sxsw08 posts (Subscribe to this feed)
SXSW08: ScreenBurn Arcade in pictures
Despite being the centerpiece of SXSW Interactive's game-focused ScreenBurn Festival, the ScreenBurn Arcade has yet to achieve the expansive grandeur of other conventions' expo floors. The entire floor was enclosed within less than half of the Austin Convention Center's convention space. Most of the real estate in there was taken up by just a few exhibitors. The Championship Gaming Series held a draft at ScreenBurn, and had a large, flashy area of their own on one side of the floor, with constant bouts of Dead or Alive 4, Forza 2 and other games taking place.
Wizards of the Coast had one of the largest installations directly in the middle of the floor, with space to play board, card, and miniature games -- as well as, of course, space to buy said games. The relative size of the booth actually made it seem more important, and almost drove me to buy some Magic cards or something.
Many of the booths were playing popular released games -- GameTap, of course, had a selection of classics, and Guitar Hero III and Rock Band were mainstays. The only booth I could find that was demonstrating any pre-release games was Gamecock, who brought the demos of Pirates Vs. Ninjas Dodgeball, Hail to the Chimp, Insecticide, and Legendary from EIEIO, as well as Dementium.
The most popular booth in the Arcade was not really game-related: Austin Laser Art offered laser etching of cellphones and other items, and had conventiongoers waiting over an hour for the chance to burn their expensive stuff.
ScreenBurn is just in its second year, and we're certain that the festival and the Arcade will continue to grow in size and popularity. This year, however, it was a great place to play some Rock Band and lose at Dead or Alive 4.
Wizards of the Coast had one of the largest installations directly in the middle of the floor, with space to play board, card, and miniature games -- as well as, of course, space to buy said games. The relative size of the booth actually made it seem more important, and almost drove me to buy some Magic cards or something.
Many of the booths were playing popular released games -- GameTap, of course, had a selection of classics, and Guitar Hero III and Rock Band were mainstays. The only booth I could find that was demonstrating any pre-release games was Gamecock, who brought the demos of Pirates Vs. Ninjas Dodgeball, Hail to the Chimp, Insecticide, and Legendary from EIEIO, as well as Dementium.
The most popular booth in the Arcade was not really game-related: Austin Laser Art offered laser etching of cellphones and other items, and had conventiongoers waiting over an hour for the chance to burn their expensive stuff.
ScreenBurn is just in its second year, and we're certain that the festival and the Arcade will continue to grow in size and popularity. This year, however, it was a great place to play some Rock Band and lose at Dead or Alive 4.
Gallery: SXSW 2008: ScreenBurn Arcade
SXSW08: Virtual worlds and indie games to dethrone publishers

Bridges has the track record to back up wild predictions, having been right about things like graphical web browsing, online mail-order DVD rental, and, uh, computer security (by association, as in he was involved with each of these early on). To see this person attached to an MMO development platform is basically troubling for people who would like to continue ignoring MMOs.
SXSW08: Inside Austin's Developerscape

According to Junction Point's Warren Spector and NCSoft's Dallas Snell, the Austin game development scene, as well as its current MMO focus, have their origins in, uh, Origin. The Ultima developer moved in Austin in 1986 from New Hampshire, and many companies spun off from ex-Origin personnel. Spector was hired at the company after time spent teaching at UT and working at Steve Jackson Games, and then a stint in Wisconsin at TSR. Snell was at Origin during the 1986 move.
SXSW08: The Female Takedown of Casual Gaming

Parks Associates' Michael Cai began with some charts. According to the data, female gamers heavily prefer computers to consoles: female gamers spend an average of 70% of their gaming time on computers, versus male gamers' 56%. Female gamers make up 62% of the casual game audience, and this group, especially those age 13-17, play more sessions per month. There is less diversity among genres for female gamers as well: across age groups, puzzle and card games are the most popular casual games.
SXSW08: GameTap party lets the free games flow

It should be noted that these pictures were taken soon after the beginning of the party. It was already picking up as I left. There were still plenty of people in Parkside enjoying the crowd, the food, the beer, and the Metal Slug. If more parties had Metal Slug stations, well, I'd go to parties.
Gallery: SXSW GameTap party
SXSW08: Booth Hero

But that doesn't mean I didn't find it a little weird that groups who had basically nothing to do with Guitar Hero III or Rock Band were featuring it at their booths. I was also amused by the number of booths that featured guitar games, compared to the total number of booths in the ScreenBurn Arcade. It almost seemed like these two games outnumbered not-music games.
Gallery: SXSW guitar games
'Overheard' @ SXSW: What does green mean to you?

I felt very lucky to witness this convergence. Such a perfect meeting is like a lol-ar eclipse.
SXSW08: Edit Me! How Gamers Are Adopting the Wiki Way

With such a strange and specialized topic, I couldn't help but stop into this SXSW panel with speakers Jake McKee (Ant's Eye View), April Burba (NCSoft), Angelique Shelton (Wikia) and George Pribul (WoWWiki, the second largest English-language wiki in the world by traffic, according to the panel). The basic topic: the state of gaming wikis, particularly those built around MMO games.
The panel began with a call out to the audience to determine what people wanted out of the presentation. One attendee wanted to better serve business clients with a wiki; another wanted to get a sense of the wiki world beyond Wikipedia; another wanted to use wikis for science education. It wasn't an entirely game-focused crowd, but the emphasis was on emergent information organization anyway, and not necessarily any one game.
SXSW08: SXSWag

My first task upon entering the Austin Convention Center was ... well, it was to challenge the Labyrinth of Press Registration (instead of a minotaur at the end, there is a nice-but-flustered volunteer). But after that! I went for the swag bag. I just wasn't carrying enough stuff! It's stuff. How could I resist?
SXSW Interactive is not strictly about video games, and the free stuff in this bag is similarly focused on interactive technology in general. Microsoft is promoting their Flash-like Silverlight browser plugin, Opera's pushing, uh, Opera (via koozie!) and Fuze is putting their marketing effort behind their thirst-quenching technology. By far the most enjoyable bit of swag was Adobe's ad-filled fortune cookies. Or, as I like to call them, breakfast. I am literally a consumer of their ad material!
I laid out everything that wasn't an advertising flier and took pictures to provide you with the immersive SXSW swag bag experience. Check our gallery and imagine what it must feel like to have things from a convention!











