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Posts tagged tetsuya-mizuguchi

Report: Rez developer Tetsuya Mizuguchi departs Q Entertainment

Tetsuya Mizuguchi, most famous for developing trippy shooters Child of Eden and Rez, has departed Q Entertainment, according to an unnamed employee who reportedly contacted CVG to relay the news. Though Mizuguchi founded Q Entertainment in 2003 after leaving Sega, CVG's anonymous source claims...

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Rez creator Tetsuya Mizuguchi joins Keio University

Tetsuya Mizuguchi, former head of Q? Entertainment and creator of games like Rez, Lumines, Space Channel 5 and Child of Eden, has taken a position at Keio University as a "project professor." He remains at Q as a "spokesperson." Keio's announcement notes that his position in the Graduate School of...

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Rez and Child of Eden creator Mizuguchi steps away from game development

Tetsuya Mizuguchi, the man behind Rez, Lumines, and Child of Eden, isn't currently developing games at Q Entertainment. Company director Nobuhiko Shimizu told Eurogamer that Mizuguchi is taking on a "spokesperson" role, having become more involved with "academic work." Mizuguchi's game development...

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Child of Eden has a 'corset peripheral' (which you'll probably never see)

The gaming industry is, with astonishing regularity, a total circus sideshow of inexplicable oddities -- but we're confident that nothing has approached the levels of bizarritude contained within this here post. According to IGN, Child of Eden creator Tetsuya Mizuguchi announced at the Kapow!...

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Child of Eden preview: Son of Rez

After dazzling a room of Tokyo Game Show attendees with an extravagant Child of Eden demonstration, designer Tetsuya Mizuguchi offers a far-too-modest appraisal of his "multisensory shooter." This level's still early, he apologizes, and the game currently shares no statistics upon completion. And...

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Tetsuya Mizuguchi wants your memories in Child of Eden

During a Tokyo Game Show event, Q? Entertainment head Tetsuya Mizuguchi unveiled a new component of his abstract Xbox 360/PS3 rail shooter, Child of Eden -- a component for which he needs your input. For "The Journey Project" (not to be confused with The Journeyman Project), Mizuguchi seeks to build...

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Preview: Child of Eden

I admit to being a bit let down not to have the opportunity to play Child of Eden, Tetsuya Mizuguchi's spiritual successor to Rez, at Ubisoft's E3 booth. However, watching Tetsuya Mizuguchi play the game for a small group was still a rare and wonderful experience. And for a Kinect game, it doesn't...

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Mizuguchi: Child of Eden to support standard controllers

Tetsuya Mizuguchi's latest music-driven "synesthesia" shooter, Child of Eden, made for an exciting kickoff to Ubisoft's pre-E3 2010 press conference. We caught up with the Rez creator following the event to chat about the his Kinect title, and found out that Microsoft's new motion-tracking tech...

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Child of Eden coming to Kinect, Tetsuya Mizuguchi leading development

Were you wondering what would make you purchase Microsoft's Kinect? Well, if Ubisoft's Your Shape wasn't enough, Tetsuya Mizuguchi revealed his next game live at today's Ubi presser: Child of Eden. From what we can see, it looks a lot like Rez, albeit with gesture-based controls and much prettier...

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Q? Entertainment: Music licensing, other issues keeping portable Lumines off PSN for now

Lumines was one of the most popular launch titles for the PSP -- but Q? Entertainment's puzzler is notably absent from the PSP Go's initial lineup. Q explained the reason for the non-downloadability succinctly in a Tweet. "We would love to bring Lumines/Lumines II to the PSN store," Q's rep said,...

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