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Posts tagged the-fullbright-company

Gone Home Boxed Special Edition goes international on July 3

Those who haven't already enjoyed the critically-beloved Gone Home via digital distribution can pick up the game at retail in a new "Boxed Special Edition" which arrives on July 3. Developer The Fullbright Company has teamed with Merge Games to release the Boxed Special Edition to stores in the...

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Gone Home and Papers, Please sweep Games For Change Awards

The Games For Change Festival hosted its annual awards ceremony on Wednesday night, honoring socially conscious games in three categories: Most Innovative, Most Impactful, and Best Gameplay. Game of the Year, the fourth and final award, was given to a game that embodied all three categories. Some...

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Papers, Please, Gone Home, and more named finalists at the 11th Annual Games for Change Awards

The 11th Annual Games for Change Festival kicks off in New York on April 22, shining a spotlight on video games and developers pushing the medium not just as quality entertainment or educational tools but as venues for social justice. On Tuesday the organization announced its finalists for the...

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Gone Home headed to consoles this year from Majesco's indie label

Indie developer The Fullbright Company announced that its landmark first-person adventure game Gone Home is coming to consoles this year. Majesco will publish the console version of Gone Home via its recently-launched indie label Midnight City. Specific release platforms have not been announced,...

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Gone Home finds 250K sales, most on Steam

Gone Home, the emotional exploration game from indie studio The Fullbright Company, has sold 250,000 copies, founder Steve Gaynor tells Joystiq. Roughly 80 percent of those sales were through Steam, he said, and 50,000 of them were in the first month. Gone Home was a favorite of ours last year,...

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Dorkly unleashes a trailer for Gone Home's ideal DLC, Gun Home

Gone Home - it's a nice enough experience. We guess. We said you'd leave it "with a spring in your step" in our review, but you know, like, whatever, man. Still not a game. You know? Games are about fun and stuff. Thank goodness Dorkly is here to reveal Gone Home's (totally not really being made)...

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Fanmade Gone Home demake given the Fullbright blessing

The Fullbright Company's Gone Home has garnered plenty of fans since launching in August, but one fan in particular has parlayed his enjoyment of the game into an inspired development venture. Fan Seth Macy is in the process of developing a demake of the nostalgia trip, recreating the experience as...

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Hit List Q&A: Gone Home's Steve Gaynor

In the "Hit List" from the Academy of Interactive Arts & Sciences, the video game industry's top talents describe their current gaming addictions, their most anticipated releases and more. This week: Steve Gaynor, co-founder of 'Gone Home' developer The Fullbright Company. Steve Gaynor is...

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Gone Home plus four in-game albums bundled for $25

The Fullbright Company has released a new Record Collection bundle that includes a copy of the studio's interactive short story Gone Home and four full albums by artists featured throughout the game. For $25, buyers will receive downloadable tracks from Calculated by Heavens to Betsy, Pottymouth...

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Gone Home began as an Amnesia mod, and you can play it

Amnesia: The Dark Descent developer Frictional Games revealed that The Fullbright Company's indie hit Gone Home began life as an Amnesia mod, but switched to the Unity engine after plans to license Frictional's HPL2 engine fell through. As a standard practice, Frictional Games co-founder Thomas...

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