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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Last Story designer: Wii U controller will enhance JRPG strategizing]]></title><link>http://www.joystiq.com/2012/08/06/last-story-designer-wii-u-controller-will-enhance-jrpg-strategi/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/06/last-story-designer-wii-u-controller-will-enhance-jrpg-strategi/</guid><comments>http://www.joystiq.com/2012/08/06/last-story-designer-wii-u-controller-will-enhance-jrpg-strategi/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/08/06/last-story-designer-wii-u-controller-will-enhance-jrpg-strategi/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/wiiu614.jpg" /></a></center><a href="http://joystiq.com/game/the-last-story"><em>The Last Story</em></a> lead designer Takuya Matsumoto believes the Wii U has potential for role-playing games, partly for organizational reasons. "I feel that the Wii U's interface, as with other tablet devices, works best for browsing and arranging information," he told <a href="http://www.siliconera.com/2012/08/03/wii-u-controller-will-push-jrpg-strategizing-says-the-last-story-lead-designer/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+siliconera%2FMkOc+%28Siliconera%29">Siliconera</a>.<br /><br />All right, maybe "browsing and arranging information" isn't the most exciting-sounding use of the WiiPad, but it sounds much more interesting in RPG-specific terms. "One merit is the ability to use a touch screen to directly manipulate information, such as looking up a monster's weak point or, like with a car's GPS, as a tool to understand battlefield conditions on a sub screen," Matsumoto explained. "This special feature will likely bring about opportunities for deep research into JRPG strategy."<br /><br />Matsumoto envisions JRPGs using other Wii U features as well, beyond the touchscreen. "Also, I think that things like saving information gathered during gameplay, adding to your own character's memories and experiences, and sharing with other players via Wi-Fi and the Miiverse will become an experience typical to the Wii U," Matsumoto said. Sharing memories of virtual experiences isn't exactly the first thing we thought of when we saw <a href="http://www.joystiq.com/tag/miiverse">Miiverse</a>, but it's an interesting idea.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/06/last-story-designer-wii-u-controller-will-enhance-jrpg-strategi/">Last Story designer: Wii U controller will enhance JRPG strategizing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Aug 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/06/last-story-designer-wii-u-controller-will-enhance-jrpg-strategi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20294023/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/06/last-story-designer-wii-u-controller-will-enhance-jrpg-strategi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>marvelous-aql</category><category>nintendo</category><category>takuya-matsumoto</category><category>the-last-story</category><category>wii-u</category><category>wiipad</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 06 Aug 2012 11:00:00 EST</pubDate></item></channel></rss>