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Posts tagged sxsw-2011

Deep Sea: The scariest game ever

I don't even know if Wraughk Audio Design's Deep Sea is intended to be scary, but it's more effective at generating real fear than any game I've ever seen. And it does so with no graphics at all. The Independent Propeller Award finalist is daunting from the outset: first, the player is helped...

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Insomniac launches social/Facebook game division 'Insomniac Click'

Insomniac Games is now the company behind Ratchet & Clank, Resistance ... and Facebook games. Timed to coincide with a SXSW Interactive panel (at which Joystiq is seated right this second), Insomniac's Ryan Schneider announced the creation of "Insomniac Click," a division of the company...

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What is Zynga doing to that sheep? Brian Reynolds on the power of innuendo

During a presentation at SXSW Interactive yesterday, Zynga chief designer Brian Reynolds shared an emergent game feature that the team discovered when making Frontierville, one designed to appeal to juvenility. The "tutorial" mission in Frontierville involves finding a lost sheep and bringing...

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SXSW debuts Propeller indie game awards this March

Between schmoozing with record company executives and debating the merits of Lester Bangs, you may want to take a breather at South by Southwest to play a video game or two. Beyond relaxing in the ScreenBurn Arcade, you'll have a chance to demo games submitted to the first annual SXSW ScreenBurn...

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