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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Crimson Alliance review: Born-again gauntlet]]></title><link>http://www.joystiq.com/2011/09/06/crimson-alliance-review/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/06/crimson-alliance-review/</guid><comments>http://www.joystiq.com/2011/09/06/crimson-alliance-review/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/09/06/crimson-alliance-review/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/crimsonalliancemainreview530-1.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
In gastronomical terms, <em>Crimson Alliance</em> is Nutella on toast to fans of the abandoned top-down action genre. It's inspiring in its toast-like simplicity. It shares Nutella's life-affirming sweetness and palatable smoothness. It's a decent mix -- but then, somebody puts a heaping helping of peanut butter on the toast. Okay, it still sounds good, if not a little messy, except -- is that marshmallow fluff? Yikes, alright, I guess we're making s'mores toast now. Wait, are you adding raspberry jam? That doesn't even make sense!<br />
<br />
This is <em>Crimson Alliance</em>: A peanut butter and s'mores sandwich with raspberry jam.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/crimson-alliance-7-28-11/">Crimson Alliance (7/28/11)</a></strong></p><a href="http://www.joystiq.com/photos/crimson-alliance-7-28-11/#4328030"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/cacultiststrongholdbuzzsaw_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crimson-alliance-7-28-11/#4328031"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/carequiemcrosspowr2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crimson-alliance-7-28-11/#4328034"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/carequiempossession_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crimson-alliance-7-28-11/#4328035"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/carequiemwizardteethcagerr2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crimson-alliance-7-28-11/#4328036"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/carequiemzombsplosionr2_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/09/06/crimson-alliance-review/" rel="bookmark">Continue reading <em>Crimson Alliance review: Born-again gauntlet</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/06/crimson-alliance-review/">Crimson Alliance review: Born-again gauntlet</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Sep 2011 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/06/crimson-alliance-review/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20035045/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/06/crimson-alliance-review/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>certain-affinity</category><category>crimson-alliance</category><category>microsoft</category><category>summer-of-arcade-2011</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 06 Sep 2011 10:45:00 EST</pubDate></item><item><title><![CDATA[Crimson Alliance's strange pricing structure isn't so strange, after all]]></title><link>http://www.joystiq.com/2011/08/26/crimson-alliances-strange-pricing-structure-isnt-so-strange-a/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/26/crimson-alliances-strange-pricing-structure-isnt-so-strange-a/</guid><comments>http://www.joystiq.com/2011/08/26/crimson-alliances-strange-pricing-structure-isnt-so-strange-a/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<em><a href="http://www.joystiq.com/2011/08/26/crimson-alliances-strange-pricing-structure-isnt-so-strange-a/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/carequiemwizardteethcagerr2.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /></a></em></div>
<em><a href="http://www.joystiq.com/game/crimson-alliance">Crimson Alliance</a></em> is going to cost $15 for the full game when it launches September 7 on XBLA, which isn't very weird. The game features three classes -- mercenary, wizard and assassin -- and people who only want to play one class will be able to buy a separate version of the game, with just the one class, for $10. That <em>is</em> weird in an "all games should be sold like this" way. We were <a href="http://www.joystiq.com/2011/07/22/crimson-alliance-may-have-price-flexibility-at-launch/">suspicious</a> of <em>Crimson Alliance</em>'s pricing model back in July, and we're glad to be pleasantly surprised now.<br />
<br />
Producer Tom Potter (he must <em>hate </em>J.K. Rowling) explains the pricing structure as a way for players to have "more options when buying <em>Crimson Alliance</em>." We see it as a way to save $5 just for knowing what we like, and that's not a bad deal.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/26/crimson-alliances-strange-pricing-structure-isnt-so-strange-a/">Crimson Alliance's strange pricing structure isn't so strange, after all</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 26 Aug 2011 21:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/26/crimson-alliances-strange-pricing-structure-isnt-so-strange-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20028223/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/26/crimson-alliances-strange-pricing-structure-isnt-so-strange-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>certain-affinity</category><category>crimson-alliance</category><category>microsoft</category><category>summer-of-arcade-2011</category><category>XBLA</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Fri, 26 Aug 2011 21:15:00 EST</pubDate></item><item><title><![CDATA[Summer of Arcade games top XBLA sales]]></title><link>http://www.joystiq.com/2011/08/11/summer-of-arcade-games-top-xbla-sales/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/11/summer-of-arcade-games-top-xbla-sales/</guid><comments>http://www.joystiq.com/2011/08/11/summer-of-arcade-games-top-xbla-sales/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/11/summer-of-arcade-games-top-xbla-sales/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/cashduts.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
In the first half of the year, whenever you ask an XBLA developer when their game is coming out, you'll almost always get the same answer: "We're shooting for summer." It's not just that downloadable games look great with a base tan. Their creators are hoping to get on board with Microsoft's Summer of Arcade promotion and all the promotion that goes with it. As the XBLA activity readings (based on purchased versions) for last week demonstrate, it's a profitable plan.<br />
<br />
The top three titles between August 1st and 8th were the current Summer of Arcade offerings: <a href="http://www.joystiq.com/game/from-dust"><em>From Dust</em></a>, <a href="http://www.joystiq.com/game/insanely-twisted-shadow-planet"><em>Insanely Twisted Shadow Planet</em></a> and <em><a href="http://www.joystiq.com/game/bastion">Bastion</a>.</em> We don't have specific numbers, but when you see a high-profile, high-quality July release like <a href="http://www.joystiq.com/game/ms-splosion-man"><em>Ms. Splosion Man</em></a> (which wasn't part of the promotion) way down there at #15, it's hard to deny the Summer of Arcade bump.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/11/summer-of-arcade-games-top-xbla-sales/">Summer of Arcade games top XBLA sales</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Aug 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/11/summer-of-arcade-games-top-xbla-sales/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20015263/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/11/summer-of-arcade-games-top-xbla-sales/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bastion</category><category>from-dust</category><category>insanely-twisted-shadow-planet</category><category>microsoft</category><category>summer-of-arcade</category><category>summer-of-arcade-2011</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 11 Aug 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Fruit Ninja Kinect review: The joy of chopping]]></title><link>http://www.joystiq.com/2011/08/08/fruit-ninja-kinect-review/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/08/fruit-ninja-kinect-review/</guid><comments>http://www.joystiq.com/2011/08/08/fruit-ninja-kinect-review/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/08/fruit-ninja-kinect-review/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/fnkscreen1_530x298.jpg" style="width: 530px; height: 298px; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
It is good to chop fruit with your hands.<br />
<br />
That's likely to be my very dumbest thesis for the remainder of my games-reviewing career, but let's face it: <a href="http://www.joystiq.com/game/fruit-ninja-kinect"><em>Fruit Ninja Kinect</em></a> is an astonishingly dumb game. Its unswerving singlemindedness sets a new standard for simplicity: The game oscillates between binary states of chopping fruit and waiting to chop more fruit, with little extraneous cruft to pad the two. There is fruit, and then you chop it, and then the fruit -- in a burst of citrus and points -- is gone!<br />
<br />
Such a single-faceted premise would be a mark of death for any game, even a budget-priced downloadable title. Luckily for Halfbrick, <em>it is good to chop fruit with your hands</em>.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/fruit-ninja-kinect-6-7-11/">Fruit Ninja Kinect (6/7/11)</a></strong></p><a href="http://www.joystiq.com/photos/fruit-ninja-kinect-6-7-11/#4203812"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/fnkscreen1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fruit-ninja-kinect-6-7-11/#4203813"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/fnkscreen2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fruit-ninja-kinect-6-7-11/#4203814"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/fnkscreen3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fruit-ninja-kinect-6-7-11/#4203815"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/fnkscreen4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fruit-ninja-kinect-6-7-11/#4203816"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/fnkscreen5_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/08/08/fruit-ninja-kinect-review/" rel="bookmark">Continue reading <em>Fruit Ninja Kinect review: The joy of chopping</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/08/fruit-ninja-kinect-review/">Fruit Ninja Kinect review: The joy of chopping</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Aug 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/08/fruit-ninja-kinect-review/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20011977/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/08/fruit-ninja-kinect-review/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fruit-ninja-kinect</category><category>halfbrick-studios</category><category>kinect</category><category>microsoft</category><category>summer-of-arcade</category><category>summer-of-arcade-2011</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 08 Aug 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Insanely Twisted Shadow Planet preview: UFO catcher]]></title><link>http://www.joystiq.com/2011/06/08/insanely-twisted-shadow-planet-preview-ufo-catcher/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/08/insanely-twisted-shadow-planet-preview-ufo-catcher/</guid><comments>http://www.joystiq.com/2011/06/08/insanely-twisted-shadow-planet-preview-ufo-catcher/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/06/08/insanely-twisted-shadow-planet-preview-ufo-catcher/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/mechboss_530x298.jpg" style="width: 530px; height: 298px; " /></a></div>
I went into <a href="http://joystiq.com/game/insanely-twisted-shadow-planet"><em>Insanely Twisted Shadow Planet</em></a> with very little background information. I had seen a few trailers -- and it looks just as great in person -- but other than that I started playing knowing virtually nothing about the overall bent of its gameplay. Much to my delight, I was greeted by an expansive world (think <em>Metroid</em>) to explore and some inventive, well-polished mechanics.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/insanely-twisted-shadow-planet-e3-2011/">Insanely Twisted Shadow Planet (E3 2011)</a></strong></p><a href="http://www.joystiq.com/photos/insanely-twisted-shadow-planet-e3-2011/#4197429"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/coral_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/insanely-twisted-shadow-planet-e3-2011/#4197430"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/core_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/insanely-twisted-shadow-planet-e3-2011/#4197431"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/electricboss_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/insanely-twisted-shadow-planet-e3-2011/#4197432"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/iceboss_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/insanely-twisted-shadow-planet-e3-2011/#4197433"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/magnet_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/06/08/insanely-twisted-shadow-planet-preview-ufo-catcher/" rel="bookmark">Continue reading <em>Insanely Twisted Shadow Planet preview: UFO catcher</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/08/insanely-twisted-shadow-planet-preview-ufo-catcher/">Insanely Twisted Shadow Planet preview: UFO catcher</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Jun 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/08/insanely-twisted-shadow-planet-preview-ufo-catcher/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19960264/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/08/insanely-twisted-shadow-planet-preview-ufo-catcher/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2011</category><category>fuelcell-games</category><category>insanely-twisted-shadow-planet</category><category>microsoft</category><category>summer-of-arcade</category><category>summer-of-arcade-2011</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 08 Jun 2011 19:00:00 EST</pubDate></item></channel></rss>