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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Quantum Theory review: Derivative formula]]></title><link>http://www.joystiq.com/2010/10/12/quantum-theory-review/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/12/quantum-theory-review/</guid><comments>http://www.joystiq.com/2010/10/12/quantum-theory-review/#comments</comments><description><![CDATA[<p style="text-align: center;" class="MsoNormal"><a href="http://www.joystiq.com/2010/10/12/quantum-theory-review/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/quantumshot.jpg" alt="" /></a></p>
<p class="MsoNormal">Occasionally, you see a remake that simply works better than the original. When Aretha Franklin belts out "Respect," it somehow has significantly more power than when Otis Redding first recorded it. And when the new series of <em>Battlestar Galactica</em> aired in 2003, it garnered critical acclaim, rather than relying on nostalgia and the cheese factor of the original show. <br />
<br />
But most of the time, imitations can't come anywhere near the quality of that which they're attempting to capture the magic of. That's when you get The Monkees and <em>the New Monkees</em> trying to cash in on the success of The Beatles. Following in that grand tradition, <a href="http://www.joystiq.com/game/quantum-theory"><em>Quantum Theory</em></a> is the <em>Airheads </em>to Gears of War's <em>Wayne's World</em>. That is to say it's almost identical to <em>Gears of War,</em> except terrible. <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/quantum-theory-ps3/">Quantum Theory</a></strong></p><a href="http://www.joystiq.com/photos/quantum-theory-ps3/#1087835"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/quantum_theory09_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/quantum-theory-ps3/#1087836"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/quantum_theory03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/quantum-theory-ps3/#1087837"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/quantum_theory04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/quantum-theory-ps3/#1087838"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/quantum_theory05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/quantum-theory-ps3/#2338056"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/2009-09-21_08-14-00_thumbnail.jpg" alt="" title="" /></a></div></p><p><a href="http://www.joystiq.com/2010/10/12/quantum-theory-review/" rel="bookmark">Continue reading <em>Quantum Theory review: Derivative formula</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/12/quantum-theory-review/">Quantum Theory review: Derivative formula</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Oct 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/12/quantum-theory-review/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19668970/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/12/quantum-theory-review/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>playstation</category><category>ps3</category><category>Quantum-Theory</category><category>team-tachyon</category><category>tecmo-koei</category><category>xbox</category><dc:creator><![CDATA[Taylor Cocke]]></dc:creator><pubDate>Tue, 12 Oct 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Quantum Theory uses tech from Ninja Gaiden Sigma]]></title><link>http://www.joystiq.com/2009/01/09/quantum-theory-uses-tech-from-ninja-gaiden-sigma/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/09/quantum-theory-uses-tech-from-ninja-gaiden-sigma/</guid><comments>http://www.joystiq.com/2009/01/09/quantum-theory-uses-tech-from-ninja-gaiden-sigma/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div align="center"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=21168"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/quantumtheor425.jpg" /></a><br /></div>
Tecmo's upcoming PS3-exclusive shooter, <a href="http://www.joystiq.com/tag/quantum-theory"><em>Quantum Theory</em></a>, isn't made by the notorious Team Ninja studio. However, why should developers Team Tachyon relearn a system that their peers have already mastered? The technology is owned by Tecmo, so why not share resources? "Team Ninja has already put out a game, <a href="http://www.joystiq.com/tag/ninjagaidensigma"><em>Ninja Gaiden Sigma</em></a>, on the PS3, and internally we've already shared the knowledge, and the know-how, and we're very aware of the technological challenges that they had," Keisuke Kikuchi explained to <a href="http://www.gamasutra.com/php-bin/news_index.php?story=21168">Gamasutra</a>. "So, in a way, we have already been exposed to that."<br /> <br />Starting from an already existing base of technology will help the team get more out of the PS3's immense potential. <em>Ninja Gaiden</em> looked good, but the Tecmo tech can certainly be stretched even further. "We think that we can push it to the next level with <em>Quantum Theory</em>. So it's not like we're completely starting from scratch, but the luxury of having a team, internally, that has already worked on a PS3 title, definitely has been a help."<br /><br />Tecmo has yet to release real-time footage of the game in motion, but we're hoping to see more from this exciting PS3 game in the future.<br /><br />[Thanks, David B.!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/09/quantum-theory-uses-tech-from-ninja-gaiden-sigma/">Quantum Theory uses tech from Ninja Gaiden Sigma</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Jan 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=21168>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/09/quantum-theory-uses-tech-from-ninja-gaiden-sigma/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1425035/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/09/quantum-theory-uses-tech-from-ninja-gaiden-sigma/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>quantum-theory</category><category>team-ninja</category><category>team-tachyon</category><category>tecmo</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 09 Jan 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Undead Knights developer loves the PSP, made for real gamers]]></title><link>http://www.joystiq.com/2009/01/09/undead-knights-developer-loves-the-psp-made-for-real-gamers/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/09/undead-knights-developer-loves-the-psp-made-for-real-gamers/</guid><comments>http://www.joystiq.com/2009/01/09/undead-knights-developer-loves-the-psp-made-for-real-gamers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div align="center"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=21168."><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/undead480kng.jpg" /></a><br /></div>
<a href="http://www.joystiq.com/tag/undead-knights"><em>Undead Knights</em></a> was announced as a PSP exclusive at Tokyo Game Show last year. We haven't seen anything on <em>Undead Knights</em> since, but <a href="http://www.gamasutra.com/php-bin/news_index.php?story=21168.">Gamasutra</a> managed to get an interview out of the mysterious Team Tachyon crew at Tecmo. The interview reveals that Kohei Shibata is in love with the PSP. He wanted to target hardcore gamers with this dark action game, and PSP was an ideal fit: "With the PSP versus the DS, it just seems like the DS lends more toward the casual gamers, and I'm not sure if the real gamers are there [wanting] an action gameplay experience."<br /><br />The team is focusing on making a unique action experience, one that isn't simply about killing everything in your sight. "The most important thing, I think, is to be able to deliver a gameplay experience that's not just your typical action hack-and-slash, 'kill your enemies and move forward' game; there needs to be some sort of twist to an action game." The grim anti-hero approach of <em>Undead Knights</em> might have that "twist" they're looking for. Hopefully, it won't be long until we can see the fruits of their labor.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/09/undead-knights-developer-loves-the-psp-made-for-real-gamers/">Undead Knights developer loves the PSP, made for real gamers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Jan 2009 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=21168.>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/09/undead-knights-developer-loves-the-psp-made-for-real-gamers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1425063/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/09/undead-knights-developer-loves-the-psp-made-for-real-gamers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>team-tachyon</category><category>tecmo</category><category>undead-knights</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 09 Jan 2009 15:45:00 EST</pubDate></item></channel></rss>