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Posts tagged sxsw

Comic Jumper first video!

What a treat! Tucked away amongst the South by Southwest Screenburn Arcade was a humble booth for Twisted Pixel Games. Sure, they were demoing The Maw and 'Splosion Man (one of Joystiq's top ten games of 2009!) for curious passers-by, but at 4pm CEO Mike Wilford demoed the first ten minutes of the ...

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SXSW 2009: Datapop tuneage for your Tuesday

While we're scampering around GDC in the hunt for gaming goodness, we thought we'd drop a bootleg tune from last week's Datapop concert party at SXSW, which went exceedingly well. The venue was packed with sweaty chiptune lovers, and it actually rocked a lot more than we thought it would. Check out ...

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SXSW 2009: Gaming as a Gateway Drug: Getting Girls Interested in Technology

The "Gaming as a Gateway Drug: Getting Girls into Technology" panel at SXSW proved to be extremely interesting, and sparked quite a debate on Twitter during the talk. The panelists focused both on the increasing number of girls getting their game on and the ones that eventually become employed ...

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SXSW 2009: EA Dead Space - A Deep Media Case Study

One of SXSW's panels that showed off the effects of Panelitis Fakeoutitis (where a panel sounds much better on paper than it actually is) was "EA Dead Space: A Deep Case Media Study," which sounded like it would be a dissection of the game and what went into creating it. A closer reading of the ...

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SXSW 2009: Free Datapop Gameboy chiptunes party open to the public

If you're interested in all 8-bit music and chiptunes, then you'll want to get yourself to the free Datapop party in Austin this Wednesday night, March 18th. It's free, open to everyone, and will be full of Gameboy music from people like Bit Shifter, Nullsleep, IAYD, Anamanaguchi, 8Bk OK, Graffiti ...

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SXSW 2009: Being Indie and Successful in the Video Game Industry

There's a wealth of indie-related gaming panels and goings on at SXSW this year, ranging from the previous "Games By The People, For The People" panel, the GameSalad folks, and the retro-cool Get Outta My Face arcade cabinet. Heck, there's even a company that wants to bring back Hypercard stack ...

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SXSW 2009: Game Design Competition rewards elite game designs with Elite Xbox 360s

This year's SXSW ScreenBurn Festival was the first to hold a game design competition for amateur developers. The finals in the two categories, Casual and AAA, were held back-to-back, with the four finalists in each category presenting their designs to an audience whose applause would determine their ...

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Spotted @SXSW 2009: Jonathan Coulton in a giant fishbowl

Geek songster extraordinaire Jonathan Coulton was on-hand at SXSW, being interviewed in the aquariumrific Studio SX stage. You can watch the full interview at some point later on SXSW.com to hear Coulton talking about reaching his geeky audiences, how he crafts his songs, and why he loves audience ...

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SXSW 2009: That Doesn't Suck! Inspiring Creativity With Spore

Although Spore's ship date has come and gone, many people are still fervent about creating new creatures, vehicles, buildings, and more for the game, and they've chalked up over 86 million users creations and counting so far. This panel was about the the wealth user created content out there, and ...

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SXSW 2009: Indie meets arcade in Get Outta My Face

The secluded Snowrunner Productions booth in SXSW's ScreenBurn Arcade housed a rare sight: two actual arcade cabinets. Even rarer: the cabinets featured a new game: Will Brierly's Get Outta My Face: a jittery, slightly psychotic action game about a blue cube who has to dodge a rush of red cubes. ...

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