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Posts tagged sxsw

What is Zynga doing to that sheep? Brian Reynolds on the power of innuendo

During a presentation at SXSW Interactive yesterday, Zynga chief designer Brian Reynolds shared an emergent game feature that the team discovered when making Frontierville, one designed to appeal to juvenility. The "tutorial" mission in Frontierville involves finding a lost sheep and bringing...

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SXSW debuts Propeller indie game awards this March

Between schmoozing with record company executives and debating the merits of Lester Bangs, you may want to take a breather at South by Southwest to play a video game or two. Beyond relaxing in the ScreenBurn Arcade, you'll have a chance to demo games submitted to the first annual SXSW ScreenBurn...

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Interview: Twisted Pixel's Mike Wilford talks Comic Jumper

After a grinning Peter Molyneux told Joystiq that Comic Jumper reminded him of a game he would have made twenty years ago (that's a compliment!), we stopped by developer Twisted Pixel's humble South by Southwest booth where CEO Mike Wilford told us about the encounter. "He gave us such a...

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Molyneux says Heavy Rain offers the 'first glimpses of the future' of games

If only Sony had waited until after the South by Southwest festival to release Heavy Rain, the publisher could have printed several glowing quotes from a known Xbox consorter on the back of the PS3-exclusive's game box. Oh, well -- there's always the "Game of the Year" edition. During a a...

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Molyneux explores Fable 3's episodic potential (with the aid of Charles Dickens)

During a one-on-one conversation with writer Frank Rose at South by Southwest titled "The Emotion Engine: Can a Video Game Speak to the Heart?," Lionhead's Peter Molyneux offered some early details on the episodic potential of Fable 3, citing the serial nature of Charles Dickens' novels. He...

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Comic Jumper first video!

What a treat! Tucked away amongst the South by Southwest Screenburn Arcade was a humble booth for Twisted Pixel Games. Sure, they were demoing The Maw and 'Splosion Man (one of Joystiq's top ten games of 2009!) for curious passers-by, but at 4pm CEO Mike Wilford demoed the first ten minutes of the...

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SXSW 2009: Datapop tuneage for your Tuesday

While we're scampering around GDC in the hunt for gaming goodness, we thought we'd drop a bootleg tune from last week's Datapop concert party at SXSW, which went exceedingly well. The venue was packed with sweaty chiptune lovers, and it actually rocked a lot more than we thought it would. Check out...

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SXSW 2009: Gaming as a Gateway Drug: Getting Girls Interested in Technology

The "Gaming as a Gateway Drug: Getting Girls into Technology" panel at SXSW proved to be extremely interesting, and sparked quite a debate on Twitter during the talk. The panelists focused both on the increasing number of girls getting their game on and the ones that eventually become employed...

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SXSW 2009: EA Dead Space - A Deep Media Case Study

One of SXSW's panels that showed off the effects of Panelitis Fakeoutitis (where a panel sounds much better on paper than it actually is) was "EA Dead Space: A Deep Case Media Study," which sounded like it would be a dissection of the game and what went into creating it. A closer reading of the...

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SXSW 2009: Free Datapop Gameboy chiptunes party open to the public

If you're interested in all 8-bit music and chiptunes, then you'll want to get yourself to the free Datapop party in Austin this Wednesday night, March 18th. It's free, open to everyone, and will be full of Gameboy music from people like Bit Shifter, Nullsleep, IAYD, Anamanaguchi, 8Bk OK, Graffiti...

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