hoping-for-a-diarrhea-like-no-more-heroes-3/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/07/suda-51-hoping-for-a-diarrhea-like-no-more-heroes-3/</guid><comments>http://www.joystiq.com/2010/04/07/suda-51-hoping-for-a-diarrhea-like-no-more-heroes-3/#comments</comments><description><![CDATA[<center><a href="http://www.guardian.co.uk/technology/gamesblog/video/2010/apr/01/goichi-suda-no-more-heroes-2-grasshopper"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/nmh4710.jpg" alt="" /></a></center>
<div style="text-align: right;"><small>[<a href="http://www.famitsu.com/game/news/1212350_1124.html">Famitsu</a>]<br />
</small></div>
Not only has Suda 51 been thinking about a third <em><a href="http://joystiq.com/tag/no-more-heroes">No More Heroes</a></em> game, he's been working on his scatological simile for its development -- so you know he's serious. To recap: <em>No More Heroes</em> was like <a href="http://nintendo.joystiq.com/2008/01/21/so-goichi-suda-how-would-you-describe-making-no-more-heroes/">taking a dump</a>, and <em>No More Heroes 2</em> was the result of <a href="http://www.joystiq.com/2009/09/29/tgs-2009-interview-suda-51/">lingering on the toilet afterwards</a>. Yes, this is how the man sells his games.<br />
<br />
"What we are hoping to do now with <em>No More Heroes 3</em>," the Grasshopper Manufacture leader told <a href="http://www.guardian.co.uk/technology/gamesblog/video/2010/apr/01/goichi-suda-no-more-heroes-2-grasshopper">The Guardian</a> in a video interview, "is probably to digest everything we eat and then purge absolutely everything in our guts, just like diarrhea!" In no way is this ... vivid ... description a confirmation that the game is definitely being released, but it is <a href="http://nintendo.joystiq.com/2010/02/12/suda-51-interested-in-continuing-no-more-heroes-on-next-nintendo/">further indication</a> that Suda wants to make such a game.<br />
<br />
Speaking about the troubled state of the Japanese game market (without the use of poop metaphors), Suda said, "I am aware of the importance of the Japanese game industry, but we need to try not to think about how the market is behaving. Instead, we should concentrate on polishing our creativity, and taking our creativity to a higher level."<br />
<br />
[Via <a href="http://www.siliconera.com/2010/04/06/no-more-heroes-3-is-just-like-diarrhea-according-to-suda51/">Siliconera</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/07/suda-51-hoping-for-a-diarrhea-like-no-more-heroes-3/">Suda 51 hoping for a 'diarrhea'-like No More Heroes 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Apr 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.guardian.co.uk/technology/gamesblog/video/2010/apr/01/goichi-suda-no-more-heroes-2-grasshopper>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/07/suda-51-hoping-for-a-diarrhea-like-no-more-heroes-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19429752/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/07/suda-51-hoping-for-a-diarrhea-like-no-more-heroes-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>grasshopper-manufacture</category><category>Nintendo</category><category>no-more-heroes</category><category>no-more-heroes-2</category><category>No-More-Heroes-2-Desperate-Struggle</category><category>no-more-heroes-3</category><category>suda-51</category><category>suda51</category><category>Ubisoft</category><category>Wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 07 Apr 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[Rumor: No More Heroes 2 delayed in Europe]]></title><link>http://www.joystiq.com/2010/03/22/rumor-no-more-heroes-2-delayed-in-europe/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/22/rumor-no-more-heroes-2-delayed-in-europe/</guid><comments>http://www.joystiq.com/2010/03/22/rumor-no-more-heroes-2-delayed-in-europe/#comments</comments><description><![CDATA[<center><a href="http://gonintendo.com/viewstory.php?id=117832"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/nmh2319.jpg" /></a></center>Remember when we triumphantly <a href="http://www.joystiq.com/2010/02/11/no-more-heroes-2-touches-down-in-europe-in-april/">announced</a> that <a href="http://joystiq.com/tag/no-more-heroes-2"><em>No More Heroes 2: Desperate Struggle</em></a> would <em>finally</em> arrive in Europe this April? Yeah, about that. <a href="http://gonintendo.com/viewstory.php?id=117832">GoNintendo</a> reports that the game has been delayed until May 21 in Europe. The <a href="http://www.amazon.co.uk/No-More-Heroes-Desperate-Struggle/dp/B003AZZ8SG/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1269031034&amp;sr=8-1">Amazon listing</a> corroborates this new date, but we have yet to see an official announcement from Rising Star (so we're checking with the publisher).<br />
<br />
We'd say the game is well worth waiting for, but we doubt our endorsement would actually <em>help</em> anyone wait. In fact, it would probably make the wait even harder. Good thing we decided not to say that.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/22/rumor-no-more-heroes-2-delayed-in-europe/">Rumor: No More Heroes 2 delayed in Europe</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Mar 2010 11:44:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gonintendo.com/viewstory.php?id=117832>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/22/rumor-no-more-heroes-2-delayed-in-europe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19407244/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/22/rumor-no-more-heroes-2-delayed-in-europe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>delays</category><category>europe</category><category>grasshopper-manufacture</category><category>No-More-Heroes</category><category>no-more-heroes-2</category><category>No-More-Heroes-2-Desperate-Struggle</category><category>rising-star-games</category><category>Suda51</category><category>Ubisoft</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 22 Mar 2010 11:44:00 EST</pubDate></item><item><title><![CDATA[Suda 51 wants to make new IP for Natal and PlayStation Motion Controller]]></title><link>http://www.joystiq.com/2010/03/04/suda-51-wants-to-make-new-ip-for-natal-and-playstation-motion/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/04/suda-51-wants-to-make-new-ip-for-natal-and-playstation-motion/</guid><comments>http://www.joystiq.com/2010/03/04/suda-51-wants-to-make-new-ip-for-natal-and-playstation-motion/#comments</comments><description><![CDATA[<center><a href="http://uk.gamespot.com/news/6252758.html"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/suda0927.jpg" alt="" /></a></center>Grasshopper Manufacture studio head Suda 51 is "very interested" in working on games for both Microsoft's <a href="http://joystiq.com/tag/project-natal">Project Natal</a> and the <a href="http://joystiq.com/tag/playstation-motion-controller">PlayStation Motion Controller</a>, he told <a href="http://uk.gamespot.com/news/6252758.html">GameSpot UK</a>. However, his interest doesn't lie in adapting <em>No More Heroes</em> or other Grasshopper games to the new control scheme.<br />
<br />
"I will make some original IP to fit that control system," he said. <em>No More Heroes</em> was the result of experimentation with the Wii Remote, and the same will be required for the other systems. Suda said that the new IP would be designed in response to the control scheme.<br />
<br />
Suda also spoke about <em>Heavy Rain</em>, saying that he approved of "designs and anything that gives new experiences to the players." Given his history with <a href="http://joystiq.com/tag/flower-sun-and-rain">mindbending adventure games</a>, his interest in the title comes as little surprise.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/04/suda-51-wants-to-make-new-ip-for-natal-and-playstation-motion/">Suda 51 wants to make new IP for Natal and PlayStation Motion Controller</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Mar 2010 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://uk.gamespot.com/news/6252758.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/04/suda-51-wants-to-make-new-ip-for-natal-and-playstation-motion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19383261/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/04/suda-51-wants-to-make-new-ip-for-natal-and-playstation-motion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>heavy-rain</category><category>Microsoft</category><category>no-more-heroes</category><category>playstation-motion-controller</category><category>project-natal</category><category>suda-51</category><category>suda51</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 04 Mar 2010 15:30:00 EST</pubDate></item><item><title><![CDATA[Suda 51 interested in continuing No More Heroes on next Nintendo console]]></title><link>http://www.joystiq.com/2010/02/12/suda-51-interested-in-continuing-no-more-heroes-on-next-nintendo/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/12/suda-51-interested-in-continuing-no-more-heroes-on-next-nintendo/</guid><comments>http://www.joystiq.com/2010/02/12/suda-51-interested-in-continuing-no-more-heroes-on-next-nintendo/#comments</comments><description><![CDATA[<center><a href="http://gameinformer.com/b/features/archive/2010/02/11/afterwords-suda51-talks-no-more-heroes-2.aspx"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/suda0927.jpg" alt="" /></a></center>
<div style="text-align: right;"><small>First look at the next Wii's controller</small></div>
In an interview in July, Suda 51 told <em>Edge</em> that the next <a href="http://joystiq.com/tag/no-more-heroes"><em>No More Heroes</em></a> game <a href="http://www.joystiq.com/2009/07/02/suda-51-next-no-more-heroes-wont-be-on-wii/">wouldn't be on Wii</a>. Speaking to <a href="http://gameinformer.com/b/features/archive/2010/02/11/afterwords-suda51-talks-no-more-heroes-2.aspx">Game Informer</a>, the Grasshopper Manufacture head clarified the statement. It won't be on Wii, but it could end up on the Nintendo system that comes after the Wii.<br />
<br />
"If there is a chance to continue <em>No More Heroes</em>, I am interested in making <em>NMH3</em>," Suda said. "I personally think that NMH is a game for Wii, so I would be very happy if I could make a game for the Wii's successor, whenever that might be." We're already delighted about using futuristic space waggle for the next generation of beheadings.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/12/suda-51-interested-in-continuing-no-more-heroes-on-next-nintendo/">Suda 51 interested in continuing No More Heroes on next Nintendo console</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Feb 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gameinformer.com/b/features/archive/2010/02/11/afterwords-suda51-talks-no-more-heroes-2.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/12/suda-51-interested-in-continuing-no-more-heroes-on-next-nintendo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19354985/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/12/suda-51-interested-in-continuing-no-more-heroes-on-next-nintendo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grasshopper-manufacture</category><category>no-more-heroes</category><category>no-more-heroes-2-desperate-struggle</category><category>suda-51</category><category>suda51</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 12 Feb 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[No More Heroes 2 touches down in Europe in April]]></title><link>http://www.joystiq.com/2010/02/11/no-more-heroes-2-touches-down-in-europe-in-april/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/11/no-more-heroes-2-touches-down-in-europe-in-april/</guid><comments>http://www.joystiq.com/2010/02/11/no-more-heroes-2-touches-down-in-europe-in-april/#comments</comments><description><![CDATA[<center><a href="http://www.industrygamers.com/releases/6167/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/nomoreheroes211.jpg" /></a></center>Europe has been waiting patiently for <a href="http://www.joystiq.com/tag/no-more-heroes-2-desperate-struggle"><em>No More Heroes 2: Desperate Struggle</em></a> -- except, of course, for those within Europe who imported it and had to wait only for shipping from the US. Rising Star Games has finally announced a release window for Grasshopper Manufacture's mass-assassination adventure: the end of April.<br />
<br />
No coin fountains this time for the European market, either. Unlike the first game, the European release of <em>No More Heroes 2</em> will be completely uncensored. In fact, Rising Star was careful to point out in the press release that the game contains "red blood. Lots and lots of red blood."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/11/no-more-heroes-2-touches-down-in-europe-in-april/">No More Heroes 2 touches down in Europe in April</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Feb 2010 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.industrygamers.com/releases/6167/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/11/no-more-heroes-2-touches-down-in-europe-in-april/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19354006/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/11/no-more-heroes-2-touches-down-in-europe-in-april/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>europe</category><category>grasshopper-manufacture</category><category>no-more-heroes</category><category>No-More-Heroes-2-Desperate-Struggle</category><category>release-date</category><category>rising-star-games</category><category>Suda51</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 11 Feb 2010 12:45:00 EST</pubDate></item><item><title><![CDATA[Silent Hill composer Yamaoka joins Suda 51's 'video game band']]></title><link>http://www.joystiq.com/2010/02/03/silent-hill-composer-yamaoka-joins-suda-51s-video-game-band/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/03/silent-hill-composer-yamaoka-joins-suda-51s-video-game-band/</guid><comments>http://www.joystiq.com/2010/02/03/silent-hill-composer-yamaoka-joins-suda-51s-video-game-band/#comments</comments><description><![CDATA[<center><a href="http://www.1up.com/do/newsStory?cId=3177798"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/yamaoka2310.jpg" alt="" /></a></center>Akira Yamaoka, composer of every <em>Silent Hill</em> score <em>except one</em>, and producer on every title in the series since <em>3</em>, has joined Suda 51's studio, Grasshopper Manufacture, following his <a href="http://www.joystiq.com/2009/12/02/silent-hills-akira-yamaoka-officially-leaves-konami/">departure from Konami</a> last month. Yamaoka has already contributed tracks to this month's <a href="http://joystiq.com/tag/no-more-heroes-2-desperate-struggle"><em>No More Heroes 2</em></a> and is working on music for EA's mysterious <a href="http://www.joystiq.com/2008/08/14/ea-publishing-new-action-horror-franchise-from-suda51-shinji/">Suda/Shinji Mikami action horror game</a>. Though we were once concerned about the long wait time for the collaborative project (or any information about it), now that the wait has resulted in the addition of Yamaoka to its development team, we don't mind. At all.<br />
<br />
"Ever since I saw a video of <em>Silent Hill 2</em> at the Tokyo Game Show nine years ago, I've always dreamed of working alongside him," Suda told Famitsu, as translated by <a href="http://www.1up.com/do/newsStory?cId=3177798">1UP</a>. "That's why I thought I'd invite him over when I started hearing rumors that he left [Konami]."<br />
<br />
"It was a case of really good timing," Yamaoka said. "I knew about Suda long before I met him; I saw Grasshopper as one of those few Japanese outfits whose games can appeal to an overseas audience. I had a chance to meet him in Los Angeles and we talked about this and that, and once we started discussing how we wanted to do something creative for a world audience, I was hooked on the company." <br />
<br />
Also new to Grasshopper<a href="http://www.joystiq.com/tag/discipline"></a>: Kazutoshi Iida, creator of <a href="http://en.wikipedia.org/wiki/Aquanaut%27s_Holiday"><em>Aquanaut's Holiday</em></a>, <em><a href="http://en.wikipedia.org/wiki/Tail_of_the_Sun">Tail of the Sun</a>, <a href="http://en.wikipedia.org/wiki/Doshin_the_Giant">Doshin the Giant</a></em>, and <a href="http://www.joystiq.com/tag/discipline"><em>Discipline</em></a>, who will certainly make the already idiosyncratic works of Grasshopper Manufacture even <em>stranger</em>.<br />
<br />
[Via <a href="http://www.gamesetwatch.com/2010/02/silent_hill_producer_yamaoka_j.php?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+gamesetwatch+%28GameSetWatch%29">GameSetWatch</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/03/silent-hill-composer-yamaoka-joins-suda-51s-video-game-band/">Silent Hill composer Yamaoka joins Suda 51's 'video game band'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Feb 2010 17:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3177798>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/03/silent-hill-composer-yamaoka-joins-suda-51s-video-game-band/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19343432/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/03/silent-hill-composer-yamaoka-joins-suda-51s-video-game-band/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>akira-yamaoka</category><category>grasshopper-manufacture</category><category>no-more-heroes</category><category>shinji-mikami</category><category>silent-hill</category><category>suda-51</category><category>suda51</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 03 Feb 2010 17:20:00 EST</pubDate></item><item><title><![CDATA[Metareview: No More Heroes 2: Desperate Struggle]]></title><link>http://www.joystiq.com/2010/01/28/metareview-no-more-heroes-2-desperate-struggle/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/28/metareview-no-more-heroes-2-desperate-struggle/</guid><comments>http://www.joystiq.com/2010/01/28/metareview-no-more-heroes-2-desperate-struggle/#comments</comments><description><![CDATA[<center><a href="http://www.metacritic.com/games/platforms/wii/nomoreheroes2desperatestruggle?q=no%20more%20heroes%202"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/nomoreheroes128.jpg" alt="" /></a></center>The sequel to one of the Wii's best (and best-known) games dropped this week with approximately zero fanfare. Yes, <a href="http://joystiq.com/tag/no-more-heroes-2-desperate-struggle"><em>No More Heroes 2: Desperate Struggle</em></a> is in stores now. Reviews are starting to come in for Suda 51 and Grasshopper Manufacture's latest -- let's find out if the new story and new bosses hold up to the first extraordinarily bizarre game, and if the removal of the navigable Santa Destroy is truly a good thing.<br />
<ul>
    <li><a href="http://wii.gamespy.com/wii/no-more-heroes-2/1063845p1.html">GameSpy</a> <strong>(5/5)</strong>: " If Metroid Prime can be imprudently named "the 'Citizen Kane' of gaming," this is gaming's "Wu-Tang Forever" -- an intensely focused return to gritty braggadocio form, backed by high production values and a gang of inimitable emcees."</li>
    <li><a href="http://www.1up.com/do/reviewPage?cId=3177713&amp;p=44">1UP</a> <strong>(A-)</strong>: "By being the high-quality, consistently enjoyable action game it wanted to be the first time around, Desperate Struggle is now a must-buy, and at the very least, finally makes the series deserving of the evangelism surrounding it."</li>
    <li><a href="http://www.gamepro.com/article/reviews/213705/no-more-heroes-2-desperate-struggle/">Gamepro</a> <strong>(4.5/5)</strong>: " It's evident from the game's tutorial battle that Suda has paid close attention to what his fans wanted out of a No More Heroes sequel, and Desperate Struggle delivers from start to finish</li>
    <li><a href="http://gameinformer.com/games/no_more_heroes_2_desperate_struggle/b/wii/archive/2010/01/26/suda51-finally-strikes-a-balance.aspx">Game Informer</a> <strong>(8.5)</strong>: "In interviews about the game, Suda51 implied that he was reluctant to do a sequel -- usually a bad sign -- but perhaps forcing his team to focus on refining a single idea was the best thing that could have happened. In No More Heroes 2: Desperate Struggle, they have crafted everything fans could want out of a sequel. All the bad stuff from the original is gone or fixed in some way, and all of the good elements are magnified and improved."</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/28/metareview-no-more-heroes-2-desperate-struggle/">Metareview: No More Heroes 2: Desperate Struggle</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Jan 2010 17:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metacritic.com/games/platforms/wii/nomoreheroes2desperatestruggle?q=no%20more%20heroes%202>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/28/metareview-no-more-heroes-2-desperate-struggle/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19336450/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/28/metareview-no-more-heroes-2-desperate-struggle/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grasshopper-manufacture</category><category>metareview</category><category>no-more-heroes</category><category>no-more-heroes-2-desperate-struggle</category><category>suda51</category><category>ubisoft</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 28 Jan 2010 17:45:00 EST</pubDate></item><item><title><![CDATA[This Week on the Nintendo Channel: Slim pickings]]></title><link>http://www.joystiq.com/2010/01/25/this-week-on-the-nintendo-channel-slim-pickings/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/25/this-week-on-the-nintendo-channel-slim-pickings/</guid><comments>http://www.joystiq.com/2010/01/25/this-week-on-the-nintendo-channel-slim-pickings/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/nintendochannel01252010.jpg" alt="" /></div>
This week's <a href="http://www.joystiq.com/tag/nintendo-channel">Nintendo Channel</a> update is light on the content. There's the obligatory fresh episode of Nintendo Week (this week's episode is about marshmallows and <em>marketing games on Nintendo platforms</em>), but, outside of that, it's just a bunch of info videos for this week's <a href="http://www.joystiq.com/2010/01/25/nintendoware-weekly-aha-i-found-uno-in-my-ghoul-patrol/">NintendoWare Weekly</a> offerings and some new, brief teasers for <a href="http://www.joystiq.com/tag/no-more-heroes-2-desperate-struggle"><em>No More Heroes 2</em></a>. Head past the break for a breakdown of this week's content.<p><a href="http://www.joystiq.com/2010/01/25/this-week-on-the-nintendo-channel-slim-pickings/" rel="bookmark">Continue reading <em>This Week on the Nintendo Channel: Slim pickings</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/25/this-week-on-the-nintendo-channel-slim-pickings/">This Week on the Nintendo Channel: Slim pickings</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Jan 2010 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/25/this-week-on-the-nintendo-channel-slim-pickings/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19330567/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/25/this-week-on-the-nintendo-channel-slim-pickings/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>grasshopper-manufacture</category><category>nintendo-channel</category><category>nintendo-week</category><category>no-more-heroes</category><category>no-more-heroes-2</category><category>No-More-Heroes-2-Desperate-Struggle</category><category>suda51</category><category>ubisoft</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 25 Jan 2010 16:15:00 EST</pubDate></item><item><title><![CDATA[Just Dance with Suda51]]></title><link>http://www.joystiq.com/2010/01/07/just-dance-with-suda51/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/07/just-dance-with-suda51/</guid><comments>http://www.joystiq.com/2010/01/07/just-dance-with-suda51/#comments</comments><description><![CDATA[<center><a href="http://gamevideos.1up.com/video/id/27561"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/suda10710.jpg" /></a></center>Okay, so it's a bit odd for Ubisoft to release a promo in January for a casual game that came out in November, starring a game industry figure who nobody in the target audience would be familiar with. But you know what <em>else</em> is a bit odd? <a href="http://joystiq.com/tag/suda51">Goichi Suda</a>.<br />
<br />
In the video after the break, see the <em>No More Heroes </em>creator dance to MC Hammer's "U Can't Touch This" with Frag Doll "Psyche" in Ubisoft's <a href="http://www.joystiq.com/tag/just-dance"><em>Just Dance</em></a>. It's likely to be the best video of a Japanese game designer dancing to a vintage hip-hop crossover hit you'll see today! But do let us know if you see a better one.<br />
<br />
[Via <a href="http://www.gamesetwatch.com/2010/01/cant_touch_this_suda51_just_da.php">GSW</a>]<p><a href="http://www.joystiq.com/2010/01/07/just-dance-with-suda51/" rel="bookmark">Continue reading <em>Just Dance with Suda51</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/07/just-dance-with-suda51/">Just Dance with Suda51</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Jan 2010 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamevideos.1up.com/video/id/27561>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/07/just-dance-with-suda51/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19307931/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/07/just-dance-with-suda51/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>just-dance</category><category>no-more-heroes</category><category>suda51</category><category>ubisoft</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 07 Jan 2010 19:15:00 EST</pubDate></item><item><title><![CDATA[This Week on the Nintendo Channel: Calling has a story]]></title><link>http://www.joystiq.com/2010/01/04/this-week-on-the-nintendo-channel-calling-has-a-story/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/04/this-week-on-the-nintendo-channel-calling-has-a-story/</guid><comments>http://www.joystiq.com/2010/01/04/this-week-on-the-nintendo-channel-calling-has-a-story/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="362" id="viddler_3c01e194"><param name="movie" value="http://www.viddler.com/simple/3c01e194/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/3c01e194/" width="580" height="362" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_3c01e194"></embed></object></center> It seems the <a href="http://www.joystiq.com/tag/nintendo-channel">Nintendo Channel</a> is still in vacation mode, because there isn't much in the way of new content this week. Sure, there's some <em><a href="http://www.joystiq.com/tag/No-More-Heroes-2-Desperate-Struggle">No More Heroes 2</a> </em>footage to check out -- odds are <a href="http://www.joystiq.com/2009/09/04/no-more-heroes-2-trailer-serves-up-mouthful-of-details/">you've already seen it</a> on our site -- but the only genuinely new and interesting video is the story trailer above for Hudson's survival-horror game, <a href="http://www.joystiq.com/tag/calling"><em>Calling</em></a>. Check it out then be sure to head past the break for the full list of this week's content.<br />
<p><a href="http://www.joystiq.com/2010/01/04/this-week-on-the-nintendo-channel-calling-has-a-story/" rel="bookmark">Continue reading <em>This Week on the Nintendo Channel: Calling has a story</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/04/this-week-on-the-nintendo-channel-calling-has-a-story/">This Week on the Nintendo Channel: Calling has a story</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Jan 2010 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/04/this-week-on-the-nintendo-channel-calling-has-a-story/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19302148/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/04/this-week-on-the-nintendo-channel-calling-has-a-story/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>calling</category><category>grasshopper-manufacture</category><category>hudson</category><category>nintendo-channel</category><category>no-more-heroes-2</category><category>No-More-Heroes-2-Desperate-Struggle</category><category>suda51</category><category>survival-horror</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 04 Jan 2010 14:45:00 EST</pubDate></item><item><title><![CDATA[This Week on the Nintendo Channel: No More Heroes 2 teasers]]></title><link>http://www.joystiq.com/2009/12/28/this-week-on-the-nintendo-channel-no-more-heroes-2-teasers/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/28/this-week-on-the-nintendo-channel-no-more-heroes-2-teasers/</guid><comments>http://www.joystiq.com/2009/12/28/this-week-on-the-nintendo-channel-no-more-heroes-2-teasers/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="362" id="viddler_b7f52bbb"><param name="movie" value="http://www.viddler.com/simple/b7f52bbb/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/b7f52bbb/" width="580" height="362" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_b7f52bbb"></embed></object></center>To say that <a href="http://www.joystiq.com/tag/no-more-heroes-2-desperate-struggle"><em>No More Heroes 2: Desperate Struggle</em></a> is an odd game is a gross understatement. The first game was certifiably insane (in <a href="http://www.joystiq.com/2008/01/30/wii-fanboy-review-no-more-heroes/">a very good way</a>), and the pair of new trailers for the game (one above, one past the break) on the <a href="http://www.joystiq.com/tag/nintendo-channel">Nintendo Channel</a> keep that theme alive. They're both just downright odd, mixing together -- you know what? Just watch them. We're not even going to attempt to define what's here.<br />
<br />
Head past the break for the full list of this week's Nintendo Channel content.<p><a href="http://www.joystiq.com/2009/12/28/this-week-on-the-nintendo-channel-no-more-heroes-2-teasers/" rel="bookmark">Continue reading <em>This Week on the Nintendo Channel: No More Heroes 2 teasers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/28/this-week-on-the-nintendo-channel-no-more-heroes-2-teasers/">This Week on the Nintendo Channel: No More Heroes 2 teasers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Dec 2009 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/12/28/this-week-on-the-nintendo-channel-no-more-heroes-2-teasers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19295824/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/28/this-week-on-the-nintendo-channel-no-more-heroes-2-teasers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grasshopper-manufacture</category><category>nintendo-channel</category><category>no-more-heroes</category><category>no-more-heroes-2</category><category>No-More-Heroes-2-Desperate-Struggle</category><category>suda51</category><category>ubisoft</category><category>video</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 28 Dec 2009 15:15:00 EST</pubDate></item><item><title><![CDATA[No More Heroes: Heroes' Paradise footage is light on gameplay, heavy on badassery]]></title><link>http://www.joystiq.com/2009/12/04/no-more-heroes-heroes-paradise-footage-is-light-on-gameplay-h/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/04/no-more-heroes-heroes-paradise-footage-is-light-on-gameplay-h/</guid><comments>http://www.joystiq.com/2009/12/04/no-more-heroes-heroes-paradise-footage-is-light-on-gameplay-h/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="368" id="viddler_6867eb3b"><param name="movie" value="http://www.viddler.com/simple/6867eb3b/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/6867eb3b/" width="580" height="368" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_6867eb3b"></embed></object></center>Japanese publisher Marvelous just <a href="http://www.mmv.co.jp/special/game/nomoreheroes/movie/screen_1.html">uploaded</a> a quite lengthy and quite new trailer for the Xbox 360 and PS3 port of <a href="http://www.joystiq.com/tag/no-more-heroes"><em>No More Heroes</em></a>. It's all in Japanese, but it speaks the universal languages of <em>crazy bosses</em> and <em>near-naked-babe</em> quite well. <br />
<br />
Aside from that, it also shows how much better the game looks compared to its Wii counterpart -- all of those Ps really make a difference. Be sure to check out the last few seconds of the trailer, which show us the Japanese version of the game just may not be <a href="http://www.joystiq.com/2009/11/20/xbox-360-release-of-no-more-heroes-may-be-censored-in-japan/">censored</a> after all. The original censored Wii game certainly didn't have <a href="http://nintendo.joystiq.com/2008/02/05/comparing-the-censored-and-uncensored-versions-of-no-more-heroes/">that much blood</a> in it!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/04/no-more-heroes-heroes-paradise-footage-is-light-on-gameplay-h/">No More Heroes: Heroes' Paradise footage is light on gameplay, heavy on badassery</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 Dec 2009 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmv.co.jp/special/game/nomoreheroes/movie/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/04/no-more-heroes-heroes-paradise-footage-is-light-on-gameplay-h/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19265520/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/04/no-more-heroes-heroes-paradise-footage-is-light-on-gameplay-h/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grasshopper-manufacture</category><category>Microsoft</category><category>mmv</category><category>no-more-heroes</category><category>suda-51</category><category>suda51</category><category>Xbox-360</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 04 Dec 2009 14:30:00 EST</pubDate></item><item><title><![CDATA[Famitsu: No More Heroes being ported to PS3 and Xbox 360 [update]]]></title><link>http://www.joystiq.com/2009/11/17/famitsu-no-more-heroes-headed-for-ps3-and-xbox-360-in-some-form/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/17/famitsu-no-more-heroes-headed-for-ps3-and-xbox-360-in-some-form/</guid><comments>http://www.joystiq.com/2009/11/17/famitsu-no-more-heroes-headed-for-ps3-and-xbox-360-in-some-form/#comments</comments><description><![CDATA[<center><a href="http://wiieveryday.blogspot.com/2009/11/famitsu-20091119.html"><img border="1" hspace="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/nomoreheroes1117.jpg" /></a></center>Though scans of the actual article have yet to appear, the table of contents for the latest issue of Famitsu reveals a new <em>No More Heroes</em> game for Xbox 360 and PS3, called <em>No More Heroes: Eiyuutachi no Rakuen (Heroes' Paradise)</em>. <br />
<br />
With recent statements from series creator Suda 51 that the next <em>No More Heroes</em> game would be <a href="http://www.joystiq.com/2009/09/22/no-more-heroes-2-is-last-installment-on-wii-next-game-on-new-ni/">made for the Wii's successor</a>, and that he sees the current controls scheme as <a href="http://www.joystiq.com/2009/09/29/tgs-2009-interview-suda-51/#continued">the ideal</a>, we're inclined to believe that this is a port of the original game, undertaken by publisher Marvelous -- much as it has <a href="http://www.joystiq.com/2009/07/02/marvelous-looking-into-hd-ports-of-wii-games/">expressed its interest</a> in doing. We'll find out more when we can see the scan!<br />
<br />
<strong>Update:</strong> The scans are up, showing a ported version of the original game with updated graphics and a new "Very Sweet" mode in which all the female characters are wearing less. According to the scan, it'll be out in Japan on February 25.<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/17/famitsu-no-more-heroes-headed-for-ps3-and-xbox-360-in-some-form/">Famitsu: No More Heroes being ported to PS3 and Xbox 360 [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Nov 2009 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wiieveryday.blogspot.com/2009/11/famitsu-20091119.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/17/famitsu-no-more-heroes-headed-for-ps3-and-xbox-360-in-some-form/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19243871/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/17/famitsu-no-more-heroes-headed-for-ps3-and-xbox-360-in-some-form/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>famitsu</category><category>marvelous</category><category>Microsoft</category><category>no-more-heroes</category><category>no-more-heroes-heroes-paradise</category><category>port</category><category>suda51</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 17 Nov 2009 22:30:00 EST</pubDate></item><item><title><![CDATA[Suda 51 wants to remake Grasshopper Manufacture's 'Michigan']]></title><link>http://www.joystiq.com/2009/10/23/suda-51-wants-to-remake-grasshopper-manufactures-michigan/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/23/suda-51-wants-to-remake-grasshopper-manufactures-michigan/</guid><comments>http://www.joystiq.com/2009/10/23/suda-51-wants-to-remake-grasshopper-manufactures-michigan/#comments</comments><description><![CDATA[<a href="http://www.gamasutra.com/php-bin/news_index.php?story=25587"><img vspace="4" hspace="4" border="1" align="right" class="imagepadding" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/michigan1023.jpg" alt="" /></a>Not the state -- we don't know how he feels about that, nor do we think he'd have the power to remake it. <a href="http://en.wikipedia.org/wiki/Michigan:_Report_from_Hell"><em>Michigan</em></a> (the game) was a 2004 PS2 adventure developed by Suda's Grasshopper Manufacture and directed by <em>Contact</em>'s Akira Ueda, in which the player controls a cameraman who follows, and indirectly influences, a reporter investigating mysterious phenomena.<br /><br />"There's a Spanish horror film called REC," Suda told <a href="http://www.gamasutra.com/php-bin/news_index.php?story=25587">Gamasutra</a>, "and when I watched it, I realized it was pretty much <em>Michigan</em>, right there. I still have a lot of ideas along those lines, and I'd love to work with Spike sometime to make a new <em>Michigan</em> or a remake." Interviewer Brandon Sheffield discussed talks he'd had with US publishers about the game, who told him Sony declined it due to a lack of gameplay. So a remake would probably include more direct gameplay or ... would be for another platform.<br /><br />Suda also said that he never expected to become a superstar game designer as a kid. "I wanted to become a sushi chef or an astronaut."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/23/suda-51-wants-to-remake-grasshopper-manufactures-michigan/">Suda 51 wants to remake Grasshopper Manufacture's 'Michigan'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Oct 2009 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=25587>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/23/suda-51-wants-to-remake-grasshopper-manufactures-michigan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19207554/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/23/suda-51-wants-to-remake-grasshopper-manufactures-michigan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grasshopper-manufacture</category><category>michigan</category><category>remake</category><category>retro</category><category>spike</category><category>suda51</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 23 Oct 2009 23:00:00 EST</pubDate></item><item><title><![CDATA[No More Heroes: Desperate Struggle trailer introduces one more hero]]></title><link>http://www.joystiq.com/2009/10/22/no-more-heroes-desperate-struggle-trailer-introduces-one-more-h/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/22/no-more-heroes-desperate-struggle-trailer-introduces-one-more-h/</guid><comments>http://www.joystiq.com/2009/10/22/no-more-heroes-desperate-struggle-trailer-introduces-one-more-h/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_925b435d"><param name="movie" value="http://www.viddler.com/simple/925b435d/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/925b435d/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_925b435d"></embed></object></center>This <em><a href="http://www.joystiq.com/tag/No-More-Heroes-2-Desperate-Struggle">No More Heroes 2: Desperate Struggle</a> </em>trailer introduces Henry, who appears in the first game in a series of <em>very </em>exciting, eminently spoilable sequences. It appears to do for the former villain what <em>Metal Gear Solid 4</em> did for Raiden -- make the fans love a once-despised character. Coincidentally (according to the tenuous comparison I've set up for the two), both characters are voiced by Quinton Flynn. He's just got a talent for characters that you'll probably like better the second time!<br />
<br />
The end of the trailer features Henry fighting a young girl with some kind of giant robot arms. Thanks for existing, game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/22/no-more-heroes-desperate-struggle-trailer-introduces-one-more-h/">No More Heroes: Desperate Struggle trailer introduces one more hero</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Oct 2009 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/10/22/no-more-heroes-desperate-struggle-trailer-introduces-one-more-h/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19206149/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/22/no-more-heroes-desperate-struggle-trailer-introduces-one-more-h/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>grasshopper-manufacture</category><category>henry</category><category>no-more-heroes</category><category>no-more-heroes-2</category><category>No-More-Heroes-2-Desperate-Struggle</category><category>suda51</category><category>ubisoft</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 22 Oct 2009 16:15:00 EST</pubDate></item><item><title><![CDATA[TGS 2009: The Recap Post]]></title><link>http://www.joystiq.com/2009/10/02/tgs-2009-the-recap-post/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/02/tgs-2009-the-recap-post/</guid><comments>http://www.joystiq.com/2009/10/02/tgs-2009-the-recap-post/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/gamesoene580.jpg" /><br />
<div style="text-align: left;">Last week, the Tokyo Game Show brought in over 100 posts worth of news, previews, interviews, galleries, and videos. Clearly, <em>a lot</em> happened. If you're looking for a comprehensive list of all the goings-on during <a href="http://www.joystiq.com/tag/TGS-2009/">TGS 2009</a>, Joystiq has you covered -- <em>and organized!</em><br />
<br />
<div align="center">Click on a platform below to scan the highlights:</div>
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            <td width="33%" align="center"><a href="http://www.joystiq.com/2009/10/02/tgs-2009-the-recap-post/#wii"><img hspace="4" height="60" border="0" width="61" vspace="0" class="imagepadding" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/wii.logo.bfhd08.jpg" /> </a></td>
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            <td width="33%" align="center"><a href="http://www.joystiq.com/2009/10/02/tgs-2009-the-recap-post/#news"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/newsroundup580.jpg" /></a></td>
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<small>(On the far right: that's "News" and "Culture" on the top and bottom, respectively)</small></div><p><a href="http://www.joystiq.com/2009/10/02/tgs-2009-the-recap-post/" rel="bookmark">Continue reading <em>TGS 2009: The Recap Post</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/02/tgs-2009-the-recap-post/">TGS 2009: The Recap Post</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Oct 2009 22:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/10/02/tgs-2009-the-recap-post/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19175463/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/02/tgs-2009-the-recap-post/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>0-day-attack-on-earth</category><category>ace-attorney-investigations-miles-edgeworth</category><category>ace-combat-xi</category><category>alienware</category><category>army-of-two-2</category><category>army-of-two-the-40th-day</category><category>assassins-creed-2</category><category>badman-2</category><category>bayonetta</category><category>capcom</category><category>crackdown-2</category><category>dantes-inferno</category><category>dead-rising-2</category><category>DS</category><category>dynasty-warriors-online</category><category>ea</category><category>echoshift</category><category>electronic-arts</category><category>end-of-eternity</category><category>epic-games</category><category>fable</category><category>final-fantasty-crystal-chronicles</category><category>final-fantasty-crystal-chronicles-the-crystal-bearers</category><category>final-fantasy-versus-xiii</category><category>final-fantasy-xiii</category><category>final-fantasy-xiv</category><category>forza-motorsport-3</category><category>four-warriors-of-light</category><category>four-warriors-of-light-final-fantasy-gaiden</category><category>gears-of-war-2</category><category>ghost-trick</category><category>Ghost-Trick-Phantom-Detective</category><category>ghosts-n-goblins</category><category>ghouls-n-ghosts</category><category>gran-turismo-5</category><category>gundam</category><category>gyromancer</category><category>inafune</category><category>joy-ride</category><category>kojima</category><category>konami</category><category>last-guardian</category><category>left-4-dead-2</category><category>little-king-story</category><category>littlebigplanet</category><category>lost-planet-2</category><category>metal-gear-solid-peace-walker</category><category>Microsoft</category><category>minna-no-sukkiri</category><category>ni-no-kuni</category><category>ni-no-kuni-the-another-world</category><category>Nintendo</category><category>nis-america</category><category>okamiden</category><category>phil-spencer</category><category>playstation-room</category><category>project-natal</category><category>psp-go</category><category>recap</category><category>resident-evil-5</category><category>resident-evil-5-directors-cut</category><category>resident-evil-the-darkside-chronicles</category><category>resonance-of-fate</category><category>sands-of-destruction</category><category>sega</category><category>silent-hill-shattered-memories</category><category>snoopy</category><category>sony</category><category>space-invaders-extreme</category><category>splinter-cell-conviction</category><category>square-enix</category><category>suda51</category><category>super-monkey-ball-step-and-roll</category><category>tgs-2009</category><category>the-last-guardian</category><category>tokyo-game-show</category><category>toy-soldiers</category><category>tsumuji</category><category>ubisoft</category><category>valkyria-chronicles-2</category><category>valve</category><category>wii-hula</category><category>xbla</category><category>Xbox-360</category><category>xbox-live-arcade</category><category>yoshiro-kimura</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Fri, 02 Oct 2009 22:10:00 EST</pubDate></item><item><title><![CDATA[TGS 2009: Interview: Suda 51]]></title><link>http://www.joystiq.com/2009/09/29/tgs-2009-interview-suda-51/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/29/tgs-2009-interview-suda-51/</guid><comments>http://www.joystiq.com/2009/09/29/tgs-2009-interview-suda-51/#comments</comments><description><![CDATA[<center><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/suda0927.jpg" alt="" /></center>When we came into Marvelous Entertainment's hotel room, we witnessed another outlet recording a video interview with Suda 51, producer of <span style="font-style: italic;">No More Heroes</span> and its sequel. Marvelous brought this, well, <span style="font-style: italic;">marvelous</span> beam katana prop, which lights up and makes appropriately lightsabery noises, and someone pretended to attack him in the conclusion of the video interview. Suda gamely displayed mock fright at the beam katana attack for multiple takes while someone waved the device around in front of him.<br />
<br />
All <span style="font-style: italic;">we</span> did was ask him some questions about <a href="http://www.joystiq.com/tag/No-More-Heroes-2-Desperate-Struggle"><span style="font-style: italic;">No More Heroes 2: Desperate Struggle</span></a> and Grasshopper's other work.<p><a href="http://www.joystiq.com/2009/09/29/tgs-2009-interview-suda-51/" rel="bookmark">Continue reading <em>TGS 2009: Interview: Suda 51</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/29/tgs-2009-interview-suda-51/">TGS 2009: Interview: Suda 51</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Sep 2009 13:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/09/29/tgs-2009-interview-suda-51/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19174836/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/29/tgs-2009-interview-suda-51/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>grasshopper-manufacture</category><category>interview</category><category>Nintendo</category><category>No-More-Heroes</category><category>no-more-heroes-2</category><category>No-More-Heroes-2-Desperate-Struggle</category><category>suda51</category><category>tgs-2009</category><category>Ubisoft</category><category>Wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 29 Sep 2009 13:56:00 EST</pubDate></item><item><title><![CDATA[TGS2009: Shinobu decapitates, Travis works in No More Heroes 2 videos]]></title><link>http://www.joystiq.com/2009/09/24/tgs2009-shinobu-decapitates-travis-works-in-no-more-heroes-2/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/24/tgs2009-shinobu-decapitates-travis-works-in-no-more-heroes-2/</guid><comments>http://www.joystiq.com/2009/09/24/tgs2009-shinobu-decapitates-travis-works-in-no-more-heroes-2/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="362" id="viddler_2af839e2"><param name="movie" value="http://www.viddler.com/simple/2af839e2/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/2af839e2/" width="580" height="362" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_2af839e2"></embed></object></center>Above, you'll find a look at one of <a href="http://www.joystiq.com/tag/No-More-Heroes-2-Desperate-Struggle"><em>No More Heroes 2: Desperate Struggle</em></a>'s playable characters, Shinobu, straight out of <a href="http://www.joystiq.com/tag/tgs-2009">TGS 2009</a>. You may recognize her from the first game -- if you don't, we're no longer BFFs and we totally want our mixtapes back. Shinobu's going to be fully playable in <em>Desperate Struggle</em> and looks like quite the killing machine, though we must say her weapon's lack of beam and laser technology is somewhat off-putting.<br />
<br />
If you're wondering about series protagonist Travis Touchdown, know that he's also here in this Joystiq post. Past the break, we've got two videos showing off some of the jobs Travis will undertake for spare cash in the sequel: coconut gatherer and rare steak preparer. What? You've never gathered coconuts for some extra spending money? <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/no-more-heroes-2-tgs-2009/">No More Heroes 2 (TGS 2009)</a></strong></p><a href="http://www.joystiq.com/photos/no-more-heroes-2-tgs-2009/#2315041"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/nmh2tgs2009image5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-2-tgs-2009/#2315035"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/nmh2tgs2009image1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-2-tgs-2009/#2315036"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/nmh2tgs2009image2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-2-tgs-2009/#2315037"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/nmh2tgs2009image3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-2-tgs-2009/#2315038"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/nmh2tgs2009image6_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/09/24/tgs2009-shinobu-decapitates-travis-works-in-no-more-heroes-2/" rel="bookmark">Continue reading <em>TGS2009: Shinobu decapitates, Travis works in No More Heroes 2 videos</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/24/tgs2009-shinobu-decapitates-travis-works-in-no-more-heroes-2/">TGS2009: Shinobu decapitates, Travis works in No More Heroes 2 videos</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Sep 2009 16:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/09/24/tgs2009-shinobu-decapitates-travis-works-in-no-more-heroes-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19173142/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/24/tgs2009-shinobu-decapitates-travis-works-in-no-more-heroes-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>grasshopper-manufacture</category><category>Nintendo</category><category>no-more-heroes</category><category>no-more-heroes-2</category><category>No-More-Heroes-2-Desperate-Struggle</category><category>suda51</category><category>tgs-2009</category><category>ubisoft</category><category>Wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 24 Sep 2009 16:58:00 EST</pubDate></item><item><title><![CDATA[EA's Rex Ishibashi talks about missing Suda 51, Shinji Mikami project]]></title><link>http://www.joystiq.com/2009/09/23/eas-rex-ishibashi-talks-about-missing-suda-51-shinji-mikami-pr/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/23/eas-rex-ishibashi-talks-about-missing-suda-51-shinji-mikami-pr/</guid><comments>http://www.joystiq.com/2009/09/23/eas-rex-ishibashi-talks-about-missing-suda-51-shinji-mikami-pr/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_c2992a0f"><param name="movie" value="http://www.viddler.com/simple/c2992a0f/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/c2992a0f/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_c2992a0f"></embed></object></center> Remember when EA announced a new project with <em>No More Heroes</em>' Suda 51 and <em>Resident Evil</em> creator Shinji Mikami <a href="http://www.joystiq.com/2008/08/14/ea-publishing-new-action-horror-franchise-from-suda51-shinji/">over a year ago</a>? We were surprised to find that it was completely absent from EA's extravagent pre-TGS Tokyo press conference. We talked with EA Japan's Rex Ishibashi about the game's mysterious absence from the show.<br /><br />"We'll make the updates when they're appropriate and when we're ready. In fact, EA Japan is now involved in some of the communication, helping EA Global to manage that very important relationship for us," EA Japan's Ishibashi told Joystiq. "We'll make the announcements on those games, but they look very promising."<br /><br />Stay tuned for our full interview later this week.<br />
<div align="right"><small><em>Video produced by Ross Miller</em></small></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/23/eas-rex-ishibashi-talks-about-missing-suda-51-shinji-mikami-pr/">EA's Rex Ishibashi talks about missing Suda 51, Shinji Mikami project</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Sep 2009 06:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/09/23/eas-rex-ishibashi-talks-about-missing-suda-51-shinji-mikami-pr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19170778/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/23/eas-rex-ishibashi-talks-about-missing-suda-51-shinji-mikami-pr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>ea-japan</category><category>Electronic-Arts</category><category>Microsoft</category><category>Nintendo</category><category>shinji-mikami</category><category>suda51</category><category>tgs-2009</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 23 Sep 2009 06:10:00 EST</pubDate></item><item><title><![CDATA[No More Heroes 2 supports Classic Controller, thanks to Monster Hunter]]></title><link>http://www.joystiq.com/2009/09/18/no-more-heroes-2-supports-classic-controller-thanks-to-monster/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/18/no-more-heroes-2-supports-classic-controller-thanks-to-monster/</guid><comments>http://www.joystiq.com/2009/09/18/no-more-heroes-2-supports-classic-controller-thanks-to-monster/#comments</comments><description><![CDATA[<center><a href="http://www.1up.com/do/previewPage?cId=3176090"><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/classiccontroller060309.jpg" alt="" /></a></center>We happened to think that the motion control finishers in <em>No More Heroes</em> made the fighting a lot more interesting, but if you disagree, Grasshopper Manufacture has a solution. <a href="http://www.joystiq.com/tag/No-More-Heroes-2-Desperate-Struggle"><em>No More Heroes 2: Desperate Struggle</em></a> will allow players to use the Classic Controller, according to <a href="http://www.1up.com/do/previewPage?cId=3176090">1UP</a>.<br />
<br />
Suda 51 told 1UP that the Classic Controller functionality is intended to attract <em>Monster Hunter</em> fans, many of whom play the game with the Classic Controller or Classic Controller Pro (which is <a href="http://www.joystiq.com/2009/05/13/capcom-releasing-two-monster-hunter-3-bundles-in-japan-this-augu/">bundled with <em>Monster Hunter 3</em></a>). It's a purely optional move that <em>may</em> help get the game in the hands of more people.<br />
<br />
<em>Warning:</em> Some of the information in the 1UP article may be considered spoilers by more sensitive readers, including news about playable characters.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/18/no-more-heroes-2-supports-classic-controller-thanks-to-monster/">No More Heroes 2 supports Classic Controller, thanks to Monster Hunter</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 Sep 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/previewPage?cId=3176090>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/18/no-more-heroes-2-supports-classic-controller-thanks-to-monster/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19166261/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/18/no-more-heroes-2-supports-classic-controller-thanks-to-monster/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>classic-controller</category><category>classic-controller-pro</category><category>grasshopper-manufacture</category><category>marvelous</category><category>No-More-Heroes</category><category>no-more-heroes-2</category><category>No-More-Heroes-2-Desperate-Struggle</category><category>suda51</category><category>ubisoft</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 18 Sep 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[No More Heroes 2 trailer serves up mouthful of details]]></title><link>http://www.joystiq.com/2009/09/04/no-more-heroes-2-trailer-serves-up-mouthful-of-details/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/04/no-more-heroes-2-trailer-serves-up-mouthful-of-details/</guid><comments>http://www.joystiq.com/2009/09/04/no-more-heroes-2-trailer-serves-up-mouthful-of-details/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_e8345cb1"><param name="movie" value="http://www.viddler.com/simple/e8345cb1/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/e8345cb1/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_e8345cb1"></embed></object></center>Suda Goichi takes the throne once again to narrate (in curiously deep voiceover) a new trailer for <span style="font-style: italic;"><a href="http://www.joystiq.com/tag/No-More-Heroes-2-Desperate-Struggle">No More Heroes 2: Desperate Struggle</a>. </span>While the <a href="http://www.joystiq.com/2009/05/29/stand-at-attention-for-this-no-more-heroes-2-desperate-struggle/">last trailer</a> was mostly narrative-focused, this trailer (posted after the break) goes into detail about new features in the game, including new controls for the Beam Katana(s), the ability to kick and punch with the B button, and the new 8-bit-style job missions! Be warned (explicitly, if not by knowledge of previous <span style="font-style: italic;">No More Heroes</span> promotion): there is some toilet humor.<br />
<br />
Additionally, we've posted two gameplay clips below the new trailer, as featured on IGN. While the footage in the trailer is from the Japanese version and therefore blood-free, the gameplay footage is <span style="font-style: italic;">very </span>bloody and includes some tasteless (even for <span style="font-style: italic;">NMH</span>) violence. The clips also include proof that if you thought the sword's battery charging couldn't get any more phallic, you were<span style="font-style: italic;"> mistaken.</span><br />
[Thanks, Ihar]<p><a href="http://www.joystiq.com/2009/09/04/no-more-heroes-2-trailer-serves-up-mouthful-of-details/" rel="bookmark">Continue reading <em>No More Heroes 2 trailer serves up mouthful of details</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/04/no-more-heroes-2-trailer-serves-up-mouthful-of-details/">No More Heroes 2 trailer serves up mouthful of details</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 Sep 2009 10:22:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://media.wii.ign.com/media/142/14288376/vids_1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/04/no-more-heroes-2-trailer-serves-up-mouthful-of-details/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19151228/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/04/no-more-heroes-2-trailer-serves-up-mouthful-of-details/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>grasshopper-manufacture</category><category>Nintendo</category><category>no-more-heroes</category><category>no-more-heroes-2</category><category>No-More-Heroes-2-Desperate-Struggle</category><category>suda51</category><category>ubisoft</category><category>Wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 04 Sep 2009 10:22:00 EST</pubDate></item><item><title><![CDATA[Suda51 'loves' Travis Touchdown, hopes he becomes a 'huge star']]></title><link>http://www.joystiq.com/2009/07/08/suda51-loves-travis-touchdown-hopes-he-becomes-a-huge-star/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/08/suda51-loves-travis-touchdown-hopes-he-becomes-a-huge-star/</guid><comments>http://www.joystiq.com/2009/07/08/suda51-loves-travis-touchdown-hopes-he-becomes-a-huge-star/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.destructoid.com/suda-51-wants-travis-touchdown-in-smash-bros--138979.phtml"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/travis.touchdown.070809-580px.jpg" alt="" /></a><br />
<div align="left">Speaking with Nintendo Power (and caught by <a href="http://www.destructoid.com/suda-51-wants-travis-touchdown-in-smash-bros--138979.phtml">Destructoid</a>), <em><a href="http://www.joystiq.com/tag/no-more-heroes">No More Heroes</a> </em>creator Goichi "<a href="http://www.joystiq.com/tag/suda51">Suda51</a>" Suda told the magazine about his <em>mad love </em>for series star Travis Touchdown. OK, so he didn't exactly say "mad love," but the magazine's editors tell Joystiq that Suda51 considers the character his absolute favorite creation.<br />
<br />
In an interview published in the official Nintendo mag's latest issue, Suda expresses his hope that Touchdown will become a much more recognized character with the release of <a href="http://www.joystiq.com/tag/No-More-Heroes-2-Desperate-Struggle"><em>No More Heroes 2</em></a>, saying, "I love him, and I want him to be a huge star." The developer joked that he'd be tickled to see Touchdown included on the roster for a future <em>Super Smash Bros.</em> title. "Maybe in the future, we can see him fighting alongside Link," he laughed. "That would be great."<br />
<br />
We have to agree that Travis and his beam katana would certainly make our cut for a fantasy <em>Smash Bros. </em>lineup. Which Nintendo platform characters would be on yours?<br />
<br />
[Thanks, Mark M.!]</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/08/suda51-loves-travis-touchdown-hopes-he-becomes-a-huge-star/">Suda51 'loves' Travis Touchdown, hopes he becomes a 'huge star'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Jul 2009 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.destructoid.com/suda-51-wants-travis-touchdown-in-smash-bros--138979.phtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/08/suda51-loves-travis-touchdown-hopes-he-becomes-a-huge-star/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19091267/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/08/suda51-loves-travis-touchdown-hopes-he-becomes-a-huge-star/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grasshopper-manufacture</category><category>no-more-heroes</category><category>No-More-Heroes-2-Desperate-Struggle</category><category>suda51</category><category>travis-touchdown</category><category>ubisoft</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Wed, 08 Jul 2009 21:00:00 EST</pubDate></item><item><title><![CDATA[Suda 51 plays Burnout Paradise (a lot) more than you]]></title><link>http://www.joystiq.com/2009/07/01/suda51-plays-burnout-paradise-a-lot-more-than-you/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/01/suda51-plays-burnout-paradise-a-lot-more-than-you/</guid><comments>http://www.joystiq.com/2009/07/01/suda51-plays-burnout-paradise-a-lot-more-than-you/#comments</comments><description><![CDATA[<div align="center"><a href="http://twitter.com/CrashAlex/status/2421218509"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/suda51.burnout.paradise.070109-580px.jpg" alt="" /></a></div>
Grasshopper Manfacture boss Goichi "<a href="http://www.joystiq.com/tag/suda51">Suda 51</a>" Suda likes to do everything to the extreme, whether it's the ultra-violence of <em><a href="http://www.joystiq.com/tag/no-more-heroes">No More Heroes</a> </em>or -- as we now know -- playing other developers' games, specifically Criterion's <em>Burnout Paradise</em>. The British dev's head honcho, Alex Ward, <a href="http://twitter.com/CrashAlex/status/2421218509">issued a tweet</a> revealing that Suda had recently popped by his studio (likely after the recent <a href="http://www.joystiq.com/2009/03/09/inafune-suda51-to-speak-at-nordic-games-summit/">Nordic Game Conference</a>) and is a "hardcore <em>Burnout </em>fan."<br /><br />"Hardcore" may be an understatement, as Ward disclosed that server logs show Suda has played more than 700 hours of <em>Burnout Paradise</em>. So, there it is: Even more proof that Suda 51 knows great games <em>and</em> takes everything <em>to the extreme</em>. It may also explain why we haven't heard anything more about <a href="http://www.joystiq.com/2008/08/14/ea-publishing-new-action-horror-franchise-from-suda51-shinji/">the horror title he's working on</a> for EA alongside <em>Resident Evil</em> creator Shinji Mikami.<br /><br />[Via <a href="http://www.vg247.com/2009/07/01/suda51-has-played-burnout-paradise-for-over-700-hours/">VG247</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/01/suda51-plays-burnout-paradise-a-lot-more-than-you/">Suda 51 plays Burnout Paradise (a lot) more than you</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Jul 2009 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://twitter.com/CrashAlex/status/2421218509>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/01/suda51-plays-burnout-paradise-a-lot-more-than-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19084003/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/01/suda51-plays-burnout-paradise-a-lot-more-than-you/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>addiction</category><category>burnout-paradise</category><category>criterion</category><category>ea</category><category>electronic-arts</category><category>goichi-suda</category><category>grasshopper-manufacture</category><category>suda51</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Wed, 01 Jul 2009 21:00:00 EST</pubDate></item><item><title><![CDATA[Suda 51: Middle market is key to refreshing Japanese game industry]]></title><link>http://www.joystiq.com/2009/06/23/suda-51-middle-market-is-key-to-refreshing-japanese-game-indust/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/23/suda-51-middle-market-is-key-to-refreshing-japanese-game-indust/</guid><comments>http://www.joystiq.com/2009/06/23/suda-51-middle-market-is-key-to-refreshing-japanese-game-indust/#comments</comments><description><![CDATA[<center><a href="http://www.gamesindustry.biz/articles/grasshopppers-suda-51"><img hspace="0" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/ghm0519.jpg" /></a></center><a href="http://www.gamesindustry.biz/articles/grasshopppers-suda-51">GamesIndustry.biz</a> spoke to <em>No More Heroes</em>/<em>Killer 7</em> creator <a href="http://joystiq.com/tag/suda51">Suda 51</a> at the Nordic Game Conference, and while it may seem like an odd fit to ask the Grasshopper Manufacture head -- who isn't known for big sales numbers -- about marketing, that's exactly what GI did, discussing the <a href="http://www.joystiq.com/2009/04/02/japanese-gaming-industry-sales-decreased-in-2008/">slowing Japanese market</a>. <br /><br />Suda approached the problem from a game design perspective. "Well, there are a lot of core gamers, and a lot of lighter users playing on platforms such as the DS," Suda said, "but there's nothing in-between. I think it's going to be very important for games to be created for that middle audience, and that will help bring the market back on-track."<br /><br />Responding to a follow-up question about Grasshopper's signature style, Suda named some mass market games with their own distinct styles. "For example, <em>Call of Duty, LittleBigPlanet</em> or <em>BioShock </em>-- you can feel different core elements in each of those games.<em> Burnout Paradise</em> is my favourite [smiles]."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/23/suda-51-middle-market-is-key-to-refreshing-japanese-game-indust/">Suda 51: Middle market is key to refreshing Japanese game industry</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 23 Jun 2009 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/grasshopppers-suda-51>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/23/suda-51-middle-market-is-key-to-refreshing-japanese-game-indust/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19075836/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/23/suda-51-middle-market-is-key-to-refreshing-japanese-game-indust/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burnout-paradise</category><category>casual</category><category>japan</category><category>suda-51</category><category>suda51</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 23 Jun 2009 20:30:00 EST</pubDate></item><item><title><![CDATA[Grasshopper's PS3 game may make Marvelous 'bankrupt']]></title><link>http://www.joystiq.com/2009/06/16/grasshoppers-ps3-game-may-make-marvelous-bankrupt/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/16/grasshoppers-ps3-game-may-make-marvelous-bankrupt/</guid><comments>http://www.joystiq.com/2009/06/16/grasshoppers-ps3-game-may-make-marvelous-bankrupt/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.siliconera.com/2009/06/16/marvelous-entertainment-publishing-a-ps3-game-made-by-grasshopper-manufacture/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/killer7580suda.jpg" alt="" /></a></div>
Grasshopper Manufacture has been quietly working on a PS3 game whilst working on their <a href="http://nintendo.joystiq.com/tag/no-more-heroes"><em>No More Heroes</em></a> games on Wii. The mysterious PS3 game will be published by Marvelous Entertainment, but the ambitious nature of the project may compromise the small company's financial stability. "If we do that [game] we might go bankrupt," Yasuhiro Wada, president of Marvelous Entertainment, joked to <a href="http://www.siliconera.com/2009/06/16/marvelous-entertainment-publishing-a-ps3-game-made-by-grasshopper-manufacture/">Siliconera</a>. "We are making it, but if we make everything then it's a little too risky."<br /><br />Suda51's studio is known for creating hyper-violent and stylized games that tackle controversial and difficult subjects. In addition to <em>No More Heroes</em>, the studio has made <a href="http://www.joystiq.com/tag/killer7"><em>killer7</em></a> (pictured) and <a href="http://www.joystiq.com/tag/flower-sun-and-rain"><em>Flower, Sun and Rain</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/16/grasshoppers-ps3-game-may-make-marvelous-bankrupt/">Grasshopper's PS3 game may make Marvelous 'bankrupt'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Jun 2009 13:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/2009/06/16/marvelous-entertainment-publishing-a-ps3-game-made-by-grasshopper-manufacture/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/16/grasshoppers-ps3-game-may-make-marvelous-bankrupt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19068930/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/16/grasshoppers-ps3-game-may-make-marvelous-bankrupt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grasshopper</category><category>grasshopper-manufacture</category><category>marvelous</category><category>suda51</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 16 Jun 2009 13:10:00 EST</pubDate></item><item><title><![CDATA[Suda51: No More Heroes 2 got bumped from Ubisoft keynote]]></title><link>http://www.joystiq.com/2009/06/03/suda51-no-more-heroes-2-got-bumped-from-ubisoft-keynote/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/03/suda51-no-more-heroes-2-got-bumped-from-ubisoft-keynote/</guid><comments>http://www.joystiq.com/2009/06/03/suda51-no-more-heroes-2-got-bumped-from-ubisoft-keynote/#comments</comments><description><![CDATA[<div align="center"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/suda51davejc_580.jpg" /></div>
Yours truly and JC ran into the one, the only Suda51 last night, and proceeded to approach him. Despite his inability to understand much of the English language, he was accommodating and posed for a picture. We asked his translator why <a href="http://www.joystiq.com/tag/no-more-heroes-2"><em>No More Heroes 2</em></a> was nothing more than a small mention during <a href="http://www.joystiq.com/2009/06/01/joystiq-live-from-ubisofts-e3-2009-keynote/">the Ubisoft keynote</a>, and she told us that it was simply bumped due to time. Sadly, she couldn't elaborate any further than that, but we have a feeling <a href="http://www.joystiq.com/2009/06/01/james-cameron-drops-avatar-game-details-everything-ever-about-t/">James Cameron</a> had something to do with it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/03/suda51-no-more-heroes-2-got-bumped-from-ubisoft-keynote/">Suda51: No More Heroes 2 got bumped from Ubisoft keynote</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Jun 2009 10:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/06/03/suda51-no-more-heroes-2-got-bumped-from-ubisoft-keynote/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19056316/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/03/suda51-no-more-heroes-2-got-bumped-from-ubisoft-keynote/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>e3-2009</category><category>grasshopper-manufacture</category><category>Nintendo</category><category>no-more-heroes</category><category>no-more-heroes-2</category><category>No-More-Heroes-2-Desperate-Struggle</category><category>suda51</category><category>ubisoft</category><category>Wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 03 Jun 2009 10:55:00 EST</pubDate></item><item><title><![CDATA[No More Heroes: Desperate Struggle at 'very end' of production, won't be playable at E3]]></title><link>http://www.joystiq.com/2009/05/22/no-more-heroes-desperate-struggle-at-very-end-of-production/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/22/no-more-heroes-desperate-struggle-at-very-end-of-production/</guid><comments>http://www.joystiq.com/2009/05/22/no-more-heroes-desperate-struggle-at-very-end-of-production/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.1up.com/do/newsStory?cId=3174313"><img hspace="" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/nmhds_logo_580.jpg" alt="" /></a></div>
Well, today <em>officially sucks</em>, because the game we anticipate the most -- Suda51's <a href="http://www.joystiq.com/tag/No-More-Heroes-2-Desperate-Struggle"><em>No More Heroes: Desperate Struggle</em></a> -- won't be available to play at next month's <a href="http://www.joystiq.com/tag/e3-2009">E3</a>, Goichi Suda told <a href="http://www.1up.com/do/newsStory?cId=3174313">1UP</a>. We'd cancel our trip, but we already bought the frakking plane tickets!<br />
<br />
It's not all bad news, however, as Suda51 does hint at the game being at the show, just not in playable form. He also says that the game is "at the very end of production," providing hope that it will meet its scheduled US release of January 2010 on the Wii.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/22/no-more-heroes-desperate-struggle-at-very-end-of-production/">No More Heroes: Desperate Struggle at 'very end' of production, won't be playable at E3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 May 2009 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3174313>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/22/no-more-heroes-desperate-struggle-at-very-end-of-production/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1554084/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/22/no-more-heroes-desperate-struggle-at-very-end-of-production/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2009</category><category>goichi-suda</category><category>grasshopper-manufacture</category><category>no-more-heroes</category><category>No-More-Heroes-2-Desperate-Struggle</category><category>suda51</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 22 May 2009 12:30:00 EST</pubDate></item><item><title><![CDATA[Rumor: Grasshopper Manufacture working with Square Enix]]></title><link>http://www.joystiq.com/2009/05/19/rumor-grasshopper-manufacture-working-with-square-enix/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/19/rumor-grasshopper-manufacture-working-with-square-enix/</guid><comments>http://www.joystiq.com/2009/05/19/rumor-grasshopper-manufacture-working-with-square-enix/#comments</comments><description><![CDATA[<center><a href="http://www.grasshoppermanufacture.com/ghmcompany.html"><img hspace="0" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/ghm0519.jpg" /></a></center>The website for Suda 51's development company, Grasshopper Manufacture, features a <a href="http://www.grasshoppermanufacture.com/ghmcompany.html">list</a> of the <em>No More Heroes</em> developer's "principal business partners" -- publishers and developers with whom the "video game band" has worked. <br /><br />The products of each company's collaboration with Grasshopper can be identified (well, <em>kind</em> of in the case of EA and Q? Entertainment, both working with GHM on a currently unknown "<a href="http://www.joystiq.com/2008/08/14/ea-publishing-new-action-horror-franchise-from-suda51-shinji/">action-horror game</a>"), with one exception: <a href="http://joystiq.com/tag/square-enix">Square Enix</a>. According to the site, the only work done for Square Enix has been sound design for <a href="http://en.wikipedia.org/wiki/Robot_Alchemic_Drive"><em>RAD</em></a>, and GHM doesn't count the companies for whom it does sound work as "principal business partners."<br /><br />It's <em>possible</em>, then, that Square Enix could have plans to publish an unannounced Grasshopper Manufacture game. The company has at least one project in the works that it has yet to divulge details on -- the <a href="http://www.joystiq.com/2009/05/01/square-enixs-new-mystery-game-could-be-front-mission-360/">mystery game</a> with the Kennedy quote that we believe to be a <em>Front Mission</em> series entry. The more GHM games in the world, we say, the better!<br /><br />[Via <a href="http://www.siliconera.com/2009/05/18/grasshopper-manufacture-working-with-square-enix/">Siliconera</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/19/rumor-grasshopper-manufacture-working-with-square-enix/">Rumor: Grasshopper Manufacture working with Square Enix</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 May 2009 10:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.grasshoppermanufacture.com/ghmcompany.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/19/rumor-grasshopper-manufacture-working-with-square-enix/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1550225/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/19/rumor-grasshopper-manufacture-working-with-square-enix/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grasshopper-manufacture</category><category>industry</category><category>rumor</category><category>square-enix</category><category>suda-51</category><category>suda51</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 19 May 2009 10:55:00 EST</pubDate></item></channel></rss>
