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Posts tagged sxsw-2009

SXSW 2009: Datapop tuneage for your Tuesday

While we're scampering around GDC in the hunt for gaming goodness, we thought we'd drop a bootleg tune from last week's Datapop concert party at SXSW, which went exceedingly well. The venue was packed with sweaty chiptune lovers, and it actually rocked a lot more than we thought it would. Check out...

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SXSW 2009: Gaming as a Gateway Drug: Getting Girls Interested in Technology

The "Gaming as a Gateway Drug: Getting Girls into Technology" panel at SXSW proved to be extremely interesting, and sparked quite a debate on Twitter during the talk. The panelists focused both on the increasing number of girls getting their game on and the ones that eventually become employed...

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SXSW 2009: EA Dead Space - A Deep Media Case Study

One of SXSW's panels that showed off the effects of Panelitis Fakeoutitis (where a panel sounds much better on paper than it actually is) was "EA Dead Space: A Deep Case Media Study," which sounded like it would be a dissection of the game and what went into creating it. A closer reading of the...

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SXSW 2009: iPhone: The New Gaming Platform

A group of iPhone game developers got together for an SXSW panel that might as well have been a prolonged high five. They like the platform, and they like all the money that they've gotten from early App Store adopters. ngmoco's Stephanie Morgan, iPhone Dev Camp's Raven Zachary, Aurora Feint's...

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SXSW 2009: Free Datapop Gameboy chiptunes party open to the public

If you're interested in all 8-bit music and chiptunes, then you'll want to get yourself to the free Datapop party in Austin this Wednesday night, March 18th. It's free, open to everyone, and will be full of Gameboy music from people like Bit Shifter, Nullsleep, IAYD, Anamanaguchi, 8Bk OK, Graffiti...

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SXSW 2009: Being Indie and Successful in the Video Game Industry

There's a wealth of indie-related gaming panels and goings on at SXSW this year, ranging from the previous "Games By The People, For The People" panel, the GameSalad folks, and the retro-cool Get Outta My Face arcade cabinet. Heck, there's even a company that wants to bring back Hypercard stack...

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SXSW 2009: Game Design Competition rewards elite game designs with Elite Xbox 360s

This year's SXSW ScreenBurn Festival was the first to hold a game design competition for amateur developers. The finals in the two categories, Casual and AAA, were held back-to-back, with the four finalists in each category presenting their designs to an audience whose applause would determine their...

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Spotted @SXSW 2009: Jonathan Coulton in a giant fishbowl

Geek songster extraordinaire Jonathan Coulton was on-hand at SXSW, being interviewed in the aquariumrific Studio SX stage. You can watch the full interview at some point later on SXSW.com to hear Coulton talking about reaching his geeky audiences, how he crafts his songs, and why he loves audience...

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SXSW 2009: That Doesn't Suck! Inspiring Creativity With Spore

Although Spore's ship date has come and gone, many people are still fervent about creating new creatures, vehicles, buildings, and more for the game, and they've chalked up over 86 million users creations and counting so far. This panel was about the the wealth user created content out there, and...

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SXSW 2009: GameSalad and the promise of iPhone game development for all

If the iPhone platform, which is already lauded for making it easier for small developers to create and publish games, isn't democratic enough for you, Gendai Games is attempting to open up iPhone game development (as well as development for other platforms like Facebook, and, in the future, game...

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