Posts with tag TakeTwo
by Jason Dobson Jun 5th 2008 6:50PM
Filed under: Microsoft Xbox 360, Business
In the same conference call that gave us
this head scratcher, Take-Two reps tap danced over a number of other issues, including their official reason for
delaying GTA IV's hotly anticipated DLC, as well as any potential partnerships that may be lurking on the horizon.
Regarding the company's resolution to keep the
GTA IV downloadable content out of players' hands until sometime between November 1 of this year and January 31, 2009, Take-Two's Strauss Zelnick calmly stated that the decision was based on "portfolio balancing," and that the delay was "not based on development issues." Even as our hearts ached for additional Liberty City shenanigans, Take-Two reps on the call remained enthusiastic, and for good reason, given that during the last quarter the
GTA brand made up an impressive 78% of the firm's total publishing revenue.
Continue reading Take-Two: 'Portfolio balancing' drove GTA IV DLC delay, partnerships possible
by Jason Dobson Jun 4th 2008 8:00AM
Filed under: Sony PlayStation 3, Adventure, First Person Shooters
While
BioShock's October release on the PlayStation 3 may bring
visual parity with versions already available, news from the official
PlayStation blog teases that the upcoming descent into Rapture may come with a few unexpected surprises.
According to 2K Marin exec Alyssa Finley, the game is being handled by four different studios, with 2K Marin sharing kitchen space with 2K Australia, 2K Boston, and another mystery partner "with some outstanding PS3-specific coding chops." In addition, Finley notes that the devs at 2K Boston are currently banging out code for the version's "as-yet-unannounced components," while simultaneously refining the game's physics to take "maximum advantage" of the PS3's inner voodoo. All said, we're more than interested to see how this latest take on one of last year's landmark releases measures up, even as platform zealots prepare to sling mantra to the effect of '
my Big Daddy can beat up your Big Daddy!'
by Jason Dobson May 19th 2008 7:40AM
Filed under: Culture, First Person Shooters
With just a handful of months to go before the annual
Penny Arcade Expo opens its doors again, you may be wondering who will be taking to the stage to the deliver the
August event's keynote address. Organizers have announced that the opening speech will be given by none other than 2K Boston president and creative director
Ken Levine.
Says Penny Arcade business mastermind, "Obviously, Ken is pimp supreme...We're super excited to have him open up the show." Given Levine's involvement with
one of last year's biggest releases as well as
a sequel that already ranks among our most anticipated in 2009, we're sure he'll have plenty to talk about -- and we expect to be left hanging on every word.
by Alexander Sliwinski May 6th 2008 1:30PM
Filed under: Culture, Business
Take-Two has sued the Chicago Transit Authority for violating its free speech and contractual rights after the authority pulled ads for
Grand Theft Auto IV on the transit system without explanation.
Reuters reports that Take-Two accuses the CTA of violating the contract for the $300,000 ad campaign that involved running
GTA IV ads around the transit system for six weeks between April and June.
The suit seeks an order for the CTA to run the ads, as well as at least $300,000 in damages. Reuters states the
GTA IV posters were removed following a
FOX news report on the ads. Now, we're not lawyers (although
we do have one writing for us), so we can't say if the CTA violated a basic contract, but Chicago residents should let us know if they see the ads back up and snap a photo.
[Thanks to all who sent this in.]
by Ross Miller Apr 10th 2008 11:56AM
Filed under: Sony PlayStation 3, Microsoft Xbox 360, Action, Adventure, Polls
In case you've been living under a very large rock surrounded by an even larger rock structure,
Grand Theft Auto IV is expected to come out at the end of the month. (Barring any accurate
Pachter predictions, of course). We're conducting a network-wide poll with our friends at X3F and PS3 Fanboy to see for which platform you're planning to purchase the game. Be sure to tell us your reasoning in the comments below.
You can only vote once, even if you visit all three sites. The poll closes Sunday night and we'll announce the "winner" on Monday morning.
by Alexander Sliwinski Mar 26th 2008 4:30PM
Filed under: Business
Wedbush Morgan Securities analyst Michael Pachter jumped right on
Take-Two's dismissal of EA's buyout offer and says it was "ill advised."
GameDaily reprints Pachter's analysis in which he goes point by point over how, in his opinion, Take-Two's board screwed up. He believes the company was positioned to get even more money out of EA if it had offered a "friendly transaction" instead of continuing its "adversarial posture."
Pachter believes that if Take-Two is holding out for more money following the release of
Grand Theft Auto IV, the tactic is "naive at best, and disingenuous at worst." He states that
GTA IV's sales will not ultimately impact the value of the company and that EA's $26 per share offer
was done even with GTA IV sales in mind. Pachter goes on to say that if
EA doesn't get controlling interesting of Take-Two with its tender offer, it will withdraw the offer and Take-Two's stock will take a 20% hit. He surmises the drop will be even worse if the market doesn't presume EA to be taking a walk around the block before picking up Take-Two later.
by Alexander Sliwinski Mar 26th 2008 4:00PM
Filed under: Sony PlayStation 3, Microsoft Xbox 360, Action, Adventure
GTAGaming posted several images of a map for
Grand Theft Auto IV's streets and subway system. As for the authenticity of the Liberty City map, well ... that's a whole other issue. The six images are of varying clarity and one image even shows the PS3 controls for the game.
A few things raised red flags for us with the images, like one image showing Liberty City "neighbourhoods" -- with a "u." Although this map could be for an international version of the game, it still seems odd that a map depicting an alternate version of New York City would spell neighborhood in an un-American fashion. Another issue is some awkwardly constructed sentences in the region details (like the first sentence in the Alderney description). We're sure people may find other things to make their spidey sense tingle, but check it out and make your own conclusions about authenticity.
Update: Images pulled, kbai.
by Alexander Sliwinski Mar 26th 2008 5:00AM
Filed under: Microsoft Xbox 360
EuroGamer reports that
a patch released five days ago, which intended to fix the
issues in the Xbox 360 version of
Bully: Scholarship Edition, may have caused more problems than it resolved. Reported problems include freezes, along with audio and graphic glitches. Rockstar explained that the issue is with older consoles, but EuroGamer states its (relatively new?) office Elite locks up.
We're still waiting to hear from Rockstar about what's really going on, but the company seems to have locked itself in the teacher's lounge and refuses to come out. So, what's the word on the virtual streets? Are people still having problems with their copy of
Bully on the Xbox 360?
by Alexander Sliwinski Mar 18th 2008 6:30PM
Filed under: Business
Amidst
EA's hostile takeover of Take-Two, EA Chief Exec. John Riccitiello told the
New York Times last week that his company would "represent a white knight" to a developer like Rockstar (
GTA,
Bully) and bring its games to a wider audience than Take-Two could.
GameDaily spoke with a couple of the industry's leading analysts, like Janco Partners' analyst Mike Hickey, who called the "white knight" statement -- wait for it -- "total bullsh*t, and disrespectful" to Take-Two's new management team.
DFC Intelligence's David Cole says that Rockstar doesn't need EA's help to bring its games to a wide audience. Wedbush Morgan's Michael Pachter thinks Riccitiello doesn't really understand the definition of a "white knight." He points out that Rockstar is no "damsel in distress" and could become independent, even though it wouldn't own
GTA -- Take-Two owns the
GTA IP and that belongs to whichever company owns it.
Read -- Analyst: EA's Riccitiello 'Disrespectful' Towards Rockstar, Take-Two
Read -- New Shareholders to Weigh Take-Two Bid
by Alexander Sliwinski Mar 14th 2008 1:35PM
Filed under: Sony PlayStation 3, Microsoft Xbox 360, Action, Adventure
In a recent test drive of
Grand Theft Auto IV,
MTV's Multiplayer discovered a couple new features for this go-around in Liberty City. One very passive feature is
GTA IV will have days of the week. So, instead of an endless cycle of night and day, there'll be an endless cycle of day and night split over seven infinitely repeating days. This will affect gameplay by only allowing Niko to access certain areas on specific days of the week. MTV says you don't have to worry about it turning into
Animal Crossing though, the day/night cycle will be the same as other entries into the series -- meaning gamers won't need to mess with their system's internal clock.
The other reveal is the use of a slo-mo while driving.
GTA veterans can already imagine the advantages and cool factor this could have while avoiding traffic or trying to hit a stunt point perfectly. A very nice feature, but one we'll have to see for ourselves to get a better feel for when and where it can be used.
GTA IV is still expected to hijack the sales charts beginning
April 29.
by Alexander Sliwinski Mar 13th 2008 11:46AM
Filed under: Business
Take-Two is
appealing to stockholders not to consider
EA's early-morning all cash tender offer, which pitched a purchase of the company's stock at $26 a share (a
4.4% premium over yesterday's closing price). The Take-Two board states it will review and consider EA's offer and, within 10 business days, advice stockholders of the board's position on the matter along with its reasoning.
The 10 day "please wait" request from the Take-Two board is still way within the April 11 deadline given by EA on its $26 per share offer to stockholders. EA wants Take-Two and it wants it
bad.
by Ludwig Kietzmann Mar 13th 2008 6:50AM
Filed under: Business
With Take-Two Executive Chairman Strauss Zelnick having
thoroughly rejected EA's initial
buyout offer, the
Madden and
Burnout publisher has redirected its corporate Katamari at Take-Two shareholders. EA has announced the commencement
of a tender offer for all of the currently outstanding shares of common stock of Take-Two Interactive Software at $26 per share. Valued at approximately $2 billion, the offer reportedly represents a 64% premium over Take-Two's closing stock price on February 15, the company's last trading day before EA began its increasingly aggressive financial courtship. Compared to Wednesday's stock price, it constitutes a
4.4% premium.
Barring extension, the tender offer is good until midnight EST on Friday, April 11, 2008. EA CEO John Riccitiello described the offer as "a great opportunity for Take-Two shareholders" and as a a way to "maximize the value" of their investment.
"For EA shareholders, the combination would add additional intellectual properties to our already strong portfolio and welcome Take-Two's talented creative teams to the great development organization we've built at EA," he concluded.
Will shareholders deem this offer welcomed financial assistance or unwanted financial insistence? We'll have to wait and see. by Ludwig Kietzmann Mar 6th 2008 10:50AM
Filed under: Business
No thanks, we don't need Jack. So says publisher EA, having rejected Florida's attorney at lawl, Jack Thompson, and his
recent offer to assist in the
attempted buyout of
Grand Theft Auto publisher, Take-Two. In an impassioned letter, the spirited lawyer and
friend of Mass Effect threw his support behind EA's (thus far
unsuccessful) maneuver, claiming he would be "delighted" to help "evict the [Strauss] Zelnick Trojan Horse from within Take-Two's corporate walls."
Responding via e-mail (posted by
GamesIndustry.biz), EA's Mariam Sughayer politely turns down the offer, saying, "In response to your offer to assist in the proposed acquisition of Take-Two, we would strongly prefer that you not get involved in this matter." Sughayer goes on to cite Thompson's
past behavior towards gaming, "including false claims about content in [EA's] games," as a source of enmity, rendering any possible collaboration "impossible."
by Alexander Sliwinski Mar 5th 2008 3:10PM
Filed under: Business
Take-Two Executive Chairman Strauss Zelnick continues to hold the line against
EA's buyout offer, repeating
once again the company still isn't interested. In a Q&A with
The Hollywood Report, Zelnick believes that consolidation is likely to continue in the industry, but he would like Take-Two to remain an "independent company."
We'll have to wait and see if it's just lip service, but Zelnick actually says a few things that stray from the well-paved path we've seen from EA and (
ever-increasingly) Activision. He finds pride in the progress made over the last 10 months since taking over the company and then commits the video game executive version of shock-and-awe by saying, "Does consolidation create better games for consumers? Does it create better careers for the creatives? Those questions are just as important. If all stakeholders aren't taken care of, then none of the stakeholders will benefit." If Take-Two survives what
some analysts say is the inevitability of an EA buyout, and Zelnick sticks with that line of thinking, we may have to send him a Valentine's Day card next year. We'll have to find out if he prefers flowers or chocolates?
[Via
GameDaily]
Next Page >