the-creative-assembly posts (Subscribe to this feed)
Total War games 66% off on Steam this week
Incidentally -- but probably not coincidentally -- the latest game in the series, Napoleon: Total War, releases February 23.
Grab a friend and watch this Napoleon: Total War trailer
Gallery: Napoleon: Total War
'Imperial Edition' of Napoleon: Total War not short on goodies
Actually, thinking about it, the Imperial Edition can get off its high horse, it's not all that fantastic. Availability and pricing for the special edition in the States has yet to be announced.
[Via Big Download]
Gallery: Napoleon: Total War
Stormrise only supports DirectX 10, is Vista-exclusive

In an interview with PC Games Hardware, Stormrise lead designer Artem Kulakov confirms the title's DX10 support,
While we aren't experts in the field of how to launch a new franchise, we suspect that limiting the potential user base to only those with Vista (and without some hacking skillz) seems counterproductive to the goal of making a profit.
[Via Big Download]
Avert your eyes! Stormrise box art revealed, hideous
Uh-oh, wait a minute. Stormrise's box art looks like the class project of a paint-by-numbers after school program. Sure, it's the game inside that matters -- and we're excited for it -- but imagine if, instead of saying Stormrise on the cover, the box read RoboCop vs. Zombies. This art would still totally work, and probably be twice as rad.
First video of Stormrise, Sega's 2009 RTS
Given Creative Assembly's experience with the Total War RTS series, we're eager to see what's in store. And to see some real gameplay, of course.
Joystiq E3 eyes-on: Stormrise

Selecting units is as simple as flicking the right analogue stick. Holding it in any direction will bring up a radar screen, showing your troops throughout the level relative to your currently selected unit. Rotating the right stick will let you highlight your units and, letting go of the stick, select them. Quickly "whipping" the right stick in any given direction will select the nearest unit in that direction, allowing you to switch between units swiftly.
Once selected, the game's viewpoint switches to above and behind the unit, allowing you to see what they see. They can then be moved to any visible ground using a 3D cursor. This seemed to work well, but there are also other methods of controlling units that seemed to work even better, depending on your play style.
Sega announces console-specific RTS in Stormrise
Who here can tell the class what verticality means? Billy, put your hand down. No one? Verticality, according to Sega, is a means of allowing players to control multiple layers of units, from the sky to beneath Stormrise's "bleak and barren" earth. Currently gathering resources for a 2009 release, the game represents The Creative Assembly's first attempt at creating a RTS for consoles, so if they fall on their face we must do our best to keep any criticisms constructive. Class dismissed.
[Via PS3 Fanboy]
Viking: Battle for Asgard still looks incredible
Sure, we've played games with basically the same premise, location and enemies as Viking: Battle for Asgard, but one thing's for certain, we haven't grown tired of them yet. Battle for Asgard is shaping up to be a must-buy, and with The Creative Assembly, which is responsible for the excellent Total War series, at the helm, we're confident that it will deliver the goods.
The game has a spring 2008 release date, which is great, because we should finally be finished with our immense backlog of games to devote our attention to it.













