Producer Koichi Yamaguchi walked us through a very early build of the game, demonstrating how this helpful hindsight would help us piece together the events that occurred in a given crime scene. In what is essentially a game of spot-the-difference, you'll view the environment in a first-person perspective on both DS screens (in book orientation). The touch screen allows you to interact with the scene, while the screen to your left displays the same area, but as it was in the past. As Yamaguchi noted, it makes sense to confine history to the non-interactive screen. You can't change the past, you can only learn from it.
TGS 08: Hotel Dusk devs reveal 'Again' for the first time
Producer Koichi Yamaguchi walked us through a very early build of the game, demonstrating how this helpful hindsight would help us piece together the events that occurred in a given crime scene. In what is essentially a game of spot-the-difference, you'll view the environment in a first-person perspective on both DS screens (in book orientation). The touch screen allows you to interact with the scene, while the screen to your left displays the same area, but as it was in the past. As Yamaguchi noted, it makes sense to confine history to the non-interactive screen. You can't change the past, you can only learn from it.
Continue reading TGS 08: Hotel Dusk devs reveal 'Again' for the first time
TGS 08: Bungie details Halo 3: Recon

- "It will be a standalone disc sold in stores in boxes next Fall. It's also going to include some multiplayer maps."
- "It is a first-person shooter still ... It's not a squad-based shooter."
- "As an ODST, compared to playing as in invulnerable Spartan, you are going to have to sort of pick and choose your encounters a little bit differently."
- "It is going to very much feel like Halo. Full feature parity."
Schappert: 'No immediate plans' to delist XBLA titles
Fret no more! Microsoft's John Schappert told us yesterday that the company has "no immediate plans to act on delisting" and, in fact, that little brouhaha earlier this year was simply the company setting "parameters by which [they] can delist" content. With the New Xbox Experience promising an easier-to-use Marketplace, the existing retail mess will (ostensibly) be cleaned up and the XBLA shovelware shouldn't get in the way of what you're really there for: Rocky and Bullwinkle.
TGS 08: John Schappert on NXE, Halo 3: Recon, and Xbox in Japan

[MP3 download]
TGS 08: Monster Hunter 3 hands-on

While the series move from PlayStation 3 to Wii can be attributed to cutting development costs, no expense has been spared on the game's visuals. Monster Hunter 3 (or "Monster Hunter Tri~" ... ?) is one of the sharpest Wii games we've seen. It's also immediately recognizable as a Monster Hunter game. There's been no style change at all from other versions, just an upscaling of models and textures. The game's water looks impressive for a Wii title, which is important because Monster Hunter 3 is the first game in the series where you'll be going swimming.
TGS 08: We love Sonic Unleashed's Werehog ... costume

(Our next TGS goal: to capture an image of both Sonics together.)
TGS 08: InFamous eyes-on

Sucker Punch's Ken Schramm guided us through a mission, titled "Blood Trail," while senior producer Grady Hunt talked us through what was going on. The level is fairly early in the game -- about five missions in -- and has protagonist Cole discovering a new power. "Post-Cognition" allows you to read people's memories; in this case, giving you a new objective. A dead woman's mind (do dead people still have minds?) reveals an "echo" of her running through the streets towards a Reaper hideout.
Halo 3: Recon will be a standalone, includes new multiplayer maps
Update: Bungie's Luke Smith clarifies that Recon is a "Bungie-made Halo game." In other words, no, it will not be third-person or feature gameplay uncharacteristic of past entries in the series.
TGS 08: Quantum Theory confirmed as PS3 exclusive
The Team Tachyon director, who candidly described the game as Japan's answer to titles like Gears of War, is sticking to the predominantly Western genre's "basics," while making sure that his country's "skills and talent are incorporated." You'll note that the game's art employs a more expanded color palette, though not at the expense of unfeasibly enormous biceps. The traditional, post-apocalyptic environment is augmented here by a striking "living tower," a labyrinthine structure that the game's protagonist and his occasional female foil must traverse and ultimately defeat.
Taking a page corner from Fracture, Shibata noted that the "shape-shifting" environments within the tower would constantly change in real time, either providing new cover or creating unexpected dangers. With the game not being due until late 2009, however, we were unable to see this feature in practice. But at least that leaves plenty of time to tweak the game's name. In response to our suggestion to incorporate the word "tower" to better highlight the game's oblong villain, Shibata joked that it would ultimately be inappropriate for the tower-less sequel.
... He was joking, right?
TGS 08: PSP Wi-Fi Store opening Oct. 15 in Japan; all future first-party titles to be downloadable
There is currently no date for the release of the store in North America or Europe. We're also wondering how downloadable games' pricing will compare to standard UMD retail prices (considering that direct downloads save on packaging, shipping and a slew of other costs). We'll update as soon as we hear anything.
TGS 08: Konami whips out Castlevania for PS3, Xbox 360

Series producer Koji Igarashi was apparently as surprised as we all are, claiming he didn't expect Konami to make the game announcement this soon. IGA didn't elaborate further, leaving the door open for just about any imaginable outcome (we're gonna go ahead and rule out beach volleyball). At least it can't get any worse for the series ... right?
[Via IGN; image credit: ITmedia]
TGS 08: Monster Hunter 3 is kind of a big deal, pt 1
Trust us, they're the lucky ones -- come Saturday (when the floor opens to the public), we'll show you just how far this thing can go. While we assemble our hands-on impressions of the game, take a peek at the trailer after the break. And yes, that is a Wii game.
Continue reading TGS 08: Monster Hunter 3 is kind of a big deal, pt 1
TGS 08: Watch the Tekken 6 trailer
Surprising almost no one, Tekken 6 has been officially announced for a fall 2009 release on the PS3/Xbox 360. The new English language trailer takes us to the magical world of Tekken, where kangaroos and pandas can hold grudge matches against fat people. Who says games aren't art?
TGS 08: Level-5 set to launch digital distribution service ROID

What's most interesting about this service is that Level-5 currently doesn't have any PC-developed or Mobile-developed games in their portfolio. Does this mean they'll be porting some of their older games like Dark Cloud to the PC? Or, are they going to make all new IP in support of the service? While the answer to those questions won't pop up just yet, we do have a little bit more on ROID you can check out. You can distract yourself with photos of the ROID mascot (which is apparently a console transformer) in our gallery below. Also, you can head over to the official website here.
TGS 08: You got Metal Gear and Final Fantasy in my LittleBigPlanet
Unfortunately, there's no word on when they will be made available, or whether they'll be paid-for content. There's also no definite answer to whether they'll be available outside of Japan but, considering both games have large fanbases in the US and Europe, we'd be surprised if they didn't. Check out Sephiroth's Tokyo Game Show unveiling above and Old Snake's after the break.
Aren't they cute?
Continue reading TGS 08: You got Metal Gear and Final Fantasy in my LittleBigPlanet






















