Posts tagged thatgamecompany 
Six years in, Journey studio rewards itself with two new hires
Did you know that today is thatgamecompany's sixth birthday? It's true! In those six years, the team of approximately a dozen people created Flow, Flower, and, most recently, Journey, all the while cementing their place as heads of the art games movement. The company recently completed its contract ...
I Am Alive tops April PSN downloads, just one Vita game charts
Ubisoft's post-apocalypse third-person-survivor I Am Alive apparently struck a chord with PlayStation 3 owners last month, topping the PlayStation Network's download charts for April 2012, even edging out March's big PSN release, Journey. The Walking Dead's game adaptation from Telltale managed ...
thatgamecompany courting publishers, next game announced 'hopefully within this year' [update]
Update: Chen contacted us to clarify his statements regarding Hunicke and Santiago: "Both Kellee and Robin made huge contributions to our games. My comments about their roles were made to address, particularly, the creative development process of our next game. By no means would I make those ...
Journey Without Words
You're reading Reaction Time, a new weekly column that claims to examine recent events, games and trends in the industry, but is really just looking for an excuse to use the word "zeitgeist." It debuts on Fridays in Engadget's digital magazine, Distro. I'm not sure I've seen anyone describe Journey ...
Robin Hunicke leaves thatgamecompany for Tiny Speck
Robin Hunicke, thatgamecompany's "Producer Extraordinaire" since 2009, has left the Journey developer to join Tiny Speck, the Canadian studio responsible for Glitch. Hunicke will be "providing leadership in game design" for Tiny Speck and Glitch specifically from Tiny Speck's San Francisco offices, ...
Journey is fastest-selling PSN game ever, soundtrack coming April 10
We thought Journey was a very good game, as you may recall, and apparently we weren't the only ones looking forward to its release, as Journey is now the fastest-selling SCEA-region PSN game in all of recorded history. Previously, that honor was held by Sucker Punch's Infamous 2: Festival of Blood. ...
Kellee Santiago leaves thatgamecompany, nextcompany unknown
Kellee Santiago, co-founder of thatgamecompany, left the Journey developer today. "Thanks so much for the kind words today, I feel so much love and gratitude," she Tweeted. "It's time to hit the 'Start New Journey' button!" She has yet to announce her destination. Santiago told Gamasutra that she ...
Journey developer diary reaches for new heights
Beneath all that beautiful sand and those wide-open skies, Journey is a metaphor for birth. ...
thatgamecompany goes behind the Journey
You've heard what we think of Journey. How about the people who made it? In this developer video, the team at thatgamecompany discusses their philosophy of game development, their goals, and what motivates them to keep a small team. ...
Journey travels to PS Plus members one week early
Reviews for Journey are already sprinkling the vast wasteland of the web, but the full game doesn't officially launch until March 13, giving the hype plenty of time to blow away like sand in the wind. Sony is looking to fix that by launching Journey one week early for PS Plus members, at the ...

