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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Aonuma: New 3DS Zelda will have light and dark world]]></title><link>http://www.joystiq.com/2013/05/02/aonuma-new-3ds-zelda-will-have-light-and-dark-world/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/02/aonuma-new-3ds-zelda-will-have-light-and-dark-world/</guid><comments>http://www.joystiq.com/2013/05/02/aonuma-new-3ds-zelda-will-have-light-and-dark-world/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2013/05/02/aonuma-new-3ds-zelda-will-have-light-and-dark-world/" target="_self"><img alt="Aonuma New 3DS Zelda will have light and dark world" data-src-height="318" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/zelda3ds.png" /></a></center>
Nintendo's 3DS sequel to <em>The Legend of Zelda: A Link to The Past</em> will, like the original, feature both light and dark worlds, according to a <a href="http://reviews.cnet.com/8301-9020_7-57582222-222/exclusive-zelda-3ds-feels-totally-different-needs-to-be-played-in-3d/">CNet interview</a> with franchise veteran Eiji Aonuma. How this mechanism works has yet to be revealed - no indication of it was present during <a href="http://www.joystiq.com/tag/the-legend-of-zelda-a-link-to-the-past-2/">our time with the game</a> two weeks ago.<br />
<br />
Aonuma also referenced the <a href="http://www.youtube.com/watch?v=uyDloMg58AU">Phantom Gannon</a> encounter from <em>The Legend of Zelda: Ocarina of Time</em> as inspiration for Link's new two-dimensional abilities, which allow him to phase into flat surfaces to solve environmental puzzles as an adorable hieroglyph. Which, of course, is not to be confused with an adorable hippogryph - no hippogryph-related announcements have been made as far as we are aware.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/02/aonuma-new-3ds-zelda-will-have-light-and-dark-world/">Aonuma: New 3DS Zelda will have light and dark world</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 May 2013 19:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/02/aonuma-new-3ds-zelda-will-have-light-and-dark-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20556479/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/02/aonuma-new-3ds-zelda-will-have-light-and-dark-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>dark-world</category><category>Eiji-Aonuma</category><category>light-world</category><category>nintendo</category><category>the-legend-of-zelda</category><category>the-legend-of-zelda-a-link-to-the-past</category><category>the-legend-of-zelda-a-link-to-the-past-2</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Thu, 02 May 2013 19:45:00 EST</pubDate></item><item><title><![CDATA[Defacing dungeons in The Legend of Zelda 3DS]]></title><link>http://www.joystiq.com/2013/04/19/defacing-dungeons-in-the-legend-of-zelda-3ds/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/19/defacing-dungeons-in-the-legend-of-zelda-3ds/</guid><comments>http://www.joystiq.com/2013/04/19/defacing-dungeons-in-the-legend-of-zelda-3ds/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/18/defacing-dungeons-in-the-legend-of-zelda-3ds/"><img alt="The Legend of Zelda A Link to the Past 2 preview A link to the paste" data-src-height="314" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/legendofzeldalttp2.jpg" /></a></div>Link has the ability to flatten himself and slide along walls in <a href="http://www.joystiq.com/2013/04/17/new-3ds-zelda-falls-after-a-link-to-the-past/">the upcoming 3DS sequel</a> to the cherished SNES adventure, <em>The Legend of Zelda: A Link to the Past</em>. Think of it as wallpaper in honor of the protagonist, or as living graffiti defacing the dungeon's interior.<br /><br />It's a new mechanic (likely one of several) that never felt forced in my ascent up a seven-story tower, and pushed me to think differently about the rigid environment.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/the-legend-of-zelda-new-3ds-game/">The Legend of Zelda (New 3DS game)</a></strong></p><a href="http://www.joystiq.com/photos/the-legend-of-zelda-new-3ds-game/#5823660"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/zelda1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-legend-of-zelda-new-3ds-game/#5823661"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/zelda2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-legend-of-zelda-new-3ds-game/#5823662"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/zelda3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-legend-of-zelda-new-3ds-game/#5823664"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/zelda4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-legend-of-zelda-new-3ds-game/#5823665"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/zelda5_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2013/04/19/defacing-dungeons-in-the-legend-of-zelda-3ds/" rel="bookmark">Continue reading <em>Defacing dungeons in The Legend of Zelda 3DS</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/19/defacing-dungeons-in-the-legend-of-zelda-3ds/">Defacing dungeons in The Legend of Zelda 3DS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 19 Apr 2013 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/19/defacing-dungeons-in-the-legend-of-zelda-3ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20543830/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/19/defacing-dungeons-in-the-legend-of-zelda-3ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>nintendo</category><category>the-legend-of-zelda</category><category>the-legend-of-zelda-a-link-to-the-past</category><category>the-legend-of-zelda-a-link-to-the-past-2</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 19 Apr 2013 09:30:00 EST</pubDate></item><item><title><![CDATA[New 3DS Zelda falls after 'A Link to the Past']]></title><link>http://www.joystiq.com/2013/04/17/new-3ds-zelda-falls-after-a-link-to-the-past/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/17/new-3ds-zelda-falls-after-a-link-to-the-past/</guid><comments>http://www.joystiq.com/2013/04/17/new-3ds-zelda-falls-after-a-link-to-the-past/#comments</comments><description><![CDATA[<center> <iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/6oaS9yBGbmU?rel=0&amp;wmode=opaque" width="530"></iframe><a class="hidden" href="http://www.joystiq.com/2013/04/17/new-3ds-zelda-returns-to-the-world-of-a-link-to-the-past/"><img alt="New 3DS Zelda returns to the world of A Link to the Past" class="hidden" data-src-height="303" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/link.jpg" /></a></center><br />Nintendo is still mulling over an official North American title for this holiday's <a href="http://www.joystiq.com/2013/04/17/new-3ds-zelda-returns-to-the-world-of-a-link-to-the-past/">new Legend of Zelda game</a>, announced for the 3DS this morning. It shares a world and narrative continuity with <em>A Link to the Past</em>, the SNES adventure that has steeped in adoration since the early '90s. To simply call it "A Link to the Past 2" might invoke extraordinary scrutiny, just as it might trigger appropriate nostalgia.<br /><br />"There is a '2' in the Japanese title," said Bill Trinen, Director of Product Marketing at Nintendo of America, in an interview with Joystiq. "So, yeah, I think as I described today, it's an all-new game, it is an all-new story." In his new outing, Link has the ability to flatten himself and slide across dungeon walls like a piece of living graffiti.<br /><br />"From a story perspective there are connections," Trinen said, "so it does fall after <em>A Link to the Past</em>. And it's set in the same world, but introduces that new gameplay mechanic. So, yeah, I guess by that definition ..."<br /><br />Yup, let's go with sequel. Quick, to the timeline!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/17/new-3ds-zelda-falls-after-a-link-to-the-past/">New 3DS Zelda falls after 'A Link to the Past'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Apr 2013 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/17/new-3ds-zelda-falls-after-a-link-to-the-past/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20544229/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/17/new-3ds-zelda-falls-after-a-link-to-the-past/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>bill-trinen</category><category>nintendo</category><category>the-legend-of-zelda</category><category>the-legend-of-zelda-a-link-to-the-past</category><category>the-legend-of-zelda-a-link-to-the-past-2</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 17 Apr 2013 20:30:00 EST</pubDate></item><item><title><![CDATA[Keiji Inafune's favorite game is Zelda: A Link to the Past]]></title><link>http://www.joystiq.com/2012/09/26/keiji-inafunes-favorite-game-is-zelda-a-link-to-the-past/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/26/keiji-inafunes-favorite-game-is-zelda-a-link-to-the-past/</guid><comments>http://www.joystiq.com/2012/09/26/keiji-inafunes-favorite-game-is-zelda-a-link-to-the-past/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="Keiji Inafune's favorite game is Zelda A Link to the Past" class="hidden" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/favegame.jpg" /><iframe frameborder="0" height="318" id="viddler-d996e55f" mozallowfullscreen="true" src="http://www.viddler.com/embed/d996e55f/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=80390625&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></div><br />During the <a href="http://joystiq.com/tag/tgs-2012">Tokyo Game Show</a> this year, we asked some of Japan's biggest game industry figures what they felt is the most important game to them (outside of games they've actually created). For <a href="http://joystiq.com/tag/keiji-inafune">Keiji Inafune</a>, creator of the Mega Man series and the <em>brainnnnnz</em> behind the upcoming zombie action game, <em><a href="http://joystiq.com/game/yaiba">Yaiba: Ninja Gaiden Z</a></em>, that fundamental game is <em>The Legend of Zelda: A Link to the Past</em> for the Super Nintendo. As important games go, we'd agree that <em>Link to the Past</em> is definitely on the list (and handily available on <a href="http://www.nintendo.com/games/detail/5oMtHuB3aOHoawfC6brZ6myQYnE4flQ_">Virtual Console</a>).<br /><br />Meanwhile, <a href="http://joystiq.com/tag/hiroshi-kawano">Hiroshi Kawano</a>, president of Sony Computer Entertainment Japan, picked <em>Crash Bandicoot</em>, which was conveniently (perhaps <em>too conveniently</em>) just released as a PSOne Classic for the PlayStation Vita. While it may not be the game many would have picked, it certainly has a memorable spot in PlayStation history, especially considering its developer, <a href="http://joystiq.com/tag/naughty-dog">Naughty Dog</a>, went on to create the phenomenal Uncharted series.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/26/keiji-inafunes-favorite-game-is-zelda-a-link-to-the-past/">Keiji Inafune's favorite game is Zelda: A Link to the Past</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 26 Sep 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/26/keiji-inafunes-favorite-game-is-zelda-a-link-to-the-past/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20333940/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/26/keiji-inafunes-favorite-game-is-zelda-a-link-to-the-past/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-link-to-the-past</category><category>comcept</category><category>hiroshi-kawano</category><category>Keiji-Inafune</category><category>nintendo</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>scej</category><category>tgs-2012</category><category>the-legend-of-zelda-a-link-to-the-past</category><category>vita</category><category>wii</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 26 Sep 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[Nintendo 'hasn't decided' whether to remake A Link to the Past or Majora's Mask]]></title><link>http://www.joystiq.com/2012/06/13/nintendo-hasnt-decided-whether-to-remake-a-link-to-the-past-o/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/13/nintendo-hasnt-decided-whether-to-remake-a-link-to-the-past-o/</guid><comments>http://www.joystiq.com/2012/06/13/nintendo-hasnt-decided-whether-to-remake-a-link-to-the-past-o/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/06/13/nintendo-hasnt-decided-whether-to-remake-a-link-to-the-past-o/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/gamalinktothepasthome530.jpg" /></a></center>Nintendo is wavering between remaking <em>The Legend of Zelda: A Link to the Past</em> for 3DS and remaking <em>Majora's Mask</em>, Shigeru Miyamoto told <a href="http://IGNhttp://www.joystiq.com/2012/06/13/shigeru-miyamoto-on-how-the-wii-u-could-change-games/">IGN</a>. "We haven't quite decided yet, whether we're going to do <em>A Link to the Past</em>, because there's also the possibility of doing a remake of <em>Majora's Mask</em>," Miyamoto said. "This is something we've certainly been talking about and doing a little bit of experimenting with, to figure out which way we're going to go."<br /><br />Miyamoto said that now that the company has the dual goals of expanding the 3DS audience and building up the Wii U library, "we have lots of good opportunities in terms of thinking about which Zelda game is going to be best for which purpose." That suggests that one of these remakes could end up as a Wii U release.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/13/nintendo-hasnt-decided-whether-to-remake-a-link-to-the-past-o/">Nintendo 'hasn't decided' whether to remake A Link to the Past or Majora's Mask</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Jun 2012 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/13/nintendo-hasnt-decided-whether-to-remake-a-link-to-the-past-o/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20257592/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/13/nintendo-hasnt-decided-whether-to-remake-a-link-to-the-past-o/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>nintendo</category><category>remake</category><category>shigeru-miyamoto</category><category>the-legend-of-zelda-a-link-to-the-past</category><category>the-legend-of-zelda-majoras-mask</category><category>wii-u</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 13 Jun 2012 10:45:00 EST</pubDate></item><item><title><![CDATA[Miyamoto interested in revisiting A Link to the Past]]></title><link>http://www.joystiq.com/2012/04/12/miyamoto-interested-in-revisiting-a-link-to-the-past/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/12/miyamoto-interested-in-revisiting-a-link-to-the-past/</guid><comments>http://www.joystiq.com/2012/04/12/miyamoto-interested-in-revisiting-a-link-to-the-past/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/12/miyamoto-interested-in-revisiting-a-link-to-the-past/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/linktothepastlogo.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 325px; " /></a></div>If you had the power to do anything with <a href="http://www.joystiq.com/tag/the-legend-of-zelda"><em>The Legend of Zelda</em></a> franchise, what would you do? Remake <a href="http://en.wikipedia.org/wiki/Oracle_of_Ages"><em>Oracle of Ages/Seasons</em></a>? Nintendo legend Shigeru Miyamoto wouldn't mind coming back to <em>A Link to the Past</em>.<br /><br />Miyamoto said he'd be "interested in creating something new maybe based on, or starting from, <em>A Link To The Past</em>" in an interview with <a href="http://www.edge-online.com/news/miyamoto-keen-new-link-past">Edge</a>. "I think it's important to bring some really new software." It shouldn't come as a surprise, since he's already said <a href="http://www.joystiq.com/2011/04/22/miyamoto-would-most-like-to-see-a-link-to-the-past-remake-on-3ds/">he wants to see a remake on 3DS</a>, but there's a big hurdle in his way. With his work on <a href="http://www.joystiq.com/2012/01/06/miyamoto-working-on-an-unannounced-original-game/">an original game</a> ongoing the impending <a href="http://www.joystiq.com/wii-u/">Wii U</a> launch, time must be a very precious commodity at Nintendo nowadays.<br /><br />"To be very honest and open, it really depends on the directors that have time at the moment as well," he said. "Some directors, I can give them the title and I know they will do something great with it. Other directors I'm not so 100 percent confident [in], so they're the ones I'd rather take a more remake approach to the title. It really depends on that as well."<br /><br />It seems if Miyamoto is confident in a director, he'll give them free reign to produce whatever their vision is. A remake, on the other hand, is considered more appropriate for less experienced directors - no offense to Grezzo, who did most of the work on <em><a href="http://www.joystiq.com/tag/the-legend-of-zelda-ocarina-of-time-3d/">The Legend of Zelda: Ocarina of Time 3D</a>.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/12/miyamoto-interested-in-revisiting-a-link-to-the-past/">Miyamoto interested in revisiting A Link to the Past</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Apr 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/12/miyamoto-interested-in-revisiting-a-link-to-the-past/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20214334/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/12/miyamoto-interested-in-revisiting-a-link-to-the-past/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>a-link-to-the-past</category><category>ds</category><category>nintendo</category><category>shigeru-miyamoto</category><category>the-legend-of-zelda</category><category>the-legend-of-zelda-a-link-to-the-past</category><category>wii</category><category>wii-u</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 12 Apr 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Miyamoto interested in 3D remakes of 2D Zelda titles]]></title><link>http://www.joystiq.com/2011/11/10/miyamoto-interested-in-3d-remakes-of-2d-zelda-titles/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/10/miyamoto-interested-in-3d-remakes-of-2d-zelda-titles/</guid><comments>http://www.joystiq.com/2011/11/10/miyamoto-interested-in-3d-remakes-of-2d-zelda-titles/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/11/09/miyamoto-interested-in-3d-remakes-of-2d-zelda-titles/"><img alt="It's in 3D. Get it?" src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/zelda3domg.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 323px; " /></a></div>
It's probably too early to get excited, but it seems that older 2D Zelda games could be in line for giving them a 3D makeover. The news comes via Zelda producer Eiji Aonuma, who recently told <a href="http://www.gamesradar.com/skyward-sword-producer-eiji-aonuma-hints-3d-remake-legend-zelda-link-past/">GamesRadar</a> that Shigeru Miyamoto has been "talking about" revisiting 2D Zelda games, specifically "the ones that were designed with multiple levels to the world like <em>A Link to the Past</em>, and taking those 2D graphics and recreating them in 3D."<br />
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In context, it sounds as if Aonuma is referring to applying 3D effects to the existing titles - perhaps akin to the <a href="http://www.joystiq.com/tag/3d-classics">3D Classics</a> already available for 3DS - rather than a full-blown polygonal remake. As GamesRadar points out, <em>A Link to the Past</em>, with its multiple tiers, would certainly lend itself to 3D effects. What it wouldn't lend itself too: Helping us save money.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/10/miyamoto-interested-in-3d-remakes-of-2d-zelda-titles/">Miyamoto interested in 3D remakes of 2D Zelda titles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 Nov 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/10/miyamoto-interested-in-3d-remakes-of-2d-zelda-titles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20103589/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/10/miyamoto-interested-in-3d-remakes-of-2d-zelda-titles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>Eiji-Aonuma</category><category>nintendo</category><category>shigeru-miyamoto</category><category>the-legend-of-zelda-a-link-to-the-past</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 10 Nov 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Miyamoto would most like to see a Link to the Past remake on 3DS]]></title><link>http://www.joystiq.com/2011/04/22/miyamoto-would-most-like-to-see-a-link-to-the-past-remake-on-3ds/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/22/miyamoto-would-most-like-to-see-a-link-to-the-past-remake-on-3ds/</guid><comments>http://www.joystiq.com/2011/04/22/miyamoto-would-most-like-to-see-a-link-to-the-past-remake-on-3ds/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/04/22/miyamoto-would-most-like-to-see-a-link-to-the-past-remake-on-3ds/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/gamalinktothepasthome530.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
Shigeru Miyamoto has a habit for developing games that show off the strength of new Nintendo platforms -- and it sounds like he's planning on doing so once again for the 3DS. Speaking to <a href="http://www.next-gen.biz/news/miyamoto-%E2%80%9Cwe%E2%80%99ll-focus-more-on-gaming%E2%80%9D">Edge</a>, Miyamoto explained now that Nintendo has finished developing the 3DS hardware, it can "focus more on gaming" in the coming year, adding that we can expect "remakes of games on 3DS as well." When asked for a specific title he'd like to see remade, Miyamoto reached into his own back catalog, answering, "I think <em>A Link To The Past.</em>"<br />
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Deciding that wasn't enough of a pseudo-sadistic tease, Miyamoto explained some of the functionality he'd like to see in a 3DS <em>Link to the Past</em> remake. "Do you remember <em>Xevious</em>," Miyamoto asked. "It's two-layered and I really wanted to create that at the time. So to see <em>Link To The Past</em> in two layers would be quite attractive for me." Such a remake sounds just perfect for the 3D Classics section of the <a href="http://www.joystiq.com/2011/01/28/3ds-eshop-update-actually-available-in-may-worldwide/">3DS eShop</a> -- a storefront which, serendipitously enough, will play host to a renovated version of <a href="http://www.joystiq.com/2010/06/16/preview-the-3ds-lineup/"><em>Xevious</em></a> itself.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/22/miyamoto-would-most-like-to-see-a-link-to-the-past-remake-on-3ds/">Miyamoto would most like to see a Link to the Past remake on 3DS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Apr 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/22/miyamoto-would-most-like-to-see-a-link-to-the-past-remake-on-3ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19921129/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/22/miyamoto-would-most-like-to-see-a-link-to-the-past-remake-on-3ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d-classics</category><category>3ds</category><category>ds</category><category>nintendo</category><category>remake</category><category>shigeru-miyamoto</category><category>the-legend-of-zelda-a-link-to-the-past</category><category>zelda</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 22 Apr 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Kinect Hacks: Gesture-based Modern Warfare, Zelda and Doom]]></title><link>http://www.joystiq.com/2011/01/09/kinect-hacks-gesture-based-modern-warfare-zelda-and-doom/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/09/kinect-hacks-gesture-based-modern-warfare-zelda-and-doom/</guid><comments>http://www.joystiq.com/2011/01/09/kinect-hacks-gesture-based-modern-warfare-zelda-and-doom/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2011/01/09/kinect-hacks-gesture-based-modern-warfare-zelda-and-doom/#continued"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/gamzeldakinecthack530.jpg" /></a></div>
YouTube user <a href="http://www.youtube.com/user/demize2010#p/a/u/2/UnddUFlon7I">Demize2010</a> has been busy since the <a href="http://www.joystiq.com/tag/kinect">Kinect's</a> release -- though some have managed to squeeze motion controls into one older title, this crafty modder has Kinectified three. Check out the videos after the jump to see his take on <em>Modern Warfare</em>, <em>Doom</em> and <em>Zelda: A Link to the Past</em>.<p><a href="http://www.joystiq.com/2011/01/09/kinect-hacks-gesture-based-modern-warfare-zelda-and-doom/" rel="bookmark">Continue reading <em>Kinect Hacks: Gesture-based Modern Warfare, Zelda and Doom</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/09/kinect-hacks-gesture-based-modern-warfare-zelda-and-doom/">Kinect Hacks: Gesture-based Modern Warfare, Zelda and Doom</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 09 Jan 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/09/kinect-hacks-gesture-based-modern-warfare-zelda-and-doom/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19793613/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/09/kinect-hacks-gesture-based-modern-warfare-zelda-and-doom/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Call-of-Duty-4-Modern-Warfare</category><category>CoD4</category><category>doom</category><category>kinect</category><category>kinect-hacks</category><category>microsoft</category><category>Modern-Warfare</category><category>the-legend-of-zelda-a-link-to-the-past</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 09 Jan 2011 19:30:00 EST</pubDate></item></channel></rss>