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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[StarCraft: Ghost concept art surfaces, game hasn't]]></title><link>http://www.joystiq.com/2009/03/17/starcraft-ghost-concept-art-surfaces-game-hasnt/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/17/starcraft-ghost-concept-art-surfaces-game-hasnt/</guid><comments>http://www.joystiq.com/2009/03/17/starcraft-ghost-concept-art-surfaces-game-hasnt/#comments</comments><description><![CDATA[<div align="center"><a href="http://gameoftheart.com/forum/viewtopic.php?t=833"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/nova3conceptart580.jpg" /></a><br /></div>
<em>StarCraft: Ghost </em>was originally poised to be a direct competitor to the <em>Splinter Cell </em>and <em>Metal Gear</em> franchises, with similar action and stealth gameplay. Set four years after the events of <em>StarCraft: The Brood War</em>, it was once a hotly anticipated title for <a href="http://www.joystiq.com/tag/Blizzard/">Blizzard</a> fans. Yet, the game has eluded retail shelves after years of delays and swapped hands.<br /><br /><a href="http://gameoftheart.com/forum/viewtopic.php?t=833">A gaggle of concept art</a> is now available online of what once was Sam Fisher and Solid Snake's worst nightmare... a girl! For a little back story on the <em><a href="http://www.joystiq.com/tag/StarCraft-Ghost/">StarCraft: Ghost</a></em> insanity, here is your daily history lesson:<br />
<ul>
    <li>2002 - <em>StarCraft: Ghost</em> is announced (at TGS), under the development eye of Nihilistic Software (of <em><a href="http://www.joystiq.com/2007/09/12/conan-action-game-moves-up-to-sept-28/">Conan</a></em> fame)</li>
    <li>2004 - Numerous delays forced Nihilistic to cede development duties to Swingin' Ape Studios (makers of <em>Metal Arms: Glitch in the System</em>)<br /> </li>
    <li>2005 - A GameCube version of <em>SG</em> is officially <a href="http://www.gamespot.com/xbox/action/starcraftghost/news.html?sid=6137109">canned</a> and Blizzard decides to hold off on further development to assess the upcoming generation of consoles<br /> </li>
    <li>Mid 2006 - <em>StarCraft: Ghost</em> is put on '<a href="http://uk.xbox.gamespy.com/xbox/starcraft-ghost/698419p1.html">indefinite hold</a>' by Blizzard, who has since moved on to <em><a href="http://www.joystiq.com/tag/StarCraft-2/">StarCraft 2</a></em> development<br /> </li>
    <li>Late 2006 - <em>StarCraft Ghost: Nova</em> was released in bookstores setting up the back story for the (now likely) <a href="http://www.wired.com/science/discoveries/news/2006/02/70143?currentPage=3">vaporware title</a></li>
    <li>2008 - Blizzard does not include <em>Ghost</em> in a presentation at D.I.C.E. referencing canceled games; Blizzard claims it was <a href="http://www.joystiq.com/2008/02/13/starcraft-ghost-not-technically-cancelled/">never officially canceled</a></li>
    <li>2009 - Yeah, the game still doesn't exist<br /> </li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/17/starcraft-ghost-concept-art-surfaces-game-hasnt/">StarCraft: Ghost concept art surfaces, game hasn't</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Mar 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gameoftheart.com/forum/viewtopic.php?t=833>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/17/starcraft-ghost-concept-art-surfaces-game-hasnt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1490816/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/17/starcraft-ghost-concept-art-surfaces-game-hasnt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>concept-art</category><category>history</category><category>nihilistic</category><category>nihilistic-software</category><category>starcraft</category><category>starcraft-2</category><category>starcraft-ghost</category><category>swingin-ape</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Tue, 17 Mar 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Born for Wii: Metal Arms]]></title><link>http://www.joystiq.com/2008/12/09/born-for-wii-metal-arms/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/09/born-for-wii-metal-arms/</guid><comments>http://www.joystiq.com/2008/12/09/born-for-wii-metal-arms/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/born-for-wii/" rel="tag">Born for Wii</a></p><img hspace="4" vspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/bfw-metalarms-cover.jpg" />In an industry perpetuated by sequels, we see plenty of gamers rabidly demanding new installments in their favorite series, whether it be the predictable <em>Madden: Year Edition</em>, <em>Medal of Honor: Kill Some More Nazis</em>, or <em>Metal</em> <em>Gear Solid: Even Longer Cutscenes</em>. Of course, there's also a vocal community crying out against the terrible process of franchise-milking, demanding fresh characters and fresher concepts. Every year there are a few surprisingly original titles from the big studios. This year EA has been surpringly generous with new IPs, publishing heavy-hitters like <em>Mirror's Edge</em> and <em>Dead Space</em>. In the past, we've gotten gems like <a href="http://www.joystiq.com/2008/07/08/born-for-wii-beyond-good-and-evil/"><em>Beyond Good &amp; Evil</em></a> and<em> <a href="http://www.joystiq.com/tag/zack-and-wiki/">Zack &amp; Wiki</a></em>. Unfortunately, as we all know, new franchises mean new risks, and they don't always sell as well as they deserve.<br /><br />Last generation, few games exemplified this tragic situation more than <em>Metal Arms: Glitch in the System</em>. Created by Swingin' Ape Studios, this wonderfully charming and surprisingly deep third-person shooter would be the developer's only project -- though they started work on the infamous <em>Starcraft Ghost</em>, they were eventually absorbed by Blizzard, and the game eventually disappeared. For whatever reason -- poor advertising, unappealing box art, or bad timing -- <em>Metal Arms</em> was overlooked by many a gamer. Those who gave it a chance discovered a lengthy quest chock full of hilarious characters, a genuinely original world, and a veritable ton of weapons, and that's why <em>Glitch in the System</em> is this week's game that's <a href="http://nintendowiifanboy.com/category/born-for-wii/">Born for Wii</a>.<br /><br /> <style type="text/css"> #ninbutton { 	border-style: solid; 	border-color: #000; 	border-width: 2px; 	background-color: #BBB; 	color: #000; 	text-decoration: none; 	width: 100px; 	text-align: center; 	padding: 2px 2px 2px 2px; 	margin: 2px 2px 2px 2px; } .buttontext { 	color: #000; 	text-decoration: none; 	font: bold 14pt Helvetica; } #ninbutton:hover { 	text-decoration: none; 	color: #BBB; 	background-color: #000; } </style> <center>
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<div align="left"><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/born-for-wii-metal-arms/">Born for Wii: Metal Arms</a></strong></p><a href="http://www.joystiq.com/photos/born-for-wii-metal-arms/#1211112"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2008/12/bfw-metalarms-screen001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/born-for-wii-metal-arms/#1211113"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2008/12/bfw-metalarms-screen002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/born-for-wii-metal-arms/#1211114"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2008/12/bfw-metalarms-screen003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/born-for-wii-metal-arms/#1211115"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2008/12/bfw-metalarms-screen004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/born-for-wii-metal-arms/#1211116"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2008/12/bfw-metalarms-screen005_thumbnail.jpg" alt="" title="" /></a></div><br /> </div>
<div align="left" style="border-top: 1px solid; padding-top: 5px;"><em><a href="http://www.joystiq.com/category/born-for-wii/"><img border="0" align="left" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/bfw-metalarms-screen006_thumbnail.jpg" alt="" /></a>Every week, <a href="http://www.joystiq.com/category/born-for-wii">Born for Wii</a> digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, <a href="http://www.joystiq.com/2008/12/02/born-for-wii-warios-woods/">Wario's Woods</a>, and for more great titles that deserve your attention, take a look at <a href="http://www.joystiq.com/category/virtually-overlooked/">Virtually Overlooked</a>.</em></div>
</center><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/09/born-for-wii-metal-arms/">Born for Wii: Metal Arms</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Dec 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/12/09/born-for-wii-metal-arms/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1394127/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/09/born-for-wii-metal-arms/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>born-for-wii</category><category>joystiqfeatures</category><category>metal-arms</category><category>metal-arms-glitch-in-the-system</category><category>port</category><category>shooter</category><category>sierra</category><category>swingin-ape</category><category>third-person-shooter</category><category>vivendi</category><dc:creator><![CDATA[Wesley Fenlon]]></dc:creator><pubDate>Tue, 09 Dec 2008 12:00:00 EST</pubDate></item></channel></rss>
