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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Joystiq E3 hands-on: Silent Hill: Homecoming</title><link>http://www.joystiq.com/2008/07/17/joystiq-e3-hands-on-silent-hill-homecoming/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/17/joystiq-e3-hands-on-silent-hill-homecoming/</guid><comments>http://www.joystiq.com/2008/07/17/joystiq-e3-hands-on-silent-hill-homecoming/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><div style="text-align: center;"><img width="490" vspace="4" hspace="4" height="367" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/shh-e3-2008-01.jpg"  alt="" /><br /></div>
A few things. First, I love the <a href="http://www.joystiq.com/tag/silent-hill"><em>Silent Hill</em></a> series. Second, E3 really isn't the venue for demoing a <em>Silent Hill</em> game. Even in Konami's relatively quiet meeting room, it was impossible to hear any dialogue or music in <em>Silent Hill: Homecoming</em> -- headphones were available, but they were broken ... grrr. Considering that the soundscape of any given <em>Silent Hill</em> game is responsible for half of the atmosphere (arguably more), it makes it hard to judge how the game <em>feels</em>. So, you'll just have to settle for a look at how the game plays.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/silent-hill-homecoming-5-21-08/">Silent Hill: Homecoming (5-21-08)</a></strong></p><a href="http://www.joystiq.com/photos/silent-hill-homecoming-5-21-08/818447/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/shh5-12-38_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/silent-hill-homecoming-5-21-08/818446/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/shh5-12-29_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/silent-hill-homecoming-5-21-08/818445/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/shh5-19-08_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/silent-hill-homecoming-5-21-08/818444/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/shh5-12-83_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/silent-hill-homecoming-5-21-08/818443/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/shh5-12-55_thumbnail.jpg" alt="" title="" /></a></div><br /><br />As the first console <span style="font-style: italic;">Silent Hill </span>title not developed internally by Konami, and as the first <span style="font-style: italic;">Silent Hill</span> title to make its debut on console in nearly four years, <span style="font-style: italic;">Silent Hill<span style="font-style: italic;">: Homecoming</span></span> has a lot to live up to. Developed by a western studio, Double Helix (formerly The Collective), fans are understandably worried about how their cherished franchise will be treated. As I said, I love <span style="font-style: italic;">Silent Hill</span>, so I was eager to see what Double Helix had cooked up.<br /><br />My demo began as protagonist Alex Shepherd first arrives in<span style="font-style: italic;"> </span>Silent Hill. As is usually the case for the poor souls in the <span style="font-style: italic;">Silent Hill</span> series, Alex arrives in the town looking for something, in this case his little brother. Of course, the second Alex gives chase, his brother vanishes, leaving Alex to sort out the bread crumb trail left behind. Typical <span style="font-style: italic;">Silent Hill</span> fare.<br /><br />Unlike previous entries in the series, the game uses a completely free camera and controls more or less like an FPS. The left stick moves Alex forwards and backwards and strafes left and right, while the right stick turns both the camera and Alex. Honestly, the controls were a little frustrating. I repeatedly found myself running into walls and getting stuck. Since pressing away from the wall the would simply make Alex walk toward the camera, I had to spend a few seconds adjusting the camera to correct the view. This might not be a big deal in large environments, but in small, cramped rooms -- which are all over the place in <span style="font-style: italic;">Silent Hill</span> games -- it got annoying fast.<br /><br />
<div style="text-align: center;"><a href="http://www.joystiq.com/photos/silent-hill-homecoming-5-21-08/818445/full/"><img width="490" vspace="4" hspace="4" height="275" border="1" align="middle"  src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/shh5-19-08-415.jpg" alt="" /></a><br /><font size="1"><em>click to embiggen</em></font><br /></div>
<br />Combat in <span style="font-style: italic;">Homecoming</span> handles more or less the way it always has: lock on to the enemy and start swinging. Alex can perform quick, weak strikes and slow, heavy strikes depending on which button is pressed. A new feature in the game is the ability to dodge. Alex can quickly shift from side to side or crouch down out of harm's way. Attacking immediately after dodging produces a quick counter attack. In theory, you could wait for an opponent to strike, duck out of the way and follow up with a sharp upward swing of the ax. I had trouble using these counters effectively though. An interesting cosmetic addition, enemies are deformed in real time when attacked. In an encounter with one of the game's trademark nurses, my ax carved several huge gashes into the monsters face. It made me smile, though she wasn't quite as pleased about it.<br /><br /><span style="font-style: italic;"></span>Another new feature -- one that reminded me of <span style="font-style: italic;">Resident Evil 4</span> -- is on screen prompts. These come in two flavors. In one instance, Alex will simply be cued to perform an action, such as chopping down a barricade with an ax. Pressing the A button pulls back the camera for a more dramatic view of Alex's chopping prowess. The second flavor is quick time events. These are presented when you need to escape from a monster. If one of the giant Swarm bugs latches on to Alex's face, for example, the game will prompt you to start mashing a particular button to pull that sucker off and smash it against the floor.<br /><br />
<div align="center"><a href="http://www.joystiq.com/photos/silent-hill-homecoming-5-21-08/818441/full/"><img width="490" vspace="4" hspace="4" height="275" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/shh5-12-8-415.jpg"  alt="" /></a><br /><font size="1"><em>click to embiggen</em></font><br /></div>
<br />The small section of the game I saw looked nice enough, adequately dilapidated and grimy (my demo unit actually crashed before I had a chance to see the transition to the Otherworld, unfortunately). Alex's character model was also well detailed and well animated. Put simply, it looks every bit like a <span style="font-style: italic;">Silent Hill</span> game with some current gen polish. There is the new addition of physics based objects that react appropriately when Alex interacts with one. I can personally say that I did accidentally knock a vase off of a table while playing. It actually made me nervous too. Thankfully, no monsters were around to hear it.<br /><br />Speaking of monsters, the ones I saw looked great, especially Smog, a shambling beast with slimy skin and an exposed rib cage that opened to reveal a putrescent pair of lungs. These lungs inflate just before Smog attacks the player with noxious gas. The lungs serve as the monster's weak point, incidentally. There was another monster that actually made me jump. It resembled a human walking on its arms and legs like a spider. I should also mention that its arms and legs were actually giant <span style="font-style: italic;">knives</span> and its head looked like it was on backwards. That's important. The monster ambushed me during an elevator ride, crawling on the outside of the car and tearing holes in the walls. Thankfully the monster is seemed to be allergic to bullets. Oh, and Pyramid Head makes a return appearance as well, for what it's worth.<br /><br />
<div align="center"><img width="490" vspace="4" hspace="4" height="341" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/sh-homecoming-phead-omg.jpg" alt="" /><br /></div>
<br />Summing everything up, <span style="font-style: italic;">Homecoming</span> looks like a respectable entry in the series. If the plot holds up its end of the bargain, and if gamers warm up to the controls, <span style="font-style: italic;">Homecoming</span> could even be a <span style="font-style: italic;">good</span> entry in the series. All the pieces are there, now it's up to Double Helix to make sure they all fit together.<span style="font-style: italic;"></span><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/07/17/joystiq-e3-hands-on-silent-hill-homecoming/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1259173/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/17/joystiq-e3-hands-on-silent-hill-homecoming/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>double-helix</category><category>e3</category><category>e3-08</category><category>e3-2008</category><category>e308</category><category>joystiqfeatures</category><category>konami</category><category>silent-hill</category><category>silent-hill-5</category><category>the-collective</category><dc:creator>Richard Mitchell</dc:creator><dc:date>2008-07-17T17:30:00+00:00</dc:date></item><item><title>Harker put on 'indefinite hold'</title><link>http://www.joystiq.com/2008/04/22/harker-put-on-indefinite-hold/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/22/harker-put-on-indefinite-hold/</guid><comments>http://www.joystiq.com/2008/04/22/harker-put-on-indefinite-hold/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.eurogamer.net/article.php?article_id=134060"><img width="490" vspace="4" hspace="0" height="364" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/harker-dev-pulled-wait-here.jpg" /></a></div>
Now that we think about it, we haven't heard a peep about The Collective's next-gen vampire-hunting sim <em>Harker</em> (as in Jonathan Harker, protagonist of Bram Stoker's Dracula, the book based on the movie based on the Sega CD game of the same name) in quite a while. We'd assumed things had been put on the backburner since the dev - recently merged with Shiny and <a href="http://www.joystiq.com/2008/03/27/foundation-9-melts-together-collective-and-shiny-into-double-hel/">rebranded Double Helix</a> - is busy working on <em><a href="http://www.joystiq.com/2008/04/21/silent-hill-v-now-homecoming-dated-for-september/">Silent Hill Homecoming</a></em> for Konami, but parent-company Foundation 9 tells Eurogamer the title "has been put on indefinite hold."<br /><br />While that's certainly good news for virtual 19th century fin de si&egrave;cle vampires galavanting about eastern Europe, it's bad news for those of us with fond memories of The Collective's earlier 21st century vampire-killing sim, <em>Buffy the Vampire Slayer</em>. It's also the second time in as many years that a project on the developer's plate has been pulled. Remember <a href="http://www.joystiq.com/2007/03/02/dirty-harry-developer-booted-from-project/">the Dirty Harry game</a>? Well, do ya?<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.eurogamer.net/article.php?article_id=134060>Read</a> | <a href="http://www.joystiq.com/2008/04/22/harker-put-on-indefinite-hold/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1174288/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/04/22/harker-put-on-indefinite-hold/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Foundation-9</category><category>Harker</category><category>The-Collective</category><dc:creator>Christopher Grant</dc:creator><dc:date>2008-04-22T11:29:00+00:00</dc:date></item><item><title>Foundation 9 melts together Collective and Shiny into Double Helix</title><link>http://www.joystiq.com/2008/03/27/foundation-9-melts-together-collective-and-shiny-into-double-hel/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/27/foundation-9-melts-together-collective-and-shiny-into-double-hel/</guid><comments>http://www.joystiq.com/2008/03/27/foundation-9-melts-together-collective-and-shiny-into-double-hel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.sunherald.com/447/story/454027.html"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/double_helix_games_header_logo.jpg" alt="" /></a><br /></div>
Whatever last remnants of identity clung to by both Shiny and The Collective were lost today as the duo were merged together by owner <a href="http://www.joystiq.com/tag/foundation9/">Foundation 9</a>, creating a new, wholly unfamiliar entity known as <a href="http://doublehelixgames.com/">Double Helix</a>. Studio head Michael Saxs Persson calls the new name and logo, which were chosen from a pool of employee submissions, a "perfect" match for the company, adding that "making games is in our DNA." <br /><br />The founding follows the initial merger, <a href="http://www.joystiq.com/2007/10/10/foundation-9-to-merge-collective-and-shiny/">announced last October</a>, and according to Foundation 9 creates a studio "that is now able to build upon its previous experience to gain new heights in quality and efficiency." And all it cost us was our fond memories of a simpler time spent playing the likes of <em>MDK</em> and <em>Earthworm Jim</em>. While the company remains coy regarding what it's up to currently, today's announcement notes that Double Helix is developing a trio of multi-platform licensed games, one of which we assume to be the already announced <a href="http://www.joystiq.com/tag/silenthillv"><em>Silent Hill V</em></a>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.sunherald.com/447/story/454027.html>Read</a> | <a href="http://www.joystiq.com/2008/03/27/foundation-9-melts-together-collective-and-shiny-into-double-hel/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1150953/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/03/27/foundation-9-melts-together-collective-and-shiny-into-double-hel/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>collective</category><category>double-helix</category><category>doublehelix</category><category>earthworm-jim</category><category>earthwormjim</category><category>foundation-9</category><category>foundation9</category><category>mdk</category><category>merger</category><category>shiny</category><category>silent-hill-5</category><category>silent-hill-v</category><category>silenthill5</category><category>silenthillv</category><category>the-collective</category><category>thecollective</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-03-27T21:00:00+00:00</dc:date></item><item><title>New Silent Hill V details finally surface</title><link>http://www.joystiq.com/2007/11/29/new-silent-hill-v-details-finally-surface/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/29/new-silent-hill-v-details-finally-surface/</guid><comments>http://www.joystiq.com/2007/11/29/new-silent-hill-v-details-finally-surface/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://silenthill5.net/2007/09/27/new-silent-hill-v-scans-from-official-playstation-magazine.html"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/silenthillvopmscan3.jpg"  alt="" /></a><br /></div>
It's been a while since Konami <a href="http://www.joystiq.com/2007/07/11/konami-announces-silent-hill-v-for-360-ps3/">first announced</a><em> Silent Hill V</em>, and details revealed since have been <a href="http://www.joystiq.com/2007/09/10/1up-previews-silent-hill-v-shows-in-game-footage/">few and far between</a>.<em> </em>A new issue of <em>Official Playstation Magazine</em>, however, has revealed <a href="http://silenthill5.net/2007/09/27/new-silent-hill-v-scans-from-official-playstation-magazine.html">some new tidbits of information</a> about the latest in the survival horror series.<br /><br />The radio and the flashlight -- which were abandoned in the previous <em><a href="http://www.joystiq.com/tag/silenthill">Silent Hill</a> </em>game -- return in the fifth console installment of the series. Unlike previous games, the camera will feature full 3D movement, and the article hints at some possible Sixaxis functionality in the <a href="http://www.joystiq.com/tag/ps3">PS3</a> version. The rest of the article  features some new, "exclusive" images and character renderings, and recaps story and gameplay elements that were already known, but it could be a nice refresher for anyone who's forgotten exactly what to look forward to.<br /><br />[Via <a href="http://www.ps3fanboy.com/2007/11/27/silent-hill-v-sees-the-return-of-radio-flashlight-sixaxis/">PS3 Fanboy</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://silenthill5.net/2007/09/27/new-silent-hill-v-scans-from-official-playstation-magazine.html>Read</a> | <a href="http://www.joystiq.com/2007/11/29/new-silent-hill-v-details-finally-surface/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1050617/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/11/29/new-silent-hill-v-details-finally-surface/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>konami</category><category>ps3</category><category>silent-hill</category><category>silent-hill-5</category><category>silent-hill-v</category><category>silenthill</category><category>silenthill5</category><category>silenthillv</category><category>survival-horror</category><category>survivalhorror</category><category>the-collective</category><category>xbox360</category><dc:creator>Scott Jon Siegel</dc:creator><dc:date>2007-11-29T08:00:00+00:00</dc:date></item></channel></rss>