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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Suda 51 wants Grasshopper Manufacture to be like real grasshoppers]]></title><link>http://www.joystiq.com/2011/10/11/suda-51-wants-grasshopper-manufacture-to-be-like-real-grasshoppe/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/11/suda-51-wants-grasshopper-manufacture-to-be-like-real-grasshoppe/</guid><comments>http://www.joystiq.com/2011/10/11/suda-51-wants-grasshopper-manufacture-to-be-like-real-grasshoppe/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/10/11/suda-51-wants-grasshopper-manufacture-to-be-like-real-grasshoppe/"><img alt="Suda" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/suda51.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 346px; " /></a></div>
<a href="http://joystiq.com/tag/grasshopper-manufacture">Grasshopper Manufacture</a> revealed a major change in its development strategy during the <a href="http://joystiq.com/tag/tgs-2011">Tokyo Game Show</a> this year. Of the eight different games on display, the majority were downloadable titles, including high-profile titles like <em>Sine Mora</em>, <em>Black Knight Sword</em> and <a href="http://joystiq.com/game/diabolical-pitch"><em>Diabolical Pitch</em></a>. During the show, we managed to snag some time with Grasshopper's CEO, Goichi Suda, more commonly known as Suda 51.<br />
<br />
During our chat, we discussed Grasshopper's new direction, <em>Sdatcher</em> and even the possibility of a collaboration between Grasshopper and Kojima Productions. Suda's ultimate goal? For Grasshopper Manufacture to become more like <em>actual</em> grasshoppers.<p><a href="http://www.joystiq.com/2011/10/11/suda-51-wants-grasshopper-manufacture-to-be-like-real-grasshoppe/" rel="bookmark">Continue reading <em>Suda 51 wants Grasshopper Manufacture to be like real grasshoppers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/11/suda-51-wants-grasshopper-manufacture-to-be-like-real-grasshoppe/">Suda 51 wants Grasshopper Manufacture to be like real grasshoppers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Oct 2011 21:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/11/suda-51-wants-grasshopper-manufacture-to-be-like-real-grasshoppe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20057147/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/11/suda-51-wants-grasshopper-manufacture-to-be-like-real-grasshoppe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-knight-sword</category><category>grasshopper-manufacture</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>suda-51</category><category>tgs-2011</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 11 Oct 2011 21:45:00 EST</pubDate></item><item><title><![CDATA[Preview: Sine Mora and Black Knight Sword]]></title><link>http://www.joystiq.com/2011/10/06/preview-sine-mora-and-black-knight-sword/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/06/preview-sine-mora-and-black-knight-sword/</guid><comments>http://www.joystiq.com/2011/10/06/preview-sine-mora-and-black-knight-sword/#comments</comments><description><![CDATA[<center>
	<img border="1" hspace="4"  src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/sinemora105.jpg" vspace="4" /></center>
PSN/XBLA titles <a href="http://joystiq.com/game/sine-mora"><em>Sine Mora</em></a> and <a href="http://joystiq.com/game/black-knight-sword"><em>Black Knight Sword</em></a> are the result of a new partnership between Grasshopper Manufacture and Hungarian studio Digital Reality. Of course, both games are strange, though only <em>one</em> of them is strange in the familiar Grasshopper Manufacture milieu. Both of them strongly suggest that this is a worthwhile collaboration.<br />
<br />
<em>Sine Mora</em> is a traditional side-scrolling shooter, developed by Digital Reality with assistance from GHM. "The art direction, sound design, music by Akira Yamaoka, it's all coming from Grasshopper," explained Digital Reality creative Theodore Reiker. "Digital Reality, we have a ten-member-strong team making the programming, the 3D modeling, and the game design." That art style is a steampunk-esque world of big, complicated machines, airships, and squat, gunmetal-colored planes against skies of bright Sega blue. It was originally a much darker game, but Reiker explained that Grasshopper and Digital Reality eventually came to a "consensus" that the game should look like Studio Ghibli's <a href="http://en.wikipedia.org/wiki/Porco_Rosso"><em>Porco Rosso</em></a>.<p><a href="http://www.joystiq.com/2011/10/06/preview-sine-mora-and-black-knight-sword/" rel="bookmark">Continue reading <em>Preview: Sine Mora and Black Knight Sword</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/06/preview-sine-mora-and-black-knight-sword/">Preview: Sine Mora and Black Knight Sword</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 06 Oct 2011 04:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/06/preview-sine-mora-and-black-knight-sword/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20072873/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/06/preview-sine-mora-and-black-knight-sword/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-knight-sword</category><category>digital-reality</category><category>grasshopper-manufacture</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>sine-mora</category><category>tgs-2011</category><category>theodore-reiker</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 06 Oct 2011 04:30:00 EST</pubDate></item><item><title><![CDATA[The 3DS's Renegade remake is, thankfully, better than Renegade]]></title><link>http://www.joystiq.com/2011/09/28/the-3dss-renegade-remake-is-thankfully-better-than-renegade/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/28/the-3dss-renegade-remake-is-thankfully-better-than-renegade/</guid><comments>http://www.joystiq.com/2011/09/28/the-3dss-renegade-remake-is-thankfully-better-than-renegade/#comments</comments><description><![CDATA[<center>
	<img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/kunio924.jpg" vspace="4" /></center>
When news came out that Million, a company made up of people who worked on <em>River City Ransom</em> and the other games in the <em>Kunio-kun</em> series, would <a href="http://www.joystiq.com/2011/09/01/arc-system-works-planning-new-kunio-game-for-3ds/">remake the first game</a> in said series, I found it bittersweet in the extreme(s). On the one hand, I like <em>Kunio</em> games a bunch; on the other hand, <a href="http://www.hardcoregaming101.net/kunio/kunio.htm"><em>Renegade</em></a> is not among the <em>Kunio</em> games I like a bunch, because I'm a reasonable human being.<br />
<br />
Here's a capsule summary of my impressions: <em>Nekketsu Kouha Kunio-Kun Special</em> is not flawless, but it is better than original version. Which means it's at least <em>playable</em> now.<p><a href="http://www.joystiq.com/2011/09/28/the-3dss-renegade-remake-is-thankfully-better-than-renegade/" rel="bookmark">Continue reading <em>The 3DS's Renegade remake is, thankfully, better than Renegade</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/28/the-3dss-renegade-remake-is-thankfully-better-than-renegade/">The 3DS's Renegade remake is, thankfully, better than Renegade</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Sep 2011 09:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/28/the-3dss-renegade-remake-is-thankfully-better-than-renegade/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20050271/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/28/the-3dss-renegade-remake-is-thankfully-better-than-renegade/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>kunio</category><category>nekketsu-kouha-kunio-kun</category><category>nekketsu-kouha-kunio-kun-special</category><category>nintendo</category><category>renegade</category><category>tgs-2011</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 28 Sep 2011 09:31:00 EST</pubDate></item><item><title><![CDATA[How ViviTouch could change rumble technology]]></title><link>http://www.joystiq.com/2011/09/27/how-vivitouch-could-change-rumble-technology/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/27/how-vivitouch-could-change-rumble-technology/</guid><comments>http://www.joystiq.com/2011/09/27/how-vivitouch-could-change-rumble-technology/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img alt="So touchy" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/vivitouch.jpg" style="display: none; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /> <!--[if IE]><object width="530" height="318" id="viddlerOuter-5fc098e5" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/5fc098e5/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0"><object id="viddlerInner-5fc098e5"><video id="viddlerVideo-5fc098e5" src="//www.viddler.com/file/5fc098e5/html5mobile/" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/5fc098e5/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/5fc098e5/" height="318" id="viddlerOuter-5fc098e5" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/5fc098e5/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0" /><object id="viddlerInner-5fc098e5"><video controls="controls" height="298" id="viddlerVideo-5fc098e5" poster="//www.viddler.com/thumbnail/5fc098e5/" src="//www.viddler.com/file/5fc098e5/html5mobile/" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div>
<br />
Rumble technology is something that we often take for granted. The simple vibration technology has been built into most video game controllers for several years now and, for many, what was once a novelty in the <a href="http://en.wikipedia.org/wiki/Rumble_Pak">N64 days</a> is now a foregone conclusion that we often don't even notice. Indeed, often the only moment I notice my controller rumbling is when I set it on the coffee table to grab a drink, only to hear it loudly clatter during a cutscene.<br />
<br />
By and large, rumble hasn't changed very much over the years, and generally relies on simple motors. Now, Artificial Muscle, a subsidiary of Bayer MaterialScience - no relation to Aperture Science, as far as we know - has created <a href="http://www.vivitouch.com/">ViviTouch</a>, and introduced a new wrinkle in rumble technology: Fidelity.<p><a href="http://www.joystiq.com/2011/09/27/how-vivitouch-could-change-rumble-technology/" rel="bookmark">Continue reading <em>How ViviTouch could change rumble technology</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/27/how-vivitouch-could-change-rumble-technology/">How ViviTouch could change rumble technology</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Sep 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/27/how-vivitouch-could-change-rumble-technology/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20057142/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/27/how-vivitouch-could-change-rumble-technology/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>artificial-muscle</category><category>artificial-muscle-inc</category><category>peripherals</category><category>tgs-2011</category><category>vivi-touch</category><category>vivitouch</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 27 Sep 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[Haunt house: a visit with NanaOn-Sha]]></title><link>http://www.joystiq.com/2011/09/27/haunt-house-a-visit-with-nanaon-sha/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/27/haunt-house-a-visit-with-nanaon-sha/</guid><comments>http://www.joystiq.com/2011/09/27/haunt-house-a-visit-with-nanaon-sha/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/09/27/haunt-house-a-visit-with-nanaon-sha/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/nanaonsha927.jpg" vspace="4" /></a></center>
Just before TGS this year, I paid a visit to <a href="http://joystiq.com/tag/nanaon-sha">NanaOn-Sha's</a> small studio in Tokyo's Aoyama neighborhood. The majority of the tiny studio is the meeting and testing room seen in our gallery below, where I spoke to founder Masaya Matsuura and director of development Dewi Tanner, and played a demo of the studio's upcoming XBLA game, <a href="http://joystiq.com/game/haunt"><em>Haunt</em></a>.<br />
<br />
Despite the relatively cozy surroundings, there's room for an impressive array of Parappa and Um Jammer Lammy merchandise. Was the Lammy pillow really something that was marketed? And just outside the door, there's (barely) room for all the awards NanaOn-Sha's games have received.<br />
<br />
Improbably, there's also room for a bathtub in the small studio, something that Matsuura told me has been useful in the impossibly hot and humid summer Tokyo's experienced. "Especially this summer," he noted, "Japan has difficulty using electric power" as a result of conservation efforts following the March earthquake. They offered to let me use the bathtub, but there will unfortunately be no Joystiq review, as I declined. Past the break, Matsuura and Tanner speak about their studio, partnerships with Western companies, <em>Haunt</em>, and <em>not</em> baths.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/nanaon-sha-studio/">NanaOn-Sha studio</a></strong></p><a href="http://www.joystiq.com/photos/nanaon-sha-studio/#4459987"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/nanaonsha91807_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nanaon-sha-studio/#4459989"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/nanaonsha91810_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nanaon-sha-studio/#4459991"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/nanaonsha91811_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nanaon-sha-studio/#4459994"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/nanaonsha91812_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nanaon-sha-studio/#4459997"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/nanaonsha91814_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/09/27/haunt-house-a-visit-with-nanaon-sha/" rel="bookmark">Continue reading <em>Haunt house: a visit with NanaOn-Sha</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/27/haunt-house-a-visit-with-nanaon-sha/">Haunt house: a visit with NanaOn-Sha</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Sep 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/27/haunt-house-a-visit-with-nanaon-sha/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20045607/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/27/haunt-house-a-visit-with-nanaon-sha/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dewi-tanner</category><category>haunt</category><category>kinect</category><category>masaya-matsuura</category><category>microsoft</category><category>nanaon-sha</category><category>tgs-2011</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 27 Sep 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[Army Corps of Hell: Pikminocalypse]]></title><link>http://www.joystiq.com/2011/09/27/army-corps-of-hell-pikminocalypse/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/27/army-corps-of-hell-pikminocalypse/</guid><comments>http://www.joystiq.com/2011/09/27/army-corps-of-hell-pikminocalypse/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/army.jpg" style="display: none; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /> <!--[if IE]><object width="530" height="318" id="viddlerOuter-2c67df73" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/2c67df73/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0"><object id="viddlerInner-2c67df73"><video id="viddlerVideo-2c67df73" src="//www.viddler.com/file/2c67df73/html5mobile/" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/2c67df73/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/2c67df73/" height="318" id="viddlerOuter-2c67df73" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/2c67df73/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0" /><object id="viddlerInner-2c67df73"><video controls="controls" height="298" id="viddlerVideo-2c67df73" poster="//www.viddler.com/thumbnail/2c67df73/" src="//www.viddler.com/file/2c67df73/html5mobile/" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div>
<br />
Before the PlayStation Vita finally launches, you're going to hear a lot of people referring to <em>Army Corps of Hell</em> as being "like <em>Pikmin.</em>" That's precisely how the game is being pitched. When I sat down to try the handheld title at TGS, I was told that it was essentially "<em>Pikmin</em> for adults."<br />
<br />
Having spent a sizable amount of time with the game, I'm more inclined to think of it as "<em>Pikmin</em> for adolescent boys who like to doodle on their Trapper Keepers." Which isn't a bad thing.<p><a href="http://www.joystiq.com/2011/09/27/army-corps-of-hell-pikminocalypse/" rel="bookmark">Continue reading <em>Army Corps of Hell: Pikminocalypse</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/27/army-corps-of-hell-pikminocalypse/">Army Corps of Hell: Pikminocalypse</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Sep 2011 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/27/army-corps-of-hell-pikminocalypse/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20057141/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/27/army-corps-of-hell-pikminocalypse/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>army-corps-of-hell</category><category>playstation</category><category>playstation-vita</category><category>square-enix</category><category>tgs-2011</category><category>vita</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 27 Sep 2011 09:45:00 EST</pubDate></item><item><title><![CDATA[Rhythm Thief lifts from all the right places]]></title><link>http://www.joystiq.com/2011/09/26/rhythm-thief-lifts-from-all-the-right-places/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/26/rhythm-thief-lifts-from-all-the-right-places/</guid><comments>http://www.joystiq.com/2011/09/26/rhythm-thief-lifts-from-all-the-right-places/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/09/26/rhythm-thief-lifts-from-all-the-right-places/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/rt922.jpg" vspace="4" /></a></center>
The first thing I played at TGS was also one of the games I was most curious about: Sega's 3DS rhythm game<em> <a href="http://www.joystiq.com/2011/08/30/rhythm-thief-and-the-emperors-treasure-brings-musical-adventure/">Rhythm Thief &amp; The Emperor's Treasure</a></em>. I'm a fan of music games, especially those that use musical gameplay to tell an original story, like <em>Parappa the Rapper</em> or <em>Gitaroo-Man</em>.<br />
<br />
<em>Rhythm Thief</em> stands as a sort of fusion of this kind of "narrative music game" and <em>Rhythm Heaven</em>, combining the persistent storytelling of the former with the wacky variety of the latter, with some of the style of <em>Elite Beat Agents</em>.<br />
<br />
Which is a circuitous way of saying "this is <em>really</em> the kind of game I like." I'm not convinced it'll be a true classic like those others, but it has the right inspirations, at least.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/rhythm-thief-and-the-emperors-treasure-3ds/">Rhythm Thief &amp; The Emperor's Treasure (3DS)</a></strong></p><a href="http://www.joystiq.com/photos/rhythm-thief-and-the-emperors-treasure-3ds/#4405788"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/rtet2389623882movie0040811_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rhythm-thief-and-the-emperors-treasure-3ds/#4405789"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/rtet2389723883movie0050811_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rhythm-thief-and-the-emperors-treasure-3ds/#4405790"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/rtet2389823884movie0060811_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rhythm-thief-and-the-emperors-treasure-3ds/#4405791"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/rtet2389923885movie0070811_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rhythm-thief-and-the-emperors-treasure-3ds/#4405793"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/rtet2390023886pjrr01demo1-20811_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/09/26/rhythm-thief-lifts-from-all-the-right-places/" rel="bookmark">Continue reading <em>Rhythm Thief lifts from all the right places</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/26/rhythm-thief-lifts-from-all-the-right-places/">Rhythm Thief lifts from all the right places</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Sep 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/26/rhythm-thief-lifts-from-all-the-right-places/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20050164/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/26/rhythm-thief-lifts-from-all-the-right-places/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>nintendo</category><category>rhythm-thief-and-the-emperors-treasure</category><category>sega</category><category>tgs-2011</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 26 Sep 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[TGS 2011: Cosplayers suffer for their art]]></title><link>http://www.joystiq.com/2011/09/26/tgs-2011-cosplayers-suffer-for-their-art/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/26/tgs-2011-cosplayers-suffer-for-their-art/</guid><comments>http://www.joystiq.com/2011/09/26/tgs-2011-cosplayers-suffer-for-their-art/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/photos/tgs-2011-cosplay/#/0"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/cosplay926.jpg" vspace="4" /></a></center>
Every year, many of Japan's biggest game and anime fans put incredible time, effort and money into creating detailed costumes of their favorite characters. Then, in September, they don those costumes ... and cram themselves into the most crowded, humid place on Earth, a corridor between two halls of the <a href="http://joystiq.com/tag/tgs-2011">Tokyo Game Show</a>. Seriously, we were wearing regular non-costume clothes and we were sweating at all times.<br />
<br />
Join us in celebrating talent, commitment, and unhealthy zeal of these brave cosplayers by perusing our gallery of TGS 2011 cosplay. You'll see that, in Japan, people like the <em>Yakuza</em> games enough to dress up like its characters! Kind of amazing!<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/tgs-2011-cosplay/">TGS 2011: Cosplay</a></strong></p><a href="http://www.joystiq.com/photos/tgs-2011-cosplay/#4472045"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/tgscosplay201101_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tgs-2011-cosplay/#4472046"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/tgscosplay201102_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tgs-2011-cosplay/#4472047"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/tgscosplay201103_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tgs-2011-cosplay/#4472048"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/tgscosplay201104_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tgs-2011-cosplay/#4472049"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/tgscosplay201105_thumbnail.jpg" alt="" title="" /></a></div><br />
[Photos by Heidi Kemps]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/26/tgs-2011-cosplayers-suffer-for-their-art/">TGS 2011: Cosplayers suffer for their art</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Sep 2011 14:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/26/tgs-2011-cosplayers-suffer-for-their-art/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20066558/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/26/tgs-2011-cosplayers-suffer-for-their-art/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cosplay</category><category>tgs-2011</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 26 Sep 2011 14:40:00 EST</pubDate></item><item><title><![CDATA[The Joystiq Show - Suda 51, TGS 2011 Wrap-up]]></title><link>http://www.joystiq.com/2011/09/23/the-joystiq-show-tgs-2011-wrap-up/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/23/the-joystiq-show-tgs-2011-wrap-up/</guid><comments>http://www.joystiq.com/2011/09/23/the-joystiq-show-tgs-2011-wrap-up/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/podcasts/" rel="tag">Podcasts</a></p><div style="text-align: center; ">
	<img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/joyshowtgs2011.jpeg" vspace="4" /></div>
<p class="p1">
	It's time to say goodbye to the Tokyo Game Show. <a href="http://www.joystiq.com/tag/tgs-2011/">TGS 2011</a> proved to be the biggest and <a href="http://www.joystiq.com/2011/09/22/tokyo-game-show-2011-draws-largest-crowd-ever-as-show-floor-cont/">most attended yet</a>, and while the guys spilled the details of what they saw at the show in the two <a href="http://www.joystiq.com/2011/09/17/the-joystiq-show-tgs-2011-check-in-2/">previous</a> <a href="http://www.joystiq.com/2011/09/16/the-joystiq-show-tgs-2011-check-in-1/">specials</a>, this one is all about the <a href="http://www.joystiq.com/2011/09/23/video-joystiq-vs-tgs-2011/">Japan experience</a>. You love hearing about Japan craziness, right?<br />
	<br />
	Richard, JC and Ben share a few stories about their time spent wandering the concrete jungle of Tokyo, and then it's on to an interview with Suda 51. And with that, we set our sights on TGS 2012.<br />
	<br />
	<strong>Part 1</strong> (12:00) - TGS/Japan reflections<br />
	<br />
	<strong>Part 2</strong> (23:06) - Interview: Suda 51 - Grasshopper Manufacture Inc</p>
<p>
	<strong>Get the podcast:</strong><br />
	[<a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=215055576" style="">iTunes</a>] Subscribe to the Joystiq Podcast in iTunes<br />
	[<a href="http://social.zune.net/my/ContentRedirect.ashx?mtype=Podcast&amp;mid=9a0cee12-b8f0-45dd-99b7-b49c4e3c4c2b">Zune</a>] Subscribe to the Joystiq Podcast directly in the Zune Marketplace<br />
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	<br />
	<strong>Hosts:</strong> Richard Mitchell (<a href="http://twitter.com/chrisgrant">@S</a><a href="http://twitter.com/senseiram">enseiRAM</a>), Ben Gilbert (<a href="http://twitter.com/BigBossBGilbert">@BigBossBGilbert</a>) and JC Fletcher (<a href="http://twitter.com/#!/jcfletcher">@jcfletcher</a>)<br />
	<strong>Guest:</strong> Goichi Suda (<a href="http://twitter.com/#!/suda_51">@suda_51</a> - <a href="http://www.grasshopper.co.jp/en/index.html">Grasshopper Manufature Inc</a>)<br />
	<strong>Producer: </strong>Jonathan Downin (<a href="http://www.twitter.com/jonathandownin">@jonathandownin</a> - <a href="http://gamethingdaily.com">Game Thing Daily</a>)<br />
	<strong>Music: </strong><a href="http://freemusicarchive.org/music/Professor_Kliq/Bust_This_Bust_That/Bust_This_Bust_That">Bust This Bust That</a> by Professor Kliq<br />
	<br />
	<strong>Stream the show </strong><strong>after the break.</strong></p><p><a href="http://www.joystiq.com/2011/09/23/the-joystiq-show-tgs-2011-wrap-up/" rel="bookmark">Continue reading <em>The Joystiq Show - Suda 51, TGS 2011 Wrap-up</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/23/the-joystiq-show-tgs-2011-wrap-up/">The Joystiq Show - Suda 51, TGS 2011 Wrap-up</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Sep 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/23/the-joystiq-show-tgs-2011-wrap-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20051008/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/23/the-joystiq-show-tgs-2011-wrap-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>joystiq-podcast</category><category>joystiq-show</category><category>podcasts</category><category>tgs-2011</category><enclosure url="http://www.joystiq.com/audio/734999/734999_2011-09-23-152039.mp3" length="30867142" type="audio/mpeg"/><dc:creator><![CDATA[Jonathan Downin]]></dc:creator><pubDate>Fri, 23 Sep 2011 16:30:00 EST</pubDate><itunes:subtitle>The Joystiq Show - TGS 2011 Wrap-up</itunes:subtitle><itunes:author>Joystiq</itunes:author><itunes:duration>32:05</itunes:duration><itunes:keywords>podcasts</itunes:keywords></item><item><title><![CDATA[Haunt preview: Spirited entertainment [update]]]></title><link>http://www.joystiq.com/2011/09/23/haunt-preview-spirited-entertainment/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/23/haunt-preview-spirited-entertainment/</guid><comments>http://www.joystiq.com/2011/09/23/haunt-preview-spirited-entertainment/#comments</comments><description><![CDATA[<center>
<!--[if IE]><object width="530" height="318" id="viddlerOuter-f4f09025" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/f4f09025/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0"><object id="viddlerInner-f4f09025"><video id="viddlerVideo-f4f09025" src="//www.viddler.com/file/f4f09025/html5mobile/" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/f4f09025/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!-->	<object data="//www.viddler.com/simple/f4f09025/" height="318" id="viddlerOuter-f4f09025" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/f4f09025/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0" /><object id="viddlerInner-f4f09025"><video controls="controls" height="298" id="viddlerVideo-f4f09025" poster="//www.viddler.com/thumbnail/f4f09025/" src="//www.viddler.com/file/f4f09025/html5mobile/" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/haunt921.jpg" style="display: none" vspace="4" /></center>
<br />
During a visit to NanaOn-Sha's Tokyo headquarters, I had the opportunity to try <a href="http://joystiq.com/game/haunt"><em>Haunt</em></a>, the company's new XBLA Kinect game. And despite the superficial, high-level similarity to <a href="http://joystiq.com/game/rise-of-nightmares"><em>Rise of Nightmares</em></a> -- both are "scary" Kinect games in which you can walk around freely -- <em>Haunt</em> couldn't be a more different experience. NanaOn-Sha founder Masaya Matsuura classified it as more of a "haunted house" experience. Think <em>Casper</em>. Think <em>profoundly charming</em>.<br />
<br />
The <em>Haunt</em> demo begins on rails, on a cart guided down a railway like a haunted house ride, but that's just to ease you into the game. And, like any good haunted house, as you're slowly clack-clacking your way through the halls, spooooooky ghosts and skellingtons jump out to scare you. You dodge and avoid taking damage by moving your body to one side.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/haunt-tgs-2011/">Haunt (TGS 2011)</a></strong></p><a href="http://www.joystiq.com/photos/haunt-tgs-2011/#4469668"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/screenlg1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/haunt-tgs-2011/#4469669"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/screenlg2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/haunt-tgs-2011/#4469670"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/screenlg3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/haunt-tgs-2011/#4469671"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/screenlg4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/haunt-tgs-2011/#4469672"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/screenlg5_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/09/23/haunt-preview-spirited-entertainment/" rel="bookmark">Continue reading <em>Haunt preview: Spirited entertainment [update]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/23/haunt-preview-spirited-entertainment/">Haunt preview: Spirited entertainment [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Sep 2011 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/23/haunt-preview-spirited-entertainment/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20043509/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/23/haunt-preview-spirited-entertainment/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>haunt</category><category>kinect</category><category>microsoft</category><category>nanaon-sha</category><category>tgs-2011</category><category>xbla</category><category>xbox</category><category>zoe-mode</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 23 Sep 2011 04:00:00 EST</pubDate></item><item><title><![CDATA[Video: Joystiq vs TGS 2011]]></title><link>http://www.joystiq.com/2011/09/23/video-joystiq-vs-tgs-2011/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/23/video-joystiq-vs-tgs-2011/</guid><comments>http://www.joystiq.com/2011/09/23/video-joystiq-vs-tgs-2011/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/joystiq-vs-tgs-2011.jpg" style="display: none; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /><object data="//www.viddler.com/simple/974a6f59/" height="318" id="viddlerOuter-974a6f59" type="application/x-shockwave-flash" width="530"><object id="viddlerInner-974a6f59"><video controls="controls" height="298" id="viddlerVideo-974a6f59" poster="//www.viddler.com/thumbnail/974a6f59/" src="//www.viddler.com/file/974a6f59/html5mobile/" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div>
<br />
The <a href="http://joystiq.com/tag/tgs-2011">Tokyo Game Show</a> is over and done but, thanks partly to some serious jetlag, we'll be trickling out a few more articles here and there over the coming days. Watch a new Joystiq "<a href="http://joystiq.com/tag/joystiq-vs">versus</a>" video as we once again part ways with the Land of the Rising Sun.<br />
<br />
[Music: "Airbrushed" (Live at WFMU) by Anamanaguchi]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/23/video-joystiq-vs-tgs-2011/">Video: Joystiq vs TGS 2011</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Sep 2011 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/23/video-joystiq-vs-tgs-2011/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20050074/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/23/video-joystiq-vs-tgs-2011/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>culture</category><category>ds</category><category>joystiq-vs-tgs-2011</category><category>kinect</category><category>microsoft</category><category>move</category><category>nintendo</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>tgs-2011</category><category>vita</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 23 Sep 2011 02:00:00 EST</pubDate></item><item><title><![CDATA[Ni no Kuni (PS3) preview: In the Pig City]]></title><link>http://www.joystiq.com/2011/09/23/ni-no-kuni-ps3-preview-in-the-pig-city/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/23/ni-no-kuni-ps3-preview-in-the-pig-city/</guid><comments>http://www.joystiq.com/2011/09/23/ni-no-kuni-ps3-preview-in-the-pig-city/#comments</comments><description><![CDATA[<center>
	<iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/QBBV7ZVTocg" width="530"></iframe><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/ninokuni920.jpg" style="display: none" vspace="4" /></center>
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Not that I expected it to, but a year after my <a href="http://www.joystiq.com/2010/09/16/ni-no-kuni-ps3-preview/">first demo</a>, I'm delighted to report that <a href="http://joystiq.com/game/ni-no-kuni"><em>Ni no Kuni</em></a> still looks completely gorgeous. The graphics don't seem incredibly impressive from a technical perspective -- they're actually pretty simple -- but effective use of cel-shading and good old-fashioned art design have combined to convincingly deliver the experience of wandering around in a Studio Ghibli world.<p><a href="http://www.joystiq.com/2011/09/23/ni-no-kuni-ps3-preview-in-the-pig-city/" rel="bookmark">Continue reading <em>Ni no Kuni (PS3) preview: In the Pig City</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/23/ni-no-kuni-ps3-preview-in-the-pig-city/">Ni no Kuni (PS3) preview: In the Pig City</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Sep 2011 00:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/23/ni-no-kuni-ps3-preview-in-the-pig-city/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20047829/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/23/ni-no-kuni-ps3-preview-in-the-pig-city/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>level-5</category><category>ni-no-kuni</category><category>playstation</category><category>ps3</category><category>tgs-2011</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 23 Sep 2011 00:01:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XIII-2: Paradigm slightly shifted]]></title><link>http://www.joystiq.com/2011/09/22/final-fantasy-xiii-2-paradigm-slightly-shifted/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/22/final-fantasy-xiii-2-paradigm-slightly-shifted/</guid><comments>http://www.joystiq.com/2011/09/22/final-fantasy-xiii-2-paradigm-slightly-shifted/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/20/final-fantasy-xiii-2-preview-paradigm-slightly-shifted/"><img alt="Someone tell Ah-nold." src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/ffxiii-2-prev-sm.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /></a></div>
Let's get something out of the way: I haven't played <em>Final Fantasy XIII</em>. Not one minute. That said, I'm fairly confident in saying that <a href="http://joystiq.com/game/final-fantasy-xiii-2"><em>Final Fantasy XIII-2</em></a> doesn't dramatically alter the foundation laid down by <em>XIII</em>. I'm also <em>very</em> confident in saying that grasping the complexities of <em>XIII-2</em>'s combat system during my brief play session at TGS was daunting, to say the least.<br />
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Thankfully, there are only a few new wrinkles for <em>XIII</em> vets to absorb. Namely, there's more to explore, more ways to fight and more ... uh, time rifts to discover.<p><a href="http://www.joystiq.com/2011/09/22/final-fantasy-xiii-2-paradigm-slightly-shifted/" rel="bookmark">Continue reading <em>Final Fantasy XIII-2: Paradigm slightly shifted</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/22/final-fantasy-xiii-2-paradigm-slightly-shifted/">Final Fantasy XIII-2: Paradigm slightly shifted</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Sep 2011 23:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/22/final-fantasy-xiii-2-paradigm-slightly-shifted/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20043362/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/22/final-fantasy-xiii-2-paradigm-slightly-shifted/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>final-fantasy-xiii-2</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>square-enix</category><category>tgs-2011</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 22 Sep 2011 23:15:00 EST</pubDate></item><item><title><![CDATA[Tokyo Game Show 2011 draws largest crowd ever as show floor continues to shrink]]></title><link>http://www.joystiq.com/2011/09/22/tokyo-game-show-2011-draws-largest-crowd-ever-as-show-floor-cont/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/22/tokyo-game-show-2011-draws-largest-crowd-ever-as-show-floor-cont/</guid><comments>http://www.joystiq.com/2011/09/22/tokyo-game-show-2011-draws-largest-crowd-ever-as-show-floor-cont/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/22/tokyo-game-show-2011-draws-largest-crowd-ever-as-show-floor-cont/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/tgs2011watermarked2.jpg" style="width: 530px; height: 350px; " /></a></div>
Though shrinking booth sizes and publishers <a href="http://www.joystiq.com/2011/09/17/seen-tgs-not-level-5/">entirely skipping</a> this year's event characterized the Tokyo Game Show, it saw its highest attendance numbers ever in 2011, according to the event's organizers. Over four days, the event drew 222,668 visitors, averaging 85K people on the two public days and 26K on the two "industry" days. TGS grew by 15,021 visitors in 2011 (3.25 percent), with each of its four days seeing individual growth as well.<br />
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The next show has been scheduled for 2012, and will take place from September 20 through September 23, once again at the Makuhari Messe in Chiba, Japan. We'll be on-site for <a href="http://www.joystiq.com/tag/@breaking,tgs-2011">breaking news</a>, <a href="http://www.joystiq.com/tag/@liveblog,tgs-2011">liveblogs</a>, and, <em>of course</em>, <a href="http://www.joystiq.com/2011/09/17/seen-tgs-the-rappy-est-place-on-earth/">videos of Rappies</a>. We've also got our usual list of ... <em>alternative</em> statistics after the break.<p><a href="http://www.joystiq.com/2011/09/22/tokyo-game-show-2011-draws-largest-crowd-ever-as-show-floor-cont/" rel="bookmark">Continue reading <em>Tokyo Game Show 2011 draws largest crowd ever as show floor continues to shrink</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/22/tokyo-game-show-2011-draws-largest-crowd-ever-as-show-floor-cont/">Tokyo Game Show 2011 draws largest crowd ever as show floor continues to shrink</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Sep 2011 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/22/tokyo-game-show-2011-draws-largest-crowd-ever-as-show-floor-cont/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20049743/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/22/tokyo-game-show-2011-draws-largest-crowd-ever-as-show-floor-cont/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>attendance</category><category>japan</category><category>makuhari-messe</category><category>tgs</category><category>tgs-2011</category><category>tokyo-game-show</category><category>tokyo-game-show-2011</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 22 Sep 2011 17:15:00 EST</pubDate></item><item><title><![CDATA[Xseed publishing Vanillaware's online RPG 'Grand Knights History']]></title><link>http://www.joystiq.com/2011/09/22/xseed-publishing-vanillawares-online-rpg-grand-knights-history/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/22/xseed-publishing-vanillawares-online-rpg-grand-knights-history/</guid><comments>http://www.joystiq.com/2011/09/22/xseed-publishing-vanillawares-online-rpg-grand-knights-history/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/09/22/xseed-publishing-vanillawares-online-rpg-grand-knights-history/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/gkh922.jpg" vspace="4" /></a></center>
XSEED has picked up Vanillaware's recent PSP release, the turn-based RPG <a href="http://www.joystiq.com/2011/03/30/muramasa-dev-vanillaware-creating-grand-knights-history-for-ps/"><em>Grand Knights History</em></a>, with the intention to publish it in both UMD and digital releases this winter. Rising Star Games will publish it in Europe at an unspecified time. Vanillaware, if you can't quite place the name, is the developer of absurdly pretty 2D games like <a href="http://joystiq.com/game/muramasa-the-demon-blade"><em>Muramasa: The Demon Blade,</em></a> <a href="http://joystiq.com/game/odin-sphere"><em>Odin Sphere</em></a>, and the upcoming <a href="http://joystiq.com/game/dragons-crown"><em>Dragon's Crown</em></a>.<br />
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<em>Grand Knights History</em> depicts a war between three European-style nations, Union, Avalon, and Logres. Players choose one of the factions, recruit teams of soldiers, and face off against the other two armies in battles that take place over 30 hours. Each team member is fully customizable.<br />
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During TGS, I spoke with producer Yoshifumi Hashimoto, from development partner and publisher Marvelous, who explained the unique online functionality of this title -- the part that he thinks will help appeal to western audiences. "The way it works is you have these four parties online," composed from within a group of 32 characters you've built. "When you're online, you can take direct control of one of these; the other three will battle automatically. The other three parties are synced up to the server. But if you can't get online, all four will fight on their own."<br />
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While the online play is seen as a feature to draw in western players, the choice of gameplay system displays what seems to be a uniquely Japanese view. "The reason this was chosen: we did <em>Muramasa: The Demon Blade</em> with Vanillaware previously," Hashimoto said, "an action game. Some people are good at action, and some people are not. So with this game -- everybody can play a turn-based battle, and so every player will be able to get through the story and see the end, which is what we wanted."<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/grand-knights-history-psp/">Grand Knights History (PSP)</a></strong></p><a href="http://www.joystiq.com/photos/grand-knights-history-psp/#4471727"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/grandknightshistoryattacking01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/grand-knights-history-psp/#4471728"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/grandknightshistorycharamake02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/grand-knights-history-psp/#4471729"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/grandknightshistorycity03union_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/grand-knights-history-psp/#4471730"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/grandknightshistorydragon02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/grand-knights-history-psp/#4471731"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/grandknightshistorydragon033_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/09/22/xseed-publishing-vanillawares-online-rpg-grand-knights-history/" rel="bookmark">Continue reading <em>Xseed publishing Vanillaware's online RPG 'Grand Knights History'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/22/xseed-publishing-vanillawares-online-rpg-grand-knights-history/">Xseed publishing Vanillaware's online RPG 'Grand Knights History'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Sep 2011 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/22/xseed-publishing-vanillawares-online-rpg-grand-knights-history/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20049798/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/22/xseed-publishing-vanillawares-online-rpg-grand-knights-history/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grand-knights-history</category><category>marvelous</category><category>playstation</category><category>psp</category><category>sony</category><category>tgs-2011</category><category>vanillaware</category><category>xseed</category><category>yoshifumi-hashimoto</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 22 Sep 2011 12:45:00 EST</pubDate></item><item><title><![CDATA[Fine fanservice in Theatrhythm: Final Fantasy]]></title><link>http://www.joystiq.com/2011/09/22/fine-fanservice-in-theatrhythm-final-fantasy/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/22/fine-fanservice-in-theatrhythm-final-fantasy/</guid><comments>http://www.joystiq.com/2011/09/22/fine-fanservice-in-theatrhythm-final-fantasy/#comments</comments><description><![CDATA[<center>
	<img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/theatrhythm919.jpg" vspace="4" /></center>
People give Square Enix trouble for <a href="http://joystiq.com/game/theatrhythm-final-fantasy"><em>Theatrhythm: Final Fantasy</em></a>, saying that the graphics are too simple and the gameplay too limited for a retail 3DS game. To those people, I say <em>whatever</em>. Well, I might (conditionally) agree on the second point. But mostly, <em>whatever</em>.<br />
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Even if it is a simple implementation, it's a game that the series has needed basically since the beginning: a celebration of its memorable music. Plus, it's super cute! And fun to play!<p><a href="http://www.joystiq.com/2011/09/22/fine-fanservice-in-theatrhythm-final-fantasy/" rel="bookmark">Continue reading <em>Fine fanservice in Theatrhythm: Final Fantasy</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/22/fine-fanservice-in-theatrhythm-final-fantasy/">Fine fanservice in Theatrhythm: Final Fantasy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Sep 2011 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/22/fine-fanservice-in-theatrhythm-final-fantasy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20045732/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/22/fine-fanservice-in-theatrhythm-final-fantasy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>ds</category><category>nintendo</category><category>square-enix</category><category>tgs-2011</category><category>theatrhythm-final-fantasy</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 22 Sep 2011 11:45:00 EST</pubDate></item><item><title><![CDATA[We don't object to this Professor Layton vs. Phoenix Wright trailer one bit]]></title><link>http://www.joystiq.com/2011/09/21/we-dont-object-to-this-professor-layton-vs-phoenix-wright-trai/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/21/we-dont-object-to-this-professor-layton-vs-phoenix-wright-trai/</guid><comments>http://www.joystiq.com/2011/09/21/we-dont-object-to-this-professor-layton-vs-phoenix-wright-trai/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<iframe allowfullscreen="" frameborder="0" height="337" src="http://www.youtube.com/embed/rdlwlrm6Udo" width="599"></iframe><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/layton1020.jpg" style="width: 530px; height: 292px; display:none" /></div>
<br />
Sure, it's all in Japanese. And sure, we're not really sure what's going on as a result, but that doesn't mean we can't enjoy the latest trailer for <a href="http://www.joystiq.com/game/professor-layton-vs-phoenix-wright"><em>Professor Layton vs Phoenix Wright</em></a> on Nintendo 3DS. No plans exist for a US release yet, but Level 5 gives us hope with its <a href="http://www.joystiq.com/2011/09/16/ni-no-kuni-coming-to-north-america-early-next-year/">recent news about <em>Ni no Kuni</em></a>. Layton next, please!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/21/we-dont-object-to-this-professor-layton-vs-phoenix-wright-trai/">We don't object to this Professor Layton vs. Phoenix Wright trailer one bit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Sep 2011 01:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/21/we-dont-object-to-this-professor-layton-vs-phoenix-wright-trai/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20047517/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/21/we-dont-object-to-this-professor-layton-vs-phoenix-wright-trai/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>capcom</category><category>level-5</category><category>nintendo</category><category>phoenix-wright</category><category>professor-layton</category><category>professor-layton-vs-phoenix-wright</category><category>tgs</category><category>tgs-2011</category><category>tokyo-game-show</category><category>tokyo-game-show-2011</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 21 Sep 2011 01:40:00 EST</pubDate></item><item><title><![CDATA[Inafune's next game was ready to show at TGS, but he wasn't]]></title><link>http://www.joystiq.com/2011/09/20/inafunes-next-game-was-ready-to-show-at-tgs-but-he-wasnt/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/20/inafunes-next-game-was-ready-to-show-at-tgs-but-he-wasnt/</guid><comments>http://www.joystiq.com/2011/09/20/inafunes-next-game-was-ready-to-show-at-tgs-but-he-wasnt/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/20/inafunes-next-game-was-ready-to-show-at-tgs-but-he-wasnt/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/img7958.jpg" /></a></div>
Ex-Capcom head of production <a href="http://www.joystiq.com/tag/keiji-inafune">Keiji Inafune</a> has announced a <a href="http://v3.eir-parts.net/EIR/View.aspx?cat=tdnet&amp;sid=904349">couple</a> of <a href="http://www.joystiq.com/2011/07/22/keiji-inafune-unveils-comcepts-first-the-island-of-dr-momo/">social titles</a> in development at his company Comcept, and <a href="http://www.animenewsnetwork.com/interest/2011-08-17/mega-man-inafune-works-on-dating-sim-for-female-gamers">some form of involvement</a> in a female dating sim for PSP, but he's yet to speak about anything in the console realm from his <em>other</em> company, Intercept.<br />
<br />
He had plans to show off his first console title since leaving Capcom in late 2010 at this year's Tokyo Game Show. So, what happened? "We decided not to," he told me this past weekend. "As for titles which aren't social games," he noted, it would be "very, very soon." He specifically pointed out that his company already had work ready to show, but due to the crowded space, he decided against it.<br />
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"By the time you guys get back to North America, we might have something releasing," he said. When I told him we'd be flying back the following Monday, September 19, he just laughed and added, "That's a bit too soon, it's going to be a little longer."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/20/inafunes-next-game-was-ready-to-show-at-tgs-but-he-wasnt/">Inafune's next game was ready to show at TGS, but he wasn't</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Sep 2011 20:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/20/inafunes-next-game-was-ready-to-show-at-tgs-but-he-wasnt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20047925/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/20/inafunes-next-game-was-ready-to-show-at-tgs-but-he-wasnt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>comcept</category><category>intercept</category><category>keiji-inafune</category><category>tgs</category><category>tgs-2011</category><category>tokyo-game-show</category><category>tokyo-game-show-2011</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 20 Sep 2011 20:40:00 EST</pubDate></item><item><title><![CDATA[Mad Catz fully responsible for relaunch of Rock Band 3]]></title><link>http://www.joystiq.com/2011/09/20/mad-catz-fully-responsible-for-relaunch-of-rock-band-3/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/20/mad-catz-fully-responsible-for-relaunch-of-rock-band-3/</guid><comments>http://www.joystiq.com/2011/09/20/mad-catz-fully-responsible-for-relaunch-of-rock-band-3/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/20/mad-catz-fully-responsible-for-relaunch-of-rock-band-3/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/js02rbvignette_530x298.jpg" style="width: 530px; height: 298px; " /></a></div>
When Mad Catz re-releases <a href="http://www.joystiq.com/game/rock-band-3"><em>Rock Band 3</em></a> this holiday, it'll be acting as sole financier on the Xbox 360-only publishing deal. "They're actually doing the retail distribution as well as marketing support, etc. They're acting as de facto publisher for the title," Harmonix CEO Alex Rigopulos explained to me in an interview session late last week at the Tokyo Game Show.<br />
<br />
That makes <em>Rock Band 3</em> one of the first retail Xbox 360 game to be published by Mad Catz, a long-time peripheral manufacturer who is <a href="http://www.joystiq.com/2011/07/07/mad-catz-moves-beyond-peripherals-and-into-xbox-360-game-publish/">now getting into publishing</a> on Microsoft's console. The company's second title, appropriately named <a href="http://www.joystiq.com/2011/06/03/flight-game-war-wings-hell-catz-coming-from-mad-catz/"><em>War Wings: Hell Catz</em></a>, is due to arrive on PCs some time in 2012. It has yet to be announced for the Xbox 360. Additionally, Mad Catz has <a href="http://www.joystiq.com/2011/08/23/mad-catz-takes-jonah-lomu-rugby-challenge-to-north-america/">a rugby title</a> due out later this year.<br />
<br />
Rigopulos also noted that the relaunch is aimed at a variety of people, from new audiences who haven't ever played a Rock Band title, to "people who are still playing <em>Rock Band 2</em> or Guitar Hero players who haven't even entered the genre yet." <em>Rock Band 3</em> will relaunch with Mad Catz branding and peripherals for the Xbox 360 some time this holiday season.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/20/mad-catz-fully-responsible-for-relaunch-of-rock-band-3/">Mad Catz fully responsible for relaunch of Rock Band 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Sep 2011 14:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/20/mad-catz-fully-responsible-for-relaunch-of-rock-band-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20047719/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/20/mad-catz-fully-responsible-for-relaunch-of-rock-band-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alex-rigopulos</category><category>harmonix</category><category>harmonix-music-systems</category><category>mad-catz</category><category>microsoft</category><category>Rock-Band-3</category><category>tgs-2011</category><category>tokyo-game-show</category><category>tokyo-game-show-2011</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 20 Sep 2011 14:05:00 EST</pubDate></item><item><title><![CDATA[Inafune asked to keep working on canned Mega Man projects post-Capcom; Capcom declined]]></title><link>http://www.joystiq.com/2011/09/20/inafune-asked-to-keep-working-on-canned-mega-man-projects-post-c/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/20/inafune-asked-to-keep-working-on-canned-mega-man-projects-post-c/</guid><comments>http://www.joystiq.com/2011/09/20/inafune-asked-to-keep-working-on-canned-mega-man-projects-post-c/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/20/inafune-asked-to-keep-working-on-canned-mega-man-projects-post-c/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/mml3718.jpg" style="width: 530px; height: 350px; " /></a></div>
When Mega Man co-creator and former head of production at Capcom <a href="http://www.joystiq.com/tag/keiji-inafune">Keiji Inafune</a> vacated his long-held position <a href="http://www.joystiq.com/2010/10/29/keiji-inafune-leaves-capcom/">late last year</a>, it was unclear what would happen with the two projects he had just fought to get going -- a long-awaited <a href="http://www.joystiq.com/game/mega-man-legends-3-project">sequel in the Mega Man Legends series</a> and an ambitious XBLA/PSN <a href="http://www.joystiq.com/game/mega-man-universe">Mega Man mashup title</a>. Despite a brief period of support from his former employer, the two games were <a href="http://www.joystiq.com/2011/07/18/mega-man-legends-3-project-canceled/">eventually</a> <a href="http://www.joystiq.com/2011/03/31/mega-man-universe-canceled/">canceled</a>. Inafune, however, was still fighting for the games after his employment ended. "I really wanted to finish those two projects, especially Legends," Inafune told me in an interview this past weekend at the Tokyo Game Show.<br />
<br />
"It's really up to Capcom to let me do it or not, and for the moment I don't think they're gonna let me do it," he resignedly added. Apparently after leaving his position at his former employer, he requested to continue working on the project in some capacity as a contractor. Cacpom, however, wasn't interested in that idea. But rather than directly blame Capcom for canceling the two projects -- he's <a href="http://www.joystiq.com/2011/09/19/lets-play-the-blame-game-inafune-on-what-went-wrong-with-capco/">not into pointing fingers</a>, as we already know -- Inafune spoke to his struggle even getting them going.<p><a href="http://www.joystiq.com/2011/09/20/inafune-asked-to-keep-working-on-canned-mega-man-projects-post-c/" rel="bookmark">Continue reading <em>Inafune asked to keep working on canned Mega Man projects post-Capcom; Capcom declined</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/20/inafune-asked-to-keep-working-on-canned-mega-man-projects-post-c/">Inafune asked to keep working on canned Mega Man projects post-Capcom; Capcom declined</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Sep 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/20/inafune-asked-to-keep-working-on-canned-mega-man-projects-post-c/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20047618/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/20/inafune-asked-to-keep-working-on-canned-mega-man-projects-post-c/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>capcom</category><category>keiji-inafune</category><category>mega-man-legends-3</category><category>mega-man-legends-3-project</category><category>mega-man-universe</category><category>microsoft</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>tgs</category><category>tgs-2011</category><category>tokyo-game-show</category><category>tokyo-game-show-2011</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 20 Sep 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Dead or Alive 5's 'fighting entertainment' means even crazier stages]]></title><link>http://www.joystiq.com/2011/09/20/dead-or-alive-5s-fighting-entertainment-means-even-crazier-st/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/20/dead-or-alive-5s-fighting-entertainment-means-even-crazier-st/</guid><comments>http://www.joystiq.com/2011/09/20/dead-or-alive-5s-fighting-entertainment-means-even-crazier-st/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/09/20/dead-or-alive-5s-fighting-entertainment-means-even-crazier-st/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/doa5920.jpg" vspace="4" /></a></center>
Team Ninja pulled an Apple-style "one more thing" at its pre-TGS party, announcing <a href="http://joystiq.com/game/dead-or-alive-5"><em>Dead or Alive 5</em></a> at the last minute and showing an early trailer. At that event, studio head Yosuke Hayashi called <em>DOA 5</em> a "fighting entertainment" game, something distinct from other fighting games.<br />
<br />
Later, in an interview at Tecmo's TGS booth, I asked Hayashi to clear up that terminology. The early generation of fighting games, around <em>Street Fighter 2</em>, he said, "had some of the most outrageous graphics, fun gameplay, and really a lot of stuff going on." He implied that, in comparison, modern fighting games emphasize online competition over wowing players with unprecedented visuals.<br />
<br />
"It's not as over-the-top, it's not as much of the entertainment aspect that the originals had, and so they seem a little bit dull, in some aspects." The term "fighting entertainment" represents an effort to return <i>spectacle</i> to the genre.<p><a href="http://www.joystiq.com/2011/09/20/dead-or-alive-5s-fighting-entertainment-means-even-crazier-st/" rel="bookmark">Continue reading <em>Dead or Alive 5's 'fighting entertainment' means even crazier stages</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/20/dead-or-alive-5s-fighting-entertainment-means-even-crazier-st/">Dead or Alive 5's 'fighting entertainment' means even crazier stages</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Sep 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/20/dead-or-alive-5s-fighting-entertainment-means-even-crazier-st/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20047457/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/20/dead-or-alive-5s-fighting-entertainment-means-even-crazier-st/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-or-alive-5</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>tgs-2011</category><category>xbox</category><category>yosuke-hayashi</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 20 Sep 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Ninja Gaiden 3's 'Hero Mode' allows more players to experience the story]]></title><link>http://www.joystiq.com/2011/09/20/ninja-gaiden-3s-hero-mode-allows-more-players-to-experience-t/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/20/ninja-gaiden-3s-hero-mode-allows-more-players-to-experience-t/</guid><comments>http://www.joystiq.com/2011/09/20/ninja-gaiden-3s-hero-mode-allows-more-players-to-experience-t/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/09/20/ninja-gaiden-3s-hero-mode-allows-more-players-to-experience-t/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/gaiden920.jpg" vspace="4" /></a></center>
<a href="http://joystiq.com/game/ninja-gaiden-3"><i>Ninja Gaiden 3</i></a> is Team Ninja's first full <em>Gaiden</em> game post-Itagaki, and it looks like things are progressing a little differently. For one thing, it's got a <em>sort of</em> easy mode called "Hero Mode," which adds automatic dodging and blocking of most normal attacks, to which I can imagine Itagaki's head shaking, making waves in a cloud of cigarette smoke.<br />
<br />
I asked director Fumihiko Yasuda (who also did design work on<i> Sigma 2</i>) about why such a ... friendly mode would appear in such a typically unfriendly series.<br />
<br />
"We really wanted to flesh out the story this time around," Yasuda said, "so we wanted people to enjoy that story and get used to the game as it is. In the past the games were really hardcore and we couldn't get players to stay with us and complete the game." Team Ninja is "redefining" Hayabusa's image, and wants people to experience that whole story without dying over and over again or throwing the game into the disposal in frustration.<p><a href="http://www.joystiq.com/2011/09/20/ninja-gaiden-3s-hero-mode-allows-more-players-to-experience-t/" rel="bookmark">Continue reading <em>Ninja Gaiden 3's 'Hero Mode' allows more players to experience the story</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/20/ninja-gaiden-3s-hero-mode-allows-more-players-to-experience-t/">Ninja Gaiden 3's 'Hero Mode' allows more players to experience the story</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Sep 2011 09:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/20/ninja-gaiden-3s-hero-mode-allows-more-players-to-experience-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20045584/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/20/ninja-gaiden-3s-hero-mode-allows-more-players-to-experience-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fumihiko-yasuda</category><category>microsoft</category><category>ninja-gaiden</category><category>ninja-gaiden-3</category><category>playstation</category><category>ps3</category><category>team-ninja</category><category>tecmo-koei</category><category>tgs-2011</category><category>xbox</category><category>yosuke-hayashi</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 20 Sep 2011 09:50:00 EST</pubDate></item><item><title><![CDATA[Square Enix announces Final Fantasy XIII-2 DLC]]></title><link>http://www.joystiq.com/2011/09/20/square-enix-announces-final-fantasy-xiii-2-dlc/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/20/square-enix-announces-final-fantasy-xiii-2-dlc/</guid><comments>http://www.joystiq.com/2011/09/20/square-enix-announces-final-fantasy-xiii-2-dlc/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/20/square-enix-announces-final-fantasy-xiii-2-dlc/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/ff132.png" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
DLC is the new black, you know? During the recently concluded <a href="http://www.joystiq.com/tag/tgs-2011">Tokyo Game Show</a>, Square Enix producer Yoshinori Kitase announced a fair amount of DLC for this winter's sequel to a sequel: <a href="http://www.joystiq.com/game/final-fantasy-xiii-2"><em>Final Fantasy XIII-2</em></a>.<br />
<br />
Now, DLC is par for the course for a lot of western RPGs, thanks in no small part to the Dragon Ages and Mass Effects of the world, but it's virgin territory for the everlasting, oxymoronic Final Fantasy series, spinoffs not withstanding. Nothing specific was revealed, but Kitase did mention weapons, monsters and costumes as being on tap. We hope Square Enix goes whole hog; we'd pay 1200 MS Points for a blinged out Historia Crux.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/20/square-enix-announces-final-fantasy-xiii-2-dlc/">Square Enix announces Final Fantasy XIII-2 DLC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Sep 2011 00:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/20/square-enix-announces-final-fantasy-xiii-2-dlc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20046714/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/20/square-enix-announces-final-fantasy-xiii-2-dlc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DLC</category><category>Final-Fantasy-13-2</category><category>final-fantasy-xiii</category><category>final-fantasy-xiii-2</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>square-enix</category><category>TGS-2011</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Tue, 20 Sep 2011 00:50:00 EST</pubDate></item><item><title><![CDATA[Street Fighter X Tekken: Cole MacGrath pummels Ken on Vita]]></title><link>http://www.joystiq.com/2011/09/19/street-fighter-x-tekken-cole-macgrath-pummels-ken-on-vita/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/19/street-fighter-x-tekken-cole-macgrath-pummels-ken-on-vita/</guid><comments>http://www.joystiq.com/2011/09/19/street-fighter-x-tekken-cole-macgrath-pummels-ken-on-vita/#comments</comments><description><![CDATA[<center>
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/e32011screen2bmpjpgcopy_530x298.jpg" style="border-top-width: 0px; border-right-width: 0px; display:none; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 298px; " /><iframe allowfullscreen="" frameborder="0" height="334" src="http://www.youtube.com/embed/eq4j1_ABPfU" width="599"></iframe></center>
<br />
Here's some more <em><a href="http://www.joystiq.com/game/street-fighter-x-tekken">Street Fighter X Tekken</a> </em>footage, purportedly taken from PlayStation Vita. Infamous loner/loaner Cole MacGrath appears and brings along his spectacular electrical vortex. (Isn't it ionic? Don't you think?)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/19/street-fighter-x-tekken-cole-macgrath-pummels-ken-on-vita/">Street Fighter X Tekken: Cole MacGrath pummels Ken on Vita</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Sep 2011 18:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/19/street-fighter-x-tekken-cole-macgrath-pummels-ken-on-vita/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20046723/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/19/street-fighter-x-tekken-cole-macgrath-pummels-ken-on-vita/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>microsoft</category><category>playstation</category><category>playstation-vita</category><category>ps-vita</category><category>ps3</category><category>tgs-2011</category><category>vita</category><category>wow-that-is-a-bad-joke</category><category>xbox</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 19 Sep 2011 18:20:00 EST</pubDate></item><item><title><![CDATA[There will be spud: Our tour of retro game shop Super Potato]]></title><link>http://www.joystiq.com/2011/09/19/there-will-be-spud-our-tour-of-retro-game-shop-super-potato/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/19/there-will-be-spud-our-tour-of-retro-game-shop-super-potato/</guid><comments>http://www.joystiq.com/2011/09/19/there-will-be-spud-our-tour-of-retro-game-shop-super-potato/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/super-potato-2011.jpg" style="display: none; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /> <!--[if IE]><object width="530" height="318" id="viddlerOuter-5d46ed4a" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/5d46ed4a/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0"><object id="viddlerInner-5d46ed4a"><video id="viddlerVideo-5d46ed4a" src="//www.viddler.com/file/5d46ed4a/html5mobile/" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/5d46ed4a/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/5d46ed4a/" height="318" id="viddlerOuter-5d46ed4a" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/5d46ed4a/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0" /><object id="viddlerInner-5d46ed4a"><video controls="controls" height="298" id="viddlerVideo-5d46ed4a" poster="//www.viddler.com/thumbnail/5d46ed4a/" src="//www.viddler.com/file/5d46ed4a/html5mobile/" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div>
<br />
Inside Tokyo's electronics district, Akihabara, you'll find Super Potato. In short, Super Potato is a retro gamer's paradise, especially for those with fond memories of Japanese titles. The multi-level store is packed with nearly every older title and system under the sun. Famicom, Super Famicom, Mega Drive, Sega Saturn -- you name it, and it's there.<br />
<br />
I made it my mission to find Super Potato and, within its walls, a copy of <a href="http://en.wikipedia.org/wiki/Vampire_Savior#Vampire_Savior"><em>Vampire Savior</em></a>, the third game in the <a href="http://joystiq.com/tag/darkstalkers"><em>Darkstalkers</em></a> series that never came out in North America. Spoiler alert: I found it, along with a whole lot more.<br />
<br />
Now I just wish I had remembered to look for <a href="http://en.wikipedia.org/wiki/Dungeons_%26_Dragons_Collection"><em>Dungeons &amp; Dragons Collection</em></a>. There's always next year, right?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/19/there-will-be-spud-our-tour-of-retro-game-shop-super-potato/">There will be spud: Our tour of retro game shop Super Potato</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Sep 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/19/there-will-be-spud-our-tour-of-retro-game-shop-super-potato/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20046181/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/19/there-will-be-spud-our-tour-of-retro-game-shop-super-potato/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>japan</category><category>please-make-a-new-darkstalkers</category><category>super-potato</category><category>tgs-2011</category><category>vampire-savior</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 19 Sep 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Mommy Tummy and me: A Tokyo Game Show story]]></title><link>http://www.joystiq.com/2011/09/19/mommy-tummy-and-me-a-tokyo-game-show-story/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/19/mommy-tummy-and-me-a-tokyo-game-show-story/</guid><comments>http://www.joystiq.com/2011/09/19/mommy-tummy-and-me-a-tokyo-game-show-story/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/mommy-tummy-1316306198.jpg" style="display: none; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /><!--[if IE]><object width="530" height="318" id="viddlerOuter-891818e5" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/891818e5/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0"><object id="viddlerInner-891818e5"><video id="viddlerVideo-891818e5" src="//www.viddler.com/file/891818e5/html5mobile/" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/891818e5/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/891818e5/" height="318" id="viddlerOuter-891818e5" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/891818e5/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0" /><object id="viddlerInner-891818e5"><video controls="controls" height="298" id="viddlerVideo-891818e5" poster="//www.viddler.com/thumbnail/891818e5/" src="//www.viddler.com/file/891818e5/html5mobile/" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div>
<br />
This year marks my first year at the <a href="http://joystiq.com/game/tgs-2011">Tokyo Game Show</a>. It also marks the first time I've <em>ever</em> been to Japan. I've heard stories about how different it is, of course, and I've seen <em>Lost in Translation</em> more than once. So, before I arrived in Tokyo, I had considered the possibility that there might be a crazy adventure in the works.<br />
<br />
I've now experienced <em>Mommy Tummy</em>, a "serious game" project from <a href="http://www.kosaka-lab.com/kosaka_laboratory/">Kosaka Laboratory</a> - part of the <a href="http://www.kait.jp/english/">Kanagawa Institute of Technology</a> - and let me tell you: Scarlett Johansson ain't got nothing on me.<p><a href="http://www.joystiq.com/2011/09/19/mommy-tummy-and-me-a-tokyo-game-show-story/" rel="bookmark">Continue reading <em>Mommy Tummy and me: A Tokyo Game Show story</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/19/mommy-tummy-and-me-a-tokyo-game-show-story/">Mommy Tummy and me: A Tokyo Game Show story</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Sep 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/19/mommy-tummy-and-me-a-tokyo-game-show-story/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20045413/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/19/mommy-tummy-and-me-a-tokyo-game-show-story/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>kosaka-laboratory</category><category>mommy-tummy</category><category>serious-games</category><category>tgs-2011</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 19 Sep 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Let's play the blame game: Inafune on what went wrong with Capcom's original IP push]]></title><link>http://www.joystiq.com/2011/09/19/lets-play-the-blame-game-inafune-on-what-went-wrong-with-capco/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/19/lets-play-the-blame-game-inafune-on-what-went-wrong-with-capco/</guid><comments>http://www.joystiq.com/2011/09/19/lets-play-the-blame-game-inafune-on-what-went-wrong-with-capco/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/img7960.jpg" /></div>
In the latter half of 2009 and early 2010, Capcom released two major retail games in collaboration with prominent Western devs: <em>Crimson Skies</em> dev Airtight Games created <a href="http://www.joystiq.com/game/dark-void"><em>Dark Void</em></a>, and gun-for-hire Grin rebooted <a href="http://www.joystiq.com/game/bionic-commando"><em>Bionic Commando</em></a>. Those two games, however, were prominent sales flops. One even contributed to the <a href="http://www.joystiq.com/2009/08/12/bionic-commando-developer-grin-closes/">eventual closure</a> of Swedish dev Grin.<br />
<br />
For its part, Capcom promptly returned to its tried and true franchises, with a lineup today featuring many more sequels than back in 2009. At the time, Mega Man co-creator Keiji Inafune was overseeing production on Capcom's retail titles, and when I spoke with him this past week at the Tokyo Game Show, I wanted to know what went wrong. Beyond sales, neither game was particularly loved by critics, especially <em>Dark Void</em>.<br />
<br />
"[It's] very, very simple: The publisher was Japanese and the developer was foreign. Even inside Japan, when you work in two different companies, they always blame each other for any small mistakes, so that's pretty much what happened in those two games -- blaming each other," Inafune explained. He went on to compare those development experiences with that of <a href="http://www.joystiq.com/game/dead-rising"><em>Dead Rising</em></a> -- a game that has since become a major franchise for Capcom, not to mention a commercial success.<p><a href="http://www.joystiq.com/2011/09/19/lets-play-the-blame-game-inafune-on-what-went-wrong-with-capco/" rel="bookmark">Continue reading <em>Let's play the blame game: Inafune on what went wrong with Capcom's original IP push</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/19/lets-play-the-blame-game-inafune-on-what-went-wrong-with-capco/">Let's play the blame game: Inafune on what went wrong with Capcom's original IP push</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Sep 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/19/lets-play-the-blame-game-inafune-on-what-went-wrong-with-capco/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20045865/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/19/lets-play-the-blame-game-inafune-on-what-went-wrong-with-capco/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>airtight</category><category>airtight-games</category><category>bionic-commando</category><category>Dark-Void</category><category>grin</category><category>keiji-inafune</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>tgs</category><category>tgs-2011</category><category>tokyo-game-show</category><category>tokyo-game-show-2011</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 19 Sep 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[Crazy Eddie's TGS 2011 Trailer Blowout! It's an Asura's Dogma Army Online of savings!]]></title><link>http://www.joystiq.com/2011/09/18/crazy-eddies-tgs-2011-trailer-blowout-its-an-asuras-dogma-ar/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/18/crazy-eddies-tgs-2011-trailer-blowout-its-an-asuras-dogma-ar/</guid><comments>http://www.joystiq.com/2011/09/18/crazy-eddies-tgs-2011-trailer-blowout-its-an-asuras-dogma-ar/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/18/crazy-eddies-tgs-2011-trailer-blowout-its-an-asuras-dogma-ar/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/crazyeddiestgs2011blowout.png" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
That's right folks, it may still be Sunday here in the states, but in glorious Nippon it's <em>already Monday</em>, and that means these <a href="http://www.joystiq.com/tag/tgs-2011">Tokyo Game Show</a> trailers are priced to move! Our manager is out of town and we've gone crazy!! Just look at these prices:<br />
<ul>
	<li>
		<em>Army Corps of Hell Trailer</em> - <em>Free!</em><em> </em></li>
	<li>
		<em><a href="http://www.joystiq.com/game/dragons-dogma">Dragon's Dogma</a> Trailer</em> - <strong><em>Free!!</em></strong></li>
	<li>
		<em><a href="http://www.joystiq.com/game/asuras-wrath">Asura's Wrath</a> Trailer</em> - <em><u><strong>Free!!!</strong></u></em></li>
	<li>
		<em><a href="http://www.joystiq.com/game/phantasy-star-online-2">Phantasy Star Online 2</a> Trailer</em> - <em><u><strong>Price too low to print!!</strong></u></em></li>
	<li>
		<em><a href="http://www.joystiq.com/game/resident-evil-revelations">Resident Evil Revelations</a> Trailer</em> - <em><u><strong>100 percent off!!</strong></u></em></li>
</ul>
Are you still reading this? You'd have to have a toolbox for a head to pass up an opportunity this golden! Jump past the break and find out why <strong><em>Crazy Eddie's Discount Trailer Emporium and Rustic Furniture Showcase</em></strong> is <em>still</em> your number one source for new and used video game footage!<p><a href="http://www.joystiq.com/2011/09/18/crazy-eddies-tgs-2011-trailer-blowout-its-an-asuras-dogma-ar/" rel="bookmark">Continue reading <em>Crazy Eddie's TGS 2011 Trailer Blowout! It's an Asura's Dogma Army Online of savings!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/18/crazy-eddies-tgs-2011-trailer-blowout-its-an-asuras-dogma-ar/">Crazy Eddie's TGS 2011 Trailer Blowout! It's an Asura's Dogma Army Online of savings!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 18 Sep 2011 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/18/crazy-eddies-tgs-2011-trailer-blowout-its-an-asuras-dogma-ar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20045791/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/18/crazy-eddies-tgs-2011-trailer-blowout-its-an-asuras-dogma-ar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>army-corps-from-hell</category><category>asuras-wrath</category><category>Capcom</category><category>dragons-dogma</category><category>microsoft</category><category>Phantasy-Star-Online-2</category><category>playstation</category><category>ps3</category><category>Sega</category><category>Square-Enix</category><category>TGS</category><category>TGS-2011</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sun, 18 Sep 2011 21:30:00 EST</pubDate></item><item><title><![CDATA[How Street Fighter X Tekken's 'Pandora Mode' bridges the fighters' styles]]></title><link>http://www.joystiq.com/2011/09/18/how-street-fighter-x-tekkens-pandora-mode-bridges-the-fighter/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/18/how-street-fighter-x-tekkens-pandora-mode-bridges-the-fighter/</guid><comments>http://www.joystiq.com/2011/09/18/how-street-fighter-x-tekkens-pandora-mode-bridges-the-fighter/#comments</comments><description><![CDATA[<center>
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During TGS, Capcom revealed <em><a href="http://joystiq.com/game/street-fighter-x-tekken">Street Fighter X Tekken</a>'s</em> "Pandora Mode," which allows players to sacrifice a character in order to give the tag partner infinite EX meter before also dying, allowing for last-ditch comeback efforts. Curious about the motivation for this kind of crazy mode, I asked producer Yoshinori Ono, who then proceeded to take me to school about the differences in flow between <em>Street Fighter</em> and <em>Tekken</em> games.<p><a href="http://www.joystiq.com/2011/09/18/how-street-fighter-x-tekkens-pandora-mode-bridges-the-fighter/" rel="bookmark">Continue reading <em>How Street Fighter X Tekken's 'Pandora Mode' bridges the fighters' styles</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/18/how-street-fighter-x-tekkens-pandora-mode-bridges-the-fighter/">How Street Fighter X Tekken's 'Pandora Mode' bridges the fighters' styles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 18 Sep 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/18/how-street-fighter-x-tekkens-pandora-mode-bridges-the-fighter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20045621/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/18/how-street-fighter-x-tekkens-pandora-mode-bridges-the-fighter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>microsoft</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>street-fighter</category><category>street-fighter-x-tekken</category><category>tekken</category><category>tgs-2011</category><category>vita</category><category>xbox</category><category>yoshinori-ono</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sun, 18 Sep 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[Ono: Porting Street Fighter X Tekken to Vita isn't hard, but integrating rear touch panel might be]]></title><link>http://www.joystiq.com/2011/09/18/ono-porting-street-fighter-x-tekken-to-vita-isnt-hard-but-int/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/18/ono-porting-street-fighter-x-tekken-to-vita-isnt-hard-but-int/</guid><comments>http://www.joystiq.com/2011/09/18/ono-porting-street-fighter-x-tekken-to-vita-isnt-hard-but-int/#comments</comments><description><![CDATA[<center>
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<a href="http://joystiq.com/game/street-fighter-x-tekken"><em>Street Fighter X Tekken</em></a> producer Yoshinori Ono told me that he hasn't had much trouble in technical terms porting the game over to PlayStation Vita ("When I say 'I' of course I mean the programmers," he clarified, "because I'm not doing this myself.")<br />
<br />
"A lot of people, when they're porting to new hardware, especially a handheld, they'll talk about how it's difficult because of memory restrictions or speed or things like that, and I haven't found that to be the case." His team has been able to confer with the team working on the Vita version of <em>Ultimate Marvel vs. Capcom 3</em>, as well, further streamlining the process. The difficulty isn't in the technical stuff, it's in making smart use of the Vita's features. "We've been putting less energy into the porting process itself and more energy into adding additional features, because we don't want to do a straight-up port -- that's silly and meaningless."<p><a href="http://www.joystiq.com/2011/09/18/ono-porting-street-fighter-x-tekken-to-vita-isnt-hard-but-int/" rel="bookmark">Continue reading <em>Ono: Porting Street Fighter X Tekken to Vita isn't hard, but integrating rear touch panel might be</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/18/ono-porting-street-fighter-x-tekken-to-vita-isnt-hard-but-int/">Ono: Porting Street Fighter X Tekken to Vita isn't hard, but integrating rear touch panel might be</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 18 Sep 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/18/ono-porting-street-fighter-x-tekken-to-vita-isnt-hard-but-int/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20045625/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/18/ono-porting-street-fighter-x-tekken-to-vita-isnt-hard-but-int/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>playstation</category><category>playstation-vita</category><category>street-fighter-x-tekken</category><category>tgs-2011</category><category>vita</category><category>yoshinori-ono</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sun, 18 Sep 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[Phantasy Star Online 2 preview: Back, in action]]></title><link>http://www.joystiq.com/2011/09/18/phantasy-star-online-2-preview-back-in-action/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/18/phantasy-star-online-2-preview-back-in-action/</guid><comments>http://www.joystiq.com/2011/09/18/phantasy-star-online-2-preview-back-in-action/#comments</comments><description><![CDATA[<center>
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<em>Phantasy Star Online</em> hit some kind of magical sweet spot back in 2000. Though its spinoffs and followups kept much of the formula from that release, there was always something that felt off about them, and prevented some fans (like me) from getting fully into them.<br />
<br />
It turns out that maybe those games were hewing too closely to the first <em>PSO</em>, because the new <a href="http://joystiq.com/game/phantasy-star-online-2"><em>Phantasy Star Online 2</em></a> feels significantly different from its predecessors in action, and seems to have paradoxically recaptured the <em>PSO</em> excitement by doing so. It definitely hits all the right notes, but the mechanics have actually been upgraded. Can you believe it? Of course, the bummer about this is that it's a currently Japan-only, PC-only game.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/phantasy-star-online-2-tgs-2011/">Phantasy Star Online 2 (TGS 2011)</a></strong></p><a href="http://www.joystiq.com/photos/phantasy-star-online-2-tgs-2011/#4458606"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/pso201l_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/phantasy-star-online-2-tgs-2011/#4458607"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/pso202l_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/phantasy-star-online-2-tgs-2011/#4458608"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/pso203l_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/phantasy-star-online-2-tgs-2011/#4458609"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/pso204l_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/09/18/phantasy-star-online-2-preview-back-in-action/" rel="bookmark">Continue reading <em>Phantasy Star Online 2 preview: Back, in action</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/18/phantasy-star-online-2-preview-back-in-action/">Phantasy Star Online 2 preview: Back, in action</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 18 Sep 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/18/phantasy-star-online-2-preview-back-in-action/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20045341/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/18/phantasy-star-online-2-preview-back-in-action/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>pc</category><category>phantasy-star-online-2</category><category>sega</category><category>sonic-team</category><category>tgs-2011</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sun, 18 Sep 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[Harmonix CEO Alex Rigopulos explains what happened to Rock Band Japan]]></title><link>http://www.joystiq.com/2011/09/18/harmonix-ceo-alex-rigopulos-explains-what-happened-to-rock-band/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/18/harmonix-ceo-alex-rigopulos-explains-what-happened-to-rock-band/</guid><comments>http://www.joystiq.com/2011/09/18/harmonix-ceo-alex-rigopulos-explains-what-happened-to-rock-band/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/18/harmonix-ceo-alex-rigopulos-explains-what-happened-to-rock-band/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/shonenknife530pxheaderimg.jpg" /></a></div>
After announcing intentions to bring its Rock Band franchise to the Japanese market way back <a href="http://www.joystiq.com/2008/06/02/rock-band-heads-to-japan-with-help-from-q-entertainment/">in the summer of 2008</a>, Harmonix and co-developer Q Entertainment quietly walked away from the project. "Never say never," Harmonix CEO Alex Rigopulos said of the project in a group interview session this week at Tokyo Game Show, answering a question asked by Kotaku's Brian Ashcraft. "We were very much interested in bringing that experience in some form to the Japanese market," he explained. "There were a couple of significant challenges."<br />
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Beyond the whole "manufacturing and shipping hundreds of thousands more plastic peripherals to an island country" ... <em>thing</em>, Rigopulos lamented issues with licensing Japanese music for the game, which he characterized as "very difficult in Japan, relative to other countries." He also pointed to a rather obvious concern: space limitations in Japanese households. "Even for people who have the space, Japanese families tend to not make a lot of noise in their homes. They generally have a quieter lifestyle at home 'cause they're living in closer quarters, and also Japanese families don't entertain in their homes as much."<br />
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Given the original inspiration for Harmonix' franchises Guitar Hero and Rock Band was the arcade-born Guitar/Drum Freaks franchise, I wondered if Harmonix had looked at Japanese arcades as an option instead of a home console release. "That's something we considered," he admitted. "One of the challenges is that arcades are very, very noisy, and so if you're trying to make something that's really a musical experience and you've got 37 other arcade machines all turned up to full volume, it kind of impairs the musicality of the experience."<br />
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Again, Rigopulos said Harmonix has yet to give up on the concept of Rock Band in Japan, but from the sound of things, it's not exactly at the top of his priority list.<br />
<br />
[Image credit: <a href="http://www.shonenknife.com/mainpage.html">ShonenKnife.com</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/18/harmonix-ceo-alex-rigopulos-explains-what-happened-to-rock-band/">Harmonix CEO Alex Rigopulos explains what happened to Rock Band Japan</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 18 Sep 2011 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/18/harmonix-ceo-alex-rigopulos-explains-what-happened-to-rock-band/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20045618/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/18/harmonix-ceo-alex-rigopulos-explains-what-happened-to-rock-band/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alex-rigopulos</category><category>arcades</category><category>harmonix</category><category>harmonix-music-systems</category><category>japan</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>q-entertainment</category><category>Rock-Band</category><category>rock-band-japan</category><category>tgs</category><category>tgs-2011</category><category>tokyo-game-show</category><category>tokyo-game-show-2011</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sun, 18 Sep 2011 11:30:00 EST</pubDate></item><item><title><![CDATA[Hayashi: Ninja Gaiden 3's dismemberment-free gameplay adds meaning to the violence]]></title><link>http://www.joystiq.com/2011/09/18/hayashi-ninja-gaiden-3s-dismemberment-free-gameplay-adds-meani/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/18/hayashi-ninja-gaiden-3s-dismemberment-free-gameplay-adds-meani/</guid><comments>http://www.joystiq.com/2011/09/18/hayashi-ninja-gaiden-3s-dismemberment-free-gameplay-adds-meani/#comments</comments><description><![CDATA[<center>
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<a href="http://joystiq.com/game/ninja-gaiden-3"><em>Ninja Gaiden 3</em></a> won't feature the frequent decapitations and other freeform dismemberment of its predecessors. You may think of this as softening the impact of the violence in Team Ninja's famously brutal series, but it's intended to be quite the opposite. In fact, if anything, Team Ninja lead Yosuke Hayashi made it sound even <em>more</em> sadistic.<br />
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"For <em>Ninja Gaiden 3</em>," Hayashi told me, "we wanted to focus on the act of cutting someone down, and what it's like to actually kill someone with a sword. Once you start lopping off limbs, your enemy goes from being a living thing that you're killing to just a <em>thing</em>."<br />
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And to hammer the point home (or <em>katana</em> the point home, if you prefer) that these are real human beings you're flipping out and killing, he continued. "When you're actually cutting into a person, and you feel them getting scared, and the blood is spraying right on you, you hear their dying breaths in your ear -- that's the kind of visceral violence we're going for in <em>Ninja Gaiden 3</em>." In the demo level I played, by the way, the enemy soldiers start pleading for their lives as soon as you begin attacking them.<br />
<br>	At this point you might think, as I did, that you're going to start feeling guilty about cutting into all these bodies. That's ... kind of the idea. "Ryu Hayabusa is a dark hero," Hayashi explained. "If people want to take the easy way out or a cleaner way out -- not killing people -- that's not what the story is about and what Ryu Hayabusa is about. To be a dark hero, you have to do bad things in order to do good."<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ninja-gaiden-3-tokyo-game-show-2011/">Ninja Gaiden 3 (Tokyo Game Show 2011)</a></strong></p><a href="http://www.joystiq.com/photos/ninja-gaiden-3-tokyo-game-show-2011/#4447960"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/ninja-gaiden-301_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninja-gaiden-3-tokyo-game-show-2011/#4447961"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/ninja-gaiden-302_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninja-gaiden-3-tokyo-game-show-2011/#4447962"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/ninja-gaiden-303_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninja-gaiden-3-tokyo-game-show-2011/#4447963"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/ninja-gaiden-304_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninja-gaiden-3-tokyo-game-show-2011/#4447964"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/ninja-gaiden-305_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/18/hayashi-ninja-gaiden-3s-dismemberment-free-gameplay-adds-meani/">Hayashi: Ninja Gaiden 3's dismemberment-free gameplay adds meaning to the violence</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 18 Sep 2011 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/18/hayashi-ninja-gaiden-3s-dismemberment-free-gameplay-adds-meani/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20045601/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/18/hayashi-ninja-gaiden-3s-dismemberment-free-gameplay-adds-meani/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>ninja-gaiden</category><category>ninja-gaiden-3</category><category>playstation</category><category>ps3</category><category>team-ninja</category><category>tecmo-koei</category><category>tgs-2011</category><category>xbox</category><category>yosuke-hayashi</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sun, 18 Sep 2011 10:30:00 EST</pubDate></item><item><title><![CDATA[Harmonix interested in branching out beyond music with Kinect]]></title><link>http://www.joystiq.com/2011/09/18/harmonix-interested-in-branching-out-beyond-music-with-kinect/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/18/harmonix-interested-in-branching-out-beyond-music-with-kinect/</guid><comments>http://www.joystiq.com/2011/09/18/harmonix-interested-in-branching-out-beyond-music-with-kinect/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/rigopuloswmed530pxheaderimg.jpg" /></div>
Many years ago, before Harmonix was the dev house that birthed <em>Guitar Hero</em>, <em>Rock Band</em>, and <em>Dance Central</em>, the company created <a href="http://en.wikipedia.org/wiki/EyeToy:_AntiGrav"><em>EyeToy: AntiGrav</em></a> -- a motion-controlled game for Sony's PlayStation 2 "EyeToy" camera peripheral. Despite strong sales, that was the last time that the Massachusetts-based developer created a project not steeped in music. But it seems that the studio may not have abandoned its one-time interest in non-music motion-based games.<br />
<br />
"I think we're always open-minded about new opportunities," Harmonix CEO Alex Rigopulos told me in an interview this week at the Tokyo Game Show. "Certainly our focus always has been and probably always will be on music-themed games," he added, but his company's involvement with <em>Dance Central</em> has rekindled the studio's interest in other types of motion-based gaming. "A perfect example is the Kinect, which I think that through our work on Dance Central we've developed an affinity for -- towards motion gaming."<br />
<br />
Though Rigopulos wouldn't speak to specifics, he would say that, "It wouldn't be surprising if in the future we took some steps outside of our wheelhouse in music to try some new things in non-music focused motion gaming."<br />
<br />
Harmonix' latest release, <em>VidRhythm</em> for iOS devices, may also be on the cards for some type of Kinect-based adaptation. "Of course our hope is to keep improving it and expanding it, including bringing it to other platforms, such as possibly Kinect," Rigopulos explained. That said, with VidRhythm having just launched in the past few weeks, he's not even sure of initial sales reports just yet, so it may be a few before we hear more about the application headed to other devices.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/18/harmonix-interested-in-branching-out-beyond-music-with-kinect/">Harmonix interested in branching out beyond music with Kinect</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 18 Sep 2011 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/18/harmonix-interested-in-branching-out-beyond-music-with-kinect/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20045613/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/18/harmonix-interested-in-branching-out-beyond-music-with-kinect/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alex-rigopulos</category><category>dance-central-2</category><category>eyetoy</category><category>eyetoy-antigrav</category><category>harmonix</category><category>harmonix-music-systems</category><category>microsoft</category><category>mobile</category><category>tgs</category><category>tgs-2011</category><category>tokyo-game-show</category><category>tokyo-game-show-2011</category><category>vidrhythm</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sun, 18 Sep 2011 09:30:00 EST</pubDate></item><item><title><![CDATA[TGS serious screen 'splosion: BF3, MW3, Uncharted 3, Binary Domain]]></title><link>http://www.joystiq.com/2011/09/17/tgs-serious-screen-splosion-bf3-mw3-uncharted-3-binary-doma/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/17/tgs-serious-screen-splosion-bf3-mw3-uncharted-3-binary-doma/</guid><comments>http://www.joystiq.com/2011/09/17/tgs-serious-screen-splosion-bf3-mw3-uncharted-3-binary-doma/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/17/tgs-serious-screen-splosion-bf3-mw3-uncharted-3-binary-doma/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/22861228563-hc02_530x298.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
Tokyo Game Show isn't all fun and games -- some of this stuff is <em>serious business</em>. The following screens, for example, are very serious, and nothing at all like the pictures of <a href="http://www.joystiq.com/2011/09/17/tgs-vita-screen-splosion-escape-plan-littlebigplanet-dark-qu/">happy Sackboys we showed you earlier</a>. The galleries below are the exact opposite of happy Sackboys: They're angry sieve-men. With guns. <em>Serious </em>guns.<br />
<br />
<em>Binary Domain</em><br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/binary-domain-tgs-2011/">Binary Domain (TGS 2011)</a></strong></p><a href="http://www.joystiq.com/photos/binary-domain-tgs-2011/#4458102"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/00003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/binary-domain-tgs-2011/#4458103"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/c10160csc01801855zmidageisdestroyed_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/binary-domain-tgs-2011/#4458104"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/dan_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/09/17/tgs-serious-screen-splosion-bf3-mw3-uncharted-3-binary-doma/" rel="bookmark">Continue reading <em>TGS serious screen 'splosion: BF3, MW3, Uncharted 3, Binary Domain</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/17/tgs-serious-screen-splosion-bf3-mw3-uncharted-3-binary-doma/">TGS serious screen 'splosion: BF3, MW3, Uncharted 3, Binary Domain</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 17 Sep 2011 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/17/tgs-serious-screen-splosion-bf3-mw3-uncharted-3-binary-doma/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20045543/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/17/tgs-serious-screen-splosion-bf3-mw3-uncharted-3-binary-doma/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefield-3</category><category>binary-domain</category><category>call-of-duty-modern-warfare-3</category><category>microsoft</category><category>modern-warfare-3</category><category>pc</category><category>playstation</category><category>ps3</category><category>tgs-2011</category><category>uncharted-3</category><category>uncharted-3-drakes-deception</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sat, 17 Sep 2011 22:30:00 EST</pubDate></item><item><title><![CDATA[Video: Taking a detour to the Amusement Machine Show]]></title><link>http://www.joystiq.com/2011/09/17/video-taking-a-detour-to-the-amusement-machine-show/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/17/video-taking-a-detour-to-the-amusement-machine-show/</guid><comments>http://www.joystiq.com/2011/09/17/video-taking-a-detour-to-the-amusement-machine-show/#comments</comments><description><![CDATA[<center>
	<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" height="318" id="viddler_a0bf1f75" width="530"><param name="movie" value="http://www.viddler.com/simple/a0bf1f75/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed allowfullscreen="true" allowscriptaccess="always" height="318" name="viddler_a0bf1f75" src="http://www.viddler.com/simple/a0bf1f75/" type="application/x-shockwave-flash" width="530"></embed></object><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/arcade918.jpg" style="display: none" vspace="4" /></center>
Today, after finishing up our last appointment at <a href="http://joystiq.com/tag/tgs-2011">TGS</a>, we wandered over to an annex of the convention center and found ... a secret second convention! The JAMMA Amusement Machine Show is usually held sometime near TGS, but this year was held concurrently, and thus we were able to just pop in there!<br />
<br />
The show was heavy on redemption and medal games, with entire booths dedicated to companies' prize offerings, but we were able to see some video games as well -- including a line of Tekken Tag Tournament 2 machines! There was also randomly a concert in progress over at Sega. You can see a bit of that, along with (OF COURSE) a few big mascot characters, in the video above!<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ams-2011-show-floor/">AMS 2011 show floor</a></strong></p><a href="http://www.joystiq.com/photos/ams-2011-show-floor/#4459831"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/arcade91801_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ams-2011-show-floor/#4459832"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/arcade91802_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ams-2011-show-floor/#4459833"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/arcade91803_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ams-2011-show-floor/#4459834"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/arcade91804_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ams-2011-show-floor/#4459835"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/arcade91805_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/17/video-taking-a-detour-to-the-amusement-machine-show/">Video: Taking a detour to the Amusement Machine Show</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 17 Sep 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/17/video-taking-a-detour-to-the-amusement-machine-show/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20045442/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/17/video-taking-a-detour-to-the-amusement-machine-show/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ams-2011</category><category>amusement-machine-show</category><category>arcade</category><category>tgs-2011</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sat, 17 Sep 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[The Joystiq Show - TGS 2011 Check-in 2]]></title><link>http://www.joystiq.com/2011/09/17/the-joystiq-show-tgs-2011-check-in-2/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/17/the-joystiq-show-tgs-2011-check-in-2/</guid><comments>http://www.joystiq.com/2011/09/17/the-joystiq-show-tgs-2011-check-in-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/podcasts/" rel="tag">Podcasts</a></p><div style="text-align: center; ">
	<img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/joyshowtgs2011.jpeg" vspace="4" /></div>
<p class="p1">
	The guys are still at TGS and they are having the true Japan experience. Richard experienced a virtual pregnancy and will be on Japanese TV. A trip to Japan doesn't get much more Japanese than that.<br />
	<br />
	This one is slathered with Japanese flavor. Tune in for stories of soda with chunks in it, <a href="http://www.google.com/search?gcx=c&amp;q=hamtaro&amp;um=1&amp;ie=UTF-8&amp;tbm=isch&amp;source=og&amp;sa=N&amp;hl=en&amp;tab=wi&amp;biw=1218&amp;bih=933">hamtaro</a>, Capcom DLC plans, tiny arcade sticks and more!</p>
<p>
	<strong>Get the podcast:</strong><br />
	[<a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=215055576" style="">iTunes</a>] Subscribe to the Joystiq Podcast in iTunes<br />
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	<br />
	<strong>Hosts:</strong> Richard Mitchell (<a href="http://twitter.com/chrisgrant">@S</a><a href="http://twitter.com/senseiram">enseiRAM</a>), Ben Gilbert (<a href="http://twitter.com/BigBossBGilbert">@BigBossBGilbert</a>) and JC Fletcher (<a href="http://twitter.com/#!/jcfletcher">@jcfletcher</a>)<br />
	<strong>Producer: </strong>Jonathan Downin (<a href="http://www.twitter.com/jonathandownin">@jonathandownin</a> - <a href="http://gamethingdaily.com">Game Thing Daily</a>)<br />
	<strong>Music: </strong><a href="http://freemusicarchive.org/music/Professor_Kliq/Bust_This_Bust_That/Bust_This_Bust_That">Bust This Bust That</a> by Professor Kliq<br />
	<br />
	<strong>See all show links, and stream the show, </strong><strong>after the break.</strong></p><p><a href="http://www.joystiq.com/2011/09/17/the-joystiq-show-tgs-2011-check-in-2/" rel="bookmark">Continue reading <em>The Joystiq Show - TGS 2011 Check-in 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/17/the-joystiq-show-tgs-2011-check-in-2/">The Joystiq Show - TGS 2011 Check-in 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 17 Sep 2011 18:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/17/the-joystiq-show-tgs-2011-check-in-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20045582/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/17/the-joystiq-show-tgs-2011-check-in-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>joystiq-podcast</category><category>podcasts</category><category>tgs-2011</category><enclosure url="http://www.joystiq.com/audio/728631/728631_2011-09-17-183431.mp3" length="34308618" type="audio/mpeg"/><dc:creator><![CDATA[Jonathan Downin]]></dc:creator><pubDate>Sat, 17 Sep 2011 18:55:00 EST</pubDate><itunes:subtitle>The Joystiq Show - TGS 2011 Check-in 2</itunes:subtitle><itunes:author>Joystiq</itunes:author><itunes:duration>35:40</itunes:duration><itunes:keywords>podcasts</itunes:keywords></item><item><title><![CDATA[TGS Vita screen 'splosion: Escape Plan, LittleBigPlanet, Dark Quest, Legion of Hell]]></title><link>http://www.joystiq.com/2011/09/17/tgs-vita-screen-splosion-escape-plan-littlebigplanet-dark-qu/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/17/tgs-vita-screen-splosion-escape-plan-littlebigplanet-dark-qu/</guid><comments>http://www.joystiq.com/2011/09/17/tgs-vita-screen-splosion-escape-plan-littlebigplanet-dark-qu/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/17/tgs-vita-screen-splosion-escape-plan-littlebigplanet-dark-qu/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/screenlasers01_530x298.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
We don't know if you realized, but Tokyo Game Show is actually conducted entirely in stop motion, through a series of giant screencap cutouts and mulitcolored strobe lights. Really, it is. No, <em>really</em>.<br />
<br />
OK, fine. It isn't. We do, however, have a ton of screenshots from TGS, including the following batches of Vita games: <a href="http://www.joystiq.com/game/escape-plan"><em>Escape Plan</em></a>, <em><a href="http://www.joystiq.com/game/littlebigplanet-vita">LittleBigPlanet</a>, <a href="http://www.joystiq.com/tag/dungeon-hunter-alliance/">Dungeon Hunter Alliance</a> (Dark Quest</em> in Japanese) and a new title from Square Enix, <em><a href="http://www.square-enix.co.jp/ofhell/">Legion of Hell</a></em> (make sure your speakers are turned up <em>all the way</em> for that website). Switch on your strobes and let the show begin below:<br />
<br />
<em>LittleBigPlanet</em><br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/littlebigplanet-vita-tgs-2011/">LittleBigPlanet Vita (TGS 2011)</a></strong></p><a href="http://www.joystiq.com/photos/littlebigplanet-vita-tgs-2011/#4458081"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/lbp01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/littlebigplanet-vita-tgs-2011/#4458082"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/lbp02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/littlebigplanet-vita-tgs-2011/#4458083"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/lbp03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/littlebigplanet-vita-tgs-2011/#4458084"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/lbp04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/littlebigplanet-vita-tgs-2011/#4458085"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/lbp05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/09/17/tgs-vita-screen-splosion-escape-plan-littlebigplanet-dark-qu/" rel="bookmark">Continue reading <em>TGS Vita screen 'splosion: Escape Plan, LittleBigPlanet, Dark Quest, Legion of Hell</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/17/tgs-vita-screen-splosion-escape-plan-littlebigplanet-dark-qu/">TGS Vita screen 'splosion: Escape Plan, LittleBigPlanet, Dark Quest, Legion of Hell</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 17 Sep 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/17/tgs-vita-screen-splosion-escape-plan-littlebigplanet-dark-qu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20045523/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/17/tgs-vita-screen-splosion-escape-plan-littlebigplanet-dark-qu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dungeon-hunter-alliance</category><category>escape-plan</category><category>fun-bits-interactive</category><category>legion-of-hell</category><category>LittleBigPlanet</category><category>littlebigplanet-vita</category><category>media-molecule</category><category>mobile</category><category>Square-Enix</category><category>tgs-2011</category><category>Ubisoft</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sat, 17 Sep 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[Inafune envisions a future where portable gaming consoles and Smartphones coexist]]></title><link>http://www.joystiq.com/2011/09/17/inafune-invisions-a-future-where-portable-gaming-consoles-and-sm/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/17/inafune-invisions-a-future-where-portable-gaming-consoles-and-sm/</guid><comments>http://www.joystiq.com/2011/09/17/inafune-invisions-a-future-where-portable-gaming-consoles-and-sm/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/17/inafune-invisions-a-future-where-portable-gaming-consoles-and-sm/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/img7956-1316273124.jpg" /></a></div>
When Nintendo president Satoru Iwata <a href="http://www.joystiq.com/2011/03/02/nintendo-gdc-keynote/">delivered the keynote</a> back in March at this year's Game Developer's Conference in San Francisco, he spoke of the "commoditization" of gaming, and the resultant devaluing of games. But given his position as head of a company leading the charge in the dedicated gaming portable market, it was difficult to see past his highly vested interests in this stance. To put it more bluntly, Iwata is a man who relies on people buying his portable console's games for $30 to $40, and thusly his ideas on the subject are tainted by his own vested interests.<br />
<br />
But when Mega Man co-creator and ex-Capcom head of production Keiji Inafune feels similarly, we can't help but take note. I asked him during an interview this week at the Tokyo Game Show how he felt about Mr. Iwata's keynote, and if the Nintendo 3DS -- as well as the PlayStation Vita -- stand a chance against the rise of the Smartphone.<br />
<br />
"I think it's very similar between cell phone cameras and professional digital cameras [DSLRs]. You don't use a Smartphone camera for an interview, and you don't use a really professional camera to take some small pictures when you're going to work," he told me, drawing a comparison between the DSLR my colleague was holding and the iPhone 4 I was recording the interview with. "I think that's the same thing that happens with game consoles as well," he continued. "If you want to play a good game, you get a PS3 or Xbox or that kind of thing. You don't stay on your iPhone or on a Smartphone game for three or five hours, nobody would do that. So I think the needs difference is happening here."<p><a href="http://www.joystiq.com/2011/09/17/inafune-invisions-a-future-where-portable-gaming-consoles-and-sm/" rel="bookmark">Continue reading <em>Inafune envisions a future where portable gaming consoles and Smartphones coexist</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/17/inafune-invisions-a-future-where-portable-gaming-consoles-and-sm/">Inafune envisions a future where portable gaming consoles and Smartphones coexist</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 17 Sep 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/17/inafune-invisions-a-future-where-portable-gaming-consoles-and-sm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20045441/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/17/inafune-invisions-a-future-where-portable-gaming-consoles-and-sm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>comcept</category><category>intercept</category><category>keiji-inafune</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>tgs</category><category>tgs-2011</category><category>tokyo-game-show</category><category>tokyo-game-show-2011</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 17 Sep 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[New Suikoden title coming to PSP]]></title><link>http://www.joystiq.com/2011/09/17/new-suikoden-title-coming-to-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/17/new-suikoden-title-coming-to-psp/</guid><comments>http://www.joystiq.com/2011/09/17/new-suikoden-title-coming-to-psp/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/ySAlckdIaic?rel=0" width="530"></iframe><br />
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Konami announced a new Suikoden installment coming to PSP, <em>Genso Suikoden: Tsumugareshi Hyakunen no Toki</em>, at Tokyo Game Show today. The new title has a <a href="http://www.konami.jp/gs/game/genso/100-years/">website</a>, <a href="http://www.youtube.com/watch?v=ySAlckdIaic&amp;feature=player_embedded#!">trailer</a> and <a href="https://twitter.com/#!/genso573">Twitter</a> account, one of which you can watch right here. You could watch the other two if you really wanted to, but we doubt they would have as many epic anime eyeball close-ups as the above trailer.<br />
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No word yet on pricing, gameplay, developer details or a release date, but that trailer should keep you occupied until more information emerges -- if it starts to get boring, make a game out of it. Every time a dramatically zoomed-in facial features fills the screen, take a shot of Sailor Jerry (or milk, as your age and country restrictions permit). The months will <em>fly by</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/17/new-suikoden-title-coming-to-psp/">New Suikoden title coming to PSP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 17 Sep 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/17/new-suikoden-title-coming-to-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20045480/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/17/new-suikoden-title-coming-to-psp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Genso-Suikoden-Tsumugareshi-Hyakunen-no-Toki</category><category>Konami</category><category>playstation</category><category>psp</category><category>sony</category><category>suikoden</category><category>tgs-2011</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sat, 17 Sep 2011 13:30:00 EST</pubDate></item></channel></rss>