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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Browserquest: an MMO tech demo made to work in browsers everywhere]]></title><link>http://www.joystiq.com/2012/03/29/browserquest-an-mmo-tech-demo-made-to-work-in-browsers-everywhe/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/29/browserquest-an-mmo-tech-demo-made-to-work-in-browsers-everywhe/</guid><comments>http://www.joystiq.com/2012/03/29/browserquest-an-mmo-tech-demo-made-to-work-in-browsers-everywhe/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/03/29/browserquest-an-mmo-tech-demo-made-to-work-in-browsers-everywhe/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/browserquest.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div><a href="http://hacks.mozilla.org/2012/03/browserquest/"><em>Browserquest</em></a> is a game put together by Mozilla (the company behind the popular Firefox browser) and intended to show off <a href="https://developer.mozilla.org/en/WebSockets">WebSockets</a>, a technology that allows constant communication between your browser and a server online. But outside of the tech, it's a nice little streamlined MMORPG. There's no story to speak of, but you can explore a beautiful world, meet NPCs, and kill creatures while upgrading your items.<br /><br /><em>Browserquest</em> is also impressive because it's as cross-platform as these things get -- even just resizing your browser screen will change the way the HTML 5 game is displayed, so it works great on your big-screen monitor, mobile devices, or anything else you run it on. If you happen to be a coder, <a href="https://github.com/mozilla/BrowserQuest/tree/master/server">the full source is also available</a> on Github, so you can see how it's all done, and even use that code to build your own games.<br /><br />The graphics and gameplay are charming enough that you'll wish it was filled out more, but <em>Browserquest</em> already works as a template for what browser-based games might be like in the future.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/29/browserquest-an-mmo-tech-demo-made-to-work-in-browsers-everywhe/">Browserquest: an MMO tech demo made to work in browsers everywhere</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Mar 2012 07:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/29/browserquest-an-mmo-tech-demo-made-to-work-in-browsers-everywhe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20203478/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/29/browserquest-an-mmo-tech-demo-made-to-work-in-browsers-everywhe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>github</category><category>mmorpg</category><category>mobile</category><category>mozilla</category><category>pc</category><category>rpg</category><category>tech-demo</category><category>websockets</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 29 Mar 2012 07:30:00 EST</pubDate></item><item><title><![CDATA[Behind the scenes of Quantic Dream's 'Kara' tech demo]]></title><link>http://www.joystiq.com/2012/03/26/behind-the-scenes-of-quantic-dreams-kara-tech-demo/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/26/behind-the-scenes-of-quantic-dreams-kara-tech-demo/</guid><comments>http://www.joystiq.com/2012/03/26/behind-the-scenes-of-quantic-dreams-kara-tech-demo/#comments</comments><description><![CDATA[<center><!--[if IE]><object width="530" height="266" id="viddlerOuter-c5dcb065" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/c5dcb065/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=68147296&amp;autoplay=f&amp;loop=false&amp;nologo=false&amp;hd=false"><object id="viddlerInner-c5dcb065"><video id="viddlerVideo-c5dcb065" src="//www.viddler.com/file/c5dcb065/html5mobile?openURL=68147296" type="video/mp4" width="530" height="246" poster="//www.viddler.com/thumbnail/c5dcb065/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--> <img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/castingforkara.jpg" style="display:none" /><object data="//www.viddler.com/simple/c5dcb065/" height="266" id="viddlerOuter-c5dcb065" type="application/x-shockwave-flash" width="530"><object id="viddlerInner-c5dcb065"><video controls="controls" height="246" id="viddlerVideo-c5dcb065" poster="//www.viddler.com/thumbnail/c5dcb065/" src="//www.viddler.com/file/c5dcb065/html5mobile?openURL=68147296" tabindex="0" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></center><br />Have you thought about just how Quantic Dream <a href="http://www.joystiq.com/2012/03/07/quantic-dream-reveals-new-prototype-serves-as-the-foundation-fo/">pulled off that "Kara" tech demo</a> on the PS3? If your answer, like ours, was that they actually built a female android and taught it how to speak all those languages and sing, then you're wrong. They didn't do that at all. Female androids don't exist in real life. Sigh.<br /><br />No, instead they hired an actress named <a href="http://www.imdb.com/name/nm2038170/">Valorie Curry</a> (actually three different women -- Curry for acting, one for the German and French, and another to sing) to come in and do motion capture for the part, and refined and developed her performance over a series of about eight months before finally capturing it for the tech demo.<br /><br />You can see the whole process in the video above, and watch the original tech demo below. Yeah, we guess it's cool and all that they put so much care and work into such a quality video -- but not as cool as a real female android. Sigh again.<p><a href="http://www.joystiq.com/2012/03/26/behind-the-scenes-of-quantic-dreams-kara-tech-demo/" rel="bookmark">Continue reading <em>Behind the scenes of Quantic Dream's 'Kara' tech demo</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/26/behind-the-scenes-of-quantic-dreams-kara-tech-demo/">Behind the scenes of Quantic Dream's 'Kara' tech demo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Mar 2012 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/26/behind-the-scenes-of-quantic-dreams-kara-tech-demo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20201439/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/26/behind-the-scenes-of-quantic-dreams-kara-tech-demo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>actress</category><category>kara</category><category>motion-capture</category><category>performance</category><category>playstation</category><category>ps3</category><category>quantic-dream</category><category>tech</category><category>tech-demo</category><category>valorie-curry</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 26 Mar 2012 21:30:00 EST</pubDate></item><item><title><![CDATA['Screenshot' tech demo is two-thirds Portal, one-third time travel]]></title><link>http://www.joystiq.com/2011/09/25/screenshot-tech-demo-is-two-thirds-portal-one-third-time-trav/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/25/screenshot-tech-demo-is-two-thirds-portal-one-third-time-trav/</guid><comments>http://www.joystiq.com/2011/09/25/screenshot-tech-demo-is-two-thirds-portal-one-third-time-trav/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/25/screenshot-tech-demo-is-two-thirds-portal-one-third-time-trav/" target="_self"><img  src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/screenshotscreenshot.png" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; display:none;" /></a><iframe allowfullscreen="" frameborder="0" height="334" src="http://www.youtube.com/embed/ph60iKWmtos" width="599"></iframe></div>
<br />
It's pretty rare for us to post about tech demos here on Joystiq, since they're not <em>actually games</em> and everything, but <a href="http://www.youtube.com/user/ThePodunkian">ThePodunkian</a>'s "screenshot" concept is so enthralling and mind-blowing that we had no choice but to share it with the class.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/25/screenshot-tech-demo-is-two-thirds-portal-one-third-time-trav/">'Screenshot' tech demo is two-thirds Portal, one-third time travel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 25 Sep 2011 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/25/screenshot-tech-demo-is-two-thirds-portal-one-third-time-trav/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20065761/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/25/screenshot-tech-demo-is-two-thirds-portal-one-third-time-trav/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>pc</category><category>portal</category><category>screenshots</category><category>tech-demo</category><category>time-travel</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sun, 25 Sep 2011 10:30:00 EST</pubDate></item><item><title><![CDATA[Star Ocean developer's real-time graphics demo is out of this world]]></title><link>http://www.joystiq.com/2011/04/25/star-ocean-developers-real-time-graphics-demo-is-out-of-this-wo/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/25/star-ocean-developers-real-time-graphics-demo-is-out-of-this-wo/</guid><comments>http://www.joystiq.com/2011/04/25/star-ocean-developers-real-time-graphics-demo-is-out-of-this-wo/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/04/25/star-ocean-developers-real-time-graphics-demo-is-out-of-this-wo/#continued"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/triace.demo.042511-530px-play.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
This video shows off the new graphics engine created by <a href="http://www.joystiq.com/tag/Star-Ocean-The-Last-Hope/"><em>Star Ocean</em></a> dev <a href="http://www.joystiq.com/tag/tri-ace">tri-Ace</a> to great effect. While not based on any existing game (or future title), it does feature clever cameos by a couple recognizable characters -- and looks absolutely stunning.<p><a href="http://www.joystiq.com/2011/04/25/star-ocean-developers-real-time-graphics-demo-is-out-of-this-wo/" rel="bookmark">Continue reading <em>Star Ocean developer's real-time graphics demo is out of this world</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/25/star-ocean-developers-real-time-graphics-demo-is-out-of-this-wo/">Star Ocean developer's real-time graphics demo is out of this world</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Apr 2011 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/25/star-ocean-developers-real-time-graphics-demo-is-out-of-this-wo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19923099/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/25/star-ocean-developers-real-time-graphics-demo-is-out-of-this-wo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>playstation</category><category>ps3</category><category>tech-demo</category><category>tri-ACE</category><category>xbox</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Mon, 25 Apr 2011 23:30:00 EST</pubDate></item><item><title><![CDATA[Octodad meets Kinect: How one of the funniest games ever is finding new legs]]></title><link>http://www.joystiq.com/2011/02/24/octodad-kinect-demo/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/24/octodad-kinect-demo/</guid><comments>http://www.joystiq.com/2011/02/24/octodad-kinect-demo/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/02/24/octodad-kinect-demo/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/gamoctodadkinect2530.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
"Loving Father. Caring Husband. Secret Octopus."<br />
<br />
Any doubts you may have harbored about the comedic value of <a href="http://www.joystiq.com/2010/11/11/octodad-a-free-indie-game-about-a-loving-father-who-is-also-a-s/"><em>Octodad</em></a> -- the latest project from the increasingly acclaimed DePaul Game Development program -- were almost certainly abandoned after reading the tagline above. Cold souls in need of further convincing only need spend a few minutes with the free indie title to realize its genius. Everyone else is probably dead, or born without a sense of humor, which some might argue to be worse.<br />
<br />
<em>Octodad</em> doesn't rely on shortsighted bursts of wit, wordplay or other pre-programmed gags to arouse laughter. Its humor is <em>emergent</em> -- the very act of wobbling the cephalo-protagonist between his patronly objectives simply <em>is</em> funny. Rather, it <em>was</em> funny.<br />
<br />
Now that the game's collegiate developers have followed through with their plan to infuse the game with Kinect support, <em>Octodad</em> has reached a plane of comedy few other titles have even approached.<p><a href="http://www.joystiq.com/2011/02/24/octodad-kinect-demo/" rel="bookmark">Continue reading <em>Octodad meets Kinect: How one of the funniest games ever is finding new legs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/24/octodad-kinect-demo/">Octodad meets Kinect: How one of the funniest games ever is finding new legs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Feb 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/24/octodad-kinect-demo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19856474/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/24/octodad-kinect-demo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>demo</category><category>depaul-game-dev</category><category>john-murphy</category><category>kinect</category><category>octodad</category><category>pc</category><category>phillip-tibitoski</category><category>tech-demo</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 24 Feb 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Watch as two women, two WP7 devices, and a Kinect pelt a man with rubber balls]]></title><link>http://www.joystiq.com/2011/02/14/watch-as-two-women-two-wp7-devices-and-a-kinect-pelt-a-man-wit/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/14/watch-as-two-women-two-wp7-devices-and-a-kinect-pelt-a-man-wit/</guid><comments>http://www.joystiq.com/2011/02/14/watch-as-two-women-two-wp7-devices-and-a-kinect-pelt-a-man-wit/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2011/02/14/watch-as-two-women-two-wp7-devices-and-a-kinect-pelt-a-man-wit/#continued"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/kinectadventureswp7headerimg530px.jpg" /></a></div>
It's not every day that Microsoft shows off its own technology being used for <em>the forces of evil</em>, but it did just that during company head Steve Ballmer's keynote at Mobile World Congress. <a href="http://www.engadget.com/2011/02/14/microsoft-rally-ball-demo-shows-windows-phone-7-kinect-xbox-li/">Engadget</a> was on hand to witness <em><a href="http://www.joystiq.com/game/kinect-adventures">Kinect Adventures</a></em>' Rally Ball minigame being controlled not just by a Kinect, but also two Windows Phone 7 devices controlling the flow of rubber balls being distributed. It's all fun and games until the gentleman playing is overtaken by a <em>monstrous flood</em> of rubber balls.<br />
<br />
Microsoft notes that the demonstration was strictly a "tech demo," but it certainly hints at the possible future of Windows Phone/Xbox integration. It also opens the pandora's box-like door to Kinect/WP7/Surface crossovers, <em>finally</em>. Get a look at synergy in action just after the break.<p><a href="http://www.joystiq.com/2011/02/14/watch-as-two-women-two-wp7-devices-and-a-kinect-pelt-a-man-wit/" rel="bookmark">Continue reading <em>Watch as two women, two WP7 devices, and a Kinect pelt a man with rubber balls</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/14/watch-as-two-women-two-wp7-devices-and-a-kinect-pelt-a-man-wit/">Watch as two women, two WP7 devices, and a Kinect pelt a man with rubber balls</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 Feb 2011 16:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/14/watch-as-two-women-two-wp7-devices-and-a-kinect-pelt-a-man-wit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19843090/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/14/watch-as-two-women-two-wp7-devices-and-a-kinect-pelt-a-man-wit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>kinect</category><category>Kinect-Adventures</category><category>microsoft</category><category>mobile</category><category>mobile-world-congress</category><category>mwc-2011</category><category>rally-ball</category><category>steve-ballmer</category><category>tech-demo</category><category>windows-phone-7</category><category>wp7</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 14 Feb 2011 16:20:00 EST</pubDate></item><item><title><![CDATA[PlayStation Move tech demo slices, dices, sets us on fire]]></title><link>http://www.joystiq.com/2010/08/28/playstation-move-tech-demo-slices-dices-sets-us-on-fire/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/28/playstation-move-tech-demo-slices-dices-sets-us-on-fire/</guid><comments>http://www.joystiq.com/2010/08/28/playstation-move-tech-demo-slices-dices-sets-us-on-fire/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/28/playstation-move-tech-demo-slices-dices-sets-us-on-fire/#continued"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/gampsmovefireball530.jpg" alt="" /></a></div>
We saw a handful of neat non-gaming applications for the PlayStation Move when the peripheral was first announced during E3 2009. Yesterday, Sony <a href="http://blog.us.playstation.com/2010/08/27/playstation-move-new-tech-demo-video-tour/">released a video</a> showing even more of the Move's capabilities, such as 3D sculpting, branch climbing and ... um, face stretching? Yes, <em>it stretches faces</em>.<p><a href="http://www.joystiq.com/2010/08/28/playstation-move-tech-demo-slices-dices-sets-us-on-fire/" rel="bookmark">Continue reading <em>PlayStation Move tech demo slices, dices, sets us on fire</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/28/playstation-move-tech-demo-slices-dices-sets-us-on-fire/">PlayStation Move tech demo slices, dices, sets us on fire</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 28 Aug 2010 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/28/playstation-move-tech-demo-slices-dices-sets-us-on-fire/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19612116/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/28/playstation-move-tech-demo-slices-dices-sets-us-on-fire/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>playstation</category><category>playstation-move</category><category>ps3</category><category>tech-demo</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 28 Aug 2010 17:30:00 EST</pubDate></item><item><title><![CDATA[Microsoft shows how Natal recognizes players, gender]]></title><link>http://www.joystiq.com/2010/04/15/microsoft-shows-how-natal-recognizes-players-gender/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/15/microsoft-shows-how-natal-recognizes-players-gender/</guid><comments>http://www.joystiq.com/2010/04/15/microsoft-shows-how-natal-recognizes-players-gender/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.nextgn.com/2010/04/15/this-is-how-project-natal-camera-sees-the-player-shaky-cam-video/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/gamnatalgender580.jpg" /></a></div>
Have you ever wondered what <a href="http://www.joystiq.com/tag/natal">Project Natal</a> actually <em>sees</em> through its beady, robotic eyes? A direct feed of the Natal's point-of-view was recently revealed to the audience of Microsoft Israel R&amp;D's "Think Next" convention yesterday afternoon. Just past the jump, you can check out <a href="http://www.nextgn.com/2010/04/15/this-is-how-project-natal-camera-sees-the-player-shaky-cam-video/">NextGen-News' video</a> of a live demonstration from Microsoft VP of Hardware and Technology Dr. Ilan Spillinger and a female participant, both of whose genders and movements were successfully identified and Avatar-ified by Natal.<br />
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Watch the video after the jump to see Spillinger get more excited by this technology than anyone has ever been excited for anything else on the planet, <em>ever</em>.<br />
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[Via <a href="http://www.engadget.com/2010/04/15/microsoft-gives-us-a-look-through-project-natals-eyes-video/">Engadget</a>]<p><a href="http://www.joystiq.com/2010/04/15/microsoft-shows-how-natal-recognizes-players-gender/" rel="bookmark">Continue reading <em>Microsoft shows how Natal recognizes players, gender</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/15/microsoft-shows-how-natal-recognizes-players-gender/">Microsoft shows how Natal recognizes players, gender</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Apr 2010 17:44:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nextgn.com/2010/04/15/this-is-how-project-natal-camera-sees-the-player-shaky-cam-video/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/15/microsoft-shows-how-natal-recognizes-players-gender/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19441894/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/15/microsoft-shows-how-natal-recognizes-players-gender/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gender</category><category>Ilan-Spillinger</category><category>microsoft</category><category>natal</category><category>project-natal</category><category>research-and-development</category><category>tech-demo</category><category>video</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 15 Apr 2010 17:44:00 EST</pubDate></item><item><title><![CDATA[Video: Augmented reality meets Virtual-On]]></title><link>http://www.joystiq.com/2010/01/26/video-augmented-reality-meets-virtual-on/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/26/video-augmented-reality-meets-virtual-on/</guid><comments>http://www.joystiq.com/2010/01/26/video-augmented-reality-meets-virtual-on/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.mechadamashii.com/news/news-artoolkit-and-oratan-fun/"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/augrealvirtualontechdemoheaderimg580px.jpg" alt="" /></a></div>
<a href="http://www.joystiq.com/tag/project-natal">Project Natal</a>? <a href="http://www.joystiq.com/tag/playstation-motion-controller">Sony's Motion Controller</a>/Arc/Whatever It's Called? Psshht, whatever. They've got nothin' on the ARToolKit augmented reality <em>Virtual-On</em> demonstration we just watched. Spotted by <a href="http://www.mechadamashii.com/news/news-artoolkit-and-oratan-fun/">Mecha Damashii</a>, the tech demo gets our hearts all aflutter with the prospect of fighting a tiny mech while running from room-to-room in our apartment, dodging lasers. We hear those things are bad news! (Lasers, that is.) Regardless, if the video after the break doesn't get your heart racing, you should probably call a doctor -- <em>you might be dead</em>. <br />
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[Via <a href="http://www.gamesetwatch.com/2010/01/augmented_virtual_on_reality.php">GameSetWatch</a>]<p><a href="http://www.joystiq.com/2010/01/26/video-augmented-reality-meets-virtual-on/" rel="bookmark">Continue reading <em>Video: Augmented reality meets Virtual-On</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/26/video-augmented-reality-meets-virtual-on/">Video: Augmented reality meets Virtual-On</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Jan 2010 22:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mechadamashii.com/news/news-artoolkit-and-oratan-fun/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/26/video-augmented-reality-meets-virtual-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19332048/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/26/video-augmented-reality-meets-virtual-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>artoolkit</category><category>augmented-reality</category><category>project-natal</category><category>sony-motion-controller</category><category>tech-demo</category><category>virtual-on</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 26 Jan 2010 22:40:00 EST</pubDate></item><item><title><![CDATA[Rumor: Former GRIN/Square Enix title 'Fortress' tech demo leaked]]></title><link>http://www.joystiq.com/2010/01/17/rumor-former-grin-square-enix-title-fortress-tech-demo-leaked/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/17/rumor-former-grin-square-enix-title-fortress-tech-demo-leaked/</guid><comments>http://www.joystiq.com/2010/01/17/rumor-former-grin-square-enix-title-fortress-tech-demo-leaked/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.youtube.com/watch?v=D1U_0EoWkIE"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/gamchocobofortress580.jpg" /></a></div>
It's been awhile since we've heard anything about <a href="http://www.joystiq.com/2009/08/20/grins-unreleased-masterpiece-was-a-final-fantasy-game-codenam/">GRIN's "unreleased masterpiece"</a> -- a collaboration with Square Enix (and assumed <em>Final Fantasy</em> off-shoot) titled <a href="http://www.joystiq.com/tag/fortress"><em>Fortress</em></a>. An <a href="http://www.joystiq.com/2009/09/21/rumor-grin-final-fantasy-game-in-hands-of-new-studio/">anonymous report released last September</a> claimed the title was currently in the hands of another, unnamed developer. Yesterday, some tech demo footage purportedly displaying the fruits of said studio's labor <a href="http://www.youtube.com/watch?v=D1U_0EoWkIE">landed on YouTube</a>. We've posted said video after the jump.<br />
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Without any inclination of who is responsible for developing <em>Fortress</em> -- <em>if</em> anyone is developing <em>Fortress</em> -- it's impossible for us to test the credibility of this video. The original poster, YouTube user DiipuSurotu, doesn't mention where the video came from, only stating that it's a tech demo for an "official, but currently unannounced sequel to <em>Final Fantasy XII</em>." We've contacted Square Enix to see what they think of the footage.<br />
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It doesn't really look like your traditional Squeenix fare, but the character models certainly resemble those featured in the <a href="http://finalfantasy.wikia.com/wiki/Category:Fortress_Images">leaked concept art</a> that surfaced last year. Oh, also? There's totally a Chocobo at the 1:15 mark. That's <em>Final Fantasy</em>-y enough for us.<br />
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[Thanks to everyone who sent this in!]<p><a href="http://www.joystiq.com/2010/01/17/rumor-former-grin-square-enix-title-fortress-tech-demo-leaked/" rel="bookmark">Continue reading <em>Rumor: Former GRIN/Square Enix title 'Fortress' tech demo leaked</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/17/rumor-former-grin-square-enix-title-fortress-tech-demo-leaked/">Rumor: Former GRIN/Square Enix title 'Fortress' tech demo leaked</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 17 Jan 2010 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=D1U_0EoWkIE>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/17/rumor-former-grin-square-enix-title-fortress-tech-demo-leaked/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19319982/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/17/rumor-former-grin-square-enix-title-fortress-tech-demo-leaked/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>final-fantasy</category><category>final-fantasy-xii</category><category>fortress</category><category>grin</category><category>rumor</category><category>square-enix</category><category>tech-demo</category><category>video</category><category>youtube</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 17 Jan 2010 13:30:00 EST</pubDate></item><item><title><![CDATA[OnLive technology demonstrated at Columbia University]]></title><link>http://www.joystiq.com/2009/12/29/onlive-technology-demonstrated-at-columbia-university/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/29/onlive-technology-demonstrated-at-columbia-university/</guid><comments>http://www.joystiq.com/2009/12/29/onlive-technology-demonstrated-at-columbia-university/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.gamertagradio.com/forums/showthread.php?t=12747"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/gam_crysisonlive_580.jpg" /></a></div>
You might want to go ahead and put on your thickest, darkest sunglasses, because you're about to be <em>blinded with science</em>. <a href="http://www.joystiq.com/tag/onlive">OnLive</a> founder and CEO Steve Perlman <a href="http://www.gamertagradio.com/forums/showthread.php?t=12747">recently showed off the game-streaming technology's</a> applications to a group of students at Columbia University in New York. Yeah, sure, you can be jealous of their rare opportunity, but take solace in the fact that access to this opportunity probably cost them $35,000 a year.<br />
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<a href="http://www.gamertagradio.com/forums/showthread.php?t=12747">GamertagRadio snagged a video</a> of the event, which we've embedded after the jump. It's awfully long -- feel free to jump to the 12-minute mark to check out the OnLive user interface, and the 17-minute mark to see the iPhone's social networking functionality.<p><a href="http://www.joystiq.com/2009/12/29/onlive-technology-demonstrated-at-columbia-university/" rel="bookmark">Continue reading <em>OnLive technology demonstrated at Columbia University</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/29/onlive-technology-demonstrated-at-columbia-university/">OnLive technology demonstrated at Columbia University</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Dec 2009 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamertagradio.com/forums/showthread.php?t=12747>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/29/onlive-technology-demonstrated-at-columbia-university/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19296761/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/29/onlive-technology-demonstrated-at-columbia-university/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Apple</category><category>columbia-university</category><category>crysis</category><category>iPod</category><category>onlive</category><category>steve-perlman</category><category>streaming</category><category>tech-demo</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 29 Dec 2009 12:45:00 EST</pubDate></item><item><title><![CDATA[Then and now: Sony's motion-sensing, 'magic wand' controller tech ]]></title><link>http://www.joystiq.com/2009/06/17/then-and-now-sonys-motion-sensing-magic-wand-controller-tec/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/17/then-and-now-sonys-motion-sensing-magic-wand-controller-tec/</guid><comments>http://www.joystiq.com/2009/06/17/then-and-now-sonys-motion-sensing-magic-wand-controller-tec/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.forumeter.com/video/172846/NAVGTR-B-roll-Eye-Toy-Tech-Demo-Color-Tracking-and-"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/ps3.motion.controller.061709-580px.jpg" /></a><br />
<div style="text-align: left;">Sony's <a href="http://www.joystiq.com/tag/playstation-motion-controller">motion-controller technology for PS3</a> isn't new; in fact, it dates back to the dawn of the PS2's EyeToy. Well before PS3 was ever announced, Dr. Richard Marks, EyeToy / PlayStation Eye creator, was demoing gesture-based, motion-tracking gameplay on PS2 -- using a colored ball and a camera. Sound familiar?<br /><br />In the video after the break, you can watch Marks using a "wand" topped with a brightly-hued sphere to draw symbols in the air, which are translated into in-game spells -- the effects of which match the movement of the ball. It's very simple -- there's no tracking of depth and it's definitely not 1:1 by any stretch of the imagination -- but it's still interesting to see how far the idea has come since last-gen. <br /><br />Who knows what improvements can (or will) be made before the PlayStation Motion Controller is supposed to launch in 2010? We've placed this year's press conference demo video after the break for comparison's sake.<br /><br />[Thanks, dgonchild!]<br /> </div>
</div><p><a href="http://www.joystiq.com/2009/06/17/then-and-now-sonys-motion-sensing-magic-wand-controller-tec/" rel="bookmark">Continue reading <em>Then and now: Sony's motion-sensing, 'magic wand' controller tech </em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/17/then-and-now-sonys-motion-sensing-magic-wand-controller-tec/">Then and now: Sony's motion-sensing, 'magic wand' controller tech </a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Jun 2009 16:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.forumeter.com/video/172846/NAVGTR-B-roll-Eye-Toy-Tech-Demo-Color-Tracking-and->Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/17/then-and-now-sonys-motion-sensing-magic-wand-controller-tec/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19070298/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/17/then-and-now-sonys-motion-sensing-magic-wand-controller-tec/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dr-richard-marks</category><category>eyetoy</category><category>motion-control</category><category>playstation-eye</category><category>playstation-motion-controller</category><category>r-and-d</category><category>richard-marks</category><category>scea</category><category>Sony-Computer-Entertainment-America</category><category>tech-demo</category><category>video</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Wed, 17 Jun 2009 16:25:00 EST</pubDate></item><item><title><![CDATA[GDC09: Havok demonstrates behavioral tool v6.5 (with ninjas!)]]></title><link>http://www.joystiq.com/2009/03/28/gdc09-havok-demonstrates-behavioral-tool-v6-5-with-ninjas/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/28/gdc09-havok-demonstrates-behavioral-tool-v6-5-with-ninjas/</guid><comments>http://www.joystiq.com/2009/03/28/gdc09-havok-demonstrates-behavioral-tool-v6-5-with-ninjas/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.havok.com/content/view/285/79/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/havoklogoblack580.jpg" /></a><br /> </div>
With so many fantastic panels and discussions happening at <a href="http://www.joystiq.com/tag/GDC-2009">GDC</a>, how does a company make its message stand out? The answer: Use ninjas. Apparently the guys and gals at <a href="http://www.joystiq.com/tag/Havok/">Havok</a> got the "What's awesome?" memo and did just that, showcasing version 6.5 of its new behavioral tool set during the conference. Admittedly, video footage of the tech (found after the break) isn't going to smoke your shorts and knock your socks off, but the event-driven character behavior system hopes to make realistic reactions easier for game developers.<br /> <br /> Havok's behavioral tech demo (featuring wacky ninjas) demonstrates animation "tells," allowing characters to properly react to what is about to happen or is in the process of happening. The tech -- which uses the very technical sounding system of <a href="http://www.havok.com/content/view/285/79/">Hierarchical Finite State Machines and Blending Trees</a> -- hopes to empower game devs to create realistic scenarios that are easily transferable between artists and designers. What does that mean for the gamer? When a dude gets punched, it looks like that dude done get punched fo' reals. See, we can be technical too ... we have a doctorate in Awesomology.<p><a href="http://www.joystiq.com/2009/03/28/gdc09-havok-demonstrates-behavioral-tool-v6-5-with-ninjas/" rel="bookmark">Continue reading <em>GDC09: Havok demonstrates behavioral tool v6.5 (with ninjas!)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/28/gdc09-havok-demonstrates-behavioral-tool-v6-5-with-ninjas/">GDC09: Havok demonstrates behavioral tool v6.5 (with ninjas!)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 28 Mar 2009 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.havok.com/content/view/285/79/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/28/gdc09-havok-demonstrates-behavioral-tool-v6-5-with-ninjas/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1501091/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/28/gdc09-havok-demonstrates-behavioral-tool-v6-5-with-ninjas/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>awesomology</category><category>behavior</category><category>gdc-2009</category><category>havok</category><category>tech-demo</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Sat, 28 Mar 2009 18:45:00 EST</pubDate></item><item><title><![CDATA[The Ultimate Showdown: CryENGINE2 vs. Reality]]></title><link>http://www.joystiq.com/2008/02/23/the-ultimate-showdown-cryengine2-vs-reality/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/23/the-ultimate-showdown-cryengine2-vs-reality/</guid><comments>http://www.joystiq.com/2008/02/23/the-ultimate-showdown-cryengine2-vs-reality/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="400">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=31022"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=31022" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="400"></embed> </object><br />Crytek <a href="http://www.gametrailers.com/player/30966.html">recently whipped up a tech demonstration</a> for their haughty, hardware punishing software, CryENGINE2, to show off at GDC. Mimicking <a href="http://www.youtube.com/watch?v=oP5J4W5GQ3w">an unforgettable ad for the Sony Bravia</a>, the demo turned quite a few heads -- but how did the visuals of the ball-droppin' doppelganger compare to the original advertisement? Never one to miss an opportunity for a video comparison, <a href="http://www.gametrailers.com/player/31022.html">Gametrailers whipped up the above video</a>. What do you think -- are video games nearing photorealism? Or were your discerning, pixel-counting eyes not fooled?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/23/the-ultimate-showdown-cryengine2-vs-reality/">The Ultimate Showdown: CryENGINE2 vs. Reality</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 23 Feb 2008 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/31022.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/23/the-ultimate-showdown-cryengine2-vs-reality/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1123008/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/23/the-ultimate-showdown-cryengine2-vs-reality/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balls</category><category>bravia</category><category>commercial</category><category>cryengine2</category><category>crysis</category><category>crytek</category><category>engine</category><category>sonybravia</category><category>tech-demo</category><category>techdemo</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 23 Feb 2008 20:30:00 EST</pubDate></item><item><title><![CDATA[GDC08: Unreal fluid gets dynamic (on the surface)]]></title><link>http://www.joystiq.com/2008/02/20/gdc08-unreal-fluid-gets-dynamic-on-the-surface/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/20/gdc08-unreal-fluid-gets-dynamic-on-the-surface/</guid><comments>http://www.joystiq.com/2008/02/20/gdc08-unreal-fluid-gets-dynamic-on-the-surface/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><object type="application/x-shockwave-flash" width="490" height="366" data="http://www.vimeo.com/moogaloop.swf?clip_id=711984&amp;server=www.vimeo.com&amp;fullscreen=1&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF"> <param name="quality" value="best" /> <param name="allowfullscreen" value="true" /> <param name="scale" value="showAll" /> <param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=711984&amp;server=www.vimeo.com&amp;fullscreen=1&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF" /></object></div>
Good enough to drink? Heck, Unreal's new water looks good enough to waste a full clip of ammo on! (Sure beats skipping rocks, eh?) We don't know how much a bottle of this stuff will set you back, but we do know: <em>Gears of War 2 'Water Level' CONFIRMED!!!1<br /><br /></em>[Video courtesy of our pals at <a href="http://daily.mahalo.com/">Mahalo Daily</a>.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/20/gdc08-unreal-fluid-gets-dynamic-on-the-surface/">GDC08: Unreal fluid gets dynamic (on the surface)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Feb 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/20/gdc08-unreal-fluid-gets-dynamic-on-the-surface/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1120363/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/20/gdc08-unreal-fluid-gets-dynamic-on-the-surface/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dynamic-fluid-surfaces</category><category>epic</category><category>GDC</category><category>gdc08</category><category>tech-demo</category><category>unreal-engine-3</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 20 Feb 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Alone in the Dark tech demo shows off lighting, inventory system]]></title><link>http://www.joystiq.com/2008/02/17/alone-in-the-dark-tech-demo/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/17/alone-in-the-dark-tech-demo/</guid><comments>http://www.joystiq.com/2008/02/17/alone-in-the-dark-tech-demo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/media/" rel="tag">Videos and Screenshots</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="425" height="392">	<param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=30714"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=30714" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="425" height="392"></embed> </object></center>
<p>While the <a href="http://www.joystiq.com/2008/01/22/alone-in-the-dark-trailer-reveals-gameplay-inventory-system/">last <em>Alone in the Dark</em> video</a> seemed to focus less on actual gameplay and more on various methods of chair destruction, this new tech demo video is far more worthwhile. In fact, we'd go so far to say that our anticipation for this game has risen significantly. The lighting looks stunning and the mix-and-match inventory system looks like it could be great fun, especially with the abundant use of sticky tape. We love sticky tape. <br /><br />The inventory screen looks awesome and finally removes that "so where am I keeping all this junk?" question that pops up in the back of our mind during so many game. It's also nice to see some actual enemies, even if it is from a distance, along with multiple ways to splat them. <em>Alone in the Dark</em> is another game we're picking up from our "Don't Care" pile and sticking firmly on our radar.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/17/alone-in-the-dark-tech-demo/">Alone in the Dark tech demo shows off lighting, inventory system</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 17 Feb 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/17/alone-in-the-dark-tech-demo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1117057/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/17/alone-in-the-dark-tech-demo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alone-in-the-dark</category><category>tech-demo</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Sun, 17 Feb 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Today's handful video: Mario, gesture mash-up]]></title><link>http://www.joystiq.com/2008/01/23/todays-handful-video-mario-gesture-mash-up/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/23/todays-handful-video-mario-gesture-mash-up/</guid><comments>http://www.joystiq.com/2008/01/23/todays-handful-video-mario-gesture-mash-up/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><a href="http://www.youtube.com/watch?v=6PHcxYgIMTk"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/mario_hand_video_frame_225.jpg" alt="" /></a>In what looks like a mash-up tech <a href="http://www.youtube.com/watch?v=6PHcxYgIMTk">demo</a>, S<em>uper Mario Bros.</em> gets a helping hand from a player, with the plumber being guided and lifted by simple gestures. The video makes us hopeful for fun <a href="http://joystiq.com/tag/playstation-eye">camera-based</a> games to finally take hold. Bring on the <a href="http://www.joystiq.com/2007/11/15/see-playstation-eye-used-to-customize-games/">crazy, creative games</a>.<br /><br />See the video after the break.<br /><br />[Via <a href="http://www.boingboing.net/2008/01/22/mario-controlled-by.html">BoingBoing</a>]<p><a href="http://www.joystiq.com/2008/01/23/todays-handful-video-mario-gesture-mash-up/" rel="bookmark">Continue reading <em>Today's handful video: Mario, gesture mash-up</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/23/todays-handful-video-mario-gesture-mash-up/">Today's handful video: Mario, gesture mash-up</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Jan 2008 03:17:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=6PHcxYgIMTk>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/23/todays-handful-video-mario-gesture-mash-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1093523/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/23/todays-handful-video-mario-gesture-mash-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>hack</category><category>hottest-video</category><category>hottestvideo</category><category>mario</category><category>mario-hand</category><category>tech-demo</category><category>video</category><category>videocamera</category><dc:creator><![CDATA[Zack Stern]]></dc:creator><pubDate>Wed, 23 Jan 2008 03:17:00 EST</pubDate></item></channel></rss>
