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Fill the void with The Conduit developer interview


Let's face it -- most of the gamers who read this (or any) gaming blog aren't the audience Nintendo was targeting during their E3 2008 press conference. Many long-time members of the Wii camp felt betrayed by Ninty's "major" announcements -- that's why we thought we'd try to buck-up your spirits with a GameTrailers developer interview for a title that's been gathering quite a bit of attention from fans of the pint-sized home console: High Voltage Games' The Conduit.

Voltage's Chief Creative Officer, Eric Nofsinger, doesn't exactly dish any new dirt about the title in the above video, though the gameplay shown looks solid, and fairly attractive by the standards of its designated console. Whether or not it's worthy of the hype surrounding it, we'll have to wait until the first quarter of next year to find out. In the mean time, you'll just have to feign excitement over the Wii's thoroughly unexciting Noise Creation Engine.

Interview: High Voltage devs discuss The Conduit

Having already secured some nice exclusive screenshots from High Voltage's The Conduit, our friends at Nintendo Wii Fanboy also managed an interview with the developers to talk about the upcoming Wii first-person shooter. A broad range of topics were discussed, so in the interest of keeping your attention, we'll use a bullet-point list:
  • Developers "stole shamelessly from mega-hits" to get the best features from each one. Games cited include Halo, Half-Life, Resistance, Metroid Prime and Goldeneye.
  • The control scheme is fully mappable, and the look sensitivity can be adjusted in-game.
  • Speaking of controls, The Conduit will support Wii remote and nunchuk only. Sorry, no classic or GCN controller compatibility.
  • While the developers would love 60 frames per second, they are shooting for "a steady 30 fps."
  • They avoided addressing the rumor about Nintendo self-publishing. Said Creative Director Matt Corso, "All I will say is that thanks to the explosion of interest in this title, we've had a lot of publishers knocking on our door."
Check out the full interview here. What we're dying to know is if the developer will make an in-game allusion to their previous "classic" Charlie and the Chocolate Factory.

Gallery: The Conduit

New screens from Wii FPS The Conduit


Click to embiggen
For those who aren't busy sneaking around or being a ninja, Nintendo Wii Fanboy has manage to nab over a dozen exclusive pics from High Voltage's upcoming Wii first-person shooter The Conduit. The images do not fail to impress us – this is a pretty looking game, especially for the Wii. The Conduit, still currently without a publisher, is due out in Q1 2009.

Gallery: The Conduit

High Voltage details The Conduit, plans Q1 2009 release


Developer High Voltage has announced plans to have its upcoming Wii-exclusive FPS The Conduit on store shelves in the first quarter of 2009. Built upon the company's impressive Quantum 3 engine, The Conduit promises a mature theme and "some of the best visuals seen to date" for the Wii, as well as both single and competitive online multiplayer gameplay.

The game also feels like one studio's attempt to prove a point, namely that the Wii is more than just a platform for casual games and shovelware. Says High Voltage chief creative officer Eric Nofsinger, The Conduit aims to provide players with "the kind of title they imagined back when the platform was first announced." Still lacking a publisher, the studio notes companies have been beating down the door since the game was first revealed, but that High Voltage is still hunting for a "perfect partner," one we imagine with bedroom eyes and excellent insulation.

The Conduit gameplay trailer released

Independent developer High Voltage Studios has released the first gameplay trailer for The Conduit, a first-person shooter for the Wii with an impressive game engine behind it. As for the new trailer, we don't see the water and shadow effects that initially piqued our interest. Instead, we see a science fiction shooter reminiscent of Perfect Dark, Starship Troopers or Halo with solid, but not spectacular, visuals.

The Conduit currently doesn't have a publisher. Compared to what does get published on the Wii, that's a shame someone hasn't jumped on this yet. Given the Wii landscape is a bit devoid of quality FPS, we're curious to see how the game progresses. We just don't want to get too caught up in hype, especially after Wii shooter Red Steel ended up drowning in it.

[Via NWF]

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