Follow us on:

Posts tagged tgs-2013

Puyo Puyo Tetris makes sense

Visiting the arcades of the otaku hub Akihabara, it struck me that beyond the many fighters, rhythm games, and prize collection machines lining their halls, I was seeing a pattern repeat itself. Tucked away in each one were several Puyo Puyo variants, and right by them the Tetris machines. Seeing...

Continue Reading

Tokyo Game Show 2013 video wrap-up

Here's one last wrap-uppery morsel of video content from this year's Tokyo Game Show, content that's comprised the weird and the wonderful in truly equal measure. My personal highlight was the time we spent in the Sony booth, checking out the likes of Deep Down and The Playroom on PS4, as well...

Continue Reading

Checking out the indie scene at the Tokyo Game Show

It was tucked in a corner of the Tokyo Game Show, but the expo's first-ever dedicated Indie Game Area was abuzz with attention and, most importantly, great-looking games. The inaugural IGA featured 40 different exhibitors across the four days, including both Japan-based teams and devs from as far...

Continue Reading

Tokyo Game Show breaks another attendance record

Tokyo Game Show attracted 270,197 attendees this year, breaking its own record again – 2012 hit 223,753 people, while 2011 had 222,668 and 2010 had 207,647. TGS ran from September 19 - 22, and this year, both of its public days brought in more than 100,000 visitors each, another record number...

Continue Reading

Project EF-12 is a free, fully customizable 3D fighting game engine

Tucked away inside of the densely-packed Tokyo Game Show Indie Game Area was Project EF-12, which at first glance appeared to be a prototype 3D fighter along the lines of SoulCalibur or Tekken. After being introduced to designer/Quad Arrow CEO Masahiro Onoguchi, however, I learned that the game i...

Continue Reading

Dark Souls 2 retains Havok physics

Dark Souls 2 uses the Havok Physics engine, like Demon's Souls and Dark Souls 1 did before it. A Namco Bandai representative confirmed to Joystiq Dark Souls 2 features the much-used engine, the news coming as game director Yui Tanimura said he'd focus on next-gen physics were he to make another Dar...

Continue Reading

Seen@TGS 2013: Aomorhythm, a dual-screen regional food-flinging rhythm game

Tucked away in the more hidden depths of this year's Tokyo Game Show was a game that I still don't fully comprehend, and certainly didn't when I was playing it. Concocted by the Kanagawa Institute of Technology, Aomorhythm depicts conflict between the Japanese regions of Aomori and Hokkaido via t...

Continue Reading

Crimson Dragon TGS 2013 trailer tells dragon tales

Crimson Dragon is one of the most Metal-sounding names for a video game ever, so you might be surprised to learn it's actually about humans who find themselves coping with living on a strange new planet. A planet which is full of dragons. We'll just let this Tokyo Game Show trailer tell the st...

Continue Reading

Hands-on with the Vita TV at TGS 2013

Right now, the Vita TV has only been announced for Japan, China and South Korea, and that's a damn shame, at least for those of us over in the west. I was able to test out the little box's two main functions (big-screen Vita games and PS4 Remote Play) during last week's Tokyo Game Show kerfuffle,...

Continue Reading

Food Practice Shooter: TGS 2013's nutritional AR chewing/light-gun game

Attending the Tokyo Game Show is like hunting for treasure without a map. Invariably, somewhere on the show floor is a hidden gem that makes the whole trip really special, and for TGS 2013 that diamond in the rough was Food Practice Shooter. Abbreviated to FPS (get it?), Food Practice Shooter ...

Continue Reading


Featured Stories

Image

WWE 2K15 review: Disqualification match

Posted on Nov 26th 2014 2:00PM

Image

Assassin's Creed Rogue review: Avast ye, clone!

Posted on Nov 25th 2014 9:01AM

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW