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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[New Prototype trailer examines mission types, sword-arming]]></title><link>http://www.joystiq.com/2009/04/30/new-prototype-trailer-examines-mission-types-sword-arming/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/30/new-prototype-trailer-examines-mission-types-sword-arming/</guid><comments>http://www.joystiq.com/2009/04/30/new-prototype-trailer-examines-mission-types-sword-arming/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_dfe37c01"><param name="movie" value="http://www.viddler.com/simple/dfe37c01/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/dfe37c01/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_dfe37c01"></embed></object></center>With only <a href="http://www.joystiq.com/2009/04/08/prototype-smashes-eu-retail-on-june-5-america-on-june-9/">two short months</a> until its North American release, over the top action game <a href="http://www.joystiq.com/tag/prototype"><em>Prototype</em></a> got a new trailer today. Before you read any further, you must know this: Yes, you are able to mow down "infected" enemies (read as: zombies) using the (pilotable) helicopters. <em>Finally</em>!<br /><br />Now that we've gotten that out of the way, in the trailer above, <em>Prototype</em>'s executive producer <a href="http://www.joystiq.com/tag/tim-bennison/">Tim Bennison</a> explains the various mission types you'll be playing. Between "shank dude then appear as him" and "chase giant monster through the city" (<em>clearly</em> the official names), we're hoping the game has enough variation to keep us interested. But, then again, we could always just run up a building and then glide down to the ground off the side of it, killing helicopter pilots on the way down, in mid-air. <br /><br />Yeah, maybe we'll do <em>that</em> instead.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/30/new-prototype-trailer-examines-mission-types-sword-arming/">New Prototype trailer examines mission types, sword-arming</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 30 Apr 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/04/30/new-prototype-trailer-examines-mission-types-sword-arming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1533267/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/30/new-prototype-trailer-examines-mission-types-sword-arming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>activision-blizzard</category><category>Microsoft</category><category>open-world</category><category>prototype</category><category>radical</category><category>radical-entertainment</category><category>tim-bennison</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 30 Apr 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Prototype devs say delay helped realize 'huge' vision]]></title><link>http://www.joystiq.com/2009/04/23/prototype-devs-say-delay-helped-realize-huge-vision/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/23/prototype-devs-say-delay-helped-realize-huge-vision/</guid><comments>http://www.joystiq.com/2009/04/23/prototype-devs-say-delay-helped-realize-huge-vision/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.vg247.com/2009/04/23/radical-original-prototype-was-too-huge-delay-has-helped-realize-vision/"><img border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/military-angers-alex580.jpg" /></a><br /></div>
Well, it's been a long time coming, but Radical Games' open-world action title, <em><a href="http://www.joystiq.com/tag/Prototype/">Prototype</a></em>, is almost ready to hit store shelves. While many of us chalked up the title's <a href="http://www.joystiq.com/2008/05/05/prototype-still-in-skunkworks-delayed-until-2009/">year-long delay</a> to the grand game of musical chairs that occurred around the time of the Activision Blizzard merger (and the accompanying <a href="http://www.joystiq.com/2008/07/28/blizzavision-keeps-crash-spyro-ice-age-prototype-loses-bruta/">culling of a number of Sierra titles</a>), we recently heard a different reason for the game's belatedness: <em>It's super freaking big</em>.<br /><br />In <a href="http://www.vg247.com/2009/04/23/radical-original-prototype-was-too-huge-delay-has-helped-realize-vision/">a recent interview with VG247</a>, <em>Prototype</em> executive producer Tim Bennison explained, "the original vision for the game was huge, perhaps a little too huge, so the extra time in development has let us realize that vision." Sure, Activision could have dropped the game in its original launch window last fall, but at what cost? The cancellation of the game's massive go-kart racing minigame? Or worse, the removal of the protagonist's smart-mouthed feline sidekick, Professor Whiskers?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/23/prototype-devs-say-delay-helped-realize-huge-vision/">Prototype devs say delay helped realize 'huge' vision</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 23 Apr 2009 17:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.vg247.com/2009/04/23/radical-original-prototype-was-too-huge-delay-has-helped-realize-vision/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/23/prototype-devs-say-delay-helped-realize-huge-vision/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1525897/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/23/prototype-devs-say-delay-helped-realize-huge-vision/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision-blizzard</category><category>delay</category><category>Microsoft</category><category>prototype</category><category>radical-entertainment</category><category>release-date</category><category>tim-bennison</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 23 Apr 2009 17:45:00 EST</pubDate></item></channel></rss>
