Despite setting a six-figure goal, Superhot proved hot enough to greenlight its release, and fast. The stylistic shooter ties time progression directly to player movement, and that weird, timey-wimey mechanic helped it reach its $100,000 Kickstarter target in less than 24 hours. That leaves 29...
This game is really hot, folks. How hot is it? Superhot, obviously. In Superhot, players control an assassin and time itself, simply by walking – when you move, time moves. When you stand still, time halts, giving you time to plot out strategies for dodging flying bullets, picking up...
Posted on Jul 23rd 2014 7:30PM
Posted on Jul 23rd 2014 9:00AM
Posted on Jul 22nd 2014 1:00PM