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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[NCsoft says Tabula Rasa is doing fine]]></title><link>http://www.joystiq.com/2008/06/11/ncsoft-says-tabula-rasa-is-doing-fine/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/11/ncsoft-says-tabula-rasa-is-doing-fine/</guid><comments>http://www.joystiq.com/2008/06/11/ncsoft-says-tabula-rasa-is-doing-fine/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><div align="center"><a href="http://www.eurogamer.net/article.php?article_id=149645"><img width="490" vspace="4" hspace="0" height="273" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/tabularasagamemain2.jpg" /></a></div>
An NCsoft Europe spokesperson tells <a href="http://www.eurogamer.net/article.php?article_id=149645">Eurogamer</a> that <em>Tabula Rasa</em> has a growing player base and isn't in any trouble. Recent reports suggest otherwise, as NCsoft was apparently too embarrassed by the game's performance to mention it in its recent <a href="http://www.joystiq.com/2008/06/06/tabula-rasa-largely-absent-from-ncsoft-financial-reports/">Q1 financial report</a>. NCsoft states that a recent European trial met with "great demand" and it'll do a similar promotion later this year.<br />
<br />
It's no secret that <em>Tabula Rasa</em>'s <a href="http://www.joystiq.com/2008/03/06/producer-admits-tabula-rasa-is-starting-slow/">had a slow start</a>, but just how bad is it? If <a href="http://www.mmogchart.com/Chart2.html">MMOGCHART</a> is to be believed, Richard Garriott's <em>Tabula Rasa</em> has approximately 75,000 players, the same subscription numbers as his decade-old <em>Ultima Onine</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/11/ncsoft-says-tabula-rasa-is-doing-fine/">NCsoft says Tabula Rasa is doing fine</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Jun 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=149645>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/11/ncsoft-says-tabula-rasa-is-doing-fine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1222674/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/11/ncsoft-says-tabula-rasa-is-doing-fine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ncsoft</category><category>ncsoft-europe</category><category>PC</category><category>richard-garriott</category><category>tabula-rasa</category><category>tabularasa</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 11 Jun 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Zero Punctuation hates on Tabula Rasa]]></title><link>http://www.joystiq.com/2007/10/11/zero-punctuation-hates-on-tabula-rasa/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/11/zero-punctuation-hates-on-tabula-rasa/</guid><comments>http://www.joystiq.com/2007/10/11/zero-punctuation-hates-on-tabula-rasa/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a></p><div style="text-align: center;"><a href="http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2326-Zero-Punctuation-Tabula-Rasa"><img width="490" vspace="4" hspace="0" height="354" border="1" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/zeropunctab.jpg" /></a><br />
<div style="text-align: left;">If you've been paying attention to the Escapist's <a href="http://www.joystiq.com/tag/zeropunctuation/">Zero Punctuation reviews</a>, then you've caught on that the whole point is to listen to some British guy hate on a game for a few minutes (the exception being the <span style="font-style: italic;">Psychonauts</span> review where he just hates on people who didn't buy it). The latest review from "Yahtzee" has him hating on <a href="http://www.joystiq.com/tag/tabularasa"><span style="font-style: italic;">Tabula Rasa</span></a>. As Americans (or, at least, Escapist editors) seem to love listening to British accents getting all uppity and nit-pick on things in absurdest Monty Python-esque statements, this <span style="font-style: italic;">Tabula Rasa</span> review (found after the break) is another entertaining stroll of Yahtzee's breathless rage.</div>
</div><p><a href="http://www.joystiq.com/2007/10/11/zero-punctuation-hates-on-tabula-rasa/" rel="bookmark">Continue reading <em>Zero Punctuation hates on Tabula Rasa</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/11/zero-punctuation-hates-on-tabula-rasa/">Zero Punctuation hates on Tabula Rasa</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Oct 2007 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2326-Zero-Punctuation-Tabula-Rasa>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/11/zero-punctuation-hates-on-tabula-rasa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1010366/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/11/zero-punctuation-hates-on-tabula-rasa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>escapist</category><category>escapistmagazine</category><category>garriott</category><category>PC</category><category>reviews</category><category>tabula-rasa</category><category>tabularasa</category><category>yahtzee</category><category>zero-punctuation</category><category>zeropunctuation</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 11 Oct 2007 18:30:00 EST</pubDate></item><item><title><![CDATA[Tabula Rasa delayed until Nov. 2]]></title><link>http://www.joystiq.com/2007/10/02/tabula-rasa-delayed-until-nov-2/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/02/tabula-rasa-delayed-until-nov-2/</guid><comments>http://www.joystiq.com/2007/10/02/tabula-rasa-delayed-until-nov-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><div align="center"><a href="http://www.rgtr.com/community/community_news/a_message_from_starr_long.html"><img width="490" vspace="4" hspace="0" height="267" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/total-recall-two-weeks-490.jpg" /></a><br /></div>
Despite confirming <a href="http://www.joystiq.com/2007/09/06/tabula-rasa-ends-six-year-wait-with-oct-19-release/">an October 19th release date</a> early last month, NCSoft has announced their years-in-the-making MMO <em>Tabula Rasa</em> will see a minor delay, bumped <a href="http://twoweeksrecall.ytmnd.com/">two weeks</a> back to November 2. A message from the game's producer, Starr Long (now that's a stellar name!), on the official site explains, "This short but critical amount of time will give us time to address several issues including stability and balance as well as allowing our players to test the continent of Ligo (L38+) and our major changes to crafting for a few weeks rather than a few days."<br /><br />Don't get all worried pre-orderers, your Halloween plans aren't ruined after all; you'll still get the game three days early on Oct. 30. Everyone else, what can we say besides <em>we're sorry</em>?<br /><br />[Via <a href="http://www.gamespot.com/news/6180258.html?action=convert&amp;om_clk=latestnews&amp;tag=latestnews;title;2">Gamespot</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/02/tabula-rasa-delayed-until-nov-2/">Tabula Rasa delayed until Nov. 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Oct 2007 23:09:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rgtr.com/community/community_news/a_message_from_starr_long.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/02/tabula-rasa-delayed-until-nov-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1003983/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/02/tabula-rasa-delayed-until-nov-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BreakingNews</category><category>delay</category><category>NCSoft</category><category>PC</category><category>Tabula-Rasa</category><category>TabulaRasa</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Tue, 02 Oct 2007 23:09:00 EST</pubDate></item><item><title><![CDATA[Tabula Rasa ends six-year wait with Oct. 19 release]]></title><link>http://www.joystiq.com/2007/09/06/tabula-rasa-ends-six-year-wait-with-oct-19-release/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/06/tabula-rasa-ends-six-year-wait-with-oct-19-release/</guid><comments>http://www.joystiq.com/2007/09/06/tabula-rasa-ends-six-year-wait-with-oct-19-release/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="418">	<param name="allowScriptAccess" value="sameDomain" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=24480"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=24480" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="418"></embed> </object></center><em><a href="http://www.joystiq.com/tag/TabulaRasa/">Tabula Rasa</a> </em>is more than just the best episode of <em>Buffy the Vampire Slayer</em>, it's also the new Richard Garriott MMORPG product being published by NCSoft, which revealed last night that the game will finally arrive on Oct. 19, after being announced in 2001.<br /><br />If you're among those who pre-ordered the game you'll get early entry on October 16. Not only will you get a few days ahead of your buddies in terms of experience, you can also be among the first to create overly-convoluted acronyms for common in-game objects. Could you imagine being the guy who created the next "LFG" or "SoW plz"? It could happen!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/06/tabula-rasa-ends-six-year-wait-with-oct-19-release/">Tabula Rasa ends six-year wait with Oct. 19 release</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 06 Sep 2007 13:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://shacknews.com/onearticle.x/48810>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/06/tabula-rasa-ends-six-year-wait-with-oct-19-release/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/982717/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/06/tabula-rasa-ends-six-year-wait-with-oct-19-release/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mmorpg</category><category>PC</category><category>richardgarriott</category><category>tabularasa</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 06 Sep 2007 13:28:00 EST</pubDate></item><item><title><![CDATA[Joystiq interviews NCSoft's Brian Clayton and Richard Garriott]]></title><link>http://www.joystiq.com/2007/08/08/joystiq-interviews-ncsofts-brian-clayton-and-richard-garriott/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/08/joystiq-interviews-ncsofts-brian-clayton-and-richard-garriott/</guid><comments>http://www.joystiq.com/2007/08/08/joystiq-interviews-ncsofts-brian-clayton-and-richard-garriott/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><img border="1" align="right" alt="" src="http://www.blogcdn.com/www.ps3fanboy.com/media/2007/07/ncsoft_logo.gif" />Whilst at the Develop Conference last month we, unfortunately, managed to miss our meeting with <a href="http://www.joystiq.com/tag/NCSoft/">NCSoft</a>'s <a href="http://www.joystiq.com/search/?q=Richard%20Garriott">Richard Garriott</a>. Thankfully we have still been able to get our questions answered via email. The majority of the following are responses by Brian Clayton, Executive Producer at NCSoft, who was directly involved with the Sony partnership. Richard Garriott answers the final two questions on MMO design.<br />
<strong><br />
Why choose to develop exclusively for Sony in the console market?<br />
</strong><br />
Brian: Sony has shown a commitment to developing robust console hardware with strong longevity which is crucial to any viable MMO console strategy. In addition, Sony understands that our MMO business model is different than the traditional console model and is giving us the flexibility to develop and publish AAA MMOs. We feel that together our strategic partnership will offer console gamers an experience that can't be matched anywhere else.<p><a href="http://www.joystiq.com/2007/08/08/joystiq-interviews-ncsofts-brian-clayton-and-richard-garriott/" rel="bookmark">Continue reading <em>Joystiq interviews NCSoft's Brian Clayton and Richard Garriott</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/08/joystiq-interviews-ncsofts-brian-clayton-and-richard-garriott/">Joystiq interviews NCSoft's Brian Clayton and Richard Garriott</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Aug 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/08/08/joystiq-interviews-ncsofts-brian-clayton-and-richard-garriott/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/959858/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/08/joystiq-interviews-ncsofts-brian-clayton-and-richard-garriott/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BrianClayton</category><category>NCSoft</category><category>PS3</category><category>PSP</category><category>RichardGarriott</category><category>tabula-rasa</category><category>TabulaRasa</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Wed, 08 Aug 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[NCSoft announcing PS3 MMO games by end of year]]></title><link>http://www.joystiq.com/2007/07/25/ncsoft-announcing-ps3-mmos-by-end-of-year/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/25/ncsoft-announcing-ps3-mmos-by-end-of-year/</guid><comments>http://www.joystiq.com/2007/07/25/ncsoft-announcing-ps3-mmos-by-end-of-year/#comments</comments><description><![CDATA[<center><a href="http://www.eurogamer.net/article.php?article_id=80326"><img vspace="4" hspace="12" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/richard-lord-british-garriott-interview-20070216054120462.jpg" /></a></center>Developer legend Richard Garriott of NCSoft fame recently keynoted the Brighton Develop Conference, giving us a few tidbits about the E3 announcement where NCSoft agreed to exclusively create or move PC MMOs onto Sony's sexy console. We say tidbits, not details, because his speech was not focused on this subject. <a href="http://www.eurogamer.net/article.php?article_id=80326">Speaking to Eurogamer</a> after the keynote, Garriott explained that "hopefully by the end of the year we're going to be able to announce what they're going to be" in regards to the PS3 titles.<br /><br />Since Garriott talked about <em>Tabula Rasa</em> a lot in his keynote, can we assume that is one of the games that will make the jump? The title has been in development for ages, so perhaps this deal with Sony has been under wraps for a long time, too? Maybe. Either that or we'll see ports for other popular titles like <em>Lineage</em> or <em>Guild Wars</em>. Perhaps we'll see something original. Place your bets!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/25/ncsoft-announcing-ps3-mmos-by-end-of-year/">NCSoft announcing PS3 MMO games by end of year</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Jul 2007 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=80326>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/25/ncsoft-announcing-ps3-mmos-by-end-of-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/948861/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/25/ncsoft-announcing-ps3-mmos-by-end-of-year/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ncsoft</category><category>sony</category><category>tabularasa</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Wed, 25 Jul 2007 16:00:00 EST</pubDate></item><item><title><![CDATA[Richard Garriott calls for MMO devs to innovate]]></title><link>http://www.joystiq.com/2007/07/25/richard-garriott-calls-for-mmo-devs-to-innovate/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/25/richard-garriott-calls-for-mmo-devs-to-innovate/</guid><comments>http://www.joystiq.com/2007/07/25/richard-garriott-calls-for-mmo-devs-to-innovate/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.developmag.com/news/28186/MMO-design-has-not-changed-in-a-decade-Garriott"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/richard-garriott-225.jpg" /></a>Speaking at the <a href="http://www.developmag.com/news/28186/MMO-design-has-not-changed-in-a-decade-Garriott">Develop Conference</a>, game designer Richard "Lord British" Garriott (<em>Ultima </em>series) called for innovation in the field of MMO games.<br />
<br />
"Game design has not changed over 10 years. Fundamentally the gameplay is unchanged," he said, referring to his 1997 <em>Ultima Online </em>title that arguably laid the framework for modern-day MMOs. He later added, "We owe it to consumers to provide new kinds of gameplay."<br />
<br />
Garriott lamented on the prevalence of level grinding in current titles and emphasized the importance of artificial intelligence as the genre moves forward. We can think of at least <a href="http://www.joystiq.com/2007/07/24/9-million-smoking-the-warcraft-pipe/">nine million people</a> who enjoy the current state of MMOs. Garriott has laid down the gauntlet; time will tell if his latest project, the oft-delayed <em><a href="http://www.joystiq.com/tag/tabularasa">Tabula Rasa</a>,</em> will advance the genre.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/25/richard-garriott-calls-for-mmo-devs-to-innovate/">Richard Garriott calls for MMO devs to innovate</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Jul 2007 12:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.developmag.com/news/28186/MMO-design-has-not-changed-in-a-decade-Garriott>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/25/richard-garriott-calls-for-mmo-devs-to-innovate/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/949014/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/25/richard-garriott-calls-for-mmo-devs-to-innovate/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>develop</category><category>lordbritish</category><category>richardgarriott</category><category>tabula-rasa</category><category>tabularasa</category><category>ultima</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Wed, 25 Jul 2007 12:55:00 EST</pubDate></item><item><title><![CDATA[Tabula Rasa shows off heavy weapons]]></title><link>http://www.joystiq.com/2007/06/04/tabula-rasa-shows-off-heavy-weapons/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/04/tabula-rasa-shows-off-heavy-weapons/</guid><comments>http://www.joystiq.com/2007/06/04/tabula-rasa-shows-off-heavy-weapons/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><img width="225" vspace="4" hspace="4" height="169" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/tabouli.jpg" /><em>Tabula Rasa</em> has been a <a href="http://www.joystiq.com/2005/05/19/tabula-rasa-at-e3/">long time coming</a>. Thankfully, it recently started <a href="http://www.joystiq.com/2007/01/06/tabula-rasa-not-vaporware-starts-beta-testing/">beta testing</a> and we're looking forward to getting a solid look of the end product by E3. When Richard "Lord British" Garriott (who we recommend <a href="http://www.joystiq.com/2007/03/20/how-not-to-rob-richard-lord-british-garriott/">not robbing</a>) showed the game last year, it was coming along and looked like a perfectly fine alternative to the fantasy filled orc-lands we've gotten used to in the MMO market.<br /><br />In the video, after the break, we get a look at <em>Tabula Rasa</em>'s weapons. Graphics have never been a big selling point of MMOs (ask <em>Vanguard</em> what happens when you try do that), so we're just waiting to get a real feel for the questing and gameplay once the beta reports get out. Personally, we still like the <em>Team Fortress</em> 2 <a href="http://www.joystiq.com/2007/05/15/team-fortress-2-gets-cheeky/">heavy weapons video</a> much better.<p><a href="http://www.joystiq.com/2007/06/04/tabula-rasa-shows-off-heavy-weapons/" rel="bookmark">Continue reading <em>Tabula Rasa shows off heavy weapons</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/04/tabula-rasa-shows-off-heavy-weapons/">Tabula Rasa shows off heavy weapons</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Jun 2007 20:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/06/04/tabula-rasa-shows-off-heavy-weapons/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/910546/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/04/tabula-rasa-shows-off-heavy-weapons/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>pc</category><category>richard garriott</category><category>tabula rasa</category><category>TabulaRasa</category><category>weapons</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 04 Jun 2007 20:25:00 EST</pubDate></item><item><title><![CDATA[Tabula Rasa not vaporware -- starts beta testing]]></title><link>http://www.joystiq.com/2007/01/06/tabula-rasa-not-vaporware-starts-beta-testing/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/06/tabula-rasa-not-vaporware-starts-beta-testing/</guid><comments>http://www.joystiq.com/2007/01/06/tabula-rasa-not-vaporware-starts-beta-testing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><em><a href="http://www.playtr.com/beta/index.html"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/tbbeta.jpg" /></a></em>NCSoft's<em> Tabula Rasa</em> began <a href="http://www.playtr.com/beta/index.html">sign-ups</a> for beta testing this week. The sci-fi MMO, headed by Richard Garriott of <em>Ultima</em> fame, is a title that's been a long time coming. Showing at E3 2005 and 2006, with launch dates always shifting, there still is no reasonable explanation as to why this game is taking so long. We're sure to get another <em>Tabula Rasa</em> fix at <a href="http://www.joystiq.com/2006/10/13/min-e3-takes-off-lands-in-santa-monica-hangar/">Min-E3</a> and with any luck they'll finally nail down an official launch date.<br />
<br />
See also:<br />
<ul>
    <li><a href="http://www.joystiq.com/2005/05/19/tabula-rasa-at-e3/"><em>Tabula Rasa</em> at E3 (2005)</a></li>
    <li><a href="http://portable.joystiq.com/2006/05/13/ncsofts-e3-booth-tour/">NCSoft's E3 booth tour (2006)</a></li>
    <li><a href="http://www.joystiq.com/2006/05/11/pc-impressions-tabula-rasa-/">PC impressions: Tabula Rasa (2006)</a></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/06/tabula-rasa-not-vaporware-starts-beta-testing/">Tabula Rasa not vaporware -- starts beta testing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 06 Jan 2007 19:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.playtr.com/beta/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/06/tabula-rasa-not-vaporware-starts-beta-testing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/730574/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/06/tabula-rasa-not-vaporware-starts-beta-testing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>mmorpg</category><category>ncsoft</category><category>PC</category><category>tabula rasa</category><category>tabula-rasa</category><category>TabulaRasa</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Sat, 06 Jan 2007 19:25:00 EST</pubDate></item><item><title><![CDATA[NCsoft Austin shows 70 workers the door [update 1]]]></title><link>http://www.joystiq.com/2006/06/24/ncsoft-austin-shows-70-workers-the-door/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/24/ncsoft-austin-shows-70-workers-the-door/</guid><comments>http://www.joystiq.com/2006/06/24/ncsoft-austin-shows-70-workers-the-door/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://boards.lineage2.com/showflat.php?Cat=&amp;Number=628790&amp;page=0&amp;view=collapsed&amp;sb=5&amp;o=&amp;fpart=1#628790"><img width="225" vspace="4" hspace="4" height="309" border="1" align="right" alt="" id="vimage_1" src="http://www.joystiq.com/media/2006/06/cohchicken.jpg" /></a>Perhaps fueled by the disappointing performance of <em>Auto Assault</em> and other MMOs under NCsoft's control, the company has <a href="http://boards.lineage2.com/showflat.php?Cat=&amp;Number=628790&amp;page=0&amp;view=collapsed&amp;sb=5&amp;o=&amp;fpart=1#628790">confirmed</a> that they have indeed made a round of cuts to their Austin office -- 70 employees have been pink slipped. According to a statement on the company's <em>Lineage II</em> boards:<br /><br /><em>"<font class="post">NCsoft's Austin business has announced an immediate restructuring within its organization that included the difficult task of reducing members of its workforce. ... </font></em><font class="post"><em>the company sees a slowdown in its launch pattern and the need to streamline its business. For this reason, NCsoft has reduced its 300 person workforce in Austin by approximately 70 people to accommodate this change. This decision has no impact on the schedules of any projects currently in development and service to NCsoft's current games will continue without interruption."</em><br /><br />While <a href="http://www.f13.net/?itemid=184">some</a> have blamed the subscription numbers of <em>AA</em> and <em>City of Heroes/Villains</em>, an NCsoft rep assured <a href="http://www.gamespot.com/news/6153106.html">GameSpot</a> that those rumors were false. A rep said</font> the figures shown were incorrect, and "not just barely wrong, but all wrong." NCsoft's <em>Guild Wars</em> may be enjoying some real <a href="http://driving.joystiq.com/2006/06/19/guild-wars-hits-2-million-mark/">success</a>, but it seems the <a href="http://www.joystiq.com/2006/06/01/wow-dominates-mmo-market-share/">others</a> may be holding the company back. Who knows how this will affect their upcoming venture <em>Tabula Rasa</em>, but considering this recent news, it can't be all positive.<br /><br />[via <a href="http://www.mmorpg.com/gamelist.cfm?loadNews=5598&amp;bhcp=1">MMORPG.com</a>]<br /><br />[<strong>Update 1</strong>: The Austin chapter of the International Game Developer's Association (IGDA) is looking to help any recently laid-off game designers. They write, "There are plenty of employers around town who would like to snatch you up as soon as possible because of your previous work experience. We'll be displaying the resumes on our website along with an announcement of this opportunity for other employers around town."<br /><br />Interested? Stop by <a href="http://www.igda.org/austin/archives/2006/06/laid_off_let_ig.html">their website</a> and see what they need from you.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/24/ncsoft-austin-shows-70-workers-the-door/">NCsoft Austin shows 70 workers the door [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 24 Jun 2006 18:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://boards.lineage2.com/showflat.php?Cat=&amp;Number=628790&amp;page=0&amp;view=collapsed&amp;sb=5&amp;o=&amp;fpart=1#628790>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/24/ncsoft-austin-shows-70-workers-the-door/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/636563/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/24/ncsoft-austin-shows-70-workers-the-door/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Auto Assault</category><category>AutoAssault</category><category>City of Heroes</category><category>City of Villains</category><category>CityOfHeroes</category><category>CityOfVillains</category><category>NCsoft</category><category>PC</category><category>Tabula Rasa</category><category>TabulaRasa</category><dc:creator><![CDATA[Joystiq Staff]]></dc:creator><pubDate>Sat, 24 Jun 2006 18:35:00 EST</pubDate></item><item><title><![CDATA[NCsoft's E3 booth tour]]></title><link>http://www.joystiq.com/2006/05/13/ncsofts-e3-booth-tour/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/13/ncsofts-e3-booth-tour/</guid><comments>http://www.joystiq.com/2006/05/13/ncsofts-e3-booth-tour/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.joystiq.com/media/2006/05/NC-woman225.jpg" alt="" /><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.joystiq.com/media/2006/05/NC-woman22.jpg" />NCsoft's booth was mostly about the games, with banks of PC stations set up for passers-by to play at. There were plenty of knowledgeable staff on hand, and plenty of t-shirt giveaways. However, the booth's main attraction was its stage -- when we visited, <a href="http://www.mutaytor.com/">The Mutaytor</a> was helping to create the post-apocalyptic atmosphere appropriate to <em>Tabula Rasa</em>. <br /><br />At other times in the day, <a href="http://www.joystiq.com/2006/05/11/spectator-sports-competitive-mmos/"><em>Guild Wars </em>tournaments</a> took centre stage, with large crowds gathering to watch top PvP teams face off. Between this and the pyrotechnic dancing, we really managed to get a feel for the atmosphere of NCsoft's game offerings, something which few other booths managed to convey.<br /><p><a href="http://www.joystiq.com/2006/05/13/ncsofts-e3-booth-tour/" rel="bookmark">Continue reading <em>NCsoft's E3 booth tour</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/13/ncsofts-e3-booth-tour/">NCsoft's E3 booth tour</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 13 May 2006 00:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/05/13/ncsofts-e3-booth-tour/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/617952/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/13/ncsofts-e3-booth-tour/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocalyptic</category><category>booth</category><category>e3</category><category>E32006</category><category>mutaytor</category><category>NCSOFT</category><category>tabula rasa</category><category>TabulaRasa</category><category>tour</category><dc:creator><![CDATA[Jennie Lees]]></dc:creator><pubDate>Sat, 13 May 2006 00:30:00 EST</pubDate></item><item><title><![CDATA[PC impressions: Tabula Rasa]]></title><link>http://www.joystiq.com/2006/05/11/pc-impressions-tabula-rasa-/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/11/pc-impressions-tabula-rasa-/</guid><comments>http://www.joystiq.com/2006/05/11/pc-impressions-tabula-rasa-/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/05/tr_lndscp.jpg" /><br />
<br />
Tabula Rasa is a sci-fi themed MMO from NCsoft. Among its arsenal of features are: party-based voice chat, instances and open battlegrounds, a range of weaponry and an interesting cloning system. The class system is branching, and players can clone their character at any time -- change your mind about a class, and you can just dust off the clone and try again, rather than re-roll at level one.<br />
<br />
Playing the game, it comes across as the crazy lovechild of a MMORPG and MMOFPS. Combat is fast-paced and loud, with a big focus on guns and special abilities. Aiming isn't the FPS-style twitch-based shooting, though, and players progress through levels and missions much like in other MMOs. Being able to zoom into first-person view makes Tabula Rasa play almost like a straight-up FPS at times, but without the response and accuracy that FPS games are used to.<p><a href="http://www.joystiq.com/2006/05/11/pc-impressions-tabula-rasa-/" rel="bookmark">Continue reading <em>PC impressions: Tabula Rasa</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/11/pc-impressions-tabula-rasa-/">PC impressions: Tabula Rasa</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 May 2006 23:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/05/11/pc-impressions-tabula-rasa-/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/617541/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/11/pc-impressions-tabula-rasa-/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3</category><category>e32006</category><category>episodic</category><category>mmo</category><category>mmorpg</category><category>ncsoft</category><category>PC</category><category>rpg</category><category>scifi</category><category>tabula rasa</category><category>tabula-rasa</category><category>TabulaRasa</category><dc:creator><![CDATA[Jennie Lees]]></dc:creator><pubDate>Thu, 11 May 2006 23:15:00 EST</pubDate></item><item><title><![CDATA[MMO design: the job of creating worlds]]></title><link>http://www.joystiq.com/2006/04/16/mmo-design-creating-worlds/</link><guid isPermaLink="true">http://www.joystiq.com/2006/04/16/mmo-design-creating-worlds/</guid><comments>http://www.joystiq.com/2006/04/16/mmo-design-creating-worlds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.fastcompany.com/magazine/104/next-dispatch.html"><img vspace="4" hspace="4" border="1" align="right"alt="" src="http://www.joystiq.com/media/2006/04/160406-vworld.jpg" /></a>Decisions over how long burning rivers shouldstay aflame for can have a profound impact upon the atmosphere and enjoyment factor of a virtual landscape. This, andmany other decisions like it, is how Richard Garriott spends his time these days -- as executive producer for<em>Tabula Rasa</em>, he has to help craft a variety of planets. <br /><br />World-building isn't a new hobby; fantasyauthors and tabletop GMs have been facing questions like this for years, and often throwaway comments cause a lot oftrouble for those making film adaptations or video game versions of the world. Creating a world from scratch for gamingmeans that all the important questions need to be answered at once, however, or the players will ask them. It doesn'tstop at the design stage; game companies are providing governments, too, by creating laws and rules on the fly.<br/><br />Universes created primarily by users, like the world of <em>Second Life</em>, still operate within boundariesand constraints set down by the developers and providers of that world. If the <ahref="http://www.joystiq.com/2006/03/25/prediction-1-virtual-world-to-rule-them-all/">Metaverse idea</a> is really thefuture of online gaming, there's going to be a lot of influence exerted by some early decisions, just as earlynetworking protocols and standards still influence today's Internet.<br /><br />[Via <ahref="http://www.walkering.com/">Walkerings</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/04/16/mmo-design-creating-worlds/">MMO design: the job of creating worlds</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 16 Apr 2006 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.fastcompany.com/magazine/104/next-dispatch.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/16/mmo-design-creating-worlds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/609001/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/16/mmo-design-creating-worlds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>design</category><category>garriott</category><category>lord british</category><category>LordBritish</category><category>mmo</category><category>ncsoft</category><category>richard garriott</category><category>RichardGarriott</category><category>tabula rasa</category><category>TabulaRasa</category><category>virtual worlds</category><category>VirtualWorlds</category><category>world building</category><category>WorldBuilding</category><dc:creator><![CDATA[Jennie Lees]]></dc:creator><pubDate>Sun, 16 Apr 2006 08:00:00 EST</pubDate></item></channel></rss>
