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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVO 2013 charity drive raises over $200,000, Smash Bros. Melee final game selection]]></title><link>http://www.joystiq.com/2013/02/01/evo-2013-charity-drive-raises-over-200-000-smash-bros-melee-f/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/01/evo-2013-charity-drive-raises-over-200-000-smash-bros-melee-f/</guid><comments>http://www.joystiq.com/2013/02/01/evo-2013-charity-drive-raises-over-200-000-smash-bros-melee-f/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/01/evo-2013-charity-drive-raises-over-200-000-smash-bros-melee-f/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/smashbrosmelee530px.jpg" /></a></div>EVO 2013's <a href="http://www.joystiq.com/2013/01/09/first-seven-evo-2013-games-announced-eighth-game-determined-by/">charity fundraising competition</a> for the benefit of the Breast Cancer Research Foundation has come to a close, raising an astonishing $225,744 for the cause. The <em>Super Smash Bros. Melee</em> community, having raised the most money out of the competing groups ($94,683), will have its game of choice featured as the eighth official EVO 2013 tournament selection.<br /><br />Of course, reaching the fundraiser's herculean total required the efforts of fighting game communities from all walks. <em>Skullgirls</em> faithfuls piled up $78,760, for instance, while <em>Super Street Fighter 2 Turbo</em> devotees brought in $39,567.<br /><br />The full list of contributors can be found <a href="http://www.joystiq.com/2013/02/01/evo-2013-charity-drive-raises-over-200-000-smash-bros-melee-f/">after the break</a>, and while not every community was able to reach a five-figure sum, every bit matters in the fight against cancer. Good game, everyone.<p><a href="http://www.joystiq.com/2013/02/01/evo-2013-charity-drive-raises-over-200-000-smash-bros-melee-f/" rel="bookmark">Continue reading <em>EVO 2013 charity drive raises over $200,000, Smash Bros. Melee final game selection</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/01/evo-2013-charity-drive-raises-over-200-000-smash-bros-melee-f/">EVO 2013 charity drive raises over $200,000, Smash Bros. Melee final game selection</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Feb 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/01/evo-2013-charity-drive-raises-over-200-000-smash-bros-melee-f/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20446122/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/01/evo-2013-charity-drive-raises-over-200-000-smash-bros-melee-f/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Breast-Cancer-Research-Foundation</category><category>charity</category><category>evo-2013</category><category>fundraiser</category><category>skullgirls</category><category>super-smash-bros-melee</category><category>super-street-fighter-2-turbo</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Fri, 01 Feb 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[Sakurai describes 'grueling development' of Smash Bros. Melee]]></title><link>http://www.joystiq.com/2010/12/08/sakurai-describes-grueling-development-of-smash-bros-melee/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/08/sakurai-describes-grueling-development-of-smash-bros-melee/</guid><comments>http://www.joystiq.com/2010/12/08/sakurai-describes-grueling-development-of-smash-bros-melee/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/08/sakurai-describes-grueling-development-of-smash-bros-melee/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/smashbrosmelee530px.jpg" /></a></div>
If you own a <a href="http://www.joystiq.com/tag/gamecube">GameCube</a>, odds are you probably have a copy of <a href="http://www.joystiq.com/tag/smash-bros-melee"><em>Smash Bros. Melee</em></a>, arguably the platform's greatest game. It sold like it was, anyway -- over seven million copies were moved worldwide. Those sales were the fruit of what Sakurai says was a "grueling development cycle," very different from <a href="http://www.joystiq.com/2008/02/22/gdc08-sakurai-on-super-smash-bros-brawl-development/">how he crafted the follow-up</a>, <em>Smash Bros. Brawl</em>. Honestly, he's kinda underselling it.<br />
<br />
<span class="articleText">"I worked on that game for 13 months straight, after all, without a single Sunday or holiday off that whole time," Sakurai recalls in a Famitsu interview translated by <a href="http://www.1up.com/news/masahiro-sakurai-reflects-super-smash">1UP</a>. "During parts of it, I was living a really destructive lifestyle -- I'd work for over 40 hours in a row, then go back home to sleep for four," he added. </span>Putting himself through the grinder like this stemmed from concerns about spearheading the massive undertaking, which Sakurai called the biggest project he'd ever worked on.<br />
<br />
Today, he looks back on it as "<span class="articleText">the sharpest game in the series," adding that it's "speedy all around and asks a lot of your coordination skills." To him, "it just felt really good to play" and was the most hardcore entry to date. As for his latest, <em><a href="http://www.joystiq.com/game/super-mash-bros-brawl">Super Smash Bros. Brawl</a></em>, it was more an attempt to find some middle-ground and present a more accessible game -- and to finally help us solve <a href="http://uk.answers.yahoo.com/question/index?qid=20060905151834AA92hM3">one of gaming's greatest debates</a>, of course. </span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/08/sakurai-describes-grueling-development-of-smash-bros-melee/">Sakurai describes 'grueling development' of Smash Bros. Melee</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Dec 2010 21:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/08/sakurai-describes-grueling-development-of-smash-bros-melee/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19752568/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/08/sakurai-describes-grueling-development-of-smash-bros-melee/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>nintendo</category><category>smash-bros</category><category>smash-bros-melee</category><category>Super-Smash-Bros-Brawl</category><category>super-smash-bros-melee</category><category>wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 08 Dec 2010 21:40:00 EST</pubDate></item></channel></rss>