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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Rumor: WiiWare sales for third-party devs in the hundreds?]]></title><link>http://www.joystiq.com/2008/10/23/rumor-wiiware-sales-for-third-party-devs-in-the-hundreds/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/23/rumor-wiiware-sales-for-third-party-devs-in-the-hundreds/</guid><comments>http://www.joystiq.com/2008/10/23/rumor-wiiware-sales-for-third-party-devs-in-the-hundreds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a>, <a href="http://www.joystiq.com/category/wiiware/" rel="tag">WiiWare</a></p><div align="center"><a href="http://gonintendo.com/?p=60471"><img hspace="4" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/wiiwarenotsellinggames_lg.jpg" /></a><br /></div>
Apparently overheard by 1UP's Shane Bettenhausen at the recently concluded <a href="http://www.joystiq.com/tag/tgs08">TGS08</a>, third-party developers on WiiWare haven't been raking in the cash. Supposedly, they've only sold "hundreds" of copies of their digital wares, meaning it's largely been a bust for them. We're not sure how valid this is, hence the rumor label.<br /><br />When you think about it, how could stellar titles like <a href="http://www.joystiq.com/2008/05/13/wii-fanboy-review-lostwinds/"><em>LostWinds</em></a>, <a href="http://www.joystiq.com/2008/10/14/wii-fanboy-review-world-of-goo/"><em>World of Goo</em></a> and <a href="http://www.joystiq.com/2008/09/23/wii-fanboy-review-mega-man-9/"><em>Mega Man 9</em></a> sell only a few hundred copies? Perhaps the shovelware that is <a href="http://www.joystiq.com/2008/06/04/wii-fanboy-review-protothea/"><em>Prot&ouml;thea</em></a> and <a href="http://www.joystiq.com/2008/07/09/wii-fanboy-review-spogs-racing/"><em>SPOGS Racing</em></a> only sold a few hundred, if that, but we're thinking that the <em>good </em>games have done pretty well. Hey Nintendo, how about some sales data?<br /><br />Of course, this could all be moot. It's not like there's much of a source on this one (we've checked <a href="http://www.1up.com/do/newsStory?cId=3170728">the latest 1UP show</a> and <a href="http://www.1up.com/do/minisite?cId=3149993">the latest podcasts</a>, but we haven't been able to find it there), so feel free to apply salt where needed.<br /><br />
<div style="border-top: 1px solid; padding-top: 5px;"><em><a href="http://www.joystiq.com/nwf-wiiware-reviews/"><em><img border="0" align="left" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/wogswipethumb.jpg" alt="" /></em></a><em>We're always looking for new games to enjoy. We've got plenty of other <a href="http://www.joystiq.com/nwf-wiiware-reviews/">WiiWare reviews</a>, if you're into that kind of thing.. If you're </em></em>so crazy<em> that you want to go to the store and buy something when you could be playing </em><a href="http://www.joystiq.com/tag/world-of-goo">World of Goo</a> or<em> </em><a href="http://www.joystiq.com/tag/mega-man-9">Mega Man 9</a><em>, we can <a href="http://www.joystiq.com/all-nwf-reviews/">help with that, too</a>.</em></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/23/rumor-wiiware-sales-for-third-party-devs-in-the-hundreds/">Rumor: WiiWare sales for third-party devs in the hundreds?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 23 Oct 2008 16:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gonintendo.com/?p=60471>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/23/rumor-wiiware-sales-for-third-party-devs-in-the-hundreds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1351186/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/23/rumor-wiiware-sales-for-third-party-devs-in-the-hundreds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1up</category><category>shane-bettenhausen</category><category>tgs08</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 23 Oct 2008 16:26:00 EST</pubDate></item><item><title><![CDATA[TGS 08: Edge of Twilight impressions]]></title><link>http://www.joystiq.com/2008/10/22/tgs-08-edge-of-twilight-impressions/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/22/tgs-08-edge-of-twilight-impressions/</guid><comments>http://www.joystiq.com/2008/10/22/tgs-08-edge-of-twilight-impressions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><div class="post">
<div align="center"><span style="font-style: italic;"></span><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/edgeoftwilightnighttimeshot1161008425.jpg" alt="" /><br />
<div align="left">Amid the vast array of Japanese developers and publishers on the TGS show floor sat one small booth which seemed slightly out of place. FUZZYEYES, an Australian development studio, chose to debut its upcoming 2009 title, <em>Edge of Twilight</em>, at the show, and we were invited in for a private demo. The game captured our attention with its dichotomous day/night gameplay and intriguing combat.<br /><br /><em>Edge of Twilight</em> is pegged as a steampunk fantasy title which is part <em>Soul Reaver</em>, part <em>God of War</em>. A lot of emphasis is placed on dark and light. Day and night have been split apart, each inhabited by a different civilization. As a half-breed outcast your character, Lex, is able to pass between the two at certain points. Not only does gameplay change in each realm, but your character will also drastically change appearance. <br /><br />During the day Lex looks similar to Keats from <em>Folklore</em>, with a metal arm and a steampunky lancer-style gun. While in this realm you are able to affect machines, your character is too heavy to jump around, rendering platforming sections nearly impassable. At night he transforms into something a little more monstrous. Part Gollum, part Nightcrawler. In this realm machines are dead, but the emphasis is more on platforming.<br /><br /></div>
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<p><strong>Gallery: <a href="http://www.joystiq.com/photos/edge-of-twilight/">Edge of Twilight</a></strong></p>
<a href="http://www.joystiq.com/photos/edge-of-twilight/1102055/"><img title="" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/edgeoftwilighttgs200851024_thumbnail.jpg" /></a><a href="http://www.joystiq.com/photos/edge-of-twilight/1102054/"><img title="" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/edgeoftwilighttgs200841024_thumbnail.jpg" /></a><a href="http://www.joystiq.com/photos/edge-of-twilight/1102053/"><img title="" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/edgeoftwilighttgs200881024_thumbnail.jpg" /></a><a href="http://www.joystiq.com/photos/edge-of-twilight/1102052/"><img title="" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/edgeoftwilighttgs200871024_thumbnail.jpg" /></a><a href="http://www.joystiq.com/photos/edge-of-twilight/1102051/"><img title="" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/edgeoftwilighttgs200861024_thumbnail.jpg" /></a></div>
<br /><span style="font-style: italic;"></span></div><p><a href="http://www.joystiq.com/2008/10/22/tgs-08-edge-of-twilight-impressions/" rel="bookmark">Continue reading <em>TGS 08: Edge of Twilight impressions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/22/tgs-08-edge-of-twilight-impressions/">TGS 08: Edge of Twilight impressions</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 22 Oct 2008 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/22/tgs-08-edge-of-twilight-impressions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1349126/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/22/tgs-08-edge-of-twilight-impressions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>edge-of-twilight</category><category>fuzzyeyes</category><category>fuzzyeyes-studio</category><category>tgs08</category><dc:creator><![CDATA[Joystiq Staff]]></dc:creator><pubDate>Wed, 22 Oct 2008 12:45:00 EST</pubDate></item><item><title><![CDATA[Joystiq impressions: Edge of Twilight]]></title><link>http://www.joystiq.com/2008/10/22/joystiq-impressions-edge-of-twilight/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/22/joystiq-impressions-edge-of-twilight/</guid><comments>http://www.joystiq.com/2008/10/22/joystiq-impressions-edge-of-twilight/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/edgeoftwilightnighttimeshot1161008490.jpg" alt="" /><span style="font-style: italic;"></span><br />
<div align="left">Amid the vast array of Japanese developers and publishers on the TGS show floor sat one small booth which seemed slightly out of place. FUZZYEYES, an Australian development studio, chose to debut its upcoming 2009 title, <em>Edge of Twilight</em>, at the show, and we were invited in for a private demo. The game captured our attention with its dichotomous day/night gameplay and intriguing combat.<br /><br /><em>Edge of Twilight</em> is pegged as a steampunk fantasy title which is part <em>Soul Reaver</em>, part <em>God of War</em>. A lot of emphasis is placed on dark and light. Day and night have been split apart, each inhabited by a different civilization. As a half-breed outcast your character, Lex, is able to pass between the two at certain points. Not only does gameplay change in each realm, but your character will also drastically change appearance. <br /><br />During the day Lex looks similar to Keats from <em>Folklore</em>, with a metal arm and a steampunky lancer-style gun. While in this realm you are able to affect machines, your character is too heavy to jump around, rendering platforming sections nearly impassable. At night he transforms into something a little more monstrous. Part Gollum, part Nightcrawler. In this realm machines are dead, but the emphasis is more on platforming.</div>
<div align="left"> </div>
</div>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/edge-of-twilight/">Edge of Twilight</a></strong></p><a href="http://www.joystiq.com/photos/edge-of-twilight/#1102055"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/edgeoftwilighttgs200851024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/edge-of-twilight/#1102054"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/edgeoftwilighttgs200841024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/edge-of-twilight/#1102053"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/edgeoftwilighttgs200881024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/edge-of-twilight/#1102052"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/edgeoftwilighttgs200871024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/edge-of-twilight/#1102051"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/edgeoftwilighttgs200861024_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/10/22/joystiq-impressions-edge-of-twilight/" rel="bookmark">Continue reading <em>Joystiq impressions: Edge of Twilight</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/22/joystiq-impressions-edge-of-twilight/">Joystiq impressions: Edge of Twilight</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 22 Oct 2008 12:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/22/joystiq-impressions-edge-of-twilight/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1343514/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/22/joystiq-impressions-edge-of-twilight/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>edge-of-twilight</category><category>fuzzyeyes</category><category>fuzzyeyes-studio</category><category>joystiqfeatures</category><category>PS3</category><category>TGS08</category><category>Xbox-360</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Wed, 22 Oct 2008 12:03:00 EST</pubDate></item><item><title><![CDATA[TGS 08: MGO Meme expansion trailer]]></title><link>http://www.joystiq.com/2008/10/16/tgs-08-mgo-meme-expansion-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/16/tgs-08-mgo-meme-expansion-trailer/</guid><comments>http://www.joystiq.com/2008/10/16/tgs-08-mgo-meme-expansion-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/media/" rel="tag">Videos and Screenshots</a></p><div style="text-align: center;"> </div>
<div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/mgomemeexpansion1610084425.jpg"  alt="" /></div>
The new Meme expansion pack for <a href="http://www.joystiq.com/tag/metal-gear-online"><span style="font-style: italic;">Metal Gear Online</span></a> was announced <a href="http://www.joystiq.com/2008/10/01/mgos-second-expansion-coming-playable-at-tgs/">not too long ago</a>. Along with it comes the addition of new maps and two playable fan favorites: Liquid Ocelot and Mei Ling. Both of whom stand tall in this new Meme expansion trailer from the Tokyo Game Show.<br /><br />The TGS 08 trailer also shows off the new maps revealed before: Silo Sunset, Forest Firefight and Winter Warehouse. Also, we get to see some all new customizable parts for your characters. Want an Ocelot stache? Maybe you want to wear that flower Sunny always wears? If those options don't float your boat, you could always put on a blond fro or croc helm.<br /><br />Thanks to the game's M rating we've placed the trailer after the break. So make sure you're of age before taking a peek. We'll be watching!<br /><br /><p><a href="http://www.joystiq.com/2008/10/16/tgs-08-mgo-meme-expansion-trailer/" rel="bookmark">Continue reading <em>TGS 08: MGO Meme expansion trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/16/tgs-08-mgo-meme-expansion-trailer/">TGS 08: MGO Meme expansion trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 Oct 2008 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/16/tgs-08-mgo-meme-expansion-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1344502/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/16/tgs-08-mgo-meme-expansion-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>kojima-productions</category><category>konami</category><category>metal-gear-online</category><category>mgo</category><category>tgs-08</category><category>tgs08</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Thu, 16 Oct 2008 20:30:00 EST</pubDate></item><item><title><![CDATA[TGS 08 hands-on: Bleach Soul Carnival]]></title><link>http://www.joystiq.com/2008/10/16/tgs-08-hands-on-bleach-soul-carnival/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/16/tgs-08-hands-on-bleach-soul-carnival/</guid><comments>http://www.joystiq.com/2008/10/16/tgs-08-hands-on-bleach-soul-carnival/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/bleach/" rel="tag">Bleach</a></p><div align="center"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/bleachscprv1.jpg"  alt="" /><br /></div>
There are probably two questions our readers are most likely to have about <em>Bleach: Soul Carnival</em>, PSP's upcoming 2D chibi-reworking of the popular Shonen Jump series. First: is it good? Second: will it come out to the States? In spite of a strong following in the States (and a slew of other <em>Bleach</em> titles on the Wii and DS), it doesn't appear as if there are any plans on bringing any of Sony's <em>Bleach</em> games out of Japan. And that's a shame, really. <em>Soul Carnival</em> looks to be a worthwhile addition to the PSP lineup.<br /><br />The <em>Heat the Soul</em> series on PSP were met with fan excitement, thanks to their diverse rosters and impressive graphics. However, with five iterations in less than five years, it was clear that Sony had milked that franchise a bit too much. With <em>Soul Carnival</em>, the Bleach series moves away from being a serious fighter, to a cute 2D sidescrolling brawler.<br /><br />Well, we approve of the transformation. While the chibi Bleach characters will be love/hate amongst series fans, we have to say that these new cute interpretations of series favs looks rather charming on the PSP's small screen. They style works very well with the gameplay as well. The intuitive beat-em-up controls make the game instantly accessible -- an aspect crucial in good portable games design.<br /><br /><p><a href="http://www.joystiq.com/2008/10/16/tgs-08-hands-on-bleach-soul-carnival/" rel="bookmark">Continue reading <em>TGS 08 hands-on: Bleach Soul Carnival</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/16/tgs-08-hands-on-bleach-soul-carnival/">TGS 08 hands-on: Bleach Soul Carnival</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 Oct 2008 16:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/16/tgs-08-hands-on-bleach-soul-carnival/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1343076/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/16/tgs-08-hands-on-bleach-soul-carnival/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bleach</category><category>bleach-soul-carnival</category><category>joystiqfeatures</category><category>tgs08</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 16 Oct 2008 16:40:00 EST</pubDate></item><item><title><![CDATA[DS Daily: Most anticipated]]></title><link>http://www.joystiq.com/2008/10/16/ds-daily-most-anticipated/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/16/ds-daily-most-anticipated/</guid><comments>http://www.joystiq.com/2008/10/16/ds-daily-most-anticipated/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds-daily/" rel="tag">DS Daily</a></p><div align="center"><img hspace="4" vspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/ninkuni-do.want.so.badly..jpg"  alt="" /></div>
<br />Since the first footage of <a href="http://www.joystiq.com/2008/10/09/tgs08-first-footage-of-the-another-world/"><em>Ni no Kuni: The Another World</em></a> appeared at the <a href="http://www.joystiq.com/tag/tgs08">Tokyo Game Show</a> last week, it has become the DS game I'm most looking forward to. A Level 5/Studio Ghibli collaboration is the stuff dreams are made of. The animation, predictably, looks wonderful. I already just want to <em>hold</em> the <a href="http://www.joystiq.com/media/2008/10/spellbook_ninokuni_002.jpg">included</a> <a href="http://www.joystiq.com/media/2008/10/spellbook_ninokuni_003.jpg">spellbook</a>. Maybe <em>stroke</em> it. Is that wrong?<br /><br />Plenty of other titles were showcased last week in Tokyo, so now seems like an appropriate time to see which made the most impact on each of you. Are you crazy about <a href="http://www.joystiq.com/2008/10/15/tgs08-chrono-trigger-as-good-as-it-ever-was/"><em>Chrono Trigger</em></a>? Giddy about <a href="http://www.joystiq.com/2008/10/13/tgs08-edgeworth-points-out-his-new-trailer/"><em>Gyakuten Kenji</em></a>? Cuckoo for <a href="http://www.joystiq.com/2008/10/13/tgs08-castlevania-order-of-awesome-trailer/"><em>Castlevania</em></a>? If you could have one upcoming DS title in your hands <em>right now</em>, what would it be?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/16/ds-daily-most-anticipated/">DS Daily: Most anticipated</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 Oct 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/16/ds-daily-most-anticipated/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1344026/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/16/ds-daily-most-anticipated/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dsd</category><category>level-5</category><category>ninokuni</category><category>ninokuni-the-another-world</category><category>rpg</category><category>spellbook</category><category>studio-ghibli</category><category>tgs-2008</category><category>tgs08</category><category>the-another-world</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Thu, 16 Oct 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[TGS 08: Phantasy Star Portable coming to US fo' sho']]></title><link>http://www.joystiq.com/2008/10/15/tgs-08-phantasy-star-portable-coming-to-us-fo-sho/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/15/tgs-08-phantasy-star-portable-coming-to-us-fo-sho/</guid><comments>http://www.joystiq.com/2008/10/15/tgs-08-phantasy-star-portable-coming-to-us-fo-sho/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/phantasy-star/" rel="tag">Phantasy Star</a></p><p align="center"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/phantya.jpg" alt="" /></p>
<p>Sega of America quietly told reporters at TGS that their "secret PSP game" was in fact, a localized version of <em>Phantasy Star Portable</em> -- a fact made not-so-secret when <a href="http://kotaku.com/5064094/sega-bringing-phantasy-star-portable-stateside">Kotaku</a> ran their story today. It's true: <em>PSP</em> is coming to the PSP. <em>Phantasy Star</em> features the same addictive Ad-Hoc multiplayer that made <em>Monster Hunter</em> such a hit amongst Japanese gamers -- and it looks pretty, to boot.</p>
<p>Hopefully, this early announcement will appease the American masses that are currently experiencing a PSP games drought. You see? Games are coming. We swear.</p>
<p>[Thanks, Ben!]</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/15/tgs-08-phantasy-star-portable-coming-to-us-fo-sho/">TGS 08: Phantasy Star Portable coming to US fo' sho'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Oct 2008 22:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://kotaku.com/5064094/sega-bringing-phantasy-star-portable-stateside>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/15/tgs-08-phantasy-star-portable-coming-to-us-fo-sho/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1343702/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/15/tgs-08-phantasy-star-portable-coming-to-us-fo-sho/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>phantasy-star</category><category>phantasy-star-portable</category><category>sega</category><category>tgs08</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 15 Oct 2008 22:50:00 EST</pubDate></item><item><title><![CDATA[TGS08: New Fragile trailer reduces stress]]></title><link>http://www.joystiq.com/2008/10/15/tgs08-new-fragile-trailer-reduces-stress/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/15/tgs08-new-fragile-trailer-reduces-stress/</guid><comments>http://www.joystiq.com/2008/10/15/tgs08-new-fragile-trailer-reduces-stress/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="425" height="360">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=41553"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=41553" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="425" height="360"></embed> </object><br /></div>
<br />Because seriously, how <em>mellow</em> is that tune? Lovely. Yours truly almost drifted off at his keyboard watching this. It's also nice to be reminded that we don't reside in a post-apocalyptic wasteland! This is the <a href="http://www.joystiq.com/tag/tgs08">Tokyo Game Show</a> trailer for Namco Bandai's <a href="http://www.joystiq.com/2008/10/02/fragile-looking-stronger-all-the-time/"><span style="font-style: italic;">Fragile</span></a>, featuring plenty more of hero Seto and his female colleague Ren (who could both do with a comb through their hair), the floating spirit of a young girl, and a <em>lot</em> of cut-scenery. All in all, it's as enchanting and as beautiful as ever, if a little light on gameplay.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/15/tgs08-new-fragile-trailer-reduces-stress/">TGS08: New Fragile trailer reduces stress</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Oct 2008 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/game/5779.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/15/tgs08-new-fragile-trailer-reduces-stress/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1343474/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/15/tgs08-new-fragile-trailer-reduces-stress/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fragile</category><category>namco-bandai</category><category>rpg</category><category>ruin-exploration</category><category>tgs-2008</category><category>tgs08</category><category>tri-crescendo</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Wed, 15 Oct 2008 20:30:00 EST</pubDate></item><item><title><![CDATA[TGS 08: Hands-on with Demon's Souls]]></title><link>http://www.joystiq.com/2008/10/15/tgs-hands-on-demons-souls/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/15/tgs-hands-on-demons-souls/</guid><comments>http://www.joystiq.com/2008/10/15/tgs-hands-on-demons-souls/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><div align="center"><a href="http://www.joystiq.com/photos/demons-souls-1/1092625/full/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/demonssoulsscreenshot151008425.jpg" alt="" /></a><span style="font-style: italic;"><small><br /></small></span><span style="font-style: italic;"><small>click to embiggen</small></span><br /></div>
"Nothing but a player?s decision and a tactics of using various weapons are important than anything that you really need to think to play." This line, taken from the official <em>Demon's Souls</em> site blurb, should make you feel as scared and confused as I felt when I got my hands on the game. My first thought, "ouch," remains scrawled at the top of my notes and, sadly, it's all downhill from there.<br /><br />
<div class="postgallery">
<p><strong>Gallery: <a href="http://www.joystiq.com/photos/demons-souls-1/">Demons Souls</a></strong></p>
<a href="http://www.joystiq.com/photos/demons-souls-1/1092625/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/demonssouls_03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/demons-souls-1/1092624/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/demonssouls_02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/demons-souls-1/1092623/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/demonssouls_01_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/10/15/tgs-hands-on-demons-souls/" rel="bookmark">Continue reading <em>TGS 08: Hands-on with Demon's Souls</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/15/tgs-hands-on-demons-souls/">TGS 08: Hands-on with Demon's Souls</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Oct 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/15/tgs-hands-on-demons-souls/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1343584/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/15/tgs-hands-on-demons-souls/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>demons-souls</category><category>From-software</category><category>TGS-08</category><category>tgs-2008</category><category>tgs08</category><dc:creator><![CDATA[Joystiq Staff]]></dc:creator><pubDate>Wed, 15 Oct 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[TGS 08: Hands-on with Demon's Souls (PS3)]]></title><link>http://www.joystiq.com/2008/10/15/tgs-08-hands-on-with-demons-souls-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/15/tgs-08-hands-on-with-demons-souls-ps3/</guid><comments>http://www.joystiq.com/2008/10/15/tgs-08-hands-on-with-demons-souls-ps3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><div align="center"><a href="http://www.joystiq.com/photos/demons-souls-1/1092625/full/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/demonssoulsscreenshot151008490.jpg" /></a><br /><span style="font-style: italic;"><small>click to embiggen<br /></small></span><small></small></div>
"Nothing but a player?s decision and a tactics of using various weapons are important than anything that you really need to think to play." This line, taken from the official <em>Demon's Souls</em> site blurb, should make you feel as scared and confused as I felt when I got my hands on the game. My first thought, "ouch," remains scrawled at the top of my notes and, sadly, it's all downhill from there.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/demons-souls-1/">Demon's Souls</a></strong></p><a href="http://www.joystiq.com/photos/demons-souls-1/#2162228"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/2008-09-16_00-54-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/demons-souls-1/#1092623"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/demonssouls_01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/demons-souls-1/#2162229"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/2008-09-16_00-52-50_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/demons-souls-1/#1092624"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/demonssouls_02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/demons-souls-1/#2162230"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/2008-09-16_00-47-38_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/10/15/tgs-08-hands-on-with-demons-souls-ps3/" rel="bookmark">Continue reading <em>TGS 08: Hands-on with Demon's Souls (PS3)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/15/tgs-08-hands-on-with-demons-souls-ps3/">TGS 08: Hands-on with Demon's Souls (PS3)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Oct 2008 17:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/15/tgs-08-hands-on-with-demons-souls-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1339718/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/15/tgs-08-hands-on-with-demons-souls-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Demons-souls</category><category>FROM-software</category><category>hands-on</category><category>impressions</category><category>joystiqfeatures</category><category>PS3</category><category>tgs08</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Wed, 15 Oct 2008 17:45:00 EST</pubDate></item><item><title><![CDATA[TGS 08 hands-on: Gomibako (PSN)]]></title><link>http://www.joystiq.com/2008/10/15/tgs-08-hands-on-gomibako-psn/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/15/tgs-08-hands-on-gomibako-psn/</guid><comments>http://www.joystiq.com/2008/10/15/tgs-08-hands-on-gomibako-psn/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><div align="center"><a href="http://www.joystiq.com/photos/gomibako/1096741/full/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/425_490_1024_gomibako_03.jpg" /></a><br /><small>Click for high-res image</small><br /><br />
<div align="left">When we say that <em>Gomibako</em> -- a new PSN title -- is<em> trashy</em>, we're not aiming to dis the game. You see, we're not referring to the game's quality, we're simply referring to what the game's all about. The given name "Gomibako" literally means "trash box," or "trash can" if you prefer. It's all about festering piles of garbage and how to get rid of them properly (and by "properly," we really mean "in outrageous and silly ways").<br /></div>
<div align="left">  <br />In going about our Earth-friendly activities, <em>Gomibako</em> asks players to fill up a giant blue bin with as much trash as possible. The game plays a lot like <em>Tetris</em>, and so, it's important to properly place each falling piece of garbage in order to conserve space for more items to come. But since we're talking about irregularly-shaped articles of trash, conserving space proves to be a little more difficult than it sounds.<br /></div>
</div>
<div class="postgallery">
<p><strong>Gallery: <a href="http://www.joystiq.com/photos/gomibako/">Gomibako</a></strong></p>
<a href="http://www.joystiq.com/photos/gomibako/1096741/"><img title="" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/1024_gomibako_03_thumbnail.jpg" /></a><a href="http://www.joystiq.com/photos/gomibako/1096737/"><img title="" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/1024_gomibako_02_thumbnail.jpg" /></a><a href="http://www.joystiq.com/photos/gomibako/1096736/"><img title="" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/1024_gomibako_01_thumbnail.jpg" /></a></div><p><a href="http://www.joystiq.com/2008/10/15/tgs-08-hands-on-gomibako-psn/" rel="bookmark">Continue reading <em>TGS 08 hands-on: Gomibako (PSN)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/15/tgs-08-hands-on-gomibako-psn/">TGS 08 hands-on: Gomibako (PSN)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Oct 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/15/tgs-08-hands-on-gomibako-psn/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1343021/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/15/tgs-08-hands-on-gomibako-psn/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gomibako</category><category>psn</category><category>tgs-08</category><category>tgs08</category><dc:creator><![CDATA[Joystiq Staff]]></dc:creator><pubDate>Wed, 15 Oct 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[The stories of Final Fantasy XIII, according to TGS press kit]]></title><link>http://www.joystiq.com/2008/10/15/the-story-of-final-fantasy-xiii-according-to-tgs-press-kit/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/15/the-story-of-final-fantasy-xiii-according-to-tgs-press-kit/</guid><comments>http://www.joystiq.com/2008/10/15/the-story-of-final-fantasy-xiii-according-to-tgs-press-kit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center">
<div align="left">How helpful are TGS press kits? Well, let us know. Here's word-for-word what we're told about the stories of <em>FFXIII</em> and <em>Versus</em>. (Let us know if you see any similarities.)<br /><br /></div>
<img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/ff13_03425.jpg" alt="" /><br /></div>
<strong>Final Fantasy XIII:</strong><br />Experience stunning graphics and immersive controls as you delve into the tale of a world where crystals steer the course of human destiny.<br /><br />
<div align="center"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/ffversus13_02425.jpg" alt="" /><br /></div>
<strong>Final Fantasy Versus XIII</strong>:<br />In a kingdom where the order of sword and sorcery reigns, conflict erupts over the last remaining crystal. Experience gravity-defying, action-packed battles in a modern setting.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/15/the-story-of-final-fantasy-xiii-according-to-tgs-press-kit/">The stories of Final Fantasy XIII, according to TGS press kit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Oct 2008 12:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/15/the-story-of-final-fantasy-xiii-according-to-tgs-press-kit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1343103/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/15/the-story-of-final-fantasy-xiii-according-to-tgs-press-kit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crystals</category><category>ffxiii</category><category>final-fantasy</category><category>final-fantasy-xiii</category><category>tgs08</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 15 Oct 2008 12:05:00 EST</pubDate></item><item><title><![CDATA[Monster Hunter 3, two Sega games honored by TGS organizers]]></title><link>http://www.joystiq.com/2008/10/15/monster-hunter-3-two-sega-games-honored-by-tgs-organizers/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/15/monster-hunter-3-two-sega-games-honored-by-tgs-organizers/</guid><comments>http://www.joystiq.com/2008/10/15/monster-hunter-3-two-sega-games-honored-by-tgs-organizers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><div align="center"><a href="http://awards.cesa.or.jp/press_081012.html"><img hspace="4" border="0" align="middle" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/mh31015.jpg"  alt="" /></a><br /></div>
CESA announced their list of the best games of TGS 2008, known as the "Future" category of their Japan Game Awards. Of the twelve games given the award (in no specific order), three are on Wii. <br /><br />Of course Capcom's <a href="http://www.joystiq.com/2008/10/14/tgs08-monster-hunter-3-controls-now-in-english/"><em>Monster Hunter 3</em></a> got a nod; nothing short of <em>not calling it Monster Hunter 3</em> will keep this from being a ridiculous hit in Japan, and that held true at TGS as well, with the game commanding ridiculous lines. But the two other Wii winners may be more of a surprise: Chunsoft's Sega-published visual novel <a href="http://www.joystiq.com/2008/07/09/not-quite-428-screens-but-a-few/"><em>428: The World Doesn't Change Even So</em></a>, and Prope's experimental <em><a href="http://www.joystiq.com/2008/10/14/lets-have-fun-with-lets-tap/">Let's Tap</a>.</em> Sega must be very happy right about now!<br /><br />For the sake of Nintendo fandom, we'll include the DS winners here as well: the <em>Phoenix Wright </em>spinoff <a href="http://www.joystiq.com/2008/10/13/tgs08-edgeworth-points-out-his-new-trailer/"><em>Gyakuten Kenji</em></a> and <em><a href="http://www.joystiq.com/2008/10/01/dqix-dated-for-march-release-in-japan/">Dragon Quest IX</a>, </em>which wasn't even playable<em>.</em><br /><br /><br />[Via <a href="http://kotaku.com/5063495/tokyo-game-show-best-in-show-winners-announced">Kotaku</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/15/monster-hunter-3-two-sega-games-honored-by-tgs-organizers/">Monster Hunter 3, two Sega games honored by TGS organizers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Oct 2008 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://awards.cesa.or.jp/press_081012.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/15/monster-hunter-3-two-sega-games-honored-by-tgs-organizers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1342928/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/15/monster-hunter-3-two-sega-games-honored-by-tgs-organizers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>428</category><category>capcom</category><category>cesa</category><category>chunsoft</category><category>lets-tap</category><category>monster-hunter-3</category><category>sega</category><category>tgs-2008</category><category>tgs08</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 15 Oct 2008 11:45:00 EST</pubDate></item><item><title><![CDATA[TGS08: Chrono Trigger, as good as it ever was]]></title><link>http://www.joystiq.com/2008/10/15/tgs08-chrono-trigger-as-good-as-it-ever-was/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/15/tgs08-chrono-trigger-as-good-as-it-ever-was/</guid><comments>http://www.joystiq.com/2008/10/15/tgs08-chrono-trigger-as-good-as-it-ever-was/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="425" height="347">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=41506"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=41506" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="425" height="347"></embed> </object><br /></div>
This <a href="http://www.joystiq.com/2008/07/15/chrono-trigger-a-noble-spirit-embiggens-the-smallest-screens/"><em>Chrono Trigger</em></a> trailer from TGS may seem familiar to you. No, not because it's the same ol' <em>Chrono Trigger</em>, but because it's the <a href="http://www.joystiq.com/2008/07/06/chrono-trailer/">same ol' trailer</a>. Not <em>precisely</em> the same -- the new trailer is a <em>little</em> longer and differs in parts, but most of it is the same.<br /><br />Listen, we love <em>Chrono Trigger</em>. Which is why we think that maybe Square Enix could use that entire game they have lying around, largely unaltered, and hack out a little more footage for a new trailer.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/15/tgs08-chrono-trigger-as-good-as-it-ever-was/">TGS08: Chrono Trigger, as good as it ever was</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Oct 2008 11:38:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/41506.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/15/tgs08-chrono-trigger-as-good-as-it-ever-was/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1342614/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/15/tgs08-chrono-trigger-as-good-as-it-ever-was/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chrono-trigger</category><category>port</category><category>rpg</category><category>square-enix</category><category>tgs-2008</category><category>tgs08</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Wed, 15 Oct 2008 11:38:00 EST</pubDate></item><item><title><![CDATA[TGS 08: Patapon 2: bigger, badder and more badass]]></title><link>http://www.joystiq.com/2008/10/15/tgs-08-patapon-2-bigger-badder-and-more-badass/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/15/tgs-08-patapon-2-bigger-badder-and-more-badass/</guid><comments>http://www.joystiq.com/2008/10/15/tgs-08-patapon-2-bigger-badder-and-more-badass/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/patapon/" rel="tag">Patapon</a></p><div align="center"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/patapon2_clouddemon425.jpg"  alt="" /><br /></div>
How big is <em>Patapon 2</em>? Well, take the original game ... and then multiply it by two. The upcoming PSP-exclusive sequel will feature a staggering amount of content which makes the original seem rather diminutive. While the first featured 37 levels, <em>Patapon 2 Don Chaka</em> will feature over 80. There were 187 weapons and items in the original -- and over 500 in the new game. Not only that, <em>Patapon 2</em> will also feature a new multiplayer mode.<br /><br />While critics and fans have embraced <em>Patapon</em>'s unique gameplay, the new content expansion should make the sequel much more appealing to newcomers and veterans alike. The core gameplay remains largely untouched -- each of the face buttons represents a certain sound, and pressing button combinations to the beat will command the Patapon to march, retreat and attack. However, they've added a new twist to the formula. Enter: the Hero Patapon.<br /><br />Players wanted a more personal interaction with their Patapon. With the Hero Patapon, they'll get just that. The Hero has an expanded set of moves and greater HP, making it far deadlier than the standard Patapon. While Patapon were fairly expendable in the original, players will want the Hero to stay alive. As it can be named by the player, many may think of it as their own unique "pet" in the game.<br /><br /><p><a href="http://www.joystiq.com/2008/10/15/tgs-08-patapon-2-bigger-badder-and-more-badass/" rel="bookmark">Continue reading <em>TGS 08: Patapon 2: bigger, badder and more badass</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/15/tgs-08-patapon-2-bigger-badder-and-more-badass/">TGS 08: Patapon 2: bigger, badder and more badass</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Oct 2008 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/15/tgs-08-patapon-2-bigger-badder-and-more-badass/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1343018/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/15/tgs-08-patapon-2-bigger-badder-and-more-badass/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>patapon</category><category>patapon-2</category><category>tgs08</category><dc:creator><![CDATA[Joystiq Staff]]></dc:creator><pubDate>Wed, 15 Oct 2008 11:30:00 EST</pubDate></item><item><title><![CDATA[TGS 08: Patapon 2: bigger, badder and more badass]]></title><link>http://www.joystiq.com/2008/10/15/tgs-08-patapon-2-bigger-badder-and-more-badass/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/15/tgs-08-patapon-2-bigger-badder-and-more-badass/</guid><comments>http://www.joystiq.com/2008/10/15/tgs-08-patapon-2-bigger-badder-and-more-badass/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/tgs/" rel="tag">TGS</a></p><div style="text-align: center;"><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/patapon2_battlehero490.jpg"  alt="" /><br /></div>
How big is <em>Patapon 2</em>? Well, take the original game ... and then multiply it by two. The upcoming PSP-exclusive sequel will feature a staggering amount of content which makes the original seem rather diminutive. While the first featured 37 levels, <em>Patapon 2 Don Chaka</em> will feature over 80. There were 187 weapons and items in the original -- and over 500 in the new game. Not only that, <em>Patapon 2</em> will also feature a new multiplayer mode.<br /><br />While critics and fans have embraced <em>Patapon</em>'s unique gameplay, the new content expansion should make the sequel much more appealing to newcomers and veterans alike. The core gameplay remains largely untouched -- each of the face buttons represents a certain sound, and pressing button combinations to the beat will command the Patapon to march, retreat and attack. However, they've added a new twist to the formula. Enter: the Hero Patapon.<br /><br />Players wanted a more personal interaction with their Patapon. With the Hero Patapon, they'll get just that. The Hero has an expanded set of moves and greater HP, making it far deadlier than the standard Patapon. While Patapon were fairly expendable in the original, players will want the Hero to stay alive. As it can be named by the player, many may think of it as their own unique "pet" in the game.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/patapon-2-1/">Patapon 2</a></strong></p><a href="http://www.joystiq.com/photos/patapon-2-1/#924916"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/patapon-2-05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/patapon-2-1/#924917"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/patapon-2-06_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/patapon-2-1/#924921"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/patapon-2-09_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/patapon-2-1/#924922"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/patapon-2-18_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/patapon-2-1/#924923"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/patapon-2-13_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/10/15/tgs-08-patapon-2-bigger-badder-and-more-badass/" rel="bookmark">Continue reading <em>TGS 08: Patapon 2: bigger, badder and more badass</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/15/tgs-08-patapon-2-bigger-badder-and-more-badass/">TGS 08: Patapon 2: bigger, badder and more badass</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Oct 2008 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/15/tgs-08-patapon-2-bigger-badder-and-more-badass/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1338335/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/15/tgs-08-patapon-2-bigger-badder-and-more-badass/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>patapon</category><category>patapon-2</category><category>PSP</category><category>TGS</category><category>tgs08</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 15 Oct 2008 11:30:00 EST</pubDate></item><item><title><![CDATA[TGS 08: Sony's booth - reality vs fantasty]]></title><link>http://www.joystiq.com/2008/10/15/tgs-08-sonys-booth-reality-vs-fantasty/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/15/tgs-08-sonys-booth-reality-vs-fantasty/</guid><comments>http://www.joystiq.com/2008/10/15/tgs-08-sonys-booth-reality-vs-fantasty/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.joystiq.com/photos/sonys-tgs08-booth-home-vs-reality/1098161/full/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/tgsvshomev21425.jpg" /></a><br /></div>
<div align="center"><em><small>Click for bigger PlayStations</small></em> <br /><br /></div>
Our statistics show that you, dear reader, are most likely to be of American origin. As a result, you probably don't have access to the Japanese <em>Home</em> beta. It's a shame, because it's the closest you were probably going to get to attending the Tokyo Game Show this year. The Japanese <em>Home</em> "Events and Media" space was updated, allowing those who were unable to reach the show to walk around in a to-scale mock-up of Sony's booth. <br /><br />But just how close does the in-game model come to the real thing? Scarily close. We've attempted to recreate the screenshots by photographing the booth from the correct angles. In each image, the top half shows the <em>Home</em> version and the bottom reveals real life. Thankfully, the real booth was nowhere near as empty as it is in <em>Home. </em>Perhaps a release of the open beta, timed to coincide with TGS, would've allowed even more people to check out their upcoming wares. Opportunity missed.<br /><br />
<div class="postgallery">
<p><strong>Gallery: <a href="http://www.joystiq.com/photos/sonys-tgs08-booth-home-vs-reality/">Sony's TGS08 booth: Home vs reality</a></strong></p>
<a href="http://www.joystiq.com/photos/sonys-tgs08-booth-home-vs-reality/1098161/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/tgsvshomev2-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonys-tgs08-booth-home-vs-reality/1098162/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/tgsvshomev2-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonys-tgs08-booth-home-vs-reality/1098163/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/tgsvshomev2-8_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonys-tgs08-booth-home-vs-reality/1098166/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/tgsvshomev2-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonys-tgs08-booth-home-vs-reality/1098167/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/tgsvshomev2-6_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/15/tgs-08-sonys-booth-reality-vs-fantasty/">TGS 08: Sony's booth - reality vs fantasty</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Oct 2008 09:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/15/tgs-08-sonys-booth-reality-vs-fantasty/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1342890/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/15/tgs-08-sonys-booth-reality-vs-fantasty/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>booth</category><category>gallery</category><category>home</category><category>tgs08</category><dc:creator><![CDATA[Joystiq Staff]]></dc:creator><pubDate>Wed, 15 Oct 2008 09:35:00 EST</pubDate></item><item><title><![CDATA[TGS 08 hands-on: Dynasty Warriors: Strikeforce]]></title><link>http://www.joystiq.com/2008/10/15/tgs-08-hands-on-dynasty-warriors-strikeforce/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/15/tgs-08-hands-on-dynasty-warriors-strikeforce/</guid><comments>http://www.joystiq.com/2008/10/15/tgs-08-hands-on-dynasty-warriors-strikeforce/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/previews/" rel="tag">Previews</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/photos/dynasty-warriors-strikeforce/1098543/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/425_dwsf_4.jpg" alt="" /></a></div>
When we first heard of <a href="http://www.joystiq.com/tag/dynasty-warriors-multi-raid/"><em>Dynasty Warriors: Strikeforce</em></a> (back then it was known by its Asian version name <em>Multi Raid</em>) we didn't think it would be coming over to Western shores. So, it was a nice surprise to see a little press release letting us know that the PSP exclusive will in fact be making a North American and European debut in 2009. Armed with that knowledge, we decided it might be worthwhile checking out the game on the show floor.<br /><br />We picked up the playable demo. There were three characters available for play: Xiahou Dun, Zhao Yun and Sun Shang Xiang; they were all dressed up in their <em>Dynasty Warriors 6</em> outfits. We chose to play as Zhao Yun and then picked out a map. The load time was fairly tolerable not taking more than a few seconds. Once the stage loaded up, we noticed that the graphics were not that much different from previous <em>DW </em>games on PSP; the character models look actually slightly blockier though.<br /><br /><br /><p><a href="http://www.joystiq.com/2008/10/15/tgs-08-hands-on-dynasty-warriors-strikeforce/" rel="bookmark">Continue reading <em>TGS 08 hands-on: Dynasty Warriors: Strikeforce</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/15/tgs-08-hands-on-dynasty-warriors-strikeforce/">TGS 08 hands-on: Dynasty Warriors: Strikeforce</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Oct 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/15/tgs-08-hands-on-dynasty-warriors-strikeforce/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1342523/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/15/tgs-08-hands-on-dynasty-warriors-strikeforce/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dynasty-warriors</category><category>dynasty-warriors-multi-raid</category><category>dynasty-warriors-strikeforce</category><category>hands-on</category><category>joystiqfeatures</category><category>koei</category><category>tgs-08</category><category>tgs08</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Wed, 15 Oct 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[TGS 08: Sony's booth - reality vs. fantasy]]></title><link>http://www.joystiq.com/2008/10/14/tgs-08-sonys-booth-reality-vs-fantasy/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/14/tgs-08-sonys-booth-reality-vs-fantasy/</guid><comments>http://www.joystiq.com/2008/10/14/tgs-08-sonys-booth-reality-vs-fantasy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/tgs/" rel="tag">TGS</a></p><div align="center"><a href="http://www.joystiq.com/photos/sonys-tgs08-booth-home-vs-reality/1098161/full/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/tgsvshomev20490.jpg" /></a><br /><em><small>Click for bigger PlayStations</small></em>
<div align="left">Our statistics show that you, dear reader, are most likely to be of American origin. As a result, you probably don't have access to the Japanese <em>Home</em> beta. It's a shame, because it's the closest you were probably going to get to attending the Tokyo Game Show this year. The Japanese <em>Home</em> "Events and Media" space was updated, allowing those who were unable to reach the show to walk around in a to-scale mock-up of Sony's booth. <br /><br />But just how close does the in-game model come to the real thing? Scarily close. We've attempted to recreate the screenshots by photographing the booth from the correct angles. In each image, the top half shows the <em>Home</em> version and the bottom reveals real life. Thankfully, the real booth was nowhere near as empty as it is in <em>Home. </em>Perhaps a release of the open beta, timed to coincide with TGS, would've allowed even more people to check out their upcoming wares. Opportunity missed.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/sonys-tgs08-booth-home-vs-reality/">Sony's TGS08 booth: Home vs reality</a></strong></p><a href="http://www.joystiq.com/photos/sonys-tgs08-booth-home-vs-reality/#1098161"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/tgsvshomev2-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonys-tgs08-booth-home-vs-reality/#1098162"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/tgsvshomev2-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonys-tgs08-booth-home-vs-reality/#1098163"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/tgsvshomev2-8_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonys-tgs08-booth-home-vs-reality/#1098166"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/tgsvshomev2-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonys-tgs08-booth-home-vs-reality/#1098167"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/tgsvshomev2-6_thumbnail.jpg" alt="" title="" /></a></div><br /></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/14/tgs-08-sonys-booth-reality-vs-fantasy/">TGS 08: Sony's booth - reality vs. fantasy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Oct 2008 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.jp.playstation.com/ps3/home/event/tgs2008.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/14/tgs-08-sonys-booth-reality-vs-fantasy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1339891/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/14/tgs-08-sonys-booth-reality-vs-fantasy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>joystiqfeatures</category><category>PlayStation</category><category>PS2</category><category>PS3</category><category>PSP</category><category>Sony</category><category>TGS</category><category>TGS-08</category><category>TGS08</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Tue, 14 Oct 2008 20:30:00 EST</pubDate></item><item><title><![CDATA[TGS 08: Have a look at Irem's Disaster Report PSP]]></title><link>http://www.joystiq.com/2008/10/14/tgs-08-have-a-look-at-irems-disaster-report-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/14/tgs-08-have-a-look-at-irems-disaster-report-psp/</guid><comments>http://www.joystiq.com/2008/10/14/tgs-08-have-a-look-at-irems-disaster-report-psp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan Stuff</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/425_dsc_0010.jpg" /><br /></div>
<em>Zettai Zetsumei Toshi 3</em> (<em>Disaster Report PSP</em>) is a PSP exclusive for Japan that was shown off at TGS this past week. Despite it being only shown in video format, Irem booth goers who wanted to check it out did end up with quite a treat and a smile on their faces. Irem's booth featured an earthquake simulator (pictured) which shook gamers as a video demonstration showed them how the game works. It looked like a rather interesting experience, though we didn't get time to sit down and ride the monster. <br /><br />While you can't experience the thrill of that machine to help get you better acquainted with <em>Disaster Report PSP</em>, you can do the alternative. You can check out our gallery for 16 all-new pics from the game and perhaps, if you want to, just shake in your seat.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/14/tgs-08-have-a-look-at-irems-disaster-report-psp/">TGS 08: Have a look at Irem's Disaster Report PSP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Oct 2008 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/14/tgs-08-have-a-look-at-irems-disaster-report-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1341890/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/14/tgs-08-have-a-look-at-irems-disaster-report-psp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disaster-report-psp</category><category>irem</category><category>tgs-08</category><category>tgs08</category><category>zettai-zetsumei-toshi-3</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Tue, 14 Oct 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[TGS08: Monster Hunter 3 controls: now in English!]]></title><link>http://www.joystiq.com/2008/10/14/tgs08-monster-hunter-3-controls-now-in-english/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/14/tgs08-monster-hunter-3-controls-now-in-english/</guid><comments>http://www.joystiq.com/2008/10/14/tgs08-monster-hunter-3-controls-now-in-english/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.nintendoworldreport.com/media.cfm?artid=14565&amp;MedTID=4"><img hspace="4" border="0" align="right" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/mh31014.jpg"  alt="" /></a>Capcom's online <a href="http://www.joystiq.com/2008/10/10/tgs08-how-do-i-hunted-monster/">control diagrams</a> for <a href="http://www.joystiq.com/2008/10/13/tgs08-monster-hunter-3-not-as-gorgeous-as-it-seems/"><em>Monster Hunter 3</em></a> are informative, especially with the video clips. But they lack one important component for most of us: coherent text. Nintendo World Report snapped pictures of English-language move charts at TGS.<br /><br />The five separate control guides completely <em>shatter</em> the notion that the game's controls would be simplified in the transition to Wii. The <em>MH3</em> controls don't look <em>overcomplicated,</em> just complicated. Every button is used, some in multiple ways. Different weapons have subtly different control schemes. Interestingly, there are different controls for "sub-aqua," so it must be more than just walking around on the bottom of the sea.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/14/tgs08-monster-hunter-3-controls-now-in-english/">TGS08: Monster Hunter 3 controls: now in English!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Oct 2008 16:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendoworldreport.com/media.cfm?artid=14565&amp;MedTID=4>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/14/tgs08-monster-hunter-3-controls-now-in-english/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1341851/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/14/tgs08-monster-hunter-3-controls-now-in-english/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arpg</category><category>capcom</category><category>monster-hunter-3</category><category>tgs-2008</category><category>tgs08</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 14 Oct 2008 16:25:00 EST</pubDate></item><item><title><![CDATA[Karaoke Joysound Wii leaving Japan?]]></title><link>http://www.joystiq.com/2008/10/13/karaoke-joysound-wii-leaving-japan/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/13/karaoke-joysound-wii-leaving-japan/</guid><comments>http://www.joystiq.com/2008/10/13/karaoke-joysound-wii-leaving-japan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><div align="center"><a href="http://www.4colorrebellion.com/archives/2008/10/13/karaoke-joysound/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/joysound101308.jpg"  alt="" /></a><br /></div>
We're fascinated by <em><a href="http://www.joystiq.com/2008/03/29/karaoke-joysound-wii-thousands-of-downloadable-songs/">Karaoke Joysound Wii</a>,</em> Hudson's karaoke program that allows players to turn their Wiis into karaoke machines and download selections from a massive library of songs for a 300 yen fee (for one day of unlimited downloading). But we believed that it was going to stay in Japan, for various reasons including the greater popularity of private karaoke in Japan, the reliance on a massive licensing deal that Hudson USA doesn't have, and the fact that Hudson <a href="http://www.joystiq.com/2008/06/26/takahashi-meijin-hudson-planning-adventure-island-sequel/"><em>said so</em></a>.<br /><br />But 4cr's Keito reported in her hands-on preview of the game that "The game is going to be released in Japan on December 18th, and then in both the USA and Europe in 2009." Could Hudson be working on a deal with an American music publisher? If so, we may have $3 karaoke parties soon.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/13/karaoke-joysound-wii-leaving-japan/">Karaoke Joysound Wii leaving Japan?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 Oct 2008 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.4colorrebellion.com/archives/2008/10/13/karaoke-joysound/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/13/karaoke-joysound-wii-leaving-japan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1340712/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/13/karaoke-joysound-wii-leaving-japan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hudson</category><category>karaoke</category><category>karaoke-joysound-wii</category><category>music</category><category>tgs-2008</category><category>tgs08</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 13 Oct 2008 18:15:00 EST</pubDate></item><item><title><![CDATA[TGS08: Castlevania: Order of Awesome Trailer]]></title><link>http://www.joystiq.com/2008/10/13/tgs08-castlevania-order-of-awesome-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/13/tgs08-castlevania-order-of-awesome-trailer/</guid><comments>http://www.joystiq.com/2008/10/13/tgs08-castlevania-order-of-awesome-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="425" height="360">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=41434"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=41434" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="425" height="360"></embed> </object></div>
<br />With <a href="http://www.joystiq.com/2008/09/19/point-counterpoint-does-castlevania-need-new-blood/"><em>Castlevania: Order of Ecclesia</em></a> due out in Japan and the U.S. later this month, the <a href="http://www.joystiq.com/tag/tgs08">Tokyo Game Show</a> represents the last major event at which <a href="http://www.joystiq.com/tag/konami">Konami</a> can show the game off; and shown it off they have, with this spectacular trailer.<br /><br />The first minute and thirteen seconds consists of <em>Order of Ecclesia</em> character/location art, so if it's gameplay you're after, you'll want to skip to around one-third of the way through. Though why you'd want to skip <a href="http://www.joystiq.com/media/2008/10/cvfront08200801976934278.jpg"><em>Castlevania</em> art</a> is <em>utterly beyond us</em>.<br /><br /><br />
<div align="left" style="border-top: 1px solid; padding-top: 5px;"><em><a href="http://www.joystiq.com/tag/castlevania"><img hspace="4" vspace="4" border="1" align="left" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/shanoaswipe.jpg" /></a>Like Castlevania? We do -- to an embarrassing degree. Check out our <a href="http://www.joystiq.com/2008/07/18/e308-ds-fanboy-hands-on-with-castlevania-order-of-ecclesia/">impressions</a> of </em>Order of Ecclesia<em> from E3, settle in for a <a href="http://www.joystiq.com/2008/07/27/castlevania-trailer-watch-it-again-for-the-first-time/">trailer</a>, or go <a href="http://www.joystiq.com/2008/03/09/promotional-consideration-behind-the-boxart/">Behind the Boxart</a> with a Konami graphic designer.</em> <em>But enough talk -- <a href="http://www.joystiq.com/2007/05/05/ds-daily-what-is-a-man/">have at you</a>!</em><br /></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/13/tgs08-castlevania-order-of-awesome-trailer/">TGS08: Castlevania: Order of Awesome Trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 Oct 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/41434.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/13/tgs08-castlevania-order-of-awesome-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1340890/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/13/tgs08-castlevania-order-of-awesome-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>castlevania</category><category>igarashi</category><category>konami</category><category>metroidvania</category><category>order-of-ecclesia</category><category>tgs-2008</category><category>tgs08</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Mon, 13 Oct 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[TGS08: Monster Hunter 3 not as gorgeous as it seems]]></title><link>http://www.joystiq.com/2008/10/13/tgs08-monster-hunter-3-not-as-gorgeous-as-it-seems/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/13/tgs08-monster-hunter-3-not-as-gorgeous-as-it-seems/</guid><comments>http://www.joystiq.com/2008/10/13/tgs08-monster-hunter-3-not-as-gorgeous-as-it-seems/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><div align="center"><a href="http://blog.wired.com/games/2008/10/hands-on-monste.html#more"><img hspace="4" border="0" align="middle" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/mh3101308.jpg"  alt="" /></a><br /></div>
Luckily for those of us who wanted to read previews of <a href="http://www.joystiq.com/2008/10/09/tgs08-monster-hunter-3-features-classic-controller-support-spl/"><em>Monster Hunter 3</em></a>, Capcom held a private demo session for foreign press, allowing people to actually <em>see the thing</em> and not just stare dumbfounded at the insane line. Wired's Jean Snow got a chance to play the guaranteed multi-million seller, and brought back not-entirely-great news.<br /><br />He calls the graphics "fine for a Wii title," which is a far cry from the eye-popping beauty we've seen in screens and video. That's not bad. Even <em>better</em> than not bad: apparently, your character can now hold his or her breath for "5-6 minutes," opening up an entirely new area of the world for exploration.<br /><br />Unfortunately, the wait for <em>Monster Hunter 3</em> wasn't limited to the TGS line: the game as presented was plagued by "constant loading screens when entering new areas."<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/13/tgs08-monster-hunter-3-not-as-gorgeous-as-it-seems/">TGS08: Monster Hunter 3 not as gorgeous as it seems</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 Oct 2008 15:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.wired.com/games/2008/10/hands-on-monste.html#more>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/13/tgs08-monster-hunter-3-not-as-gorgeous-as-it-seems/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1340561/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/13/tgs08-monster-hunter-3-not-as-gorgeous-as-it-seems/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>arpg</category><category>capcom</category><category>monster-hunter-3</category><category>tgs-2008</category><category>tgs08</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 13 Oct 2008 15:25:00 EST</pubDate></item><item><title><![CDATA[TGS08: Edgeworth points out his new trailer]]></title><link>http://www.joystiq.com/2008/10/13/tgs08-edgeworth-points-out-his-new-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/13/tgs08-edgeworth-points-out-his-new-trailer/</guid><comments>http://www.joystiq.com/2008/10/13/tgs08-edgeworth-points-out-his-new-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/vj6RJj6Du_Q&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/vj6RJj6Du_Q&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object><br /></div>
The Tokyo Game Show has brought us quite a few things, but not many as exciting as the <a href="http://www.joystiq.com/2008/05/03/gyakuten-kenji-trailer-now-more-visible-full-of-old-friends/">walking</a> and arm-flinging in the latest <em>Gyakuten Kenji</em> trailer. All that effort spent on <a href="http://www.joystiq.com/2008/04/29/gyakuten-kenji-devs-vaguely-discuss-their-game/">getting the movement just right</a> seems to have worked out; the arm-flinging may be a little dramatic, but we're talking about the <em>Ace Attorney</em> universe, here -- the drama is what we've been craving.<br /><br /><em>Gyakuten Kenji</em> is scheduled to come out <a href="http://www.joystiq.com/2008/09/23/capcom-delivers-verdict-on-gyakuten-kenji-date/">next spring</a> in Japan, which means it's a damn long time yet before we'll see it. <br />
<div class="postgallery">
<p><strong>Gallery: Gyakuten Kenji</strong></p>
<a href="http://www.joystiq.com/photos/gyakuten-kenji/1051910/"><img title="" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/kenji15-cg-uiyrsi-sept23_thumbnail.jpg" /></a><a href="http://www.joystiq.com/photos/gyakuten-kenji/1051909/"><img title="" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/kenji14-cg-uiyrsi-sept23_thumbnail.jpg" /></a><a href="http://www.joystiq.com/photos/gyakuten-kenji/1051908/"><img title="" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/kenji13-cg-uiyrsi-sept23_thumbnail.jpg" /></a><a href="http://www.joystiq.com/photos/gyakuten-kenji/1051907/"><img title="" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/kenji12-cg-uiyrsi-sept23_thumbnail.jpg" /></a><a href="http://www.joystiq.com/photos/gyakuten-kenji/1051906/"><img title="" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/kenji11-cg-uiyrsi-sept23_thumbnail.jpg" /></a></div>
<br />[Thanks, Justin!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/13/tgs08-edgeworth-points-out-his-new-trailer/">TGS08: Edgeworth points out his new trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 Oct 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://it.youtube.com/watch?v=vj6RJj6Du_Q>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/13/tgs08-edgeworth-points-out-his-new-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1339733/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/13/tgs08-edgeworth-points-out-his-new-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>capcom</category><category>gyakuten-kenji</category><category>tgs-2008</category><category>tgs08</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Mon, 13 Oct 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[TGS 08: Japan's cosplay]]></title><link>http://www.joystiq.com/2008/10/13/tgs-08-japans-cosplay/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/13/tgs-08-japans-cosplay/</guid><comments>http://www.joystiq.com/2008/10/13/tgs-08-japans-cosplay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/fashion/" rel="tag">Fashion</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><div align="center"><a href="http://www.joystiq.com/photos/tgs-08-cosplay-gallery/1092639/full/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/490_dsc_0219.jpg" /></a></div>
<div align="center"><small>Click to embiggen<br /><br /></small></div>
No one does it like Japan. No one takes cosplay more seriously than them. To the Japanese it's an art form or even a form of sport, if you will. Cosplay takes massive dedication - there's getting into shape to look the part, and then talk about those hours upon hours applying wax in one's hair to get that exact patented look down right to the point of copyright infringement.<br /><br />It's all about going the extra mile, and Japan has perfected the Zen-like disciplined lifestyle of the cosplayer. Of course, we're not knocking down other countries and their costume mimicry attempts; <a href="http://www.joystiq.com/2008/09/28/gamer-cosplay-takes-over-ny-anime-festival/">Americans</a> are getting there, we're sure you can agree, but it still pales in comparison. This is still very much Japan's homecourt. See for yourselves ... our gallery awaits.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/tgs-08-cosplay-gallery/">TGS 08: Cosplay Gallery</a></strong></p><a href="http://www.joystiq.com/photos/tgs-08-cosplay-gallery/#1092655"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/dsc_0195_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tgs-08-cosplay-gallery/#1092654"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/dsc_0197_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tgs-08-cosplay-gallery/#1092653"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/dsc_0180_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tgs-08-cosplay-gallery/#1092652"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/dsc_0201_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tgs-08-cosplay-gallery/#1092651"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/dsc_0200_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/13/tgs-08-japans-cosplay/">TGS 08: Japan's cosplay</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 Oct 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/13/tgs-08-japans-cosplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1339730/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/13/tgs-08-japans-cosplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cosplay</category><category>joystiqfeatures</category><category>tgs-08</category><category>tgs08</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Mon, 13 Oct 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[TGS08: Bouncing beatdowns in Castlevania Judgment]]></title><link>http://www.joystiq.com/2008/10/13/tgs08-bouncing-beatdowns-in-castlevania-judgment/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/13/tgs08-bouncing-beatdowns-in-castlevania-judgment/</guid><comments>http://www.joystiq.com/2008/10/13/tgs08-bouncing-beatdowns-in-castlevania-judgment/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="425" height="347">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=41391"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=41391" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="425" height="347"></embed> </object><br /></div>
Oh, if only we could always start the morning with hot <a href="http://www.joystiq.com/2008/09/22/stare-death-in-the-face-in-castlevania-judgment/">Death on Death</a> action ... well, we'd at least be more inclined to like <em>Castlevania Judgment</em>. Alas, it's only shiny and new this once, and hereafter, all Death v. Death <em>deathmatches</em> will be, as they say, <em>played out</em>.<br /><br />But for a moment, for one bright, shining, purply-explosions moment, <em>Castlevania Judgment</em> was beautiful. Now we're back to bursting muscles, <a href="http://www.joystiq.com/2008/09/26/potential-motivation-to-buy-castlevania-judgment/">wacky shorts</a>, and <a href="http://www.joystiq.com/2008/07/17/e308-wii-fanboy-takes-the-whip-to-castlevania-judgment/">flawed</a> gameplay. But buck up, little campers: there's a bit of <a href="http://wii.kombo.com/article.php?artid=12956">news</a> on the <span style="font-style: italic;"><a href="http://dsfanboy.com/tag/order-of-ecclesia">Order of Ecclesia</a>/Judgment</span> DS-Wii connectivity front. We knew the DS title's heroine, Shanoa, was unlockable in <em>Castlevania Judgment</em>, and as we <a href="http://www.joystiq.com/2008/08/20/gc-2008-castlevania-judgment-reserved-for-2009-mysterious-char/">speculated</a>, so is Aeon -- both through the DS/Wii game connection. In the DS game, <a href="http://www.joystiq.com/2008/09/16/iga-talks-castlevania-plays-castlevania/">Wii connectivity</a> adds a hard mode and raises your level cap in one mode to a whopping 255. Do we need to be so badass? Oh yes. <em>Yes</em>, we do.<br />
<div class="postgallery">
<p><strong>Gallery: Castlevania Judgment</strong></p>
<a href="http://www.joystiq.com/photos/castlevania-judgement-1/1043430/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/72361520080917_133916_4_big_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/castlevania-judgement-1/1043429/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/72361520080917_133916_0_big_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/castlevania-judgement-1/1043428/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/72361520080917_133916_2_big_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/castlevania-judgement-1/1043427/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/72361520080917_133916_3_big_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/castlevania-judgement-1/1043425/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/72361520080917_133916_1_big_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/10/13/tgs08-bouncing-beatdowns-in-castlevania-judgment/" rel="bookmark">Continue reading <em>TGS08: Bouncing beatdowns in Castlevania Judgment</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/13/tgs08-bouncing-beatdowns-in-castlevania-judgment/">TGS08: Bouncing beatdowns in Castlevania Judgment</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 Oct 2008 09:52:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/13/tgs08-bouncing-beatdowns-in-castlevania-judgment/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1340121/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/13/tgs08-bouncing-beatdowns-in-castlevania-judgment/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castlevania</category><category>castlevania-judgment</category><category>connectivity</category><category>ds-wii</category><category>fighting</category><category>konami</category><category>order-of-ecclesia</category><category>tgs-2008</category><category>tgs08</category><category>unlockable</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Mon, 13 Oct 2008 09:52:00 EST</pubDate></item><item><title><![CDATA[TGS 08 hands-on: Spelunker (PSN)]]></title><link>http://www.joystiq.com/2008/10/12/tgs-08-hands-on-spelunker-psn/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/12/tgs-08-hands-on-spelunker-psn/</guid><comments>http://www.joystiq.com/2008/10/12/tgs-08-hands-on-spelunker-psn/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/photos/spelunker/1092716/full/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/425_490_5ywesg.jpg"  alt="" /></a><br />
<div align="center"><em><small>Click to make it bigger, okay?</small></em></div>
</div>
<br /><em>Spelunker</em> is a remake of the <a href="http://en.wikipedia.org/wiki/Spelunker_(video_game)">NES classic</a> from Irem. Does it look familiar to you? Do you remember the game from way back in the day, 20 years ago? If you do, it's probably because the aesthetics haven't changed much. Though boasting updated, modern graphics, the game's visuals retain a retro-stylized feel. The 2D characters are still there. The lifts and ladders are still in the places they would've been. Overall, it looks like an interesting title for those old-school gamers looking for a blast from the past. <br /><br />Of course, the question is: How does it play? First off, the controls are simple enough. It's a 2D game with a focus on platform jumping, with other actions including: riding down elevators; leaping over pits; climbing ladders; and dodging fire, steam, and toxic liquids. You can collect items such as bombs to demolish obstacles in your way, or keys in order to progress through locked sections of a stage. It all sounds very simple, familiar and arcadey -- in other words, a perfect fit for a PSN game. Right?<br /><br />
<div class="postgallery">
<p><strong>Gallery: <a href="http://www.joystiq.com/photos/spelunker/">Spelunker</a></strong></p>
<a href="http://www.joystiq.com/photos/spelunker/1092718/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/agag_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spelunker/1092717/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/sl_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spelunker/1092716/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/5ywesg_thumbnail.jpg" alt="" title="" /></a><br /><br /><br /></div><p><a href="http://www.joystiq.com/2008/10/12/tgs-08-hands-on-spelunker-psn/" rel="bookmark">Continue reading <em>TGS 08 hands-on: Spelunker (PSN)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/12/tgs-08-hands-on-spelunker-psn/">TGS 08 hands-on: Spelunker (PSN)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 12 Oct 2008 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/12/tgs-08-hands-on-spelunker-psn/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1339930/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/12/tgs-08-hands-on-spelunker-psn/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>irem</category><category>joystiqfeatures</category><category>spelunker</category><category>tgs-08</category><category>tgs08</category><dc:creator><![CDATA[Joystiq Staff]]></dc:creator><pubDate>Sun, 12 Oct 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[TGS 08 hands-on: Spelunker (PSN)]]></title><link>http://www.joystiq.com/2008/10/12/tgs-08-hands-on-spelunker-psn/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/12/tgs-08-hands-on-spelunker-psn/</guid><comments>http://www.joystiq.com/2008/10/12/tgs-08-hands-on-spelunker-psn/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/tgs/" rel="tag">TGS</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/photos/spelunker/1092716/full/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/490_5ywesg.jpg" /></a><br />
<div align="center"><em><small>Click to make it bigger, okay?</small></em></div>
</div>
<br /><em>Spelunker</em> is a remake of the <a href="http://en.wikipedia.org/wiki/Spelunker_(video_game)">NES classic</a> from Irem. Does it look familiar to you? Do you remember the game from way back in the day, 20 years ago? If you do, it's probably because the aesthetics haven't changed much. Though boasting updated, modern graphics, the game's visuals retain a retro-stylized feel. The 2D characters are still there. The lifts and ladders are still in the places they would've been. Overall, it looks like an interesting title for those old-school gamers looking for a blast from the past. <br /><br />Of course, the question is: How does it play? First off, the controls are simple enough. It's a 2D game with a focus on platform jumping, with other actions including: riding down elevators; leaping over pits; climbing ladders; and dodging fire, steam, and toxic liquids. You can collect items such as bombs to demolish obstacles in your way, or keys in order to progress through locked sections of a stage. It all sounds very simple, familiar and arcadey -- in other words, a perfect fit for a PSN game. Right?<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/spelunker/">Spelunker</a></strong></p><a href="http://www.joystiq.com/photos/spelunker/#1092718"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/agag_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spelunker/#1092717"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/sl_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spelunker/#1092716"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/5ywesg_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/10/12/tgs-08-hands-on-spelunker-psn/" rel="bookmark">Continue reading <em>TGS 08 hands-on: Spelunker (PSN)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/12/tgs-08-hands-on-spelunker-psn/">TGS 08 hands-on: Spelunker (PSN)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 12 Oct 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/12/tgs-08-hands-on-spelunker-psn/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1339750/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/12/tgs-08-hands-on-spelunker-psn/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>irem</category><category>joystiqfeatures</category><category>spelunker</category><category>TGS</category><category>tgs-08</category><category>tgs08</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Sun, 12 Oct 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[TGS 08: Full Square Enix Closed Theater impressions]]></title><link>http://www.joystiq.com/2008/10/12/tgs-08-full-square-enix-closed-theater-impressions/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/12/tgs-08-full-square-enix-closed-theater-impressions/</guid><comments>http://www.joystiq.com/2008/10/12/tgs-08-full-square-enix-closed-theater-impressions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/previews/" rel="tag">Previews</a></p><div align="center"><a href="http://www.joystiq.com/photos/tgs-08-se-closed-theater/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/425_490_dsc_0063.jpg"  alt="" /><br /></a></div>
Ah, the Square Enix Mega Theater. It's always something to look forward to at every TGS. We took the time to check out the theater and see what's cooking behind those big, black walls. Square Enix showed off trailers for nine games and a film in the Mega Theater, including two PS3 titles, the <em>Advent Children Complete</em> movie, and four PSP titles. Grab the full scoop on each title in our <a href="http://www.joystiq.com/photos/tgs-08-se-closed-theater/1091328/"><strong>Square Enix Closed Theater impressions</strong></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/12/tgs-08-full-square-enix-closed-theater-impressions/">TGS 08: Full Square Enix Closed Theater impressions</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 12 Oct 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/12/tgs-08-full-square-enix-closed-theater-impressions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1339719/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/12/tgs-08-full-square-enix-closed-theater-impressions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>closed-theater</category><category>joystiq-features</category><category>square-enix</category><category>tgs-08</category><category>tgs-2008</category><category>tgs08</category><category>tgs2008</category><dc:creator><![CDATA[Joystiq Staff]]></dc:creator><pubDate>Sun, 12 Oct 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[TGS 08: Full Square Enix Closed Theater impressions]]></title><link>http://www.joystiq.com/2008/10/12/tgs-08-full-square-enix-closed-theater-impressions/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/12/tgs-08-full-square-enix-closed-theater-impressions/</guid><comments>http://www.joystiq.com/2008/10/12/tgs-08-full-square-enix-closed-theater-impressions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><div align="center"><a href="http://www.joystiq.com/photos/tgs-08-se-closed-theater/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/425_490_dsc_0063.jpg"  alt="" /><br /></a></div>
Ah, the Square Enix Mega Theater. It's always something to look forward to at every TGS. We took the time to check out the theater and see what's cooking behind those big, black walls. Square Enix showed off trailers for nine games and a film in the Mega Theater, including two PS3 titles, the <em>Advent Children Complete</em> movie, and four PSP titles. Grab the full scoop on each title in our <a href="http://www.joystiq.com/photos/tgs-08-se-closed-theater/1091328/"><strong>Square Enix Closed Theater impressions</strong></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/12/tgs-08-full-square-enix-closed-theater-impressions/">TGS 08: Full Square Enix Closed Theater impressions</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 12 Oct 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/12/tgs-08-full-square-enix-closed-theater-impressions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1339713/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/12/tgs-08-full-square-enix-closed-theater-impressions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>closed-theater</category><category>joystiq-features</category><category>square-enix</category><category>tgs-08</category><category>tgs-2008</category><category>tgs08</category><category>tgs2008</category><dc:creator><![CDATA[Joystiq Staff]]></dc:creator><pubDate>Sun, 12 Oct 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[TGS 08: Full Square Enix Closed Theater impressions]]></title><link>http://www.joystiq.com/2008/10/12/tgs-08-full-square-enix-closed-theater-impressions/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/12/tgs-08-full-square-enix-closed-theater-impressions/</guid><comments>http://www.joystiq.com/2008/10/12/tgs-08-full-square-enix-closed-theater-impressions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/tgs/" rel="tag">TGS</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><div align="center"><a href="http://www.joystiq.com/photos/tgs-08-se-closed-theater/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/490_dsc_0063.jpg" /></a></div>
Ah, the Square Enix Mega Theater. It's always something to look forward to at every TGS. We took the time to check out the theater and see what's cooking behind those big, black walls. Square Enix showed off trailers for nine games and a film in the Mega Theater, including two PS3 titles, the <em>Advent Children Complete</em> movie, and four PSP titles. Grab the full scoop on each title in our <a href="http://www.joystiq.com/photos/tgs-08-se-closed-theater/1091328/"><strong>Square Enix Closed Theater impressions</strong></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/12/tgs-08-full-square-enix-closed-theater-impressions/">TGS 08: Full Square Enix Closed Theater impressions</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 12 Oct 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/12/tgs-08-full-square-enix-closed-theater-impressions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1339249/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/12/tgs-08-full-square-enix-closed-theater-impressions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>closed-theater</category><category>DS</category><category>joystiq-features</category><category>PS3</category><category>PSP</category><category>square-enix</category><category>TGS</category><category>tgs-08</category><category>tgs08</category><category>tgs2008</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Sun, 12 Oct 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[TGS 08: RE5, SFIV, White Knight, more to support PS3 Trophies]]></title><link>http://www.joystiq.com/2008/10/12/tgs-08-re5-sfiv-white-knight-more-to-support-ps3-trophies/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/12/tgs-08-re5-sfiv-white-knight-more-to-support-ps3-trophies/</guid><comments>http://www.joystiq.com/2008/10/12/tgs-08-re5-sfiv-white-knight-more-to-support-ps3-trophies/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/tgs/" rel="tag">TGS</a></p><div align="center"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/shirokishi_02490.jpg" /></div>
We're still recovering from our trip to TGS (in fact, we're still here in Tokyo). However, we thought you'd appreciate this list of new games which will definitely be supporting Trophies when they release on the PS3. Big first-party and third-party titles can be found on this list:<br />
<ul>
    <li>Demon's Soul</li>
    <li>Derby Time Online</li>
    <li>Gomibako</li>
    <li>Quantum Theory</li>
    <li>Resident Evil 5</li>
    <li>Street Fighter IV</li>
    <li>White Knight Chronicles</li>
    <li>Yakuza 3</li>
</ul>
Unfortunately, the status of other big PS3 games, like <em>Final Fantasy XIII</em>, is still TBD. To check out the full list of Trophy-supported games on PS3, don't forget to check out PS3 Fanboy's <a href="http://www.ps3fanboy.com/trophies">Trophy Portal</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/12/tgs-08-re5-sfiv-white-knight-more-to-support-ps3-trophies/">TGS 08: RE5, SFIV, White Knight, more to support PS3 Trophies</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 12 Oct 2008 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/12/tgs-08-re5-sfiv-white-knight-more-to-support-ps3-trophies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1339740/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/12/tgs-08-re5-sfiv-white-knight-more-to-support-ps3-trophies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>playstation</category><category>ps3</category><category>TGS</category><category>tgs08</category><category>trophies</category><category>trophy</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sun, 12 Oct 2008 06:00:00 EST</pubDate></item><item><title><![CDATA[TGS 08: RE5, SFIV, White Knight, more to support PS3 Trophies]]></title><link>http://www.joystiq.com/2008/10/12/tgs-08-re5-sfiv-white-knight-more-to-support-ps3-trophies/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/12/tgs-08-re5-sfiv-white-knight-more-to-support-ps3-trophies/</guid><comments>http://www.joystiq.com/2008/10/12/tgs-08-re5-sfiv-white-knight-more-to-support-ps3-trophies/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/trophies/" rel="tag">Trophies</a></p><div align="center"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/shirokishi_03425.jpg" /><br /></div>
We're still recovering from our trip to TGS (in fact, we're still here in Tokyo). However, we thought you'd appreciate this list of new games which will definitely be supporting Trophies when they release on the PS3. Big first-party and third-party titles can be found on this list:<br />
<ul>
    <li>Demon's Soul</li>
    <li>Derby Time Online</li>
    <li>Gomibako</li>
    <li>Quantum Theory</li>
    <li>Resident Evil 5</li>
    <li>Street Fighter IV</li>
    <li>White Knight Chronicles</li>
    <li>Yakuza 3</li>
</ul>
Unfortunately, the status of other big PS3 games, like <em>Final Fantasy XIII</em>, is still TBD.  To check out the full list of Trophy-supported games on PS3, don't forget to check out our <a href="http://www.joystiq.com/trophies">Trophy Portal</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/12/tgs-08-re5-sfiv-white-knight-more-to-support-ps3-trophies/">TGS 08: RE5, SFIV, White Knight, more to support PS3 Trophies</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 12 Oct 2008 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/12/tgs-08-re5-sfiv-white-knight-more-to-support-ps3-trophies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1339737/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/12/tgs-08-re5-sfiv-white-knight-more-to-support-ps3-trophies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>japan</category><category>tgs08</category><category>trophies</category><dc:creator><![CDATA[Joystiq Staff]]></dc:creator><pubDate>Sun, 12 Oct 2008 06:00:00 EST</pubDate></item><item><title><![CDATA[TGS 08: Old Snake and Sephiroth flip out and kill ninjas]]></title><link>http://www.joystiq.com/2008/10/12/tgs-08-old-sack-and-sackiroth-flip-out-and-kill-ninjas/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/12/tgs-08-old-sack-and-sackiroth-flip-out-and-kill-ninjas/</guid><comments>http://www.joystiq.com/2008/10/12/tgs-08-old-sack-and-sackiroth-flip-out-and-kill-ninjas/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/media/" rel="tag">Videos and Screenshots</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/oldsnakesephirothrealsackboysawwww111008425.jpg"  alt="" /><br />
<div align="left">As cute as <a href="http://www.joystiq.com/2008/10/09/you-got-metal-gear-and-final-fantasy-in-my-littlebigplanet/">Old Sack and Sackiroth</a> may be in digital form (despite being gun-toting, sword-wielding mass murderers), they're nothing in comparison to their real life counterparts. These costumed SackBoy plush dolls appeared during the public days in the <em>LittleBigPlanet</em> section of the Sony booth. Media Molecule continues to tease us with <a href="http://www.mediamolecule.com/2008/02/06/sackboy-fo-real/">physical SackBoys</a> that we <em>just</em> <em>can't have</em>.<br /><br />On nearby screens a trailer showed the two newest members of the <em>LittleBigPlanet</em> family running and jumping through various levels of the game. Adorable and ecstatic? Yes, but also ruthless Ninja killers. Check some of it out in the video after the break.</div>
<div align="left"> </div>
</div><p><a href="http://www.joystiq.com/2008/10/12/tgs-08-old-sack-and-sackiroth-flip-out-and-kill-ninjas/" rel="bookmark">Continue reading <em>TGS 08: Old Snake and Sephiroth flip out and kill ninjas</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/12/tgs-08-old-sack-and-sackiroth-flip-out-and-kill-ninjas/">TGS 08: Old Snake and Sephiroth flip out and kill ninjas</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 12 Oct 2008 03:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/12/tgs-08-old-sack-and-sackiroth-flip-out-and-kill-ninjas/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1339759/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/12/tgs-08-old-sack-and-sackiroth-flip-out-and-kill-ninjas/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>littlebigplanet</category><category>sackboy</category><category>TGS08</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Sun, 12 Oct 2008 03:50:00 EST</pubDate></item><item><title><![CDATA[TGS 08: Old Snake and Sephiroth flip out and kill ninjas]]></title><link>http://www.joystiq.com/2008/10/12/tgs-08-old-snake-and-sephiroth-flip-out-and-kill-ninjas/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/12/tgs-08-old-snake-and-sephiroth-flip-out-and-kill-ninjas/</guid><comments>http://www.joystiq.com/2008/10/12/tgs-08-old-snake-and-sephiroth-flip-out-and-kill-ninjas/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/tgs/" rel="tag">TGS</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/oldsnakesephirothrealsackboysawwww111008490.jpg" alt="" /><br />
<div align="left">As cute as <a href="http://www.joystiq.com/2008/10/09/you-got-metal-gear-and-final-fantasy-in-my-littlebigplanet/">Old Sack and Sackiroth</a> may be in digital form (despite being gun-toting, sword-wielding mass murderers), they're nothing in comparison to their real life counterparts. These costumed SackBoy plush dolls appeared during the public days in the <em>LittleBigPlanet</em> section of the Sony booth. Media Molecule continues to tease us with <a href="http://www.mediamolecule.com/2008/02/06/sackboy-fo-real/">physical SackBoys</a> that we <em>just</em> <em>can't have</em>.<br /><br />On nearby screens a trailer showed the two newest members of the <em>LittleBigPlanet</em> family running and jumping through various levels of the game. Adorable and ecstatic? Yes, but also ruthless Ninja killers. Check some of it out in the video after the break.</div>
<div align="left"> </div>
</div><p><a href="http://www.joystiq.com/2008/10/12/tgs-08-old-snake-and-sephiroth-flip-out-and-kill-ninjas/" rel="bookmark">Continue reading <em>TGS 08: Old Snake and Sephiroth flip out and kill ninjas</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/12/tgs-08-old-snake-and-sephiroth-flip-out-and-kill-ninjas/">TGS 08: Old Snake and Sephiroth flip out and kill ninjas</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 12 Oct 2008 03:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/12/tgs-08-old-snake-and-sephiroth-flip-out-and-kill-ninjas/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1339255/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/12/tgs-08-old-snake-and-sephiroth-flip-out-and-kill-ninjas/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>littlebigplanet</category><category>ps3</category><category>sackboy</category><category>TGS</category><category>TGS08</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Sun, 12 Oct 2008 03:30:00 EST</pubDate></item><item><title><![CDATA[TGS 08: LocoRoco 2 and the curiously embargoed trailer]]></title><link>http://www.joystiq.com/2008/10/12/tgs-08-locoroco-2-and-the-curiously-embargoed-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/12/tgs-08-locoroco-2-and-the-curiously-embargoed-trailer/</guid><comments>http://www.joystiq.com/2008/10/12/tgs-08-locoroco-2-and-the-curiously-embargoed-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/loco-roco/" rel="tag">Loco Roco</a></p><center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="437" height="267" id="viddler"><param name="movie" value="http://www.viddler.com/simple_on_site/11fc31fc" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="wmode" value="transparent" /> <embed src="http://www.viddler.com/simple_on_site/11fc31fc" width="437" height="267" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" wmode="transparent" name="viddler" ></embed></object></center>
<p> Strangely, only one thing we reported on at Tokyo Game Show this year was under embargo. And that was this <em>LocoRoco 2</em> trailer. Why? We don't know. If you read our hands-on <a href="http://www.joystiq.com/2008/10/10/tgs-08-locoroco-2-grabs-us-with-cuteness-and-depth/">impressions</a>, you'll know that we're absolutely in love with this rather substantial sequel. Take a watch and see if you can find all the new gameplay features and <a href="http://www.joystiq.com/media/2008/10/locomucizattack.jpg">enemies</a>.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/12/tgs-08-locoroco-2-and-the-curiously-embargoed-trailer/">TGS 08: LocoRoco 2 and the curiously embargoed trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 12 Oct 2008 01:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/12/tgs-08-locoroco-2-and-the-curiously-embargoed-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1339726/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/12/tgs-08-locoroco-2-and-the-curiously-embargoed-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>loco-roco</category><category>loco-roco-2</category><category>locoroco</category><category>locoroco-2</category><category>tgs08</category><dc:creator><![CDATA[Joystiq Staff]]></dc:creator><pubDate>Sun, 12 Oct 2008 01:30:00 EST</pubDate></item><item><title><![CDATA[TGS 08: LocoRoco 2 and the curiously embargoed trailer]]></title><link>http://www.joystiq.com/2008/10/12/tgs-08-locoroco-2-and-the-curiously-embargoed-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/12/tgs-08-locoroco-2-and-the-curiously-embargoed-trailer/</guid><comments>http://www.joystiq.com/2008/10/12/tgs-08-locoroco-2-and-the-curiously-embargoed-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/tgs/" rel="tag">TGS</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="490" height="300" id="viddler_11fc31fc"><param name="movie" value="http://www.viddler.com/simple/11fc31fc/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/11fc31fc/" width="490" height="300" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_11fc31fc" ></embed></object></center>Strangely, only one thing we reported on at Tokyo Game Show this year was under embargo. And that was this <em>LocoRoco 2</em> trailer. Why? We don't know. If you read our hands-on <a href="http://www.joystiq.com/2008/10/10/tgs-08-locoroco-2-grabs-us-with-cuteness-and-depth/">impressions</a>, you'll know that we're absolutely in love with this rather substantial sequel. Take a watch and see if you can find all the new gameplay features and <a href="http://www.joystiq.com/media/2008/10/locomucizattack.jpg">enemies</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/12/tgs-08-locoroco-2-and-the-curiously-embargoed-trailer/">TGS 08: LocoRoco 2 and the curiously embargoed trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 12 Oct 2008 01:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/12/tgs-08-locoroco-2-and-the-curiously-embargoed-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1339720/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/12/tgs-08-locoroco-2-and-the-curiously-embargoed-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>loco-roco</category><category>loco-roco-2</category><category>locoroco</category><category>locoroco-2</category><category>PSP</category><category>TGS</category><category>tgs08</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sun, 12 Oct 2008 01:30:00 EST</pubDate></item><item><title><![CDATA[TGS 08: White Knight Chronicles impressions]]></title><link>http://www.joystiq.com/2008/10/12/tgs-08-white-knight-chronicles-impressions/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/12/tgs-08-white-knight-chronicles-impressions/</guid><comments>http://www.joystiq.com/2008/10/12/tgs-08-white-knight-chronicles-impressions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><div align="center"><a href="http://www.joystiq.com/photos/white-knight-chronicles-tgs-2008/1091569/full/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/whiteknightchroniclesscreenieawesome111008425.jpg" /></a><br /><small><em>Click to enlarge</em></small><br /></div>
<em><br />White Knight Chronicles</em> has changed a lot since we <a href="http://www.joystiq.com/2007/09/20/tgs-hands-on-white-knight-story/">played it</a> at Tokyo Game Show last year. Our conclusion at the time was that the game would be a gorgeous JRPG with an intriguing, customizable battle system; an exciting prospect for RPG-starved PS3 owners to be sure. However, after today's <em>White Knight Chronicles</em> presentation, we're sure the game has the potential to be much more than that.<br /><br />A Level-5 employee introduced us to the game's story: It follows a boy and his search for a kidnapped princess <em>slash</em> love interest after discovering a conveniently hidden set of magic armor ... a tad clich&eacute;d (even by Japanese standards). In order to demonstrate the game's sense of enormity and scale we were shown a few concept pieces for the game. While rolling plains and towering castles are par for the course when it comes to JRPGs, it's been a while since we've seen an entire town straddled atop an enormous creature.<br /><br />We covered the battle system quite extensively <a href="http://www.joystiq.com/2007/09/20/tgs-hands-on-white-knight-story/">at TGS last year</a>. We took the opportunity to space out a little while the developers explained how to link character abilities together into combos, using the palette menu and how Leonard can transform into the eponymous White Knight. Not that we were bored -- the battle system was the only thing that really set <em>White Knight Chronicles</em> apart. Until it was <a href="http://www.joystiq.com/2008/10/08/white-knight-story-gets-four-player-online-co-op/">revealed</a> that the game would have a four-player online mode, that is.<br /><br />
<div class="postgallery">
<p><strong>Gallery: <a href="http://www.joystiq.com/photos/white-knight-chronicles-tgs-2008/">White Knight Chronicles TGS 2008</a></strong></p>
<a href="http://www.joystiq.com/photos/white-knight-chronicles-tgs-2008/1091569/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/whiteknightchroniclesscreenieawesome1110081024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/white-knight-chronicles-tgs-2008/1089026/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/whiteknightchroniclestgs200831024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/white-knight-chronicles-tgs-2008/1089025/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/whiteknightchroniclestgs200811024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/white-knight-chronicles-tgs-2008/1089024/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/whiteknightchroniclestgs200821024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/white-knight-chronicles-tgs-2008/1089023/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/whiteknightchroniclestgs2008171024_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/10/12/tgs-08-white-knight-chronicles-impressions/" rel="bookmark">Continue reading <em>TGS 08: White Knight Chronicles impressions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/12/tgs-08-white-knight-chronicles-impressions/">TGS 08: White Knight Chronicles impressions</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 12 Oct 2008 00:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/12/tgs-08-white-knight-chronicles-impressions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1339706/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/12/tgs-08-white-knight-chronicles-impressions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>TGS08</category><category>white-knight-chronicles</category><dc:creator><![CDATA[Joystiq Staff]]></dc:creator><pubDate>Sun, 12 Oct 2008 00:15:00 EST</pubDate></item><item><title><![CDATA[Confirmed: Girls and booze at Tecmo TGS party]]></title><link>http://www.joystiq.com/2008/10/11/confirmed-girls-and-booze-at-tecmo-tgs-party/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/11/confirmed-girls-and-booze-at-tecmo-tgs-party/</guid><comments>http://www.joystiq.com/2008/10/11/confirmed-girls-and-booze-at-tecmo-tgs-party/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/tgs/" rel="tag">TGS</a></p><div align="center"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/dsc_0249490.jpg" /><br /></div>
Tecmo's John Inada took the stage, welcoming video game journalists who had made the long journey to Tokyo Game Show. He was obviously a little intoxicated, spilling a bit of wine from his glass as he swayed around. TGS was over, he told us, wanting us to take a break and relax with some free food.<br /><br />The evening was filled with a number of strange "jokes" about the troubled state of Tecmo, which includes its former star developer, <a href="http://www.joystiq.com/2008/07/24/itagaki-practices-legal-ninjitsu-in-case-against-tecmo/">Itagaki</a>, initiating a lawsuit against it. One of the most awkward moments of the evening came from Inada's comment about over-the-top gifts made by publishers to journalists. "If you don't know who I am," he said, "then you probably haven't accepted one of my gifts, as they're called by some guy named after something I put on <a href="http://sorethumbsblog.com/post/52029173/gamingjournalism5">my stinky feet</a>."<br /><br />That joke left the room a little silent. But that silence wasn't meant to last long. Shortly afterward, Tecmo's Yoh Watanabe took the stage to once and for all put an end to the rumors of Tecmo's outlandishness. "Tecmo has been accused of plying the media with booze and girls," he said. "Well, it's true!"<p><a href="http://www.joystiq.com/2008/10/11/confirmed-girls-and-booze-at-tecmo-tgs-party/" rel="bookmark">Continue reading <em>Confirmed: Girls and booze at Tecmo TGS party</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/11/confirmed-girls-and-booze-at-tecmo-tgs-party/">Confirmed: Girls and booze at Tecmo TGS party</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 11 Oct 2008 22:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/11/confirmed-girls-and-booze-at-tecmo-tgs-party/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1339670/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/11/confirmed-girls-and-booze-at-tecmo-tgs-party/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cheerleaders</category><category>girls</category><category>tecmo</category><category>TGS</category><category>tgs08</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sat, 11 Oct 2008 22:01:00 EST</pubDate></item></channel></rss>