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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Indie Royale 'Evolved' bundle offers The Path, Krater and more]]></title><link>http://www.joystiq.com/2013/01/31/indie-royale-evolved-bundle-offers-the-path-krater-and-more/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/31/indie-royale-evolved-bundle-offers-the-path-krater-and-more/</guid><comments>http://www.joystiq.com/2013/01/31/indie-royale-evolved-bundle-offers-the-path-krater-and-more/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/31/indie-royale-evolved-bundle-offers-the-path-krater-and-more/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/thepath580_530x298.jpg" /></a></div>Indie Royale has armed a new bundle of five games, headlined by Talawa Games' side-scrolling puzzler, <em><a href="http://www.joystiq.com/2012/12/11/the-joystiq-indie-pitch-unmechanical/">Unmechanical</a>. </em>The "Evolved" bundle, which throws in a few soundtracks and some additional DLC if you pay a few bucks more, also contains <a href="http://www.joystiq.com/tag/the-path"><em>The Path</em></a>, a horror game for PC and Mac inspired by the classic tale <em>Little Red Riding Hood</em>.<br /><br />Fatshark's <em><a href="http://www.joystiq.com/tag/krater">Krater</a>, </em>a post-apocalyptic dungeon crawler in which Swedish adventurers scavenge for goods from the lost world, is sandwiched in the middle of this group. You'll also get <em>Sugar Cube: Bittersweet Factory,</em> a 2D platformer about a sentient sugar cube escaping a cookie-bound fate, <em>OIO, </em>a platform-puzzler starring a wooden boy who must save his kind from a frozen state.<br /><br />Indie Royale's "Evolved" bundle will be around for the next week and, as of the time of this writing, has already moved 10,000 bundles. <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/31/indie-royale-evolved-bundle-offers-the-path-krater-and-more/">Indie Royale 'Evolved' bundle offers The Path, Krater and more</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 Jan 2013 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/31/indie-royale-evolved-bundle-offers-the-path-krater-and-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20445373/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/31/indie-royale-evolved-bundle-offers-the-path-krater-and-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bundle</category><category>fatshark</category><category>indie-royale</category><category>krater</category><category>mac</category><category>oio</category><category>pc</category><category>sugar-cube</category><category>talawa-games</category><category>tale-of-tales</category><category>the-path</category><category>turtle-cream</category><category>unmechanical</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 31 Jan 2013 23:00:00 EST</pubDate></item><item><title><![CDATA[The Joystiq Indie Pitch: Unmechanical]]></title><link>http://www.joystiq.com/2012/12/11/the-joystiq-indie-pitch-unmechanical/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/11/the-joystiq-indie-pitch-unmechanical/</guid><comments>http://www.joystiq.com/2012/12/11/the-joystiq-indie-pitch-unmechanical/#comments</comments><description><![CDATA[<p class="noted"> Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, Jesper Engstr&ouml;m of Sweden's Talawa Games talks his BIG win in Brazil with PC puzzler <em>Unmechanical</em>.</p><div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/11/the-joystiq-indie-pitch-unmechanical/"><img alt="The Joystiq Indie Pitch Unmechanical" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/unmechanicalstill024-1024x576.jpg" /></a></div><strong>What's your game called and what's it about?</strong><br /><br /><em><a href="http://unmechanical.net/">Unmechanical</a> </em>is a 2.5D, side-scrolling, puzzle adventure game about a small helicopter-like creature who gets pulled down into a bizarre, underground world. The rest you need to find out for yourself as you venture through this strange and slightly creepy place.<br /><br /><strong>What's the story behind <em>Unmechanical</em>'s strange name?</strong><br /><br />One of the key components we wanted for the game was the mixture of the organic and the mechanical together, so one of our team members just thought <em>Unmechanical </em>sounded good and we stuck with it. <em>Unmechanical </em>is obviously not a "real" word, and the appropriate phrase would be "non-mechanical" or "not mechanical."<br /><br />Some figure it was a translation error from Swedish to English to go "unmechanical," but it's meant as a play of words in the same sense as "undead" probably was when it was first coined. In the end it suited us just fine as it gives our game more recognition with just one made up word and the meaning we wanted is still there.<p><a href="http://www.joystiq.com/2012/12/11/the-joystiq-indie-pitch-unmechanical/" rel="bookmark">Continue reading <em>The Joystiq Indie Pitch: Unmechanical</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/11/the-joystiq-indie-pitch-unmechanical/">The Joystiq Indie Pitch: Unmechanical</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Dec 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/11/the-joystiq-indie-pitch-unmechanical/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20400444/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/11/the-joystiq-indie-pitch-unmechanical/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ios</category><category>ipad</category><category>iphone</category><category>joystiq-indie-pitch</category><category>mobile</category><category>pc</category><category>talawa-games</category><category>unmechanical</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 11 Dec 2012 19:00:00 EST</pubDate></item></channel></rss>